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The Specialist has their own ready-room within their squad's larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine's, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. '''Keep in mind you can only use the specialist kit you choose.''' | The Specialist has their own ready-room within their squad's larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine's, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. '''Keep in mind you can only use the specialist kit you choose.''' | ||
<center> | |||
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== | |||
{| style="width: 76%; border: none" | |||
|style="width: 100%; vertical-align: top;" | <tabs> | |||
<tab name="Standard Equipment"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:jumpsuit.png|64px]] | |||
'''USCM Marine Uniform''' | |||
|style="border: 2px solid black; padding: 5px;" |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Boots.png|64px]] | |||
'''USCM Combat Boots''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue combat boots used by the USCM for combat situations. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Gloves.png|64px]] | |||
'''USCM Combat Gloves''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue marine tactical gloves. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Headset.png|64px]] | |||
'''USCM Headset''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. | |||
|} | |||
</tab> | |||
<tab name="Backpacks"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Backpack:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:USCM_satchel.png]] | |||
'''USCM Satchel''' | |||
|style="border: 2px solid black; padding: 5px;" |A heavy-duty satchel carried by most USCM soldiers. | |||
It is standard gear for most of the USCM. Holds 5 normal size items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:USCM_infantry_backpack.png]] | |||
'''USCM Lightweight IMP Backpack''' | |||
|style="border: 2px solid black; padding: 5px;"| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. | |||
Has to be held in one hand to access items inside. Holds 7 normal size items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:L44_M37A2_scabbard.png]] | |||
'''L44 M37A2 Scabbard ''' | |||
|style="border: 2px solid black; padding: 5px;"| A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. | |||
|} | |||
</tab> | |||
<tab name="Belts"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Belt:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]<br>'''M276 Pattern Ammo Load Rig''' | |||
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Shotgun_belt.png|64px]]<br>'''Shotgun Shell Load Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_knife.png|64px]]<br>'''M276 Pattern Knife Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M4A3_holster_rig.png|64px]]<br>'''M276 Pattern M4A3 Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M44_holster_rig.png|64px]]<br>'''M276 Pattern M44 Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M39_holster_rig.png|64px]]<br>'''M276 Pattern M39 Holster Rig''' | |||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. | |||
|} | |||
</tab> | |||
<tab name="Pouches"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Pouch:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First-Aid Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships. | |||
{| border="1" class="wikitable style="width: 30%;" | |||
|[[File:Ointment.png|48px]] | |||
'''Ointment''' | |||
||[[File:Tramadol_Injector.png|48px]] | |||
'''Pain-stop autoinjector''' | |||
||[[File:Tricord.png|48px]] | |||
'''First-aid autoinjector''' | |||
||[[File:Gauze.png|56px]] | |||
'''Gauze''' | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Flare-pouch.png|64px]]<br>'''Flare Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Largemag-pouch.png|64px]] | |||
'''Large Magazine Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Pouch able to hold 3 rifle magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-mag-pouch-large.png|64px]] | |||
'''Large Pistol Magazine Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| Pouch able to hold 6 pistol magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Medium-gen-pouch.png|64px]] | |||
'''Medium General Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-pouch.png|64px]] | |||
'''Sidearm Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. | |||
|} | |||
</tab> | |||
<tab name="Masks"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Mask:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Gas_mask.png|64px]]<br>'''Gas Mask''' | |||
|style="border: 2px solid black; padding: 5px;" |A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction. | |||
|} | |||
</tab> | |||
<tab name="Kits"> | |||
<center><big>'''Note: Only 1 kit may be chosen. All kit selections are shared among all Specialist players, if Alpha Specialist selects the 'Scout' kit, then no other Specialist can select that kit.''</big></center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Kit:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Scout_spec.png|64px]] | |||
'''Scout Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M4RA Battle Rifle | |||
* 88 Mod 4 | |||
* Tactical Binoculars | |||
* M68 Thermal Cloak | |||
* M3-S Light Armour | |||
* M3-S Helmet | |||
* M42 Scout Sight | |||
* C4 Explosive Charge | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Recon_spec.png|64px]] | |||
'''Sniper Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M42A Scoped Rifle | |||
* 88 Mod 4 | |||
* M3 Sniper's Smock | |||
* Durag | |||
* M3 Pattern Recon Armor | |||
* Binoculars | |||
* M42 Scout Sight | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Gl_spec.png|64px]] | |||
'''Demolitionist Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M92 Grenade Launcher | |||
* B18 Helmet | |||
* B18 Experimental Personal Armor | |||
* M276 Pattern M40 HEDP Rif | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Demolitionist.png|64px]] | |||
'''Heavy Grenadier Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M5 RPG | |||
* M3-T Light Armor | |||
* C4 Explosive Charge | |||
* M20 Claymore Anti-Personnel Mine | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Pyrotechnican.png|64px]] | |||
'''Pyro Set''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains:''' | |||
* M240-T Incinerator | |||
* M35 Helmet | |||
* M35 Armor | |||
* M240-T Fuel Pack | |||
|- | |||
</tab> | |||
<tab name="Specialist Ammo/Misc Items:"> | |||
<center><big>'''Note: You will have 45 points to spend on these items.'''</big></center> | |||
<center>Extra '''Scout''' Ammunition.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41Amag.png|64px]] | |||
'''A19 High Velocity Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41A-Incen-mag.png|64px]] | |||
'''A19 High Velocity Incendiary Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4RA_Impact_mag.png|64px]] | |||
'''A19 High Velocity Impact Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) high velocity Impact rounds. Will knockback and stun any targets hit with this round. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
<center>Extra '''Sniper''' Ammunition.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M42Amag.png|64px]] | |||
'''M42A Marksman Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) 10x28mm Caseless sniper rounds. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M42A_Flak_mag.png|64px]] | |||
'''M42A Flak Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) flak rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M42A_Incendiary_mag.png|64px]] | |||
'''M42A Incendiary Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds fifteen (15) incendiary rounds. Will set ablaze any and all targets hit with this round. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
<center>Extra '''Demolitionist''' Ammunition.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M5_RPG_HE.png|64px]] | |||
'''High Explosive (HE) Rocket''' | |||
|style="border: 2px solid black; padding: 5px;"|Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M5_RPG_AP.png|64px]] | |||
'''Anti-Armor (AA or AP) Rocket''' | |||
|style="border: 2px solid black; padding: 5px;"|Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M5_RPG_PHS.png|64px]] | |||
'''White Phosphorous (PHS) Rocket''' | |||
|style="border: 2px solid black; padding: 5px;"|Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit, ignores cover. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
<center>Extra '''Grenades'''.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M40_HEDP.png|64px]] | |||
'''M40 HEDP Grenades x6''' | |||
|style="border: 2px solid black; padding: 5px;"|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M50_HEFA.png|64px]] | |||
'''M40 HEFA Grenades x6'''' | |||
|style="border: 2px solid black; padding: 5px;"|Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmentation-Antipersonnel. Extremely lethal near the epicenter of the explosion. Shrapnel from grenade has major potential to cause injury to any Humans within a large radius. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Incingrenade.png|64px]] | |||
''M40 HIDP Incendiary Grenade''' | |||
|style="border: 2px solid black; padding: 5px;"|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|} | |||
<center>Extra '''Flamethrower''' Tanks.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:LargeIncineratorTank.png|64px]] | |||
'''Large Incinerator Tank''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:IncineratorTanks_B_Variant.png|64px]] | |||
'''Incinerator Tank: B Variant''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer. | |||
|style="border: 2px solid black; padding: 5px;"|30 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:IncineratorTanks_X_Variant.png|64px]] | |||
'''Incinerator Tank: X Variant''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range. | |||
|style="border: 2px solid black; padding: 5px;"|30 Points | |||
|} | |||
<center>'''Special Ammunition'''.</center> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Specialist Ammo/Misc Items:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
! style="background-color:#A9A9A9;"|'''Point Cost:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M4A3-AP-mag.png|64px]]<br>'''M4A3 Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;" |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. | |||
|style="border: 2px solid black; padding: 5px;"|10 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M4A3mag.png|64px]]<br>'''M4A3 Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. | |||
|style="border: 2px solid black; padding: 5px;"|10 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:88M4AP_Magazine.png|64px]]<br>'''88M4 AP Magazine''' | |||
|style="border: 2px solid black; padding: 5px;" |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M44-MM-SL.png|64px]]<br>'''M44 Marksman Speed Loader''' | |||
|style="border: 2px solid black; padding: 5px;" |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M41A-AP-mag.png|64px]]<br>'''M41A Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M41Amag.png|64px]]<br>'''M41A Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |||
|style="border: 2px solid black; padding: 5px;"|15 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M39-AP-mag.png|64px]]<br>'''M39 Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. | |||
|style="border: 2px solid black; padding: 5px;"|13 Points | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M39mag.png|64px]]<br>'''M39 Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. | |||
|style="border: 2px solid black; padding: 5px;"|13 Points | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |||
</center> | |||
==Specialist Loadouts== | ==Specialist Loadouts== |
Revision as of 16:01, 27 February 2019
"Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks... " ―Pvt. Hudson, Aliens
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That's where you (the Specialist) come in. Each squad is deployed with a single specialist trained in the use of a squad support weapon. These range from the M42A Scoped Rifle to the devastating M5 RPG.
The Person with the Big Guns (Intro)
As the Squad's Specialist, you have access to a variety of heavier weapons than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Squad Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist's weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.
Equipment
The Specialist has their own ready-room within their squad's larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine's, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. Keep in mind you can only use the specialist kit you choose.
Automated Closet
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Specialist Loadouts
Scout Loadout
The Scout Loadout contains the M4RA Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and an 88 mod 4 sidearm with three 88M4 AP magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for a short period of time. You are unable to use shotguns with the scout loadout.
Equipment: | Description: | ||||||||||||||
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M4RA Battle Rifle |
An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode and scope mode. Uses special A19 high velocity rounds.
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88 Mod 4 |
A powerful sidearm issued mainly to Corporate response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst. It is typically used by Specialists employing the usage of the Scout Loadout, or the Corporate Liaison, Executive Officer and the Pilot Officer for self defence. It is also a standard sidearm for PMC soldiers.
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Tactical Binoculars |
A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Ctrl + Click to target something. | ||||||||||||||
M68 Thermal Cloak |
The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for a short period of time. Required to be worn over the M3-S Light Armor. To cloak yourself, go to the Scout tab and click Toggle M68 Thermal Camouflage , you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel.
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M3-S Light Armor |
A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer. Must be worn to put on the M68 Thermal Cloak. As a Scout Specialist, you can wear this armor. | ||||||||||||||
M3-S Helmet |
A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots. | ||||||||||||||
M4RA Battle Sight |
A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle. | ||||||||||||||
C4 Explosive Charge |
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4. |
Sniper Loadout
The Sniper Loadout contains the M42A Scoped Rifle, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the 88 Mod 4 pistol, with two magazines. Lastly the sniper loadout comes with binoculars, along with the standard M3 sniper smock, recon armor, durag, scoutsight and face paint.
Equipment: | Description: | ||||||||||||||
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M42A Scoped Rifle |
A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision and an integrated IFF targeting system to prevent friendly fire. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.
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88 Mod 4 |
A powerful sidearm issued mainly to Corporate response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst. It is typically used by Specialists employing the usage of the Sniper/Scout Loadout, or the Corporate Liaison, Executive Officer and the Pilot Officer for self defence. It is also a standard sidearm for Corporate PMC soldiers.
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M3 Sniper's Smock |
A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back. | ||||||||||||||
File:Durag.png Durag |
Good for keeping sweat out of your eyes. Provides minor protection. | ||||||||||||||
M3 Pattern Recon Armor |
A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer. | ||||||||||||||
Binoculars |
A pair of binoculars. There is nothing special about this pair of binoculars. | ||||||||||||||
M42 Scout sight |
A headset and night vision goggles system for the M42 Scout Rifle. Allows highlighted imaging of surroundings. Click it to toggle. |
Heavy Grenadier Loadout
This Loadout contains both the M92 Grenade Launcher and it's grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler.
In addition, this loadout also contains the B18 Experimental Personal Armor. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and four tricordrazine auto injectors. In addition, the helmet is incredibly ballistic-resistant, and it does provide some heat-proofing as well.
Equipment: | Description: | ||||||||||||||||
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M92 Grenade Launcher |
The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. Comes loaded with four HE grenades, and a HIDP grenade. One extra spot is avaliable for grenades.
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B18 Helmet |
A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches. | ||||||||||||||||
B18 Experimental Personal Armor |
This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb "Create-Injector". Comes with heavily armored defensive gauntlets, as well as a heavily armored B18 helmet. | ||||||||||||||||
M276 pattern M40 HEDP rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 HEDP Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.
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Demolitionist Loadout
This Loadout contains some grenades, mines, and a devastating, reloadable, single shot RPG known as the M5 RPG. This weapon carries the most powerful -and dangerous- ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target. Whereas the WP rockets will ignite the tile it hits, turning that tile and the tiles surrounding into extremely hot areas that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy to employ.
Equipment: | Description: | ||||||||||||||
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M5 RPG |
A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature. By default, the M5 RPG comes loaded with an HE rocket. This is only available for Specialists using the Demolitionist Loadout.
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M3-T Light Armor |
A custom set of M3 armor designed for users of long ranged explosive weaponry. | ||||||||||||||
C4 Explosive Charge |
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4. | ||||||||||||||
M20 Claymore anti-personnel mine |
The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. You start with two of these. |
Pyrotechnician Loadout
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.
Equipment: | Description: | ||||||||||||||||
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M240-T Incinerator |
A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. This is only available for Specialists using the Pyrotechnician Loadout.
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M35 Helmet |
A custom helmet from the M3 series designed to be highly flame retardant. | ||||||||||||||||
M35 Armor |
A custom piece of M3 armor designed to be highly flame retardant. | ||||||||||||||||
M240-T Fuel Pack |
A specialized fueltank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. Can additionally be used to store and refuel empty incinerator tanks. |
Your Skillset
To find out about how the skill system works head over to the skills system page.