More actions
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! style="background-color:#dda0dd; width:150px;"|'''Strain:''' | ! style="background-color:#dda0dd; width:150px;"|'''Strain:''' | ||
! style="background-color:#dda0dd;"|'''Description:''' | ! style="background-color:#dda0dd;"|'''Description:''' | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and three new abilities: Impale, Dodge, and Tail trip. Dodge is an active ability that greatly buffs your speed and allows you to phase past tall hosts. Tail trip is also an active ability that trips your target, causing a daze and if they are tagged, a short knockdown. Impale deals direct damage and if they've been tagged, stab them twice. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and three new abilities: Impale, Dodge, and Tail trip. Dodge is an active ability that greatly buffs your speed and allows you to phase past tall hosts. Tail trip is also an active ability that trips your target, causing a daze and if they are tagged, a short knockdown. Impale deals direct damage and if they've been tagged, stab them twice. | ||
'''Applicable Caste(s):''' [[Praetorian]] | '''Applicable Caste(s):''' [[Praetorian]] | ||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Oppressor}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Oppressor}} | ||
[[#Oppressor|'''Oppressor''']] | [[#Oppressor|'''Oppressor''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed to become a nigh-indestructible bulwark of the Queen. Your slashes deal increased damage to prone targets, and you gain a stomp that knocks over opponents in front of you as well as a ability that buffs your next slash and one that knocks your opponents back. | ||
'''Applicable Caste(s):''' [[Praetorian]] | |||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Warden}} | |||
[[#Vanguard|'''Warden''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your corrosive acid and your dash for an internal hitpoint pool. The pool is filled by your acid spit and slashes which can be spent on abilities that aid your allies. | |||
'''Applicable Caste(s):''' [[Praetorian]] | '''Applicable Caste(s):''' [[Praetorian]] | ||
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Revision as of 16:44, 23 April 2020
Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.
Strains
- Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
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