More actions
Line 147: | Line 147: | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Harasser}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Harasser}} | ||
[[#Harasser|'''Harasser''']] | [[#Harasser|'''Harasser''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade a small amount of speed but gain the ability to | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade a small amount of speed but gain the ability to attack when pouncing target depending on your intent. | ||
'''Applicable Caste(s):''' [[Runner]] | '''Applicable Caste(s):''' [[Runner]] | ||
Line 159: | Line 159: | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Boxer}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Boxer}} | ||
[[#Boxer|'''Boxer''']] | [[#Boxer|'''Boxer''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to fling in exchange for a lower cool down on punch with increased damage | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to fling in exchange for a lower cool down on punch with increased damage, 100% chance of no bones breaking on hit and increased range. Gives a new ability, Jab. A stun ability that applies no damage but refreshes punch ability. | ||
'''Applicable Caste(s):''' [[Warrior]] | '''Applicable Caste(s):''' [[Warrior]] | ||
Line 171: | Line 171: | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Tremor}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Tremor}} | ||
[[#Tremor|'''Tremor''']] | [[#Tremor|'''Tremor''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your ability to make tunnels and traps for a small AoE stun when you unburrow. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your ability to make tunnels and traps for a small AoE stun when you unburrow and staggering everyone in range. | ||
'''Applicable Caste(s):''' [[Burrower]] | '''Applicable Caste(s):''' [[Burrower]] | ||
|- | |- | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|'' | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|''Egg Sac''}} | ||
[[# | [[#Egg Sac|'''Egg Sac''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to carry eggs and huggers in exchange for | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to carry eggs and huggers in exchange for growing your own eggs. | ||
'''Applicable Caste(s):''' [[Carrier]] | '''Applicable Caste(s):''' [[Carrier]] | ||
Line 183: | Line 183: | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Royal Protector}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Royal Protector}} | ||
[[#Royal Protector|'''Royal Protector''']] | [[#Royal Protector|'''Royal Protector''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit in exchange for a lower | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit in exchange for a lower cool down on spray and gain the ability to Tail Sweep. | ||
'''Applicable Caste(s):''' [[Praetorian]] | '''Applicable Caste(s):''' [[Praetorian]] | ||
Line 195: | Line 195: | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Railgun}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Railgun}} | ||
[[#Railgun|'''Railgun''']] | [[#Railgun|'''Railgun''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to bombard with gas clouds in exchange for a single acidic projectile that deals more damage against structures. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to bombard with gas clouds in exchange for a single acidic projectile that deals more damage against structures with perfect accuracy. | ||
'''Applicable Caste(s):''' [[Boiler]] | '''Applicable Caste(s):''' [[Boiler]] | ||
Revision as of 10:27, 10 March 2019
About Mutations
Xeno mutations are straight buffs to certain aspects of a caste or hive. Each Xeno has mutators they can purchase for themselves, while the Queen also has the ability to obtain Mutators that affect the entire hive and those under her.
With each Maturation (Young | Mature | Elder | Ancient) you will gain 6 points to spend on a mutation of your choice. When you evolve you will lose all the mutators you previously picked. Each Xeno can purchase all Positive Mutations available to their caste once, while Keystone mutators are mutually exclusive - you can only ever buy one.
Under the Alien tab you can buy mutations for yourself with the Purchase Mutators verb. To buy mutations for the hive (as the Queen) click on the verb Purchase Hive Mutators. To view the Hive and your own currently active mutations click on the List Mutators verb.
Mutations
|