Researcher: Difference between revisions

From CM-SS13 - Wiki
No edit summary
m (Changed links and added some stuff to the role duties)
Line 7: Line 7:
|jobtitle = Researcher
|jobtitle = Researcher
|difficulty = Medium
|difficulty = Medium
|superior = Chief Medical Officer, Commander/Executive Officer
|superior = [[Chief Medical Officer]], [[Commanding Officer]]/[[Executive Officer]]
|duties = .Research and Develop, inspect any xenobiological elements given to you by Marines. Make chemicals.
|duties = .Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades and make chemicals.
|guides = [[Research_Guide | Guide to Research]], [[Chem_Guide | Guide to Chemistry]], [[Guide_to_Paperwork | Guide to Paperwork]]
|guides = [[Research_Guide | Guide to Research]], [[Chem_Guide | Guide to Chemistry]], [[Guide_to_Paperwork | Guide to Paperwork]]
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.<br>
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.<br>

Revision as of 21:28, 23 August 2019

MEDICAL / RESEARCH
Sci.png
Researcher
Difficulty: Medium
Supervisors: Chief Medical Officer, Commanding Officer/Executive Officer
Rank: Not defined
Duties: .Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades and make chemicals.
Guides: Guide to Research, Guide to Chemistry, Guide to Paperwork
Unlock Requirements: Not available.
Detailed Description:
|__________|
You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.

You are tasked with researching and developing new medical treatments, helping your fellow doctors, and generally learning new things.

Your role involves a lot of roleplaying, but you can perform the function of a regular doctor. Do not hand out things to marines without getting permission from your supervisor.
|__________|


"I wish you could understand what we're trying to do here. The potential for this species goes way beyond urban pacification. New alloys, new vaccines. Nothing like this we've ever seen on any world before." ―Dr. Wren, Alien Resurrection


Role


The better name for this job might be "mad scientist" or "jack of all trades". In general, your job is to research and develop new technology in the science lab and study anything xenobiological. Past that, this role can be very open-ended and can be played in several ways. It's unclear whether the Researchers are MDs or PhDs, but it's doubtful anybody will get upset at you for knowing and practising medicine. Unless you're trying to interact and be helpful, it's very possible that no one will pay attention to you at all - but please don't blow the ship up or harm the crew. The Researcher is a good "swing role" to help out an over-burdened medical team or assist other departments.


When dealing with Xenomorphs, this role demands a high level of roleplay. Roleplay doesn’t include:

  • “Yeah, well it makes you a host for xenomorphs.”
  • “Yeah, I’ve seen this before.”
  • “They’re hostile. Kill them all. Don’t worry, I can tell.”
  • “Just jam it in the cage and forget it exists.”


All variations of this are also pretty horrible, so don’t do it, okay?

Chemical Research

Research has its own chemistry lab that can be used to help out medical by pumping out useful healing chemicals. It is also possible to mix chemicals together to get multiple benefits; however, be aware that there are certain chemicals which will cause more harm if they are used together. Consult the chemistry guide for more details.

Researching Chemicals

As a medical researcher on-board the USS Almayer you're tasked with creating new medications that might be useful to the marines. But what can you do that the silly doctor in chemistry downstairs can not? Discovering completely new medications of course! Every round there will be new chemicals for you to discover. You'll even start with a note in your old labcoat pocket to get you started. Researching a new chemical requires two important tasks to be completed: discovering the recipe and the properties of the chemical. The latter requiring thorough testing. So what are you waiting for? It is time to do SCIENCE!


The Company has provided your laboratory with an Advanced X-Ray Fluorescence Scanner to help you identify chemicals. On your journey, you will be expected to use this and analyze research samples received from colonies. If you identify a valuable chemical, The Company's interest in your lab will increase. They might even pay USCM High Command and warrant them to lower the DEFCON threat level to ensure the survival of your research.


Picture Name Explanation
XRF.png Advanced X-Ray Fluorescence Scanner The A-XRF is an advanced spectrometer that can not only detect what a sample is, but also its chemical composition. It does this by nuking the sample with high energy radiation and detecting the emitted fluorescent x-ray patterns. By comparing this to the database it can identify the unique pattern of a sampled chemical, and the combination of chemicals that make the pattern possible. Although there might be chemicals which composition can't be fully identified. This means that you must acquire a sample of the unknown chemical first, and scan it with the XRF. Whenever the XRF scans something unknown, it will save that chemical's emission pattern to its database. This is also what will increase The Company's interest in your laboratory.

Samples are inserted using a vial filled with a pure chemical sample. After scanning, the XRF searches its database for any available information on the identified chemical. It is not actually able to figure out the properties of the chemical, that will require testing.

Hints

Dealing with an unknown chemical is like walking blindfolded. The chemical can have any combination of good and bad properties. Discovering what these are will require testing and organized procedures. How to best approach this will be up to the individual researcher. But here's some things to keep in mind:

  • You need 30 units of a chemical for the XRF to work. If you don't have enough, you might want to save it until you know the recipe.
  • Your chemical might just look toxic at first glance. But the positive effects are easy to overlook if you don't test for it properly.
  • Test for negative effects first. Negative effects aren't completely useless, they might make it easier to notice certain good properties in other chemicals.
  • Prepare an appropriate test subject for testing positive effects, preferably with as many symptoms as possible.
  • Test your chemicals in small quantities until you know when the chemical actually overdoses.
  • Pay attention to research notes brought back from the colony. They may describe a property you have not checked for, or is difficult to test.
  • Distributing a new chemical can still get you in trouble if you overlooked a really bad effect.
  • If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics.

Hydroponics Research

Note that hydroponics is currently undergoing a rework, much of the information here is subject to change.

Hydroponics is the process of growing plants without soil. The Company has provided The USS Almayer's research wing with a hydroponics laboratory. Here, researchers can grow and experiment with plant genetics.

Machine: Description:
Hydroponicstray.png
Hydroponics tray
A specialised tray to grow plants in. You may right-click the tray and select Flush Tray to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:
  • Green: Plant is ready to be harvested.
  • Red: Plant is unhealthy, old-aged or dead.
  • Orange/Red flash: High amount of weeds or pests.
  • Yellow: Low amounts of nutrients in the tray.
  • Blue: Low amount of water in the tray.
Seedvendor.png
MegaSeed Servitor
Vendor that contains the basic seeds needed to get started.
Seedextractor.png
Seed extractor
Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.
Centrifuge.png
Lysis-isolation Centrifuge
By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process.

Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system.

Bioballistic.png
Bioballistic delivery system.
Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to positively select your plants. If you modify a sample genome too many times, the genome will decay completely.
Item: Description:
Floradisk.png
Flora data disk
Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.
Plantanalyzer.png
Plant analyzer
Used to analyze plants quickly and get a reading of its general properties.
Hoe.png
Mini hoe
The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly.
Plantclipper.png
Plant Clippers
A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.
Hatchet.png
Hatchet
Used to cut down large plants into smaller parts. Usually wood.
Spade.png
Spade
Used to move dirt around. But we don't have dirt onboard, so it has little purpose right now.
Bucket.png
Bucket
Its a bucket. Fill it with water and pour it somewhere.
Plantbag.png
Plant bag
Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile.
Hydroponicsspray.png
Hydroponics spray
Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.
Subject: Description:

Identifying Genes
Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you've identified the gene. A gene label represents the same trait across all plants.

Some traits won't do much, while others can have drastic effects.


Mutating plants
Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create entirely new species. The plant might even start producing new chemicals.

Keeping your plants alive
Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrient, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxin, be weeded or contain pests. Providing your plants with water and nutrient will make them slowly heal.

Weapons Research

Should you decide to abandon your medical oath, then you might use your expansive chemical knowledge to tinker with custom chemical grenades. The idea behind a grenade is simple: it mixes two beakers on ignition, causing a chemical reaction. Usually an explosion, spreading chemical fire or creating smoke.

The properties of chemical fires are enhanced by the following chemicals: Hydrogen, Oxygen, Phosphorus, Thermite, Welding Fuel, Methane and Chlorine Trifluoride.


How to make a custom explosive grenade:

  • Autolathe 2 large beakers (Buckets also work)
  • Autolathe 1 Large Chem Grenade or make a grenade casing from 1 metal
  • Grab the sensor of your choice and 1 igniter from an Autolathe
  • Put potassium in one large beaker using the chem dispenser (Click it in your hand to use a lid)
  • Put an equal amount of water into the other beaker
  • Place both containers into the grenade casing by clicking on it with the beaker in your active hand
  • Use a screwdriver (from Autolathe or a toolbox) on an igniter to make it ready to attach
  • Configure your sensor as you see fit by using it in hand.
  • Use a screwdriver on the sensor until it's ready to attach
  • Attach that sensor to the igniter; use the screwdriver on that assembly to make it "ready"
  • If you use the assembly it should spark after the sensor triggers
  • Add the ready assembly to the grenade casing by clicking on it
  • Use the screwdriver to ready the grenade. You are now done.


60 units of each potassium and water is a medium boom. 90 units of each is a serious bang. 120 units each might breach the ship's walls.

Try out different mixes of chemicals. Just remember that certain combinations will instantly react and should not be allowed in the same beaker. For instance, if you filled one beaker with 60u potassium and tried to add 60u of water, it'll blow up in your face.


The following sensors can be used with custom grenades:

  • TIMER: Set the parameters on the timer before inserting the timer assembly into the grenade shell. When the grenade is fully assembled, you'll have to click the grenade one more time to prime it and start the timer's program.
  • PROXIMITY SENSOR: Set the parameters on the proximity sensor before inserting its assembly into the grenade shell. When the grenade is fully assembled, you'll have to click the grenade one more time to prime it and start the proximity sensor's program. It's also useful as a doorbell.
  • IR LASER: Before attaching it to anything else, rotate the IR laser to your desired direction by clicking on it. One way to use the laser is to attach it to a signaler to detonate a grenade. It's also useful as a doorbell.


Your Skillset

Doctor skill set.png

To find out about how the skill system works head over to the skills system page.