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|width=150|'''The WO Role''' | |width=150|'''The WO Role''' | ||
|The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt. | |The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt. | ||
|} | |} | ||
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'''This section contains information for marine players:''' | '''This section contains information for marine players:''' | ||
<div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed"> | ||
'''Wall Holes''' | '''Wall Holes''' | ||
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'''Combat:''' | '''Combat:''' | ||
{| border="1" | {| border="1" | ||
|- | |- | ||
|width=150|'''Dual Wielding''' | |width=150|'''Dual Wielding''' | ||
|You can dual wield and fire both weapons at the same time by having two guns at each hand. This will greatly decrease accuracy however. | |You can dual wield and fire both weapons at the same time by having two guns at each hand. This will greatly decrease accuracy however. | ||
|- | |- | ||
|width=150|'''Mounting Emplacements''' | |width=150|'''Mounting Emplacements''' | ||
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|width=150|'''Friendly on Fire''' | |width=150|'''Friendly on Fire''' | ||
|You can help put someone out if they're on fire by using <span style="background-color: lightgreen;">help</span> intent and clicking on them with an empty hand. | |You can help put someone out if they're on fire by using <span style="background-color: lightgreen;">help</span> intent and clicking on them with an empty hand. | ||
|- | |- | ||
|width=150|'''Pumping a shotgun.''' | |width=150|'''Pumping a shotgun.''' | ||
|Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://www.colonial-marines.com/wiki/Macros make a macro] to blind it with a key. The command is ''unique-action'' | |Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://www.colonial-marines.com/wiki/Macros make a macro] to blind it with a key. The command is ''unique-action'' | ||
|- | |- | ||
|width=150|'''Helping a recently facehugged marine regain consciousness''' | |width=150|'''Helping a recently facehugged marine regain consciousness''' | ||
|After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and '''<span style="background-color: lightgreen;">Help</span>''' intent. | |After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and '''<span style="background-color: lightgreen;">Help</span>''' intent. | ||
|} | |} | ||
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|You can use the medHUD to add a visible holocard onto someone by shift-clicking them and using the holocard option at the bottom of their examine description. | |You can use the medHUD to add a visible holocard onto someone by shift-clicking them and using the holocard option at the bottom of their examine description. | ||
|- | |- | ||
|width=150|''' | |width=150|'''Intercoms''' | ||
|You can directly speak into an intercom without having to enable it by prepending your text with :i. For example, ' :i I'm speaking into an intercom. ' | |You can directly speak into an intercom without having to enable it by prepending your text with :i. For example, ' :i I'm speaking into an intercom. ' | ||
|- | |- | ||
|width=150|'''Headsets''' | |width=150|'''Headsets''' | ||
|If you are a member of command (SO, PO, etc), you can listen to marine squads' channel by activating the headset then click "engage". [http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.] | |If you are a member of command (SO, PO, etc), you can listen to marine squads' channel by activating the headset then click "engage". [http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.] | ||
|- | |- | ||
|width=150|'''Removing weapon attached with Magnetic Harness''' | |width=150|'''Removing weapon attached with Magnetic Harness''' | ||
|Remove armor first then the weapon. | |Remove armor first then the weapon will drop as well, if it's not deattached (Ie, the weapon is not in the armor slot), then remove the weapon. | ||
|- | |- | ||
|width=150|'''Throwing other marines''' | |width=150|'''Throwing other marines''' | ||
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|width=150|'''Unlocking locked dropship by Xeno''' | |width=150|'''Unlocking locked dropship by Xeno''' | ||
|In case the Queen locked the dropship, it can be unlocked by having a command role (SL, PO, SO, XO and CO) access the dropship console. | |In case the Queen locked the dropship, it can be unlocked by having a command role (SL, PO, SO, XO and CO) access the dropship console. | ||
|- | |||
|width=150|'''Unlocking access to dropship doors by Xeno''' | |||
|This is the same case as above, however, this affects only when the dropship is on the ground, you are unable to access the door locks for 10 minutes once the Queen disables door locking. | |||
|} | |} | ||
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|width=150|'''Containers and you''' | |width=150|'''Containers and you''' | ||
|You can view the insides of a container (backpack, belt, armor, etc) by dragging it onto your sprite. This works for containers on the floor or equipped on you, though backpacks will have to be in your hand, or on the floor. | |You can view the insides of a container (backpack, belt, armor, etc) by dragging it onto your sprite. This works for containers on the floor or equipped on you, though backpacks will have to be in your hand, or on the floor. | ||
|} | |} | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |'''Xenomorph''' | |style="border: 2px solid black; padding: 5px;" |'''Xenomorph''' |
Revision as of 12:54, 29 April 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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General |
Ladders & Wall Holes
Combat
Setup Character
Preferences & Others
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Marine |
This section contains information for marine players: Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
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Xenomorph |
This section contains information for xenomorph players: Non-Combat
Wall Holes
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