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|jobtitle = Researcher | |jobtitle = Researcher | ||
|difficulty = Medium | |difficulty = Medium | ||
|rank = N / A | |||
|superior = [[Chief Medical Officer]], [[Commanding Officer]]/[[Executive Officer]] | |superior = [[Chief Medical Officer]], [[Commanding Officer]]/[[Executive Officer]] | ||
|duties = .Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades and make chemicals. | |duties = .Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades and make chemicals. |
Revision as of 16:11, 18 February 2020
Difficulty: Medium Supervisors: Chief Medical Officer, Commanding Officer/Executive Officer Rank: N / A Duties: .Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades and make chemicals. Guides: Guide to Research, Guide to Chemistry, Guide to Paperwork Unlock Requirements: Not available. Detailed Description: You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM. You are tasked with researching and developing new medical treatments, helping your fellow doctors, and generally learning new things. |__________| |
"I wish you could understand what we're trying to do here. The potential for this species goes way beyond urban pacification. New alloys, new vaccines. Nothing like this we've ever seen on any world before." ―Dr. Wren, Alien Resurrection
Role
As the Medical Researcher it is your job to research and develop new technologies in the science lab and study anything xenobiological. The nature of the Researcher means the role is very open-ended, and can be played in several ways.
Ultimately, your job is to focused around lowering the DEFCON level via analyzing chemicals, xenomorph blood/liquids, storing xenomorph corpses. Synthesizing experimental drugs and creating prototype explosive grenades. Furthermore you are fully qualified to assist the Medical staff with surgeries, should Medbay be overwhelmed in triage.
When dealing with Xenomorphs, this role demands a high level of roleplay. Roleplay doesn’t include:
- “Yeah, well it makes you a host for xenomorphs.”
- “Yeah, I’ve seen this before.”
- “They’re hostile. Kill them all. Don’t worry, I can tell.”
- “Just jam it in the cage and forget it exists.”
All variations of this are also pretty horrible, so don’t do it, okay?
Chemical Research: Pharmacology
Research has its own chemistry lab that can be used to help out medical by pumping out useful healing chemicals. It is also possible to mix chemicals together to get multiple benefits; however, be aware that there are certain chemicals which will cause more harm if they are used together. Consult the chemistry guide for more details.
Researching Chemicals
As a medical researcher on-board the USS Almayer you're tasked with creating new medications that might be useful to the marines. But what can you do that the silly doctor in chemistry downstairs can not? Discovering completely new medications of course! Every round there will be new chemicals for you to discover. You'll even start with a note in your old lab coat pocket to get you started. Researching a new chemical requires two important tasks to be completed: discovering the recipe and the properties of the chemical. The latter requiring either thorough testing or sufficient data clearance. So what are you waiting for? It is time to do SCIENCE!
A lot of your work will require a resource called Research Credits. These can currently be earned by identifying new chemicals, or from DEFCON lowering. The lower the DEFCON gets, the more research credits are earned each time.
The Company has provided your laboratory with an Advanced X-Ray Fluorescence Scanner to help you identify chemicals. On your journey, you will be expected to use this and analyze research samples received from colonies. If you identify a valuable chemical, The Company's interest in your lab will increase. They might even pay USCM High Command and warrant them to lower the DEFCON threat level to ensure the survival of your research.
Research Machines
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Advanced X-Ray Fluorescence Scanner | The A-XRF is an advanced spectrometer that can not only detect what a sample is, but also its chemical composition. It does this by nuking the sample with high energy radiation and detecting the emitted fluorescent x-ray patterns. By comparing this to the database it can identify the unique pattern of a sampled chemical, and the combination of chemicals that make the pattern possible. Although there might be chemicals which composition can't be fully identified. This means that you must acquire a sample of the unknown chemical first, and scan it with the XRF. Whenever the XRF scans something unknown, it will save that chemical's emission pattern to its database. Successfully identifying a chemical increases Company interests and provides both DEFCON and research credits.
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Chemical Centrifuge | The centrifuge is a research machine meant to assist working with the A-XRF and vial management. By using centrifugal forces it can separate chemicals from a beaker into a set of vials. To operate, insert any beaker with a mixture of chemicals and a vial box containing any amount of vials. The centrifuge will try to fill the vials with different chemicals from the beaker best possible. Additionally, it will label pure vials for you, and unlabel impure ones.
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Turing Dispenser | This advanced dispenser is only available to researchers and allows for a level of automation in chem production. While it is relatively complicated to use, it can become a powerful tool in the right hands. Use it to automate the production of advanced research chemicals or complicated drug mixes.
The Turing Dispenser operates by following a set of instructions for what it should be dispensing. These instructions are provided by inserting a vial box, with the vial containing the amount of the chemical you want to dispense. The dispenser reads the vials in order from left to right. The dispenser will run until either: the output beaker is full, all program cycles has finished or a setting is changed while running. Unlike the normal dispenser, the Turing Dispenser can directly dispense a wider range of chemicals. It can dispense any chemical the normal dispenser can with the exception of ethanol. In addition to any chemical available from the medical vendor with the exception of oxycodone. It can also directly dispense simple chemical compositions such as Sodium Chloride, Methane and Ammonia. Any other chemical requires the use of the Smartlink to be dispensed.
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Research Data Terminal | This terminal found inside the research study allows control of all research assets. It contains the database for all A-XRF scans and Simulation documents. Additionally, the current status of research credits can be checked, and used to upgrade the department's database clearance. Increasing the clearance level this way costs more the higher your clearance, but the cost is further decreased by the DEFCON status. The CL or a colonist (doctors, scientists and colony liasons) with database clearance can scan their ID card here to override the department's clearance levels without any additional costs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Synthesis Simulator | This computer uses advanced algorithms to perform simulations of reagent properties, for the purpose of calculating the synthesis required to make a new variant. It needs a complete data sheet from an A-XRF scan to function, meaning that all components and properties of the chemical must be known. All simulations requires research credits. Making a chemical better will result in the OD threshold decreasing by 5 units, while making it worse will instead increase it (some properties are considered neutral and does not affect the OD threshold). Mixing a chemical with another variant of itself will cause it to react back into its original form.
Suppress This function is the opposite of Amplify, meaning the level of the property is decreased. The credit cost for this function is always 2. Suppressing a positive property increases the OD threshold and vice versa. Relate The relate function makes it possible to change the actual properties of the chemical. To do this, an A-XRF analysis of a reference chemical must also be inserted. The target and reference property must be of the exact same level for relation to be possible, and the target must have more than one property. The credit cost is equal to the level of the targeted property.
Chemical Naming ConventionsWhen a chemical property is changed, the simulator will automatically label the chemical with a code telling you about the changes. The codes are three letter combinations followed by a number signifying the new level of the property, followed by either a + or - sign that signifies whether the OD threshold is higher or lower than originally.
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Hints
Dealing with an unknown chemical is like walking blindfolded. The chemical can have any combination of good and bad properties. Discovering what these are will require testing and organized procedures. How to best approach this will be up to the individual researcher. But here's some things to keep in mind:
- You need 30 units of a chemical for the XRF to work. If you don't have enough, you might want to save it until you know the recipe.
- Negative properties can also be useful when used with the synthesis simulator to increase the OD threshold.
- Pay attention to research notes brought back from the colony. Colony notes can describe chemicals that are much stronger than the ones you can discover in the lab.
- Distributing a new chemical can still get you in trouble if you overlooked a really bad effect.
- If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics.
- Your goal is not to get every single person a sample of your new drug, but to help as many as possible. Use the Turing Dispenser for mass production and persuade your superiors to assist with the distribution.
Xenomorph Research: Xenology
The art of Xenology. Throughout the operation you will have the opportunity to conduct preliminary research on the Xenomorphs. While this research is more esoteric in nature, providing technical data for the Marine Corps and the Company to use, it will however provide a great boost towards lowering the DEFCON. Xenology has the potential to significantly decrease the DEFCON level if conducted in a thorough manner.
At its core, Xenology is accomplished by analyzing xenomorph blood and other liquids, storing dead xenomorph bodies in the research containers, and containing a live xenomorph in the research pen.
Xenology Blood Research
Each xenomorph will have two or more unique liquids/blood samples to collect. To analyze xenomorph blood you will need a corpse, an empty beaker, and either a syringe or an IV Drip. After collecting the blood sample, you can place it into a Chemical Centrifuge to split up the different samples. Afterwards you can analyze the samples at the XRF Scanner.
Each time you analyze a unique blood sample, you will decrease the DEFCON level. Scanning the same sample will not produce a result.
Xenology Body and Live Specimen Study
Storing dead xenomorphs in any research containment cell will contribute a small amount of DEFCON points. However, storing live xenomorphs will contribute a massive bonus to the DEFCON levels. You will need the Marines assistance in securing egg samples, which can be placed in the containment cells.
Hydroponics Research
Note that hydroponics is currently undergoing a rework, much of the information here is subject to change.
Hydroponics is the process of growing plants without soil. The Company has provided The USS Almayer's research wing with a hydroponics laboratory. Here, researchers can grow and experiment with plant genetics.
Weapons Research
Should you decide to abandon your medical oath, then you might use your expansive chemical knowledge to tinker with custom chemical grenades. The idea behind a grenade is simple: it mixes two beakers on ignition, causing a chemical reaction. Usually an explosion, spreading chemical fire or creating smoke.
The properties of chemical fires are enhanced by the following chemicals: Hydrogen, Oxygen, Phosphorus, Thermite, Welding Fuel, Methane and Chlorine Trifluoride.
How to make a custom explosive grenade:
- Autolathe 2 large beakers (Buckets also work)
- Autolathe 1 Large Chem Grenade or make a grenade casing from 1 metal
- Grab the sensor of your choice and 1 igniter from an Autolathe
- Put potassium in one large beaker using the chem dispenser (Click it in your hand to use a lid)
- Put an equal amount of water into the other beaker
- Place both containers into the grenade casing by clicking on it with the beaker in your active hand
- Use a screwdriver (from Autolathe or a toolbox) on an igniter to make it ready to attach
- Configure your sensor as you see fit by using it in hand.
- Use a screwdriver on the sensor until it's ready to attach
- Attach the sensor to the igniter; use the screwdriver on the assembly to make it "ready"
- If you use the assembly it should spark after the sensor triggers
- Add the ready assembly to the grenade casing by clicking on it
- Use the screwdriver to ready the grenade. You are now done.
60 units of each potassium and water is a medium boom. 90 units of each is a serious bang. 120 units each might breach the ship's walls.
Try out different mixes of chemicals. Just remember that certain combinations will instantly react and should not be allowed in the same beaker. For instance, if you filled one beaker with 60u potassium and tried to add 60u of water, it'll blow up in your face.
The following sensors can be used with custom grenades:
- TIMER: Set the parameters on the timer before inserting the timer assembly into the grenade shell. When the grenade is fully assembled, you'll have to click the grenade one more time to prime it and start the timer's program.
- PROXIMITY SENSOR: Set the parameters on the proximity sensor before inserting its assembly into the grenade shell. When the grenade is fully assembled, you'll have to click the grenade one more time to prime it and start the proximity sensor's program. It's also useful as a doorbell.
- IR LASER: Before attaching it to anything else, rotate the IR laser to your desired direction by clicking on it. One way to use the laser is to attach it to a signaler to detonate a grenade. It's also useful as a doorbell.
Your Skillset
To find out about how the skill system works head over to the skills system page.