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|width=150|'''How to flip tables''' | |width=150|'''How to flip tables''' | ||
|Stand next to the table. Right-click -> Flip table. OR Click and drag on the table with an empty hand and release with your cursor on a tile adjacent to the table in the direction you wish to flip the table. Make sure you are standing on the proper side for the direction you wish to flip it. To set the table back, repeat the procedure but drag and release towards your character. Also, keep note that only regular tables may be flipped; reinforced tables | |Stand next to the table. Right-click -> Flip table. OR Click and drag on the table with an empty hand and release with your cursor on a tile adjacent to the table in the direction you wish to flip the table. Make sure you are standing on the proper side for the direction you wish to flip it. To set the table back, repeat the procedure but drag and release towards your character. Also, keep note that only regular tables may be flipped; reinforced tables can be flipped but it requires an engineer to weld them first. | ||
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|width=150|'''Firing In Close Combat''' | |width=150|'''Firing In Close Combat''' | ||
|To fire your weapon at | |To fire your weapon at point blank range instead of melee attacking the target, switch your intent to HARM. | ||
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|width=150|'''Mounting Emplacements''' | |width=150|'''Mounting Emplacements''' |
Revision as of 11:36, 7 March 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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General |
Ladders & Wall Holes
Combat
Setup Character
Interacting with the map
Preferences
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Marine |
This section contains information for marine players: Ladders:
Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
Attachments:
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Xenomorph |
This section contains information for xenomorph players: Capturing Hosts
Evolving and Upgrading
Non-Combat
Wall Holes
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