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<tabs>
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'''Tackle Range''' is the minimum and maximum number of tackles needed to knock down a target. <br>
'''Tackle Chance''' is the chance of a successful knockdown when tackling within the tackle range. <br>
'''Tackle Strength Range''' is the range of how many seconds a knockdown will stun a target.
<tab name="Tier 1 Xenomorphs">
<tab name="Tier 1 Xenomorphs">



Latest revision as of 15:08, 12 March 2026

Forums Account: https://forum.cm-ss13.com/u/hungerjames/summary
Last Updated: March 6, 2026


Things I am working on:

  • Make a medal & ribbon template On hold
  • Update Researcher page with "advanced" botany tips/ticks

Things I want to work on when I have the time:

Things I want to do if/when they get merged:

My Sandbox

Okay! Goals of this "new" table-tab:

(1) Easy to find and follow the BASICS of how to grow plants for non research purposes

(2) SIMPLE instructions that explain WHAT and WHY to do for growing RnD hydro chems

(3) Generalized to work as a template

Machine: Description:

Hydroponics tray
A specialised tray to grow plants in. You may right-click the tray and select Flush Tray to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:
  • Green: Plant is ready to be harvested.
  • Red: Plant is unhealthy, old-aged or dead.
  • Orange/Red flash: High amount of weeds or pests.
  • Yellow: Low amounts of nutrients in the tray.
  • Blue: Low amount of water in the tray.

MegaSeed Servitor
Vendor that contains the basic seeds needed to get started.

Seed Extractor
Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.

Lysis-Isolation Centrifuge
By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process.

Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic Delivery System.


Bioballistic Delivery System
Uses data disks with extracted genomes from the Lysis-Isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to positively select your plants. If you modify a sample genome too many times, the genome will decay completely.
Item: Description:

Flora Data Disk
Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.

Plant Analyzer
Used to analyze plants quickly and get a reading of its general properties.

Mini Hoe
The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly.

Plant Clippers
A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.

Hatchet
Used to cut down large plants into smaller parts. Usually wood.

Spade
Used to move dirt around. But we don't have dirt onboard, so it has little purpose right now.

Bucket
Its a bucket. Fill it with water and pour it somewhere.

Plant Bag
Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile.

Hydroponics Spray
Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.
Subject: Description:

Identifying Genes
Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you've identified the gene. A gene label represents the same trait across all plants.

Some traits won't do much, while others can have drastic effects.


Mutating plants
Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals. To mutate a plant, you need to put 60-120u of Unstable Mutagen in the hydroponics tray that contains the plant you wish to mutate.

Keeping your plants alive
Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal.
Item: Description:
Unstable Mutagen
Radium
Alkysine
Mercury
Ammonia
Diethylene...
Plant Groups: What to Gene Edit: Planting Steps: Notes:
  • Poppies
  • Messa's Tears
  • Carrots
  • Cabbages
  • Add vigour trait
  • Add production trait
  1. Clear any warnings on the trays
  2. Plant modified seeds
  3. Clip
  4. Mutate
    • Use 60-120 unstable or 60u radium
  • Reshi Mushrooms
  • Add vigour trait
  • Add production trait
  1. Clear any warnings on the trays
  2. Plant modified seeds
  3. Clip
  4. Add 10u of Mercury
  5. Mutate
    • Use 60-120 unstable or 60u radium
  • Nettles (Deathnettles)
  • Berries (Poison/Death Berries)
  • Apples
Plants lose their genetic modifications when they change species. Only modify the seeds once you have the desired species.
  • Once you have Deathnettles, Death/Poison Berries, and Mutant Apples
    • For Deathnettles and Death/Poison Berries
      • Add vigour trait
      • Add production trait
    • For Mutant Applies
      • Add vigour trait
  1. Clear any warnings on the trays (link to "Basic")
  2. Plant
  3. Clip
  4. Add 10u Alkysine
  5. Mutate
    • Use 60-120 unstable or 60u radium
  6. Uproot and replant if (start back at step 1):
    • Nettles become Mutant Nettles
    • Berries become Mutant Berries or Glowberries
    • Apples become Golden Apples
  7. Plant modified seeds of Deathnettles, Death/Poison Berries, Mutant Apples
  8. Clip

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Tackling Stats

Xenomorphs can tackle marines with Disarm intent (2). Directional assist works with tackling, so you can aim behind your target rather than sprite clicking! A Xeno can tackle every 1 second. This means Sentinels, Hivelords, and Carriers can permanently keep a humanoid stunned by tackling because their minimum tackle strength is greater than or equal to their maximum tackle range. Dragging someone while tackling reduces your tackle strength (the more tiles they are moved, the weaker your tackle). This means the target will eventually get a chance to stand up. Marines' endurance levels and the NST chemical property effectively reduce tackle strength, and this can cause targets to stand up faster than normal.

Tackle Range:

  • This is the minimum and maximum number of tackles needed to knock down a target.
    • For example, it takes a Drone between 2 and 4 tackles to cause a knockdown.
  • The tackle counter resets 20 seconds after the first tackle, if any Xeno ability is used on the target, or if the target is helped up.
    • If a Sentinel has made three tackles on a target and a Runner, then pounces on them, the tackle counter is reset. The Sentinel will need to make 4 more tackles.

Tackle Chance:

  • This is the chance of a successful knockdown when tackling within the tackle range.
    • For example, a Drone's 2nd tackle has a 35% chance to cause a knockdown. If it fails, then the 3rd tackle has another 35% chance, and the 4th tackle is guaranteed because it is the tackle range maximum.

Tackle Strength Range:

  • This is the range of how many seconds a knockdown will keep a target stunned.
    • For example, whenever a drone knocks down a target, they will be stunned for either 3 or 4 seconds.

Tackle Range is the minimum and maximum number of tackles needed to knock down a target.
Tackle Chance is the chance of a successful knockdown when tackling within the tackle range.
Tackle Strength Range is the range of how many seconds a knockdown will stun a target.

Caste Tackle Range Tackle Chance Tackle Strength Range
Drone 2-4 35% 3-4
Runner 4-5 40% 4-4
Sentinel 4-4 50% 4-4
Defender 2-4 35% 2-3
Caste Tackle Range Tackle Chance Tackle Strength Range
Hivelord 2-4 45% 4-5
Burrower 3-5 40% 4-5
Carrier 2-4 50% 4-5
Lurker 2-6 35% 2-3
Spitter 2-6 45% 4-5
Warrior 2-4 35% 2-3
Caste Tackle Range Tackle Chance Tackle Strength Range
Boiler 2-6 25% 3-4
Crusher 2-6 25% 2-3
Praetorian 2-5 45% 2-3
Ravager 2-5 35% 4-5
Despoiler 4-6 25% 3-4
Caste Tackle Range Tackle Chance Tackle Strength Range
Queen 2-6 55% 2-3
King 6-10 35% 2-3
Abomination 3-4 35% 6-10
Caste Tackle Range Tackle Chance Tackle Strength Range
Lesser Drone 4-5 35% 2-3
Hellhound 4-5 40% 4-4

---

Caste Tackle Range Tackle Chance Tackle Strength Range
Lesser Drone 4-5 35% 2-3
Drone 2-4 35% 3-4
Runner 4-5 40% 4-4
Sentinel 4-4 50% 4-4
Defender 2-4 35% 2-3
Hivelord 2-4 45% 4-5
Burrower 3-5 40% 4-5
Carrier 2-4 50% 4-5
Lurker 2-6 35% 2-3
Spitter 2-6 45% 4-5
Warrior 2-4 35% 2-3
Boiler 2-6 25% 3-4
Crusher 2-6 25% 2-3
Praetorian 2-5 45% 2-3
Ravager 2-5 35% 4-5
Despoiler 4-6 25% 3-4
Queen 2-6 55% 2-3
King 6-10 35% 2-3
Hellhound 4-5 40% 4-4
Predalien 3-4 35% 6-10