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|The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt. | |The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt. | ||
|} | |} | ||
'''Interacting with the map''' | '''Interacting with the map''' | ||
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|Click and drag your character onto the obstacle and you'll start to climb onto it. A example of an obstacle being a window frame, table and barricade. | |Click and drag your character onto the obstacle and you'll start to climb onto it. A example of an obstacle being a window frame, table and barricade. | ||
|} | |} | ||
'''Preferences''' | '''Preferences''' | ||
{| border="1" | {| border="1" | ||
|width=150|'''Turning off xenomorph preference''' | |width=150|'''Turning off xenomorph preference''' | ||
|Go to the | |Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body. | ||
|} | |} | ||
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|style="border: 2px solid black; padding: 5px;" |'''Marine''' | |style="border: 2px solid black; padding: 5px;" |'''Marine''' | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
'''This section contains information for marine players:''' | '''This section contains information for marine players:''' | ||
<div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed"> | ||
'''Ladders:''' | '''Ladders:''' | ||
{| border="1" | {| border="1" | ||
|width=150|'''How to throw a | |width=150|'''How to throw a down or up a ladder''' | ||
| | |'''Without''' priming the grenade, click on the ladder with a grenade in your hand, the grenade will be automatically primed and thrown up or down to the ladder. | ||
|- | |- | ||
|width=150|'''How to throw a flare up or down a ladder''' | |width=150|'''How to throw a flare up or down a ladder''' | ||
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{| border="1" | {| border="1" | ||
|width=150|'''How to throw a grenade through a wall hole''' | |width=150|'''How to throw a grenade through a wall hole''' | ||
| | |'''Without''' priming the grenade, click on the wall hole with a grenade in your hand, the grenade will be automatically primed and thrown through the wall hole. | ||
|- | |- | ||
|width=150|'''How to throw a flare 'through a wall hole'' | |width=150|'''How to throw a flare 'through a wall hole''' | ||
|Activate the flare in your hand so that it's providing light then click on the wall hole and you'll throw it through to the other side.. | |Activate the flare in your hand so that it's providing light then click on the wall hole and you'll throw it through to the other side.. | ||
|} | |} | ||
'''Reloading:''' | '''Reloading:''' | ||
{| border="1" | {| border="1" | ||
|width=150|'''Tactical Reload''' | |width=150|'''Tactical Reload''' (reloading with one hand) | ||
|You can "tactically reload" your weapon with a magazine. Hold your weapon in your active hand and then drag a magazine onto that weapon. | |You can "tactically reload" your weapon with a magazine. Hold your weapon in your active hand and then drag a magazine onto that weapon. | ||
|- | |- | ||
|width=150|'''Reloading weapon attachments''' | |width=150|'''Reloading weapon attachments''' | ||
|You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its relevant ammo type. Underbarrel grenade launchers take M40 HEDP grenades, | |You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its relevant ammo type. Underbarrel grenade launchers take M40 HEDP grenades, Masterkey Shotguns take buckshot shells, and Mini Flamethrowers take flamethrower tanks. | ||
|- | |- | ||
|width=150|'''Refilling Incinerator Tanks''' | |width=150|'''Refilling Incinerator Tanks''' | ||
|Incinerator tanks can be refilled with a welding tank | |Once emptied, Incinerator tanks can be refilled with a fuel tank or a welding tank. | ||
|- | |- | ||
|width=150|'''Reloading Heavy Weapons (Smartgun and M5 RPG)''' | |width=150|'''Reloading Heavy Weapons (Smartgun and M5 RPG)''' | ||
|You can only reload Heavy Weapons by standing still, as moving will | |You can only reload Heavy Weapons by standing still, as moving will interrupt your reload. | ||
|} | |} | ||
'''Combat:''' | '''Combat:''' | ||
{| border="1" | {| border="1" | ||
|width=150|'''Grenade Throwing''' | |width=150|'''Grenade Throwing''' | ||
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|- | |- | ||
|width=150|'''Mounting Emplacements''' | |width=150|'''Mounting Emplacements''' | ||
|You can mount the | |You can mount the M56D emplacement by dragging it onto your sprite. | ||
|- | |- | ||
|width=150|'''Abilities: Orders''' | |width=150|'''Abilities: Orders''' | ||
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|You can help put someone out if they're on fire by using help intent and clicking on them with an empty hand. | |You can help put someone out if they're on fire by using help intent and clicking on them with an empty hand. | ||
|- | |- | ||
|width=150|'''Using | |width=150|'''Using Rail Scope''' | ||
|There are | |There are two ways to use the rail scope, Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] and Activate Weapon Attachment [[Activate-Weapon-Attachment.png]]. You can also [http://www.colonial-marines.com/wiki/Macros make a macro] for this action by using the command ''.click activate-weapon-attachment'' | ||
|- | |- | ||
|width=150|'''Pumping a shotgun.''' | |width=150|'''Pumping a shotgun.''' | ||
| | |Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://www.colonial-marines.com/wiki/Macros make a macro] to blind it with a key. The command is ''.click use-unique-action'' | ||
|} | |} | ||
'''Non-Combat:''' | '''Non-Combat:''' | ||
{| border="1" | {| border="1" | ||
|width=150|'''Squad Hud''' | |width=150|'''Squad Hud''' | ||
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|- | |- | ||
|width=150|'''Intercomms and Headsets''' | |width=150|'''Intercomms and Headsets''' | ||
|You can directly speak into an intercom without having to enable it by prepending your text with :i. For example, ' :i I'm speaking into an intercom. ' | |You can directly speak into an intercom without having to enable it by prepending your text with :i. For example, ' :i I'm speaking into an intercom. ' [http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.] | ||
[http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.] | |- | ||
|width=150|'''Removing weapon attached with Magnetic Harness''' | |||
|Remove armor first then the weapon. | |||
|- | |- | ||
|width=150|'''Removing Facepaint''' | |width=150|'''Removing Facepaint''' | ||
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|} | |} | ||
'''Inventory:''' | '''Inventory:''' | ||
{| border="1" | {| border="1" | ||
|width=150|'''Containers and you''' | |width=150|'''Containers and you''' | ||
|You can view the insides of a container (backpack, belt, armor, etc) by | |You can view the insides of a container (backpack, belt, armor, etc) by dragging it onto your sprite. This works for containers on the floor or equipped on you. | ||
|- | |- | ||
|width=150|'''Helmets and you''' | |width=150|'''Helmets and you''' | ||
|Your helmet can take two tiny items into it, and your armour can take two small items or weapon magazines into it. | |Your helmet can take two tiny items into it (protein bar/throwing knife), and your armour can take two small items or weapon magazines into it. | ||
|} | |} | ||
'''Attachments:''' | '''Attachments:''' | ||
{| border="1" | {| border="1" | ||
|width=150|'''Stripping Attachments''' | |width=150|'''Stripping Attachments''' | ||
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|style="border: 2px solid black; padding: 5px;" |'''Xenomorph''' | |style="border: 2px solid black; padding: 5px;" |'''Xenomorph''' | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | | ||
'''This section contains information for xenomorph players:''' | '''This section contains information for xenomorph players:''' | ||
<div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed"> | ||
'''Capturing Hosts''' | '''Capturing Hosts''' | ||
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|You can devour a host by grabbing them and clicking on yourself. | |You can devour a host by grabbing them and clicking on yourself. | ||
|} | |} | ||
'''Evolving and Upgrading''' | '''Evolving and Upgrading''' | ||
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|When you upgrade as a xeno it means some of your stats are increased, this carries on until you reach the last upgrade tier which is ancient. Note that once you upgrade you cannot evolve to a higher xenomorph caste tier. | |When you upgrade as a xeno it means some of your stats are increased, this carries on until you reach the last upgrade tier which is ancient. Note that once you upgrade you cannot evolve to a higher xenomorph caste tier. | ||
|} | |} | ||
'''Non-Combat''' | '''Non-Combat''' |
Revision as of 05:33, 24 December 2017
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
General |
Ladders
Wall Holes
Combat
Setup Character
Interacting with the map
Preferences
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Marine |
This section contains information for marine players: Ladders:
Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
Attachments:
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Xenomorph |
This section contains information for xenomorph players: Capturing Hosts
Evolving and Upgrading
Non-Combat
Wall Holes
|