More actions
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Resin Whisperer}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Resin Whisperer}} | ||
[[#Resin Whisperer|'''Resin Whisperer''']] | [[#Resin Whisperer|'''Resin Whisperer''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Lose the ability to make thick resin, acid items and lose some plasma reserves. In exchange, you gain the ability to see farther as well as the ability to remotely create resin structures. | ||
'''Applicable Caste(s):''' [[Hivelord]] | '''Applicable Caste(s):''' [[Hivelord]] | ||
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Revision as of 21:30, 6 October 2019
Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.
Strains
- Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
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