Colonial Marines Wiki Maintainer
Command
The Command Department is the "Brains" of the USS Almayer, leading and coordinating the squads and the other support staff of the ship to fight and win against the Aliens.
Job | Role | Difficulty |
---|---|---|
![]() Commander |
The entire USS Almayer is under your control. Lead your small battalion and complete the mission in a victory for the USCM! Note: Currently the job is whitelisted, click here to go to the application page. |
Very Hard |
Job | Role | Difficulty |
---|---|---|
![]() Executive Officer |
2nd in Command of the Almayer. Execute the orders the Commander gives you. Fill in for the CO if needed. Manage the Staff Officers at your disposal. | Hard |
Job | Role | Difficulty |
---|---|---|
![]() Staff Officer |
Execute the Executive Officer's orders. Manage the Overwatch consoles to keep the squads in functioning condition. | Medium |
Job | Role | Difficulty |
---|---|---|
![]() Pilot Officer |
Transport troops via the dropship or provide close air support. Make sure no invaders get onto your assigned Dropship. | Medium |
Military Police
The Military Police is one of the main supports of the command staff, they ensue that the Marine Law is followed on the ship, they do this by arresting and detaining rogue marines in the brig of the Almayer. The MPs also protect the command in the case of a mutiny
Job | Role | Difficulty |
---|---|---|
![]() Chief MP |
Oversee the safety of the ship and it's crew. Command the Military Police. Uphold and Enforce Marine Law. | Hard |
Job | Role | Difficulty |
---|---|---|
![]() Military Police |
Uphold and Enforce Marine Law. Detain anyone not following Marine Law. Defend the ship from invaders. Keep the crew of the Almayer safe. | Medium |
Marine
The Ground Troops of the Colonial Marines are enlisted or conscripted into service. They form the main fighting body of the Almayer and are sent planetside to fight all kinds of dangers throught the Tychon's Rift Sector. They are divided between four squads Alpha (Red), Bravo (Yellow), Charlie(Mauve) and Delta (Blue) each squad has a Squad Leader, they also have three support roles to help during the fight planetside: A Specialist with special equipment, a Smartgunner with IFF tracking and lastly the standards, the main fighting body against the aliens, noted for having low intelligence.
Job | Role | Difficulty |
---|---|---|
![]() Squad Leader |
Leader of one of the four marine squads. Give your squad objectives and follow orders from Command. Keep your squad in one piece. | Hard |
Job | Role | Difficulty |
---|---|---|
![]() Squad Specialist |
Has access to heavier more powerful weaponry and equipment to their disposal. Combat professional, lead the squad if needed. | Medium |
Job | Role | Difficulty |
---|---|---|
![]() Squad Medic |
Keep Marines in fighting condition, or as close as you can get them. Medevac those who need to be sent back to Medbay for treatment. | Hard |
Job | Role | Difficulty |
---|---|---|
![]() Squad Engineer |
Build or remove fortifications. Establish and maintain FOB and Power. Gain access to blocked off areas. | Medium |
Job | Role | Difficulty |
---|---|---|
![]() Squad Smartgunner |
Has the M56 Smartgun at their disposal. Support your Squad with heavy weaponry and give the enemy suppressing fire. | Medium |
Job | Role | Difficulty |
---|---|---|
![]() Squad Marine |
Follow orders from those above you. Do your job and shoot when you're needed to shoot. Don't die in the process. | Easy |
Engineering
The Engineering Department is one of the most important roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.
Job | Role | Difficulty |
---|---|---|
![]() Chief Engineer |
Oversee engineering, telecomms, and atmospherics. Manage the MTs at your disposal. Keep the ship in functioning condition. | Hard |
Job | Role | Difficulty |
---|---|---|
![]() Maintenance Technician |
Make sure the Almayer's Fusion reactor and atmospherics are set up and working correctly. Repair any damage done to the Almayer and it's dropships. | Medium |
Medical / Science
The Medical department is a very critical for the success of the marines, they heal injured marines when their local squad medic can't fix them and perform surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Different from other roles on the Almayer, the doctors are civilian personnel and not military, meaning they don't have a rank and their authority is only over the medbay.
Job | Role | Difficulty |
---|---|---|
![]() Chief Medical Officer |
Oversee Medbay, Research, and Chemistry. Manage your medical crew. Advise the Command staff on matters of health and wellness of the marine force. | Hard |
Job | Role | Difficulty |
---|---|---|
![]() Doctor |
Treat all patients that come into medbay. Transfer injured marines from the hanger to medbay. Perform surgery if needed. | Medium |
Job | Role | Difficulty |
---|---|---|
![]() Researcher |
Conduct research on alien artefacts and specimens. Concoct chemical masterpieces to help the marines with their fight against the xenos. | Medium |
Supply
The Supply Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer.
Job | Role | Difficulty |
---|---|---|
![]() Requisitions Officer |
Oversee the cargo area of the ship. Supply the marines with attachments. Order in supplies on the cargo ship for the marines or Almayer staff. | Medium |
Job | Role | Difficulty |
---|---|---|
![]() Cargo Technician |
Assist the Requisitions Officer where needed, man the attachments vendor and make sure that the marines on the ground are well stocked with supplies. | Easy |
Synthetic
The Synthetic role is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.
Non-USCM Jobs
These roles are not members of the United States Colonial Marines. The Liaison is the only one that takes part of the Almayer while the Survivor is a colony job and the mercenaries are an Emergency Response Team.
Job | Role | Difficulty |
---|---|---|
![]() Corporate Liaison |
Be the direct line of communication between the Almayer and Weyland Yutani by sending faxes. Make sure the interests of Weyland Yutani are retained. | Medium |
Job | Role | Difficulty |
---|---|---|
![]() Survivor |
Survive the infestation by hiding in a locker or building up a fort. Just hope that the marines arrive on time. | Very Hard |
Job | Role | Difficulty |
---|---|---|
![]() Responders |
Answer the distress call and help the marine forces against the infestation... or make their lives worse. | Hard |
CM Timeline
Date: | Events of Significance: |
---|---|
Roughly 2014 |
Pre-Alpha Era of CM begins:
|
2015, Feb 2: |
Jaggerstep resigns as host and Verbose Lucidity becomes the new host for New Eden and Colonial Marines. |
2015, April 20: |
Colonial Marines splits from New Eden Station: Apophis775 becomes the host, Rahlzel becoming Co-Host. |
2015, June 10: |
Lv 624 map released. |
2015, July 19: |
Predator Whitelist opens. |
2015, July 30: |
Alpha Era of CM begins:
|
2016, May 6: |
Ice Colony Map released. |
2016, Dec 11: |
Commander Whitelist opens. |
2017, Jan 15: |
Whiskey Outpost (WO) released |
2017, April 24: |
Omega Era of CM begins:
|
2017, Aug 17: |
Synthetic Whitelist opens. |
2017, Nov 21: |
Prison Station re-released. |
Marine Ships