More actions
m (fixed anchors for each item in Ammo Boxes) |
(added anchor references to all marine equipment items; fixed placeholder anchors) |
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M4A3mag.png]] | |width=150|[[File:M4A3mag.png]] | ||
'''M4A3 Magazine''' | [[#M4A3 Magazine|'''M4A3 Magazine''']] | ||
|Holds twelve (12) 9mm pistol rounds. | |Holds twelve (12) 9mm pistol rounds. | ||
|- | |- | ||
|[[File:M4A3mag.png]] | |[[File:M4A3mag.png]] | ||
'''M4A3 Extended Magazine''' | [[#M4A3 Extended Magazine|'''M4A3 Extended Magazine''']] | ||
|Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. | |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. | ||
|- | |- | ||
|[[File:M4A3-AP-mag.png]] | |[[File:M4A3-AP-mag.png]] | ||
'''M4A3 Armor Piercing Magazine''' | [[#M4A3 Armor Piercing Magazine|'''M4A3 Armor Piercing Magazine''']] | ||
|Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. | |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. | ||
|- | |- | ||
|[[File:M4A3mag.png]] | |[[File:M4A3mag.png]] | ||
'''M4A3 Hollow Point''' | [[#M4A3 Hollow Point|'''M4A3 Hollow Point''']] | ||
|Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage. | |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage. | ||
|- | |- | ||
|[[File:M4A3-Incen-mag.png]] | |[[File:M4A3-Incen-mag.png]] | ||
'''M4A3 Incendiary Magazine''' | [[#M4A3 Incendiary Magazine|'''M4A3 Incendiary Magazine''']] | ||
|Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. | |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M44SL.png]] | |width=150|[[File:M44SL.png]] | ||
'''M44 Speed Loader''' | [[#M44 Speed Loader|'''M44 Speed Loader''']] | ||
|Holds seven (7) .44 rounds. | |Holds seven (7) .44 rounds. | ||
|- | |- | ||
|[[File:M44-MM-SL.png]] | |[[File:M44-MM-SL.png]] | ||
'''M44 Marksman Speed Loader''' | [[#M44 Marksman Speed Loader|'''M44 Marksman Speed Loader''']] | ||
|Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage. | |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage. | ||
|- | |- | ||
|[[File:M44-HR-SL.png]] | |[[File:M44-HR-SL.png]] | ||
'''M44 PW-MX speed Loader''' | [[#M44 PW-MX speed Loader|'''M44 PW-MX speed Loader''']] | ||
|Holds seven (7) .44 rounds. Has better overall damage, but lower penetration. | |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M39mag.png]] | |width=150|[[File:M39mag.png]] | ||
'''M39 Magazine''' | [[#M39 Magazine|'''M39 Magazine''']] | ||
|Holds forty eight (48) 10x20mm rounds. | |Holds forty eight (48) 10x20mm rounds. | ||
|- | |- | ||
|[[File:M39mag.png]] | |[[File:M39mag.png]] | ||
'''M39 Extended Magazine''' | [[#M39 Extended Magazine|'''M39 Extended Magazine''']] | ||
|Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. | |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. | ||
|- | |- | ||
|[[File:M39-AP-mag.png]] | |[[File:M39-AP-mag.png]] | ||
'''M39 Armor Piercing Magazine''' | [[#M39 Armor Piercing Magazine|'''M39 Armor Piercing Magazine''']] | ||
|Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. | |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. | ||
|- | |- | ||
|[[File:M39-Incen-mag.png|64px]] | |[[File:M39-Incen-mag.png|64px]] | ||
'''M39 Incendiary Magazine''' | [[#M39 Incendiary Magazine|'''M39 Incendiary Magazine''']] | ||
|Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round. | |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M41Amag.png]] | |width=150|[[File:M41Amag.png]] | ||
'''M41A Magazine''' | [[#M41A Magazine|'''M41A Magazine''']] | ||
|Holds forty (40) 10x24mm rifle rounds. | |Holds forty (40) 10x24mm rifle rounds. | ||
|- | |- | ||
|[[File:M41Amag.png]] | |[[File:M41Amag.png]] | ||
'''M41A Extended Magazine''' | [[#M41A Extended Magazine|'''M41A Extended Magazine''']] | ||
|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | ||
|- | |- | ||
|[[File:M41A-AP-mag.png]] | |[[File:M41A-AP-mag.png]] | ||
'''M41A Armor Piercing Magazine''' | [[#M41A Armor Piercing Magazine|'''M41A Armor Piercing Magazine''']] | ||
|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | ||
|- | |- | ||
|[[File:M41A-Incen-mag.png]] | |[[File:M41A-Incen-mag.png]] | ||
'''M41A Incendiary Magazine''' | [[#M41A Incendiary Magazine|'''M41A Incendiary Magazine''']] | ||
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. | |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:slugbox.png]] | |width=150|[[File:slugbox.png]] | ||
'''Slug Shells''' | [[#Slug Shells|'''Slug Shells''']] | ||
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells. | |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells. | ||
|- | |- | ||
|[[File:buckbox.png]] | |[[File:buckbox.png]] | ||
'''Buckshot Shells''' | [[#Buckshot Shells|'''Buckshot Shells''']] | ||
|Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells. | |Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells. | ||
|- | |- | ||
|[[File:incinbox.png]] | |[[File:incinbox.png]] | ||
'''Incendiary Slug Shells''' | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | ||
|- | |- | ||
|[[File:Beanbag_box.png]] | |[[File:Beanbag_box.png]] | ||
'''Beanbag Slugs''' | [[#Beanbag Slugs|'''Beanbag Slugs''']] | ||
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | ||
|- | |- | ||
|[[File:Box_of_flechette_shells.png]] | |[[File:Box_of_flechette_shells.png]] | ||
'''Flechette Shells''' | [[#Flechette Shells|'''Flechette Shells''']] | ||
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M42Amag.png]] | |width=150|[[File:M42Amag.png]] | ||
'''M42A Marksman Magazine''' | [[#M42A Marksman Magazine|'''M42A Marksman Magazine''']] | ||
|Holds fifteen (15) 10x28mm Caseless sniper rounds. | |Holds fifteen (15) 10x28mm Caseless sniper rounds. | ||
|- | |- | ||
|[[File:M42A_Flak_mag.png]] | |[[File:M42A_Flak_mag.png]] | ||
'''M42A Flak Magazine''' | [[#M42A Flak Magazine|'''M42A Flak Magazine''']] | ||
|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target. | |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target. | ||
|- | |- | ||
|[[File:M42A_Incendiary_mag.png]] | |[[File:M42A_Incendiary_mag.png]] | ||
'''M42A Incendiary Magazine''' | [[#M42A Incendiary Magazine|'''M42A Incendiary Magazine''']] | ||
|Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze. | |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:Grenade.png|64px]] | |width=150|[[File:Grenade.png|64px]] | ||
'''M15 Fragmentation Grenade''' | [[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']] | ||
|An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP. | |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP. | ||
They're only available in by ordering '''Explosives crates''' from Cargo. | They're only available in by ordering '''Explosives crates''' from Cargo. | ||
|- | |- | ||
|[[File:M40 HEDP.png|64px]] | |[[File:M40 HEDP.png|64px]] | ||
'''M40 HEDP Grenade''' | [[#M40 HEDP Grenade|'''M40 HEDP Grenade''']] | ||
|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! | |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! | ||
Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' have these grenades in their vendors at round start. More can be ordered in Cargo. | Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' have these grenades in their vendors at round start. More can be ordered in Cargo. | ||
|- | |- | ||
|[[File:incingrenade.png|64px]] | |[[File:incingrenade.png|64px]] | ||
'''M40 HIDP Incendiary Grenade''' | [[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']] | ||
|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back. | |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back. | ||
'''Combat Engineers''' start with 2 of these in their vendors at round start. '''Corporate Commando Units''' start with one as well. | '''Combat Engineers''' start with 2 of these in their vendors at round start. '''Corporate Commando Units''' start with one as well. | ||
|- | |- | ||
|[[File:Smoke_grenade.png|64px]] | |[[File:Smoke_grenade.png|64px]] | ||
'''M40 HSDP Smoke Grenade''' | [[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']] | ||
|Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. | |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. | ||
'''[[Squad Leader|Squad Leaders]]''' start with smoke grenades available in their vendors at round start. | '''[[Squad Leader|Squad Leaders]]''' start with smoke grenades available in their vendors at round start. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M5_RPG_HE.png|64px]] | |width=150|[[File:M5_RPG_HE.png|64px]] | ||
'''High Explosive (HE) Rocket''' | [[#High Explosive (HE) Rocket|'''High Explosive (HE) Rocket''']] | ||
|Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets. | |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets. | ||
|- | |- | ||
|[[File:M5_RPG_AP.png|64px]] | |[[File:M5_RPG_AP.png|64px]] | ||
'''Anti-Armor (AA or AP) Rocket''' | [[#Anti-Armor (AA or AP) Rocket|'''Anti-Armor (AA or AP) Rocket''']] | ||
|Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets. | |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets. | ||
|- | |- | ||
|[[File:M5_RPG_PHS.png|64px]] | |[[File:M5_RPG_PHS.png|64px]] | ||
'''White Phosphorous (PHS) Rocket''' | [[#White Phosphorous (PHS) Rocket|'''White Phosphorous (PHS) Rocket''']] | ||
|Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit, ignores cover. | |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit, ignores cover. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M41Amag.png]] | |width=150|[[File:M41Amag.png]] | ||
'''A19 High Velocity Magazine''' | [[#A19 High Velocity Magazine|'''A19 High Velocity Magazine''']] | ||
|Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage. | |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage. | ||
|- | |- | ||
|[[File:M41A-Incen-mag.png]] | |[[File:M41A-Incen-mag.png]] | ||
'''A19 High Velocity Incendiary Magazine''' | [[#A19 High Velocity Incendiary Magazine|'''A19 High Velocity Incendiary Magazine''']] | ||
|Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round. | |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round. | ||
|- | |- | ||
|[[File:M4RA_Impact_mag.png]] | |[[File:M4RA_Impact_mag.png]] | ||
'''A19 High Velocity Impact Magazine''' | [[#A19 High Velocity Impact Magazine|'''A19 High Velocity Impact Magazine''']] | ||
| Holds fifteen (15) high velocity Impact rounds. Will knockback and stun any targets hit with this round. | | Holds fifteen (15) high velocity Impact rounds. Will knockback and stun any targets hit with this round. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:IncineratorTanks.png]] | |width=150|[[File:IncineratorTanks.png]] | ||
'''Incinerator Tank''' | [[#Incinerator Tank|'''Incinerator Tank''']] | ||
|Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit. | |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit. | ||
|- | |- | ||
|[[File:LargeIncineratorTank.png]] | |[[File:LargeIncineratorTank.png]] | ||
'''Large Incinerator Tank''' | [[#Large Incinerator Tank|'''Large Incinerator Tank''']] | ||
|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit. | |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit. | ||
|- | |- | ||
|[[File:IncineratorTanks_B_Variant.png]] | |[[File:IncineratorTanks_B_Variant.png]] | ||
'''Incinerator Tank: B Variant''' | [[#Incinerator Tank: B Variant|'''Incinerator Tank: B Variant''']] | ||
|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer. | |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer. | ||
|- | |- | ||
|[[File:IncineratorTanks_X_Variant.png]] | |[[File:IncineratorTanks_X_Variant.png]] | ||
'''Incinerator Tank: X Variant''' | [[#Incinerator Tank: X Variant|'''Incinerator Tank: X Variant''']] | ||
|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range. | |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:Mateba_Speedloader.png]] | |width=150|[[File:Mateba_Speedloader.png]] | ||
'''Mateba Speed loader''' | [[#Mateba Speed loader|'''Mateba Speed loader''']] | ||
|Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round. | |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M4A3mag.png]] | |width=150|[[File:M4A3mag.png]] | ||
'''M4A3 Magazine''' | [[#M4A3 Magazine|'''M4A3 Magazine''']] | ||
|Holds twelve (12) 9mm pistol rounds. | |Holds twelve (12) 9mm pistol rounds. | ||
|- | |- | ||
|[[File:M4A3mag.png]] | |[[File:M4A3mag.png]] | ||
'''M4A3 Extended Magazine''' | [[#M4A3 Extended Magazine|'''M4A3 Extended Magazine''']] | ||
|Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. | |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. | ||
|- | |- | ||
|[[File:M4A3-AP-mag.png]] | |[[File:M4A3-AP-mag.png]] | ||
'''M4A3 Armor Piercing Magazine''' | [[#M4A3 Armor Piercing Magazine|'''M4A3 Armor Piercing Magazine''']] | ||
|Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. | |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. | ||
|- | |- | ||
|[[File:M4A3mag.png]] | |[[File:M4A3mag.png]] | ||
'''M4A3 Hollow Point''' | [[#M4A3 Hollow Point|'''M4A3 Hollow Point''']] | ||
|Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage. | |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage. | ||
|- | |- | ||
|[[File:M4A3-Incen-mag.png]] | |[[File:M4A3-Incen-mag.png]] | ||
'''M4A3 Incendiary Magazine''' | [[#M4A3 Incendiary Magazine|'''M4A3 Incendiary Magazine''']] | ||
|Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. | |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:88M4AP_Magazine.png|32px]] | |width=150|[[File:88M4AP_Magazine.png|32px]] | ||
'''88M4 AP Magazine''' | [[#88M4 AP Magazine|'''88M4 AP Magazine''']] | ||
|Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage. | |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage. | ||
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine. | Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M4A3_.45_Magazine.png|32px]] | |width=150|[[File:M4A3_.45_Magazine.png|32px]] | ||
'''M4A3 Magazine .45''' | [[#M4A3 Magazine .45|'''M4A3 Magazine .45''']] | ||
|Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage. | |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:PowerPack.png]] | |width=150|[[File:PowerPack.png]] | ||
'''M56 Power Pack''' | [[#M56 Power Pack|'''M56 Power Pack''']] | ||
|Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition's Automated Munitions Vendor. | |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition's Automated Munitions Vendor. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:slugbox.png]] | |width=150|[[File:slugbox.png]] | ||
'''Slug Shells''' | [[#Slug Shells|'''Slug Shells''']] | ||
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | ||
|- | |- | ||
|[[File:buckbox.png]] | |[[File:buckbox.png]] | ||
'''Buckshot Shells''' | [[#Buckshot Shells|'''Buckshot Shells''']] | ||
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells. | |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells. | ||
|- | |- | ||
|[[File:incinbox.png]] | |[[File:incinbox.png]] | ||
'''Incendiary Slug Shells''' | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells. | |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells. | ||
|- | |- | ||
|[[File:Beanbag_box.png]] | |[[File:Beanbag_box.png]] | ||
'''Beanbag Slugs''' | [[#Beanbag Slugs|'''Beanbag Slugs''']] | ||
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | ||
|- | |- | ||
|[[File:Box_of_flechette_shells.png]] | |[[File:Box_of_flechette_shells.png]] | ||
'''Flechette Shells''' | [[#Flechette Shells|'''Flechette Shells''']] | ||
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M66_Tear_Gas_Grenade.png]] | |width=150|[[File:M66_Tear_Gas_Grenade.png]] | ||
'''M66 Tear Gas Grenade''' | [[#M66 Tear Gas Grenade|'''M66 Tear Gas Grenade''']] | ||
|Forms a rough 7x7 area of pepperspray smoke. Effective against humans. | |Forms a rough 7x7 area of pepperspray smoke. Effective against humans. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:IncineratorTanks.png]] | |width=150|[[File:IncineratorTanks.png]] | ||
'''Incinerator Tank''' | [[#Incinerator Tank|'''Incinerator Tank''']] | ||
|Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit. | |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File: M41AE2_Magazine.png]] | |width=150|[[File: M41AE2_Magazine.png]] | ||
'''M41AE2 Ammo Box''' | [[#M41AE2 Ammo Box|'''M41AE2 Ammo Box''']] | ||
|Holds three hundred (300) 10x24mm rounds. | |Holds three hundred (300) 10x24mm rounds. | ||
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines. | Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M41Amag.png]] | |width=150|[[File:M41Amag.png]] | ||
'''M41A MK1 Magazine''' | [[#M41A MK1 Magazine|'''M41A MK1 Magazine''']] | ||
|Holds ninety five (95) 10x24mm rounds. | |Holds ninety five (95) 10x24mm rounds. | ||
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines. | Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:80mm_Flare_Shell.png]] | |width=150|[[File:80mm_Flare_Shell.png]] | ||
'''80mm Flare Shell''' | [[#80mm Flare Shell|'''80mm Flare Shell''']] | ||
| Deploys a flare to the target area which can't be melted or destroyed however it doesn't last as long as traditional flares. | | Deploys a flare to the target area which can't be melted or destroyed however it doesn't last as long as traditional flares. | ||
|- | |- | ||
|[[File:80mm_Flash_Powder_Shell.png]] | |[[File:80mm_Flash_Powder_Shell.png]] | ||
'''80mm Flash Powder Shell''' | [[#80mm Flash Powder Shell|'''80mm Flash Powder Shell''']] | ||
|Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes. | |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes. | ||
|- | |- | ||
|[[File:80mm_Smoke_Shell.png]] | |[[File:80mm_Smoke_Shell.png]] | ||
'''80mm Smoke Shell''' | [[#80mm Smoke Shell|'''80mm Smoke Shell''']] | ||
|Causes direct impact damage upon the tile hit after which it releases a large plume of smoke. | |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke. | ||
|- | |- | ||
|[[File:80mm_High_Explosive_Shell.png]] | |[[File:80mm_High_Explosive_Shell.png]] | ||
'''80mm High Explosive Shell''' | [[#80mm High Explosive Shell|'''80mm High Explosive Shell''']] | ||
| Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades. | | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades. | ||
|- | |- | ||
|[[File:80mm_Napalm_Shell.png]] | |[[File:80mm_Napalm_Shell.png]] | ||
'''80mm Napalm Shell''' | [[#80mm Napalm Shell|'''80mm Napalm Shell''']] | ||
| Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact. | | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact. | ||
|} | |} | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]] | |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]] | ||
'''M42c Anti-Tank Rifle''' | [[#M42c Anti-Tank Rifle|'''M42c Anti-Tank Rifle''']] | ||
|style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. '''The IFF features for this weapon only work when the PMC team is spawned hostile to the USCM.''' | |style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. '''The IFF features for this weapon only work when the PMC team is spawned hostile to the USCM.''' | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M42Amag.png]] | |width=150|[[File:M42Amag.png]] | ||
'''M42C Marksman Magazine''' | [[#M42C Marksman Magazine|'''M42C Marksman Magazine''']] | ||
|Holds six (6) 10x99mm supersonic rifle rounds. | |Holds six (6) 10x99mm supersonic rifle rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]] | ||
'''M41A/2 Battle Rifle''' | [[#M41A/2 Battle Rifle|'''M41A/2 Battle Rifle''']] | ||
|style="border: 2px solid black; padding: 5px;" |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet. | |style="border: 2px solid black; padding: 5px;" |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet. | ||
It is the standard rifle for '''Corporate PMC Officers''' and '''Black Ops Commando Units'''. | It is the standard rifle for '''Corporate PMC Officers''' and '''Black Ops Commando Units'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M41Amag.png]] | |width=150|[[File:M41Amag.png]] | ||
'''M41A Magazine''' | [[#M41A Magazine|'''M41A Magazine''']] | ||
|Holds forty (40) 10x24mm rifle rounds. | |Holds forty (40) 10x24mm rifle rounds. | ||
|- | |- | ||
|[[File:M41Amag.png]] | |[[File:M41Amag.png]] | ||
'''M41A Extended Magazine''' | [[#M41A Extended Magazine|'''M41A Extended Magazine''']] | ||
|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | ||
|- | |- | ||
|[[File:M41A-AP-mag.png]] | |[[File:M41A-AP-mag.png]] | ||
'''M41A Armor Piercing Magazine''' | [[#M41A Armor Piercing Magazine|'''M41A Armor Piercing Magazine''']] | ||
|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | ||
|- | |- | ||
|[[File:M41A-Incen-mag.png]] | |[[File:M41A-Incen-mag.png]] | ||
'''M41A Incendiary Magazine''' | [[#M41A Incendiary Magazine|'''M41A Incendiary Magazine''']] | ||
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. | |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]] | ||
'''M39B/2 SMG''' | [[#M39B/2 SMG|'''M39B/2 SMG''']] | ||
|style="border: 2px solid black; padding: 5px;" |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it. | |style="border: 2px solid black; padding: 5px;" |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it. | ||
It is the standard SMG for '''Corporate PMC Standards''', in addition, more can be found in the armory of Big-Red. | It is the standard SMG for '''Corporate PMC Standards''', in addition, more can be found in the armory of Big-Red. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M39mag.png]] | |width=150|[[File:M39mag.png]] | ||
'''M39 Magazine''' | [[#M39 Magazine|'''M39 Magazine''']] | ||
|Holds forty eight (48) 10x20mm rounds. | |Holds forty eight (48) 10x20mm rounds. | ||
|- | |- | ||
|[[File:M39mag.png]] | |[[File:M39mag.png]] | ||
'''M39 Extended Magazine''' | [[#M39 Extended Magazine|'''M39 Extended Magazine''']] | ||
|Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. | |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. | ||
|- | |- | ||
|[[File:M39-AP-mag.png]] | |[[File:M39-AP-mag.png]] | ||
'''M39 Armor Piercing Magazine''' | [[#M39 Armor Piercing Magazine|'''M39 Armor Piercing Magazine''']] | ||
|Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. | |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. | ||
|- | |- | ||
|[[File:M39-Incen-mag.png|64px]] | |[[File:M39-Incen-mag.png|64px]] | ||
'''M39 Incendiary Magazine''' | [[#M39 Incendiary Magazine|'''M39 Incendiary Magazine''']] | ||
|Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round. | |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]] | ||
'''VP-78 Pistol''' | [[#VP-78 Pistol|'''VP-78 Pistol''']] | ||
|style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities. | |style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities. | ||
It is a standard sidearm for '''Corporate PMC Officers'''. | It is a standard sidearm for '''Corporate PMC Officers'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:88M4AP_Magazine.png|32px]] | |width=150|[[File:88M4AP_Magazine.png|32px]] | ||
'''VP78 Magazine''' | [[#VP78 Magazine|'''VP78 Magazine''']] | ||
|Holds eighteen (18) 9mm squash-head pistol rounds. | |Holds eighteen (18) 9mm squash-head pistol rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]] | |style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]] | ||
'''Mateba Autorevolver''' | [[#Mateba Autorevolver|'''Mateba Autorevolver''']] | ||
|style="border: 2px solid black; padding: 5px;" |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities. | |style="border: 2px solid black; padding: 5px;" |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities. | ||
It is available to the '''Black Ops Commando Units''' as their standard sidearm. And thus, '''this is only available through admin events'''. | It is available to the '''Black Ops Commando Units''' as their standard sidearm. And thus, '''this is only available through admin events'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:Mateba_Speedloader.png]] | |width=150|[[File:Mateba_Speedloader.png]] | ||
'''Mateba Speed loader''' | [[#Mateba Speed loader|'''Mateba Speed loader''']] | ||
|Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round. | |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round. | ||
|} | |} | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71.png|64px]] | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71.png|64px]] | ||
{{Anchor| | {{Anchor|Type 71 Pulse Rifle}} | ||
[[#Type 71 Pulse Rifle|'''Type 71 Pulse Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production. | |style="border: 2px solid black; padding: 5px;" |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production. | ||
This is the standard rifle for '''UPP soldiers''', with their improved variant only given to '''UPP Officers''' and '''UPP Specialists'''. | This is the standard rifle for '''UPP soldiers''', with their improved variant only given to '''UPP Officers''' and '''UPP Specialists'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File: Type71_Magazine.png]] | |width=150|[[File: Type71_Magazine.png]] | ||
'''Type 71 Magazine''' | [[#Type 71 Magazine|'''Type 71 Magazine''']] | ||
|Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants. | |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Type71Carbine.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Type71Carbine.png|64px]] | ||
{{Anchor| | {{Anchor|Type 71 Pulse Carbine}} | ||
[[#Type 71 Pulse Carbine|'''Type 71 Pulse Carbine''']] | |||
|style="border: 2px solid black; padding: 5px;" |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel. | |style="border: 2px solid black; padding: 5px;" |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File: Type71_Magazine.png]] | |width=150|[[File: Type71_Magazine.png]] | ||
'''Type 71 Magazine''' | [[#Type 71 Magazine|'''Type 71 Magazine''']] | ||
|Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants. | |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Type71Commando.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Type71Commando.png|64px]] | ||
{{Anchor| | {{Anchor|Type 71 }} | ||
[[#Type 71 |'''Type 71 ''']] | |||
|style="border: 2px solid black; padding: 5px;" |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres. | |style="border: 2px solid black; padding: 5px;" |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres. | ||
This is the standard rifle for some '''UPP Officers''' as well as '''UPP Commandos'''. | This is the standard rifle for some '''UPP Officers''' as well as '''UPP Commandos'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File: Type71_Magazine.png]] | |width=150|[[File: Type71_Magazine.png]] | ||
'''Type 71 Magazine''' | [[#Type 71 Magazine|'''Type 71 Magazine''']] | ||
|Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants. | |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Pk9.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Pk9.png|64px]] | ||
{{Anchor| | {{Anchor|Korovin PK-9 Pistol}} | ||
[[#Korovin PK-9 Pistol|'''Korovin PK-9 Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model. | |style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model. | ||
It is one of the standard sidearms for '''UPP Officers''', '''UPP Commandos''' and the '''Colonial Liberation Front'''. | It is one of the standard sidearms for '''UPP Officers''', '''UPP Commandos''' and the '''Colonial Liberation Front'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M4A3mag.png]] | |width=150|[[File:M4A3mag.png]] | ||
'''Korovin PK-9 Magazine''' | [[#Korovin PK-9 Magazine|'''Korovin PK-9 Magazine''']] | ||
|Holds twelve (12) 9mm pistol rounds. | |Holds twelve (12) 9mm pistol rounds. | ||
|- | |- | ||
|[[File:M4A3mag.png]] | |[[File:M4A3mag.png]] | ||
'''PK-9 Tranquilizer (Tranq) Magazine''' | [[#PK-9 Tranquilizer (Tranq) Magazine|'''PK-9 Tranquilizer (Tranq) Magazine''']] | ||
|Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants. | |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants. | ||
|- | |- | ||
|[[File:M4A3mag.png]] | |[[File:M4A3mag.png]] | ||
'''PK-9 Hollowpoint Magazine''' | [[#PK-9 Hollowpoint Magazine|'''PK-9 Hollowpoint Magazine''']] | ||
|Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration. | |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration. | ||
|} | |} | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR.png|64px]] | |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR.png|64px]] | ||
{{Anchor| | {{Anchor|MAR-40 Battle Rifle}} | ||
[[#MAR-40 Battle Rifle|'''MAR-40 Battle Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance. | |style="border: 2px solid black; padding: 5px;" |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance. | ||
It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File: MAR_Magazine.png]] | |width=150|[[File: MAR_Magazine.png]] | ||
'''MAR Magazine''' | [[#MAR Magazine|'''MAR Magazine''']] | ||
|Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30. | |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30. | ||
|- | |- | ||
|[[File: MAR_Magazine.png]] | |[[File: MAR_Magazine.png]] | ||
'''MAR Extended Magazine''' | [[#MAR Extended Magazine|'''MAR Extended Magazine''']] | ||
|Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30. | |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:MAR30.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:MAR30.png|64px]] | ||
{{Anchor| | {{Anchor|MAR-30 Battle Carbine}} | ||
[[#MAR-30 Battle Carbine|'''MAR-30 Battle Carbine''']] | |||
|style="border: 2px solid black; padding: 5px;" |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. | |style="border: 2px solid black; padding: 5px;" |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. | ||
It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File: MAR_Magazine.png]] | |width=150|[[File: MAR_Magazine.png]] | ||
'''MAR Magazine''' | [[#MAR Magazine|'''MAR Magazine''']] | ||
|Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30. | |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30. | ||
|- | |- | ||
|[[File: MAR_Magazine.png]] | |[[File: MAR_Magazine.png]] | ||
'''MAR Extended Magazine''' | [[#MAR Extended Magazine|'''MAR Extended Magazine''']] | ||
|Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30. | |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Mp27.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Mp27.png|64px]] | ||
{{Anchor| | {{Anchor|MP27 SMG}} | ||
[[#MP27 SMG|'''MP27 SMG''']] | |||
|style="border: 2px solid black; padding: 5px;" |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts. | |style="border: 2px solid black; padding: 5px;" |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts. | ||
It is one of the standard SMGs for the '''Colonial Liberation Front'''. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the '''Blackmarket crate'''. | It is one of the standard SMGs for the '''Colonial Liberation Front'''. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the '''Blackmarket crate'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:MP5_Magazine.png]] | |width=150|[[File:MP5_Magazine.png]] | ||
'''MP27 Magazine''' | [[#MP27 Magazine|'''MP27 Magazine''']] | ||
|Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds. | |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:FP9000.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:FP9000.png|64px]] | ||
{{Anchor| | {{Anchor|FN FP9000 Submachine Gun}} | ||
[[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']] | |||
|style="border: 2px solid black; padding: 5px;" |An archaic design, but one that's stood the test of time. Fires fast armor piercing rounds and can fire in bursts. | |style="border: 2px solid black; padding: 5px;" |An archaic design, but one that's stood the test of time. Fires fast armor piercing rounds and can fire in bursts. | ||
It is one of the standard SMGs for '''Freelancer Mercenaries'''. This weapon can be ordered via the '''Blackmarket crate'''. | It is one of the standard SMGs for '''Freelancer Mercenaries'''. This weapon can be ordered via the '''Blackmarket crate'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:FN_Magazine.png]] | |width=150|[[File:FN_Magazine.png]] | ||
'''FN Magazine''' | [[#FN Magazine|'''FN Magazine''']] | ||
|Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds. | |Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:CZ-81.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:CZ-81.png|64px]] | ||
{{Anchor| | {{Anchor|CZ-81 Submachinegun}} | ||
[[#CZ-81 Submachinegun|'''CZ-81 Submachinegun''']] | |||
|style="border: 2px solid black; padding: 5px;" |A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine. | |style="border: 2px solid black; padding: 5px;" |A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine. | ||
Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''', '''UPP Medics''' and '''Colonial Liberation Front''' | Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''', '''UPP Medics''' and '''Colonial Liberation Front''' | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:CZ-81_Magazine.png]] | |width=150|[[File:CZ-81_Magazine.png]] | ||
'''CZ-81 Magazine''' | [[#CZ-81 Magazine|'''CZ-81 Magazine''']] | ||
|Holds twenty (20) .32 ACP SMG rounds. | |Holds twenty (20) .32 ACP SMG rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:MAC15.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:MAC15.png|64px]] | ||
{{Anchor| | {{Anchor|MAC-15 Machine Pistol}} | ||
[[#MAC-15 Machine Pistol|'''MAC-15 Machine Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine. | |style="border: 2px solid black; padding: 5px;" |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine. | ||
This weapon can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. | This weapon can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:MAC15_Magazine.png]] | |width=150|[[File:MAC15_Magazine.png]] | ||
'''MAC15 Magazine''' | [[#MAC15 Magazine|'''MAC15 Magazine''']] | ||
|Holds thirty-two (32) 9mm SMG rounds. | |Holds thirty-two (32) 9mm SMG rounds. | ||
|- | |- | ||
|[[File:MAC15_Magazine.png]] | |[[File:MAC15_Magazine.png]] | ||
'''MAC15 Extended Magazine''' | [[#MAC15 Extended Magazine|'''MAC15 Extended Magazine''']] | ||
|Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines. | |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]] | ||
{{Anchor| | {{Anchor|Custom Built Shotgun}} | ||
[[#Custom Built Shotgun|'''Custom Built Shotgun''']] | |||
|style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it. | |style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it. | ||
It is one of the standard shotguns for '''Freelancer Mercenaries''', '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''. | It is one of the standard shotguns for '''Freelancer Mercenaries''', '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:slugbox.png]] | |width=150|[[File:slugbox.png]] | ||
'''Slug Shells''' | [[#Slug Shells|'''Slug Shells''']] | ||
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | ||
|- | |- | ||
|[[File:buckbox.png]] | |[[File:buckbox.png]] | ||
'''Buckshot Shells''' | [[#Buckshot Shells|'''Buckshot Shells''']] | ||
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | ||
|- | |- | ||
|[[File:incinbox.png]] | |[[File:incinbox.png]] | ||
'''Incendiary Slug Shells''' | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | ||
|- | |- | ||
|[[File:Beanbag_box.png]] | |[[File:Beanbag_box.png]] | ||
'''Beanbag Slugs''' | [[#Beanbag Slugs|'''Beanbag Slugs''']] | ||
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | ||
|- | |- | ||
|[[File:Box_of_flechette_shells.png]] | |[[File:Box_of_flechette_shells.png]] | ||
'''Flechette Shells''' | [[#Flechette Shells|'''Flechette Shells''']] | ||
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:hgshot.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:hgshot.png|64px]] | ||
{{Anchor| | {{Anchor|HG Pump Shotgun}} | ||
[[#HG Pump Shotgun|'''HG Pump Shotgun''']] | |||
|style="border: 2px solid black; padding: 5px;" |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces. | |style="border: 2px solid black; padding: 5px;" |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces. | ||
Can be found on both LV-624 and Big-Red. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | Can be found on both LV-624 and Big-Red. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:slugbox.png]] | |width=150|[[File:slugbox.png]] | ||
'''Slug Shells''' | [[#Slug Shells|'''Slug Shells''']] | ||
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | ||
|- | |- | ||
|[[File:buckbox.png]] | |[[File:buckbox.png]] | ||
'''Buckshot Shells''' | [[#Buckshot Shells|'''Buckshot Shells''']] | ||
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | ||
|- | |- | ||
|[[File:incinbox.png]] | |[[File:incinbox.png]] | ||
'''Incendiary Slug Shells''' | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | ||
|- | |- | ||
|[[File:Beanbag_box.png]] | |[[File:Beanbag_box.png]] | ||
'''Beanbag Slugs''' | [[#Beanbag Slugs|'''Beanbag Slugs''']] | ||
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | ||
|- | |- | ||
|[[File:Box_of_flechette_shells.png]] | |[[File:Box_of_flechette_shells.png]] | ||
'''Flechette Shells''' | [[#Flechette Shells|'''Flechette Shells''']] | ||
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:doubleshotgun.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:doubleshotgun.png|64px]] | ||
{{Anchor| | {{Anchor|Double Barrel Shotgun}} | ||
[[#Double Barrel Shotgun|'''Double Barrel Shotgun''']] | |||
|style="border: 2px solid black; padding: 5px;" |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.Additionally can be burst fired for devastating effect. | |style="border: 2px solid black; padding: 5px;" |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.Additionally can be burst fired for devastating effect. | ||
Can only be found in LV-624's old shack and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''. | Can only be found in LV-624's old shack and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:slugbox.png]] | |width=150|[[File:slugbox.png]] | ||
'''Slug Shells''' | [[#Slug Shells|'''Slug Shells''']] | ||
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | ||
|- | |- | ||
|[[File:buckbox.png]] | |[[File:buckbox.png]] | ||
'''Buckshot Shells''' | [[#Buckshot Shells|'''Buckshot Shells''']] | ||
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | ||
|- | |- | ||
|[[File:incinbox.png]] | |[[File:incinbox.png]] | ||
'''Incendiary Slug Shells''' | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | ||
|- | |- | ||
|[[File:Beanbag_box.png]] | |[[File:Beanbag_box.png]] | ||
'''Beanbag Slugs''' | [[#Beanbag Slugs|'''Beanbag Slugs''']] | ||
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | ||
|- | |- | ||
|[[File:Box_of_flechette_shells.png]] | |[[File:Box_of_flechette_shells.png]] | ||
'''Flechette Shells''' | [[#Flechette Shells|'''Flechette Shells''']] | ||
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:SawnOff.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:SawnOff.png|64px]] | ||
{{Anchor| | {{Anchor|Sawn-Off Shotgun}} | ||
[[#Sawn-Off Shotgun|'''Sawn-Off Shotgun''']] | |||
|style="border: 2px solid black; padding: 5px;" |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect. | |style="border: 2px solid black; padding: 5px;" |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect. | ||
It is found in the hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front''' and '''Survivors'''. | It is found in the hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front''' and '''Survivors'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:slugbox.png]] | |width=150|[[File:slugbox.png]] | ||
'''Slug Shells''' | [[#Slug Shells|'''Slug Shells''']] | ||
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells. | ||
|- | |- | ||
|[[File:buckbox.png]] | |[[File:buckbox.png]] | ||
'''Buckshot Shells''' | [[#Buckshot Shells|'''Buckshot Shells''']] | ||
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells. | ||
|- | |- | ||
|[[File:incinbox.png]] | |[[File:incinbox.png]] | ||
'''Incendiary Slug Shells''' | [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | ||
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells. | ||
|- | |- | ||
|[[File:Beanbag_box.png]] | |[[File:Beanbag_box.png]] | ||
'''Beanbag Slugs''' | [[#Beanbag Slugs|'''Beanbag Slugs''']] | ||
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells. | ||
|- | |- | ||
|[[File:Box_of_flechette_shells.png]] | |[[File:Box_of_flechette_shells.png]] | ||
'''Flechette Shells''' | [[#Flechette Shells|'''Flechette Shells''']] | ||
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]] | ||
{{Anchor| | {{Anchor|Vintage Desert Eagle}} | ||
[[#Vintage Desert Eagle|'''Vintage Desert Eagle''']] | |||
|style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants. | |style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants. | ||
It is one of the available sidearms for the '''Freelancer Mercenary Captain'''. More can be ordered by the '''Blackmarket crate'''. | It is one of the available sidearms for the '''Freelancer Mercenary Captain'''. More can be ordered by the '''Blackmarket crate'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M4A3_.45_Magazine.png]] | |width=150|[[File:M4A3_.45_Magazine.png]] | ||
'''Desert Eagle Magazine''' | [[#Desert Eagle Magazine|'''Desert Eagle Magazine''']] | ||
|Holds seven (7) .50AE heavy pistol rounds. | |Holds seven (7) .50AE heavy pistol rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Kt42.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Kt42.png|64px]] | ||
{{Anchor| | {{Anchor|KT-42 Automag}} | ||
[[#KT-42 Automag|'''KT-42 Automag''']] | |||
|style="border: 2px solid black; padding: 5px;" |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon. | |style="border: 2px solid black; padding: 5px;" |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon. | ||
It is one of the standard sidearms for '''Colonial Liberation Front'''. It can also be found in the hands of '''[[Survivor|Survivors]]'''. | It is one of the standard sidearms for '''Colonial Liberation Front'''. It can also be found in the hands of '''[[Survivor|Survivors]]'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:KT42_Magazine.png|32px]] | |width=150|[[File:KT42_Magazine.png|32px]] | ||
'''KT-42 Magazine''' | [[#KT-42 Magazine|'''KT-42 Magazine''']] | ||
|Holds seven (7) .44 pistol rounds. | |Holds seven (7) .44 pistol rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:SW357.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:SW357.png|64px]] | ||
{{Anchor| | {{Anchor|Smith & Wesson Revolver}} | ||
[[#Smith & Wesson Revolver|'''Smith & Wesson Revolver''']] | |||
|style="border: 2px solid black; padding: 5px;" |A lean .357 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber. | |style="border: 2px solid black; padding: 5px;" |A lean .357 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber. | ||
It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. | It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:S&W_Speedloader.png]] | |width=150|[[File:S&W_Speedloader.png]] | ||
'''S&W Speed loader''' | [[#S&W Speed loader|'''S&W Speed loader''']] | ||
|Holds six (6) .357 pistol rounds. | |Holds six (6) .357 pistol rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Spearhead_autorevolver.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Spearhead_autorevolver.png|64px]] | ||
{{Anchor| | {{Anchor|CMB Spearhead AutoRevolver}} | ||
[[#CMB Spearhead AutoRevolver|'''CMB Spearhead AutoRevolver''']] | |||
|style="border: 2px solid black; padding: 5px;" |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals. | |style="border: 2px solid black; padding: 5px;" |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals. | ||
Can be found in both LV-624 and on Big-Red. More can be ordered by the '''Blackmarket crate''' and it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. | Can be found in both LV-624 and on Big-Red. More can be ordered by the '''Blackmarket crate''' and it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:Spearhead_Speedloader.png]] | |width=150|[[File:Spearhead_Speedloader.png]] | ||
'''Spearhead Speed loader''' | [[#Spearhead Speed loader|'''Spearhead Speed loader''']] | ||
|Holds six (6) .357 pistol rounds. | |Holds six (6) .357 pistol rounds. | ||
|} | |} | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M4A3mag.png]] | |width=150|[[File:M4A3mag.png]] | ||
'''Tiny Pistol Magazine''' | [[#Tiny Pistol Magazine|'''Tiny Pistol Magazine''']] | ||
|Holds five (5) .22 light pistol rounds. | |Holds five (5) .22 light pistol rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:HighpowerAutomag.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:HighpowerAutomag.png|64px]] | ||
{{Anchor| | {{Anchor|Highpower Automag}} | ||
[[#Highpower Automag|'''Highpower Automag''']] | |||
|style="border: 2px solid black; padding: 5px;" |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine. | |style="border: 2px solid black; padding: 5px;" |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine. | ||
Can only be found in LV-624's security armory and in the hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''. | Can only be found in LV-624's security armory and in the hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M4A3mag.png]] | |width=150|[[File:M4A3mag.png]] | ||
'''Highpower Magazine''' | [[#Highpower Magazine|'''Highpower Magazine''']] | ||
|Holds thirteen (13) 9mm Amour-Piercing pistol rounds. | |Holds thirteen (13) 9mm Amour-Piercing pistol rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Svd.png]] | |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Svd.png]] | ||
{{Anchor| | {{Anchor|SVD Dragunov-033 Sniper Rifle}} | ||
[[#SVD Dragunov-033 Sniper Rifle|'''SVD Dragunov-033 Sniper Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn't have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached. | |style="border: 2px solid black; padding: 5px;" |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn't have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:SVD_Magazine.png]] | |width=150|[[File:SVD_Magazine.png]] | ||
'''SVD Magazine''' | [[#SVD Magazine|'''SVD Magazine''']] | ||
|Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds. | |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:PPSh-17b.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:PPSh-17b.png|64px]] | ||
{{Anchor| | {{Anchor|PPSh-17b SMG}} | ||
[[#PPSh-17b SMG|'''PPSh-17b SMG''']] | |||
|style="border: 2px solid black; padding: 5px;" |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds. | |style="border: 2px solid black; padding: 5px;" |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:Drum_mag.png]] | |width=150|[[File:Drum_mag.png]] | ||
'''PPSh Drum Magazine''' | [[#PPSh Drum Magazine|'''PPSh Drum Magazine''']] | ||
|Holds thirty-five (35) 7.62x25mm SMG rounds. | |Holds thirty-five (35) 7.62x25mm SMG rounds. | ||
|- | |- | ||
|[[File:Drum_mag.png]] | |[[File:Drum_mag.png]] | ||
'''PPSh Extended Drum Magazine''' | [[#PPSh Extended Drum Magazine|'''PPSh Extended Drum Magazine''']] | ||
|Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines. | |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:nyrevolver.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:nyrevolver.png|64px]] | ||
{{Anchor| | {{Anchor|Nagant-Yamasaki Revolver}} | ||
[[#Nagant-Yamasaki Revolver|'''Nagant-Yamasaki Revolver''']] | |||
|style="border: 2px solid black; padding: 5px;" |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber. | |style="border: 2px solid black; padding: 5px;" |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:NY_Speedloader.png|32px]] | |width=150|[[File:NY_Speedloader.png|32px]] | ||
'''N-Y Speed loader''' | [[#N-Y Speed loader|'''N-Y Speed loader''']] | ||
|Holds seven (7) 7.62x38mmR revolver rounds. | |Holds seven (7) 7.62x38mmR revolver rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Auto9.png|64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Auto9.png|64px]] | ||
{{Anchor| | {{Anchor|Auto-9 Machine Pistol}} | ||
[[#Auto-9 Machine Pistol|'''Auto-9 Machine Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit. | |style="border: 2px solid black; padding: 5px;" |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit. | ||
'''Not available during normal gameplay. Only available during admin events.''' | '''Not available during normal gameplay. Only available during admin events.''' | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:88M4AP_Magazine.png|32px]] | |width=150|[[File:88M4AP_Magazine.png|32px]] | ||
'''Auto 9 Magazine''' | [[#Auto 9 Magazine|'''Auto 9 Magazine''']] | ||
|Holds fifty (50) 9mm squash-head pistol rounds. | |Holds fifty (50) 9mm squash-head pistol rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:MP5.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:MP5.png|64px]] | ||
{{Anchor| | {{Anchor|MP5 SMG}} | ||
[[#MP5 SMG|'''MP5 SMG''']] | |||
|style="border: 2px solid black; padding: 5px;" |A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics. | |style="border: 2px solid black; padding: 5px;" |A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics. | ||
'''Not available during normal gameplay. Only available during admin events.''' | '''Not available during normal gameplay. Only available during admin events.''' | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:MP5_Magazine.png|32px]] | |width=150|[[File:MP5_Magazine.png|32px]] | ||
'''MP5 Magazine''' | [[#MP5 Magazine|'''MP5 Magazine''']] | ||
|Holds thirty (30) 9mm SMG rounds. | |Holds thirty (30) 9mm SMG rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]] | ||
{{Anchor| | {{Anchor|M16 Assault Rifle}} | ||
[[#M16 Assault Rifle|'''M16 Assault Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need. | |style="border: 2px solid black; padding: 5px;" |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need. | ||
It can be found around '''Prison Station'''. | It can be found around '''Prison Station'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File: MAR_Magazine.png|32px]] | |width=150|[[File: MAR_Magazine.png|32px]] | ||
'''M16 Magazine''' | [[#M16 Magazine|'''M16 Magazine''']] | ||
|Holds twenty (20) 5.56x45mm rifle rounds. | |Holds twenty (20) 5.56x45mm rifle rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Beretta.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Beretta.png|64px]] | ||
{{Anchor| | {{Anchor|Beretta 92FS Pistol}} | ||
[[#Beretta 92FS Pistol|'''Beretta 92FS Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm. | |style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm. | ||
Normally found in the hands of '''Survivors'''. | Normally found in the hands of '''Survivors'''. | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M4A3mag.png|32px]] | |width=150|[[File:M4A3mag.png|32px]] | ||
'''Beretta 92FS Magazine''' | [[#Beretta 92FS Magazine|'''Beretta 92FS Magazine''']] | ||
|Holds fifteen (15) 9mm pistol rounds. | |Holds fifteen (15) 9mm pistol rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:MatebaCustom.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:MatebaCustom.png|64px]] | ||
{{Anchor| | {{Anchor|Mateba Autorevolver Custom++}} | ||
[[#Mateba Autorevolver Custom++|'''Mateba Autorevolver Custom++''']] | |||
|style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba. | |style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba. | ||
'''Not available during normal gameplay. Only available during admin events.''' | '''Not available during normal gameplay. Only available during admin events.''' | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:Mateba_Speedloader.png]] | |width=150|[[File:Mateba_Speedloader.png]] | ||
'''Mateba Speedloader''' | [[#Mateba Speedloader|'''Mateba Speedloader''']] | ||
|Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round. | |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]] | ||
{{Anchor| | {{Anchor|Ol}} | ||
[[#Ol|'''Ol''']] | |||
|style="border: 2px solid black; padding: 5px;" |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly. | |style="border: 2px solid black; padding: 5px;" |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly. | ||
'''Not available during normal gameplay. Only available during admin events.''' | '''Not available during normal gameplay. Only available during admin events.''' | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:RotatingAmmoDrum .png]] | |width=150|[[File:RotatingAmmoDrum .png]] | ||
'''Rotating Ammo Drum''' | [[#Rotating Ammo Drum|'''Rotating Ammo Drum''']] | ||
|Holds three hundred (300) 7.62x51mm minigun rounds. | |Holds three hundred (300) 7.62x51mm minigun rounds. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:ThunderBolt.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:ThunderBolt.png|64px]] | ||
{{Anchor| | {{Anchor|M57-A4 }} | ||
[[#M57-A4 |'''M57-A4 ''']] | |||
|style="border: 2px solid black; padding: 5px;" |The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive. | |style="border: 2px solid black; padding: 5px;" |The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive. | ||
'''Not available during normal gameplay. Only available during admin events.''' | '''Not available during normal gameplay. Only available during admin events.''' | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:84mmThermobaric_RocketArray.png]] | |width=150|[[File:84mmThermobaric_RocketArray.png]] | ||
'''84mm Thermobaric Rocket Array''' | [[#84mm Thermobaric Rocket Array|'''84mm Thermobaric Rocket Array''']] | ||
|Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it's used up. | |Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it's used up. | ||
|} | |} | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:Bananagun.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:Bananagun.png|64px]] | ||
{{Anchor| | {{Anchor|CHIMP70 Pistol}} | ||
[[#CHIMP70 Pistol|'''CHIMP70 Pistol''']] | |||
|style="border: 2px solid black; padding: 5px;" |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents. | |style="border: 2px solid black; padding: 5px;" |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents. | ||
'''Not available during normal gameplay. Only available during admin events.''' | '''Not available during normal gameplay. Only available during admin events.''' | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:RotatingAmmoDrum .png]] | |width=150|[[File:RotatingAmmoDrum .png]] | ||
'''CHIMP70 Magazine''' | [[#CHIMP70 Magazine|'''CHIMP70 Magazine''']] | ||
|Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round as well as knocking them down. Also spawns a live monkey to any targets hit. | |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round as well as knocking them down. Also spawns a live monkey to any targets hit. | ||
|} | |} | ||
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|- | |- | ||
![[File:G18-Utility-Pouch.png|64px]] | ![[File:G18-Utility-Pouch.png|64px]] | ||
{{Anchor| | {{Anchor|G8 General Utility Pouch}} | ||
[[#G8 General Utility Pouch|'''G8 General Utility Pouch''']] | |||
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor. | |A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor. | ||
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|- | |- | ||
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]] | !{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]] | ||
'''Light General Pouch''' | [[#Light General Pouch|'''Light General Pouch''']] | ||
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the '''ColMarTech Automated Closet''' or in the pockets of '''[[Freelancer Mercenaries|mercenaries]]''' and '''[[The Colonial Liberation Front|CLF]]'''. | |A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the '''ColMarTech Automated Closet''' or in the pockets of '''[[Freelancer Mercenaries|mercenaries]]''' and '''[[The Colonial Liberation Front|CLF]]'''. | ||
|- | |- | ||
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]] | !{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]] | ||
'''Medium General Pouch''' | [[#Medium General Pouch|'''Medium General Pouch''']] | ||
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. | |A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. | ||
|- | |- | ||
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]] | !{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]] | ||
'''Large General Pouch''' | [[#Large General Pouch|'''Large General Pouch''']] | ||
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. | |A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. | ||
|- | |- | ||
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]] | !{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]] | ||
'''Magazine Pouch''' | [[#Magazine Pouch|'''Magazine Pouch''']] | ||
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots. | |Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots. | ||
|- | |- | ||
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]] | !{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]] | ||
'''Large Magazine Pouch''' | [[#Large Magazine Pouch|'''Large Magazine Pouch''']] | ||
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | |Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | ||
Contains 3 slots. | Contains 3 slots. | ||
|- | |- | ||
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]] | !{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]] | ||
'''Explosive Pouch''' | [[#Explosive Pouch|'''Explosive Pouch''']] | ||
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | ||
|- | |- | ||
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]] | !{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]] | ||
'''Pistol Magazine Pouch''' | [[#Pistol Magazine Pouch|'''Pistol Magazine Pouch''']] | ||
|Pouch able to hold pistol magazines. It is one of the pouch options of the '''ColMarTech Automated Closet'''. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | |Pouch able to hold pistol magazines. It is one of the pouch options of the '''ColMarTech Automated Closet'''. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | ||
|- | |- | ||
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]] | !{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]] | ||
'''Large Pistol Magazine Pouch''' | [[#Large Pistol Magazine Pouch|'''Large Pistol Magazine Pouch''']] | ||
|Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | |Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | ||
|- | |- | ||
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]] | !{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]] | ||
'''Sidearm Pouch''' | [[#Sidearm Pouch|'''Sidearm Pouch''']] | ||
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | ||
|- | |- | ||
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]] | !{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]] | ||
'''Flare Pouch''' | [[#Flare Pouch|'''Flare Pouch''']] | ||
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the '''ColMarTech Automated Closet'''. | |Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the '''ColMarTech Automated Closet'''. | ||
|- | |- | ||
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]] | !{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]] | ||
'''Radio Pouch''' | [[#Radio Pouch|'''Radio Pouch''']] | ||
|Used to hold sets of radio headsets. | |Used to hold sets of radio headsets. | ||
|- | |- | ||
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]] | !{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]] | ||
'''Bayonet Pouch''' | [[#Bayonet Pouch|'''Bayonet Pouch''']] | ||
|Can carry three combat knives. [PLACEHOLDER FOR UPP]. | |Can carry three combat knives. [PLACEHOLDER FOR UPP]. | ||
|- | |- | ||
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]] | !{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]] | ||
'''Survival Pouch''' | [[#Survival Pouch|'''Survival Pouch''']] | ||
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]]. | |A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]]. | ||
|- | |- | ||
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]] | !{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]] | ||
'''Document Pouch''' | [[#Document Pouch|'''Document Pouch''']] | ||
| A pouch used to hold documents for safe keeping. | | A pouch used to hold documents for safe keeping. | ||
|- | |- | ||
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]] | !{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]] | ||
'''Tools Pouch''' | [[#Tools Pouch|'''Tools Pouch''']] | ||
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |Designed to hold all your different types of tools. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | ||
{| border="1" class="wikitable style="width: 80%;" | {| border="1" class="wikitable style="width: 80%;" | ||
|[[File:Screwdriver.png|48px]] | |[[File:Screwdriver.png|48px]] | ||
'''Screwdriver''' | [[#Screwdriver|'''Screwdriver''']] | ||
||[[File:Welder.gif|48px]] | ||[[File:Welder.gif|48px]] | ||
'''Blowtorch''' | [[#Blowtorch|'''Blowtorch''']] | ||
||[[File:Crowbar.png|48px]] | ||[[File:Crowbar.png|48px]] | ||
'''Crowbar''' | [[#Crowbar|'''Crowbar''']] | ||
||[[File:Wrench.png|48px]] | ||[[File:Wrench.png|48px]] | ||
'''Crowbar''' | [[#Crowbar|'''Crowbar''']] | ||
||[[File:CableCoils.png|48px]] | ||[[File:CableCoils.png|48px]] | ||
'''Cable Coil''' | [[#Cable Coil|'''Cable Coil''']] | ||
||[[File:Multitool.png|48px]] | ||[[File:Multitool.png|48px]] | ||
'''Multitool''' | [[#Multitool|'''Multitool''']] | ||
||[[File:Wirecutters.png|48px]] | ||[[File:Wirecutters.png|48px]] | ||
'''Wirecutters''' | [[#Wirecutters|'''Wirecutters''']] | ||
||[[File:Entrenching_Tool_Unfolded.png|48px]] | ||[[File:Entrenching_Tool_Unfolded.png|48px]] | ||
'''Entrenching Tool''' | [[#Entrenching Tool|'''Entrenching Tool''']] | ||
|} | |} | ||
|- | |- | ||
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]] | !{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]] | ||
'''Electronics Pouch''' | [[#Electronics Pouch|'''Electronics Pouch''']] | ||
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | ||
{| border="1" class="wikitable style="width: 20%;" | {| border="1" class="wikitable style="width: 20%;" | ||
|[[File:Circuitboard.png|48px]] | |[[File:Circuitboard.png|48px]] | ||
'''Circuitboards''' | [[#Circuitboards|'''Circuitboards''']] | ||
||[[File:Powercell.png|48px]] | ||[[File:Powercell.png|48px]] | ||
'''Powercells''' | [[#Powercells|'''Powercells''']] | ||
|} | |} | ||
|- | |- | ||
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]] | !{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]] | ||
'''Construction Pouch''' | [[#Construction Pouch|'''Construction Pouch''']] | ||
|Designed to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]]. | |Designed to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]]. | ||
{| border="1" class="wikitable | {| border="1" class="wikitable | ||
|[[File:Metal.png|48px]] | |[[File:Metal.png|48px]] | ||
'''Metal Sheets''' | [[#Metal Sheets|'''Metal Sheets''']] | ||
||[[File:Plasteel.png|48px]] | ||[[File:Plasteel.png|48px]] | ||
'''Plasteel Sheets''' | [[#Plasteel Sheets|'''Plasteel Sheets''']] | ||
||[[File:Sandbag_Empty.png|48px]] | ||[[File:Sandbag_Empty.png|48px]] | ||
'''Empty Sandbags''' | [[#Empty Sandbags|'''Empty Sandbags''']] | ||
||[[File:Planks.png|48px]] | ||[[File:Planks.png|48px]] | ||
'''Wooden Planks''' | [[#Wooden Planks|'''Wooden Planks''']] | ||
||[[File:Rods.png|48px]] | ||[[File:Rods.png|48px]] | ||
'''Metal Rods''' | [[#Metal Rods|'''Metal Rods''']] | ||
||[[File:CableCoils.png|48px]] | ||[[File:CableCoils.png|48px]] | ||
'''Cable Coil''' | [[#Cable Coil|'''Cable Coil''']] | ||
||[[File:Barbed_Wire.png|48px]] | ||[[File:Barbed_Wire.png|48px]] | ||
'''Barbed Wire''' | [[#Barbed Wire|'''Barbed Wire''']] | ||
||[[File:Entrenching_Tool_Unfolded.png|48px]] | ||[[File:Entrenching_Tool_Unfolded.png|48px]] | ||
'''Entrenching Tool''' | [[#Entrenching Tool|'''Entrenching Tool''']] | ||
|} | |} | ||
|- | |- | ||
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]] | !{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]] | ||
'''First-Aid Pouch''' | [[#First-Aid Pouch|'''First-Aid Pouch''']] | ||
|Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships. It is one of the pouch options of the '''ColMarTech Automated Closet'''. | |Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships. It is one of the pouch options of the '''ColMarTech Automated Closet'''. | ||
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{| border="1" class="wikitable style="width: 30%;" | {| border="1" class="wikitable style="width: 30%;" | ||
|[[File:Ointment.png|48px]] | |[[File:Ointment.png|48px]] | ||
'''Ointment''' | [[#Ointment|'''Ointment''']] | ||
||[[File:Tramadol_Injector.png|48px]] | ||[[File:Tramadol_Injector.png|48px]] | ||
'''Pain-stop autoinjector''' | [[#Pain-stop autoinjector|'''Pain-stop autoinjector''']] | ||
||[[File:Tricord.png|48px]] | ||[[File:Tricord.png|48px]] | ||
'''First-aid autoinjector''' | [[#First-aid autoinjector|'''First-aid autoinjector''']] | ||
||[[File:Gauze.png|56px]] | ||[[File:Gauze.png|56px]] | ||
'''Gauze''' | [[#Gauze|'''Gauze''']] | ||
|} | |} | ||
|- | |- | ||
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]] | !{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]] | ||
'''Medical Pouch''' | [[#Medical Pouch|'''Medical Pouch''']] | ||
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | ||
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{| border="1" class="wikitable style="width: 80%;" | {| border="1" class="wikitable style="width: 80%;" | ||
|[[File:Dexalin.png|48px]] | |[[File:Dexalin.png|48px]] | ||
'''Autoinjectors''' | [[#Autoinjectors|'''Autoinjectors''']] | ||
||[[File:Ointment.png|48px]] | ||[[File:Ointment.png|48px]] | ||
'''Ointment''' | [[#Ointment|'''Ointment''']] | ||
||[[File:Gauze.png|48px]] | ||[[File:Gauze.png|48px]] | ||
'''Gauze''' | [[#Gauze|'''Gauze''']] | ||
||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]] | ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]] | ||
'''Advanced Kits''' | [[#Advanced Kits|'''Advanced Kits''']] | ||
||[[File:Healthanalyzer.png|48px]] | ||[[File:Healthanalyzer.png|48px]] | ||
'''Health Analyzer''' | [[#Health Analyzer|'''Health Analyzer''']] | ||
|[[File:PillBottle.png|48px]] | |[[File:PillBottle.png|48px]] | ||
'''Pill Bottles''' | [[#Pill Bottles|'''Pill Bottles''']] | ||
|[[File:Hypospray.png|48px]] | |[[File:Hypospray.png|48px]] | ||
'''Hyposprays''' | [[#Hyposprays|'''Hyposprays''']] | ||
|} | |} | ||
|- | |- | ||
!{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]] | !{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]] | ||
'''Autoinjector Pouch''' | [[#Autoinjector Pouch|'''Autoinjector Pouch''']] | ||
|A Large pouch dedicated to holding autoinjectors. Issued to Medics. | |A Large pouch dedicated to holding autoinjectors. Issued to Medics. | ||
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|- | |- | ||
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]] | !{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]] | ||
'''Medkit Pouch''' | [[#Medkit Pouch|'''Medkit Pouch''']] | ||
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | ||
{| border="1" class="wikitable style="width: 10%;" | {| border="1" class="wikitable style="width: 10%;" | ||
|[[File:First-aid_kit.png|48px]] | |[[File:First-aid_kit.png|48px]] | ||
'''Medkits''' | [[#Medkits|'''Medkits''']] | ||
|} | |} | ||
|- | |- | ||
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]] | !{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]] | ||
'''Syringe Pouch''' | [[#Syringe Pouch|'''Syringe Pouch''']] | ||
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | ||
|} | |} | ||
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|- | |- | ||
!{{Anchor|Webbing}}[[File:webbing.png|64px]] | !{{Anchor|Webbing}}[[File:webbing.png|64px]] | ||
'''Webbing''' | [[#Webbing|'''Webbing''']] | ||
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items. | |Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items. | ||
It is the standard webbing for most of the '''USCM combat personnel''', excluding Standard Marines. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]]. | It is the standard webbing for most of the '''USCM combat personnel''', excluding Standard Marines. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]]. | ||
|- | |- | ||
!{{Anchor|Black Webbing}}[[File:blackwebbing.png|64px]] | !{{Anchor|Black Webbing}}[[File:blackwebbing.png|64px]] | ||
'''Black Webbing''' | [[#Black Webbing|'''Black Webbing''']] | ||
|Robust black synthcotton vest with lots of pockets. Has five slots. | |Robust black synthcotton vest with lots of pockets. Has five slots. | ||
|- | |- | ||
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]] | !{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]] | ||
'''Brown Webbing Vest''' | [[#Brown Webbing Vest|'''Brown Webbing Vest''']] | ||
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. | |Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. | ||
Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically. | Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically. | ||
|- | |- | ||
!{{Anchor|M276 Pattern Ammo Load Rig'}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] | !{{Anchor|M276 Pattern Ammo Load Rig'}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] | ||
'''M276 Pattern Ammo Load Rig''' | [[#M276 Pattern Ammo Load Rig|'''M276 Pattern Ammo Load Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines. | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines. | ||
It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''. | It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''. | ||
|- | |- | ||
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]] | !{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]] | ||
'''Shotgun Shell Load Rig''' | [[#Shotgun Shell Load Rig|'''Shotgun Shell Load Rig''']] | ||
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''. | |An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''. | ||
|- | |- | ||
!{{Anchor|'M276 Pattern Knife Rig'}}[[File:M276_pattern_knife.png|64px]] | !{{Anchor|'M276 Pattern Knife Rig'}}[[File:M276_pattern_knife.png|64px]] | ||
'''M276 Pattern Knife Rig''' | [[#M276 Pattern Knife Rig|'''M276 Pattern Knife Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives. | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives. | ||
It is one of the belt options of the '''ColMarTech Automated Closet'''. Notably smaller than most rigs, able to fit in standard bags and satchels. | It is one of the belt options of the '''ColMarTech Automated Closet'''. Notably smaller than most rigs, able to fit in standard bags and satchels. | ||
|- | |- | ||
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]] | !{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]] | ||
'''M276 Pattern M40 HEDP Rig''' | [[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 HEDP Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades. | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades. | ||
It is the standard rig for '''Heavy Grenadier Specialists'''. | It is the standard rig for '''Heavy Grenadier Specialists'''. | ||
|- | |- | ||
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]] | !{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]] | ||
'''M276 Pattern Toolbelt Rig''' | [[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work. | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work. | ||
It is the standard rig for '''Combat Engineers'''. | It is the standard rig for '''Combat Engineers'''. | ||
|- | |- | ||
!{{Anchor|'M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]] | !{{Anchor|'M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]] | ||
'''M276 Pattern Medical Storage Rig''' | [[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator. | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator. | ||
It is one of the standard rigs for '''Combat Medics'''. | It is one of the standard rigs for '''Combat Medics'''. | ||
|- | |- | ||
!{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]] | !{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]] | ||
'''M276 Pattern Lifesaver Bag''' | [[#M276 Pattern Lifesaver Bag|'''M276 Pattern Lifesaver Bag''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use. | |The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use. | ||
It is one of the standard rigs for '''Combat Medics'''. | It is one of the standard rigs for '''Combat Medics'''. | ||
|- | |- | ||
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]] | !{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]] | ||
'''USCM Lightweight IMP Backpack''' | [[#USCM Lightweight IMP Backpack|'''USCM Lightweight IMP Backpack''']] | ||
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. | |The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. | ||
Has to be held in one hand to access items inside. Holds 7 normal size items. | Has to be held in one hand to access items inside. Holds 7 normal size items. | ||
|- | |- | ||
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]] | !{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]] | ||
'''USCM Satchel''' | [[#USCM Satchel|'''USCM Satchel''']] | ||
|A heavy-duty satchel carried by most USCM soldiers. | |A heavy-duty satchel carried by most USCM soldiers. | ||
It is standard gear for most of the USCM. Holds 5 normal size items. | It is standard gear for most of the USCM. Holds 5 normal size items. | ||
|- | |- | ||
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]] | !{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]] | ||
'''Light Weight Combat Pack''' | [[#Light Weight Combat Pack|'''Light Weight Combat Pack''']] | ||
|A small lightweight pack for expeditions and short-range operations. | |A small lightweight pack for expeditions and short-range operations. | ||
It's a standard pack for non-USCM Combat Personal, like the '''[[The Colonial Liberation Front|Colonial Liberation Front]]''' and '''[[The Union of Progressive Peoples|UPP Soldiers]]'''. | It's a standard pack for non-USCM Combat Personal, like the '''[[The Colonial Liberation Front|Colonial Liberation Front]]''' and '''[[The Union of Progressive Peoples|UPP Soldiers]]'''. | ||
|- | |- | ||
!{{Anchor|'M240-T Fuel Pack}}[[File:M240-T_Fuel Pack.png]] | !{{Anchor|'M240-T Fuel Pack}}[[File:M240-T_Fuel Pack.png]] | ||
'''M240-T Fuel Pack''' | [[#M240-T Fuel Pack|'''M240-T Fuel Pack''']] | ||
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. '''Can additionally be used to store and refuel empty incinerator tanks.''' | |A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. '''Can additionally be used to store and refuel empty incinerator tanks.''' | ||
|} | |} | ||
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|- | |- | ||
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]] | !{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]] | ||
'''Shoulder Holster''' | [[#Shoulder Holster|'''Shoulder Holster''']] | ||
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun. | |A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun. | ||
Can be ordered via crate at [[Requisitions]], but not carried normally. | Can be ordered via crate at [[Requisitions]], but not carried normally. | ||
|- | |- | ||
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]] | !{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]] | ||
'''M276 Pattern M4A3 Holster Rig''' | [[#M276 Pattern M4A3 Holster Rig|'''M276 Pattern M4A3 Holster Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | ||
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both '''Cargo Technicians and Staff Officers'''. | It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both '''Cargo Technicians and Staff Officers'''. | ||
|- | |- | ||
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]] | !{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]] | ||
'''M276 Pattern M44 Holster Rig''' | [[#M276 Pattern M44 Holster Rig|'''M276 Pattern M44 Holster Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. | ||
It is one of the uncommon rigs inside '''USCM Cargo Vendors or Some Marine Prep Vendors''', or standard issue for the '''[[Requisitions Officer]]'''. | It is one of the uncommon rigs inside '''USCM Cargo Vendors or Some Marine Prep Vendors''', or standard issue for the '''[[Requisitions Officer]]'''. | ||
|- | |- | ||
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]] | !{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]] | ||
'''Type 41 Pistol Holster Rig''' | [[#Type 41 Pistol Holster Rig|'''Type 41 Pistol Holster Rig''']] | ||
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers. | |A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers. | ||
It is the standard rig for '''[[Union of Progressive Peoples Commandos|UPP Officers]]'''. | It is the standard rig for '''[[Union of Progressive Peoples Commandos|UPP Officers]]'''. | ||
|- | |- | ||
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]] | !{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]] | ||
'''M276 Pattern M39 Holster Rig''' | [[#M276 Pattern M39 Holster Rig|'''M276 Pattern M39 Holster Rig''']] | ||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. | |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. | ||
It is one of the uncommon rigs inside '''USCM Cargo Vendors or Some Marine Prep Vendors'''. | It is one of the uncommon rigs inside '''USCM Cargo Vendors or Some Marine Prep Vendors'''. | ||
|- | |- | ||
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]] | !{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]] | ||
'''L44 M37A2 Scabbard''' | [[#L44 M37A2 Scabbard|'''L44 M37A2 Scabbard''']] | ||
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. | |A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. | ||
It is one of the scabbards inside '''USCM Combat Vendors or Some Marine Prep Vendors'''. | It is one of the scabbards inside '''USCM Combat Vendors or Some Marine Prep Vendors'''. | ||
|- | |- | ||
![[File:H5_pattern_M2132_machete_scabbard.png|64px]] | ![[File:H5_pattern_M2132_machete_scabbard.png|64px]] | ||
{{Anchor| | {{Anchor|H5 Pattern M2132 Machete Scabbard}} | ||
[[#H5 Pattern M2132 Machete Scabbard|'''H5 Pattern M2132 Machete Scabbard''']] | |||
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor. | |A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor. | ||
It is one of the scabbards inside '''USCM Cargo Vendors or Some Marine Prep Vendors'''. They all start with machetes inside. | It is one of the scabbards inside '''USCM Cargo Vendors or Some Marine Prep Vendors'''. They all start with machetes inside. | ||
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!{{Anchor|Tactical Binoculars}}[[File:Tactical_Binoculars.png|64px]] | !{{Anchor|Tactical Binoculars}}[[File:Tactical_Binoculars.png|64px]] | ||
'''Tactical Binoculars''' | [[#Tactical Binoculars|'''Tactical Binoculars''']] | ||
|A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Ctrl + Click to target something. | |A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Ctrl + Click to target something. | ||
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|- | |- | ||
|{{Anchor|M94 Marking Flare Pack}}[[File:M94FlarePack.png|64px]] | |{{Anchor|M94 Marking Flare Pack}}[[File:M94FlarePack.png|64px]] | ||
'''M94 Marking Flare Pack''' | [[#M94 Marking Flare Pack|'''M94 Marking Flare Pack''']] | ||
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | |A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | ||
|- | |- | ||
|[[File:Motion_Detector.gif|64px]] | |[[File:Motion_Detector.gif|64px]] | ||
'''Motion Detector''' | [[#Motion Detector|'''Motion Detector''']] | ||
|The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if a xenomorph is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or '''Z''' (in hotkey mode). | |The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if a xenomorph is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or '''Z''' (in hotkey mode). | ||
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|- | |- | ||
|{{Anchor|Whistle}}[[File:Whistle.png]] | |{{Anchor|Whistle}}[[File:Whistle.png]] | ||
'''Whistle''' | [[#Whistle|'''Whistle''']] | ||
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | | A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | ||
|- | |- | ||
|{{Anchor|Gas Mask}}[[File:Gasmask.png]] | |{{Anchor|Gas Mask}}[[File:Gasmask.png]] | ||
'''Gas Mask''' | [[#Gas Mask|'''Gas Mask''']] | ||
| Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing. | | Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing. | ||
|} | |} | ||
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|- | |- | ||
!{{Anchor|USCM HypersleepUnderwear}}[[File:Cryo_uniform.png|64px]] | !{{Anchor|USCM HypersleepUnderwear}}[[File:Cryo_uniform.png|64px]] | ||
'''USCM Hypersleep Underwear''' | [[#USCM Hypersleep Underwear|'''USCM Hypersleep Underwear''']] | ||
|A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing. | |A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing. | ||
'''Find an actual uniform and change out.''' | '''Find an actual uniform and change out.''' | ||
|- | |- | ||
!{{Anchor|USCM Marine Uniform}}[[File:jumpsuit.png|64px]] | !{{Anchor|USCM Marine Uniform}}[[File:jumpsuit.png|64px]] | ||
'''USCM Marine Uniform''' | [[#USCM Marine Uniform|'''USCM Marine Uniform''']] | ||
|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | ||
|- | |- | ||
!{{Anchor|Requisitions Officer Uniform}}[[File:requisition_officer_suit.png|64px]] | !{{Anchor|Requisitions Officer Uniform}}[[File:requisition_officer_suit.png|64px]] | ||
'''Requisitions Officer Uniform''' | [[#Requisitions Officer Uniform|'''Requisitions Officer Uniform''']] | ||
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job. | |A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job. | ||
|- | |- | ||
![[File:staff_officer_uniform.png|64px]] | ![[File:staff_officer_uniform.png|64px]] | ||
{{Anchor| | {{Anchor|Staff Officer Uniform}} | ||
[[#Staff Officer Uniform|'''Staff Officer Uniform''']] | |||
|A uniform worn by commissioned officers of the USCM. Do the corps proud. | |A uniform worn by commissioned officers of the USCM. Do the corps proud. | ||
|- | |- | ||
![[File:chief_engineer_uniform.png|64px]] | ![[File:chief_engineer_uniform.png|64px]] | ||
{{Anchor| | {{Anchor|Chief Engineer Uniform}} | ||
[[#Chief Engineer Uniform|'''Chief Engineer Uniform''']] | |||
|A uniform for veteran military engineer. Often found covered in oil or engine grease. | |A uniform for veteran military engineer. Often found covered in oil or engine grease. | ||
|- | |- | ||
![[File:executive_officer_uniform.png|64px]] | ![[File:executive_officer_uniform.png|64px]] | ||
{{Anchor| | {{Anchor|Executive Officer Uniform}} | ||
[[#Executive Officer Uniform|'''Executive Officer Uniform''']] | |||
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM. | |A uniform typically worn by a first-lieutenant Executive Officer in the USCM. | ||
|- | |- | ||
![[File:commander_uniform.png|64px]] | ![[File:commander_uniform.png|64px]] | ||
{{Anchor| | {{Anchor|Commander Uniform}} | ||
[[#Commander Uniform|'''Commander Uniform''']] | |||
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled | |The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled | ||
|- | |- | ||
![[File:tank_crewman_uniform.png|64px]] | ![[File:tank_crewman_uniform.png|64px]] | ||
{{Anchor| | {{Anchor|Tank Crewman Officer Uniform}} | ||
[[#Tank Crewman Officer Uniform|'''Tank Crewman Officer Uniform''']] | |||
|A uniform worn by commissioned officers of the USCM. Do the corps proud. | |A uniform worn by commissioned officers of the USCM. Do the corps proud. | ||
|} | |} | ||
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!{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]] | !{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]] | ||
'''SWAT Mask''' | [[#SWAT Mask|'''SWAT Mask''']] | ||
|A close-fitting tactical mask that can be connected to an air supply. | |A close-fitting tactical mask that can be connected to an air supply. | ||
Can be ordered by '''Cargo''' | Can be ordered by '''Cargo''' | ||
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|- | |- | ||
![[File:M10_pattern_marine_helmet.png|64px]] | ![[File:M10_pattern_marine_helmet.png|64px]] | ||
{{Anchor| | {{Anchor|M10 Pattern Marine Helmet}} | ||
[[#M10 Pattern Marine Helmet|'''M10 Pattern Marine Helmet''']] | |||
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer. | |Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer. | ||
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|- | |- | ||
![[File:M3-S_helmet.png|64px]] | ![[File:M3-S_helmet.png|64px]] | ||
{{Anchor| | {{Anchor|M3-S Helmet}} | ||
[[#M3-S Helmet|'''M3-S Helmet''']] | |||
|A custom helmet from the M3 series designed to be lightweight and used for recon missions. | |A custom helmet from the M3 series designed to be lightweight and used for recon missions. | ||
This helmet is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]'''. | This helmet is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]'''. | ||
|- | |- | ||
![[File:M35_Helmet.png]] | ![[File:M35_Helmet.png]] | ||
{{Anchor| | {{Anchor|M35 Helmet}} | ||
[[#M35 Helmet|'''M35 Helmet''']] | |||
|A custom helmet from the M3 series designed to be highly flame retardant. | |A custom helmet from the M3 series designed to be highly flame retardant. | ||
This helmet is worn by the '''[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | This helmet is worn by the '''[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | ||
|- | |- | ||
![[File:B-18_helmet,_2.png|64px]] | ![[File:B-18_helmet,_2.png|64px]] | ||
{{Anchor| | {{Anchor|B18 Helmet}} | ||
[[#B18 Helmet|'''B18 Helmet''']] | |||
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches. | |A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches. | ||
This helmet is worn by the '''[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''. | This helmet is worn by the '''[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''. | ||
|- | |- | ||
![[File:M11Helm.png|64px]] | ![[File:M11Helm.png|64px]] | ||
{{Anchor| | {{Anchor|M11 Pattern Squad Leader Helmet}} | ||
[[#M11 Pattern Squad Leader Helmet|'''M11 Pattern Squad Leader Helmet''']] | |||
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for '''[[Squad Leader|Squad Leaders]]'''. | |The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for '''[[Squad Leader|Squad Leaders]]'''. | ||
|- | |- | ||
![[File:UM4Helm.png|64px]] | ![[File:UM4Helm.png|64px]] | ||
{{Anchor| | {{Anchor|UM4 Helmet}} | ||
[[#UM4 Helmet|'''UM4 Helmet''']] | |||
|A skirted helmet designed for use with the UM/UH system. | |A skirted helmet designed for use with the UM/UH system. | ||
|- | |- | ||
![[File:UH7Helm.png|64px]] | ![[File:UH7Helm.png|64px]] | ||
{{Anchor| | {{Anchor|UH7 Helmet}} | ||
[[#UH7 Helmet|'''UH7 Helmet''']] | |||
|A skirted helmet designed for use with the UM/UH system. | |A skirted helmet designed for use with the UM/UH system. | ||
|- | |- | ||
![[File:ArmoredCowl.png|64px]] | ![[File:ArmoredCowl.png|64px]] | ||
{{Anchor| | {{Anchor|Armored Militia Cowl}} | ||
[[#Armored Militia Cowl|'''Armored Militia Cowl''']] | |||
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production. | |A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production. | ||
|- | |- | ||
![[File:CommandoHelmet.png|64px]] | ![[File:CommandoHelmet.png|64px]] | ||
{{Anchor| | {{Anchor|X-13 Helmet}} | ||
[[#X-13 Helmet|'''X-13 Helmet''']] | |||
|A fully enclosed, armored helmet made for corporate commandos. | |A fully enclosed, armored helmet made for corporate commandos. | ||
|} | |} | ||
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|- | |- | ||
![[File:M3_Pattern_Personal_Armor.png|64px]] | ![[File:M3_Pattern_Personal_Armor.png|64px]] | ||
{{Anchor| | {{Anchor|M3 Pattern Personal Armor}} | ||
[[#M3 Pattern Personal Armor|'''M3 Pattern Personal Armor''']] | |||
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles. | |Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles. | ||
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|- | |- | ||
![[File:M3-S_light_armor.png|64px]] | ![[File:M3-S_light_armor.png|64px]] | ||
{{Anchor| | {{Anchor|M3-S Light Armor}} | ||
[[#M3-S Light Armor|'''M3-S Light Armor''']] | |||
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak. | |A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak. | ||
This armor is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]''' | This armor is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]''' | ||
|- | |- | ||
![[File:M3-T_Light_Armour.png|64px]] | ![[File:M3-T_Light_Armour.png|64px]] | ||
{{Anchor| | {{Anchor|M3-T Light Armor}} | ||
[[#M3-T Light Armor|'''M3-T Light Armor''']] | |||
|A custom set of M3 armor designed for users of long ranged explosive weaponry. | |A custom set of M3 armor designed for users of long ranged explosive weaponry. | ||
This armor is worn by the '''[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]''' | This armor is worn by the '''[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]''' | ||
|- | |- | ||
![[File:M35_Armour.png]] | ![[File:M35_Armour.png]] | ||
{{Anchor| | {{Anchor|M35 Armor}} | ||
[[#M35 Armor|'''M35 Armor''']] | |||
|A custom piece of M3 armor designed to be highly flame retardant. | |A custom piece of M3 armor designed to be highly flame retardant. | ||
This armor is worn by the '''[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | This armor is worn by the '''[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | ||
|- | |- | ||
![[File:B12_Pattern_Personal_Armour.png|64px]] | ![[File:B12_Pattern_Personal_Armour.png|64px]] | ||
{{Anchor| | {{Anchor|B12 Pattern Personal Armor}} | ||
[[#B12 Pattern Personal Armor|'''B12 Pattern Personal Armor''']] | |||
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. | |An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. | ||
This armor is worn by '''[[Squad Leader|Squad Leaders]]'''. | This armor is worn by '''[[Squad Leader|Squad Leaders]]'''. | ||
|- | |- | ||
![[File:M2_Pattern_Personal_Armour.png|64px]] | ![[File:M2_Pattern_Personal_Armour.png|64px]] | ||
{{Anchor| | {{Anchor|M2 Pattern Personal Armor}} | ||
[[#M2 Pattern Personal Armor|'''M2 Pattern Personal Armor''']] | |||
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks. | |Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks. | ||
This armor is worn by the '''[[Military Police]]'''. | This armor is worn by the '''[[Military Police]]'''. | ||
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![[File:M56_Combat_Harness.png|64px]] | ![[File:M56_Combat_Harness.png|64px]] | ||
{{Anchor| | {{Anchor|M56 Combat Harness}} | ||
[[#M56 Combat Harness|'''M56 Combat Harness''']] | |||
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system. | |An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system. | ||
This armor is worn by '''[[Squad Smartgunner|Squad Smartgunners]]'''. The '''[[Commander]]''' has a special set in the CIC armory. | This armor is worn by '''[[Squad Smartgunner|Squad Smartgunners]]'''. The '''[[Commander]]''' has a special set in the CIC armory. | ||
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![[File:B18_Experimental_Personal_Armour.png|64px]] | ![[File:B18_Experimental_Personal_Armour.png|64px]] | ||
{{Anchor| | {{Anchor|B18 Experimental Personal Armor}} | ||
[[#B18 Experimental Personal Armor|'''B18 Experimental Personal Armor''']] | |||
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb "Create-Injector". | |This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb "Create-Injector". | ||
This armor is worn by '''[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]'''. | This armor is worn by '''[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]'''. | ||
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![[File:M4_Pattern_PMC_Armour.png|64px]] | ![[File:M4_Pattern_PMC_Armour.png|64px]] | ||
{{Anchor| | {{Anchor|M4 Pattern PMC Armor}} | ||
[[#M4 Pattern PMC Armor|'''M4 Pattern PMC Armor''']] | |||
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits. | |A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits. | ||
This armor is worn by most '''Corporate PMC personnel'''. | This armor is worn by most '''Corporate PMC personnel'''. | ||
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![[File:Cuirass.png|64px]] | ![[File:Cuirass.png|64px]] | ||
{{Anchor| | {{Anchor|Freelancer Cuirass}} | ||
[[#Freelancer Cuirass|'''Freelancer Cuirass''']] | |||
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month. | |An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month. | ||
This armor is worn by the '''Freelancer Mercenaries'''. | This armor is worn by the '''Freelancer Mercenaries'''. | ||
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![[File:UM5_Personal_Armor.png|64px]] | ![[File:UM5_Personal_Armor.png|64px]] | ||
{{Anchor| | {{Anchor|UM5 Personal Armor}} | ||
[[#UM5 Personal Armor|'''UM5 Personal Armor''']] | |||
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives. | |The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives. | ||
This armor is worn by the '''UPP soldiers'''. | This armor is worn by the '''UPP soldiers'''. | ||
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![[File:UH7_Heavy_Plated_Armor.png|64px]] | ![[File:UH7_Heavy_Plated_Armor.png|64px]] | ||
{{Anchor| | {{Anchor|UH7 Heavy Plated Armor}} | ||
[[#UH7 Heavy Plated Armor|'''UH7 Heavy Plated Armor''']] | |||
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. | |An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. | ||
This armor is worn by the '''UPP Officers'''. | This armor is worn by the '''UPP Officers'''. | ||
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![[File:Hauberk.png|64px]] | ![[File:Hauberk.png|64px]] | ||
{{Anchor| | {{Anchor|Colonial Militia Hauberk}} | ||
[[#Colonial Militia Hauberk|'''Colonial Militia Hauberk''']] | |||
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. | |The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. | ||
This armor is worn by the '''Colonial Liberation Front'''. | This armor is worn by the '''Colonial Liberation Front'''. | ||
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![[File:X-13_Apesuit.png|64px]] | ![[File:X-13_Apesuit.png|64px]] | ||
{{Anchor| | {{Anchor|X-13 Apesuit}} | ||
[[#X-13 Apesuit|'''X-13 Apesuit''']] | |||
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens. | |A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens. | ||
This armor is worn by the '''Corporate Commandos'''. And thus, '''this is only available through admin events'''. | This armor is worn by the '''Corporate Commandos'''. And thus, '''this is only available through admin events'''. | ||
|} | |} |
Revision as of 07:06, 15 October 2018
"Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..." - Private Hudson, Aliens
The Colonial Marines are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.
Basic Weapon Parameters
The following are parameters most weapons have in some combination:
Accuracy: Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).
Armor Penetration: Determines the probability of a weapon bypassing the target's armor.
Burst Count: Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.
Damage: Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.
Fire/Attack Rate: Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.
Recoil: Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.
Spread: Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.
Weapon Size: Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally.
Standard Marine Weapons
Weapon: | Description: | ||||||||||||||||||
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This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.
All Cargo Technicians start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.
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This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets.
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This is the standard sub-machine gun. Useful for support roles, such as medics, engineers or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.
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This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.
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An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a Macro.
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The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment. | |||||||||||||||||||
A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively. | |||||||||||||||||||
Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.
It's only available in Cargo, SL prep, Spec prep, Engineering prep, and Smartgun prep. |
Specialist Weapons
Weapon: | Description: | ||||||||||||||||
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A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.
This is only available for Specialists using the Sniper Loadout.
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The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.
This weapon is only available for Specialists using the Heavy Grenadier Loadout.
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A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature.
By default, the M5 RPG comes loaded with an HE rocket. This is only available for Specialists using the Demolitionist Loadout.
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An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.
This is only available for Specialists utilizing the Scout Loadout.
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A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation.
This is only available for Specialists using the Pyrotechnician Loadout.
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Restricted Weapons
Weapon: | Description: | ||||||||||||||||||
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This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped Major Ike Saker, 7th 'Falling Falcons' Battalion.
It is issued and only used by the Commander.
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This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics.
Only Staff Officers start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.
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A powerful sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.
It is typically used by Specialists employing the usage of the Sniper/Scout Loadout, or the Corporate Liaison, Executive Officer, Tank Crewman and the Pilot Officer for self defence. It is also a standard sidearm for Corporate PMCs.
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One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.
Three pistols can be found inside Cargo's armaments vendor. More can be ordered by the Blackmarket crate.
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The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from the ammo pack with an additional 50 rounds pre-loaded into the smartgun, and has an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, has burst fire capabilities. Also has an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading though this doesn't mean you can't carry on firing.
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A unique company made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.
Can be found in the Military Police armory and Combat Information Centre's armory.
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A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew.
Can be found in the Military Police armory.
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The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.
Currently, one incinerator can be found in the Squad Leaders Equipment vendor, though he can buy additional incinerators for 12 points each. More incinerators can be ordered from requisitions if required.
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Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.
It can be ordered from Cargo via the LMG Crate.
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An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among mercenary groups and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the Freelancer Mercenaries.
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Restricted Defensive Marine Equipment
Weapon: | Description: | ||
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A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.
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The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.
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These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. Note that this does not have IFF tracking built into it, so you will hit friendlies with it. | |||
Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. Can only be obtained via Requisitions and the engineer system vendor.
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Explosives
To use a grenade, simply prime it by clicking it (or pressing Z if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do NOT toggle throw mode after priming as priming a grenade automatically activates throw mode. Do NOT throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you.
Weapon: | Description: |
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C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4. | |
A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.
It is used by UPP Personnel. | |
A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled. | |
A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.
It is used by the Freelancer Mercenaries and the Colonial Liberation Front. | |
A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.
It is used by the Colonial Liberation Front. | |
Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
They're only available in by ordering Explosives crates from Cargo. | |
A powerful phosphorus grenade. | |
Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.
Both the Demolition Specialist and Heavy Grenadier Specialist has these grenades in their vendors at round start. More can be ordered in Cargo. | |
Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.
Combat Engineers start with 2 of these in their vendors at round start. Corporate Commando Units start with one as well. | |
Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
Squad Leaders start with 2 smoke grenades in their vendors at round start. |
Ammo Boxes
Mercenary or Black Ops Equipment
PMC/Commando Equipment
Weapon: | Description: | ||||||||||
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A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. The IFF features for this weapon only work when the PMC team is spawned hostile to the USCM.
This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized. It is the standard sniper rifle for Corporate PMC snipers.
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Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.
It is the standard rifle for Corporate PMC Officers and Black Ops Commando Units.
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A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it.
It is the standard SMG for Corporate PMC Standards, in addition, more can be found in the armory of Big-Red.
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A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.
It is a standard sidearm for Corporate PMC Officers.
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Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.
It is available to the Black Ops Commando Units as their standard sidearm. And thus, this is only available through admin events.
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Union of Progressive People Equipment
Weapon: | Description: | ||||||||||
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The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.
This is the standard rifle for UPP soldiers, with their improved variant only given to UPP Officers and UPP Specialists.
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A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.
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As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.
This is the standard rifle for some UPP Officers as well as UPP Commandos.
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An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.
It is one of the standard sidearms for UPP Officers, UPP Commandos and the Colonial Liberation Front.
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Freelancer Mercenary / Colonial Liberation Front Equipment
Weapon: | Description: | ||||||||||||||||||
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While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.
It is one of the standard rifles for the Freelancer Mercenaries and the Colonial Liberation Front.
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A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.
It is one of the standard rifles for the Freelancer Mercenaries and the Colonial Liberation Front.
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An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.
It is one of the standard SMGs for the Colonial Liberation Front. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the Blackmarket crate.
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An archaic design, but one that's stood the test of time. Fires fast armor piercing rounds and can fire in bursts.
It is one of the standard SMGs for Freelancer Mercenaries. This weapon can be ordered via the Blackmarket crate.
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A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.
Can be ordered via Cargo or found in hands of Freelancer Mercenaries, UPP Medics and Colonial Liberation Front
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A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.
This weapon can be ordered by the Blackmarket crate or it is found in hands of Freelancer Mercenaries and Colonial Liberation Front.
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A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.
It is one of the standard shotguns for Freelancer Mercenaries, Colonial Liberation Front. More can be ordered by the Blackmarket crate.
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A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.
Can be found on both LV-624 and Big-Red. More can be ordered by the Blackmarket crate or it is found in hands of Freelancer Mercenaries and the Colonial Liberation Front.
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A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.Additionally can be burst fired for devastating effect.
Can only be found in LV-624's old shack and in the hands of Freelancer Mercenaries and the Colonial Liberation Front. More can be ordered via the Blackmarket crate.
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A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect.
It is found in the hands of Freelancer Mercenaries, Colonial Liberation Front and Survivors.
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A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, "Peace Through Superior Firepower." Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.
It is one of the available sidearms for the Freelancer Mercenary Captain. More can be ordered by the Blackmarket crate.
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The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon.
It is one of the standard sidearms for Colonial Liberation Front. It can also be found in the hands of Survivors.
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A lean .357 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.
It is one of the standard sidearms for Freelancer Mercenaries. More can be ordered by the Blackmarket crate.
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Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.
Can be found in both LV-624 and on Big-Red. More can be ordered by the Blackmarket crate and it is found in hands of Freelancer Mercenaries and Colonial Liberation Front.
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Holdout Pistol |
Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine.
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the Blackmarket crate or found in hands of Freelancer Mercenaries and Colonial Liberation Front.
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A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.
Can only be found in LV-624's security armory and in the hands of Freelancer Mercenaries and Colonial Liberation Front. More can be ordered by the Blackmarket crate.
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Miscellaneous ERT Equipment
Weapon: | Description: | ||||||||||||
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A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn't have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.
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Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.
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Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.
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Miscellaneous Equipment
Weapon: | Description: | ||||||||||
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An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.
Not available during normal gameplay. Only available during admin events.
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A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics.
Not available during normal gameplay. Only available during admin events.
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The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.
It can be found around Prison Station.
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A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.
Normally found in the hands of Survivors.
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This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.
Not available during normal gameplay. Only available during admin events.
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Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don't stand in front of it. Don't stand beside it. Just don't stand anywhere close to one and you've got a chance to survive. Possibly.
Not available during normal gameplay. Only available during admin events.
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The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don't point it in the general direction of anything you want to survive.
Not available during normal gameplay. Only available during admin events.
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A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.
Not available during normal gameplay. Only available during admin events.
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Weapon Attachments
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer's lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they're attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...
Attachment Tier System
The Tier | Meaning |
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Tier 1: Slightly | The lowest increase/decrease in attachment stats. |
Tier 2: Moderately | A moderate increase/decrease in attachment stats that's higher then slightly. |
Tier 3: Greatly | A great increase/decrease in attachment stats, higher than moderately. |
Tier 4: Majorly | The highest increase/decrease in attachment stats. |
Muzzle Attachments
Attachment | Benefits | Drawbacks | ||||
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Suppressor |
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Bayonet |
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Extended Barrel |
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Barrel Charger |
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Recoil Compensator |
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Rail Attachments
Attachment | Benefits | Drawbacks | ||||
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Rail Flashlight |
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Red Dot Sight |
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Quickfire Adapter |
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Magnetic Harness |
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Rail Scope |
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Mini Rail Scope |
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Underbarrel Attachments
Attachment | Benefits | Drawbacks | |||||
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Vertical Grip |
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Angled Grip |
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Gyroscopic Stabilizer |
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Bipod |
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Underslung Grenade Launcher |
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Mini Flamethrower |
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Masterkey Shotgun |
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Burst Fire Adapter |
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Laser Sight |
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Stock Attachments
Attachment | Benefits | Drawbacks | |||||
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M41A Skeleton Stock |
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M44 Magnum Sharpshooter Stock |
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M37 Wooden Stock |
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Submachinegun Stock |
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Pouches
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
Equipment: | Description: | ||||||||
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A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.
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A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the ColMarTech Automated Closet or in the pockets of mercenaries and CLF. | |||||||||
A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the ColMarTech automated armaments vendor in Requisitions. | |||||||||
A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. | |||||||||
Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 2 slots. | |||||||||
Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Can be ordered by Requisitions.
Contains 3 slots. | |||||||||
Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions. | |||||||||
Pouch able to hold pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet. Can be ordered by Requisitions. | |||||||||
Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions. | |||||||||
A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions. | |||||||||
Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the ColMarTech Automated Closet. | |||||||||
Used to hold sets of radio headsets. | |||||||||
Can carry three combat knives. [PLACEHOLDER FOR UPP]. | |||||||||
A survival pouch, used for long deployments. Normally found in the pockets of Civilians. | |||||||||
A pouch used to hold documents for safe keeping. | |||||||||
Designed to hold all your different types of tools. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
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Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
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Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships. It is one of the pouch options of the ColMarTech Automated Closet.
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Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
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A Large pouch dedicated to holding autoinjectors. Issued to Medics.
Holds 4 Autoinjectors. | |||||||||
Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
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Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions. |
Storage Equipment
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
Equipment: | Description: |
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Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.
It is the standard webbing for most of the USCM combat personnel, excluding Standard Marines. Can be issued out by Requisitions. | |
File:Blackwebbing.png | Robust black synthcotton vest with lots of pockets. Has five slots. |
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.
Can be ordered via crate in Requisitions, but not carried typically. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.
It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet. | |
An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.
It is one of the belt options of the ColMarTech Automated Closet. Notably smaller than most rigs, able to fit in standard bags and satchels. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.
It is the standard rig for Heavy Grenadier Specialists. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.
It is the standard rig for Combat Engineers. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.
It is one of the standard rigs for Combat Medics. | |
The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
It is one of the standard rigs for Combat Medics. | |
The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items. | |
A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items. | |
A small lightweight pack for expeditions and short-range operations.
It's a standard pack for non-USCM Combat Personal, like the Colonial Liberation Front and UPP Soldiers. | |
A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. Can additionally be used to store and refuel empty incinerator tanks. |
Holsters and Scabbards
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.
Equipment: | Description: |
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A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.
Can be ordered via crate at Requisitions, but not carried normally. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both Cargo Technicians and Staff Officers. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
It is one of the uncommon rigs inside USCM Cargo Vendors or Some Marine Prep Vendors, or standard issue for the Requisitions Officer. | |
A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
It is the standard rig for UPP Officers. | |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside USCM Cargo Vendors or Some Marine Prep Vendors. | |
A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
It is one of the scabbards inside USCM Combat Vendors or Some Marine Prep Vendors. | |
A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.
It is one of the scabbards inside USCM Cargo Vendors or Some Marine Prep Vendors. They all start with machetes inside. |
Support Equipment
This is a list of equipment to aid Marines during the operation.
USCM Military Clothing
This is a list of clothing available for USCM personnel.
Clothing: | Description: |
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A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing.
Find an actual uniform and change out. | |
A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | |
A nicely-fitting military suit for any Requisitions Officer on their supply job. | |
A uniform worn by commissioned officers of the USCM. Do the corps proud. | |
A uniform for veteran military engineer. Often found covered in oil or engine grease. | |
A uniform typically worn by a first-lieutenant Executive Officer in the USCM. | |
The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled | |
A uniform worn by commissioned officers of the USCM. Do the corps proud. |
Miscellaneous Clothing
Other pieces of clothing that may or may not be found elsewhere.
Clothing: | Description: |
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A close-fitting tactical mask that can be connected to an air supply.
Can be ordered by Cargo |
Military Helmets
A list of helmets which are paired with Military Armor.
Helmet: | Description: |
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Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
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A custom helmet from the M3 series designed to be lightweight and used for recon missions.
This helmet is worn by the Scout Specialist. | |
A custom helmet from the M3 series designed to be highly flame retardant.
This helmet is worn by the Pyrotechnician Specialist. | |
A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.
This helmet is worn by the Heavy Grenadier Specialist. | |
The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders. | |
A skirted helmet designed for use with the UM/UH system. | |
A skirted helmet designed for use with the UM/UH system. | |
A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production. | |
A fully enclosed, armored helmet made for corporate commandos. |
Military Armor
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor: | Description: |
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Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.
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A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.
This armor is worn by the Scout Specialist | |
A custom set of M3 armor designed for users of long ranged explosive weaponry.
This armor is worn by the Demolitionist Specialist | |
A custom piece of M3 armor designed to be highly flame retardant.
This armor is worn by the Pyrotechnician Specialist. | |
An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.
This armor is worn by Squad Leaders. | |
Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.
This armor is worn by the Military Police. | |
An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.
This armor is worn by Squad Smartgunners. The Commander has a special set in the CIC armory. | |
This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb "Create-Injector".
This armor is worn by Heavy Grenadier Specialists. | |
A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.
This armor is worn by most Corporate PMC personnel. | |
An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month.
This armor is worn by the Freelancer Mercenaries. | |
The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives.
This armor is worn by the UPP soldiers. | |
An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.
This armor is worn by the UPP Officers. | |
The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.
This armor is worn by the Colonial Liberation Front. | |
A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.
This armor is worn by the Corporate Commandos. And thus, this is only available through admin events. |