Chemistry: Difference between revisions

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=Medicines and Chemicals=
=Chemicals=
*'''How do they mix?''':
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise.
Recipes have ratios in parts. For example, Dylovene is <code>1 part Nitrogen, 1 part Potassium and 1 part Silicon</code>, resulting in 3 parts Dylovene.  
The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.
Chems marked with '''(CATALYST)''' are not expended during the reaction.
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. '''(C)''' indicates the effect of a critical overdose.


Peridaxon, on the other hand, is <code>1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)</code>, meaning that any amount of Bicaridine and Clonexadone will mix as long as there's 5 units of Phoron present.  
Cocktails and drinks can be found [[Drinks|here]].  


Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it '''will not''' be used up in the reaction. For this reason, the Output Per Reaction (OPR) column for the following chemicals is the amount of units you'll actually get when you create the chemical. Also included in the column will be a ratio of how many units of chems go into the reaction versus how much you end up with, not including the catalyst.
==Basic==
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|water}}[[#water|Water]]
|
* Gets things wet. Extinguishes fires.
* Explodes when mixed with [[#potassium|potassium]].
|N/A
|
* Environment:
** Chem dispenser.
** Coolers.
** Sinks.
* Reaction:
** 2u [[#hydrogen|Hydrogen]]
** 1u [[#oxygen|Oxygen]]
|3:1
|0,01
|N/A
|N/A
<!--|-
|{{anchor|holywater}}[[#holywater|Holy Water]]
|
* As above.
|
|
|
|0,01
|
|-->
|-
|{{anchor|ethanol}}[[#ethanol|Ethanol]]
|
* Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.
* Gets you drunk.
* Can be used to remove ink from paper.
|
* [[Researcher#ALH|ALH]] 4
* [[Researcher#FUL|FUL]] 3
* [[Researcher#OXI|OXI]] 3
* [[Researcher#FLW|FLW]] 2
|
* Chem dispenser.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|oxygen}}[[#oxygen|Oxygen]]
|
* Fire.
|N/A
|
* Chem dispenser.
* Tank in OT workshop.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|copper}}[[#copper|Copper]]
|
* Green fire colouring
|N/A
|
* Chem dispenser.
* OT workshop has sheets.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]
|N/A
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]
|
* Explosives
|N/A
|
* Chem dispenser.
* OT workshop has a tank.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|potassium}}[[#potassium|Potassium]]
|
* Explodes when mixed with water.
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|mercury}}[[#mercury|Mercury]]
|
* Deals 7 brain damage per tick
|
* [[Researcher#NRT|NRT]] 4
|
* Chem dispenser.
|N/A
|0,2
|30
|
* Deals 12 brain damage per tick
* Makes you jittery
* Makes you drowsy
|-
|{{anchor|sulphur}}[[#sulphur|Sulphur]]
|N/A
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|carbon}}[[#carbon|Carbon]]
|
* Chemfire modifier
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|chlorine}}[[#chlorine|Chlorine]]
|
* Deals 1 brute and burn damage per tick
|
* [[Researcher#BCD|BCD]] 1
|
* Chem dispenser.
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 brute and burn damage
* '''(C)''' Deals 4 brute and burn damage
|-
|{{anchor|fluorine}}[[#fluorine|Fluorine]]
|
* Deals 1 toxin damage per tick
|
* [[Researcher#TOX|TOX]] 1
|
* Chem dispenser.
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|{{anchor|sodium}}[[#sodium|Sodium]]
|N/A
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]
|
* Fire modifier
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|lithium}}[[#lithium|Lithium]]
|
* Fire modifier
* Makes you less confused and sends messages in chat.
|
* [[Researcher#OXI|OXI]] 1
|
* Chem dispenser.
* OT workshop has a beaker.
|N/A
|0,01
|
* 30
* 50
|
* Deals 1 brain damage per tick
* '''(C)''' Deals 4 brain damage per tick
* '''(C)''' Makes you hallucinate
|-
|{{anchor|sugar}}[[#sugar|Sugar]]
|
* Nutritious. Helps restore lost blood.
|
* [[#NTR|NTR]] 1
|
* Chem dispenser.
* Kitchen.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|iron}}[[#iron|Iron]]
|
* Restores lost blood
|
* [[Researcher#HMG|HMG]] 3
|
* Chem dispenser.
* Grind metal sheets.
|N/A
|0,2
|
* 30
* 50
|
* Applies 6 toxin damage per tick
* '''(C)''' Makes you really hungry
|-
|{{anchor|gold}}[[#gold|Gold]]
|N/A
|N/A
|
* Chem dispenser.
* OT workshop has bars.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silver}}[[#silver|Silver]]
|N/A
|N/A
|
* Chem dispenser.
* OT workshop has bars.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|uranium}}[[#uranium|Uranium]]
|
* Deals 1 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
* Grind sheets.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|aluminium}}[[#aluminium|Aluminium]]
|N/A
|N/A
|
* Chem dispenser.
* OT workshop has sheets.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silicon}}[[#silicon|Silicon]]
|N/A
|N/A
|
* Chem dispenser.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]
|
* Fire modifier
* Deals 1 toxin damage per tick
|
* [[Researcher#FUL|FUL]] 5
* [[Researcher#OXI|OXI]] 3
* [[Researcher#VIS|VIS]] 4
* [[Researcher#TOX|TOX]] 1
|
* Tanks all over the place.
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|{{anchor|phoron}}[[#phoron|Phoron]]
|
* Fire modifier
* Deals 1 toxin damage per tick
|
* [[Researcher#TOX|TOX]] 1
|
* Grind bars.
** OT workshop.
** Medical.
** Research.
** Req can order more.
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|radium}}[[#radium|Radium]]
|
* Deals 1 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
* Chem dispenser.
|N/A
|0,2
|N/A
|N/A
|}


Remember to always add the catalyst last, or you will end up with fucked up ratios and things like "5.982329779799999 units".
==Medical==
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
 
{| class="wikitable unsortable" style="width: 100%;"
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others. Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].
! style="width: 1%; margin: auto;" |Name
 
! style="width: 20%; margin: auto;" |Effect
 
! style="width: 12%; margin: auto;" |Properties
<big>'''While there's no hard OD limits for some chemicals, this should not be taken as it being safe to consume massive dosages.'''</big>
! style="margin: auto;" |Recipe
 
! style="width: 1%; margin: auto;" |Ratio
----
! style="width: 5%; margin: auto;" |Meta- bolism
== Medical Chemical Recipes ==
! style="width: 1%; margin: auto;" |OD
 
! style="width: 20%; margin: auto;" |OD effects
{| class="wikitable mw-collapsible sortable"
|-
|+Medical Recipes
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]
! Name
|
! class="unsortable" | Effects
* Prevents gaining further oxygen damage from being in crit.
! class="unsortable" |Recipe
* Stops ALL reactions from taking place in the body. Therefore can't be smoke/potassium purged.
! class="unsortable" |Overdose
|
! class="unsortable | Output Per Reaction (OPR)
* [[Researcher#CSL|CSL]] 3
! Type
|
* Westonmeds.
* Recipe:
** 1u [[#oxygen|Oxygen]]
** 1u [[#carbon|Carbon]]
** 1u [[#sugar|Sugar]]
|3:3
|0,2
|
* 60
* 100
|
* Knocks you out.
* '''(C)''' Deals 0,5 heart damage per tick.
* '''(C)''' Sleeps you.
|-
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 2
|
* 1u [[#tramadol|Tramadol]]
* 1u [[#sugar|Sugar]]
* 1u [[#water|Water]]
|3:3
|0,025
|
* 60
* 100
|
* Makes you hallucinate.
* Deals 2 toxin damage per tick.
* '''(C)''' Deals 6 liver damage per tick.
* '''(C)''' Deals 2 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]
|
* Fixes disabilities and disfigurements.
|
* [[Researcher#AID|AID]] 2
|
* 1u [[#arithrazine|Arithrazine]]
* 1u [[#carbon|Carbon]]
|2:2
|0,2
|
* 30
* 50
|
* Makes you confused.
* Deals 2 toxin damage per tick.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 2 toxin damage per tick.
* '''(C)''' Deals 6 radiation damage per tick.
|-
|-
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]
|{{anchor|tramadol}}[[#tramadol|Tramadol]]
|  
|
*Heals Brain Damage only.
* Reduces pain.
*Slow metabolism rate; small amounts can repair extensive brain damage.
|
* [[Researcher#PNK|PNK]] 5
|
* Westonmeds.
* Recipe:
** 1u [[#inaprovaline|Inaprovaline]]
** 1u [[#ethanol|Ethanol]]
** 1u [[#oxygen|Oxygen]]
|3:3
|0,1
|
* 30
* 50
|
|
*1 Part [[#Dylovene|Dylovene]]
* Makes you hallucinate.
*1 Part Nitrogen
* Deals 5 toxin damage per tick.
*1 Part Chlorine
* '''(C)''' Deals 15 liver damage per tick.
| 30 Units
* '''(C)''' Deals 5 brain damage per tick.
|2 Units (3:2)
* '''(C)''' Deals 3 oxygen damage per tick.
| Medicine
|-
|-
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]
|  
|
*Will inflict minor Brute Damage
* Reduces pain.
*Slight Toxin Healing
|
|  
* [[Researcher#PNK|PNK]] 8
*1 Part Dylovene
|
*1 Part Phosphorus
* Westonmeds.
| 15 Units
* Recipe:
| 2 Units (1:1)
** 1u [[#ethanol|Ethanol]]
| Medicine
** 1u [[#tramadol|Tramadol]]
** 1u [[#phoron|phoron]] '''(CATALYST)'''
|2:1
|0,2
|
* 20
* 30
|
* Makes you hallucinate.
* Deals 8 toxin damage per tick.
* '''(C)''' Deals 24 liver damage per tick.
* '''(C)''' Deals 8 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage.
|-
|-
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]
|{{anchor|leporazine}}[[#leporazine|Leporazine]]
|  
|
*Heals Brute Damage
* Attempts to stabilise your temperature.
*Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).
|
|  
* [[Researcher#TSL|TSL]] 2
*1 Part [[#Inaprovaline|Inaprovaline]]
|
*1 Part Carbon
* 1u [[#silicon|Silicon]]
| 30 Units
* 1u [[#copper|Copper]]
| 2 Units (1:1)
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
| Medicine
|2:2
|0,2
|
* 30
* 50
|
* Knocks you out.
* '''(C)''' Sleeps you.
|-
|-
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]]  
|{{anchor|kelotane}}[[#kelotane|Kelotane]]
|  
|
* Causes Paralysis, rendering the subject unable to move, while still completely conscious.
* Repairs 2 burn damage per tick.
* Lethal when given high dosages.
|
* Works instantly.
* [[Researcher#ACR|ACR]] 2
|  
|
*3 Parts Chlorine
* Westonmeds.
*1 Part Ethanol
* Recipe:
*1 Part Water
** 1u [[#silicon|Silicon]]
| N/A: Always poisonous. 5U or less recommended.
** 1u [[#carbon|Carbon]]
| 1 Unit (5:1)
|2:2
| Chemical, Toxin
|0,2
|
* 30
* 50
|
* Deals 2 brute and toxin damage per tick.
* '''(C)''' Deals 8 brute and toxin damage per tick.
|-
|-
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]]  
|{{anchor|dermaline}}[[#dermaline|Dermaline]]
|  
|
* Rapidly heals all damage types when in Cryo Tube
* Repairs 3 burn damage per tick.
* Only works at very low temperatures
|
* More effective than Cryoxadone
* [[Researcher#ACR|ACR]] 3
|  
|
*1 Part [[#Cryoxadone|Cryoxadone]]  
* 1u [[#oxygen|Oxygen]]
*1 Part Sodium
* 1u [[#phosphorus|Phosphorus]]
* 0.1 Part Phoron
* 1u [[#kelotane|Kelotane]]
* 5 Parts Phoron (Catalyst)
|3:3
| Never
|0,2
| 2 Units (2.1:2)
|
| Medicine
* 15
* 25
|
* Deals 3 brute and toxin damage per tick.
* '''(C)''' Deals 12 brute and toxin damage per tick.
|-
|-
| {{anchor|Coffee}}[[#Coffee|Coffee]]
|{{anchor|dexalin}}[[#dexalin|Dexalin]]
|  
|
* Metabolizes extremely quickly.
* Repairs 4 oxygen damage. <!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn't. So I used the formula for if it doesn't.-->
* Removes 4u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 4
|
* Westonmeds.
* Recipe:
** 2u [[#oxygen|Oxygen]]
** 0,1u [[#phoron|Phoron]]
** 5u [[#phoron|Phoron]] '''(CATALYST)'''
|2,1:1
|0,2
|
* 30
* 50
|
|
* Cannot be synthesized; must obtain from vendors.
* Deals 2 toxin damage per tick.
| Never
* '''(C)''' Deals 4 brute damage per tick.
| N/A
* '''(C)''' Deals 8 toxin damage per tick.
| Beverage
|-
|-
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]
|  
|
* Heals all damage types when in Cryo Tube
* Repairs all oxygen damage instantly.
* Only works at very low temperatures
* Removes 6u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 6
|
* 1u [[#dexalin|Dexalin]]
* 1u [[#carbon|Carbon]]
* 1u [[#iron|Iron]]
|3:3
|0,2
|
* 15
* 25
|
|
* 1 Part [[#Dexalin|Dexalin]]
* Deals 3 toxin damage per tick.
* 1 Part Water
* '''(C)''' Deals 6 brute damage per tick.
* 1 Part Oxygen
* '''(C)''' Deals 12 toxin damage per tick.
| Never
| 3 Units (1:1)
| Medicine
|-
|-
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]
|  
|
*Component for Creating [[#Spaceacillin|Spaceacillin]]
* Heals 1 brute damage.
|  
* Heals 1 burn damage.
*1 Part Potassium
* Heals 1 toxin damage.
*1 Part [[#Sugar|Sugar]]  
* Heals 1 oxygen damage.
*1 Part Oxygen
* Removes 1u of <!--[[#generictoxin|generic toxin]] and--> all types of [[#toxin|toxin]].
| 30 Units
|
| 3 Units (1:1)
* [[Researcher#NGN|NGN]] 1
| Chemical
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#OXG|OXG]] 1
|
* 1u [[#inaprovaline|Inaprovaline]]
* 1u [[#dylovene|Dylovene]]
|2:2
|0,2
|
* 30
* 50
|
* Deals 1 burn damage.
* Deals 1 brute damage.
* Deals 1 toxin damage.
* Deals 1 eye damage.
* Deals 0,5 toxin damage.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 8 toxin damage.
* '''(C)''' Deals 5 brute damage.
* '''(C)''' Sleeps you.
|-
|-
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]
|{{anchor|dylovene}}[[#dylovene|Dylovene]]
|  
|
*Rapidly heals burn damage.
* Heals 2 toxin damage.
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]
* Removes 1u of [[#toxin|toxin]] of any type.
|  
* Removes 5u of [[#mindbreaker|mindbreaker toxin]].
*1 Part [[#Kelotane|Kelotane]]
* Removes 5u of [[#spacedrugs|space drugs]]
*1 Part Phosphorus
* Reduces the potency of hallucinations and other drug related effects.
*1 Part Oxygen
|
| 15 Units
* [[Researcher#ATX|ATX]] 2
| 3 Units (1:1)
* [[Researcher#AHL|AHL]] 2
| Medicine
|
* Westonmeds.
* Recipe:
** 1u [[#silicon|Silicon]]
** 1u [[#potassium|Potassium]]
** 1u [[#nitrogen|Nitrogen]]
|3:3
|0,2
|
* 30
* 50
|
* Deals 2 eye damage.
* Deals 2 toxin damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 6 toxin damage.
<!--|-
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]
|
* Omnipotent
|
* Omnipotent 2
|
|
|0,2
|
|-->
|-
|-
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]
|{{anchor|thwei}}[[#thwei|Thwei]]
|  
|
*Heals Oxygen Damage
* Heals 1,2 brute damage.
|  
* Heals 2,2 burn damage.
*2 Parts Oxygen
* Heals 1 toxin damage.
*0.1 Parts Phoron
* Heals 1 organ damage.
*5 Parts Phoron (Catalyst)
* Removes 1u of [[#toxin|toxin]] of any type.
| 30 Units
* Heals all oxygen damage.
| 1 Unit (2.1:1)
* Removes 6u of [[#lexorin|lexorin]].
| Medicine
* Heals 6 radiation damage per tick.
* Repairs bones (splinted/unsplinted in minutes)
** Chest and groin:  3 / 7
** Head: 1 / 5
** Hands and feet: 0,5 / 0,5
** Arms and legs: 0,5 / 1
* Rapidly restores lost blood.
** '''(HUMAN ONLY)''' After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
* Fixes disabilities and disfigurements.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Weakens drug related effects.
* Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]].
* Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
* Fixes eye damage.
* Cures the zombie virus (black goo).
* Cures a certain other rare disease. <!--As with anti-zed. Not giving a precise explanation-->
|
* [[Researcher#XMB|XMB]] 1
* [[Researcher#HGN|HGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#HMG|HMG]] 9
* [[Researcher#OXG|OXG]] 6
* [[Researcher#ACG|ACG]] 6
* [[Researcher#BNM|BNM]] 6
* [[Researcher#AID|AID]] 1
* [[Researcher#AHL|AHL]] 2
* [[Researcher#FCS|FCS]] 6
* [[Researcher#CUR|CUR]] 4
|
* Preds have this.
|N/A
|0,2
|N/A
|N/A
|-
|-
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]
|  
|
*Heals oxygen damage rapidly.
* Reduces pain.
|  
* Weakens stuns and knockdowns.
*1 Part [[#Dexalin|Dexalin]]
* Reduces drug related effects.
*1 Part Carbon
* Removes 5u of [[#mindbreaker|mindbreaker]].
*1 Part [[#Iron|Iron]]
* Removes 5u of [[#spacedrugs|space drugs]].
| 15 Units
* Deals 1 toxin damage.
| 3 Units (1:1)
|
| Medicine
* [[Researcher#PNK|PNK]] 1
* [[Researcher#NST|NST]] 1
* [[Researcher#AHL|AHL]] 1
* [[Researcher#TOX|TOX]] 1
|
* 1u [[#sugar|Sugar]]
* 1u [[#lithium|Lithium]]
* 1u [[#water|Water]]
|3:3
|0,1
|
* 6
* 10
|
* Makes you hallucinate.
* Deals 6 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 10 toxin damage.
* '''(C)''' Deals 3 liver damage.
* '''(C)''' Deals 1 brain damage.
* '''(C)''' Deals 3 oxygen damage.
|-
|-
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]
|{{anchor|neuraline}}[[#neuraline|Neuraline]]
|  
|
*Heals Toxin Damage
* Weakens stuns and knockdowns.
*Wakes Up Sedated Humans
* Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
*Overdoses at 30u and causes blindness
|
*Reacts with [[#Synaptizine|Synaptizine]] to cause toxin damage and minor oxy damage.
* [[Researcher#NST|NST]] 5
|  
|
*1 Part Nitrogen
* The CL can give out implants that inject this.
*1 Part Potassium
|N/A
*1 Part Silicon
|0,4
| 30 Units
|
| 3 Units (1:1)
* 2
| Medicine
* 3
|
* Deals 10 toxin damage.
* '''(C)''' Deals 5 brute damage.
* '''(C)''' Deals 5 burn damage.
* '''(C)''' Deals 15 toxin damage.
|-
|-
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]
|  
|
*Cures Drunkenness
* Heals 1 toxin damage.
|  
* Removes 1u of any type of [[#toxin|toxin]].
*1 Part Oxygen
* Deals 1 brute damage.
*1 Part [[#Dylovene|Dylovene]]
|
*1 Part Carbon
* [[Researcher#ATX|ATX]] 1
| 30 Units
* [[Researcher#BCD|BCD]] 1
| 3 Units (1:1)
|
| Medicine
* 1u [[#dylovene|Dylovene]]
* 1u [[#phosphorus|Phosphorus]]
|2:2
|0,05
|
* 15
* 25
|
* Deals 1 eye damage.
* Deals 2 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 4 brute damage.
|-
|-
| {{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]]
|{{anchor|russianred}}[[#russianred|Russian Red]]
|  
|
*Better known as Adrenaline.
* Heals 1 toxin damage.
*Greatly increases the healing effect of defibrillators.
* Removes 1u of any type of [[#toxin|toxin]].
*Serves as a minor painkiller and muscle stimulant.
* Deals 2 brute damage.
*Metabolizes extremely quickly.
|
|  
* [[Researcher#ATX|ATX]] 1
*1 Part Carbon
* [[Researcher#BCD|BCD]] 2
*1 Part Nitrogen
|
*1 Part Oxygen
* Radiation first aid kits.
| 10 Units
|N/A
| 2 Units (3:2)
|1
| Medicine
|
* 20
* 30
|
* Deals 1 eye damage.
* Deals 4 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 8 brute damage.
|-
|-
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]
|{{anchor|alkysine}}[[#alkysine|Alkysine]]
|  
|
*Allows Greater Movement in Heavy Armor
* Heals 6 brain damage.
*Causes Twitching
|
*Has a small chance of causing minor heart damage each time it's metabolized.
* [[Researcher#NRP|NRP]] 2
*Overdoses after 6 units causing heart damagef
|
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]
* 1u [[#chlorine|Chlorine]]
|  
* 1u [[#nitrogen|Nitrogen]]
*1 Part [[#Sugar|Sugar]]
* 1u [[#dylovene|Dylovene]]
*1 Part Phosphorus
|3:2
*1 Part Sulfur
|0,05
| 6 Units
|
| 3 Units (1:1)
* 30
| Chemical
* 50
|
* Deals 2 toxin damage.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Stuns you.
|-
|-
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]
|  
|
*Heals (Non-Genetic) Eye Damage
* Heals 2 eye damage.
|  
* Fixes blurry vision and blindness.
*1 Part Carbon
|
*1 Part Hydrogen
* [[Researcher#OCP|OCP]] 2
*1 Part [[#Dylovene|Dylovene]]
|
| 30 Units
* 1u [[#carbon|Carbon]]
| 2 Units (3:2)
* 1u [[#hydrogen|Hydrogen]]
| Medicine
* 1u [[#dylovene|Dylovene]]
|3:2
|0,2
|
* 30
* 50
|
* Deals 4 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 6 toxin damage.
* Deals 2 brain damage.
|-
|-
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]
|  
|
*Stabilizes Critical Patients
* Prevents you from suffering consequences of organ damage.
*Very Weak Painkiller
* Does '''NOT''' fix organs.
*Slightly slows down bleeding
|
*Overdosing causes heart damage
* [[Researcher#OGS|OGS]] 4
|  
|
*1 Part Carbon
* Westonmeds.
*1 Part [[#Sugar|Sugar]]
* Recipe:
*1 Part Oxygen
** 2u [[#bicaridine|Bicaridine]]
| 60 Units
** 2u [[#clonexadone|Clonexadone]]
| 3 Units (1:1)
** 5u [[#phoron|Phoron]] '''(CATALYST)'''
| Medicine
|4:2
|0,05
|
* 15
* 25
|
* Deals 4 brute damage.
* '''(C)''' Deals 12 brute damage.
* '''(C)''' Deals 12 burn damage.
* '''(C)''' Deals 12 toxin damage.
|-
|-
| {{anchor|Iron}}[[#Iron|Iron]]
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]
|  
|
*Used for chemical recipes
* Heals 2 brute damage.
*Helps replenish blood
|
|  
* [[Researcher#NGN|NGN]] 2
*Chemical Dispenser
|
| 30 Units
* Westonmeds.
| N/A
* Recipe:
| Chemical
** 1u [[#inaprovaline|Inaprovaline]]
** 1u [[#carbon|Carbon]]
|2:2
|0,2
|
* 30
* 50
|
* Deals 2 burn damage.
* If there is '''NO''' brute damage present in the patient instantly fixes internal bleeding.
* '''(C)''' Deals 8 burn damage.
* '''(C)''' Deals 4 toxin damage.
|-
|-
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]
|{{anchor|quickclot}}[[#quickclot|Quickclot]]
|  
|
*Heals Burn Damage
* '''Temporarily''' stops all bleeding.
|  
|
*1 Part Carbon
* [[Researcher#UNK|UNK]] 6 <!--Actual effect handled by blood code-->
*1 Part Silicon
|
| 30 Units
* 2u [[#kelotane|Kelotane]]
| 2 Units (1:1)
* 2u [[#clonexadone|Clonexadone]]
| Medicine
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
|4:1
|0,05
|
* 15
* 25
|
* Deals 6 brute damage.
* '''(C)''' Deals 18 brute damage.
* '''(C)''' Deals 18 burn damage.
* '''(C)''' Deals 18 toxin damage.
|-
|-
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]
|  
|
*Stabilizes Patient Temperature
* '''MUST BE INJECTED. CANNOT TAKE IN PILLS.'''
|  
* Increases defibrillator healing to 4 per damage type.
*1 Part Silicon
* Reduces pain.
*1 Part Copper
* Makes you move faster.
*5 Parts Phoron (Catalyst)
* A small amount is consumed on each defib attempt.
| 30 Units
|
| 2 Units (1:1)
* [[Researcher#PNK|PNK]] 1,5 <!--WHY-->
| Medicine
* [[Researcher#MST|MST]] 1
* [[Researcher#EGN|EGN]] 4
|
* 1u [[#carbon|Carbon]]
* 1u [[#nitrogen|Nitrogen]]
* 1u [[#oxygen|Oxygen]]
|3:2
|0,4
|
* 10,5
* 20
|
* Deals 1 heart damage.
* '''(C)''' Deals 1 brute damage.
|-
|-
| {{anchor|Nutriment}}[[#Nutriment|Nutriment]]
|{{anchor|hyperzine}}[[#hyperzine|Hyperzine]]
|  
|
*Solves hunger
* Makes you faster.
*Helps replenish blood
* Deals 0,75 heart damage.
*Can be made into pills by grinding up food
|
|  
* [[Researcher#MST|MST]] 2
*Found in food
* [[Researcher#CDT|CDT]] 1
| Never
|
| N/A
* 1u [[#sugar|Sugar]]
| Chemical
* 1u [[#phosphorus|Phophorus]]
* 1u [[#sulphur|sulphur]]
|3:3
|0,2
|
* 6
* 10
|
* Deals 2 heart damage.
* Deals 2 oxygen damage.
* '''(C)''' Deals 5 oxygen damage.
* '''(C)''' Deals 2 brute damage.
|-
|-
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]
|  
|
*Extremely Powerful Painkiller
* Makes you much faster.
* Can be used in place of anesthetic tanks for surgery (has a small failure chance).
* Makes you addicted to it.
|  
|
*1 Part [[#Tramadol|Tramadol]]
* [[Researcher#MST|MST]] 40
*1 Part Ethanol
* [[Researcher#ADT|ADT]] 8
*1 Part Phoron (Catalyst)
|
| 20 Units
* Mutated plants.
| 1 Unit (2:1)
|N/A
| Medicine
|0,0167 <!--bruh-->
|
* 10,5
* 20
|
* Deals 40 heart damage.
* Deals 8 brain damage.
* '''(C)''' Deals 40 brute damage.
* '''(C)''' Makes you nervous. <!--I have no idea what this means-->
<!--|-
|{{anchor|stimulant}}[[#stimulant|Stimulant]]
|
* Reduces stamina damage by 75%
|
* [[Researcher#UNK|UNK]] 1
|
* Agent pill bottles.
|N/A
|0,05
|
* 15
* 25
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.-->
|-
|-
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]
|  
|
*Mild Painkiller
* '''ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.''' <!--Fun fact: for some reason it has BOTH the cryometabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.-->
*Metabolized slowly; remains in system for a long time without explicit intervention.
* Heals 3 radiation damage.
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]
* Heals 3 brute damage.
|  
* Heals 3 burn damage.
*1 Part [[#Tramadol|Tramadol]]
* Heals 3 toxin damage.
*1 Part [[#Sugar|Sugar]]
* Heals 1 oxygen damage.
*1 Part Water
|
| 60 Units
* [[Researcher#CMB|CMB]] 2
| 3 Units (1:1)
* [[Researcher#NGN|NGN]] 1
| Medicine
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#ACG|ACG]] 1
|
* 1u [[#dexalin|Dexalin]]
* 1u [[#water|Water]]
* 1u [[#oxygen|Oxygen]]
|3:3
|0,2
|N/A
|N/A
|-
|-
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]
|  
|
*Stops internal damage symptoms
* '''AS ABOVE''' <!--Not as above part: no snowflake code here.-->
*The symptoms resume after it runs out
* Heals 6 radiation damage.
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]
* Heals 6 brute damage.
*Overdosing causes Brute damage.
* Heals 6 burn damage.
|  
* Heals 6 toxin damage.
*1 Part [[#Bicaridine|Bicaridine]]
|
*1 Part [[#Clonexadone|Clonexadone]]
* [[Researcher#CMB|CMB]] 6
*5 Parts Phoron (Catalyst)
* [[Researcher#NGN|NGN]] 3
| 15 Units
* [[Researcher#ACR|ACR]] 3
| 2 Units (1:1)
* [[Researcher#ATX|ATX]] 3
| Medicine
* [[Researcher#ACG|ACG]] 3
|
* 1u [[#cryoxadone|Cryoxadone]]
* 1u [[#sodium|Sodium]]
* 0,1u [[#phoron|Phoron]]
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
|2,1:2
|0,2
|N/A
|N/A
|-
|-
| {{anchor|Quick Clot}}[[#Quick Clot|Quick Clot]]
|{{anchor|rezadone}}[[#rezadone|Rezadone]]
|
|
*Stops the damage and blood loss caused by internal bleeding.
* Heals 1 brute damage.
*Damage and blood loss resume if it runs out.
* Removes disabilities and disfigurements.
*Used to stabilize patients so they can reach surgery.
* Heals 2 radiation damage.
* Deals 2 toxin damage.
|
|
*1 Part [[#Kelotane|Kelotane]]
* [[Researcher#NGN|NGN]] 1
*1 Part [[#Clonexadone|Clonexadone]]
* [[Researcher#AID|AID]] 3
*5 Parts Phoron (Catalyst)
* [[Researcher#TOX|TOX]] 2
| 15 Units
* [[Researcher#ACG|ACG]] 2
| 1 Unit (2:1)
|
| Medicine
* 1u [[#carpotoxin|Carpotoxin]]
* 1u [[#cryptobiolin|Cryptobiolin]]
* 1u [[#copper|Copper]]
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 burn damage.
* Makes you confused.
* Deals 11 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 13 toxin damage.
* '''(C)''' Deals 9 radiation damage.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 4 brute damage.
|-
|-
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]
|  
|
*Heals genetic mutations and abnormalities.
* Cures mundane infections like the flu.
|  
|
*1 Part [[#Arithrazine|Arithrazine]]
* [[Researcher#UNK|UNK]] 1
*1 Part Carbon
|
| 30 Units
* 1u [[#cryptobiolin|Cryptobiolin]]
| 2 Units (1:1)
* 1u [[#inaprovaline|Inaprovaline]]
| Medicine
|2:2
|0,01
|
* 30
* 50
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.
|-
|-
| {{anchor|Soporific}}[[#Soporific|Soporific]]
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]
|  
|
*Causes Unconsciousness
* Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
*Takes time to work.
* Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body.
*Unreliable, but viable as surgical anesthetic.
* Reacts with [[#ethanol|ethanol]] to turn into water.
|  
|
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]
* [[Researcher#FCS|FCS]] 3
*4 Parts [[#Sugar|Sugar]]
|
| 30 Units
* 1u [[#oxygen|Oxygen]]
| 5 Units (1:1)
* 1u [[#dylovene|Dylovene]]
| Chemical
* 1u [[#carbon|Carbon]]
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 toxin damage.
* Deals 4 toxin damage.
|-
|-
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]
|  
|
*Anti-Biotic
* Gives you messages about your mind becoming clearer.
*Prevents and cures mundane infections (useless against larval infection and the zombification process).
* Removes confusion.
*'''Currently has no function.'''
|
|  
* [[Researcher#PST|PST]] 4
*1 Part [[#Inaprovaline|Inaprovaline]]
|
*1 Part [[#Cryptobiolin|Cryptobiolin]]
* 1u [[#mindbreaker|Mindbreaker toxin]]
| 30 Units
* 1u [[#hydrogen|Hydrogen]]
| 2 Units (1:1)
|2:3
| Medicine
|0,01
|N/A
|N/A
|-
|-
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]
|{{anchor|citalopram}}[[#citalopram|Citalopram]]
|  
|
*A chemical component.
* As above.
|  
|
*1 Part Ethanol
* [[Researcher#PST|PST]] 2
*1 Part [[#Dylovene|Dylovene]]
|
*1 Part Chlorine
* 1u [[#mindbreaker|Mindbreaker toxin]]
| Never
* 1u [[#carbon|Carbon]]
| 3 Units (1:1)
|2:3
| Chemical
|0,01
|N/A
|N/A
|-
|-
| {{anchor|Sugar}}[[#Sugar|Sugar]]
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]
|  
|
*Used for chemical recipes
* As above.
*Helps replenish blood in the form of nutriment
* Makes you hallucinate.
*Slower at replenishing blood than Iron
* Makes you jittery.
|  
|
*Chemical Dispenser
* [[Researcher#PST|PST]] 6
| Never
* [[Researcher#HLG|HLG]] 6
| N/A
|
| Chemical
* 1u [[#mindbreaker|Mindbreaker toxin]]
* 1u [[#oxygen|Oxygen]]
* 1u [[#inaprovaline|Inaprovaline]]
|3:3
|0,01
|N/A
|N/A
|-
|-
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]
|{{anchor|antized}}[[#antized|Anti-Zed]]
|  
|
*Reduces sleep, stun and paralysis duration.
* Prevents zombies from reviving.
*Weak painkiller.
* Cures the zombie virus.
*Has a high probability of causing minor toxin damage each time it's metabolized.
* Cures all other diseases as well.
*Overdose inflicts high amounts of toxin damage each time it's metabolized.
|
*Reacts with [[#Dylovene|Dylovene]] to cause toxin damage and minor oxy damage.
* [[Researcher#CUR|CUR]] 2
|  
|
*1 Part Lithium
* Admin spawns during zombie events.
*1 Part [[#Sugar|Sugar]]
|N/A
*1 Part Water
|0,01
| 6 Units
|N/A
| 3 Units (1:1)
|N/A
| Medicine
|-
|-
| {{anchor|Syntiflesh}}[[#Syntiflesh|Synthetic meat]]
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]
|  
|
*Creates a slab of synthetic meat that can be used in the bio printer
* Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
 
|N/A
|  
|
*5 Parts Blood 
* 1u [[#ethanol|Ethanol]]
*1 Part Clonexadone
* 1u [[#dylovene|Dylovene]]
| N/A
* 1u [[#chlorine|Chlorine]]
| N/A
|3:3
| Medicine
|0,2
|N/A
|N/A
|-
|-
| {{anchor|Toxin}}[[#Toxin|Toxin]]
|{{anchor|soporific}}[[#soporific|Soporific]]
|  
|
*Poison
* Puts you to sleep.
*Deals toxin damage over time.
* Reduces pain.
|  
|
*1 Part [[#Paracetamol|Paracetamol]]
* [[Researcher#PNK|PNK]] 10
*1 Part [[#Tramadol|Tramadol]]
* [[Researcher#SDT|SDT]] 2
OR
|
*1 Part [[#Hyperzine|Hyperzine]]
* 4u [[#sugar|Sugar]]
*1 Part [[#Peridaxon|Peridaxon]]
* 1u [[#chloralhydrate|Chloral Hydrate]]
OR
|5:5
*1 Part [[#Dylovene|Dylovene]]
|0,1
*1 Part [[#Synaptizine|Synaptizine]]
|
| N/A - Always Poisonous
* 30
| 2 Units (1:1)
* 50
| Chemical
|
* Makes you hallucinate.
* Deals 10 toxin damage.
* '''(C)''' Deals 30 liver damage.
* '''(C)''' Deals 10 brain damage.
* '''(C)''' Deals 3 oxygen damage.
|-
|-
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]
|{{anchor|vaccine}}[[#vaccine|Vaccine]]
|  
|
*Moderate Painkiller
* Prevents you from catching the virus this is a vaccine against.
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]
* Cures the zombie virus.
|  
* Prevents dead zombies from reviving.
*1 Part [[#Inaprovaline|Inaprovaline]]
* Cures all other diseases as well.
*1 Part Ethanol
|
*1 Part Oxygen
* [[Researcher#CUR|CUR]] 4
| 30 Units
|
| 3 Units (1:1)
* Admin spawns.
| Medicine
|N/A
|0,2
|N/A
|N/A
|-
|-
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]
|  
|
*Heals Brute, Burn and Toxin damage but at a slower rate than specialized medicines.
* Note that '''technically''', as far as the code is concerned, this is a subtype of xeno plasmas.
*Overdoses cause brain damage
* Protects you from [[Sentinel|getting shot with neuro]].
 
|
|  
* [[Researcher#NRS|NRS]] 1
*1 Part [[#Inaprovaline|Inaprovaline]]
|
*1 Part [[#Dylovene|Dylovene]]
* 1u [[#neurotoxin|Neurotoxin Plasma]]
| 30 Units
* 1u [[#dylovene|Dylovene]]
| 2 Units (1:1)
|2:1
| Medicine
|0,4
|
* 30
* 50
|
* Deals 1 liver damage.
* '''(C)''' Deals 2 brain damage.
|}
|}


== Other Chemical Recipes ==
==Toxins and acids==
 
Most of these chemicals generally don't have much use outside of murder.
 
{| class="wikitable unsortable" style="width: 100%;"
{| class="wikitable mw-collapsible sortable"
! style="width: 10%; margin: auto;" |Name
|+Other Recipes
! style="width: 20%; margin: auto;" |Effect
! Name
! style="width: 12%; margin: auto;" |Properties
! class="unsortable" | Effects
! style="margin: auto;" |Recipe
! class="unsortable" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! class="unsortable" |Overdose
! style="width: 5%; margin: auto;" |Meta- bolism
! class="unsortable" |Output Per Reaction (OPR)
! style="width: 5%; margin: auto;" |OD
 
! style="width: 20%; margin: auto;" |OD effects
! Type
|-
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]
|
* Most other chemicals in this table are a subtype of this one.
* Deals 1 toxin damage every tick.
|
* [[Researcher#TOX|TOX]] 1
|
* Found in poison berries.
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|toxin}}[[#toxin|Toxin]]
|
* Deals 1 toxin damage every tick.
|
* [[Researcher#TOX|TOX]] 1
|
* 1u [[#hyperzine|Hyperzine]]
* 1u [[#peridaxon|Peridaxon]]
'''OR'''
* 1u [[#paracetamol|Paracetamol]]
* 1u [[#tramadol|Tramadol]]
|2:2
|1
|N/A
|N/A
|-
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]
|
* Deals 4 oxygen damage.
|
* [[Researcher#HPX|HPX]] 2
|
* 1u [[#synaptizine|Synaptizine]]
* 1u [[#dylovene|Dylovene]]
|2:2
|0,1
|N/A
|N/A
|-
|-
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]
|  
|
*Used as fertilizer in hydroponics.  
* Deals 1 toxin damage.
*Ingredient needed to make [[#Space Cleaner|Space Cleaner]], [[#Diethylamine|Diethylamine]] and [[#Dinitroaniline|Dinitroaniline]]
|
* [[Researcher#TOX|TOX]] 1
|
|
*3 Parts Hydrogen
* Amanita mushrooms.
*1 Part Nitrogen
|N/A
| -
|0,1
| 3 Units (4:3)
|N/A
| Chemical
|N/A
|-
|-
| {{anchor|Chemical Fire}}[[#Chemical Fire|Chemical Fire]]
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]
|
|
*Causes Immediate Fire.
* Deals 0,5 radiation damage per tick.
*The following chemicals enhance the burn properties: Hydrogen, Oxygen, Phosphorus, [[#Thermite|Thermite]], Welding Fuel, [[#Methane|Methane]] and [[#Chlorine Trifluoride|Chlorine Trifluoride]].
|
|
*1 Part Phoron
* [[Researcher#CRG|CRG]] 1
*1 Part Aluminium
|
*1 Part Sulphuric Acid
* 1u [[#radium|Radium]]
| Never
* 1u [[#phosphorus|Phosphorus]]
| N/A
* 1u [[#chlorine|Chlorine]]
| Reaction
|3:3
|0,1
|N/A
|N/A
|-
|-
| {{anchor|Citalopram}}[[#Citalopram|Citalopram]]
|{{anchor|lexorin}}[[#lexorin|Lexorin]]
|
* Deals 16 oxygen damage.
* Deals 1 brute damage.
|
* [[Researcher#HPX|HPX]] 8
* [[Researcher#BCD|BCD]] 1
|
|
*A drug used to treat depression, obsessive-compulsive disorder and panic disorder.
* 1u [[#phoron|Phoron]]
* 1u [[#hydrogen|Hydrogen]]
* 1u [[#nitrogen|Nitrogen]]
|3:3
|0,1
|
|
*1 Part Mindbreaker Toxin
* 30
*1 Part Carbon
* 50
|
|
*N/A
* Deals 10 brute damage.
|3 Units (2:3)
* Deals 8 toxin damage.
|Chemical
* Deals 40 oxygen damage.
* '''(C)''' Deals 44 brute damage.
* '''(C)''' Deals 16 toxin damage.
|-
|-
| {{anchor|Chlorine Trifluoride}}[[#Chlorine Trifluoride|Chlorine Trifluoride]]
|{{anchor|cyanide}}[[#cyanide|Cyanide]]
|
* Deals 8 oxygen damage.
* Puts you to sleep after a while.
|
|
*Causes immediate fire. '''Add at least 60 units of Water to suppress the inflammatory effects.'''
* [[Researcher#HPX|HPX]] 4
*Enhances the effects of chemical fire.
* [[Researcher#SDT|SDT]] 1
*DO NOT INGEST.
|
|
*1 Part Chlorine
* Contained in poison apples.
*3 Parts Fluoride
|N/A
| Never
|0,4
| 1 Unit (4:1)
|N/A
| Chemical
|N/A
|-
|-
| {{anchor|Condensed Capsaicin}}[[#Condensed Capsaicin|Condensed Capsaicin]]
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]
|
|
*Causes irritation to the eyes when sprayed on, temporarily blinding them.
* Deals 1 toxin damage.
|
|
*2 parts Capsaicin Oil
* [[Researcher#TOX|TOX]] 1
*5 parts Phoron (catalyst)
OR
* Can be extracted from a Pepper Spray using a syringe
|
|
*N/A
* Contained in mints.
| 1 Unit (6:1)
|N/A
|Chemical
|0,1
|N/A
|N/A
|-
|-
| {{anchor|Diethylamine}}[[#Diethylamine|Diethylamine]]
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]
|
|
*A very potent plant fertilizer.
* Deals 2 toxin damage.
|
|
*1 Part [[#Ammonia|Ammonia]]
* [[Researcher#TOX|TOX]] 2
*1 Parts Ethanol
|
| Never
* Contained in carp meat.
| 2 Units (1:1)
|N/A
| Chemical
|0,1
|N/A
|N/A
<!--|-
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]
|
* Deals 1 toxin damage.
* By the power of snowflake code:
** Silences you.
** Makes you seem dead (but not on the medihud, fools the analyzer though).
** Knocks you down.
** Deals a shitload of oxygen damage. This kills you instantly.
|
* [[Researcher#TOX|TOX]] 1
|
* 5u [[#carpotoxin|Carpotoxin]]
* 5u [[#soporific|Soporific]]
* 5u [[#copper|Copper]]
|15:2
|0,1
|
|-->
|-
|-
| {{anchor|Dinitroaniline}}[[#Dinitroaniline|Dinitroaniline]]
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]
|
|
*Chemical compound that can be used as both herbicide and pesticide in hydroponics.
* Deals 1 toxin damage.
* Puts you to sleep.
|
|
*1 Part [[#Ammonia|Ammonia]]
* [[Researcher#SDT|SDT]] 6
*1 Parts Nitrogen
* [[Researcher#TOX|TOX]] 1
*1 Parts Sulphuric Acid
|
| Never
* 3u [[#chlorine|Chlorine]]
| 3 Units (1:1)
* 1u [[#ethanol|Ethanol]]
| Chemical
* 1u [[#water|Water]]
|
|0,1
|
* 15
* 25
|
* Deals 2 toxin damage.
* Knocks you out.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 30 oxygen damage.
|-
|-
| {{anchor|Ethanol}}[[#Ethanol|Ethanol]]
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]
|  
|
*Causes extreme drunkenness
* Fire modifier.
*In large quantities, causes liver damage, which causes toxin damage
* Deals 4 oxygen damage.
|  
* Slows you.
*Chemical Dispenser
|
| Never
* [[Researcher#HPX|HPX]] 2
| N/A
* [[Researcher#RLX|RLX]] 4
| Chemical
|
* 1u [[#salt|Salt]]
* 1u [[#potassium|Potassium]]
|2:2
|0,2
|30
|
* Deals 2 brute damage.
* Deals 2 toxin damage.
* Deals 10 oxygen damage.
* Slows you down by a lot.
|-
|-
| {{anchor|Explosion}}[[#Explosion|Explosion]]
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]
|  
|
*Causes Immediate Explosion
* Slows you down.
*Aluminium and iron both add shards and shrapnel to the explosion.
* Deals 8 oxygen damage.
*Phoron can turn the shrapnel incendiary.
* Deals 2 toxin damage.
|  
|
*1 Part Potassium
* [[Researcher#RLX|RLX]] 8
*1 Part Water
* [[Researcher#HPX|HPX]] 4
| Never
* [[Researcher#TOX|TOX]] 2
| N/A
|
| Reaction
* 1u [[#potassiumchloride|Potassium Chloride]]
* 1u [[#phoron|Phoron]]
* 1u [[#chloralhydrate|Chloral Hydrate]]
|3:4
|0,2
|20
|
* Deals 4 brute damage.
* Deals 4 toxin damage.
* Deals 20 oxygen damage.
* Deals 4 toxin damage.
* Slows you down by a lot.
<!--|-
|{{anchor|beer}}[[#beer|Beer]]
|
* Toxic beer.
* Deals 6 toxin damage per tick.
* Makes you drunk.
|
* [[Researcher#AOL|AOL]] 2
* [[Researcher#TOX|TOX]] 6
|
|
|0,15
|
* 15
* 25
|
* Deals 13 toxin damage.
* Makes you extremely drunk.
* '''(C)''' Deals 24 toxin damage.
* '''(C)''' Deals 1 liver damage.-->
|-
|-
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]
|  
|
*Causes Immediate Flash Effect: Blinding
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|  
* Deals 1 toxin damage.
*1 Part Aluminium
* Deals 1 burn damage.
*1 Part Potassium
|
*1 Part Sulfur
* [[Researcher#TOX|TOX]] 1
| Never
* [[Researcher#CRS|CRS]] 1
| N/A
|
| Reaction
* OT workshop has a tank.
* Recipe:
** 2u [[#hydrogen|Hydrogen]]
** 1u [[#sulphur|Sulphur]]
** 4u [[#oxygen|Oxygen]]
|7:1
|0,1
|N/A
|N/A
|-
|-
| {{anchor|Fluorosurfactant}}[[#Fluorosurfactant|Fluorosurfactant]]
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
|
|
*A chemical used to make foam when combined with water. Doesn't do anything on its own
* As above, but a higher chance to melt.
* Deals 2 toxin damage.
* Deals 3 burn damage.
|
|
*2 Parts Carbon
* [[Researcher#CRS|CRS]] 3
*2 Parts Fluorine
* [[Researcher#TOX|TOX]] 2
*1 Part Sulphuric Acid
|
|
*N/A
* 1u [[#sulphuricacid|Sulphuric Acid]]
| 5 Units (1:1)
* 1u [[#chlorine|Chlorine]]
|Chemical
* 1u [[#potassium|Potassium]]
|3:3
|0,1
|N/A
|N/A
|-
|-
| {{anchor|Foaming Agent}}[[#Foaming Agent|Foaming Agent]]
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]
|
|
*A chemical used to make metal foam when combined with light metals or acids. Doesn't do anything on its own
* Deals 1 toxin damage.
* Deals 0,5 radiation damage.
* Ingredient for explosives.
|
|
*1 Part Hydrogen
* [[Researcher#TOX|TOX]] 1
*1 Part Lithium
* [[Researcher#CRG|CRG]] 1
|
|
*N/A
* 1u [[#methane|Methane]]
| 1 Unit (2:1)
* 1u [[#oxygen|Oxygen]]
|Chemical
* 1u [[#phoron|Phoron]] '''NOT FIRST'''
* Silver beaker '''or''' 5u [[#silver|Silver]] '''(CATALYST)'''
|3:3
|0,1
|N/A
|N/A
|-
|-
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]
|  
|
*Used in Making Nitroglycerin
* Deals 1 toxin damage.
|  
* Ingredient for explosives.
*3 Part Corn Oil (Blend Corn)
|
*1 Part Sulphuric Acid
* [[Researcher#TOX|TOX]] 1
| Never
|
| 1 Unit (4:1)
* '''SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER'''
| Chemical
* 1u [[#formaldehyde|Formaldehyde]]
* 1u [[#water|Water]]
'''OR'''
* 1u [[#formaldehyde|Formaldehyde]]
* 1u [[#frostoil|Frost Oil]]
|2:1
|0,1
|N/A
|N/A
|-
|-
|{{anchor|impedrezene}}[[#impedrezene|impedrezene]]
|
* Deals 3,5 brain damage.
* Slows you down.
|
* [[Researcher#NRT|NRT]] 2
* [[Researcher#RLX|RLX]] 1
|
* 1u [[#mercury|Mercury]]
* 1u [[#oxygen|Oxygen]]
* 1u [[#sugar|Sugar]]
|3:2
|0,2
|
* 30
* 50
|
* Deals 6 brain damage.
* Makes you sleepier.
* Slows you down by a lot.
* '''(C)''' Has a chance to knock you out.
* '''(C)''' Deals 1 oxygen damage.
* '''(C)''' Deals 0,75 heart damage.
* '''(C)''' Has a chance to knock you down.
|}


| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]
==Drugs==
|  
Reagents that get marines high.
*Causes massive brain damage.
{| class="wikitable unsortable" style="width: 100%;"
|  
! style="width: 10%; margin: auto;" |Name
*1 Part Mercury
! style="width: 20%; margin: auto;" |Effect
*1 Part Oxygen
! style="width: 12%; margin: auto;" |Properties
*1 Part [[#Sugar|Sugar]]
! style="margin: auto;" |Recipe
| Never
! style="width: 5%; margin: auto;" |Ratio
| 2 Units (3:2)
! style="width: 5%; margin: auto;" |Meta- bolism
| Chemical
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]
|
* Literally LSD.
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 8
|
* 1u [[#silicon|Silicon]]
* 1u [[#hydrogen|Hydrogen]]
* 1u [[#dylovene|Dylovene]]
|3:3
|0,1
|
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]
|
* Baby's first drug.
* Makes you high.
|
* [[Researcher#HLG|HLG]] 2
|
* 1u [[#mercury|Mercury]]
* 1u [[#sugar|Sugar]]
* 1u [[#lithium|Lithium]]
|3:3
|0,2
|
* 30
* 50
|
* Makes you hallucinate.
* Makes you jittery.
* '''(C)''' Deals 2 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]
|
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 3
|
* Certain mushrooms contain this.
|N/A
|0,2
|
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 3 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|nicotine}}[[#nicotine|Nicotine]]
|N/A <!--Put it here because even though there's no ingame effects this is still probably the best category.-->
|N/A
|
* Contained in cigarettes.
|N/A
|0,2
|N/A
|N/A
|}


==Xeno blood and plasma==
Chemicals acquired from xenos.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]
|
* Deals 3 burn damage.
|
* [[Researcher#CRS|CRS]] 3
|
* All xenos except queen have this inside them.
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]
|
* Deals 6 burn damage.
|
* [[Researcher#CRS|CRS]] 6
|
* Queen.
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|plasma}}[[#plasma|Plasma]]
|
* Base type for all of the following.
|N/A
|N/A
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]
|
* Makes you high.
* Makes you hallucinate.
* Helps you with knockdowns, knockouts and stuns.
* Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
|
* [[Researcher#HLG|HLG]] 8
* [[Researcher#NST|NST]] 6
|
* Hivelord.
* Praetorian.
* Queen.
|N/A
|0,4
|30
|
* Makes you stumble around.
* Makes you hallucinate more.
* Deals 12 toxin damage.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brute damage.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 18 toxin damage.
|-
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]
|
* Prevents fractures.
|
* [[Researcher#HDN|HDN]] 1
|
* Defender.
* Queen.
* Crusher
|N/A
|0,4
|
* 30
* 50
|
* Slows you down.
* '''(C)''' Deals 3 brute damage.
|-
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]
|
* Applies pain.
* Makes you faster.
|
* [[Researcher#PNG|PNG]] 2
* [[Researcher#MST|MST]] 6
|
* Warrior.
* Runner.
* Lurker.
* Ravager.
* Predalien.
|N/A
|0,4
|
* 30
* 50
|
* Increased pain.
* Deals 2 brute damage.
* Deals 6 heart damage.
* '''(C)''' Deals 10 brute damage.
|-
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]
|
* Infects with a xeno larva.
* Makes more of itself by draining blood.
|
* [[Researcher#HST|HST]] 4
|
* Eggs.
|
|0,4
|
* 80
* 100
|
* Drains blood and replicates itself faster.
* '''(C)''' Makes you nervous.
|-
|-
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]
|  
|
*Temporarily Stops Respiration
* Not to be confused with the [[Drinks#neurotoxin|drink]].
*Causes Tissue Damage
* Deals 7 brain damage.
|  
* Deals 1 toxin damage.
*1 Part Phoron
* Makes you high.
*1 Part Hydrogen
* Makes you hallucinate.
*1 Part Nitrogen
* Makes you jittery.
| Never
|
| 3 Units (1:1)
* [[Researcher#NRT|NRT]] 4
| Chemical
* [[Researcher#TOX|TOX]] 1
* [[Researcher#HLG|HLG]] 6
|
* Queen.
* Spitter.
* Sentinel.
* Boiler.
* Praetorian.
|
|0,4
|
* 30
* 50
|
* Deals 12 brain damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery.
* Makes you drowsy.
* Deals 2 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Applies the same effect as getting shot with [[Sentinel|neuro]].
* '''(C)''' Deals 4 toxin damage.
|-
|-
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]
|
|
*Causes weight loss upon consumption.  
* Deals 2 brute damage.
|
|
*1 Part Salt
* [[#BCD|BCD]] 2
*1 Part Ethanol
|
*1 Part Radium
* Drone.
| 30 Units
* Hivelord.
| 3 Units (1:1)
* Burrower.
| Medicine
* Carrier.
|N/A
|0,4
|
* 30
* 50
|
* Deals 4 brute damage.
* '''(C)''' Deals 8 brute damage.
|-
|-
| {{anchor|Macho Sauce}}[[#Macho Sauce|Macho Sauce]]
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]
|  
|
*Intermediate reagent for various syntheses
* Infects with xeno larva.
|  
* May be key to a certain research achievement. <!--While this is basically common knowledge at this point, I don't want to just put precise instructions on the wiki.-->
*1 Part [[#Condensed Capsaicin|Condensed Capsaicin]]
* Makes you addicted to itself.
* 1 Part Souto Classic
* Deals 4 brute damage.
''which makes 2 Part Macho Sauce''
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
* [[Researcher#BCD|BCD]] 4
* [[Researcher#ADT|ADT]] 1
* [[Researcher#HLG|HLG]] 4
* [[Researcher#CIP|CIP]] 1
|
* Queen.
|N/A
|0,4
|
* 30
* 50
|
* Deals 1 brain damage.
* Deals 8 brute damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery
* '''(C)''' Deals 4 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 16 brute damage.
* '''(C)''' Makes you nervous.
|}


OR
==Other==
 
This contains reagents that don't neatly fit into other categories.
*1 Part [[#Macho Sauce|Macho Sauce]]
{| class="wikitable unsortable" style="width: 100%;"
*1 Part [[#Water|Water]]
! style="width: 10%; margin: auto;" |Name
''which makes 2 Part Macho Sauce''
! style="width: 20%; margin: auto;" |Effect
|  
! style="width: 12%; margin: auto;" |Properties
|  
! style="margin: auto;" |Acquiring
| Chemical
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
|
* Usable as fertilizer for plants.
* Deals 0,5 toxin damage.
|
* [[Researcher#TOX|TOX]] 0,5
|N/A
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
|
* Kills xeno weeds.
* Kills normal weeds.
* Harms helpful plants in hydro trays too.
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
* 1u [[#generictoxin|Generic Toxin]]
* 1u [[#water|Water]]
|5:5
|0,1
|N/A
|N/A
|-
|{{anchor|blood}}[[#blood|Blood]]
|
* Spreads diseases if injected.
* Restores blood volume when injected into a human.
** Deals toxin damage if blood type is incorrect. (Just use O-)
|N/A
|
* Blood bags in medbay.
* Humans and monkeys.
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
|
* Deals 1 toxin damage.
* Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
|
* [[Researcher#TOX|TOX]] 1
|N/A
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
|
* Makes you sneeze, blink and cough.
|
* [[Researcher#ALG|ALG]] 2
|N/A
|N/A
|0,2
|
* 30
* 50
|N/A
|-
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
|
* Used for making nitroglycerin.
|N/A
|
* 3u [[Cooking#cornoil|Corn Oil]]
* 1u [[#sulphuricacid|Sulphuric Acid]]
|4:1
|0,01
|N/A
|N/A
|-
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
|
* No pathology on CM. So this is entirely useless.
* Satiates you.
|
* [[Researcher#NTR|NTR]] 2
|
* 1u [[#water|Water]]
* 1u [[Cooking#milk|Milk]]
* 1u [[#oxygen|Oxygen]]
|3:3
|0,2
|N/A
|N/A
|-
|-
| {{anchor|Methane}}[[#Methane|Methane]]
|{{anchor|thermite}}[[#thermite|Thermite]]
|  
|
*Enhances the effects of Chemical Fire.
* Fire modifier.
*Toxic.
* Deals 2 burn damage.
|  
* Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
*1 Part Carbon
|
*4 Parts Hydrogen
* [[Researcher#FUL|FUL]] 7
| Never
* [[Researcher#OXI|OXI]] 5
| 1 Unit (5:1)
* [[Researcher#VIS|VIS]] 4
| Chemical
* [[Researcher#CRS|CRS]] 2
|
* 1u [[#aluminium|Aluminium]]
* 1u [[#iron|Iron]]
* 1u [[#oxygen|Oxygen]]
|3:3
|0,2
|N/A
|N/A
|-
|-
| {{anchor|Methylphenidate}}[[#Methylphenidate|Methylphenidate]]
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|
* Cleans objects when splashed/sprayed on them.
* Use a spray bottle filled with it to clean a dirty microwave.
|N/A
|
|
*A chemical used to increases activity of the central nervous system. Often used to treat attention deficit hyperactivity disorder (ADHD) and narcolepsy. This drug improves performance primarily in the executive function in the prefrontal cortex (reasoning, inhibiting behaviors, organizing, problem solving, planning ect). <sub>Knowing marines, they're probably immune to this...</sub>
* 1u [[#ammonia|Ammonia]]
* 1u [[#water|Water]]
* 1u [[#salt|Salt]]
|3:2
|0,2
|
|
*1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
* 30
*1 Part Hydrogen
* 50
|Never
|
| 3 Units (2:3)
* Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
|Chemical
|-
|-
| {{anchor|Mindbreaker Toxin}}[[#Mindbreaker Toxin|Mindbreaker Toxin]]
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|
|
*A powerful hallucinogenic compound that is illegal under space law. Causes extreme hallucinations and is very addictive.
* Used for making spaceacillin.
|  
|N/A
*1 Part Dylovene
|
*1 Part Hydrogen
* 1u [[#potassium|Potassium]]
*1 Part Silicon
* 1u [[#oxygen|Oxygen]]
| 30 Units
* 1u [[#sugar|Sugar]]
| 3 Units (1:1)
|3:3
| Chemical
|0,2
|N/A
|N/A
<!--|-
|{{anchor|nanites}}[[#nanites|Nanites]]
|
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|
* [[Cooking#roburger|Roburgers]]
|N/A
|0,2
|N/A
|N/A-->
<!--|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->
|-
|-
| {{anchor|Nitroglycerin}}[[#Nitroglycerin|Nitroglycerin]]
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|  
|
*Volatile reaction
* Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.
*Causes immediate explosion
* Applies all other chems present in the container to mobs through the foam.
|  
|N/A
*1 Part [[#Glycerol|Glycerol]]
|
*1 Part [[#Polytrinic Acid|Polytrinic Acid]]
* 2u [[#fluorine|Fluorine]]
*1 Part Sulphuric Acid
* 2u [[#carbon|Carbon]]
| N/A
* 1u [[#sulphuricacid|Sulphuric Acid]]
| N/A
|5:5
| Reaction
|0,2
|N/A
|N/A
|-
|-
| {{anchor|Paroxetine}}[[#Paroxetine|Paroxetine]]
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
|
|
*Very powerful antidepressant used to treat: major depressive disorder (MDD), obsessive-compulsive disorder (OCD), social anxiety disorder (SAD), panic disorder, post-traumatic stress disorder (PTSD), generalized anxiety disorder (GAD) and premenstrual dysphoric disorder (PMDD). <sub>Knowing marines, they're probably immune to this...</sub>
* Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]] or 3u [[#iron|iron]].
|  
|N/A
*1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|
*1 Part Oxygen
* 1u [[#lithium|Lithium]]
*1 Part Inaprovaline
* 1u [[#hydrogen|Hydrogen]]
| Never
|2:1
| 3 Units (1:1)
|0,2
| Chemical
|N/A
|N/A
|-
|-
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|  
|
*Extremely Corrosive
* Used for explosives.
*Destroys Organic Material
|N/A
|  
|
*1 Part Sulphuric Acid
* 3u [[#hydrogen|Hydrogen]]
*1 Part Chlorine
* 1u [[#nitrogen|Nitrogen]]
*1 Part Potassium
|4:3
| Never
|0,2
| 3 Units (1:1)
|N/A
| Chemical
|N/A
|-
|-
| {{anchor|Potassium Chloride}}[[#Potassium Chloride|Potassium Chloride]]
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
|  
|
*Bitter salt, causes cardiac arrest in large doses.
* As above.
|  
|N/A
*1 Part [[#Table Salt|Table Salt]]
|
*1 Part Potassium
* 3u [[#formaldehyde|Formaldehyde]]
| 30 Units
* 2u [[#ammonia|Ammonia]]
| 2 Units (1:1)
|5:3
| Chemical
|0,2
|N/A
|N/A
<!--|-
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|
* Literally does nothing.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->
|-
|-
| {{anchor|Potassium Chlorophoride}}[[#Potassium Chlorophoride|Potassium Chlorophoride]]
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|  
|
*Extremely potent poison. Causes cardiac arrest.
* Fertilizer.
*Deals a massive amount of oxy and toxin damage.
|N/A
|  
|
*1 Part [[#Potassium Chloride|Potassium Chloride]]
* 1u [[#ammonia|Ammonia]]
*1 Part Phoron
* 1u [[#ethanol|Ethanol]]
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]
|2:2
| 20 Units
|0,2
| 4 Units (3:4)
|N/A
| Chemical
|N/A
|-
|-
| {{anchor|Smoke}}[[#Smoke|Smoke]]
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|
* Gives you the zombie virus.
|
|
*Turns all other reagents in the same container into a smoke cloud immediately.
* [[Researcher#RAV|RAV]] 1
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.
|N/A
|N/A
|100
|N/A
|N/A
|}
 
==Explosives and flammable chems==
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Recipe
! style="width: 10%; margin: auto;" |Ratio
! style="width: 10%; margin: auto;" |Power
! style="width: 10%; margin: auto;" |Falloff
! style="width: 10%; margin: auto;" |Intensity
! style="width: 10%; margin: auto;" |Radius
! style="width: 10%; margin: auto;" |Duration
! style="width: 10%; margin: auto;" |Fire colour
|-
| [[#water|Water]]
|
|
*1 Part Potassium
* 2u [[#hydrogen|Hydrogen]]
*1 Part [[#Sugar|Sugar]]
* 1u [[#oxygen|Oxygen]]
*1 Part Phosphorus
| 3:1
| Never
| 0
| 0
| -3
| 0
| 0
| N/A
| N/A
| Reaction
|-
|-
| {{anchor|Rezadone}}[[#Rezadone|Rezadone]]
| [[#oxygen|Oxygen]]
|  
| N/A
*Powder derived from carpotoxin. Heals genetic damage.
| N/A
| 0
| 0
| 0,75
| -0,08
| 0
| #58daff (light blue)
|-
| [[#copper|copper]]
| N/A
| N/A
| 0
| 0
| 0
| 0
| 0
| #78be5a (green)
|-
| [[#hydrogen|hydrogen]]
| N/A
| N/A
| 0,15
| 0
| -0,5
| 0,2
| -0,5
| #b6f8ff (super light blue)
|-
| [[#carbon|Carbon]]
| N/A
| N/A
| 0
| 0
| 0
| 0
| 1
| #ffd700 (light orange)
|-
| [[#phosphorus|Phosphorus]]
| N/A
| N/A
| 0
| 0
| 1
| -0,12
| 0,1
| #ffdba4 (skin tone) <!--I have no idea how to describe this colour. So this is what you get.-->
|-
| [[#lithium|Lithium]]
| N/A
| N/A
| 0
| 0
| 0,35
| -0,01
| -0,1
| #ff356f (dark pink)
|-
| [[#thermite|Thermite]]
|  
|  
*1 Part Carpotoxin
* 1u [[#iron|Iron]]
*1 Part Cryptobiolin
* 1u [[#aluminium|Aluminium]]
*1 Part Copper
* 1u [[#oxygen|Oxygen]]
| 30 Units
| 3:3
| 3 Units (1:1)
| 0,5
| Medicine
| 1
| 0,3
| -0,08
| 0,9
| #ffb300 (orange)
|-
|-
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]
| [[#fuel|Welding Fuel]]
|  
| N/A
*Cleans and Disinfects Dirty Surfaces
| N/A
|  
| 0,12
*1 Part [[#Ammonia|Ammonia]]
| -0,1
*1 Part Water
| 0,1
*1 Part [[#Table Salt|Table Salt]]
| -0,08
| Never
| 0,7
| 2 Units (3:2)
| #ff9900 (orange)
| Chemical
|-
|-
| {{anchor|Space Drugs}}[[#Space Drugs|Space Drugs]]
| [[#hexamine|Hexamine]]
|  
|
*Causes rainbow vision.
* 3u [[#formaldehyde|Formaldehyde]]
*Causes drooling.
* 2u [[#ammonia|Ammonia]]
|  
| 5:2
*1 Part Lithium
| 0
*1 Part Mercury
| 0
*1 Part Sugar
| 0
| 30 Units
| 0
| 3 Units (1:1)
| 0,5
| Chemical
| #ff9900 (as above)
|-
|-
| {{anchor|Table Salt}}[[#Table Salt|Table Salt]]
| [[#napalm|Napalm]]
|
|
*Used for other Chems, also known as Sodium Chloride
* '''Needs to have an amount of [[#water|water]] equal to OVER half of the total amount of napalm that will be in the container after mixing.''' After mixing the water may be safely removed.
** 1u [[#phoron|Phoron]]
** 1u [[#aluminium|Aluminium]]
** 1u [[#sulphuricacid|Sulphuric Acid]]
| 3:1
| 0
| 0
| 0,45
| 0,06
| 0,75
| #D05006 (dark orange)
|-
| {{anchor|clf3}}[[#clf3|CLF3]]
|
|
*1 Part Sodium
* '''AS ABOVE'''
*1 Part Chloride
** 1u [[#chlorine|Chlorine]]
| Never
** 3u [[#fluorine|Fluorine]]
| 2 Units (1:1)
| 4:1
| Chemical
| 0
| 0
| 1,6
| -0,08
| -0,8
| #ff9300 (orange)
|-
|-
| {{anchor|Thermite}}[[#Thermite|Thermite]]
| [[#methane|Methane]]
|  
|
*Burns at extreme temperatures.
* 4u [[#hydrogen|Hydrogen]]
*Can be applied to walls to melt through them; ignite applied thermite with a welding tool or another heat source. Requires sufficient amounts of thermite.
* 1u [[#carbon|Carbon]]
|  
| 5:1
*1 Part [[#Iron|Iron]]
| 0,15
*1 Part Aluminium
| 0
*1 Part Oxygen
| -0,35
| Never
| 0,095
| 3 Units (1:1)
| 0,25
| Chemical
| #00a5ff (blue)
|-
|-
| {{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]]
| {{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]
|
|
*Used to mutates plants in hydroponics.
* 1u [[#ammonia|Ammonia]]
*Poisonous to humans, do not ingest.
* 1u [[#polytrinicacid|Polytrinic Acid]]
| 2:2
| 0,4
| 1,5
| 0,5
| 0
| -0,2
| #ff9900 (orange)
|-
| {{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]
|
|
*1 Part Radium
* '''Mix this in batches of 60 at most. So add 30 [[#fuel|welding fuel]] per pour. NOT MORE.''' You can make more than 60u in the same container TOTAL, just not at once. For example, if you get 120 [[#ammoniumnitrate|AN]] and add 30 [[#fuel|welding fuel]] two times you WON'T explode and will have 120 anfo. But if you try to add 40 fuel instead, the mix will explode instantly.
*1 Part Phosphorus
** 1u [[#fuel|Welder Fuel]]
*1 Part Chlorine
** 2u [[#ammoniumnitrate|Ammonium Nitrate]]
| N/A - Always Poisonous
| 3:2
| 3 Units (1:1)
| 1
| Chemical
| -0,6
| 0
| 0
| 0
| N/A
|-
|-
| {{anchor|Water}}[[#Water|Water]]
| {{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]
|  
|
*Quenches Thirst
* '''As with [[#anfo|ANFO]], but the threshhold is 5u instead of 60.
*Causes Drowning
** 1u [[#glycerol|Glycerol]]
*It's Just Water
** 1u [[#polytrinicacid|Polytrinic Acid]]
|  
** 1u [[#sulphuricacid|Sulphuric Acid]]
*2 Part Hydrogen
| 3:2
*1 Part Oxygen
| 1
| Never
| -0,5
| 1 Unit (3:1)
| 0
| Beverage
| 0
| 0
| N/A
|-
|-
| {{anchor|Weed-B-Gone}}[[#Weed-B-Gone|Weed-B-Gone]]
| {{anchor|cyclonite}}[[#cyclonite|Cyclonite]]
|  
|
*Kills Xeno weeds and other annoying plant life.
* 1u [[#hexamine|Hexamine]]
*Mildly toxic.
* 1u [[#polytrinicacid|Polytrinic Acid]]
*Rare to find, cannot be produced.
| 2:2
|  
| 1,5
*N/A
| -0,4
| N/A - Always Poisonous
| 0
| 0
| 0
| N/A
| N/A
| Chemical
|-
|-
| {{anchor|Virus Food}}[[#Virus Food|Virus Food]]
| {{anchor|octogen}}[[#octogen|Octogen]]
|
* 1u [[#paraformaldehyde|Paraformaldehyde]]
* 1u [[#hexamine|Hexamine]]
* 1u [[#ammoniumnitrate|Ammonium Nitrate]]
* 1u [[#polytrinicacid|Polytrinic Acid]]
| 4:2
| 2
| -0,2
| 0,4
| -0,02
| -0,2
| Orange <!--I have no clue what the exact hex code is. But it looks orange.-->
|-
| {{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]
|
|
*Mixture used to reproduce virus cells.
* Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
** 1u [[#water|Water]]
** 1u [[#potassium|Potassium]]
| 2:1
| 0,5
| 0
| 0
| 0
| 0
| N/A
|-
| [[#phoron|Phoron]]
| N/A
| N/A
| 0
| 0
| 0,4
| 0,05
| -0,8
| #e01e1e (red)
|-
| [[#potassiumchloride|Potassium Chloride]]
|
|
*1 Part Water
* 1u [[#salt|Salt]]
*1 Part Milk
* 1u [[#potassium|Potassium]]
*1 Part Oxygen
| 2:2
|Never
| 0
| 3 Units (1:1)
| 0
|Chemical
| 0,1
| 0
| 0
| #800080 (purple)
|-
|-
| {{anchor|salt}}[[#salt|Table Salt]]
| N/A
| N/A
| 0
| 0
| 0,1
| 0
| 0
| #ffff00 (yellow)
|-
| [[#ethanol|Ethanol]] and [[Drinks#Alcoholic|subtypes]].
|
* Just ask medical for it instead. The chem dispensers have it.
* 6u [[#hydrogen|Hydrogen]]
* 2u [[#carbon|Carbon]]
* 1u [[#oxygen|Oxygen]]
| 9:1
| 0
| 0
| 0,2
| 0,1
| 0,2
| #6897f7 (blue)
|}
|}
<br>
<br>


= Chemical Recipes =
=Chemical mixes=
'''All of these recipes assume that you are using a bluespace beaker.'''
Various common mixes of medical reagents ordered by squad medics. '''All of these recipes assume that you are using a bluespace beaker.'''


==ImiAlky (10u, 5u)==
==ImiAlky (10u, 5u)==
Line 1,036: Line 2,588:
Repeat the above step for 3 more times.
Repeat the above step for 3 more times.


==Oxycodone (11.25u)==
'''The Vendor provides vials of Oxycodone which can be restocked.'''
Results in 180u of [[#Oxycodone|Oxycodone]]. <br>
===Using both the Vendor and Chem Dispenser===
*Add '''60u''' of Phoron (grind a bar up and use a dropper)
*Add '''60u''' of Tramadol
*Add '''60u''' of Ethanol
Makes '''60u''' of Oxycodone. Separate it into a bottle.
Repeat the process 2 more times until you receive '''180u''' of Oxycodone.
You can then split the solution up into 16 pills.
===Alternate Method using both the Vendor and Chem dispenser===
*Add '''60u''' of Phoron (grind a bar up and use a dropper)
*Add '''60u''' of Inaprovaline
*Add '''30u''' of Ethanol
*Add '''30u''' of Oxygen
*Add '''90u''' of Ethanol
*Add '''30u''' of Ethanol
*Add '''30u''' of Oxygen
*Add '''90u''' of Ethanol
Makes '''180u''' of Oxycodone, but this uses more chem dispenser energy than the above method.


= Additional User made information=
= Additional User made information=
* [https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson
* [https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson

Revision as of 02:15, 22 February 2021


  Brief notice:  Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.


Tools of the Trade

  1. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
    Chemistry Lab
  2. ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
  3. Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
  4. Vendor: Holds restockable vials of key reagents, syringes for faster chemical synthesizing.
  5. Beakers: Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
  6. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
  7. Boxes of pill bottles: Empty pill bottles to hold up to 16 pills per bottle.
  8. Dropper and 2 beakers of Cryoxadone

Equipment

  • Beakers and Bottles:
    • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There's only one bluespace beaker on the map, so don't put it in a grenade.
  • Dropper:
    • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
  • Syringe:
    • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
  • Injector:
    • These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.
  • Pill:
    • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
  • Pill Bottle:
    • Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
  • Syringe Case:
    • Holds three syringes/bottles/injectors.
  • Hypospray:
    • Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
  • Labellers and Pens:
    • Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)
    • Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.

Chemicals

The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. (C) indicates the effect of a critical overdose.

Cocktails and drinks can be found here.

Basic

Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Water
  • Gets things wet. Extinguishes fires.
  • Explodes when mixed with potassium.
N/A
  • Environment:
    • Chem dispenser.
    • Coolers.
    • Sinks.
  • Reaction:
3:1 0,01 N/A N/A
Ethanol
  • Basic alcohol type. All other ones are a subtype of this.
  • Gets you drunk.
  • Can be used to remove ink from paper.
  • Chem dispenser.
N/A 0,2 N/A N/A
Oxygen
  • Fire.
N/A
  • Chem dispenser.
  • Tank in OT workshop.
N/A 0,01 N/A N/A
Copper
  • Green fire colouring
N/A
  • Chem dispenser.
  • OT workshop has sheets.
N/A 0,01 N/A N/A
Nitrogen N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Hydrogen
  • Explosives
N/A
  • Chem dispenser.
  • OT workshop has a tank.
N/A 0,01 N/A N/A
Potassium
  • Explodes when mixed with water.
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Mercury
  • Deals 7 brain damage per tick
  • Chem dispenser.
N/A 0,2 30
  • Deals 12 brain damage per tick
  • Makes you jittery
  • Makes you drowsy
Sulphur N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Carbon
  • Chemfire modifier
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Chlorine
  • Deals 1 brute and burn damage per tick
  • Chem dispenser.
N/A 0,2
  • 30
  • 50
  • Deals 2 brute and burn damage
  • (C) Deals 4 brute and burn damage
Fluorine
  • Deals 1 toxin damage per tick
  • Chem dispenser.
N/A 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Sodium N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Phosphorus
  • Fire modifier
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.
  • Chem dispenser.
  • OT workshop has a beaker.
N/A 0,01
  • 30
  • 50
  • Deals 1 brain damage per tick
  • (C) Deals 4 brain damage per tick
  • (C) Makes you hallucinate
Sugar
  • Nutritious. Helps restore lost blood.
  • Chem dispenser.
  • Kitchen.
N/A 0,2 N/A N/A
Iron
  • Restores lost blood
  • Chem dispenser.
  • Grind metal sheets.
N/A 0,2
  • 30
  • 50
  • Applies 6 toxin damage per tick
  • (C) Makes you really hungry
Gold N/A N/A
  • Chem dispenser.
  • OT workshop has bars.
N/A 0,2 N/A N/A
Silver N/A N/A
  • Chem dispenser.
  • OT workshop has bars.
N/A 0,2 N/A N/A
Uranium
  • Deals 1 radiation damage per tick
  • Grind sheets.
N/A 0,2 N/A N/A
Aluminium N/A N/A
  • Chem dispenser.
  • OT workshop has sheets.
N/A 0,2 N/A N/A
Silicon N/A N/A
  • Chem dispenser.
N/A 0,2 N/A N/A
Welding Fuel
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Tanks all over the place.
N/A 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Phoron
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Grind bars.
    • OT workshop.
    • Medical.
    • Research.
    • Req can order more.
N/A 0,1 N/A N/A
Radium
  • Deals 1 radiation damage per tick
  • Chem dispenser.
N/A 0,2 N/A N/A

Medical

These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Stops ALL reactions from taking place in the body. Therefore can't be smoke/potassium purged.
3:3 0,2
  • 60
  • 100
  • Knocks you out.
  • (C) Deals 0,5 heart damage per tick.
  • (C) Sleeps you.
Paracetamol
  • Reduces pain.
3:3 0,025
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 6 liver damage per tick.
  • (C) Deals 2 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
2:2 0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 2 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 6 radiation damage per tick.
Tramadol
  • Reduces pain.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 5 toxin damage per tick.
  • (C) Deals 15 liver damage per tick.
  • (C) Deals 5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Oxycodone
  • Reduces pain.
2:1 0,2
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 8 toxin damage per tick.
  • (C) Deals 24 liver damage per tick.
  • (C) Deals 8 brain damage per tick.
  • (C) Deals 3 oxygen damage.
Leporazine
  • Attempts to stabilise your temperature.
2:2 0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Sleeps you.
Kelotane
  • Repairs 2 burn damage per tick.
2:2 0,2
  • 30
  • 50
  • Deals 2 brute and toxin damage per tick.
  • (C) Deals 8 brute and toxin damage per tick.
Dermaline
  • Repairs 3 burn damage per tick.
3:3 0,2
  • 15
  • 25
  • Deals 3 brute and toxin damage per tick.
  • (C) Deals 12 brute and toxin damage per tick.
Dexalin
  • Repairs 4 oxygen damage.
  • Removes 4u of lexorin per tick.
2,1:1 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage instantly.
  • Removes 6u of lexorin per tick.
3:3 0,2
  • 15
  • 25
  • Deals 3 toxin damage per tick.
  • (C) Deals 6 brute damage per tick.
  • (C) Deals 12 toxin damage per tick.
Tricordrazine
  • Heals 1 brute damage.
  • Heals 1 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 oxygen damage.
  • Removes 1u of all types of toxin.
2:2 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Deals 1 brute damage.
  • Deals 1 toxin damage.
  • Deals 1 eye damage.
  • Deals 0,5 toxin damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 8 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Sleeps you.
Dylovene
  • Heals 2 toxin damage.
  • Removes 1u of toxin of any type.
  • Removes 5u of mindbreaker toxin.
  • Removes 5u of space drugs
  • Reduces the potency of hallucinations and other drug related effects.
3:3 0,2
  • 30
  • 50
  • Deals 2 eye damage.
  • Deals 2 toxin damage.
  • (C) Sleeps you.
  • (C) Deals 2 burn damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 6 toxin damage.
Thwei
  • Heals 1,2 brute damage.
  • Heals 2,2 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 organ damage.
  • Removes 1u of toxin of any type.
  • Heals all oxygen damage.
  • Removes 6u of lexorin.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0,5 / 0,5
    • Arms and legs: 0,5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Weakens drug related effects.
  • Removes 6u of ethanol and other alcohol.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other rare disease.
  • Preds have this.
N/A 0,2 N/A N/A
Synaptizine
  • Reduces pain.
  • Weakens stuns and knockdowns.
  • Reduces drug related effects.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Deals 1 toxin damage.
3:3 0,1
  • 6
  • 10
  • Makes you hallucinate.
  • Deals 6 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 10 toxin damage.
  • (C) Deals 3 liver damage.
  • (C) Deals 1 brain damage.
  • (C) Deals 3 oxygen damage.
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
  • The CL can give out implants that inject this.
N/A 0,4
  • 2
  • 3
  • Deals 10 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Deals 5 burn damage.
  • (C) Deals 15 toxin damage.
Arithrazine
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 1 brute damage.
2:2 0,05
  • 15
  • 25
  • Deals 1 eye damage.
  • Deals 2 brute damage.
  • (C) Sleeps you.
  • (C) Deals 4 brute damage.
Russian Red
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 2 brute damage.
  • Radiation first aid kits.
N/A 1
  • 20
  • 30
  • Deals 1 eye damage.
  • Deals 4 brute damage.
  • (C) Sleeps you.
  • (C) Deals 8 brute damage.
Alkysine
  • Heals 6 brain damage.
3:2 0,05
  • 30
  • 50
  • Deals 2 toxin damage.
  • (C) Deals 6 brain damage.
  • (C) Stuns you.
Imidazoline
  • Heals 2 eye damage.
  • Fixes blurry vision and blindness.
3:2 0,2
  • 30
  • 50
  • Deals 4 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 6 toxin damage.
  • Deals 2 brain damage.
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
4:2 0,05
  • 15
  • 25
  • Deals 4 brute damage.
  • (C) Deals 12 brute damage.
  • (C) Deals 12 burn damage.
  • (C) Deals 12 toxin damage.
Bicaridine
  • Heals 2 brute damage.
2:2 0,2
  • 30
  • 50
  • Deals 2 burn damage.
  • If there is NO brute damage present in the patient instantly fixes internal bleeding.
  • (C) Deals 8 burn damage.
  • (C) Deals 4 toxin damage.
Quickclot
  • Temporarily stops all bleeding.
4:1 0,05
  • 15
  • 25
  • Deals 6 brute damage.
  • (C) Deals 18 brute damage.
  • (C) Deals 18 burn damage.
  • (C) Deals 18 toxin damage.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing to 4 per damage type.
  • Reduces pain.
  • Makes you move faster.
  • A small amount is consumed on each defib attempt.
3:2 0,4
  • 10,5
  • 20
  • Deals 1 heart damage.
  • (C) Deals 1 brute damage.
Hyperzine
  • Makes you faster.
  • Deals 0,75 heart damage.
3:3 0,2
  • 6
  • 10
  • Deals 2 heart damage.
  • Deals 2 oxygen damage.
  • (C) Deals 5 oxygen damage.
  • (C) Deals 2 brute damage.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.
  • Mutated plants.
N/A 0,0167
  • 10,5
  • 20
  • Deals 40 heart damage.
  • Deals 8 brain damage.
  • (C) Deals 40 brute damage.
  • (C) Makes you nervous.
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage.
  • Heals 3 brute damage.
  • Heals 3 burn damage.
  • Heals 3 toxin damage.
  • Heals 1 oxygen damage.
3:3 0,2 N/A N/A
Clonexadone
  • AS ABOVE
  • Heals 6 radiation damage.
  • Heals 6 brute damage.
  • Heals 6 burn damage.
  • Heals 6 toxin damage.
2,1:2 0,2 N/A N/A
Rezadone
  • Heals 1 brute damage.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage.
  • Deals 2 toxin damage.
3:3 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Makes you confused.
  • Deals 11 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage.
  • (C) Deals 9 radiation damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 4 brute damage.
Spaceacillin
  • Cures mundane infections like the flu.
2:2 0,01
  • 30
  • 50
  • Deals 1 brute damage.
  • (C) Deals 3 brute damage.
  • (C) Deals 3 burn damage.
  • (C) Deals 3 toxin damage.
Ethylredoxrazine
  • Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
  • Removes 3u ethanol and other alcohols from the body.
  • Reacts with ethanol to turn into water.
3:3 0,2
  • 30
  • 50
  • Deals 1 toxin damage.
  • Deals 4 toxin damage.
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
2:3 0,01 N/A N/A
Citalopram
  • As above.
2:3 0,01 N/A N/A
Paroxetine
  • As above.
  • Makes you hallucinate.
  • Makes you jittery.
3:3 0,01 N/A N/A
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures all other diseases as well.
  • Admin spawns during zombie events.
N/A 0,01 N/A N/A
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
N/A 3:3 0,2 N/A N/A
Soporific
  • Puts you to sleep.
  • Reduces pain.
5:5 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 10 toxin damage.
  • (C) Deals 30 liver damage.
  • (C) Deals 10 brain damage.
  • (C) Deals 3 oxygen damage.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures all other diseases as well.
  • Admin spawns.
N/A 0,2 N/A N/A
Anti-Neurotoxin
  • Note that technically, as far as the code is concerned, this is a subtype of xeno plasmas.
  • Protects you from getting shot with neuro.
2:1 0,4
  • 30
  • 50
  • Deals 1 liver damage.
  • (C) Deals 2 brain damage.

Toxins and acids

Most of these chemicals generally don't have much use outside of murder.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.
  • Found in poison berries.
N/A 0,1 N/A N/A
Toxin
  • Deals 1 toxin damage every tick.

OR

2:2 1 N/A N/A
Toxin (syna+dylo)
  • Deals 4 oxygen damage.
2:2 0,1 N/A N/A
Amatoxin
  • Deals 1 toxin damage.
  • Amanita mushrooms.
N/A 0,1 N/A N/A
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
3:3 0,1 N/A N/A
Lexorin
  • Deals 16 oxygen damage.
  • Deals 1 brute damage.
3:3 0,1
  • 30
  • 50
  • Deals 10 brute damage.
  • Deals 8 toxin damage.
  • Deals 40 oxygen damage.
  • (C) Deals 44 brute damage.
  • (C) Deals 16 toxin damage.
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.
  • Contained in poison apples.
N/A 0,4 N/A N/A
Mint Toxin
  • Deals 1 toxin damage.
  • Contained in mints.
N/A 0,1 N/A N/A
Carpotoxin
  • Deals 2 toxin damage.
  • Contained in carp meat.
N/A 0,1 N/A N/A
Chloral Hydrate
  • Deals 1 toxin damage.
  • Puts you to sleep.
0,1
  • 15
  • 25
  • Deals 2 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 30 oxygen damage.
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
2:2 0,2 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
3:4 0,2 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 1 toxin damage.
  • Deals 1 burn damage.
7:1 0,1 N/A N/A
Polytrinic Acid
  • As above, but a higher chance to melt.
  • Deals 2 toxin damage.
  • Deals 3 burn damage.
3:3 0,1 N/A N/A
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Ingredient for explosives.
3:3 0,1 N/A N/A
Paraformaldehyde
  • Deals 1 toxin damage.
  • Ingredient for explosives.

OR

2:1 0,1 N/A N/A
impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
3:2 0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.

Drugs

Reagents that get marines high.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • Literally LSD.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
3:3 0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Certain mushrooms contain this.
N/A 0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Nicotine N/A N/A
  • Contained in cigarettes.
N/A 0,2 N/A N/A

Xeno blood and plasma

Chemicals acquired from xenos.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.
  • All xenos except queen have this inside them.
N/A N/A N/A N/A
Dark Acidic Blood
  • Deals 6 burn damage.
  • Queen.
N/A N/A N/A N/A
Plasma
  • Base type for all of the following.
N/A N/A N/A 0,4 N/A N/A
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
  • Hivelord.
  • Praetorian.
  • Queen.
N/A 0,4 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Chitin Plasma
  • Prevents fractures.
  • Defender.
  • Queen.
  • Crusher
N/A 0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.
  • Warrior.
  • Runner.
  • Lurker.
  • Ravager.
  • Predalien.
N/A 0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.
  • Eggs.
0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Queen.
  • Spitter.
  • Sentinel.
  • Boiler.
  • Praetorian.
0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Purple Plasma
  • Deals 2 brute damage.
  • Drone.
  • Hivelord.
  • Burrower.
  • Carrier.
N/A 0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Infects with xeno larva.
  • May be key to a certain research achievement.
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
  • Queen.
N/A 0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0,5 toxin damage.
N/A N/A 0,1 N/A N/A
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage.
5:5 0,1 N/A N/A
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect. (Just use O-)
N/A
  • Blood bags in medbay.
  • Humans and monkeys.
N/A N/A N/A N/A
Plasticide
  • Deals 1 toxin damage.
  • Turns into plastic when mixed at a 20:10 ratio with Sulphuric Acid.
N/A N/A 0,01 N/A N/A
Serotrotium
  • Makes you sneeze, blink and cough.
N/A N/A 0,2
  • 30
  • 50
N/A
Glycerol
  • Used for making nitroglycerin.
N/A 4:1 0,01 N/A N/A
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
3:3 0,2 N/A N/A
Thermite
  • Fire modifier.
  • Deals 2 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
3:3 0,2 N/A N/A
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
N/A 3:2 0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Cryptobiolin
  • Used for making spaceacillin.
N/A 3:3 0,2 N/A N/A
Fluorosurfactant
  • Turns into foam when mixed with water at a 1:1 ratio.
  • Applies all other chems present in the container to mobs through the foam.
N/A 5:5 0,2 N/A N/A
Foaming Agent N/A 2:1 0,2 N/A N/A
Ammonia
  • Used for explosives.
N/A 4:3 0,2 N/A N/A
Hexamine
  • As above.
N/A 5:3 0,2 N/A N/A
Diethylamine
  • Fertilizer.
N/A 2:2 0,2 N/A N/A
Black Goo
  • Gives you the zombie virus.
N/A N/A 100 N/A N/A

Explosives and flammable chems

This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.

Name Recipe Ratio Power Falloff Intensity Radius Duration Fire colour
Water 3:1 0 0 -3 0 0 N/A
Oxygen N/A N/A 0 0 0,75 -0,08 0 #58daff (light blue)
copper N/A N/A 0 0 0 0 0 #78be5a (green)
hydrogen N/A N/A 0,15 0 -0,5 0,2 -0,5 #b6f8ff (super light blue)
Carbon N/A N/A 0 0 0 0 1 #ffd700 (light orange)
Phosphorus N/A N/A 0 0 1 -0,12 0,1 #ffdba4 (skin tone)
Lithium N/A N/A 0 0 0,35 -0,01 -0,1 #ff356f (dark pink)
Thermite 3:3 0,5 1 0,3 -0,08 0,9 #ffb300 (orange)
Welding Fuel N/A N/A 0,12 -0,1 0,1 -0,08 0,7 #ff9900 (orange)
Hexamine 5:2 0 0 0 0 0,5 #ff9900 (as above)
Napalm
  • Needs to have an amount of water equal to OVER half of the total amount of napalm that will be in the container after mixing. After mixing the water may be safely removed.
3:1 0 0 0,45 0,06 0,75 #D05006 (dark orange)
CLF3 4:1 0 0 1,6 -0,08 -0,8 #ff9300 (orange)
Methane 5:1 0,15 0 -0,35 0,095 0,25 #00a5ff (blue)
Ammonium Nitrate 2:2 0,4 1,5 0,5 0 -0,2 #ff9900 (orange)
Ammonium Nitrate Fuel Oil
  • Mix this in batches of 60 at most. So add 30 welding fuel per pour. NOT MORE. You can make more than 60u in the same container TOTAL, just not at once. For example, if you get 120 AN and add 30 welding fuel two times you WON'T explode and will have 120 anfo. But if you try to add 40 fuel instead, the mix will explode instantly.
3:2 1 -0,6 0 0 0 N/A
Nitroglycerin 3:2 1 -0,5 0 0 0 N/A
Cyclonite 2:2 1,5 -0,4 0 0 0 N/A
Octogen 4:2 2 -0,2 0,4 -0,02 -0,2 Orange
Potassium Hydroxide
  • Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
2:1 0,5 0 0 0 0 N/A
Phoron N/A N/A 0 0 0,4 0,05 -0,8 #e01e1e (red)
Potassium Chloride 2:2 0 0 0,1 0 0 #800080 (purple)
Table Salt N/A N/A 0 0 0,1 0 0 #ffff00 (yellow)
Ethanol and subtypes. 9:1 0 0 0,2 0,1 0,2 #6897f7 (blue)


Chemical mixes

Various common mixes of medical reagents ordered by squad medics. All of these recipes assume that you are using a bluespace beaker.

ImiAlky (10u, 5u)

Also known as IA. Results in 160u of Imidazoline and 80u of Alkysine.

Overdoses 30u for both reagents (3 pills).

Used for healing brain damage and eye damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 120u of Dylovene from the Chem Dispenser.
  • Add 40u Chlorine
  • Add 40u Nitrogen
  • Add 80u Carbon
  • Add 80u Hydrogen

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser

  • Add 40u Silicon, 40u Nitrogen, 40u Potassium to make 120u of Dylovene,
  • Add 40u Chlorine
  • Add 40u Nitrogen
  • Add 80u Carbon
  • Add 80u Hydrogen

Split into 16 pills.

KeloDerm (7.5u, 7.5u)

Also known as KD. Results in 120u of Kelotane and 120u of Dermaline.

Overdoses on 30u of Kelotane and 15u of Dermaline (2 pills).

Rapidly heals burn damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 160u Kelotane,
  • Add 40u Oxygen,
  • Add 40u Phosphorus

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser

  • Add 40u Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.

Split into 16 pills.

TriBica (15u, 15u)

Also known as TB. Results in 240u of Bicaridine and 240u of Tricordrazine.

Overdoses at 30u for both reagents (2 pills).

Rapidly heals brute damage and also burns and toxin damage.

There are 3 ways of formulating:

Entirely using the Vendor (recommended)

  • Add 60u of Inapravoline
  • Add 120u Bicaridine
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 60u of Inapravoline
  • Add 120u Bicaridine
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using both the Vendor and Chem Dispenser

  • Add 120u of Inapravoline
  • Add 30u Carbon, Carbon
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 120u of Inapravoline
  • Add 30u Carbon, Carbon
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser (not recommended)

  • Add 40u Carbon, Sugar, Oxygen
  • Add 30u Carbon, Carbon
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

  • Add 40u Carbon, Sugar, Oxygen
  • Add 30u Carbon, Carbon
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

Dexalin Plus (7.5u)

Also known as Dex+. Results in 480u of Dexalin Plus.

Using both the Vendor and Chem Dispenser

  • Add 40u Dexalin
  • Add 40u Carbon
  • Add 40u Iron

Entirely using the Chem Dispenser (not recommended)

  • Add 23u of Phoron (grind a bar up and use a dropper)
  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.

  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

Repeat the above step for 3 more times.


Additional User made information