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''"These Colonial Marines are some tough hombres, and they're packing state-of-the-art firepower. Nothing they can't handle... Right, Lieutenant?"'' | ''"These Colonial Marines are some tough hombres, and they're packing state-of-the-art firepower. Nothing they can't handle... Right, Lieutenant?"'' | ||
- Burke to Lieutenant Gorman. ''Aliens'' | - Burke to Lieutenant Gorman. ''Aliens'' | ||
''You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…'' | ''You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…'' | ||
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==Synthetic== | ==Synthetic== | ||
Synthetic | The '''Synthetic''' role is unique as the player takes control over an non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics however are held back by restricting laws and rules that govern their actions. | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable" |
Revision as of 10:44, 14 September 2017
"These Colonial Marines are some tough hombres, and they're packing state-of-the-art firepower. Nothing they can't handle... Right, Lieutenant?" - Burke to Lieutenant Gorman. Aliens
You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the USS Almayer. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…
The people of the United States Colonial Marines Falling Falcons Battalion are our protagonist. These are the guys you call in to deal with the problems you have, maybe an army of rivals of the United Americas, maybe a group of colonial rebels, or maybe even worse.
So you’ve signed up for the Marines, eh? Well, lucky for you, we’re able to give the just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy dandy guide below and you’ll be able to know all the dumb sh*t you should’ve known already!
For a quick guide on the role play standards, and knowledge, expected out of all Marine roles visit this page.
For a less serious take on this page (and a how not to play guide), go here.
See Template:Marines for instructions on how to add a new job.
Command
The Command Department is the "Brains" of the USS Almayer, leading and coordinating the squads and the other support staff of the ship to fight and win against the Aliens.
Job | Role | Difficulty |
---|---|---|
Commander |
The entire USS Almayer is under your control. Lead your small battalion and complete the mission in a victory for the USCM! Note: Currently the job is whitelisted, click here to go to the application page. |
Very Hard |
Executive Officer |
2nd in Command of the Almayer. Execute the orders the Commander gives you. Fill in for the CO if needed. Manage the Staff Officers at your disposal. | Hard |
Staff Officer |
Execute the Executive Officer's orders. Manage the Overwatch consoles to keep the squads in functioning conditions. | Medium |
Pilot Officer |
Transport troops via the dropship or provide close air support. Make sure no invaders get onto either of your assigned Dropship. | Medium |
Military Police
The Military Police is one of the main supports of the command staff, they ensue that the Marine Law is followed on the ship, they do this by arresting and detaining rogue marines in the brig of the Almayer. The MPs also protect the command in the case of a mutiny
Job | Role | Difficulty |
---|---|---|
Chief MP |
Command the Military Police. Uphold and Enforce Marine Law. | Medium |
Military Police |
Uphold and Enforce Marine Law. Detain anyone not following Marine Law. Defend the ship from invaders. Keep the crew of the Almayer safe. | Medium |
Marine
The Ground Troops of the Colonial Marines are enlisted or conscripted into service. They form the main fighting body of the Almayer and are sent planetside to fight all kinds of dangers throught the Tychon's Rift Sector. They are divided between four squads Alpha (Red), Bravo (Yellow), Charlie(Purple) and Delta (Blue) each squad has a Squad Leader, they also have three support roles to help during the fight planetside: A Specialist with special equipment, a Smartgunner with IFF tracking and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.
Job | Role | Difficulty |
---|---|---|
Squad Leader |
Leader of one of the four marine squads. Give your squad objectives and orders from Command. Keep your squad in one piece. | Hard |
Squad Specialist |
Has access to heavier more powerful weaponry and equipment to their disposal. Combat professional, lead the squad if needed. | Medium |
Squad Medic |
Keep marines in fighting condition. Evac those who need to be sent to Medbay on the Almayer. | Hard |
Squad Engineer |
Build or remove fortifications. Establish and maintain FOB and Power. Gain access to blocked off areas. | Medium |
Squad Smartgunner |
Only has access to M56 Smartgun to their disposal. Support your Squad with heavy weaponry and give the enemy suppressing fire. | Medium |
Squad Marine |
Follow orders from those above you. Do your job and shoot when you're needed to shoot. Don't die in the process. | Easy |
Engineering
The Engineering Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.
Job | Role | Difficulty |
---|---|---|
Chief Engineer |
Oversee engineering, telecomms, and atmospherics. Manage the MTs at your disposal. Keep the ship in functioning condition. | Hard |
Maintenance Technician |
Make sure the Almayer's Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and it's dropships. | Medium |
Medical / Science
The Medical department is a very critical for the success of the marines, they heal injured marine when their local squad medic can't fix them and make surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Differently from other roles on the Almayer, the medics are civilian personnel and not military, meaning they don't have a rank and their authority is only over the medbay.
Job | Role | Difficulty |
---|---|---|
Chief Medical Officer |
Oversee Medbay, Research, and Chemistry. Manage your medical crew. Advise the Command staff on matters of health and wellness of the marine force. | Hard |
Doctor |
Treat all patients that come into medbay. Transfer injured marines from the hanger to medbay. Perform surgery as needs be. | Medium |
Researcher |
Conduct research on what is sent to you. Create and analise new tools and objects. | Medium |
Supply
The Supply Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.
Job | Role | Difficulty |
---|---|---|
Requisitions Officer |
Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff. | Medium |
Cargo Technician |
Assist the Requisitions Officer. Move supplies if needs be. | Easy |
Synthetic
The Synthetic role is unique as the player takes control over an non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics however are held back by restricting laws and rules that govern their actions.
Job | Role | Difficulty |
---|---|---|
Synthetic |
Assist the crew of the USS Almayer in any and all applicable tasks Note: Currently the job is whitelisted, click here to go to the application page. |
Very Hard |
Non-USCM Jobs
This roles are not members of the United States Colonial Marines. The Liaison is the only that makes part of the Almayer while the Survivor is a colony job and the mercenaries are a Emergency Response Team.
Job | Role | Difficulty |
---|---|---|
Corporate Liaison |
Be the direct line of communication between the Almayer and Weyland Yutani by sending faxes. Make sure the interests of Weyland Yutani are retained. | Medium |
Survivor |
Survive the infestation at the colony. | Very Hard |
Responders |
Answer the distress call and help the marines... or make their lives worse. | Hard |