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|width=150|'''How to shoot point-blank''' | |width=150|'''How to shoot point-blank''' | ||
|Switch your intent to Harm, click on their sprite/tile. There is a bug where buckshot weapons and weapons that fire bursts will treat pointblank firing into one shot. | |Switch your intent to <span style="background-color: Tomato;">Harm</span>, click on their sprite/tile. There is a bug where buckshot weapons and weapons that fire bursts will treat pointblank firing into one shot. | ||
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|width=150|'''Mounting Emplacements''' | |width=150|'''Mounting Emplacements''' | ||
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|width=150|'''Friendly on Fire''' | |width=150|'''Friendly on Fire''' | ||
|You can help put someone out if they're on fire by using help intent and clicking on them with an empty hand. | |You can help put someone out if they're on fire by using <span style="background-color: lightgreen;">help</span intent and clicking on them with an empty hand. | ||
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|width=150|'''Using Rail Scope''' | |width=150|'''Using Rail Scope''' | ||
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|width=150|'''Helping a recently facehugged marine regain consciousness''' | |width=150|'''Helping a recently facehugged marine regain consciousness''' | ||
|After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and '''Help''' intent. | |After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and '''<span style="background-color: lightgreen;">Help</span>''' intent. | ||
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|width=150|'''Throwing other marines''' | |width=150|'''Throwing other marines''' | ||
|Grab a marine in active hand then click [[File:UP-GRADE.png|32px]] (or press '''Z''' in hotkey mode) two times (there is a few seconds cooldown in between) to upgrade it to [[File:DISARM-KILL.png|32px]]. Then you can use throw [[File:Hud-throw.png]] to throw them up to 7 tiles away and over '''unbarbed wire''' barricades but it doesn't pass over window frames and tables. To overcome window frames and tables, click the window frame or the table next to you to put them on it when it's [[File:DISARM-KILL.png|32px]]. | |<span style="background-color: yellow;">Grab</span> or Pull a marine in active hand then click [[File:UP-GRADE.png|32px]] (or press '''Z''' in hotkey mode) two times (there is a few seconds cooldown in between) to upgrade it to [[File:DISARM-KILL.png|32px]]. Then you can use throw [[File:Hud-throw.png]] to throw them up to 7 tiles away and over '''unbarbed wire''' barricades but it doesn't pass over window frames and tables. To overcome window frames and tables, click the window frame or the table next to you to put them on it when it's [[File:DISARM-KILL.png|32px]]. | ||
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|width=150|'''Removing Facepaint''' | |width=150|'''Removing Facepaint''' | ||
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|width=150|'''Devouring''' | |width=150|'''Devouring''' | ||
|You can devour a host by | |You can devour a host by <span style="background-color: yellow;">Grab</span>bing them and clicking on yourself. | ||
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|width=150|'''How to knock over vendors''' | |width=150|'''How to knock over vendors''' | ||
|Use | |Use <span style="background-color: yellow;">Grab</span> intent (the yellow square on the intent wheel) and click on the vendor. | ||
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|width=150|'''Dealing with welded vents''' | |width=150|'''Dealing with welded vents''' | ||
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|width=150|'''How to clear snow''' | |width=150|'''How to clear snow''' | ||
|Use | |Use <span style="background-color: yellow;">Grab</span> intent (the yellow square on the intent wheel) and click on the snow. | ||
|} | |} | ||
Revision as of 09:16, 30 March 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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General |
Ladders & Wall Holes
Combat
Setup Character
Interacting with the map
Preferences & Others
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Marine |
This section contains information for marine players: Ladders:
Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
Attachments:
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Xenomorph |
This section contains information for xenomorph players: Capturing Hosts
Evolving and Upgrading
Non-Combat
Wall Holes
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