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|stafftype = MARINE | |stafftype = MARINE | ||
|imagebgcolor = lightgrey | |imagebgcolor = lightgrey | ||
|img = | |img = Gl_spec.png | ||
|jobtitle = Specialist | |jobtitle = Weapons Specialist [[File:Squad_specialist_icon.png]] | ||
|difficulty = Medium | |difficulty = Medium | ||
|superior = Squad Leader | |rank = Lance Corporal / Corporal / Sergeant | ||
|superior = [[Squad Leader]] | |||
|unlock = Five hours as any squad role. | |||
|duties = Employ special weapons, explosives and equipment. | |duties = Employ special weapons, explosives and equipment. | ||
|guides = | |guides = None | ||
|description = Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad's prep room.<br> | |||
You are the very rare and valuable weapon expert, trained to use special equipment.<br> | |||
You can serve a variety of roles, so choose carefully. | |||
}} | }} | ||
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―Pvt. Hudson, ''Aliens'' | ―Pvt. Hudson, ''Aliens'' | ||
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That's where you (the '''Specialist''') come in. Each squad is deployed with a single specialist trained in the use of a squad support weapon. These range from the '''M42A Scoped Rifle''' to the devastating ''' | Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That's where you (the '''Specialist''') come in. Each squad is deployed with a single specialist trained in the use of a '''[[Marine Equipment#Specialist Weapons|squad support weapon]]'''. These range from the '''M42A Scoped Rifle''' to the devastating '''M5 RPG'''. | ||
==The Person with the Big Guns (Intro)== | ==The Person with the Big Guns (Intro)== | ||
----- | ----- | ||
As the Squad's Specialist, you have '''access to a variety of heavier weapons''' than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. | As the Squad's Weapon Specialist, you have '''access to a variety of heavier weapons''' than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist's weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out. | ||
==Equipment== | ==Equipment== | ||
----- | ----- | ||
The Specialist has their own ready-room within their squad's larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine's, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is | The Weapons Specialist has their own ready-room within their squad's larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine's, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. '''Keep in mind you can only use the specialist kit you choose.''' | ||
<center> | |||
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== | |||
{| style="width: 76%; border: none" | |||
|style="width: 100%; vertical-align: top;" | <tabs> | |||
<tab name="Standard Equipment"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:jumpsuit.png|64px]] | |||
'''USCM Marine Uniform''' | |||
|style="border: 2px solid black; padding: 5px;" |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Boots.png|64px]] | |||
'''USCM Combat Boots''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue combat boots used by the USCM for combat situations. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Squad_Gloves.gif|64px]] | |||
'''USCM Combat Gloves''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue marine tactical gloves. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Headset.png|64px]] | |||
'''USCM Headset''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. | |||
|} | |||
</tab> | |||
<tab name="Backpacks"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Backpack:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:USCM_satchel.png]] | |||
'''USCM Satchel''' | |||
|style="border: 2px solid black; padding: 5px;" |A heavy-duty satchel carried by most USCM soldiers. | |||
It is standard gear for most of the USCM. Holds 5 normal size items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:USCM_infantry_backpack.png]] | |||
'''USCM Lightweight IMP Backpack''' | |||
|style="border: 2px solid black; padding: 5px;"| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. | |||
Has to be held in one hand to access items inside. Holds 7 normal size items. | |||
|- | |||
</tab> | |||
<tab name="Belts"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Belt:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]<br>'''M276 Pattern Ammo Load Rig''' | |||
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Shotgun_belt.png|64px]]<br>'''Shotgun Shell Load Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M82F_flare_gun_holster_rig.png|64px]]<br>'''M276 pattern M82F flare gun holster rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M4A3_holster_rig.png|64px]]<br>'''M276 Pattern General Pistol Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the most common pistols. It also contains side pouches that can store most pistol magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M44_holster_rig.png|64px]]<br>'''M276 Pattern M44 Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M39_holster_rig.png|64px]]<br>'''M276 Pattern M39 Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:G18-Utility-Pouch.png|64px]]<br>'''G8 A General Utility Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. '''They can hold 3 items.''' | |||
|} | |||
</tab> | |||
<tab name="Pouches"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Pouch:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First-Aid Pouch (Injectors)''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships. | |||
{| border="1" class="wikitable style="width: 30%;" | |||
|[[File:Ointment.png|48px]] | |||
'''Ointment''' | |||
||[[File:Tramadol_Injector.png|48px]] | |||
'''Pain-stop autoinjector''' | |||
||[[File:Tricord.png|48px]] | |||
'''First-aid autoinjector''' | |||
||[[File:Gauze.png|56px]] | |||
'''Gauze''' | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First-Aid Pouch (Pills)''' | |||
|style="border: 2px solid black; padding: 5px;"|{{aid-pouch-packet}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First-Aid Pouch(Splints, Gauze, Ointment)''' | |||
|style="border: 2px solid black; padding: 5px;"|{{aid-pouch-splints}} | |||
|- | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Flare-pouch.png|64px]]<br>'''Flare Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Largemag-pouch.png|64px]] | |||
'''Large Magazine Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|{{Large Magazine Pouch Description}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:largeshell-pouch.png|64px]] | |||
'''Large Shotgun Shell Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|{{Large Shotgun Shell Pouch Description}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-mag-pouch-large.png|64px]] | |||
'''Large Pistol Magazine Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| Pouch able to hold 6 pistol magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Medium-gen-pouch.png|64px]] | |||
'''Medium General Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-pouch.png|64px]] | |||
'''Pistol Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. | |||
|} | |||
</tab> | |||
<tab name="Accessories"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Accessories:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" | [[File:Brown_webbing_vest.png|64px]]<br>'''Brown Webbing Vest''' | |||
|style="border: 2px solid black; padding: 5px;" | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" | [[File:Black_webbing_vest.png|64px]]<br>'''Black Webbing Vest''' | |||
|style="border: 2px solid black; padding: 5px;" | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Shoulder_Holster.png|64px]] | |||
'''Shoulder Holster''' | |||
|style="border: 2px solid black; padding: 5px;"|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" | [[File:Webbing.png|64px]]<br>'''Webbing''' | |||
|style="border: 2px solid black; padding: 5px;" | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" | [[File:Drop_Pouch.png|64px]]<br>'''Drop Pouch''' | |||
|style="border: 2px solid black; padding: 5px;" | {{Drop Pouch Description}} | |||
|} | |||
</tab> | |||
<tab name="Masks"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Mask:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Gasmask.png|64px]]<br>'''Gas Mask''' | |||
|style="border: 2px solid black; padding: 5px;" |{{Gas Mask}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Heat_absorbent_coif.png|64px]]<br>'''Heat absorbent coif''' | |||
|style="border: 2px solid black; padding: 5px;" |{{Heat Absorbent Coif Description}} | |||
|} | |||
</tab> | |||
<tab name="Kits"> | |||
<center><big>'''Note: Only 1 kit may be chosen. All kit selections are shared among all Weapons Specialist players, if Alpha Specialist selects the 'Scout' kit, then no other Specialist can select that kit.''</big></center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Kit:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Scout_spec.png|64px]] | |||
'''Scout Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M4RA Battle Rifle | |||
* 4 Standard A19 Magazines | |||
* 2 Incendiary A19 Magazines | |||
* 2 Impact A19 Magazines | |||
* VP78 Pistol | |||
* 2 VP78 Magazines | |||
* JTAC Encryption Key | |||
* Scout Laser Designator | |||
* M68 Thermal Cloak | |||
* M3-S Light Armour | |||
* M3-S Helmet | |||
* M4RA Battle Sight | |||
* 2 C4 Explosive Charge | |||
* V3 Reactive Thermal Tarp | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Recon_spec.png|64px]] | |||
'''Sniper Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M42A Scoped Rifle | |||
* M42A Marksman Magazine | |||
* 2 M42A Incendiary Magazine | |||
* 2 M42A Flak Magazine | |||
* VP78 Pistol | |||
* 2 VP78 Magazines | |||
* M3 Sniper's Smock | |||
* M45 Ghillie Helmet | |||
* M45 Pattern Ghillie Armor | |||
* M42 Scout Sight | |||
* Fullbody Paint | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Gl_spec.png|64px]] | |||
'''Heavy Grenadier Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M92 Grenade Launcher | |||
* M3-G4 Grenadier Helmet | |||
* M3-G4 Grenadier Armor | |||
* M276 Pattern M40 Grenade Rig MK 2 | |||
* VP78 Pistol | |||
* 2 VP78 Magazines | |||
* Binoculars | |||
*M3-G4 Grenadier Gloves | |||
* 2 USCM IMP M63A1 Grenade Satchel | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Demolitionist.png|64px]] | |||
'''Demolition Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M5 RPG | |||
* 2 High Explosive Rockets | |||
* 2 Anti-Armor Rockets | |||
* 1 White Phosphorus Rocket | |||
* M3-T Light Armor | |||
* 2 M22 Rocket Bags | |||
* 2 C4 Explosive Charge | |||
* VP78 Pistol | |||
* 2 VP78 Magazines | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Pyrotechnican.png|64px]] | |||
'''Pyro Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M240-T Incinerator | |||
* 1 Large Incinerator Tank | |||
* M35 Helmet | |||
* M35 Armor | |||
* Broiler-T flexible refueling system | |||
* Fuel Tank Pouch | |||
* Fire Extinguisher | |||
* Mini Fire Extinguisher | |||
* VP78 Pistol | |||
* 2 VP78 Magazines | |||
* Binoculars | |||
|- | |||
</tab> | |||
<tab name="Spec/Misc Ammo"> | |||
<center><big>'''Note: You will have 45 points to spend on these items.'''</big></center> | |||
<center>Extra '''Scout''' Ammunition.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4RAmag.png|64px]] | |||
'''A19 High Velocity Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds eighteen (18) 10x24mm high velocity rounds. Lower magazine size, but better damage. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4RA-Incen-mag.png|64px]] | |||
'''A19 High Velocity Incendiary Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds eighteen (18) 10x24mm high velocity Incendiary rounds. Will set ablaze any and all targets hit with this round. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4RA_Impact_mag.png|64px]] | |||
'''A19 High Velocity Impact Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds eighteen (18) 10x24mm high velocity Impact rounds. Will knockback and stun any targets hit with this round. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
<center>Extra '''Sniper''' Ammunition.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M42Amag.png|64px]] | |||
'''M42A Marksman Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) 10x28mm Caseless sniper rounds. | |||
'''Aimed Shot:''' 210 Damage. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M42A_Flak_mag.png|64px]] | |||
'''M42A Flak Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original. | |||
'''Aimed Shot:''' 108 Damage, slow down and no flak AOE. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M42A_Incendiary_mag.png|64px]] | |||
'''M42A Incendiary Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) 10x28mm incendiary rounds. Will set ablaze any and all targets hit with this round. | |||
'''Aimed Shot:''' 61 Damage and Maximum Fire Stack. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
<center>Extra '''Demolitionist''' Ammunition.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M5_RPG_HE.png|64px]] | |||
'''High Explosive (HE) Rocket''' | |||
|style="border: 2px solid black; padding: 5px;"|Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M5_RPG_AP.png|64px]] | |||
'''Anti-Armor (AA or AP) Rocket''' | |||
|style="border: 2px solid black; padding: 5px;"|Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M5_RPG_PHS.png|64px]] | |||
'''White Phosphorous (PHS) Rocket''' | |||
|style="border: 2px solid black; padding: 5px;"|Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
<center>Extra '''Grenades'''.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M40_HEDP.png|64px]] | |||
'''M40 HEDP Grenades x6''' | |||
|style="border: 2px solid black; padding: 5px;"|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Incingrenade.png|64px]] | |||
'''M40 HIDP Incendiary Grenade x6''' | |||
|style="border: 2px solid black; padding: 5px;"|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M40_HPDP.png|64px]] | |||
'''M40 HPDP Grenade x6''' | |||
|style="border: 2px solid black; padding: 5px;"|The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds. | |||
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M74 Airburst Grenade.png|64px]] | |||
'''M74 AGM-F 40mm Grenade x6''' | |||
|style="border: 2px solid black; padding: 5px;"| Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M74 Incen Airburst Grenade.png|64px]] | |||
'''M74 AGM-I 40mm Grenade x6''' | |||
|style="border: 2px solid black; padding: 5px;"| Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
<center>Extra '''Flamethrower''' Tanks.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:LargeIncineratorTank.png|64px]] | |||
'''Large Incinerator Tank''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:IncineratorTanks_B_Variant.png|64px]] | |||
'''Incinerator Tank: B Variant''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:IncineratorTanks_X_Variant.png|64px]] | |||
'''Incinerator Tank: X Variant''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
</tab> | |||
<tab name="Utilities"> | |||
<center><big>'''Note: You will have 45 points to spend on these items.'''</big></center> | |||
<center>'''Utilities'''.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Utility Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Mini_Extinguisher.png|64px]] | |||
'''Mini Extinguisher''' | |||
|style="border: 2px solid black; padding: 5px;"|A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher. | |||
|style="border: 2px solid black; padding: 5px;"|5 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:flame-pouch.png|64px]] | |||
'''Fuel tank strap pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Two rings straps that loop around M240 variety napalm tanks. Handle with care. | |||
Can be worn by attaching it to a pocket. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Large-gen-pouch.png|64px]] | |||
'''Large General Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:SensorMate.png|64px]] | |||
'''Sensor Mate Glasses''' | |||
|style="border: 2px solid black; padding: 5px;"|A much older heads-up display that displays the last known biometric data from suit sensors of any given individual. When worn, allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar's empty, the patient's dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:RollerBed.png|64px]] | |||
'''Roller Bed''' | |||
|style="border: 2px solid black; padding: 5px;"|Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use. | |||
*You can attach a body bag or a stasis bag onto a roller bed for faster transportation | |||
*To fold it, drag it to yourself when not occupied | |||
|style="border: 2px solid black; padding: 5px;"|5 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Fulton_Device.png|64px]] | |||
'''Fulton Device Stack''' | |||
|style="border: 2px solid black; padding: 5px;"|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. | |||
There are 20 uses in the stack. | |||
|style="border: 2px solid black; padding: 5px;"|5 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:sling_pouch.png|64px]] | |||
'''Sling Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. | |||
|style="border: 2px solid black; padding: 5px;"|10 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:JTAC-Pamphlet.png|64px]] | |||
'''JTAC Pamphlet''' | |||
|style="border: 2px solid black; padding: 5px;"|A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Engineering-Pamphlet.png|64px]] | |||
'''Engineering Pamphlet''' | |||
|style="border: 2px solid black; padding: 5px;"|A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Powerloader-Pamphlet.png|64px]] | |||
'''Powerloader Certifcation''' | |||
|style="border: 2px solid black; padding: 5px;"|A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader. | |||
|style="border: 2px solid black; padding: 5px;"|45 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Largeshell-pouch.png|64px]] | |||
'''Large Shotgun Shell Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|It can contain more handfuls of shells, or bullets if you choose to for some reason. | |||
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason. | |||
Contains 7 slots. | |||
|style="border: 2px solid black; padding: 5px;"|10 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Autoinjector-pouch.png|64px]] | |||
'''Autoinjector Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|A Large pouch dedicated to holding autoinjectors. Issued to corpsman, doctors and can also be found in First Responses Medical Support kits. | |||
Contains the following: | |||
{| border="1" class="wikitable style="width: 70%;" | |||
|[[File:Bicaridine.png|48px]] | |||
[[#Bicaridine Auto injector|2 '''Bicaridine Auto injector''']] | |||
|[[File:Kelotane.png|48px]] | |||
[[#Kelotane Auto injector|2 '''Kelotane Auto injector''']] | |||
|[[File:Tramadol_Injector.png|48px]] | |||
[[#Tramadol Auto injector|2 '''Tramadol Auto injector''']] | |||
|[[File:Emergency_Auto_injector.png|48px]] | |||
[[#Emergency Auto injector|1 '''Emergency Auto injector''']] | |||
|} | |||
Holds 7 Autoinjectors. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Motion_Detector.gif|64px]] | |||
'''Motion Detector''' | |||
|style="border: 2px solid black; padding: 5px;"| The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
</tab> | |||
<tab name="Radio Keys"> | |||
<center><big>'''Note: You will have 45 points to spend on these items.'''</big></center> | |||
<center>'''Radio Keys'''.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Utility Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Engineering_key.png|64px]] | |||
'''Engineering Radio Encryption Key''' | |||
|style="border: 2px solid black; padding: 5px;"|An encryption key for a radio headset, Allowing you to access the engineering channel with :n. | |||
|style="border: 2px solid black; padding: 5px;"|5 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:tactics_key.png|64px]] | |||
'''Tactics Radio Encryption Key''' | |||
|style="border: 2px solid black; padding: 5px;"|An encryption key for a radio headset, Allowing you to access the tactics channel with :t. | |||
|style="border: 2px solid black; padding: 5px;"|5 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:JTAC_key.png|64px]] | |||
'''JTAC Radio Encryption Key''' | |||
|style="border: 2px solid black; padding: 5px;"|An encryption key for a radio headset, Allowing you to access the JTAC channel with :j. | |||
|style="border: 2px solid black; padding: 5px;"|5 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Supply_key.png|64px]] | |||
'''Supply Radio Encryption Key''' | |||
|style="border: 2px solid black; padding: 5px;"|An encryption key for a radio headset, Allowing you to access the supply channel with :u. | |||
|style="border: 2px solid black; padding: 5px;"|5 Points | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |||
</center> | |||
==Specialist Loadouts== | ==Specialist Loadouts== | ||
Line 31: | Line 588: | ||
=====Scout Loadout===== | =====Scout Loadout===== | ||
[[File: | [[File:M4RA_Custom.png]] [[File:scout_spec.png|64px]] | ||
The Scout Loadout contains the | The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. '''You are unable to use weapons while cloaked.''' | ||
{| style="border: 2px solid black; | {| style="border: 2px solid black; | ||
Line 39: | Line 596: | ||
! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; padding: 5px;" |[[File:M4RA_Custom.png]]<br>'''M4RA Custom Battle Rifle''' | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" |This is a further improvement upon the already rock-solid M4RA. Made by the USCM armourers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titanium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds. Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart. | ||
{{M4RA Custom Consolidated}} | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Vp78.png|64px]]<br>'''VP78 Pistol''' | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. | |||
{{VP78 Consolidated}} | |||
|- | |- | ||
|[[File:Tactical_Binoculars.png|64px]]<br>'''Scout Tactical Binoculars''' | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones. | ||
{| border="1" | |||
|+ style="text-align:left;"|'''Tactical Binocular Different Modes:''' | |||
| | |||
*'''Rangefinder Mode:''' After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for '''Mortars''' and '''Orbital Bombardments''' | |||
*'''CAS Mode:''' After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. | |||
|} | |||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |[[File:M68_Thermal_Cloak.png|64px]]<br>'''M68 Thermal Cloak''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. '''A fire extinguisher or acid sprayed at you will make you visible'''. Required to be worn over the M3-S Light Armor and Helmet and '''equipped like a backpack in your inventory'''. To cloak yourself, go to the Scout tab and click <code>Activate-Cloak</code>, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind. | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |[[File:M3-S_light_armor.png|64px]]<br>'''M3-S Light Armor''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{M3-S Armor}} | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |[[File: | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |[[File:M3-S_helmet.png|64px]]<br>'''M3-S Helmet''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A custom | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots. | ||
|- | |- | ||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File: | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:m42scoutsight.png|64px]]<br>'''M4RA Battle Sight''' | ||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle. | ||
|- | |- | ||
| style="border | |style="border: 2px solid black; padding: 5px;" |[[File:c4.png|64px]]<br>'''C4 Explosive Charge''' | ||
| style="border | |style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Engineers''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4. | ||
|} | |} | ||
Line 83: | Line 641: | ||
[[File:recon_spec.png|64px]] | [[File:recon_spec.png|64px]] | ||
The Sniper Loadout contains the '''M42A Scoped Rifle''', a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with standard binoculars, along with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint. | |||
{| style="border: 2px solid black; | {| style="border: 2px solid black; | ||
! style="background-color:#A9A9A9;"|'''Equipment:''' | ! style="background-color:#A9A9A9;"|'''Equipment:''' | ||
! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:M42A_Scoped_rifle.png | |style="border: 2px solid black; padding: 5px;" |[[File:M42A_Scoped_rifle.png]]<br>'''M42A Scoped Rifle''' | ||
|style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss. | |style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss. | ||
This is only available for '''Specialists''' using the '''Sniper Loadout'''. | |||
{{Sniper Rifle Abilities}} | |||
{{M42A Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Vp78.png|64px]]<br>'''VP78 Pistol''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. | ||
{{VP78 Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:m3snipersmock.png|64px]]<br>'''M3 Sniper's Smock''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:m3snipersmock.png|64px]]<br>'''M3 Sniper's Smock''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back. | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Ghillie-Coif.png|64px]]<br>'''M45 Ghillie Helmet''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions. | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |[[File: | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |[[File:M3-Sniper-Armor.png|64px]]<br>'''M45 Pattern Ghillie Armor''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{M45 Pattern Ghillie Armour}} | ||
|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:m42scoutsight.png|64px]]<br>'''M42 Scout sight''' | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle. | |||
|- | |- | ||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File: | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Spotter-Kit.png|64px]]<br>'''Spotter Kit''' | ||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A | | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long. | ||
Contains the following: | |||
{| border="1" class="wikitable style="width: 70%;" | |||
|[[File:Ghillie-Coif.png|48px]] | |||
[[#M45_Ghillie_Helmet|'''Ghillie Coif''']] | |||
|[[File:M3-Sniper-Armor.png|48px]] | |||
[[#M45_Pattern_Ghillie_Armort|'''M45 Pattern Ghillie Armor''']] | |||
|[[File:m3snipersmock.png|48px]] | |||
'''M3 Sniper Smock''' | |||
|[[File:m42scoutsight.png|48px]] | |||
'''M42 Scout sight''' | |||
|[[File:Tactical_Binoculars.png|48px]] | |||
'''Spotter Binoculars''' | |||
|[[File:Instructional_Pamphlet.png|48px]] | |||
'''Spotter Pamphlet''' | |||
|} | |||
|- | |- | ||
|} | |} | ||
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[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]] | [[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]] | ||
This Loadout contains both the '''M92 Grenade Launcher''' and it's grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to | This Loadout contains both the '''M92 Grenade Launcher''' and it's grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. | ||
In addition, this loadout also contains the ''' | In addition, this loadout also contains the '''M3-G4 Personal Armor'''. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet is incredibly ballistic-resistant, and it does provide some heat-proofing as well. | ||
{| style="border: 2px solid black; | {| style="border: 2px solid black; | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:GrenadeLauncher.png|64px]]<br>'''M92 Grenade Launcher''' | |style="border: 2px solid black; padding: 5px;" |[[File:GrenadeLauncher.png|64px]]<br>'''M92 Grenade Launcher''' | ||
|style="border: 2px solid black; padding: 5px;" | The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of | |style="border: 2px solid black; padding: 5px;" | The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades. | ||
*'''This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.''' | |||
''' | *'''This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.''' | ||
{{M92 Grenade Launcher Consolidated}} | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:B-18_helmet,_2.png|64px]] | |||
'''M3-G4 Helmet''' | |||
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches. | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:M3G4 Grenadier Armour.png|64px]] | |||
'''M3-G4 Grenadier Armor''' | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{M3-G4 Armor}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M276_pattern_M40_HEDP.png|64px]]<br>'''M276 pattern M40 Grenade rig MK. II''' | |||
|style="border: 2px solid black; padding: 5px;" | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that. | |||
{| border="1" class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left;"|'''Contents:''' | |||
|[[File:M40 HEDP.png|64px]]<br>'''M40 HEDP Grenade''' | |[[File:M40 HEDP.png|64px]]<br>'''M40 HEDP Grenade''' | ||
|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!<br> | |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!<br>You get six of these in a rig. More can be ordered in Cargo or your vendor. | ||
|- | |- | ||
|[[File:incingrenade.png|64px]]<br>'''M40 HIDP Incendiary Grenade''' | |[[File:incingrenade.png|64px]]<br>'''M40 HIDP Incendiary Grenade''' | ||
|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping | |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Alien back.<br> You get three of these in a rig. Order more via cargo or your vendor. | ||
|- | |- | ||
|[[File:M74 Airburst Grenade.png|64px]]<br>'''M74 AGM-F 40mm Grenade''' | |||
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.<br> You get six of these in a rig. Order more via cargo or your vendor. | |||
|- | |||
|[[File:M74 Incen Airburst Grenade.png|64px]] | |||
[[#M74 AGM-I 40mm Grenade|'''M74 AGM-I 40mm Grenade''']] | |||
|Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away. | |||
<br> You get three of these in a rig. Order more via cargo or your vendor. | |||
|} | |} | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Vp78.png|64px]]<br>'''VP78 Pistol''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. | ||
{{VP78 Consolidated}} | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|[[File:Grenade Satchel.png|64px]] | ||
|style="border: 2px solid black; padding: 5px;" | | <br>'''USCM IMP M63A1 Grenade Satchel''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. | |||
|- | |- | ||
|} | |} | ||
=====Demolitionist Loadout===== | =====Demolitionist Loadout===== | ||
[[File: | [[File:M5_RPG.png|64px]] [[File:Demolitionist.png]] | ||
This Loadout contains | This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the '''M5 RPG''', capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot. | ||
{| style="border: 2px solid black; | {| style="border: 2px solid black; | ||
! style="background-color:#A9A9A9;"|'''Equipment:''' | ! style="background-color:#A9A9A9;"|'''Equipment:''' | ||
! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File: | |style="border: 2px solid black; padding: 5px;" |[[File:M5_RPG.png|64px]]<br>'''M5 RPG''' | ||
|style="border: 2px solid black; padding: 5px;" |A reloadable, single shot | |style="border: 2px solid black; padding: 5px;" |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature. <br> By default, the M5 RPG comes loaded with an HE rocket.<br>This is only available for '''Specialists''' using the '''Demolitionist Loadout'''. | ||
{{M5 RPG Consolidated}} | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Vp78.png|64px]]<br>'''VP78 Pistol''' | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. | |||
{{VP78 Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M3-T_Light_Armour.png|64px]]<br>'''M3-T Light Armor''' | |||
|style="border: 2px solid black; padding: 5px;" |{{M3-T Armor}} | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:M22 rocket bag.png]]<br>'''M22 Rocket Bags''' | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:c4.png|64px]]<br>'''C4 Explosive Charge''' | |style="border: 2px solid black; padding: 5px;" |[[File:c4.png|64px]]<br>'''C4 Explosive Charge''' | ||
|style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. | |style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Engineers''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4. | ||
|- | |- | ||
|style="border: 2px solid black; border- | |} | ||
|style="border: 2px solid black; border- | |||
=====Pyrotechnician Loadout===== | |||
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]] | |||
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes. | |||
{| style="border: 2px solid black; | |||
! style="background-color:#A9A9A9;"|'''Equipment:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M240-T_Incinerator.png]]<br>'''M240-T Incinerator''' | |||
|style="border: 2px solid black; padding: 5px;" |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower. | |||
<br>This is only available for '''Specialists''' using the '''Pyrotechnician Loadout'''. | |||
'''It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.''' | |||
{{M240-T Consolidated}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M35_Helmet.png]]<br>'''M35 Helmet''' | |||
|style="border: 2px solid black; padding: 5px;" |A custom helmet from the M3 series designed to be highly flame retardant. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M35_Armour.png]]<br>'''M35 Armor''' | |||
|style="border: 2px solid black; padding: 5px;" |{{M35 Armor}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M240-T_ Fuel Pack.png]]<br>'''Broiler-T flexible refueling system''' | |||
|style="border: 2px solid black; padding: 5px;" |A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. | |||
|- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Vp78.png|64px]]<br>'''VP78 Pistol''' | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. | |||
{{VP78 Consolidated}} | |||
|- | |- | ||
|} | |} | ||
==Your Skillset== | ==Your Skillset== | ||
[[ | ''Which Specialist Weapon You Have Training For Depends On Which Set You Select.'' | ||
{{MarineSkills | |||
|cqc=1 | |||
|melee=1 | |||
|firearms=1 | |||
|rpg=1 | |||
|m4ra=1 | |||
|m42a=1 | |||
|m92=1 | |||
|m420t=1 | |||
|endurance=2 | |||
|engineering=1 | |||
|construction=1 | |||
|jtac=1 | |||
|fireman=1 | |||
}} | |||
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | |||
==Guides== | |||
[https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - by Grentex | |||
[https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin's Specialist Sniper Guide] - By Sargeantmuffinman |
Latest revision as of 21:32, 10 September 2024
Difficulty: Medium Supervisors: Squad Leader Rank: Lance Corporal / Corporal / Sergeant Duties: Employ special weapons, explosives and equipment. Guides: None Unlock Requirements: Five hours as any squad role. Detailed Description: Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad's prep room. You are the very rare and valuable weapon expert, trained to use special equipment. |__________| |
"Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks... " ―Pvt. Hudson, Aliens
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That's where you (the Specialist) come in. Each squad is deployed with a single specialist trained in the use of a squad support weapon. These range from the M42A Scoped Rifle to the devastating M5 RPG.
The Person with the Big Guns (Intro)
As the Squad's Weapon Specialist, you have access to a variety of heavier weapons than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist's weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.
Equipment
The Weapons Specialist has their own ready-room within their squad's larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine's, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. Keep in mind you can only use the specialist kit you choose.
Automated Closet
|
Specialist Loadouts
Scout Loadout
The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. You are unable to use weapons while cloaked.
Equipment: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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M4RA Custom Battle Rifle |
This is a further improvement upon the already rock-solid M4RA. Made by the USCM armourers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titanium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds. Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart.
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VP78 Pistol |
A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.
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Scout Tactical Binoculars |
A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones.
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M68 Thermal Cloak |
The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and Helmet and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak , you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.
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M3-S Light Armor |
A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.
This armor is worn by the Scout Specialist.
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M3-S Helmet |
A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M4RA Battle Sight |
A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C4 Explosive Charge |
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4. |
Sniper Loadout
The Sniper Loadout contains the M42A Scoped Rifle, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with standard binoculars, along with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.
Equipment: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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M42A Scoped Rifle |
A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.
This is only available for Specialists using the Sniper Loadout.
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VP78 Pistol |
A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.
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M3 Sniper's Smock |
A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M45 Ghillie Helmet |
A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M45 Pattern Ghillie Armor |
A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight and surprisingly very protective.
Can allow the user to blend in with their surroundings and give more precise and lethal shots. This armour is worn by the Sniper Specialist and their spotter.
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M42 Scout sight |
A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spotter Kit |
A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.
Contains the following:
|
Heavy Grenadier Loadout
This Loadout contains both the M92 Grenade Launcher and it's grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler.
In addition, this loadout also contains the M3-G4 Personal Armor. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet is incredibly ballistic-resistant, and it does provide some heat-proofing as well.
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M92 Grenade Launcher |
The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades.
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M3-G4 Helmet |
A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M3-G4 Grenadier Armor |
A custom set of M3 armour packed to the brim with padding, plating, and every other form of ballistic protection under the sun. Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts from the front. This armour is worn by Heavy Grenadier Specialists
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M276 pattern M40 Grenade rig MK. II |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.
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VP78 Pistol |
A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.
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A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. |
Demolitionist Loadout
This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the M5 RPG, capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot.
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M5 RPG |
A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature. By default, the M5 RPG comes loaded with an HE rocket. This is only available for Specialists using the Demolitionist Loadout.
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VP78 Pistol |
A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.
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M3-T Light Armor |
A custom set of M3 armor designed for users of long ranged explosive weaponry.
This armor is worn by the Demolitionist Specialist
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M22 Rocket Bags |
Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C4 Explosive Charge |
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4. |
Pyrotechnician Loadout
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.
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M240-T Incinerator |
A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.
It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.
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M35 Helmet |
A custom helmet from the M3 series designed to be highly flame retardant. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M35 Armor |
A custom piece of M3 armor designed to be highly flame retardant. Has an activate-able ability called "Fire Walk" which allows the user to walk through flames unharmed for 6 seconds with a 15 second cooldown. In order to activate fire walk yourself, go to the Pyro tab and click Activate-Fire-Shield , you may also assign a Macro to toggle the ability as well.
Allows the user to also walk through fire without being set on fire even when Fire Walk is not activated. Though you'll still take damage from the fire. This armor is worn by the Pyrotechnician Specialist.
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Broiler-T flexible refueling system |
A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VP78 Pistol |
A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities.
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Your Skillset
Which Specialist Weapon You Have Training For Depends On Which Set You Select.
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To find out about how the skill system works head over to the skills system page.
Guides
Guide to being Special (AKA a Spec Guide) Somewhat Outdated - by Grentex
Muffin's Specialist Sniper Guide - By Sargeantmuffinman