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<b>Forums Account:</b> https://forum.cm-ss13.com/u/hungerjames/summary<br><b>Last Updated:</b> January 9, 2025
<b>Forums Account:</b> https://forum.cm-ss13.com/u/hungerjames/summary<br><b>Last Updated:</b> March 6, 2026
<hr>
<hr>
<b><big>Things I am working on:</big></b>
<b><big>Things I am working on:</big></b>
*<s>Make a medal & ribbon template</s> On hold
*<s>Make a medal & ribbon template</s> On hold
*Updating Chem recipes because of the 500u bluespaces
*Update Researcher page with "advanced" botany tips/ticks
*Update Researcher page with botany tips/ticks
<b><big>Things I want to work on when I have the time:</big></b>
<b><big>Things I want to work on when I have the time:</big></b>
*Update the specialist page with common tips, tricks, & tech
*Update the specialist page with common tips, tricks, & tech
*Update the survivor page to explain some more of the basic "meta" strategies
**Add a xeno section for basic counters against survs and how to (hopefully) die less
*Update the CM13 History page  
*Update the CM13 History page  
**https://cm-ss13.com/wiki/History
**https://cm-ss13.com/wiki/History
**https://cm-ss13.com/wiki/User:TopHatPenguin
** https://cm-ss13.com/wiki/User:TopHatPenguin
<b><big>Things I want to do if/when they get merged:</big></b>
<b><big>Things I want to do if/when they get merged:</big></b>
*Update hydro chem properties
*Update hydro chem properties
**https://github.com/cmss13-devs/cmss13/pull/11209
**https://github.com/cmss13-devs/cmss13/pull/11209


==My Sandbox==
==My Sandbox ==
Draft for https://cm-ss13.com/wiki/Chemistry#Chemical_mixes
Okay! Goals of this "new" table-tab:
=Chemical Mixes=
Various common mixes of medical reagents are ordered by [[Hospital_Corpsman|Hospital Corpsmen]]. '''All of these recipes assume that you are using a high-capacity beaker.'''


==Most Common Mixes==
(1) Easy to find and follow the BASICS of how to grow plants for non research purposes
{| class="wikitable"
|-
!Mix Name!!Wey-Chem & Dispenser!!Chem Dispenser!!Abbreviations!!Color
|-
|{{anchor|imialky}}[[#imialky|'''ImiAlky''' (10u, 5u)]]<br>
Results in '''160u''' of [[Chemistry#imidazoline|Imidazoline]] and '''80u''' of [[Chemistry#alkysine|Alkysine]].


Overdoses at '''30u''' for both reagents (3 and 6 pills, respectively).
(2) SIMPLE instructions that explain WHAT and WHY to do for growing RnD hydro chems


Used for healing 3 brain and 1 eye damage per tick.
(3) Generalized to work as a template
|
*Add '''120u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (2 bottles)
*Add '''40u''' {{Tooltip|[[Chemistry#chlorine|Chlorine]]|{{:Chemical/Chlorine}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#hydrogen|Hydrogen]]|{{:Chemical/Hydrogen}}}}


Create 16 pills.  
<tabs>
<tab name="Machines">
{| style="wikitable;"
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Machine:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hydroponicstray.png|64px]]<br>'''Hydroponics tray '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A specialised tray to grow plants in. You may right-click the tray and select '''Flush Tray''' to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:
*'''Green:''' Plant is ready to be harvested.
*'''Red:''' Plant is unhealthy, old-aged or dead.
*'''Orange/Red flash:''' High amount of weeds or pests.
*'''Yellow:''' Low amounts of nutrients in the tray.
*'''Blue:''' Low amount of water in the tray.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Seedvendor.png|64px]]<br>'''MegaSeed Servitor'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Vendor that contains the basic seeds needed to get started.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Seedextractor.png|64px]]<br>'''Seed Extractor <br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Centrifuge.png|64px]]<br>'''Lysis-Isolation Centrifuge'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process.  


Use empty bottles on the Wey-Chem Plus to refill or restock them.  
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic Delivery System.  
|
|-
*Add '''80u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Bioballistic.png|64px]]<br>'''Bioballistic Delivery System'''
*Add '''40u''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Uses data disks with extracted genomes from the Lysis-Isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely.
*Add '''40u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
|}
*Add '''40u''' {{Tooltip|[[Chemistry#chlorine|Chlorine]]|{{:Chemical/Chlorine}}}}
</tab>
*Add '''80u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
<tab name="Tools">
*Add '''80u''' {{Tooltip|[[Chemistry#hydrogen|Hydrogen]]|{{:Chemical/Hydrogen}}}}
{| style="wikitable;"
 
|-
Create 16 pills.  
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Item:'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:'''
*'''IA'''
|-
|<center>[[file:cyan pill bottle.png]]<br>Cyan</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Floradisk.png|64px]]<br>'''Flora Data Disk '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Plantanalyzer.png|64px]]<br>'''Plant Analyzer '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Used to analyze plants quickly and get a reading of its general properties.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hoe.png|64px]]<br>'''Mini Hoe '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Plantclipper.png|64px]]<br>'''Plant Clippers '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hatchet.png|64px]]<br>'''Hatchet '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Used to cut down large plants into smaller parts. Usually wood.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Spade.png|64px]]<br>'''Spade '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Used to move dirt around. But we don't have dirt onboard, so it has little purpose right now.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Bucket.png|64px]]<br>'''Bucket '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Its a bucket. Fill it with water and pour it somewhere.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Plantbag.png|64px]]<br>'''Plant Bag '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hydroponicsspray.png|64px]]<br>'''Hydroponics Spray '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.
|}
</tab>
<tab name="Hydroponics">
{| style="wikitable;"
|-
|-
|{{anchor|merabica}}[[#merabica|'''MeraBica''' (7.5u, 7.5u)]]<br>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Subject:'''
Results in 120u of [[Chemistry#Meralyne|Meralyne]] and 120u of [[Chemistry#bicaridine|Bicaridine]].
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:'''
 
Overdoses at '''15u''' of [[Chemistry#Meralyne|Meralyne]] and '''30u''' of [[Chemistry#bicaridine|Bicaridine]] (2 and 4 pills, respectively).
 
Rapidly heals 2.5 brute damage per tick.
|
*Add '''180u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} (3 bottles)
*Add '''40u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
*Remove '''20u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} using the ChemMaster 3000
 
Create 16 pills.
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''160u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
*Add '''30u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''30u''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
 
Create 16 pills.
|
*'''MB'''
|<center>[[file:red pill bottle.png]]<br>Red</center>
|-
|-
|{{anchor|keloderm}}[[#keloderm|'''KeloDerm''' (7.5u, 7.5u)]]<br>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Identifying Genes '''<br>'''
Results in '''120u''' of [[Chemistry#dermaline|Dermaline]] and '''120u''' of [[Chemistry#kelotane|Kelotane]].
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you've identified the gene. '''A gene label represents the same trait across all plants'''.
 
Overdoses at '''15u''' of [[Chemistry#dermaline|Dermaline]] and '''30u''' of [[Chemistry#kelotane|Kelotane]] (2 and 4 pills, respectively).
 
Rapidly heals 2.5 burn damage per tick.  
|
*Add '''180u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} (3 bottles)
*Add '''40u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''20u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} using the ChemMaster 3000
 
Create 16 pills.
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.  
|
*Add '''80u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}


Create 16 pills.
Some traits won't do much, while others can have drastic effects.  
|
*'''KD'''
|<center>[[file:yellow pill bottle.png]]<br>Yellow</center>
|-
|-
|{{anchor|fe}}[[#fe|'''Iron''' (15u)]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Mutating plants '''<br>'''
Results in '''240u''' of [[Chemistry#iron|Iron]]. Adding [[Chemistry#sugar|Sugar]] '''does not''' restore more blood.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals. To mutate a plant, you need to put 60-120u of [[#mutagen|Unstable Mutagen]] in the hydroponics tray that contains the plant you wish to mutate.
 
Overdoses at '''30u''' (2 pills).  
 
Restores 3u of blood per tick.
|N/A
|
*Add '''240u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
 
Create 16 pills.  
|
*'''Fe'''
*'''FE'''
|<center>[[file:light grey pill bottle.png]]<br>Light Grey<br>[[file:black pill bottle.png]]<br>Black
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Keeping your plants alive '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal.
|}
|}
==UNGA Tanks==
</tab>
{| class="wikitable"
<tab name="Advanced Tools">
{| style="wikitable;"
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Item:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Unstable Mutagen'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Radium'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Alkysine'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Mercury'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
|-
!Mix&nbsp;Name!!How&nbsp;to&nbsp;Mix
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Ammonia'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
|-
|{{anchor|UNGA}}[[#unga|UNGA]]<br>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Diethylene...'''  
This makes '''720u''' of [[Slang#All_Medical_Slang_&_acronyms|'UNGA']]. This should have '''120u''' of [[Chemistry#bicaridine|Bicaridine]], [[Chemistry#kelotane|Kelotane]], [[Chemistry#oxycodone|Oxycodone]], [[Chemistry#tricordrazine|Tricordrazine]], [[#bicaridine|Bicaridine]], and [[Chemistry#dermaline|Dermaline]].
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
 
Overdose limits depend on the chemicals, but a single 60u flask only holds 10u of each chemical. By itself, this is below all the OD thresholds.
 
This mix of common medicines quickly heals brute and burn damage and gives oxycodone level painkilling for short bursts. It is typically mixed in reagent tanks and marines carry it in 60u flasks.  
|
This is mixed in a reagent tank. Two can be found in the Chemistry Lab, and more can be found in maintenance.
 
Add bottles from the Wey-Chem Plus in the lab, or to save on energy, the Wey-Med Plus in the Medical Storage room at the other side of Medbay Lobby.
*Add '''120u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} (2 bottles)
*Add '''120u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} (2 bottles)
*Add '''120u''' {{Tooltip|[[Chemistry#oxycodone|Oxycodone]]|{{:Chemical/Oxycodone}}}} (2 bottles)
*Add '''60u''' {{Tooltip|[[Chemistry#inaprovaline|Inaprovaline]]|{{:Chemical/Inaprovaline}}}} (1 bottle)
*Add '''60u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (1 bottle)
 
Add the following to a beaker: 
*Add '''60u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} (1 bottle)
*Add '''60u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} (1 bottle)
*Add '''40u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''20u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} using the ChemMaster 3000
*Remove '''20u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} using the ChemMaster 3000
Add the beaker's contents to the tank.
|-
|-
|}
|}
==More Mixes==
</tab>
{| class="wikitable"  
<tab name="Advanced Hydroponics">
{| style="wikitable;"
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Plant Groups:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''What to Gene Edit:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Planting Steps:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Notes:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Poppies
*Messa's Tears
*Carrots
*Cabbages
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Add vigour trait
*Add production trait
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
#Clear any warnings on the trays
#Plant modified seeds
#Clip
#Mutate
#*Use 60-120 unstable or 60u radium
|-
|-
!Mix Name!!Wey-Chem & Dispenser!!Chem Dispenser!!Abbreviations!!Color
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Reshi Mushrooms
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Add vigour trait
*Add production trait
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
#Clear any warnings on the trays
#Plant modified seeds
#Clip
#Add 10u of Mercury
#Mutate
#*Use 60-120 unstable or 60u radium
|-
|-
|{{anchor|ironnutriment}}[[#ironnutriment|'''IronNutriment (7.5u, 7.5u)''']]<br>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Results in '''120u''' of [[Chemistry#nutriment|Nutriment]] and '''120u''' of [[Chemistry#iron|Iron]]. This is stronger than normal [[Chemistry#iron|Iron]] pills.
*Nettles (Deathnettles)
 
*Berries (Poison/Death Berries)
[[Chemistry#nutriment|Nutriment]] can't be dispensed, and is gained by grinding various foods, most commonly protein bars. A full satchel of 15 protein bars ground up will result in exactly 120 [[Chemistry#nutriment|Nutriment]]. A syringe can also extract [[Chemistry#nutriment|Nutriment]] from most food, but this is slower than grinding.
*Apples
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <i>Plants lose their genetic modifications when they change species. Only modify the seeds once you have the desired species.</i>
The [[Chemistry#iron|Iron]] overdoses at '''30u''' (2 pills).
*Once you have Deathnettles, Death/Poison Berries, and Mutant Apples
 
**For Deathnettles and Death/Poison Berries
Creates 4u of blood per tick and restores hunger.
***Add vigour trait
|N/A
***Add production trait
|
**For Mutant Applies
*Add '''120u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
***Add vigour trait
*Add '''120u''' {{Tooltip|[[Chemistry#nutriment|Nutriment]]|{{:Chemical/Nutriment}}}}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
 
#Clear any warnings on the trays (link to "Basic")
Create 16 pills.
#Plant
|
#Clip
*'''FN'''
#Add 10u Alkysine
*'''IN'''
#Mutate
|<center>[[file:light grey pill bottle.png]]<br>Light Grey<br>[[file:black pill bottle.png]]<br>Black</center>
#*Use 60-120 unstable or 60u radium
#Uproot and replant if (start back at step 1):
#*Nettles become Mutant Nettles
#*Berries become Mutant Berries or Glowberries
#*Apples become Golden Apples
#Plant modified seeds of Deathnettles, Death/Poison Berries, Mutant Apples
#Clip
|-
|-
|{{anchor|nitrogenwater}}[[#nitrogenwater|'''NitrogenWater''' (10u, 10u)]]<br>
|}
Results in '''80u''' of [[Chemistry#nitrogen|Nitrogen]] and [[Chemistry#water|Water]].
</tab>
</tabs>


This has '''no overdose threshold'''; however, [[Chemistry#tramadol|Tramadol]] and [[Chemistry#paracetamol|Paracetamol]] creates [[Chemistry#generictoxin|Generic Toxin]] when mixed. Health scanners will give a warning if [[Chemistry#paracetamol|Paracetamol]] is present, but always double-check the patient for high levels of [[Chemistry#tramadol|Tramadol]] before using '''NW''' and plan for any toxic buildups. [[Chemistry#tricordrazine|Tricordrazine]], [[Chemistry#dylovene|Dylovene]], and [[Chemistry#atd|AriTricaDylo]] all directly remove [[Chemistry#generictoxin|Generic Toxin]] from the bloodstream and heal any toxin damage.
---


This helps deal with [[Chemistry#tramadol|Tramadol]] overdoses by reacting with [[Chemistry#tramadol|Tramadol]] in the body to create [[Chemistry#paracetamol|Paracetamol]]. This has a higher overdose threshold of '''60u''' compared to [[Chemistry#tramadol|Tramadol's]] '''30u'''.
=== Tackling Stats ===
Xenomorphs can tackle marines with {{Intent|Disarm}} intent ({{Key press|2}}). [[Xeno_Quickstart_Guide#Foreword:_Settings/Interactions|Directional assist]] works with tackling, so you can aim behind your target rather than sprite clicking! A Xeno can tackle every 1 second. This means
Sentinels, Hivelords, and Carriers can permanently keep a humanoid stunned by tackling because their minimum tackle strength is greater than or equal to their maximum tackle range. Dragging someone while tackling reduces your tackle strength (the more tiles they are moved, the weaker your tackle). This means the target will eventually get a chance to stand up. Marines' [[The_Skill_System|endurance levels]] and the [[Researcher#NST|NST chemical property]] effectively reduce tackle strength, and this can cause targets to stand up faster than normal.


This '''does not''' fix the toxin damage caused by the overdose.
'''Tackle Range:'''  
| N/A
*This is the minimum and maximum number of tackles needed to knock down a target.  
|
**For example, it takes a Drone between 2 and 4 tackles to cause a knockdown.
*Add '''80u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*The tackle counter resets 20 seconds after the first tackle, if any Xeno ability is used on the target, or if the target is helped up.
*Add '''80u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
**If a Sentinel has made three tackles on a target and a Runner, then pounces on them, the tackle counter is reset. The Sentinel will need to make 4 more tackles. <br>
'''Tackle Chance:'''  
*This is the chance of a successful knockdown when tackling within the tackle range.
**For example, a Drone's 2nd tackle has a 35% chance to cause a knockdown. If it fails, then the 3rd tackle has another 35% chance, and the 4th tackle is guaranteed because it is the tackle range maximum. <br>
'''Tackle Strength Range:'''
*This is the range of how many seconds a knockdown will keep a target stunned.
**For example, whenever a drone knocks down a target, they will be stunned for either 3 or 4 seconds.


Create '''8''' pills.  
<tabs>
'''Tackle Range''' is the minimum and maximum number of tackles needed to knock down a target. <br>
'''Tackle Chance''' is the chance of a successful knockdown when tackling within the tackle range. <br>
'''Tackle Strength Range''' is the range of how many seconds a knockdown will stun a target.
<tab name="Tier 1 Xenomorphs">


Creating 8 pills saves on power, and this is typically enough for standard operations.
{| class="wikitable"
|
! style="background:#423042" |<span style="color:white;">Caste</span>
*'''NW'''
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
|<center>[[file:light green pill bottle.png]]<br>Light Green</center>
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
! Drone
|2-4
|35%
|3-4
|-
! Runner
|4-5
|40%
|4-4
|-
! Sentinel
|4-4
|50%
|4-4
|-
|-
|{{anchor|dexplus}}[[#dexplus|'''Dexalin Plus''' (7.5u)]]<br>
! Defender
Results in '''120u''' of [[Chemistry#dexalinplus|Dexalin Plus]]. Sometimes called '''Dex+'''.
|2-4
|35%
|2-3
|}
</tab>
<tab name="Tier 2 Xenomorphs">


[[Hospital_Corpsman|Hospital Corpsmen]] can use the pressurized chemical dispensers in their prep room and lower medical to make bottles/vials of D+.
{| class="wikitable"
! style="background:#423042" |<span style="color:white;">Caste</span>
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
! Hivelord
|2-4
|45%
|4-5
|-
! Burrower
|3-5
|40%
|4-5
|-
! Carrier
|2-4
|50%
|4-5
|-
! Lurker
|2-6
|35%
|2-3
|-
! Spitter
|2-6
|45%
|4-5
|-
! Warrior
|2-4
|35%
|2-3
|-
|}
</tab>
<tab name="Tier 3 Xenomorphs">


Overdoses on 15u of [[Chemistry#dexalinplus|Dexalin Plus]] (2 pills).
{| class="wikitable"
! style="background:#423042" |<span style="color:white;">Caste</span>
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
! Boiler
|2-6
|25%
|3-4
|-
! Crusher
|2-6
|25%
|2-3
|-
! Praetorian
|2-5
|45%
|2-3
|-
! Ravager
|2-5
|35%
|4-5
|-
! Despoiler
|4-6
|25%
|3-4
|-
|}
</tab>
<tab name="Tier 4 Xenomorphs">


Dexalin Plus removes '''all''' oxygen damage while present in the bloodstream.
{| class="wikitable"
|
! style="background:#423042" |<span style="color:white;">Caste</span>
*Add '''60u''' {{Tooltip|[[Chemistry#dexalin|Dexalin]]|{{:Chemical/Dexalin}}}} (1 bottle)
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
*Add '''40u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
*Add '''40u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
*Remove '''20u''' {{Tooltip|[[Chemistry#dexalin|Dexalin]]|{{:Chemical/Dexalin}}}} using the ChemMaster 3000
|-
! Queen
|2-6
|55%
|2-3
|-
! King
|6-10
|35%
|2-3
|-
! Abomination
|3-4
|35%
|6-10
|-
|}
</tab>
<tab name="Tier 0 Xenomorphs">


Create 16 pills.
{| class="wikitable"
 
! style="background:#423042" |<span style="color:white;">Caste</span>
Use empty bottles on the Wey-Chem Plus to refill or restock them.
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
|
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
*Add '''20u''' {{Tooltip|[[Chemistry#phoron|Phoron]]|{{:Chemical/Phoron}}}} (grind 1 bar in the All-In-One Grinder to make 20u)
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
*Add '''80u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
*Remove '''16u''' {{Tooltip|[[Chemistry#phoron|Phoron]]|{{:Chemical/Phoron}}}} using the ChemMaster 3000
 
Create 16 pills.
|
*'''D+'''
|<center>[[file:blue pill bottle.png]]<br>Blue</center>
|-
|-
|{{anchor|tricord}} [[Chemistry#tricord|'''Tricord''' (15u)]]<br>
! Lesser Drone
Results in '''240u''' of [[Chemistry#tricordrazine|Tricordrazine]].
|4-5
 
|35%
Overdoes at '''30u''' (2 pills). This OD causes eye damage!
|2-3
 
Heals 0.5 brute, 0.5 burn, 0.5 toxin, 0.5 oxygen damage per tick and removes toxins from the bloodstream.
|
*Add '''120''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (2 bottles)
*Add '''120''' {{Tooltip|[[Chemistry#inaprovaline|Inaprovaline]]|{{:Chemical/Inaprovaline}}}} (2 bottles)
 
Create 16 pills.
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''40''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
*Add '''40''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''40''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
*Add '''40''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
 
Create 16 pills.
|
*'''Tc'''
*'''TC'''
*'''Tri'''
|<center>[[file:orange pill bottle.png]]<br>Orange</center>
|-
|-
|{{anchor|atd}}[[Chemistry#atd|'''AriTricaDylo''' (3.75u, 7.5u, 7.5u)]]<br>
! Hellhound
Results in '''60u''' of [[Chemistry#arithrazine|Arithrazine]], '''120u''' of [[Chemistry#tricordrazine|Tricordrazine]], and '''120u''' of  [[Chemistry#dylovene|Dylovene]].
|4-5
 
|40%
Overdoses at '''15u''' of [[Chemistry#arithrazine|Arithrazine]], '''30u''' of both [[Chemistry#tricordrazine|Tricordrazine]] and [[Chemistry#dylovene|Dylovene]] (4 pills).
|4-4
 
Rapidly heals 3.5 toxin damage, heals 0.5 burn damage, removes 3u of toxins, and '''causes''' 0.5 brute damage per tick.
|
*Add '''240u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (4 bottles)
*Add '''60u''' {{Tooltip|[[Chemistry#inaprovaline|Inaprovaline]]|{{:Chemical/Inaprovaline}}}}
*Add '''30u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''30u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} using the ChemMaster 3000
 
Create 16 pills.
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''20u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
*Add '''30u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Add '''70u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''70u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''70u''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
Create 16 pills.
|
*'''ATD'''
|<center>[[file:light green pill bottle.png]]<br>Light Green</center>
|-
|-
|}
|}
<!-- I think TriBica has lost its usefulness since pressurized chemical dispensers were added. But here is its entry in case anyone wants to ever re-add it -HungerJames, Jan 2026
</tab>
 
</tabs>
|{{anchor|tribica}}[[#tribica|'''TriBica''' (15u, 15u)]]<br>
Results in '''240u''' of [[Chemistry#tricordrazine|Tricordrazine]] and '''240u''' of [[Chemistry#bicaridine|Bicaridine]].
 
Overdoses at '''30u''' for both reagents (2 pills).
 
Heals 1.5 brute, 0.5 burn, 0.5 toxin, and 0.5 oxygen damage per tick. 
|
*Add '''120u''' {{Tooltip|[[Chemistry#inaprovaline|Inaprovaline]]|{{:Chemical/Inaprovaline}}}}
*Add '''240u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}}
*Add '''120u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}}
 
Split into 16 pills.


Use empty bottles on the Wey-Chem Plus to refill or restock it.
---
|
*Add '''100u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}


Split into '''8''' pills. Repeat the recipe for another 8 pills.
|*'''TB'''
|<center>[[file:red pill bottle.png]]<br>Red<br>[[file:orange pill bottle.png]]<br>Orange</center>
-->
==Making Two Pill Bottles at a Time==
When making two bottles of chems at a time, load at least '''two''' pill bottles into the ChemMaster 3000 and check "Fill bottle" for two of them. If you create 16 pills, then you make 16 pills for '''each''' bottle. This means that'''32''' pills total pills are made.<br>
[[file:chemmaster two bottles.png]]
{| class="wikitable"
{| class="wikitable"
! style="background:#423042" |<span style="color:white;">Caste</span>
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
! Lesser Drone
|4-5
|35%
|2-3
|-
! Drone
|2-4
|35%
|3-4
|-
! Runner
|4-5
|40%
|4-4
|-
! Sentinel
|4-4
|50%
|4-4
|-
! Defender
|2-4
|35%
|2-3
|-
! Hivelord
|2-4
|45%
|4-5
|-
! Burrower
|3-5
|40%
|4-5
|-
! Carrier
|2-4
|50%
|4-5
|-
! Lurker
|2-6
|35%
|2-3
|-
! Spitter
|2-6
|45%
|4-5
|-
! Warrior
|2-4
|35%
|2-3
|-
! Boiler
|2-6
|25%
|3-4
|-
! Crusher
|2-6
|25%
|2-3
|-
! Praetorian
|2-5
|45%
|2-3
|-
! Ravager
|2-5
|35%
|4-5
|-
|-
!Mix Name!!Wey-Chem & Dispenser!!Chem Dispenser!!Abbreviations!!Color
! Despoiler
|4-6
|25%
|3-4
|-
|-
|[[#imialky|'''ImiAlky''' (10u, 5u)]]<br>
! Queen
Results in '''320u''' of [[Chemistry#imidazoline|Imidazoline]] and '''160u''' of [[Chemistry#alkysine|Alkysine]].
|2-6
 
|55%
Overdoses at '''30u''' for both reagents (3 and 6 pills, respectively).
|2-3
 
Used for healing 3 brain and 1 eye damage per tick.
|
*Add '''240u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (4 bottles)
*Add '''160u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''160u''' {{Tooltip|[[Chemistry#hydrogen|Hydrogen]]|{{:Chemical/Hydrogen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#chlorine|Chlorine]]|{{:Chemical/Chlorine}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
 
You add 20u of [[Chemistry#nitrogen|Nitrogen]] four times, rather than 80u once, because of the 500u maximum of the high-capacity beakers.
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''160u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#chlorine|Chlorine]]|{{:Chemical/Chlorine}}}}
*Add '''160u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''160u''' {{Tooltip|[[Chemistry#hydrogen|Hydrogen]]|{{:Chemical/Hydrogen}}}}
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
|
*'''IA'''
|<center>[[file:cyan pill bottle.png]]<br>Cyan</center>
|-
|-
|[[#merabica|'''MeraBica''' (7.5u, 7.5u)]]<br>
! King
Results in 240u of [[Chemistry#Meralyne|Meralyne]] and 240u of [[Chemistry#bicaridine|Bicaridine]].
|6-10
 
|35%
Overdoses at 15u of [[Chemistry#Meralyne|Meralyne]] and 30u of [[Chemistry#bicaridine|Bicaridine]] (2 and 4 pills, respectively).
|2-3
 
Rapidly heals 2.5 brute damage per tick.
|
*Add '''360u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} (6 bottles)
*Add '''80u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
*Remove '''40u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} using the ChemMaster 3000
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''320u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
*Add '''60u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''60u''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
|
*'''MB'''
|<center>[[file:red pill bottle.png]]<br>Red</center>
|-
|-
|[[#keloderm|'''KeloDerm''' (7.5u, 7.5u)]]<br>
! Hellhound
Results in '''240u''' of [[Chemistry#dermaline|Dermaline]] and '''240''' of [[Chemistry#kelotane|Kelotane]].
|4-5
 
|40%
Overdoses at '''30u''' of [[Chemistry#dermaline|Dermaline]] and '''15u''' of [[Chemistry#kelotane|Kelotane]] (2 and 4 pills, respectively).
|4-4
 
Rapidly heals 2.5 burn damage per tick.
|  
*Add '''360u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} (6 bottles)
*Add '''80u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''40u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} using the ChemMaster 3000
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''160u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''160u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
|
*'''KD'''
|<center>[[file:yellow pill bottle.png]]<br>Yellow</center>
|-
|-
|[[#fe|'''Iron''' (15u)]]<br>
! Predalien
Results in '''240u''' of {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}. Adding {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}} '''does not''' restore more blood.
|3-4
 
|35%
Overdoses at '''30u''' (2 pills).
|6-10
 
Restores 3u of blood per tick.
|N/A
|
*Add '''480u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
|
*'''Fe'''
*'''FE'''
|<center>[[file:light grey pill bottle.png]]<br>Light Grey<br>[[file:black pill bottle.png]]<br>Black</center>
|-
|-
|}
|}

Latest revision as of 15:08, 12 March 2026

Forums Account: https://forum.cm-ss13.com/u/hungerjames/summary
Last Updated: March 6, 2026


Things I am working on:

  • Make a medal & ribbon template On hold
  • Update Researcher page with "advanced" botany tips/ticks

Things I want to work on when I have the time:

Things I want to do if/when they get merged:

My Sandbox

Okay! Goals of this "new" table-tab:

(1) Easy to find and follow the BASICS of how to grow plants for non research purposes

(2) SIMPLE instructions that explain WHAT and WHY to do for growing RnD hydro chems

(3) Generalized to work as a template

Machine: Description:

Hydroponics tray
A specialised tray to grow plants in. You may right-click the tray and select Flush Tray to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:
  • Green: Plant is ready to be harvested.
  • Red: Plant is unhealthy, old-aged or dead.
  • Orange/Red flash: High amount of weeds or pests.
  • Yellow: Low amounts of nutrients in the tray.
  • Blue: Low amount of water in the tray.

MegaSeed Servitor
Vendor that contains the basic seeds needed to get started.

Seed Extractor
Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.

Lysis-Isolation Centrifuge
By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process.

Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic Delivery System.


Bioballistic Delivery System
Uses data disks with extracted genomes from the Lysis-Isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to positively select your plants. If you modify a sample genome too many times, the genome will decay completely.
Item: Description:

Flora Data Disk
Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.

Plant Analyzer
Used to analyze plants quickly and get a reading of its general properties.

Mini Hoe
The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly.

Plant Clippers
A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.

Hatchet
Used to cut down large plants into smaller parts. Usually wood.

Spade
Used to move dirt around. But we don't have dirt onboard, so it has little purpose right now.

Bucket
Its a bucket. Fill it with water and pour it somewhere.

Plant Bag
Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile.

Hydroponics Spray
Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.
Subject: Description:

Identifying Genes
Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you've identified the gene. A gene label represents the same trait across all plants.

Some traits won't do much, while others can have drastic effects.


Mutating plants
Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals. To mutate a plant, you need to put 60-120u of Unstable Mutagen in the hydroponics tray that contains the plant you wish to mutate.

Keeping your plants alive
Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal.
Item: Description:
Unstable Mutagen
Radium
Alkysine
Mercury
Ammonia
Diethylene...
Plant Groups: What to Gene Edit: Planting Steps: Notes:
  • Poppies
  • Messa's Tears
  • Carrots
  • Cabbages
  • Add vigour trait
  • Add production trait
  1. Clear any warnings on the trays
  2. Plant modified seeds
  3. Clip
  4. Mutate
    • Use 60-120 unstable or 60u radium
  • Reshi Mushrooms
  • Add vigour trait
  • Add production trait
  1. Clear any warnings on the trays
  2. Plant modified seeds
  3. Clip
  4. Add 10u of Mercury
  5. Mutate
    • Use 60-120 unstable or 60u radium
  • Nettles (Deathnettles)
  • Berries (Poison/Death Berries)
  • Apples
Plants lose their genetic modifications when they change species. Only modify the seeds once you have the desired species.
  • Once you have Deathnettles, Death/Poison Berries, and Mutant Apples
    • For Deathnettles and Death/Poison Berries
      • Add vigour trait
      • Add production trait
    • For Mutant Applies
      • Add vigour trait
  1. Clear any warnings on the trays (link to "Basic")
  2. Plant
  3. Clip
  4. Add 10u Alkysine
  5. Mutate
    • Use 60-120 unstable or 60u radium
  6. Uproot and replant if (start back at step 1):
    • Nettles become Mutant Nettles
    • Berries become Mutant Berries or Glowberries
    • Apples become Golden Apples
  7. Plant modified seeds of Deathnettles, Death/Poison Berries, Mutant Apples
  8. Clip

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Tackling Stats

Xenomorphs can tackle marines with Disarm intent (2). Directional assist works with tackling, so you can aim behind your target rather than sprite clicking! A Xeno can tackle every 1 second. This means Sentinels, Hivelords, and Carriers can permanently keep a humanoid stunned by tackling because their minimum tackle strength is greater than or equal to their maximum tackle range. Dragging someone while tackling reduces your tackle strength (the more tiles they are moved, the weaker your tackle). This means the target will eventually get a chance to stand up. Marines' endurance levels and the NST chemical property effectively reduce tackle strength, and this can cause targets to stand up faster than normal.

Tackle Range:

  • This is the minimum and maximum number of tackles needed to knock down a target.
    • For example, it takes a Drone between 2 and 4 tackles to cause a knockdown.
  • The tackle counter resets 20 seconds after the first tackle, if any Xeno ability is used on the target, or if the target is helped up.
    • If a Sentinel has made three tackles on a target and a Runner, then pounces on them, the tackle counter is reset. The Sentinel will need to make 4 more tackles.

Tackle Chance:

  • This is the chance of a successful knockdown when tackling within the tackle range.
    • For example, a Drone's 2nd tackle has a 35% chance to cause a knockdown. If it fails, then the 3rd tackle has another 35% chance, and the 4th tackle is guaranteed because it is the tackle range maximum.

Tackle Strength Range:

  • This is the range of how many seconds a knockdown will keep a target stunned.
    • For example, whenever a drone knocks down a target, they will be stunned for either 3 or 4 seconds.

Tackle Range is the minimum and maximum number of tackles needed to knock down a target.
Tackle Chance is the chance of a successful knockdown when tackling within the tackle range.
Tackle Strength Range is the range of how many seconds a knockdown will stun a target.

Caste Tackle Range Tackle Chance Tackle Strength Range
Drone 2-4 35% 3-4
Runner 4-5 40% 4-4
Sentinel 4-4 50% 4-4
Defender 2-4 35% 2-3
Caste Tackle Range Tackle Chance Tackle Strength Range
Hivelord 2-4 45% 4-5
Burrower 3-5 40% 4-5
Carrier 2-4 50% 4-5
Lurker 2-6 35% 2-3
Spitter 2-6 45% 4-5
Warrior 2-4 35% 2-3
Caste Tackle Range Tackle Chance Tackle Strength Range
Boiler 2-6 25% 3-4
Crusher 2-6 25% 2-3
Praetorian 2-5 45% 2-3
Ravager 2-5 35% 4-5
Despoiler 4-6 25% 3-4
Caste Tackle Range Tackle Chance Tackle Strength Range
Queen 2-6 55% 2-3
King 6-10 35% 2-3
Abomination 3-4 35% 6-10
Caste Tackle Range Tackle Chance Tackle Strength Range
Lesser Drone 4-5 35% 2-3
Hellhound 4-5 40% 4-4

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Caste Tackle Range Tackle Chance Tackle Strength Range
Lesser Drone 4-5 35% 2-3
Drone 2-4 35% 3-4
Runner 4-5 40% 4-4
Sentinel 4-4 50% 4-4
Defender 2-4 35% 2-3
Hivelord 2-4 45% 4-5
Burrower 3-5 40% 4-5
Carrier 2-4 50% 4-5
Lurker 2-6 35% 2-3
Spitter 2-6 45% 4-5
Warrior 2-4 35% 2-3
Boiler 2-6 25% 3-4
Crusher 2-6 25% 2-3
Praetorian 2-5 45% 2-3
Ravager 2-5 35% 4-5
Despoiler 4-6 25% 3-4
Queen 2-6 55% 2-3
King 6-10 35% 2-3
Hellhound 4-5 40% 4-4
Predalien 3-4 35% 6-10