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|To fire a weapon, point at the cursor to the target you want to shoot and click to fire. If you cannot fire your weapon, then this will explain the following: | |To fire a weapon, point at the cursor to the target you want to shoot and click to fire. If you cannot fire your weapon, then this will explain the following: | ||
* '''''*Click*''''' | * '''''*Click*''''' | ||
** The weapon is out of ammo or a loaded magazine/shell/rocket has not been loaded. Hold a gun and its respective ammo with two hands and click the weapon while your ammo is in the active hand, this will load the weapon. | ** The weapon is out of ammo or a loaded magazine/shell/rocket has not been loaded. Hold a gun and its respective ammo with two hands and click the weapon while your ammo is in the active hand, this will load the weapon or using any reloading methods listed above with their respective weapon. If the weapon does not have an auto-unload system (the gun blares beeps to signify the weapon ran out of ammo), you unload the empty magazine manually by clicking on the unload magazine button. | ||
** A shell from a recently fired pump-action shotgun is not 'pumped' or loaded. Activate Unique action to the shotgun to unload the spent shell and load a new one. | ** A shell from a recently fired pump-action shotgun is not 'pumped' or loaded. Activate Unique action to the shotgun to unload the spent shell and load a new one. | ||
** A bullet inside the revolver is not in the right chamber. Either pull the trigger (fire) or activate Unique Action to the weapon a few times until the bullet is in the chamber. | ** A bullet inside the revolver is not in the right chamber. Either pull the trigger (fire) or activate Unique Action to the weapon a few times until the bullet is in the chamber. | ||
* '''''You need two hands to fire [Weapon]!''''' | * '''''You need two hands to fire [Weapon]!''''' | ||
** Two hands are required to fire two handed weapons, use the two handed gun to wield it with both hands. A Gyroscopic Stabilizer attachment will make a two handed weapon one handed and a Forward Grip will make a one handed weapon to a two handed gun. | ** Two hands are required to fire two handed weapons (Like rifles, shotguns, any one hand weapon with a Forward Grip etc.), use the two handed gun to wield it with both hands. | ||
** A one handed weapon (Such as pistols, SMGs, any two hand weapon with a Gyroscopic Stabilizer etc.) can be fired without two hands, allowing you to duel wield two weapons at the same time. | |||
** A Gyroscopic Stabilizer attachment will make a two handed weapon one handed and a Forward Grip will make a one handed weapon to a two handed gun. | |||
* '''''You don't know how to use [Weapon]...''''' | * '''''You don't know how to use [Weapon]...''''' | ||
** You're either holding a Smartgun or a Specialist Weapon with a role that does not have the knowledge to use this weapon. Only a Smartgunner (as well as a Commander) and a Specialist can use these weapons respectively. A simple squad marine cannot use the Smartgun without smartgun training, a Smartgunner cannot use the M5 RPG without heavy weapons training and so on. | ** You're either holding a Smartgun or a Specialist Weapon with a role that does not have the knowledge to use this weapon. Only a Smartgunner (as well as a Commander) and a Specialist can use these weapons respectively. A simple squad marine cannot use the Smartgun without smartgun training, a Smartgunner cannot use the M5 RPG without heavy weapons training and so on. |
Revision as of 11:42, 30 March 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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General |
Ladders & Wall Holes
Combat
Setup Character
Interacting with the map
Preferences & Others
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Marine |
This section contains information for marine players: Ladders:
Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
Attachments:
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Xenomorph |
This section contains information for xenomorph players: Capturing Hosts
Evolving and Upgrading
Non-Combat
Wall Holes
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