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{{Desert Eagle damage against armor}}
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|style="border: 2px solid black; padding: 5px;"| [[[[File:CO_SG.png|64px]]<br>'''M56D 'Cavalier' Smartgun'''
|style="border: 2px solid black; padding: 5px;"| [[File:CO_SG.png|64px]]<br>'''M56D 'Cavalier' Smartgun'''
|style="border: 2px solid black; padding: 5px;"| The actual firearm in the 4-piece M56C Smartgun system. Back order only. Besides a more robust weapons casing, an ID lock system and a fancy paintjob, the gun's performance is identical to the standard-issue M56B
|style="border: 2px solid black; padding: 5px;"| The actual firearm in the 4-piece M56C Smartgun system. Back order only. Besides a more robust weapons casing, an ID lock system and a fancy paintjob, the gun's performance is identical to the standard-issue M56B
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Revision as of 00:16, 25 October 2022

COMMAND
Commander.png
Commanding Officer
Difficulty: Very Hard
Supervisors: Marine Law, USCM High Command
Rank: Major / Lieutenant Colonel (CO Council) / Colonel (CO Senator)
Duties: Lead your company and complete the mission.
Guides: Marine Law ; Commanding Officer Code of Conduct
Unlock Requirements: Commanding Officer Whitelist.
Detailed Description:
|__________|
You are the Captain of the USS Almayer and the Commanding Officer of the operation. Your goal is to lead the Marines on their mission as well as protect and command the ship and her crew. Your job involves heavy roleplay and requires you to behave like a high-ranking officer and to stay in character at all times. As the Commanding Officer your only superior is High Command itself. You must abide by the Commanding Officer's Code of Conduct. Failure to do so may result in punitive action against you..
Godspeed, Major !
|__________|


"How many drops is this for you, Lieutenant?"

"Thirty-eight. Simulated."

"How many combat drops?"

"Uh, two... Including this one."

― Ripley, Lt. Gorman and Pvt. Vasquez, Aliens

Your Mission

You are the Commanding Officer of the USS Almayer. You have been tasked with the mission to investigate an automated distress beacon from a Weyland-Yutani Colony. Your mission is to command the Marines to conduct a Search and Rescue and to eradicate the hostiles on the colony.

Your Personnel

As Commanding Officer, your most significant tools are not weapons, but the leadership and all military structure under your command:

  • The Command staff: These are the direct successors of the command if you are away and have the primary mission of helping the squads down below. They operate by using the overwatch consoles to support the squads and by micromanaging them so you won't have to concentrate on four squads at the same time
  • The Military Police: A handful of Military Police and Military Police Cadet's and their leader, the Chief MP that answer directly to you. They are assigned the duty to perform arrests on those that break Marine Law and to protect you and your crew from any hostile threats.
  • Medical staff: Surgeons, researchers and nurses, their tasks include providing extensive medical assistance aboard the Almayer or in the FOB, creating custom medicine for deploying corpsmen on request, and researching and developing potentially very powerful new medicine, stimulants or lethal chemicals. They are led by a Chief Medical Officer and composed of Doctors.
  • Engineering: The shipside engineers' primary concern will be fabricating custom explosives for your grunts, squad engineers and squad specialists, loading the Orbital Bombardment Cannon, then fixing any broken thing on Almayer. It's important to note that you can authorize the Ordnance Technician and Maintenance Technicians to go down planetside to assist in the construction of the FOB and/or the distribution of their custom explosives should it be absolutely necessary,
  • Supply: Supply is an important part of the Almayer. They provide weapons, equipment, supplies, medicine, chemicals for your Ordnance Technicians, and ammo for your ship and marines. You should always have direct contact with the Requisitions Officer to coordinate supply drops and what to order. Make sure to be explicit and direct on what you order and for which squads.
  • Synthetic: A stronger version of a human, made from silicone and science, they're programmed to assist the Almayer in various supporting tasks and are not meant for combat situations. Remember, they completely understand Marine Law and never break it, so as long as your orders are sensible and do not contradict Marine Law, they will be followed through with efficiency
  • The Vehicle Crew: One of the most versatile assets fielded by the USCM, having competent Vehicle Crewman can turn the tide of any battle. The APC, depending on the module outfitted, can transport small, crack strike teams to critical locations quickly, evacuate casualties from the frontline and even restore them to full fighting condition without ever needing to return to the Almayer medbay or provide frontline overwatch for a single squad and offer light direct fire support.

You also have the incredibly useful communications console, with the various abilities of:

  • Making a general announcement: a general announcement will be heard by all marines that are awake. It's highly useful for making sure all marines are aware of any updated orders and the general situation of the battle, aka whether or not an area has been lost or gained or if an area is being flanked or surrounded.
  • Sending a message to USCM High Command: Even the boss has a boss. Sometimes in times of need, you need to contact the High Command to ask for their support or to inform them of something important. This system is used only for emergencies, for less pressing matters, you have a fax machine within your private office.
  • Send a distress signal: Sending a signal will spawn a crew of Responders, this can only be activated during a Delta Alert Scenario such as a hostile boarding.
  • Setting Primary Landing Zone: Allows you to select a primary landing zone, if one isn't chosen 25 minutes into the round the primary LZ is defaulted as LZ one. Setting a primary landing zone means that the other landing zone computer cannot be hijacked.
  • Initiate the Almayer's escape pods: When everything goes haywire, you can always use this option to attempt to preserve the lives of your Marines and escape like a coward. The escape pods will take 10 minutes to launch. Note that you can only occupy three people inside the pod; otherwise, the pod's thrusters will blow up due to overload capacity.
  • Award Medal: Commanding Officers can award medals for various marines for their heroic acts. See below for more information.


Your Equipment

As the Commanding Officer, you have access to a few unique items to set you apart from the rank and file.

You spawn with either a special issue Mateba, an extremely powerful auto-revolver, or a Desert Eagle, both powerful enough to knock a Human off their feet. The Commanding Officer also has access to two special prototype weapons the M46C Pulse Rifle and the M56C Cavalier Smartgun both of which can be found in the Commanding Officers Vendor. Additionally, you have your Command Tablet which is a portable communication console on the go. It can be found in a wall locker north of the CIC bubble. Finally, you spawn with a pair of laser designators.


Equipment: Description:
CMateba.png

Mateba Autorevolver Custom

This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This autorevolver (as well as its other variants) has a special execution attack that can be achieved by firing point blank into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit.


Stats:
Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter Multiplier: 5

Burst Amount: 2

Effective Range: N/A

Firerate: 85 RPM

Burst Firerate: 82 RPM

Accuracy Wielded: 6.9

Accuracy Unwielded: 4.5

Ammunition:
Mateba Speedloader.png

Mateba Speed loader

Capacity: 6

Damage: 63

Max Range: 22

Fall off: 1

Penetration: 20

Punch: 0.5

A formidable .454 speedloader, made exclusively for the Mateba autorevolver. Packs a devastating punch. This standard-variant is optimized for anti-armour.

Will knock down anyone it hits.

Holds six (6) rounds.

Mateba Impact Speedloader.png

Mateba High Impact Speed loader

Capacity: 6

Damage: 63

Max Range: 22

Fall off: 1

Penetration: 10

Punch: 0.5

A formidable .454 speedloader, made exclusively for the Mateba autorevolver. Packs a devastating punch. This high impact variant is optimized for anti-personnel. Don't fire this at anyone you want to stay alive.

Will knock down anyone it hits.

Holds six (6) rounds.

Mateba Explosive Speedloader.png

Mateba Explosive Speed loader

Capacity: 6

Damage: 104

Max Range: 22

Fall off: 1

Penetration: 50

Punch: 0.5

A formidable .454 speedloader, made exclusively for the Mateba autorevolver. There's an impact charge built into the bullet tip. Firing this at anything will result in a powerful explosion. Use with EXTREME caution.

Holds six (6) rounds.

Attachments:
Barrel Attachments Mateba standard barrel.pngMateba Standard Barrel (Default)

Mateba short barrel.pngMateba Short Barrel

Mateba marksman barrel.pngMateba Marksman Barrel

Muzzle Attachments Barrel charger.pngBarrel Charger

Recoil compensator.pngRecoil Compensator

Rail Attachments Mountedflash.pngRail Flashlight

Reflex.pngS6 Reflex Sight

Reddot.pngRed Dot Sight

Underbarrel Attachments None
Stock Attachments None
Damage versus Armor:
Armor Value 0 5 10 15 20 25 30 35 40 45 50
Regular 62 62 62 62 62 57 52 47 43 32 28
Impact 62 62 62 57 52 47 43 32 28 23 19
Explosive 104 104 104 104 104 104 104 104 104 104 104
Desert Eagle.png

Vintage Desert Eagle

A bulky 50 caliber pistol with a serious kick, probably taken from some museum somewhere. Its rosewood grips signify this much: it's hella classy.


Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter Multiplier: N/A

Burst Amount: NA

Effective Range: 4 Tiles

Firerate: 85 RPM

Burst Firerate: N/A

Accuracy Wielded: 6

Accuracy Unwielded: 4.5

Ammunition:
Desert-Eagle-Magazine.png

Desert Eagle Magazine

Capacity: 7

Damage: 60

Max Range: 22

Fall off: 7

Penetration: 10

Punch: 0.5

Holds seven (7) .50AE heavy pistol rounds.
Desert-Eagle-Impact-Magazine.png

High Impact Desert Eagle Magazine

Capacity: 7

Damage: 75

Max Range: 22

Fall off: 7

Penetration: 10

Punch: 0.5

A heavy variant of Desert Eagle magazines specially-tuned to fit a high-ranking officer. This variant is optimized for anti-personnel. Don't fire it at anyone you'd like to stay alive.


Holds seven (7) .50AE high impact pistol rounds.

Desert-Eagle-Heavy-Magazine.png

Heavy Desert Eagle Magazine

Capacity: 7

Damage: 75

Max Range: 22

Fall off: 7

Penetration: 20

Punch: 0.5

A heavy variant of Desert Eagle magazines specially-tuned to fit a high-ranking officer. This variant is optimized for anti-armour.


Holds seven (7) .50AE heavy pistol rounds.

Attachments:
Muzzle Attachments Barrel charger.pngBarrel Charger

Extended barrel.pngExtended Barrel

Recoil compensator.pngRecoil Compensator

Rail Attachments Mountedflash.pngRail Flashlight

Reflex.pngS6 Reflex Sight

Reddot.pngRed Dot Sight

Underbarrel Attachments Laser sight.pngLaser Sight
Stock Attachments None
Damage versus Armor:
Armor Value 0 5 10 15 20 25 30 35 40 45 50
Regular 60 60 60 54 49 45 40 31 26 22 17
Heavy 75 75 75 75 75 68 61 56 51 40 34
Impact 75 75 75 68 61 56 51 40 34 29 24
CO SG.png
M56D 'Cavalier' Smartgun
The actual firearm in the 4-piece M56C Smartgun system. Back order only. Besides a more robust weapons casing, an ID lock system and a fancy paintjob, the gun's performance is identical to the standard-issue M56B


Cotablet.pngThe Command TabletCotablet.png

The command tablet currently has five available functions to its user. These five functions are the following:

  1. Make an Announcement - Allows the commander to issue announcements away from CIC.
  2. Award a medal - Allows the commander to issue medals away from CIC.
  3. Tactical Map - Allows the commander to see a tactical map of the current operation.
  4. Initiate Emergency Evacuation - Triggers the emergency evacuation, only available on red alert
  5. Send a Distress Beacon - Sends an SOS signal from the Almayer that can be received by Responders, only available on red alert

Provisions

As the Commanding Officer of the USS Almayer, you have special provisions the typical Commissioned Officer or Enlisted Personnel do not possess, these include:

  1. Battlefield Execute personnel under your command if they have committed crimes that threaten other Marine Personnel, the ship or the operation.
  2. Pardon personnel who have committed Major or Minor crimes from the brig.
  3. Demote personnel who have committed Major crimes to a junior position in their department
  4. Deputise Command Staff or the synthetic to perform arrests if Military Police are not avaliable.

More Information can be found on CO Provisions


Expectations

All Commanding Officers of the USCM are expected to abide by the Code Of Conduct and Marine Law failure to meet these expectations can result in being detained by the Almayers Military Police or a possible demotion


Mutinies

Mutinies can happen for many reasons, but it's mostly due to the marines not liking something you did. this could be for a multitude of reasons. Whatever the case may be, you have two options of handling it. Conceding to their demands and stepping down or fighting them off.

Taking on the mutiny head-on can be scary at first but remember that you've got an always loyal crew of MPs and possibly CIC staff, and an easily defendable location. You'll be able to funnel them in and hopefully taser them down, arresting them in progress. If it comes to guns, you'll be ready to fight them off if the mutiny is relatively small.

Of course, the best course of action is to prevent the mutiny outright. Make sure you treat your marines right, and they'll treat you right.


Abilities: Orders

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the character's leadership skill is, an example being that the Commanding Officer's order will last longer than a Squad leader's order. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the order are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description:
Issue Orders-Move.png
Move!
Increased mobility and chance to dodge projectiles.
Issue Orders-Hold.png
Hold!
Increased resistance to pain and combat wounds.
Issue Orders-Focus.png
Focus!
Increased gun accuracy and effective range.



Medals

To show that a member of the Almayer's crew has gone above and beyond during the mission you can log into the communications computer and use it to submit an award. This award then appears after the round, and it will also print-out an actual award that can be pinned onto the deserving Marine.

Medal System

Medal Name Medal Sprite When is it Awarded Example
Medal Of Valor Medal of valor.PNG A silver medal awarded for acts of exceptional valor. Normally given to those who outstand themselves from the ranks, either it be in Leadership skills or actions crucial to the mission success. For actions above and beyond the call of duty, and exhibiting exceptional courage, extraordinary decisiveness and presence of mind, or an unusual swiftness of action, regardless of his or her personal safety, in an attempt to save and protect human life against a hostile, boarding alien force.

Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion "Falling Falcons", 4th Brigade, 4th United States Colonial Marine Division.

Medal of Distinguished Conduct Medal of distinguished Conduct.PNG A bronze medal awarded for distinguished conduct. Whilst a great honor, this is the most basic award given by the USCM. For distinguished, gallant and good conduct in the field.

Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.

Medal of Exceptional Heroism Medal of exceptional heroism.PNG An extremely rare golden medal awarded only by the USCM. To receive such a medal is the highest honor and as such, very few exist. For conspicuous gallantry and intrepidity at the risk of their life above and beyond the call of duty against an opposing force. Normally received for actions that surpass the Call of Duty.

Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.

Bronze Heart Medal Bronze heart medal.PNG A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty.

Awarded for being wounded or killed while serving with the United States Colonial Marines on Solaris Ridge in the name of the U.S President or U.A Security Council on or after April 1st, 2101. Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division.

Credits to: Vispain (Cassius 'Santa' Klaus), Greg Lauffer (Snooper44), and Enyonggg (Cha Jin-Wook)
Edited by Moderator Hunk1 (Jason 'Goliath' Williams) in order to add official ruling approved by Commanding Officer's Council.

Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.

The Third Fleet

The Third Fleet

Sources and Reading