More actions
No edit summary |
(Added Tip about Walking from Spookydonut. Also general updates. Feel free to improve.) |
||
Line 20: | Line 20: | ||
{| border="1" | {| border="1" | ||
|width=150|'''Infestation''' | |width=150|'''Infestation''' | ||
|The infestation gamemode is Aliens vs Marines, this gamemode ends upon the eradication of one side. Custom events started by admins can sometimes take place during this mode.This is the default gamemode of CM. | |The infestation gamemode is Aliens vs Marines, this gamemode ends upon the eradication of one side. Custom events started by admins can sometimes take place during this mode.This is the default gamemode of CM. Typically however the Server and Hub will show the Map Name as the game mode instead of Infestation. | ||
|} | |} | ||
{| border="1" | {| border="1" | ||
|width=150|'''[[Hunter Games]]''' | |width=150|'''[[Hunter Games]]''' | ||
|The Hunter Games gamemode is split into two modes, the first one being a deathmatch style with random weapons scattered about | |The Hunter Games gamemode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a gamemode that needs one of the heads of staff to be online in order to play this mode properly. Remember, this is a gamemode that can only be playable from round start. | ||
|} | |} | ||
Line 43: | Line 43: | ||
|} | |} | ||
'''Ladders''' | '''Ladders & Wall Holes''' | ||
{| border="1" | {| border="1" | ||
|width=150|'''How to look up or down a | |width=150|'''How to look up or down a ladder or wall hole''' | ||
|Click and drag the ladder or wall sprite onto your character, to cancel this view you can either walk away from the ladder or you can go into the OOC tab and click "Cancel camera view". | |||
|Click and drag the wall sprite onto your character, to cancel this view you can either walk away from the | |||
|} | |} | ||
Line 76: | Line 70: | ||
{| border="1" | {| border="1" | ||
|width=150|'''Turning off xenomorph preference''' | |width=150|'''Turning off xenomorph preference''' | ||
|Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body. | |Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body automatically. | ||
|} | |} | ||
Line 92: | Line 86: | ||
|- | |- | ||
|width=150|'''How to throw a flare up or down a ladder''' | |width=150|'''How to throw a flare up or down a ladder''' | ||
|Activate the flare in your hand so that it's providing light then click on the ladder and you'll drop it up or down the ladder. | |Activate the flare in your hand so that it's providing light then click on the ladder and you'll drop it up or down the ladder. Also applies to Flashlights. | ||
|} | |} | ||
Line 101: | Line 95: | ||
|- | |- | ||
|width=150|'''How to throw a flare 'through a wall hole''' | |width=150|'''How to throw a flare 'through a wall hole''' | ||
|Activate the flare in your hand so that it's providing light then click on the wall hole and you'll throw it through to the other side.. | |Activate the flare in your hand so that it's providing light then click on the wall hole and you'll throw it through to the other side. Also applies to Flashlights. | ||
|} | |} | ||
Line 110: | Line 104: | ||
|- | |- | ||
|width=150|'''Reloading weapon attachments''' | |width=150|'''Reloading weapon attachments''' | ||
|You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its relevant ammo type. Underbarrel grenade launchers take M40 HEDP | |You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its relevant ammo type. Underbarrel grenade launchers take M40 grenades(Typically HEDP), Masterkey Shotguns take buckshot shells, and Mini Flamethrowers take flamethrower tanks. | ||
|- | |- | ||
|width=150|'''Refilling Incinerator Tanks''' | |width=150|'''Refilling Incinerator Tanks''' | ||
Line 128: | Line 122: | ||
|- | |- | ||
|width=150|'''Abilities: Orders''' | |width=150|'''Abilities: Orders''' | ||
|The "issue order" verb in the IC tab lets leaders (Squad Leader and LT+) issue an order (temporary buff) to marines around them. [http://www.colonial-marines.com/wiki/Squad_Leader#Abilities:_Orders To read more about the order ability click here.] | |The "issue-order" verb in the IC tab lets leaders (Squad Leader and LT+) issue an order (temporary buff) to marines around them. [http://www.colonial-marines.com/wiki/Squad_Leader#Abilities:_Orders To read more about the order ability click here.] | ||
|- | |- | ||
|width=150|'''Friendly on Fire''' | |width=150|'''Friendly on Fire''' | ||
Line 134: | Line 128: | ||
|- | |- | ||
|width=150|'''Using Rail Scope''' | |width=150|'''Using Rail Scope''' | ||
|There are two ways to use the rail scope, Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] and Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]. You can also [http://www.colonial-marines.com/wiki/Macros make a macro] for this action by using the command ' | |There are two ways to use the rail scope, Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] and Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]. You can also [http://www.colonial-marines.com/wiki/Macros make a macro] for this action by using the command 'load-from-attachmentt'' | ||
|- | |- | ||
|width=150|'''Pumping a shotgun.''' | |width=150|'''Pumping a shotgun.''' | ||
|Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://www.colonial-marines.com/wiki/Macros make a macro] to blind it with a key. The command is '' | |Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://www.colonial-marines.com/wiki/Macros make a macro] to blind it with a key. The command is ''unique-action'' | ||
|- | |||
|width=150|'''Walking''' | |||
|You can choose to 'Walk' instead of run, trading movement speed for increased accuracy. Best used when behind cover. While rarely relevant, this will also let you go over wet tiles without issue, instead of slipping and falling over. | |||
|} | |} | ||
Line 152: | Line 149: | ||
|- | |- | ||
|width=150|'''Headsets''' | |width=150|'''Headsets''' | ||
|If you are | |If you are a member of command (SO, PO, etc), you can listen to marine squads' channel by activating the headset then click "engage". [http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.] | ||
|- | |- | ||
|width=150|'''Removing equipments from other marines''' | |width=150|'''Removing equipments from other marines''' | ||
Line 179: | Line 176: | ||
{| border="1" | {| border="1" | ||
|width=150|'''Containers and you''' | |width=150|'''Containers and you''' | ||
|You can view the insides of a container (backpack, belt, armor, etc) by dragging it onto your sprite. This works for containers on the floor or equipped on you. | |You can view the insides of a container (backpack, belt, armor, etc) by dragging it onto your sprite. This works for containers on the floor or equipped on you, though backpacks will have to be in your hand, or on the floor. | ||
|- | |- | ||
|width=150|'''Helmets and you''' | |width=150|'''Helmets and you''' | ||
Line 188: | Line 185: | ||
{| border="1" | {| border="1" | ||
|width=150|'''Stripping Attachments''' | |width=150|'''Stripping Attachments''' | ||
|The "field strip weapon" verb in the weapons tab lets you take off | |The "field strip weapon" verb in the weapons tab lets you take off specific attachments from a weapon you are holding. | ||
|} | |} | ||
|- | |- | ||
Line 224: | Line 221: | ||
|- | |- | ||
|width=150|'''Dealing with welded vents''' | |width=150|'''Dealing with welded vents''' | ||
|You can melt the pipe you're inside to make a new exit. | |You can melt the pipe you're inside to make a new exit. Said exit will be one way however! | ||
|- | |- | ||
|width=150|'''How to clear snow''' | |width=150|'''How to clear snow''' |
Revision as of 08:39, 18 February 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
General |
Ladders & Wall Holes
Combat
Setup Character
Interacting with the map
Preferences
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marine |
This section contains information for marine players: Ladders:
Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
Attachments:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xenomorph |
This section contains information for xenomorph players: Capturing Hosts
Evolving and Upgrading
Non-Combat
Wall Holes
|