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Requisitions

From CM-SS13 - Wiki

The Elevator

Requisitions obtain new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few Supply Consoles in which supply crates are ordered using Money, and a Supply Elevator that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.

Elevator.gif


however, there are some events that can happen ie a spider nest with Giant spiders



There are four sources of Money:

  • The department begins the mission with a few hundred points, scaling with marine population.
  • DEFCON grants a static 200 dollars, no matter the population.
  • Any crates sent down on the elevator reward 2 points.
  • Supply manifests from ordered crates, stamped with the RO's stamp and sent down on the elevator in a crate, reward 1 point each.


To access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a Security Access Tuner on the circuit and set access to "BROAD", put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market. However, neither the RO or CT's have the ability to do so as they do not have high enough engineering skill.

Weapons rack.png Armaments, Ammunition and Surplus Uniform Vendors Weapons rack.png

Located next to the attachments vendor there is a surplus armaments and ammunition vendor. The room to the south houses the spare uniforms vendor. These contains all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor piercing rounds or various kinds grenades for the marines to use, if they request any.


Backpacks: Description:
USCM infantry backpack.png

Lightweight IMP backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

G4-1 FuelTank.png

USCM Pyrotechnician G4-1 Fuel Tank

A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.

Holds 350 units of fuel.

Welderpack.png

USCM technician welderpack

A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refueling and use. Has to be held in one hand to access items inside. Holds 5 normal size items and 260 units of welder fuel.
Belts: Description:
G18-Utility-Pouch.png

G8-A general utility pouch

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. They can hold 3 items.
M276 Pattern Ammo Load Rig.png

M276 pattern ammo load rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.

It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet.

M276 pattern M44 holster rig.png

M276 pattern M44 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.

It is one of the uncommon rigs inside USCM Cargo Vendors or Some Marine Prep Vendors, and is standard issue for the Requisitions Officer.

M276 pattern M39 holster rig.png

M276 pattern M39 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.

It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialized squad role vendors..

M276 pattern M4A3 holster rig.png

M276 pattern M4A3 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.

It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both Cargo Technicians, Staff Officers and Pilot Officers.

Shotgun belt.png

Shotgun shell load rig

An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
Webbing: Description:
Black webbing vest.png
Black Webbing Vest
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
Brown webbing vest.png

Brown Webbing vest

Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.

Can be ordered via crate in Requisitions, but not carried typically.

Webbing.png

Webbing

Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.

It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions.

Pouches: Description:
Const-pouch.png

Construction pouch

Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Metal.png

Metal Sheets

Plasteel.png

Plasteel Sheets

Sandbag Empty.png

Empty Sandbags

Planks.png

Wooden Planks

Rods.png

Metal Rods

CableCoils.png

Cable Coil

Barbed Wire.png

Barbed Wire

Entrenching Tool Unfolded.png

Entrenching Tool

Document-pouch.png

Document pouch

A pouch used to hold documents for safe keeping. Can hold 7 items.
Explarge-pouch.png

Explosive pouch

Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Medium-gen-pouch.png

Medium general pouch

A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions.
Aid-pouch.png

First-aid pouch

Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed NanoMed.png on the Almayer and Dropships. It is one of the pouch options of the ColMarTech Automated Closet.
Flare-pouch.png

Flare pouch

Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet.
Flame-pouch.png

Fuel tank strap pouch

Two rings straps that loop around M240 variety napalm tanks. Handle with care.

Can be worn by attaching it to a pocket.

Pistol-mag-pouch-large.png

Large pistol magazine pouch

Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions.
Medmag-pouch.png

Magazine pouch

Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots.
Medic-pouch.png

Medical pouch

Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 4 slots.

Dexalin.png

Autoinjectors

Ointment.png

Ointment

Gauze.png

Gauze

Advtraumakit.pngAdvburnkit.png

Advanced Kits

Healthanalyzer.png

Health Analyzer

PillBottle.png

Pill Bottles

Hypospray.png

Hyposprays

Medkit-pouch.png

Medkit pouch

Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
First-aid kit.png

Medkits

Pistol-pouch.png

Sidearm pouch

A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions.
Syringe-pouch.png

Syringe pouch

Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots.
Tool Pouch.png

Tools Pouch

Designed to hold all your different types of tools. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Screwdriver.png

Screwdriver

Welder.gif

Blowtorch

Crowbar.png

Crowbar

Wrench.png

Wrench

CableCoils.png

Cable Coil

Multitool.png

Security Access Tuner

Wirecutters.png

Wirecutters

Entrenching Tool Unfolded.png

Entrenching Tool

Firearms: Description:
M4A3 Variants.gif

M4A3 service pistol

This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 9 round magazine.

All Cargo Technicians start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.

To learn more about the weapon's attachments and ammunition click here

Smartpistol.png

SU-6 Smart Pistol (.45)

The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts.

To learn more about the weapon's attachments and ammunition click here

44magnum.png

M44 combat revolver

This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets.

To learn more about the weapon's attachments and ammunition click here

M39 Variants.gif

M39 sub machine gun

This is the standard sub-machine gun. Useful for support roles, such as medics, engineers or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.

To learn more about the weapon's attachments and ammunition click here

M41A Variants.gif

M41A pulse rifle MK2

This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will fail to fire for a second.

To learn more about the weapon's attachments and ammunition click here

L42.gif

L42A Battle Rifle

A non-standard alternative to the standard issue M41A-MK2 available to the jarheads of the USCM. Renowned for its high accuracy and superior stopping power compared to other rifles. Can very quickly change barrel attachments. Due to its superior accuracy, all shots, regardless of range, will have no loss in velocity. Holds 25 rounds in a standard magazine.

To learn more about the weapon's attachments and ammunition click here

M37 Variants.gif

M37A2 pump shotgun

An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Alien when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a Macro.

To learn more about the weapon's attachments and ammunition click here

Kits: Description:
Exp Trooper kit.png

Experimental Trooper Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • SU-6 Smartpistol
  • 5 SU-6 Smartpisol Magazines
  • Extended Barrel
  • Quick Fire Attachment
  • Laser Sight
Mini Pyro kit.png

M240 Pyrotechnician Support kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • USCM Pyrotechnician G4-1 Fuel Tank
  • M240A1 Incinerator Unit
  • 2 Incinerator Fuel Tank
  • 1 Large incinerator Fuel Tank (Gel)
  • Pocket Extinguisher
  • Underbarrel Extinguisher
Mini JTAC kit.png

Mini JTAC Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • 2x Signal flares packs
  • Tactical Binoculars
  • JTAC encryption key (Use :j to speak on this radio channel)
Heavy Support kit.png

Heavy Support Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • HPR
  • 1 HPR magazine
  • MB-6 Folding Barricade
  • Bipod
  • Welding goggles
  • Welder
Intel kit.png

Mini Intel Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • Document pouch
  • Data Detector
  • Intel Radio Encryption Key
  • Fulton recovery device.
Pursuit kit.png

M39 Point Man Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • M39 SMG, comes pre-loaded
  • Sub-Machine gun arm brace
  • Magnetic Harness
  • H5 Pattern M2132 Machete Scabbard
  • 1 M39 Extended magazine
Sapper kit.png

M-OU53 Field Test Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • M-OU53 Break Action Shotgun
  • M-OU53 Tactical Stock
  • Box of shotgun slugs
  • Box of flechette slugs
  • Shotgun shell loading rig
Explosives: Description:
Grenade.png

M15 fragmentation grenade

Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
M20Claymore.png

M20 Claymore anti-personnel mine

The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for killing or heavily wounding any would be trouble makers who dare attempt to invade your base.
M40 HEDP box.png

M40 HEDP grenade box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.

Incingrenade.png

M40 HIDP incendiary grenade

Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.
Smoke grenade.png

M40 HSDP smoke grenade

Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
Miscellaneous: Description:
Flashlight.png

Combat flashlight

It's a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.
Entrenching Tool Unfolded.png

Entrenching Tool

Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack or certain pouches.
Gasmask.png

Gas Mask

Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing.
H5 pattern M2132 machete scabbard.png

H5 Pattern M2132 Machete Scabbard

A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.
M89 Signal FlarePack.png

M89-S signal flare pack

A packet of five M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area.
M94FlarePack.png

M94 marking flare pack

A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.
MB-6 Folding Barricade.png

MB-6 Folding Barricade

A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot once folded.
Regular Ammunition: Description:
M4A3mag.png

M4A3 Magazine

Holds nine (9) 9mm pistol rounds.
M44SL.png

M44 Speed Loader

Holds seven (7) .44 rounds.
M39mag.png

M39 Magazine

Holds forty eight (48) 10x20mm rounds.
L42mag.png

L42A Magazine

Holds twenty five (25) 10x24mm rifle rounds.

Uses the same caliber bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.

M41Amag.png

M41A Magazine

Holds forty (40) 10x24mm rifle rounds.
Buckbox.png

Buckshot Shells

Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
Box of flechette shells.png

Flechette Shells

Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
Slugbox.png

Slug Shells

Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
Armor-Piercing Ammunition: Description:
88M4AP Magazine.png

88M4 AP Magazine

Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.

Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.

M39-AP-mag.png

M39 Armor Piercing Magazine

Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
L42 AP mag.png

L42A AP Magazine

Holds twenty five (25) AP rifle rounds. Has better armor penetration, but lower overall damage.
M41A-AP-mag.png

M41A Armor Piercing Magazine

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
Extended Ammunition: Description:
M39-extended-mag.png

M39 Extended Magazine

Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
M41A-extended-mag.png

M41A Extended Magazine

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
Special Ammunition: Description:
M44-HR-SL.png

M44 Heavy Speed Loader

Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
M44-MM-SL.png

M44 Marksman Speed Loader

Holds seven (7) .44 rounds. Has better armor penetration with no damage fall off but lower overall damage.
SU6 Smart Pistol Magazine.png

SU-6 Smart Pistol Magazine

Holds fifteen (15) .45 pistol rounds. Has specially made bullets for IFF capabilities.
VP78 Magazine.png

VP 78 Pistol Magazine

Holds fourteen (14) 9mm squash-head pistol rounds.
Smartgun Drum.png

Smartgun Drum

Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. Click on the smartgun with the Drum magazine. Once loaded in you'll be able to fire five hundred rounds (500) without stopping.
IncineratorTanks.png

Incinerator Tank

Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit
Ammunition boxes: Description:
Big Ammo Box 9mm.png

SMG Ammunition Box (10x20mm)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
Big Ammo Box 9mm AP.png

SMG Ammunition Box (10x20mm AP)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
Big Ammo Box 10mm.png

Rifle Ammunition Box (10x24mm)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines and L42A magazines.
Big Ammo Box AP Rifle.png

Rifle Ammunition Box (10x24mm AP)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and L42A armor piercing magazines.
Magazine boxes: Description:
M4A3 Magazine Box.png

Magazine Box (M4A3 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the M4A3 Pistol.
88Mod4 AP Magazine Box.png

Magazine Box (88 Mod 4 AP x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the 88 Mod 4 Combat Pistol.
SU-6 Magazine Box.png

Magazine Box (SU-6 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the SU-6 Smart Pistol.
VP78 Magazine Box.png

Magazine Box (VP78 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the VP78 Pistol.
L42 Magazine Box.png

L42A Magazine Box

Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.
L42 MK-1 AP Magazine Box.png

L42A AP Magazine Box

Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.
M39 Magazine Box.png

M39 Magazine Box

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39 Armor Piercing Magazine Box.png

M39 Armor Piercing Magazine Box

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39 Extended Magazine Box.png

M39 Extended Magazine Box

Contains 10 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M41A Magazine Box.png

M41A Magazine Box

Contains 10 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41A Armor Piercing Magazine Box.png

M41A Armor Piercing Magazine Box

Contains 10 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41A Extended Magazine Box.png

M41A Extended Magazine Box

Contains 8 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
Buckshot Shell Box.png

Buckshot Shell Box X100

Contains 100 buckshot shells, 20 handfuls.
Slug Shell Box.png

Slug Shell Box X100

Contains 100 slug shells, 20 handfuls.
Flechette Shell Box.png

Flechette Shell Box X100

Contains 100 Flechette shells, 20 handfuls.
Miscellaneous: Description:
Jumpsuit.png

USCM uniform

A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
Boots.png

USCM Combat Boots

Standard issue combat boots used by the USCM for combat situations.
Heat absorbent coif.png

Heat absorbent coif

A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
M276 Pattern Ammo Load Rig.png

M276 Pattern Ammo Load Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
Shotgun belt.png

M276 Pattern Shotgun Shell Load Rig

This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
USCM infantry backpack.png

Lightweight IMP backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

USCM satchel.png

USCM Satchel

A heavy-duty satchel carried by most USCM soldiers.

It is standard gear for most of the USCM. Holds 5 normal size items.

Armor: Description:
M3 Pattern Personal Armor.png

M3 Pattern Personal Armor

Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat.

Has multiple variants of the standard armor, mainly for decoration:

  • Padded
  • Padless
  • Ridged
  • Carrier
  • Skull
  • Smooth
M3 light armor.png

M3-L-Pattern Light Armor

A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.
M3 heavy armor.png

M3-H-Pattern Heavy Armor

A heavier version of the standard M3 pattern armor, clad with additional plates. It sacrifices speed for more protection. Protects the user against explosions, bullets and melee more than the two other common types of armor. Additionally holds the user's guts and intestines in more effectively, lowering the chance of bone breaks and internal bleeding.
M10 pattern marine helmet.png

M10 pattern marine helmet

Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
Gloves: Description:
Generic Gloves.png

Various Marine Combat Gloves

Various marine combat gloves from the 4 squads and a generic grey one.

Contains:

  • Marine Combat Gloves.
  • Alpha Squad Gloves.
  • Bravo Squad Gloves.
  • Charlie Squad Gloves.
  • Delta Squad Gloves.
Radios: Description:
Generic Headset.png

Marine radio headset

Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. Doesn't come with any encryption keys.
E-Key.png

Various Encryption Keys

Various Encryption keys that allow you to have access to other departments or squads when inserted into a headset.

Contains:

  • Alpha Squad radio encryption key.
  • Bravo Squad radio encryption key.
  • Charlie Squad radio encryption key.
  • Delta Squad radio encryption key.
  • Supply radio encryption key.
  • Engineering radio encryption key.

Automatic Supply Retrieval System

The ship comes with an Automatic Supply Retrieval System that occasionally puts random supply crates on the elevator. This can range from sandbags and ammunition to spare Mortar Ammo and Heavy Machine Guns. The crates are spawned periodically, with a maximum of 20 crates. For the first 5 times you call the elevator, there will always be 5 crates of various supplies.

Supply Drops

The requisitions bay are armed with 5 trans-atmospheric launch tubes, one per squad and your own one through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:

  • A squad must relay co-ordinates to their Overwatch Officer with the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
  • A crate of supplies is loaded onto the same squad's launch pad in the requisitions bay.
  • An officer fires the crate through the launch tubes using the relevant squad's Overwatch Console. They may optionally adjust an offset for the landing.
  • After a short amount of time, the crate lands on the planet.

Alternatively you can launch supplies down yourself.

  • A squad must relay co-ordinates to the requisitions officer via the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
  • A crate of supplies is loaded onto the Green E supply pad.
  • You must launch the crate via the supply drop console with the co-ordinates.
  • After a short amount of time, the crate lands on the planet.
  • A 17 minute cooldown will then begin.

Supply Crates

Every time you buy the same crate it will increase in price by 8%

Operations

Crate: Cost: Contents:
Crate.png
Motion Detector crate (x2)
4000 Dollars.
Crate.png
Special operations crate (operator kit x2)
6000 Dollars.
Supply Crate.png
Flare packs crate (x20)
4000 Dollars.
Supply Crate.png
Signal flare packs crate (x4)
6000 Dollars.
Crate.png
Fulton Recovery Device crate (x4)
2000 Dollars.
Supply Crate.png
Replacement Telecommunication Parts
4000 Dollars.
  • 1 T-Comms circuit
  • 2 cable coils
  • 2 power cells
  • 2 micro-manipulators
  • 2 hyperwave filters
Supply Crate.png
Contraband crate
4000 Dollars.

Note that this crate chooses 5 items from a selection of the below possibilities:

  • Blood Tomato Seeds
  • Warlock's Velvet
  • Happy Pills, Pill bottle
  • Zoom Pills, Pill bottle

Weapons

Note all weapons start with a magazine already loaded into them.

Crate: Cost: Contents:
Crate.png
Surplus rifles crate (M41A x2, M41A ammo x2)
4000 Dollars.
Crate.png
Surplus Sidearms crate (M4A3 x2, M44 x2, ammo x2 each)
4000 Dollars.
Crate.png
Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)
4000 Dollars.
Crate.png
Surplus SMG crate (M39 x2, M39 ammo x2)
4000 Dollars.
Crate.png
M41AE2 HPR crate (HPR x2, HPR ammo boxes x2)
6000 Dollars.
Explosives crate.png
Plastic explosives crate (x2)
6000 Dollars.
M56D Crate.png
M56D crate
10000 Dollars.
Crate.png
M56 System crate
10000 Dollars.
Gun Crate.png
M240 Flamethrower crate (M240 x2)
6000 Dollars.
Crate.png
M44 holster crate (x2)
2000 Dollars.
Crate.png
M4A3 holster crate (x2)
2000 Dollars.
Crate.png
M39 holster crate (x2)
3000 Dollars.
Explosives crate.png
Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2, M40 HEFA x2, M12 Blast x2)
4000 Dollars.
Explosives crate.png
Claymore mines crate (x8)
3000 Dollars.
Explosives crate.png
M15 high explosive grenades crate (x5)
4000 Dollars.
Explosives crate.png
M40 HIDP incendiary grenades crate (x5)
4000 Dollars.
Explosives crate.png
M40 HEDP high explosive grenade box crate (x25)
10000 Dollars.
Explosives crate.png
M40 HEDP grenades crate (x5)
3000 Dollars.
Explosives crate.png
M40 HEFA fragmentation grenade box crate (x25)
10000 Dollars.
Explosives crate.png
M40 HEFA grenades crate (x5)
3000 Dollars.
Crate.png
M402 mortar crate
10000 Dollars.
Large Crate.png
Black market firearms (x1)
3000 Dollars.

Note that this crate chooses 1 Weapon and it's corresponding ammo from the selection of the below possibilities:

Vehicle Modules and Ammo

Crate: Cost: Contents:
Crate.png
LTB Cannon Magazines (x10)
3000 Dollars.
  • 10 LTB Cannon Magazines
Crate.png
LTAA AP Minigun Magazines (x3)
3000 Dollars.
  • 3 LTAA AP Minigun Magazines
Crate.png
Grenade Launcher Magazines (x10)
3000 Dollars.
  • 10 Grenade launcher Magazines
Crate.png
Smoke Launcher Magazines (x10)
3000 Dollars.
  • 10 Smoke Launcher Magazines
Crate.png
TOW Launcher Magazines (x4)
3000 Dollars.
  • 4 TOW Launcher Magazines
Crate.png
M56 Cupola Magazines (x2)
3000 Dollars.
  • 2 M56 Cupola Magazines
Crate.png
Tank Flamer Magazines (x5)
3000 Dollars.
  • 5 Tank Flamer Magazines

Crate.png
Auto-Cannon Magazines (X6)

3000 Dollars
  • 6 Auto-Cannon Magazines

Crate.png
Flamethrower Fuel Tanks (x4)

3000 Dollars
  • 4 Flamethrower Fuel Tanks

Attachments

Crate: Cost: Contents:
Crate.png
Rail attachments crate (x2 each)
6000 Dollars.
Crate.png
Red-dot sight attachment crate (x8)
3000 Dollars.
Crate.png
Railscope attachment crate (x2)
3000 Dollars.
Crate.png
Mini Railscope attachment crate (x2)
3000 Dollars.
Crate.png
Magnetic harness attachment crate (x6)
3000 Dollars.
Crate.png
Quickfire adapter attachment crate (x2)
3000 Dollars.
Crate.png
Muzzle attachments crate (x2 each)
6000 Dollars.
Crate.png
Suppressor attachment crate (x8)
3000 Dollars.
Crate.png
Bayonet attachment crate (x8)
3000 Dollars.
Crate.png
Extended barrel attachment crate (x6)
3000 Dollars.
Crate.png
Barrel charger attachment crate (x2)
3000 Dollars.
Crate.png
Compensator attachment crate (x6)
3000 Dollars.
Crate.png
Underbarrel Attachment Crate
6000 Dollars.
Crate.png
Foregrip attachment crate (x8)
3000 Dollars.
Crate.png
Gyroscopic stabilizer attachment crate (x2)
3000 Dollars.
Crate.png
Bipod attachment crate (x6)
3000 Dollars.
Crate.png
Underbarrel shotgun attachment crate (x4)
3000 Dollars.
Crate.png
Underbarrel flamer attachment crate (x4)
3000 Dollars.
Crate.png
Burstfire assembly attachment crate (x2)
3000 Dollars.
Crate.png
Stock attachments crate (x3 each + 1 paratrooper stock)
6000 Dollars.
Crate.png
Revolver stock attachment crate (x4)
3000 Dollars.
Crate.png
Rifle stock attachment crate (x4)
3000 Dollars.
Crate.png
Shotgun stock attachment crate (x4)
3000 Dollars.
Crate.png
Submachinegun stock attachment crate (x4)
3000 Dollars.

Ammo

Crate: Cost: Contents:
Ammo Crate.png
SMG ammo box crate (x600 rounds)
2000 Dollars.
Ammo Crate.png
SMG AP ammo box crate (x600 rounds)
4000 Dollars.
Ammo Crate.png
Rifle ammo box crate (x600 rounds)
2000 Dollars.
Ammo Crate.png
Rifle ammo box crate (x600 AP rounds)
4000 Dollars.
Ammo Crate.png
Magazine Box (M4A3, 16x regular mags)
2000 Dollars.
Ammo Crate.png
Magazine Box (M4A3, 16x AP mags)
3000 Dollars.
Ammo Crate.png
Magazine Box (88 Mod 4 AP, 16x mags)
2000 Dollars.
Ammo Crate.png
Regular M44 Heavy speedloaders crate (10x)
4000 Dollars.
Ammo Crate.png
Magazine Box (12 x M39 Mags)
2000 Dollars.
Ammo Crate.png
Magazine Box (12 x M39 AP Mags)
4000 Dollars.
Ammo Crate.png
Magazine Box (10 x M41A Mags)
2000 Dollars.
Ammo Crate.png
Magazine Box (10 x M41A Ap Mags)
4000 Dollars.
Ammo Crate.png
L42-MK1 Magazine Box
2000 Dollars.
Ammo Crate.png
L42-MK1 AP Magazine Box
2000 Dollars.
Ammo Crate.png
Shell Box (100 x Slug Shells)
3000 Dollars.
Ammo Crate.png
Shell Box (100 x Buckshot Shells)
3000 Dollars.
Ammo Crate.png
Shell Box (100 x Flechette Shells)
3000 Dollars.
Ammo Crate.png
M56 smartgun drum crate (x2)
3000 Dollars.
Ammo Crate.png
UA 571-C sentry ammunition (x2)
4000 Dollars.
Ammo Crate.png
UT-Napthal Fuel (x4)
4000 Dollars.
Ammo Crate.png
M402 mortar ammo crate (x6 HE)
2000 Dollars.
Ammo Crate.png
M402 mortar ammo crate (x6 Incendiary)
2000 Dollars.
Ammo Crate.png
M402 mortar ammo crate (x6 Flare)
2000 Dollars.
Ammo Crate.png
SMG LE ammo box crate (10x20mm LE) (x600 rounds)
4000 Dollars.
Ammo Crate.png
Magazine Box (VP78, 16 x Mags)
4000 Dollars.
Ammo Crate.png
Magazine Box (SU-6, 16 x Mags)
4000 Dollars.
Ammo Crate.png
Magazine Box (10 x M39 Extended Mags)
3000 Dollars.
Ammo Crate.png
Magazine Box (8 x M41A Extended Mags)
3000 Dollars.
Ammo Crate.png
L42-MK1 Extended Magazine Box
3000 Dollars.
Ammo Crate.png
M41AE2 HPR Magazines crate (HPR ammo box x2)
2000 Dollars.
Ammo Crate.png
M56 smartgun powerpack crate (x2)
3000 Dollars.
Ammo Crate.png
Surplus ammo crate (x10)
6000 Dollars.

Note that this crate chooses 10 items from a selection of the below possibilities:


1 M41A Magazine | 1 M41A Extended Magazine | 1 M41A Armor Piercing Magazine | 1 M41A MK1 Magazine | 1 A19 High Velocity Magazine | 1 M41AE2 Ammo Box


1 M4A3 Magazine | 1 M4A3 Extended Magazine | 1 M4A3 Armor Piercing Magazine | 1 M4A3 Hollow Point Magazine | 1 M4A3 Incendiary Magazine | 1 M4A3 Magazine .45


1 M39 Magazine | 1 M39 Extended Magazine | 1 M39 Armor Piercing Magazine


1 M44 Speed Loader | 1 M44 Marksman Speed Loader | 1 M44 PW-MX speed Loader

1 Box of Slug Shells | 1 Box of Buckshot Shells | 1 Box of Incendiary Slug Shells

Ammo Crate.png
M5 RPG rockets crate (HE x1, AP x1, WP x1)
3000 Dollars.
Explosives crate.png
M5 RPG HE rockets crate (x3)
3000 Dollars.
Explosives crate.png
M5 RPG AP rockets crate (x3)
3000 Dollars.
Explosives crate.png
M5 RPG WP rockets crate (x3)
3000 Dollars.
Ammo Crate.png
M42A magazines crate (marksman x2, flak x2, incendiary x2)
3000 Dollars.
Ammo Crate.png
M42A sniper magazines crate (x5)
3000 Dollars.
Ammo Crate.png
M42A sniper flak magazines crate (x5)
4000 Dollars.
Ammo Crate.png
M42A sniper incendiary magazines crate (x5)
5000 Dollars.
Ammo Crate.png
M4RA scout magazines crate (regular x2, incendiary x2, impact x2)
3000 Dollars.
Ammo Crate.png
M4RA A19 high velocity magazines crate (x5)
4000 Dollars.
Ammo Crate.png
M4RA A19 high velocity incendiary magazines crate (x5)
4000 Dollars.
Ammo Crate.png
M4RA A19 high velocity impact magazines crate (x5)
5000 Dollars.
Ammo Crate.png
M240-T fuel crate (extended x1, A Gel x1, type-B x1, type-X x1)
6000 Dollars.
Ammo Crate.png
M240-T fuel crate (extended x3)
3000 Dollars.
Ammo Crate.png
M240-T fuel crate (type-B x1)
3000 Dollars.
Ammo Crate.png
M240-T fuel crate (type-X x1)
3000 Dollars.
Ammo Crate.png
Black market ammo crate
4000 Dollars.

Note that this crate chooses 6 items from a selection of the below possibilities:


1 S&W Speed Loader | 1 Mateba Speed Loader | 1 Spearhead Speed Loader | 1 N-Y Speed Loader


1 Desert Eagle Magazine | 1 Tiny Pistol Magazine | 1 Highpower Magazine | 1 88M4 Armor Piercing Magazine | 1 VP78 Magazine | 1 PK-9 Magazine | 1 KT-42 Magazine


1 MP27 Magazine | 1 ACP CZ-81 Magazine | 1 PPSh Drum Magazine | 1 PPsh Extended Drum Magazine | 1 MAC15 Magazine | 1 FN Magazine


1 SVD Magazine | 1 M41A MK1 Magazine | 1 MAR Magazine | 1 MAR Extended Magazine

Armor

Crate: Cost: Contents:
Closet.png
M3 pattern armor crate (x5 helmet, x5 armor)
2000 Dollars.
Closet.png
M3 pattern squad leader crate (x1 helmet, x1 armor)
2000 Dollars.

Clothing

Crate: Cost: Contents:
Closet.png
Officer outfit closet
3000 Dollars.
Closet.png
Marine outfit closet
2000 Dollars.
Crate.png
Webbings and holsters crate
4000 Dollars.
Crate.png
General pouches crate (2x light, 1x medium, 1x large)
2000 Dollars.
Crate.png
Weapons pouches crate (1x bayonet, pistol, explosive)
2000 Dollars.
Crate.png
Ammo pouches crate (1x normal, large, pistol, pistol large)
2000 Dollars.
Crate.png
Medical pouches crate (1x firstaid, medical, syringe, medkit)
2000 Dollars.
Crate.png
Survival pouches crate (1x radio, flare, survival)
2000 Dollars.
Crate.png
Construction pouches crate (1x document, electronics, tools, construction)
2000 Dollars.

Medical

Crate: Cost: Contents:
Medical Crate.png
Medical crate
2000 Dollars.
Medical Crate.png
First aid kit crate (2x each)
2000 Dollars.
Medical Crate.png
Body bag crate (x28)
2000 Dollars.
  • 5 Boxes of Body Bags
Medical Crate.png
Stasis bag crate (x3)
4000 Dollars.
Surgery Crate.png
Surgery crate (x2 surgical trays)
3000 Dollars.
  • 2 Surgery Trays, each containing a set of surgical tools.
Medical Crate.png
Anesthetic crate (x4 masks, x4 tanks)
3000 Dollars.
  • 4 Medical Masks
  • 4 Anesthetic Tanks
Medical Crate.png
Sterile equipment crate
2000 Dollars.
  • 2 Medical Scrubs
  • 1 Box of Sterile Masks
  • 1 Box of Latex Gloves

Engineering

Crate: Cost: Contents:
Crate.png
Empty sandbags crate (x50)
2000 Dollars.
  • A stack of 50 empty sandbags.
Supply Crate.png
Metal sheets (x50)
2000 Dollars.
  • 50 Metal Sheets
Supply Crate.png
Plasteel sheets (x30)
4000 Dollars.
  • 30 Plasteel Sheets
Supply Crate.png
Glass sheets (x50)
2000 Dollars.
  • 50 Glass Sheets
Supply Crate.png
Wooden planks (x50)
2000 Dollars.
  • 50 Wooden Planks
Crate.png
Folding Barricades (x4)
10000 Dollars.
  • 4 Folding Barricades
Construction Crate.png
Superconducting magnetic coil crate (x1)
6000 Dollars.
  • 1 Superconducting Magnetic Coil
Construction Crate.png
Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)
2000 Dollars.
  • 2 Electrical Toolboxes
  • 2 Insulated Gloves
  • 2 Power Cells
  • 2 High-Capacity Power Cells
Construction Crate.png
Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)
2000 Dollars.
  • 3 Hazard Vests
  • 2 Welding Helmets
  • 1 Hard Hat
Large Crate.png
Fuel tank crate (x1)
2000 Dollars.
  • 1 Fuel Tank
Construction Crate.png
Inflatable barriers (x9 doors, x12 walls)
2000 Dollars.
  • 3 Inflatable Barrier Boxes
Construction Crate.png
Replacement lights (x42 tube, x21 bulb)
2000 Dollars.
  • 3 Boxes of Replacement Lights
Secure Crate.png
P.A.C.M.A.N. portable generator parts
3000 Dollars.
  • 1 Micro-Laser
  • 1 Capacitor
  • 1 Matter Bin
  • 1 Circuit Board (PACMAN-type Generator)
Secure Crate.png
Super P.A.C.M.A.N. portable generator parts
4000 Dollars.
  • 1 Micro-Laser
  • 1 Capacitor
  • 1 Matter Bin
  • 1 Circuit Board (SUPERPACMAN-type Generator)

Science

Crate: Cost: Contents:
Secure Crate.png
Assembly crate
2000 Dollars.
  • 5 Igniters
  • 5 Proximity Sensors
  • 5 Timers
Secure Crate.png
Pyrotechnics crate
1000 Dollars.
  • 180 units of sulfuric acid in beakers
  • 180 units of ethanol in beakers
  • 360 units of phosphorus in beakers
  • 240 units of lithium in beakers
  • 240 units of salt in beakers
  • 240 units of potassium chloride in beakers
Secure Crate.png
Phoron crate
3000 Dollars.
  • 60 sheets of Solid Phoron
Secure Crate.png
Plastics crate
2000 Dollars.
  • 20 sheets of Plastic
Secure Crate.png
Precious Metals crate
2000 Dollars.
  • 5 sheets of gold
  • 10 sheets of silver
  • 10 sheets of uranium
Secure Crate.png
Explosive Production crate
2000 Dollars.
  • 2 hydrogen canisters
  • 2 ammonia canisters
  • 2 methane canisters
  • 2 oxygen canisters
  • 2 polytrinic acid canisters

Supplies

Crate: Cost: Contents:
Fridge Crate.png
USCM MRE crate (x20)
2000 Dollars.
  • 5 Boxes of MRE Packages
Crate.png
Food Ingredients crate (x25)
1000 Dollars.
  • 15 Flour Packets
  • 8 Monkey Slabs
  • 1 Sugar Packet
  • 1 Egg Packet
Crate.png
Secret Ingredients crate
2000 Dollars.

Note that this crate chooses 6 items from a selection of the below possibilities: Requires the supply console to have black market access.

  • 1 enzyme packet
  • 3 salt shakers
  • 3 pepper mills
  • 2 sugar packets
  • 5 potatoes
  • 1 mint packet
  • 2 tomatoes
  • 2 carrots
  • 2 lemons
  • 2 oranges
  • 2 limes,
  • 1 bottle of whiskey
  • 1 bottle of tequila,
  • 1 bottle of rum
  • 3 bottles of wine
OxygenCrate.png
Oxygen internals crate (x3 masks, x3 tanks)
2000 Dollars.
  • 3 Gas Masks
  • 3 Oxygen Tanks
OxygenCrate.png
Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)
2000 Dollars.
  • 2 Emergency Toolboxes
  • 2 Hazard Vests
  • 5 Emergency Oxygen Tanks
  • 5 Gas Masks
Supply Crate.png
Empty boxes (x10)
1000 Dollars.
  • 10 Empty Boxes
Supply Crate.png
Assorted janitorial supplies
1000 Dollars.
  • 3 Buckets
  • 1 Mop
  • 3 Caution Signs
  • 1 Rubbish Bag
  • 1 Spray Bottle
  • 1 Rag
  • 3 Cleaner Grenades
  • 1 Mop Bucket
Crate.png
Posters crate (x5)
1000 Dollars.
  • 5 random posters