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{{XenoPageHeader
{{XenoPageHeader
|headerbgcolor = black
|headerbgcolor = 423042
|headerfontcolor = white
|headerfontcolor = white
|tiertype = XENOMORPH - TIER 1
|tiertype = ALIEN - TIER 1
|imagebgcolor = #DDAADD
|imagebgcolor =  
|img = Alien-Drone.png
|img = Alien-Drone.png
|castetitle = Drone
|castetitle = Drone
|evolves_from = '''Larva'''
|evolves_from = '''Larva'''
|evolves_to = [[Carrier]], [[Hivelord]], [[Queen]]
|evolves_to = [[Burrower]], [[Hivelord]], [[Carrier]], [[Queen]]
|role = Build the Hive and expand it with new weed nodes. Support fellow Xenomorphs with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.
|role = Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Plant weeds aggressively to support pushes. Use your acid to destroy equipment.
|guides = [[Hives|Guide to Hive Building]], [[Pheromones|Guide to Pheromones]]
|guides = [[Hives|Guide to Hive Building]], [[Pheromones|Guide to Pheromones]]
}}
}}
==General Information==
The Drone is the humble worker of the Hive. While most other castes make themselves useful in their combat prowess, the Drone finds her vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. She is equipped with corrosive acid capable of melting through weak structures, minor obstructions such as furniture, and almost all equipment one can find lying around. Her attacks are fairly weak, and she is not intended to engage hostile targets unless another caste has them suppressed. Her health can hold itself together, if only just barely.
<br><br>The Drone can help out with building the main Hive, spread weeds around aggressively using her mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Aliens, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration.
<br><br>[[Pheromones]] play a big role in the Drone's arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.


{{Autowiki/Content/XenoStats/Drone}}<br><br>


== General Information ==
==Playing as a Drone==
The Drone is the humble worker of the Hive. While most other castes make themselves useful in their combat prowess, the Drone finds its vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. It is equipped with corrosive acid capable of melting through anything that gets in the way of their constructions. Its attacks are fairly weak, and it is not intended to engage hostile targets unless another caste has them suppressed. Its health can hold itself together, however.
[[File:Weed_tiles_full_size.png|thumb|''A weed node can cover a 9x9. Plant each weed node nine tiles away from the other for efficient weeding.'']]As a Drone, your job is to assist the [[Queen]] by building, growing and reinforcing the hive, and eventually extending it using the mobility other building castes lack. To this end, the Drone has the ability to shape structures out of resin she can secrete with Plasma. The Drone is otherwise patently average in all regards, with a relatively underwhelming attack but a decent speed and health and a small chance to evade attacks. All and all, building above fighting unless desperate.
<br><br>
<br>
The Drone can help out with building the main Hive, spread weeds around aggressively using its mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Xenomorphs, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration.
It will usually be critical for you to build the main core of the Hive as soon as the Queen has picked a spot to nest in. Then, build these structures in this order as soon as the hivecore makes hive weeds: nests and an egg morpher, while begging your sisters to assist you in filling them with plasma.  
<br><br>
 
[[Pheromones]] play a big role in the Drone's arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.
Afterwards, you may designate yourself to these jobs as you wish:
 
=====Maintain the hive=====
Maintain the hive by planting eggs near nests, filling egg morphers, and providing plasma to the Queen and your sisters. It cannot be overemphasized how important these tasks are to your hive's survival: planting eggs near nests ensures hosts will be instantly hugged if a sister regurgitates a host on top of a pile of eggs; filling egg morphers with preburst bodies is a must when the hive runs out of eggs; and most importantly, providing your sisters with plasma ensures they will always be able to use their abilities.
====Build the hive====
Weed EVERYWHERE possible, even in the little nooks and crannies you think may not matter. Weeds are the foundation of your hive! They allow you to create structures, they allow all members of the hive to move more quickly whilst slowing down marines, and they help aliens regenerate plasma and health. Also, build defenses. Build doors anywhere you can find natural horizontal or vertical gaps of one to three spaces and build sticky resins in front of them to slow the marines down. Finally, build walls. Lots of walls, especially on the frontlines and places you want to make extra doors in. However, build only enough to make it difficult for marines to navigate, not for you and your sisters to navigate. Remember: the Hive relies on mobility, and your designs should not hinder it.


== Playing as a Drone ==
====Sabotage the Marines====
As a Drone, your job is to assist the [[Queen]] by building, growing and reinforcing the hive, and eventually extending it using the mobility other building castes lack. To this end, the Drone has the ability to shape structures out of resin it can secrete with Plasma. The Drone is otherwise patently average in all regards, with a relatively underwhelming attack but a decent speed and health. All and all, building above fighting unless desperate.
Make the hive as unfriendly to marines as possible! Slash and melt anything in your way, especially shocked doors! Slash (do not melt) tables apart so a fellow [[Burrower]] or [[Carrier]] can make acid or hugger traps beneath them. Slash APCs until the box flips open, then slash them again to release a rain of sparks and shroud the building in darkness, just to your mother's liking! Slash and melt down everything you can vomit your corrosive acid on, including weapons, ammo, gear, food, flares, and mostly anything in research, medical, engineering and security. After melting down doors, make your own, and maybe make checkerboard sticky resin in front of them. Attrition warfare at its finest.  
<br><br>
<br>
It will usually be critical for you to build the main core of the Hive as soon as the Queen has picked a spot to nest in, at least until a [[Hivelord]] shows up to take up the torch. Then, you can move on to forward hives, defensive locations, or just weeding everything in sight. As long as you're using up your Plasma, it's hard to do any harm. Your sisters should suppress the [[Survivor]]s with incredible ease, so you should have clearance to roam the colony before the Marines land to plant weeds and melt dangerous gear.
In conclusion, Don't underestimate how much work a single building caste can do. Trying to excuse yourself of the responsibility of building the Hive on other Drones is a highway to total and utter failure.
<br><br>
Since you will be spending a lot of time behind the lines, you might take up the [[Sentinel]]'s job of guarding hosts. You're not ill-suited for it, but you might not have as easy a time, especially if the hosts managed to sneak in their weapons. At least you can make nests on the fly if they are lacking, unlike said Sentinels.
<br><br>
Don't overestimate how much work a single building caste can do. Trying to excuse yourself of the responsibility of building the Hive on other Drones is a high way to total and utter failure. Three Drones should be the absolute minimum in all but the most skeletal Hives. Only at five and above should the brakes be hit.


== Abilities ==
==Abilities==
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! style="background-color:#CCB6D6;" width=150|Abilities:
! style="background-color:#423042;" width="150" |<span style="color:white;"> Abilities:</span>
! style="background-color:#CCB6D6;" |Description:
! style="background-color:#423042;" |<span style="color:white;"> Description:</span>
|-
|-
![[File:Xeno_Rest.png]]<br>Rest
![[File:Xeno_Rest.png]]<br>Rest
|Used to rest and get up. Xenos heal faster when resting on weeds.
|Used to rest and get up. Aliens heal faster when resting on weeds.
|-
|-
![[File:Regurgitate.png]]<br>Regurgitate
![[File:Regurgitate.png]]<br>Regurgitate
|{{Devour}}
|{{Devour}}
|
|-
|-
![[File:Plant purple sac.png]]<br>Plant Purple Sac
![[File:Plant purple sac.png]]<br>Plant Resin Node
|Can't be planted if there is already a sac on the tile. Can be removed by one slash with harm intent for re-plant.  
|Place a Resin node, which spreads weeds across a large area. Can't be planted if there is already a node on the tile or if it's on unsuitable ground to plant it on. An example would be grass or water.
<br>
<br>
Costs 75 plasma.
Costs 75 plasma.
|-
|-
![[File:Build select.png]]<br>Choose Resin Structure
![[File:Build select.png]]<br>Choose Resin Structure
|Click to choose what resin structure to make. The default structure is a Resin Wall.
|Click to choose what resin structure to make. This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.
 
{{Drone Buildable Structures}}
 
|-
|-
![[File:Secrete Resin.png]]<br>Secrete Resin
![[File:Secrete Resin.png]]<br>Secrete Resin
|Secrete the chosen Resin Structure on your tile.
|Secrete the chosen Resin Structure on the a chosen tile next to you or on top of yourself.
<br>
<br>
Costs 75 plasma.
Costs 75 plasma.
|-
![[File:Hive-Construction-Order.png]]<br>Order Construction
|Order the construction of a hive structure to be built.
Costs 400 plasma.
|-
|-
![[File:Transfer plasma.png]]<br>Transfer Plasma
![[File:Transfer plasma.png]]<br>Transfer Plasma
|Transfer 50 Plasma to the target. You have to stand still when transferring.
|Transfer 50 Plasma to any target within 2 tiles. You have to stand still when transferring, and the target must not be out of range when the transfer is made.
|-
|-
![[File:Corrosive acid.png]]<br>Corrosive Acid
![[File:Corrosive acid.png]]<br>Corrosive Acid
Line 63: Line 77:
|-
|-
![[File:Emit pheromones.png]]<br>Emit Pheromones
![[File:Emit pheromones.png]]<br>Emit Pheromones
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack.
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone.
{{Tail Stab}}
 
|}
 
=Attainable Strains=
{| style="border: 2px solid black;"
!style="background-color:#423042; text-align:center;" colspan="2"|'''Strains:'''
|-
| style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" |
[[Strains#Strains|'''Healer''']]
 
| style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" |
[[Strains#Strains|'''Gardener''']]
 
|}
 
====Strain Abilities====
<br>
===== Healer=====
You lose your choice of resin secretions, half of your slash damage, and you will experience a slight difficulty in tackling tallhosts in exchange for a large amount of health, strong pheromones, the ability to use a bit of your health to plant a maximum of three resin fruits, and the ability heal your sisters' wounds by secreting a regenerative resin salve using your vital fluids. Be wary, this is a dangerous process; overexert yourself and you may exhaust yourself to unconsciousness, or die...
*'''Slash Damage:''' 17 instead of 22
{| class="wikitable mw-collapsible"
! style="background-color:#423042;" width="150" |<span style="color:white;"> Abilities:</span>
! style="background-color:#423042;" |<span style="color:white;">Description:</span>
|-
!Pheromones
|'''PASSIVE''': The strength of your [[Pheromones]] is increased from Moderate to Strong.
|-
![[File:salve.png]]<br>Apply Salve
|Confer a regenerative buff on your sisters or allied xenomorphs at the cost of your own health. '''You cannot apply a salve to any xenomorph who is on fire.'''
 
 
Trade 75 of your own health with no windup to instantly begin healing the other xenomorph at a rate of 10 health per second, over 10 seconds. This can be stacked to heal faster. '''You will still sacrifice 75 health if a xenomorph has taken less than 75 damage from max!'''
 
<br>
Costs 200 plasma and 75 health.
Costs 30 plasma and 15 health if healing a hugger or larva.
|-
![[File:Plant fruit.png]]<br>Plant Lesser Fruit
|Plant a lesser resin fruit on the ground beneath you. They heal directly as much as greater fruit, but do not have the regeneration boost. You may only plant three at a time. Cooldown is 5 seconds.
<br>
Costs 50 plasma and 50 health.
|-
![[File:Transfer plasma.png]]<br>Improved Transfer Plasma
|Transfer 100 plasma instead of 50, with a quarter less delay time.
|-
![[File:Stomp.png]]<br>Sacrifice
|The healer drone can instantly transfer 75% of its current health, but will sacrifice itself in the process. A purple bar will display how much healing you have done throughout your time, and once this bar is full you will respawn upon using the sacrifice ability.
|}
======So, you are a healer.======
This strain is best taken mid-to-lategame when the Queen is not on her ovipositor providing heals, especially on the dropship. However, it would not hurt to switch to Healer once the talls land if you want to help your sisters early. Your pheromones are 'Strong', so you should always at least have one pheromone toggled at all times, preferably the one you and your sisters are currently missing or whichever is currently the weakest. With your Apply Salve ability toggled, Shift+click or middle+click on an alien sister or your queen to give a bit of your health to them. Be careful; spamming clicks could cost you all of your health. Oh, and your life.
 
A good tip to follow is to communicate with normal Drones and Hivelords and ask them to create recovery rooms where you can make recovery nodes, place your fruits down, and safely recover your vital fluids, ready to heal the next sister in need.
{{Autowiki/Content/XenoStats/Healer_Drone}}<br />
<br />
 
 
=====Gardener=====
You trade your choice of resin secretions, your corrosive acid, and your ability to transfer plasma for a tiny bit of extra health regeneration and several new abilities, including the ability to plant hardier weeds, temporarily reinforce structures with your plasma, and to plant up to five potent resin fruits for your sisters by secreting your vital fluids at the cost of a bit of your health for each fruit you shape.
{| class="wikitable mw-collapsible"
! style="background-color:#423042;" width="150" | <span style="color:white;">Abilities:</span>
! style="background-color:#423042;" | <span style="color:white;">Description:</span>
|-
|-
!Health Regeneration
|'''PASSIVE''': While standing on weeds, you passively recover 5% more health.
|-
![[File:Resin surge.png]]<br>Resin Surge
| Boost a basic structure's health by 6000 (wall, door, membrane) when used on one for 15 seconds. Create a 3x3 area of sticky resin when used on an unweeded tile. Create a temporary wall (100 health) when used on a weeded tile. Skip 5 seconds when used on a plant, helping mature it. 20 second cooldown. Ranged. '''Can be used while resting.'''
<br>
Costs 75 plasma.
|-
![[File:Greater.png]]<br>Switch Fruit Type
|Switch between Unstable, Greater, Spore, Alacrit and Cruor fruit. Icon denotes whichever fruit is currently selected.
 
 
{| class="mw-collapsible mw-collapsed" border="1"
! style="background-color:#2C2F45;" width="100" |Fruit Types:
! style="background-color:#2C2F45;" |Effects
|+ style="text-align:left;" |'''Fruit Types:'''
![[File:Unstable.png]]<br>Unstable Fruit
|Grants a temporary overshield when consumed that last for a minute. 45 second maturity time.
 
|-
![[File:Greater.png]]<br>Greater Fruit
|Directly heals and increases regeneration when consumed. 30 second maturity time.
 
|-
![[File:Spore.png]]<br>Spore Fruit
|Decreases ability cooldowns when consumed, and passively emits weak regeneration pheromones when mature. 15 second maturity time.
 
|-
![[File:Alacrit.png]]<br>Alacrit Fruit
|Increases the movement speed when consumed. 15 second maturity time.
|-
![[File:Cruor.png]]<br>Cruor Fruit
|Directly gives plasma and boosts your plasma generation. 25 second maturity time.
|}
 
|-
![[File:Plant fruit.png]]<br>Plant Fruit
| Plant a resin fruit on the ground beneath you.
 
'''Can be picked up and fed to other xenos by click dragging it to yourself.''' <small>If you feed the [[Queen]] and she is observing a xeno, with both being on the same z-level then, the observed xeno and the queen both benefit from the fruit.</small>
 
<br>
Costs 50 health and 100 plasma
|}
|}
======So, you are a gardener.======
Keep your fruits as close to the front as safely possible, so that fellow sisters can get them easily. Use surge to irritate marines by making doors or walls virtually impenetrable. Use the right fruit for the situation: If there are multiple healers and the queen is on ovi and healing from there, possibly prioritize unstable fruit for shields. If less of those resources are available, plant more greater fruit for bigger heals. You can only have 6 fruit planted at a time, so choose wisely.
Like Healers, communicate with drones and hivelords to set up recovery rooms where your sisters can take a break and enjoy one of your fruits.{{Autowiki/Content/XenoStats/Gardener_Drone}}
==Building Tactics==
* Place eggs and attach hosts to walls away from the Queen so she will be safe in case a captured host sets off a bomb in the hive.
*If you run out of places to construct structures, make a hive cluster and fill it with plasma; it will spread hiveweeds and allow you to construct more structures.
*If you no longer need a hive cluster, destroy it, then fill the area with regular weeds. Structures stay active even if there are no hive weeds beneath them! Remember, if you are a Healer, you have reduced damage, so it will take longer to destroy structures.
*In large areas that require weeding, turn your pheromones off to save plasma. In addition, space your weed nodes nine tiles away from each other for efficient weeding and to save plasma.
*An alternative strategy to weeding is going as far as you can until you cannot spread the hive any further, then weeding your way back.
* Build [[Hives]] with a lot of corners and fairly small chambers, but not small enough to where you cannot build recovery nodes next to the clusters. The Marines are fast and have powerful ranged weapons, so force them to fight in tight, cramped spaces and on your terms. Covering floors with sticky resin adds to your advantage by making it virtually impossible to maneuver tactically. In large open areas, build resin walls to block lines of sight and for your sisters to hide behind.
* Build multiple layers around choke points. A single layer can easily be shot through, and once your backline is exposed, your Drones are prone to getting wounded, which will slow down repairs.
* Avoid using multiple layers of resin doors or making the Hive too tight and confusing. The goal is for the humans to suffer should they enter your Hive, not for Aliens to suffer from living in the same Hive as you.


== Building Tactics ==
*Keep in mind that [[Boiler|Boilers]] need an unobstructed line of sight to the enemy in order to bombard properly. If you are building fortifications in the field, ask them if they can shoot properly or they'd rather have less walls in front.
* Build [[Hives]] with narrow corridors and fairly small chambers. The Marines are fast and have powerful ranged weapons, so force them to fight in tight, cramped spaces and on your terms. Covering floors with sticky resin adds to your advantage by making it virtually impossible to maneuver tactically. In large open areas, build resin walls to block lines of sight and for your sisters to hide behind.


* Always build multiple layers. A single layer can be shot through, and once your back line is exposed, your Drones are prone to getting wounded, which will slow down repairs.
*In open spaces, a 2x2 wall can take a beating while providing enough cover for aliens to retreat and regenerate their health. This wall design is important since they allow aliens to close in to the front without being shot at. Doors can be added to clusters of such walls, granting your sisters the element of surprise.


* Avoid using multiple layers of resin doors or making the Hive too tight and confusing. The goal is for the humans to suffer should they enter your Hive, not for Xenomorphs to suffer from living in the same Hive as you.
* It is discouraged to build corridors 1 tile wide because aliens will body-block each other. Try to always leave a 2 tile wide corridor.


* Build nests for dangerous hosts (Humans) in small cell patterns of a few nests with multiple entrances. This allows [[Sentinel]] castes to guard a lot of hosts at once safely, and gives any caste a much better chance to neutralise an armed host that just got out of their nest without damage. Dangerous hosts should be away from the center of the Hive, and away from any young chestbursters.  
*Spread the eggs out around the hive to allow easier infecting. Remember that eggs can only be planted on hive weeds, which are spread by the hive core and clusters. Ideally, avoid leaving unplanted eggs laying around so [[Researcher|Marines don't steal them]].


* The area surrounding these nests should be constructed to provide maximum safety. A checkerboard pattern is regularly used. See [http://www.colonial-marines.com/wiki/Drone Drone Tactics]. Place a single door, and put four nests adjacent to it. (Above, Below, Left, & Right). Then surround those nests with doors. This allows Sentinel castes to guard all four nests by standing in that initial door.  There are other effective methods, including building nests next to solid walls or walling off small rooms full of nests with only one exit.
==Combat Tactics== 
*When the assault begins, try to tag along at a distance. While you are not a frontline combatant you will be needed to plant weeds, spread [[Pheromones]] and build defenses to assist the frontlines. Don't be that Drone hiding in the egg room while your sisters scream for nests to be set up and for weeds to be planted in contested areas.  


* Spread the eggs out around the hive to allow easier infecting, and bring them to the frontline (through Hivelord's tunnel).
*When the Hive is defending or attacking, Drones should be in the backline placing weeds and defenses for the frontline. Listen carefully to the Hivemind so you can fulfill requests from fellow aliens.


== Combat Tactics ==
*The Drone is one of the most mobile castes which have access to facehuggers, making it highly desirable to work together with most offensive castes to net the Hive one or two more infected Marines.
* When the assault begins, tag along at a distance unless you are needed to guard hosts. You are not a front line combatant, but you may be needed to plant weeds and build defenses. Don't be that Drone hiding in the command trench while your sisters scream for nests to be set up and for weeds to be planted in newly contested areas.


* When the Hive is defending/attacking, Drones should be in the back line, placing weeds and nests as the main forces advance or hold their ground. Listen carefully to the Hivemind so you can fulfill requests from other castes.
*If you are a healer, your base slash damage is reduced by 5 and your chance to tackle down tallhosts is decreased. You can still assist your sisters in knocking a host down, but it is best to run away with your strong frenzy pheromones when you are in danger since your combat capabilities are so lacking. After all, your health is precious and must be shared with the hive!


* The Drone is one of the most mobile castes which has access to facehuggers, making it highly desirable to work together with most offensive castes to net the Hive one or two more infected Marines.
*If the Queen dies, you are first in line to replace her. Make sure to stay safe, even excessively so. The last thing the Hive needs after losing its Queen is Drones throwing themselves to the Marines and dying.


* If the Queen dies, you are first in line to replace her. Make sure to stay safe, even excessively so. The last thing the Hive needs after losing its Queen is Drones throwing themselves to the Marines and dying.


=== Facehuggers ===
===Facehuggers===
You can pick up Facehuggers by clicking a mature egg with an empty hand, then click the facehugger. With <span style="background-color: Tomato;">'''Harm'''</span> intent active, click on a host when you're next to it. The hugger should attach. You have two hands and can use two facehuggers if you click quickly. If you need to return a facehugger back inside of the egg, drop it on top of the egg and after 30 seconds it should crawl back inside.
You can pick up Facehuggers by clicking on a mature egg or an egg morpher with an empty hand to open it, then clicking on the facehugger with any intent active to pick it up. Next, click on a host when you're next to it and the facehugger in your selected hand should attach. You have two hands and can use two facehuggers if you click quickly. If you need to return a facehugger back inside of the egg, drop it on top of the egg and after a few seconds it should crawl back inside or click on the empty egg with the hugger in hand.


== Drone Evolution and Upgrades ==
== Drone Evolution==


Drones can '''Evolve''' into four possible castes:


Drone '''Upgrades''' focus on making his all around decent statistics even more decent, along with boosting his plasma reserve and plasma regeneration. Don't forget your pheromones will also get better along the way. Drones are unique in that they are the only caste in the game that can '''Evolve''' without a full Evolve timer, into a Queen.
*The [[Queen]]. If the old Queen died, you will have to wait until the Hivemind restores from the frenzy. You may then rise up as the new Queen of the Hive. A sister will have to, however, as a Hive cannot survive long without a Queen. You can check if other Drones want dibs, but if you hear nothing, take one for the team. It's not needed to have full Evolve progress to evolve to a Queen. '''Be careful:''' You are very vulnerable if Marines find you alone, so plan on evolving somewhere safe.


*The [[Burrower]] trades in the Drones monstrous plasma pool, pheromones, and hive building ability for the ability to make resin traps and build tunnels to help her sisters get around the map more quickly.


Drones can '''Evolve''' into three possible castes:
*The [[Hivelord]] is an even more effective Hive builder, with sturdier resin structures and an insane plasma reserve and regeneration. She also gains a strong movement speed ability allowing her to get to the frontline or away from it at a safe speed.


* The [[Queen]]. If the old Queen died, you will have to wait until the Hivemind restores from the frenzy. You may then rise up as the new Queen of the Hive. A sister will have to, however, as a Hive cannot survive long without a Queen. You can check if other Drones want dibs, but if you hear nothing, take one for the team. It's not needed to have full Evolve progress to evolve to a Queen.
*The [[Carrier]] allows the Drone to specialize in the infection and capture of hosts. She has the ability to store facehuggers and eggs safely around the battlefield for later use  She can create hugger traps that act as infectious 'landmines' which will infect individuals that step on them.


* The [[Carrier]] is a more combat oriented caste, gaining the ability to store and throw facehuggers at the Marines. In exchange, you lose your ability to build, although you keep weed planting as a free ability. Your pheromones are also preserved, and you will be relatively fast for a big Xenomorph.
== Drone Stats==
{{XenoSkills
|meleelow=1
|meleehigh=2
|health=6
|plasmaregen=8
|plasma=10
|evasion=2
|speed=7
}}
You can learn more about alien stats [[Xenomorph Stats|here]].


* The [[Hivelord]] is an even more effective Hive builder, with sturdier resin structures and an insane plasma reserve and regeneration. It also gains a strong ability allowing it to virtually phase when on weeds, and the ability to dig tunnels linking any two places together in a few seconds.
[[Category:Alien Castes]]

Latest revision as of 16:05, 25 August 2024

ALIEN - TIER 1
Alien-Drone.png
Drone
Evolves From: Larva
Evolves To: Burrower, Hivelord, Carrier, Queen
Role: Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Plant weeds aggressively to support pushes. Use your acid to destroy equipment.
Guides: Guide to Hive Building, Guide to Pheromones

General Information

The Drone is the humble worker of the Hive. While most other castes make themselves useful in their combat prowess, the Drone finds her vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. She is equipped with corrosive acid capable of melting through weak structures, minor obstructions such as furniture, and almost all equipment one can find lying around. Her attacks are fairly weak, and she is not intended to engage hostile targets unless another caste has them suppressed. Her health can hold itself together, if only just barely.

The Drone can help out with building the main Hive, spread weeds around aggressively using her mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Aliens, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration.

Pheromones play a big role in the Drone's arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.


Drone Stats
Maximum Health 500
Maximum Plasma 1000
Plasma Regeneration 4.5
Armor 0
Evasion 15
Speed 1.8
Slash Damage 20–25
Claw Strength 1
Explosion Resistance 0



Playing as a Drone

A weed node can cover a 9x9. Plant each weed node nine tiles away from the other for efficient weeding.

As a Drone, your job is to assist the Queen by building, growing and reinforcing the hive, and eventually extending it using the mobility other building castes lack. To this end, the Drone has the ability to shape structures out of resin she can secrete with Plasma. The Drone is otherwise patently average in all regards, with a relatively underwhelming attack but a decent speed and health and a small chance to evade attacks. All and all, building above fighting unless desperate.


It will usually be critical for you to build the main core of the Hive as soon as the Queen has picked a spot to nest in. Then, build these structures in this order as soon as the hivecore makes hive weeds: nests and an egg morpher, while begging your sisters to assist you in filling them with plasma.

Afterwards, you may designate yourself to these jobs as you wish:

Maintain the hive

Maintain the hive by planting eggs near nests, filling egg morphers, and providing plasma to the Queen and your sisters. It cannot be overemphasized how important these tasks are to your hive's survival: planting eggs near nests ensures hosts will be instantly hugged if a sister regurgitates a host on top of a pile of eggs; filling egg morphers with preburst bodies is a must when the hive runs out of eggs; and most importantly, providing your sisters with plasma ensures they will always be able to use their abilities.

Build the hive

Weed EVERYWHERE possible, even in the little nooks and crannies you think may not matter. Weeds are the foundation of your hive! They allow you to create structures, they allow all members of the hive to move more quickly whilst slowing down marines, and they help aliens regenerate plasma and health. Also, build defenses. Build doors anywhere you can find natural horizontal or vertical gaps of one to three spaces and build sticky resins in front of them to slow the marines down. Finally, build walls. Lots of walls, especially on the frontlines and places you want to make extra doors in. However, build only enough to make it difficult for marines to navigate, not for you and your sisters to navigate. Remember: the Hive relies on mobility, and your designs should not hinder it.

Sabotage the Marines

Make the hive as unfriendly to marines as possible! Slash and melt anything in your way, especially shocked doors! Slash (do not melt) tables apart so a fellow Burrower or Carrier can make acid or hugger traps beneath them. Slash APCs until the box flips open, then slash them again to release a rain of sparks and shroud the building in darkness, just to your mother's liking! Slash and melt down everything you can vomit your corrosive acid on, including weapons, ammo, gear, food, flares, and mostly anything in research, medical, engineering and security. After melting down doors, make your own, and maybe make checkerboard sticky resin in front of them. Attrition warfare at its finest.
In conclusion, Don't underestimate how much work a single building caste can do. Trying to excuse yourself of the responsibility of building the Hive on other Drones is a highway to total and utter failure.

Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and get up. Aliens heal faster when resting on weeds.
Regurgitate.png
Regurgitate
To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template)

Plant purple sac.png
Plant Resin Node
Place a Resin node, which spreads weeds across a large area. Can't be planted if there is already a node on the tile or if it's on unsuitable ground to plant it on. An example would be grass or water.


Costs 75 plasma.

Build select.png
Choose Resin Structure
Click to choose what resin structure to make. This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.
Buildable Structures:
Structure: Description: Stats:

Resinwall.png Resin Wall

Weird slime solidified into a wall. The most basic hive structure available to construct. Bullet resistant but won't do well against melee hits. Health Points: 900


Melee Damage Multiplier: x 8.2

Resinmembrane.png Resin Membrane

Weird slime translucent enough to let light pass through. Allows non strain boilers to launch globs of acid over it. Health Points: 300


Melee Damage Multiplier: x 8.2

Resin door.png Resin Door

A door specifically made to allow other friendly xenomorphs to pass through. Requires a wall on either side to be able to build one. It's destroyed if nothing is supporting it on any side. Health Points: 600


Melee Damage Multiplier: x 8.2

Resin sticky.png Sticky Resin

A layer of disgusting sticky slime. Slows down Marines that walks over it significantly. Health Points: 45

Resin fast.png Fast Resin

A layer of disgusting sleek slime. Increases a friendly Alien's speed as they run over it. Does not slow down Marines. Health Points: 30

Resin spike.png Resin Spike

A small cluster of bone spikes. Ouch. Deals 8 damage to a random leg or foot when a Marine walks over it. Health Points: 45
Secrete Resin.png
Secrete Resin
Secrete the chosen Resin Structure on the a chosen tile next to you or on top of yourself.


Costs 75 plasma.

Hive-Construction-Order.png
Order Construction
Order the construction of a hive structure to be built.


Costs 400 plasma.

Transfer plasma.png
Transfer Plasma
Transfer 50 Plasma to any target within 2 tiles. You have to stand still when transferring, and the target must not be out of range when the transfer is made.
Corrosive acid.png
Corrosive Acid
Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still.


Costs 75 plasma.

Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone.
Tail Stab64x64.png
Tail Stab
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.


Unless otherwise stated, this is shared by all strains.


Cooldown: 10 seconds.

Attainable Strains

Strains:

Healer

Gardener

Strain Abilities


Healer

You lose your choice of resin secretions, half of your slash damage, and you will experience a slight difficulty in tackling tallhosts in exchange for a large amount of health, strong pheromones, the ability to use a bit of your health to plant a maximum of three resin fruits, and the ability heal your sisters' wounds by secreting a regenerative resin salve using your vital fluids. Be wary, this is a dangerous process; overexert yourself and you may exhaust yourself to unconsciousness, or die...

  • Slash Damage: 17 instead of 22
Abilities: Description:
Pheromones PASSIVE: The strength of your Pheromones is increased from Moderate to Strong.
Salve.png
Apply Salve
Confer a regenerative buff on your sisters or allied xenomorphs at the cost of your own health. You cannot apply a salve to any xenomorph who is on fire.


Trade 75 of your own health with no windup to instantly begin healing the other xenomorph at a rate of 10 health per second, over 10 seconds. This can be stacked to heal faster. You will still sacrifice 75 health if a xenomorph has taken less than 75 damage from max!


Costs 200 plasma and 75 health. Costs 30 plasma and 15 health if healing a hugger or larva.

Plant fruit.png
Plant Lesser Fruit
Plant a lesser resin fruit on the ground beneath you. They heal directly as much as greater fruit, but do not have the regeneration boost. You may only plant three at a time. Cooldown is 5 seconds.


Costs 50 plasma and 50 health.

Transfer plasma.png
Improved Transfer Plasma
Transfer 100 plasma instead of 50, with a quarter less delay time.
Stomp.png
Sacrifice
The healer drone can instantly transfer 75% of its current health, but will sacrifice itself in the process. A purple bar will display how much healing you have done throughout your time, and once this bar is full you will respawn upon using the sacrifice ability.
So, you are a healer.

This strain is best taken mid-to-lategame when the Queen is not on her ovipositor providing heals, especially on the dropship. However, it would not hurt to switch to Healer once the talls land if you want to help your sisters early. Your pheromones are 'Strong', so you should always at least have one pheromone toggled at all times, preferably the one you and your sisters are currently missing or whichever is currently the weakest. With your Apply Salve ability toggled, Shift+click or middle+click on an alien sister or your queen to give a bit of your health to them. Be careful; spamming clicks could cost you all of your health. Oh, and your life.

A good tip to follow is to communicate with normal Drones and Hivelords and ask them to create recovery rooms where you can make recovery nodes, place your fruits down, and safely recover your vital fluids, ready to heal the next sister in need.

Healer Drone Stats
Maximum Health 500
Maximum Plasma 1000
Plasma Regeneration 4.5
Armor 0
Evasion 15
Speed 1.8
Slash Damage 15–20
Claw Strength 1
Explosion Resistance 0




Gardener

You trade your choice of resin secretions, your corrosive acid, and your ability to transfer plasma for a tiny bit of extra health regeneration and several new abilities, including the ability to plant hardier weeds, temporarily reinforce structures with your plasma, and to plant up to five potent resin fruits for your sisters by secreting your vital fluids at the cost of a bit of your health for each fruit you shape.

Abilities: Description:
Health Regeneration PASSIVE: While standing on weeds, you passively recover 5% more health.
Resin surge.png
Resin Surge
Boost a basic structure's health by 6000 (wall, door, membrane) when used on one for 15 seconds. Create a 3x3 area of sticky resin when used on an unweeded tile. Create a temporary wall (100 health) when used on a weeded tile. Skip 5 seconds when used on a plant, helping mature it. 20 second cooldown. Ranged. Can be used while resting.


Costs 75 plasma.

Greater.png
Switch Fruit Type
Switch between Unstable, Greater, Spore, Alacrit and Cruor fruit. Icon denotes whichever fruit is currently selected.


Fruit Types: Effects
Fruit Types:
Unstable.png
Unstable Fruit
Grants a temporary overshield when consumed that last for a minute. 45 second maturity time.
Greater.png
Greater Fruit
Directly heals and increases regeneration when consumed. 30 second maturity time.
Spore.png
Spore Fruit
Decreases ability cooldowns when consumed, and passively emits weak regeneration pheromones when mature. 15 second maturity time.
Alacrit.png
Alacrit Fruit
Increases the movement speed when consumed. 15 second maturity time.
Cruor.png
Cruor Fruit
Directly gives plasma and boosts your plasma generation. 25 second maturity time.
Plant fruit.png
Plant Fruit
Plant a resin fruit on the ground beneath you.

Can be picked up and fed to other xenos by click dragging it to yourself. If you feed the Queen and she is observing a xeno, with both being on the same z-level then, the observed xeno and the queen both benefit from the fruit.


Costs 50 health and 100 plasma

So, you are a gardener.

Keep your fruits as close to the front as safely possible, so that fellow sisters can get them easily. Use surge to irritate marines by making doors or walls virtually impenetrable. Use the right fruit for the situation: If there are multiple healers and the queen is on ovi and healing from there, possibly prioritize unstable fruit for shields. If less of those resources are available, plant more greater fruit for bigger heals. You can only have 6 fruit planted at a time, so choose wisely.

Like Healers, communicate with drones and hivelords to set up recovery rooms where your sisters can take a break and enjoy one of your fruits.

Gardener Drone Stats
Maximum Health 500
Maximum Plasma 1000
Plasma Regeneration 4.5
Armor 0
Evasion 15
Speed 1.8
Slash Damage 20–25
Claw Strength 1
Explosion Resistance 0

Building Tactics

  • Place eggs and attach hosts to walls away from the Queen so she will be safe in case a captured host sets off a bomb in the hive.
  • If you run out of places to construct structures, make a hive cluster and fill it with plasma; it will spread hiveweeds and allow you to construct more structures.
  • If you no longer need a hive cluster, destroy it, then fill the area with regular weeds. Structures stay active even if there are no hive weeds beneath them! Remember, if you are a Healer, you have reduced damage, so it will take longer to destroy structures.
  • In large areas that require weeding, turn your pheromones off to save plasma. In addition, space your weed nodes nine tiles away from each other for efficient weeding and to save plasma.
  • An alternative strategy to weeding is going as far as you can until you cannot spread the hive any further, then weeding your way back.
  • Build Hives with a lot of corners and fairly small chambers, but not small enough to where you cannot build recovery nodes next to the clusters. The Marines are fast and have powerful ranged weapons, so force them to fight in tight, cramped spaces and on your terms. Covering floors with sticky resin adds to your advantage by making it virtually impossible to maneuver tactically. In large open areas, build resin walls to block lines of sight and for your sisters to hide behind.
  • Build multiple layers around choke points. A single layer can easily be shot through, and once your backline is exposed, your Drones are prone to getting wounded, which will slow down repairs.
  • Avoid using multiple layers of resin doors or making the Hive too tight and confusing. The goal is for the humans to suffer should they enter your Hive, not for Aliens to suffer from living in the same Hive as you.
  • Keep in mind that Boilers need an unobstructed line of sight to the enemy in order to bombard properly. If you are building fortifications in the field, ask them if they can shoot properly or they'd rather have less walls in front.
  • In open spaces, a 2x2 wall can take a beating while providing enough cover for aliens to retreat and regenerate their health. This wall design is important since they allow aliens to close in to the front without being shot at. Doors can be added to clusters of such walls, granting your sisters the element of surprise.
  • It is discouraged to build corridors 1 tile wide because aliens will body-block each other. Try to always leave a 2 tile wide corridor.
  • Spread the eggs out around the hive to allow easier infecting. Remember that eggs can only be planted on hive weeds, which are spread by the hive core and clusters. Ideally, avoid leaving unplanted eggs laying around so Marines don't steal them.

Combat Tactics

  • When the assault begins, try to tag along at a distance. While you are not a frontline combatant you will be needed to plant weeds, spread Pheromones and build defenses to assist the frontlines. Don't be that Drone hiding in the egg room while your sisters scream for nests to be set up and for weeds to be planted in contested areas.
  • When the Hive is defending or attacking, Drones should be in the backline placing weeds and defenses for the frontline. Listen carefully to the Hivemind so you can fulfill requests from fellow aliens.
  • The Drone is one of the most mobile castes which have access to facehuggers, making it highly desirable to work together with most offensive castes to net the Hive one or two more infected Marines.
  • If you are a healer, your base slash damage is reduced by 5 and your chance to tackle down tallhosts is decreased. You can still assist your sisters in knocking a host down, but it is best to run away with your strong frenzy pheromones when you are in danger since your combat capabilities are so lacking. After all, your health is precious and must be shared with the hive!
  • If the Queen dies, you are first in line to replace her. Make sure to stay safe, even excessively so. The last thing the Hive needs after losing its Queen is Drones throwing themselves to the Marines and dying.


Facehuggers

You can pick up Facehuggers by clicking on a mature egg or an egg morpher with an empty hand to open it, then clicking on the facehugger with any intent active to pick it up. Next, click on a host when you're next to it and the facehugger in your selected hand should attach. You have two hands and can use two facehuggers if you click quickly. If you need to return a facehugger back inside of the egg, drop it on top of the egg and after a few seconds it should crawl back inside or click on the empty egg with the hugger in hand.

Drone Evolution

Drones can Evolve into four possible castes:

  • The Queen. If the old Queen died, you will have to wait until the Hivemind restores from the frenzy. You may then rise up as the new Queen of the Hive. A sister will have to, however, as a Hive cannot survive long without a Queen. You can check if other Drones want dibs, but if you hear nothing, take one for the team. It's not needed to have full Evolve progress to evolve to a Queen. Be careful: You are very vulnerable if Marines find you alone, so plan on evolving somewhere safe.
  • The Burrower trades in the Drones monstrous plasma pool, pheromones, and hive building ability for the ability to make resin traps and build tunnels to help her sisters get around the map more quickly.
  • The Hivelord is an even more effective Hive builder, with sturdier resin structures and an insane plasma reserve and regeneration. She also gains a strong movement speed ability allowing her to get to the frontline or away from it at a safe speed.
  • The Carrier allows the Drone to specialize in the infection and capture of hosts. She has the ability to store facehuggers and eggs safely around the battlefield for later use She can create hugger traps that act as infectious 'landmines' which will infect individuals that step on them.

Drone Stats

Tier 16
Tier 15
Tier 14
Tier 13
Tier 12
Tier 11
Tier 10
Tier 9
Tier 8
Tier 7
Tier 6
Tier 5
Tier 4
Tier 3
Tier 2
Tier 1
Health Lower Melee Upper Melee Plasma Plasma Regeneration Armor Explosive Resistance Speed Evasion


You can learn more about alien stats here.