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"These Colonial Marines are some tough hombres, and they're packing state-of-the-art firepower. Nothing they can't handle... Right, Lieutenant?" - Burke to Lieutenant Gorman. Aliens
You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the USS Almayer. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…
The Colonial Marines are the "Protagonist" of this game. They come out at about a hundred and at the end of the round most of them will be dead.
See Template:Marines for instructions on how to add a new job.
Command
The Command Department are those jackasses that just chill shipside. They talk big, but in reality they are around as bald as you are.
Job | Role | Difficulty |
---|---|---|
Commanding Officer |
The entire USS Almayer is under your control. "Lead" your small battalion and complete the mission in a victory for the USCM! In reality, deploy at first drop with two honour guards and get killed by the queen metatargeting you. Think you're a special snowflake from your whitelist, get removed for being too quirky. If you don't deploy, blow up the console after a 50 Xeno hijack and become a staff officer to the XO. BE some poor private who bodyblocked you from your podium, say it's because of marine law on the forum. | Executive Officer Plus |
Executive Officer |
Salvage the operation when the captain deploys halfway through after fucking everything up. Evacuate civilians at the end of every round, and run every op because the captain wants to play with his funny gun. Play an RTS game where the units just don't listen to you. Get arrested for every marine law violation possible. Get banned for BEing some guy with your shitty VP78. | This operation is a total shitshow and I am calling evacuation |
Staff Officer |
Wake up at 7am, and get on CM. Brew a nice coffee and watch cams the whole operation. Literally matter less than nothing and make no difference in the round. Deploy and become the biggest Squad Leader around. Be bald with your gun. Somehow both survive to the evacuation planetside and kill 2 Ravagers and a Crusher along the way. Be a shipside medic when no one else can with 0 doctor, 0 nurse, and 0 medic hours. | 7am Coffee Break |
Senior Enlisted Advisor |
RP with your metafriends shipside and turn every cigarette on the Almayer into a grenade with your 1337 gamer knowledge | Make your own Fun |
Auxiliary Support
The Auxiliary support personnel are tasked with supporting the marines either by providing support through firepower or other means.
Job | Role | Difficulty |
---|---|---|
Pilot Officer 3 Pilot Officers maximum |
Play transport and launch at 12:32. Get capped by one runner that sneaks aboard. Never lock the doors, and have the queen walk up to you. Have your body rot in the cockpit. Play CAS and have nobody call CAS ever. Listen to a podcast on your second monitor. Catch up with the latest season of your new yaoi anime. | Taking a nap at your computer |
Vehicle Crewman 2 Crewmen maximum |
Run the APC. Want to drive but find Kate Wooley online. Ram everything. Get blocked in by resin walls and die a hero. pin a runner against a wall and grin as your steel grinds it's body to dust against a wall. GLORY TO THE ARMOURED DIVISION! |
EUROBEAT INTENSIFIES |
Military Police
The Military Police is one of the main supports of the command staff, they ensue that the Marine Law is followed on the ship, they do this by arresting and detaining rogue marines in the brig of the Almayer. The MPs also protect the command in the case of a mutiny.
Job | Role | Difficulty |
---|---|---|
Chief MP |
Be a total dickhead and get the whole server hating you. Complain to the captain that you have to wear your beret. Do sick gamer RP. Arrest 23 marines in one operation. Give NJPs that make the Geneva Conventions look like a suggestion as you take a spoon and force feed a cargo tech 8 hamburgers for stealing your cigarettes. | Mutiny Speedrun Any% |
Warden |
Have literally everyone forget you exist. Sit in brig and enjoy a podcast. Be the chillest MP in the army. | Who? |
Military Police |
Run to delta prep at the beginning of every operation. Roll MP on high every event round because shit's about to go down. Be a total dick to every marine. Arrest everyone. Have the admins defend you at every corner. | In Game Admining |
Marine
The Ground Troops of the Colonial Marines are crayon-eaters who barely know their ass from their elbow.. They are the grunts of the Almayer, and what most sane people play as. They are divided between four squads Snowflakes, Fobbits, Literally Who, or Crayon Eaters each squad has a Squad Leader, who will die within 5 mins, and they also have five support roles to help during the fight planetside: A Specialist who doesn't even have a bronze medal, a Smartgunner that frontlines and gets capped, a Medic with the equipment to help injured Marines as well as a shotgun and a dream, the Engineer to build hellcades and never the FOB and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.
Job | Role | Difficulty |
---|---|---|
Squad Leader 1 per squad |
Frontline and get capped when the queen shows her ugly face. Get bitched at for everything you have, and robbed blind. Get briged and get your entire squad arrested for not wanting to deploy without you. Not because they need you; they don't. They just want to fight the power. | Do you want to ghost? |
Squad Radio Telephone Operator 2 per squad |
Intelligence Officer died for this. Prank call the RTO next to you asking them if their refrigerator is running. Call down plates and nothing but plates the whole op. | Medium |
Squad Specialist 1 per squad |
Has access to heavier more powerful weaponry and equipment to their disposal. Combat professional, lead the squad if needed. | Medium |
Squad Smartgunner 1 per squad |
Has the M56 Smartgun at their disposal. Support your Squad with heavy weaponry and give the enemy suppressing fire. | Medium |
Squad Medic 2 minimum & 4 maximum per squad |
Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment. | Hard |
Squad Engineer 2 minimum & 3 maximum per squad |
Build or remove fortifications. Establish and maintain FOB and Power. Gain access to blocked off areas. | Medium |
Squad Marine Unlimited |
Follow orders from those above you. Do your job and shoot when you're needed to shoot. Don't die in the process. | Easy |
Engineering
The Engineering Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.
Job | Role | Difficulty |
---|---|---|
Chief Engineer |
Oversee engineering, telecomms, and atmospherics. Manage the MTs at your disposal. Keep the ship in functioning condition. | Hard |
Ordnance Technician |
Develop experimental explosive ordnance for the marines to use. Make sure the Almayer's Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and its dropships. Help the Vehicle Crewman to repair and retrofit the Tank. Maintain the Almayer's Orbital Cannon and provide heavy artillery support. Do janitorial duties. | Medium |
Maintenance Technician |
Make sure the Almayer's Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and its dropships. Help the Vehicle Crewman to repair and retrofit the Tank or APC. Maintain the Almayer's Orbital Cannon and provide heavy artillery support. Do janitorial duties. | Easy |
Medical / Science
The Medical department is a very critical for the success of the marines, they heal injured marines when their local squad medic can't fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are civilian personnel and not military, meaning they don't have a rank and their authority is only over the medbay.
Job | Role | Difficulty |
---|---|---|
Chief Medical Officer |
Oversee Medbay, Research, and Chemistry. Manage your medical crew. Advise the Command staff on matters of health and wellness of the marine force. | Hard |
Doctor |
Treat all patients that come into medbay. Transfer injured marines from the hanger to medbay. Perform surgery if needed. | Medium |
Nurse |
Aid the doctors and medics in providing aid to the wounded. Produce chemicals | Easy |
Researcher |
Conduct research on what is sent to you. Create and analyze new chemicals, tools and objects. | Medium |
Supply
The Supply Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.
Job | Role | Difficulty |
---|---|---|
Requisitions Officer |
Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff. | Medium |
Cargo Technician |
Assist the Requisitions Officer. Move supplies if needs be. | Easy |
Mess Sergeant |
Prepare food for the marines and shipside crewmembers. | Easy |
Synthetic
The Synthetic role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.
Job | Role | Difficulty |
---|---|---|
Synthetic |
Assist the crew of the USS Almayer in any and all applicable tasks. Additionally, they can spawn as working Joe synthetics as survivors. Note: Currently the job is whitelisted, click here to go to the application form. |
Very Hard |
Non-USCM Jobs
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.
Job | Role | Difficulty |
---|---|---|
Corporate Liaison |
Be the direct line of communication between the Almayer and Weyland-Yutani by sending faxes. Make sure the interests of the Weyland-Yutani are retained. | Hard |
Survivor |
Survive the infestation at the colony. | Very Hard |
Responders |
Answer the distress call and help the marines... or make their lives worse. | Hard |
Alien Cultists |
Infect marines, serve the hive, praise the Queen! | Medium |