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== Role == | == Role == | ||
---- | ---- | ||
As the Medical Researcher it is your job research and develop new technologies in the science lab and study anything xenobiological. The nature of the Researcher means the role is very open-ended, and can be played in several ways. | As the Medical Researcher it is your job to research and develop new technologies in the science lab and study anything xenobiological. The nature of the Researcher means the role is very open-ended, and can be played in several ways. | ||
Ultimately, your job is to focused around lowering the DEFCON level via analyzing chemicals, xenomorph blood/liquids, storing xenomorph corpses. Synthesizing experimental drugs and creating prototype explosive grenades. Furthermore you are fully qualified to assist the Medical staff with surgeries, should Medbay be overwhelmed in triage. | |||
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==Researching Chemicals== | ==Researching Chemicals== | ||
As a medical researcher on-board the USS Almayer you're tasked with creating new medications that might be useful to the marines. But what can you do that the silly doctor in chemistry downstairs can not? Discovering completely new medications of course! Every round there will be new chemicals for you to discover. You'll even start with a note in your old | As a medical researcher on-board the USS Almayer you're tasked with creating new medications that might be useful to the marines. But what can you do that the silly doctor in chemistry downstairs can not? Discovering completely new medications of course! Every round there will be new chemicals for you to discover. You'll even start with a note in your old lab coat pocket to get you started. Researching a new chemical requires two important tasks to be completed: discovering the recipe and the properties of the chemical. The latter requiring thorough testing. So what are you waiting for? It is time to do SCIENCE! | ||
The Company has provided your laboratory with an ''Advanced X-Ray Fluorescence Scanner'' to help you identify chemicals. On your journey, you will be expected to use this and analyze research samples received from colonies. If you identify a valuable chemical, The Company's interest in your lab will increase. They might even pay USCM High Command and warrant them to lower the [[Defcon|DEFCON]] threat level to ensure the survival of your research. | The Company has provided your laboratory with an ''Advanced X-Ray Fluorescence Scanner'' to help you identify chemicals. On your journey, you will be expected to use this and analyze research samples received from colonies. If you identify a valuable chemical, The Company's interest in your lab will increase. They might even pay USCM High Command and warrant them to lower the [[Defcon|DEFCON]] threat level to ensure the survival of your research. | ||
===Research Machines=== | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="background-color:#A9A9A9;"|Picture | ! style="background-color:#A9A9A9;"|Picture | ||
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The centrifuge operates under the following logic: | The centrifuge operates under the following logic: | ||
* Cycles through reagents in the input beaker starting from | * Cycles through reagents in the input beaker starting from the top. | ||
* Will fill pure vials containing the same reagent or an empty one. Purity of vials is first priority for the purpose of operating the A-XRF. | * Will fill pure vials containing the same reagent or an empty one. Purity of vials is first priority for the purpose of operating the A-XRF. | ||
* Will ''not'' fill multiple vials with the same reagent. | * Will ''not'' fill multiple vials with the same reagent. | ||
* Will ''not'' transfer reagents from the input beaker if it is within an impure vial inside the box. Use this feature to make impure vials act as filters. | * Will ''not'' transfer reagents from the input beaker if it is within an impure vial inside the box. Use this feature to make impure vials act as filters. | ||
|- | |||
|[[File:Turingdispenser.png|64px]]|| Turing Dispenser || This advanced dispenser is only available to researchers and allows for a level of automation in chem production. While it is relatively complicated to use, it can become a powerful tool in the right hands. Use it to automate the production of advanced research chemicals or complicated drug mixes. | |||
The Turing Dispenser operates by following a set of instructions for what it should be dispensing. These instructions are provided by inserting a vial box, with the vial containing the amount of the chemical you want to dispense. The dispenser reads the vials in order from left to right. The dispenser will run until either: the output beaker is full, all program cycles has finished or a setting is changed while running. | |||
Unlike the normal dispenser, the Turing Dispenser can directly dispense a wider range of chemicals. It can dispense any chemical the normal dispenser can with the exception of ethanol. In addition to any chemical available from the medical vendor with the exception of oxycodone. It can also directly dispense simple chemical compositions such as Sodium Chloride, Methane and Ammonia. Any other chemical requires the use of the ''Smartlink'' to be dispensed. | |||
'''Programs''' | |||
The Turing Dispenser has two programs: ''Box'' and ''Memory''. ''The Box Program'' is the currently inserted vial box, while ''The Memory Program'' is a Box Program that has been saved to the dispenser’s internal memory. The dispenser can run with just one of either program, or with both; in which case the Memory is run before the Box. This allows up to 12 dispensing steps to be configured (as each box can hold 6 vials). | |||
'''Settings''' | |||
* Program Multiplier: Multiplies the amount of the reagent that’s dispensed on each step. For example, a step with 20 water and a 3x multiplier will dispense 60 units of water. | |||
* Program Cycles: How many times the full cycle of programs will be run before the dispenser goes to sleep. | |||
* Autorun: If ON, then the dispenser will run the program automatically when both a vial box and a beaker is inserted. | |||
* Smartlink: If ON, then the dispenser will check the nearby ''Smartfridge'' for the required chemicals before spending energy to dispense it. Additionally, this allows the dispenser to dispense ''exotic'' chemicals stored in the Smartfridge, making any recipe possible. If the required chemical can not be found and can not be dispensed using energy, then the dispenser will pause the program until the chemical is stored in the Smartfridge. Once available, the program will continue automatically. ''(Beware that, the dispenser will read the Smartfridge from top to bottom and use any beaker or bottle it finds containing the required chemical, even if that container is contaminated. This theoretically allows for more than 12 different chemicals to be dispensed in a cycle.)'' | |||
|- | |- | ||
|} | |} | ||
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* Distributing a new chemical can still get you in trouble if you overlooked a really bad effect. | * Distributing a new chemical can still get you in trouble if you overlooked a really bad effect. | ||
* If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics. | * If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics. | ||
* The strength of individual chemical properties will also vary. A chemical that heals burns really fast may be as efficient the next time you encounter the property. | * The strength of individual chemical properties will also vary. A chemical that heals burns really fast may not be as efficient the next time you encounter the same property. | ||
=Xenomorph Research: Xenology= | =Xenomorph Research: Xenology= | ||
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===Xenology Blood Research=== | ===Xenology Blood Research=== | ||
Each xenomorph will have two or more unique liquids/blood samples to collect. To analyze xenomorph blood you will need a corpse, an empty beaker, and either a syringe or | Each xenomorph will have two or more unique liquids/blood samples to collect. To analyze xenomorph blood you will need a corpse, an empty beaker, and either a syringe or an IV Drip. After collecting the blood sample, you can place it into a Chemical Centrifuge to split up the different samples. Afterwards you can analyze the samples at the XRF Scanner. | ||
'''Each time you analyze a unique blood sample, you will decrease the DEFCON level. Scanning the same sample will not produce a result.''' | '''Each time you analyze a unique blood sample, you will decrease the DEFCON level. Scanning the same sample will not produce a result.''' | ||
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|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hydroponicsspray.png|64px]]<br>'''Hydroponics spray '''<br>''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hydroponicsspray.png|64px]]<br>'''Hydroponics spray '''<br>''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them. | ||
</tab> | </tab> | ||
<tab name="How to do Hydroponics Research"> | <tab name="How to do Hydroponics Research"> | ||
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|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Mutating plants '''<br>''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Mutating plants '''<br>''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create entirely new species. The plant might even start producing new chemicals. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals. | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Keeping your plants alive '''<br>''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Keeping your plants alive '''<br>''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
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* Configure your sensor as you see fit by using it in hand. | * Configure your sensor as you see fit by using it in hand. | ||
* Use a screwdriver on the sensor until it's ready to attach | * Use a screwdriver on the sensor until it's ready to attach | ||
* Attach | * Attach the sensor to the igniter; use the screwdriver on the assembly to make it "ready" | ||
* If you use the assembly it should spark after the sensor triggers | * If you use the assembly it should spark after the sensor triggers | ||
* Add the ready assembly to the grenade casing by clicking on it | * Add the ready assembly to the grenade casing by clicking on it |
Revision as of 19:41, 11 November 2019
Difficulty: Medium Supervisors: Chief Medical Officer, Commanding Officer/Executive Officer Rank: Not defined Duties: .Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades and make chemicals. Guides: Guide to Research, Guide to Chemistry, Guide to Paperwork Unlock Requirements: Not available. Detailed Description: You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM. You are tasked with researching and developing new medical treatments, helping your fellow doctors, and generally learning new things. |__________| |
"I wish you could understand what we're trying to do here. The potential for this species goes way beyond urban pacification. New alloys, new vaccines. Nothing like this we've ever seen on any world before." ―Dr. Wren, Alien Resurrection
Role
As the Medical Researcher it is your job to research and develop new technologies in the science lab and study anything xenobiological. The nature of the Researcher means the role is very open-ended, and can be played in several ways.
Ultimately, your job is to focused around lowering the DEFCON level via analyzing chemicals, xenomorph blood/liquids, storing xenomorph corpses. Synthesizing experimental drugs and creating prototype explosive grenades. Furthermore you are fully qualified to assist the Medical staff with surgeries, should Medbay be overwhelmed in triage.
When dealing with Xenomorphs, this role demands a high level of roleplay. Roleplay doesn’t include:
- “Yeah, well it makes you a host for xenomorphs.”
- “Yeah, I’ve seen this before.”
- “They’re hostile. Kill them all. Don’t worry, I can tell.”
- “Just jam it in the cage and forget it exists.”
All variations of this are also pretty horrible, so don’t do it, okay?
Chemical Research: Pharmacology
Research has its own chemistry lab that can be used to help out medical by pumping out useful healing chemicals. It is also possible to mix chemicals together to get multiple benefits; however, be aware that there are certain chemicals which will cause more harm if they are used together. Consult the chemistry guide for more details.
Researching Chemicals
As a medical researcher on-board the USS Almayer you're tasked with creating new medications that might be useful to the marines. But what can you do that the silly doctor in chemistry downstairs can not? Discovering completely new medications of course! Every round there will be new chemicals for you to discover. You'll even start with a note in your old lab coat pocket to get you started. Researching a new chemical requires two important tasks to be completed: discovering the recipe and the properties of the chemical. The latter requiring thorough testing. So what are you waiting for? It is time to do SCIENCE!
The Company has provided your laboratory with an Advanced X-Ray Fluorescence Scanner to help you identify chemicals. On your journey, you will be expected to use this and analyze research samples received from colonies. If you identify a valuable chemical, The Company's interest in your lab will increase. They might even pay USCM High Command and warrant them to lower the DEFCON threat level to ensure the survival of your research.
Research Machines
Picture | Name | Explanation |
---|---|---|
Advanced X-Ray Fluorescence Scanner | The A-XRF is an advanced spectrometer that can not only detect what a sample is, but also its chemical composition. It does this by nuking the sample with high energy radiation and detecting the emitted fluorescent x-ray patterns. By comparing this to the database it can identify the unique pattern of a sampled chemical, and the combination of chemicals that make the pattern possible. Although there might be chemicals which composition can't be fully identified. This means that you must acquire a sample of the unknown chemical first, and scan it with the XRF. Whenever the XRF scans something unknown, it will save that chemical's emission pattern to its database. This is also what will increase The Company's interest in your laboratory.
While the A-XRF can read data from the Company's private chemical database, your clearance level is limited and some information may be classified. Speak to the Corporate Liaison if you want this raised. However, their power to do this is limited by the current DEFCON level, so the Lower the DEFCON level, the higher the clearance level the Corporate Liaison may grant you. Some chemicals will require a higher clearance level than others. | |
Chemical Centrifuge | The centrifuge is a research machine meant to assist working with the A-XRF and vial management. By using centrifugal forces it can separate chemicals from a beaker into a set of vials. To operate, insert any beaker with a mixture of chemicals and a vial box containing any amount of vials. The centrifuge will try to fill the vials with different chemicals from the beaker best possible. Additionally, it will label pure vials for you, and unlabel impure ones.
| |
Turing Dispenser | This advanced dispenser is only available to researchers and allows for a level of automation in chem production. While it is relatively complicated to use, it can become a powerful tool in the right hands. Use it to automate the production of advanced research chemicals or complicated drug mixes.
The Turing Dispenser operates by following a set of instructions for what it should be dispensing. These instructions are provided by inserting a vial box, with the vial containing the amount of the chemical you want to dispense. The dispenser reads the vials in order from left to right. The dispenser will run until either: the output beaker is full, all program cycles has finished or a setting is changed while running. Unlike the normal dispenser, the Turing Dispenser can directly dispense a wider range of chemicals. It can dispense any chemical the normal dispenser can with the exception of ethanol. In addition to any chemical available from the medical vendor with the exception of oxycodone. It can also directly dispense simple chemical compositions such as Sodium Chloride, Methane and Ammonia. Any other chemical requires the use of the Smartlink to be dispensed.
|
Hints
Dealing with an unknown chemical is like walking blindfolded. The chemical can have any combination of good and bad properties. Discovering what these are will require testing and organized procedures. How to best approach this will be up to the individual researcher. But here's some things to keep in mind:
- You need 30 units of a chemical for the XRF to work. If you don't have enough, you might want to save it until you know the recipe.
- Your chemical might just look toxic at first glance. But the positive effects are easy to overlook if you don't test for it properly.
- Test for negative effects first. Negative effects aren't completely useless, they might make it easier to notice certain good properties in other chemicals.
- Prepare an appropriate test subject for testing positive effects, preferably with as many symptoms as possible.
- Test your chemicals in small quantities until you know when the chemical actually overdoses.
- Pay attention to research notes brought back from the colony. They may describe a property you have not checked for, or is difficult to test.
- Distributing a new chemical can still get you in trouble if you overlooked a really bad effect.
- If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics.
- The strength of individual chemical properties will also vary. A chemical that heals burns really fast may not be as efficient the next time you encounter the same property.
Xenomorph Research: Xenology
The art of Xenology. Throughout the operation you will have the opportunity to conduct preliminary research on the Xenomorphs. While this research is more esoteric in nature, providing technical data for the Marine Corps and the Company to use, it will however provide a great boost towards lowering the DEFCON. Xenology has the potential to significantly decrease the DEFCON level if conducted in a thorough manner.
At its core, Xenology is accomplished by analyzing xenomorph blood and other liquids, storing dead xenomorph bodies in the research containers, and containing a live xenomorph in the research pen.
Xenology Blood Research
Each xenomorph will have two or more unique liquids/blood samples to collect. To analyze xenomorph blood you will need a corpse, an empty beaker, and either a syringe or an IV Drip. After collecting the blood sample, you can place it into a Chemical Centrifuge to split up the different samples. Afterwards you can analyze the samples at the XRF Scanner.
Each time you analyze a unique blood sample, you will decrease the DEFCON level. Scanning the same sample will not produce a result.
Xenology Body and Live Specimen Study
Storing dead xenomorphs in any research containment cell will contribute a small amount of DEFCON points. However, storing live xenomorphs will contribute a massive bonus to the DEFCON levels. You will need the Marines assistance in securing egg samples, which can be placed in the containment cells.
Hydroponics Research
Note that hydroponics is currently undergoing a rework, much of the information here is subject to change.
Hydroponics is the process of growing plants without soil. The Company has provided The USS Almayer's research wing with a hydroponics laboratory. Here, researchers can grow and experiment with plant genetics.
Weapons Research
Should you decide to abandon your medical oath, then you might use your expansive chemical knowledge to tinker with custom chemical grenades. The idea behind a grenade is simple: it mixes two beakers on ignition, causing a chemical reaction. Usually an explosion, spreading chemical fire or creating smoke.
The properties of chemical fires are enhanced by the following chemicals: Hydrogen, Oxygen, Phosphorus, Thermite, Welding Fuel, Methane and Chlorine Trifluoride.
How to make a custom explosive grenade:
- Autolathe 2 large beakers (Buckets also work)
- Autolathe 1 Large Chem Grenade or make a grenade casing from 1 metal
- Grab the sensor of your choice and 1 igniter from an Autolathe
- Put potassium in one large beaker using the chem dispenser (Click it in your hand to use a lid)
- Put an equal amount of water into the other beaker
- Place both containers into the grenade casing by clicking on it with the beaker in your active hand
- Use a screwdriver (from Autolathe or a toolbox) on an igniter to make it ready to attach
- Configure your sensor as you see fit by using it in hand.
- Use a screwdriver on the sensor until it's ready to attach
- Attach the sensor to the igniter; use the screwdriver on the assembly to make it "ready"
- If you use the assembly it should spark after the sensor triggers
- Add the ready assembly to the grenade casing by clicking on it
- Use the screwdriver to ready the grenade. You are now done.
60 units of each potassium and water is a medium boom. 90 units of each is a serious bang. 120 units each might breach the ship's walls.
Try out different mixes of chemicals. Just remember that certain combinations will instantly react and should not be allowed in the same beaker. For instance, if you filled one beaker with 60u potassium and tried to add 60u of water, it'll blow up in your face.
The following sensors can be used with custom grenades:
- TIMER: Set the parameters on the timer before inserting the timer assembly into the grenade shell. When the grenade is fully assembled, you'll have to click the grenade one more time to prime it and start the timer's program.
- PROXIMITY SENSOR: Set the parameters on the proximity sensor before inserting its assembly into the grenade shell. When the grenade is fully assembled, you'll have to click the grenade one more time to prime it and start the proximity sensor's program. It's also useful as a doorbell.
- IR LASER: Before attaching it to anything else, rotate the IR laser to your desired direction by clicking on it. One way to use the laser is to attach it to a signaler to detonate a grenade. It's also useful as a doorbell.
Your Skillset
To find out about how the skill system works head over to the skills system page.