More actions
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! style="background-color:#dda0dd;"|'''Description:''' | ! style="background-color:#dda0dd;"|'''Description:''' | ||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor| | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Vanguard}} | ||
[[# | [[#Vanguard|'''Vanguard''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade some of your base abilities in exchange for abilities that improve your offensive capabilities drastically. Gain two new abilities and one reworked dash ability. Cleave allows for two types of actions, rooting your target or flinging them away. Pierce stabs targets in a line with a two tile range. The reworked dash ability slashes targets around you upon stopping. | ||
'''Applicable Caste(s):''' [[Praetorian]] | '''Applicable Caste(s):''' [[Praetorian]] | ||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Dancer}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Dancer}} | ||
[[#Dancer|'''Dancer''']] | [[#Dancer|'''Dancer''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and three new abilities: Impale, Dodge, and Tail trip. Dodge is an active ability that greatly buffs your speed and allows you to phase past tall hosts. Tail trip is also an active ability that trips your target, causing a daze and if they are tagged, a short knockdown. Impale deals direct damage and if they've been tagged, stab them twice. | ||
'''Applicable Caste(s):''' [[Praetorian]] | '''Applicable Caste(s):''' [[Praetorian]] | ||
Revision as of 15:46, 23 April 2020
Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.
Strains
- Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
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