Strains

From CM-SS13 - Wiki


Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.

You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.


Strains

  • Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
Strain: Description:

Healer

Trade the ability to build resin structures for an ability to transfer health to other xenomorphs and enhanced pheromones.

Applicable Caste(s): Drone

Strain: Description:

Steel Crest

Trade the ability to tail sweep for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified.

Applicable Caste(s): Defender

Strain: Description:

Boxer

Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability.

Applicable Caste(s): Warrior

Strain: Description:

Scatter Spitter

Exchange your standard neurotoxin spit, corrosive acid melting abilities and some speed to gain a bit of armor and a potent, shotgun-like neurotoxic spit.

Applicable Caste(s): Sentinel

Strain: Description:

Vomiter

Trade your spit abilities in exchange for an acid spray that is similar to the Boiler's acid spray, only that is weaker.

Applicable Caste(s): Spitter

Strain: Description:

Tremor

Trade the ability to make resin holes for a small AoE stun ability staggering everyone in range and tripping those closest to you.

Applicable Caste(s): Burrower

Strain: Description:

Resin Whisperer

Lose the ability to make thick resin, acid items and lose some plasma reserves. In exchange, you gain the ability to see farther as well as the ability to remotely create resin structures.

Applicable Caste(s): Hivelord

Strain: Description:

Shaman

Trade the ability to carry and throw facehuggers for multiple powerful support abilities that require a channeling period and a egg. Cannot be affected by pheromones.

Applicable Caste(s): Carrier

Strain: Description:

Vanguard

Trade some of your base abilities in exchange for abilities that improve your offensive capabilities drastically. Gain two new abilities and one reworked dash ability. Cleave allows for two types of actions, rooting your target or flinging them away. Pierce stabs targets in a line with a two tile range. The reworked dash ability slashes targets around you upon stopping.

Applicable Caste(s): Praetorian

Dancer

Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and three new abilities: Impale, Dodge, and Tail trip. Dodge is an active ability that greatly buffs your speed and allows you to phase past tall hosts. Tail trip is also an active ability that trips your target, causing a daze and if they are tagged, a short knockdown. Impale deals direct damage and if they've been tagged, stab them twice.

Applicable Caste(s): Praetorian

Oppressor

Trade most of your speed, the ability to spit, and the ability to spray acid for a ton of armor and the ability to toss a neurotoxin grenade, which extinguishes fire, that goes over barricades, as well as an empowered version of the punch the Warrior uses. Your screech now buffs the armor of other, nearby Xenomorphs.

Applicable Caste(s): Praetorian

Strain: Description:

Railgun

Trade the ability to bombard with gas clouds in exchange for a single acidic projectile that deals more damage against structures with perfect accuracy. The firing process of the railgun strain will be much quicker. Railgun projectiles can pass through barricades as well as cover, but it is possible to hit them if a boiler targets the cover manually.

Applicable Caste(s): Boiler

Shatter Blob

Alter your acid cloud bombard for an acid bomb that spawns acid on the area of impact.

Applicable Caste(s): Boiler

Strain: Description:

Berserker

Trade your base abilities and mobility for increased health and new abilities that turn you into a immobile death machine. Build up your rage levels through slashes and unleash terror upon thy foe with your new abilities. Apprehend allows you to close the distance between you and your target. Clothesline allows you to deal moderate damage to a target next to you in exchange for using a level of rage. Annihilate your targets all around you with the new eviscerate ability to rip and tear your enemies guts out.

Applicable Caste(s): Ravager

Hedgehog

Trade your base abilities and plasma for a shrapnel based powers. Gain shards of spikes passively or when you get hit. Gain 3 new abilities to replace the old ones. Spike Shield allows you to gain a temporary shield that, when damaged, sprays shards of shrapnel outwards. Fire Spikes allows you to launch spikes in the a desired direction. Spike shed allows you to shed all your spikes, launching them all around you, for a quick boost in speed.

Applicable Caste(s): Ravager