|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your neuro-toxin in exchange for an acid spray that is similar to the [[Boiler#Abilities|Boiler's]] acid spray.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your neuro-toxin in exchange for an acid spray that is similar to the [[Boiler#Abilities|Boiler's]] acid spray.
'''Applicable Caste(s):''' [[Spitter]]
'''Applicable Caste(s):''' [[Spitter]]
Revision as of 16:50, 10 March 2019
Mutations are straight buffs to certain aspects of a caste or hive. Each Xeno has mutators they can purchase for themselves, while the Queen also has the ability to obtain Mutators that affect the entire hive and those under her.
With each Maturation (Young | Mature | Elder | Ancient) you will gain 6 points to spend on a mutation of your choice. When you evolve you will lose all the mutators you previously picked. Each Xeno can purchase all Positive Mutations available to their caste once, while Keystone mutators are mutually exclusive - you can only ever buy one.
Under the Alien tab you can buy mutations for yourself with the Purchase Mutators verb. To buy mutations for the hive (as the Queen) click on the verb Purchase Hive Mutators. To view the Hive and your own currently active mutations click on the List Mutators verb.
Mutations
Each Positive Mutation costs 6 points and can be bought only once.
Trade the ability to tail sweep in exchange for allowing your other abilities to be used in Crest and Fortify. Additionally increases headbutt range and damage.
Trade the ability to fling in exchange for a lower cool down on punch with increased damage and range. Punch loses the ability to immediately break bones. Gives a new ability, Jab. A stun ability that applies no damage but refreshes punch ability.
Trade the ability to bombard with gas clouds in exchange for a single acidic projectile that deals more damage against structures with perfect accuracy.