Carrier: Difference between revisions

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{{JobPageHeader
{{XenoPageHeader
|headerbgcolor = black
|headerbgcolor = black
|headerfontcolor = white
|headerfontcolor = white
|stafftype = SUPPORT
|tiertype = XENOMORPH - TIER 1
|imagebgcolor = #DDAADD
|imagebgcolor = #DDAADD
|img = Alien-Carrier.png
|img = Alien-Carrier.png
|jobtitle = Carrier
|castetitle = Carrier
|difficulty = Hard
|evolves_from = [[Drone]]
|superior = Queen
|evolves_to = N/A
|duties = Deploy facehuggers, Infect prey
|role = Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Xenomorphs.
|guides = N/A
|guides = [[Pheromones|Guide to Pheromones]]
}}
}}


====Playing a Carrier====
==== General Information ====
As a Carrier, your job is to assist the more offense-oriented Aliens in capturing hosts. In order to help you do this, the Carrier is given the unique ability to store and throw facehuggers with great accuracy and increased range. In return, Carriers lose their previously held ability to secrete resin. Carriers have a slow Plasma regeneration rate (with a cap of 300). They deal moderate slash damage and have the same movement speed as most Aliens.


Carriers keep the ability to plant weeds and should do so at every opportunity. The best places to plant weeds are in areas in which Aliens can take cover before renewing an attack on the hosts.
The Carrier is one of the two evolved forms of the [[Drone]]. Whereas the [[Hivelord]] is focused even more on the Drone's original task of building and fortifying the Hive and sacrifices its mobility to do so, the Carrier takes a very niche role in the Hive. With its ability to store facehuggers safely and carry them around, the Carrier becomes the Hive's main infection vector, able to carry facehuggers to the tallhosts instead of having to bring them to egg nests, and thus deploy them directly on the battlefield.


With middle clicking enabled, and at least one facehugger stored (click on a facehugger with an empty hand to store it), the Carrier will throw the facehugger in a manner similar to the [[Sentinel]] caste's spit.
The Carrier does not have to be a one trick pony, but it is otherwise fairly average in all regards. Fair health pool and a decent attack. It is however one of the fastest big Xenomorphs in the game, allowing it to flank rather comfortably or perform hit and run tactics. While it loses the Drone's ability to build most resin structures, it is still capable of planting resin weeds. It also has access to [[Pheromones|Guide to Pheromones]], a critical tool in its arsenal, especially if flanking.


'''Tip''': If you use the <code>Throw-Facehugger</code> verb, you can manually select a creature to throw a facehugger at. This allows you to throw accurately even if your middle-clicking skills are awful. Simply select a creature you want to aim for, click back onto the screen to re-enable movement, and click '''OK''' whenever you decide to throw.
The facehuggers you throw will behave like normal facehuggers, but after being flung a distance they will be stunned for a short bit, and they will not be able to land on humans on a throw. As such, it's recommended to aim ever so slightly off-target. The facehugger will have room to adjust with a pounce once its lights are back on.


==== Playing as a Carrier ====


====Pheromones====
As a Carrier, you will find yourself in a strong Support-oriented position, with your facehugger throw allowing you to add an extra threat to tallhosts facing you. While other castes deal damage or stuns, you are capable of using windows of opportunity to infect tallhosts with the facehuggers you throw. Once a tallhost is hugged, they will be impregnated and will only be able to remove the embryo with advanced surgical procedures. If they don't make it back in time, you can fully expect that they will eventually hatch a [[Larva]].
Pheromones scale based on what caste and upgrade tier is emitting them, aka a tier 2 xenomorph emitting pheromones will have a stronger pheromone effect then a tier 1 emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. '''Note that pheromones do not stack.'''


{| class="wikitable"
Your ability to plant weeds should never be underestimated. While you're not a sturdy Xenomorph by far, you can still take more hits than a [[Drone]], and tallhosts will certainly hesitate to engage you alone and head-on. In a pinch, you can simply fire facehuggers away to force them to deal with them while you make like the wind.
! style="background:#C075C7" width=150|Pheromone:
! style="background:#C075C7" |Description:
|-
![[File:Recovery_Pheromone.png|64px]]<br>Recovery
|Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos.
|-
![[File:Warding_Pheromone.png|64px]]<br>Warding
|Grants armour and damage reduction, can also slow and even prevent crit bleedout for Xenos.
|-
![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy
|Increases movement speed and tackle chance.
|}
<br><br>


====Carrier Tactics====
==== Carrier Tactics ====
* The Carrier thrives as a guerrilla/ambush fighter. The ideal target for a Carrier is one which is '''isolated''' and '''without headgear'''. (Remember to pay close attention to a Marine's helmet, if it is covered in cracks, it provides no protection against facehuggers).


* The Carrier should always try to hunt with other Aliens. Having a [[Runner]] nearby to drag away hosts once you infect them is a huge help.
* The Carrier thrives as an ambush caste, with a powerful ability to hold a chokepoint by chugging facehuggers into it. While Marines can simply shoot the facehuggers as they come in, they will probably reconsider simply rushing in.


* Facehuggers have a life span of around 30 seconds and are stunned for a few seconds when thrown at enemies, so be careful not to waste any facehuggers out in the field. Your best bet is to act like a mobile egg, take huggers from the main hive and infect isolated or already captured marines.
* Facehuggers have a very short life expectancy once thrown, usually under thirty seconds. As a result, it is extremely hard to use them as traps, and they must be used directly against tallhosts to be viable.
* Generally, you want to almost always hit directly at your target else the face hugger will be stunned for a few seconds allowing it to die. Your speed and range of your throw will aid in this, but do not risk your life trying to infect multiple targets in the open as the face hugger will stun will counter this.
 
* Facehuggers are capable of ripping off headgear on their own, and once viced to a Marine's face, nothing will pry them off. A facehugged Marine is as good as infected.
 
* The Carrier will usually heavily benefit from support, especially from castes that can easily stun a tallhost and drag them into the facehuggers you throw. [[Sentinel]]s and [[Runner]]s are two obvious candidates, but [[Spitter]]s and [[Hunter]]s can do in a pinch.
 
* You will need large amount of eggs to do your work, especially since you are bound to throw many more facehuggers than you get infections. Make sure the [[Queen]] is up to date with the latest engagements so eggs are always close to the front.
 
* Your facehuggers are useless against tallhosts that are already infected. As such, you should be careful when dealing with those hosts.
 
* As noted before, facehuggers will be stunned a second or two after landing, even if it hits a Marine directly. Only when this initial stun is over will the facehugger be ready to pounce. While throwing facehuggers at Marines is a simple and obvious way to get infections, it is less efficient than throwing your facehuggers in cover and tricking tallhosts into running in their range once the stun is done.
 
==== Carrier Evolution and Upgrades ====
 
Carrier '''Upgrades''' focus, unsurprisingly enough, on improving their unique ability to throw facehuggers, increasing both their range and storage amount. The Carrier can also expect general improvements of all its statistics, with no noteworthy increase. As they upgrade, Carriers will get better at what they do, and better overall.
 
Carriers can not '''Evolve''' any further, as there is no Tier 3 castes available in the Drone succession.

Revision as of 10:42, 17 July 2017

XENOMORPH - TIER 1
Alien-Carrier.png
Carrier
Evolves From: Drone
Evolves To: N/A
Role: Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Xenomorphs.
Guides: Guide to Pheromones


General Information

The Carrier is one of the two evolved forms of the Drone. Whereas the Hivelord is focused even more on the Drone's original task of building and fortifying the Hive and sacrifices its mobility to do so, the Carrier takes a very niche role in the Hive. With its ability to store facehuggers safely and carry them around, the Carrier becomes the Hive's main infection vector, able to carry facehuggers to the tallhosts instead of having to bring them to egg nests, and thus deploy them directly on the battlefield.

The Carrier does not have to be a one trick pony, but it is otherwise fairly average in all regards. Fair health pool and a decent attack. It is however one of the fastest big Xenomorphs in the game, allowing it to flank rather comfortably or perform hit and run tactics. While it loses the Drone's ability to build most resin structures, it is still capable of planting resin weeds. It also has access to Guide to Pheromones, a critical tool in its arsenal, especially if flanking.

The facehuggers you throw will behave like normal facehuggers, but after being flung a distance they will be stunned for a short bit, and they will not be able to land on humans on a throw. As such, it's recommended to aim ever so slightly off-target. The facehugger will have room to adjust with a pounce once its lights are back on.

Playing as a Carrier

As a Carrier, you will find yourself in a strong Support-oriented position, with your facehugger throw allowing you to add an extra threat to tallhosts facing you. While other castes deal damage or stuns, you are capable of using windows of opportunity to infect tallhosts with the facehuggers you throw. Once a tallhost is hugged, they will be impregnated and will only be able to remove the embryo with advanced surgical procedures. If they don't make it back in time, you can fully expect that they will eventually hatch a Larva.

Your ability to plant weeds should never be underestimated. While you're not a sturdy Xenomorph by far, you can still take more hits than a Drone, and tallhosts will certainly hesitate to engage you alone and head-on. In a pinch, you can simply fire facehuggers away to force them to deal with them while you make like the wind.

Carrier Tactics

  • The Carrier thrives as an ambush caste, with a powerful ability to hold a chokepoint by chugging facehuggers into it. While Marines can simply shoot the facehuggers as they come in, they will probably reconsider simply rushing in.
  • Facehuggers have a very short life expectancy once thrown, usually under thirty seconds. As a result, it is extremely hard to use them as traps, and they must be used directly against tallhosts to be viable.
  • Facehuggers are capable of ripping off headgear on their own, and once viced to a Marine's face, nothing will pry them off. A facehugged Marine is as good as infected.
  • The Carrier will usually heavily benefit from support, especially from castes that can easily stun a tallhost and drag them into the facehuggers you throw. Sentinels and Runners are two obvious candidates, but Spitters and Hunters can do in a pinch.
  • You will need large amount of eggs to do your work, especially since you are bound to throw many more facehuggers than you get infections. Make sure the Queen is up to date with the latest engagements so eggs are always close to the front.
  • Your facehuggers are useless against tallhosts that are already infected. As such, you should be careful when dealing with those hosts.
  • As noted before, facehuggers will be stunned a second or two after landing, even if it hits a Marine directly. Only when this initial stun is over will the facehugger be ready to pounce. While throwing facehuggers at Marines is a simple and obvious way to get infections, it is less efficient than throwing your facehuggers in cover and tricking tallhosts into running in their range once the stun is done.

Carrier Evolution and Upgrades

Carrier Upgrades focus, unsurprisingly enough, on improving their unique ability to throw facehuggers, increasing both their range and storage amount. The Carrier can also expect general improvements of all its statistics, with no noteworthy increase. As they upgrade, Carriers will get better at what they do, and better overall.

Carriers can not Evolve any further, as there is no Tier 3 castes available in the Drone succession.