User:Forest2001: Difference between revisions

424 editsJoined 22 June 2018
 
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===Staff Powers===
=Marine Ranks=
{| style="width: 100%; border: none"
==Ranks and Command==
|style="width: 100%; vertical-align: top;" | <tabs>
While rank is to be respected at all times, during normal operations, command is determined by position. If someone is given conflicting orders, they must give priority to those of their department’s superiors. The Commanding Officer’s authority is absolute and all personnel aboard must defer to his authority with the exception of specially dispatched officials from High Command or other Diplomatically Immune officials. The following section determines whose orders crew members are bound to follow.
<tab name="Staff Powers">
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:#EEEEFF;" width=150|Information
*'''Enlisted:''' Enlisted personnel must obey any lawful order given to them by commissioned officers, with priority given to the CO, XO and those of their department. Additionally, enlisted combat marines must obey the orders of enlisted personnel with higher rank than theirs.
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
 
|-
*'''Officers:''' Officers have authority over their own department but must obey the orders of the CO and XO or the person in command of the operation.
!<div align="center">Rule 0 - Override</div>
 
| Admins and Above retain the authority to ignore or alter the enforcement of specific rules at their discretion should they feel it is in the best interest of the current round, the server or the player base at large. In the absence of an Admin or higher ranking member of staff, Moderators may exercise this power following their own chain of authority. Any use of Rule 0 holds it’s user fully accountable for the actions taken due to their change of the rulings.
*'''Civilians:''' While in the AO(Area of Operation), all civilians must comply with orders given by military personnel. On ship, Civilians are under the direct authority of the Command and Security departments. They must obey their orders, but are not required to obey the orders of any other military personnel unless they are placed in a department, in which case they are also under the authority of all crewmembers of that department.
 
 
==Succession/Chain of Command==
Should the Commanding Officer become unfit to command, be it due to absence, SSD, Death, imprisonment or other circumstances, the next person on this list assumes command. The person in command of the operation does not assume their superior’s rank, title or powers such as access changes or ship modification, but other personnel must follow their orders that pertain to directing the operation such as construction or requisitions orders.
 
 
# Commanding Officer
# Executive Officer
# Chief Engineer
# Requisitions Officer
# Chief MP
# Staff Officer
# Warden
# Pilot Officer
# Senior Enlisted Advisor
# Military Police
# Squad Leader (Starts at Alpha and goes through the squads)
# Ranking military personnel
 
==Departments and Ranks ==
These are the departments which make up the USCM.
 
===Command===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
|-
!<div align="center">Rule 0.1 - Intent</div>
| [[Commanding Officer]]
| Rules are enforced as intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention.
| Major/Lt. Colonel (O4/O5)
| Officer
|-
|-
| [[Executive Officer]]
| Captain (O3)
| Officer
|-
|-
!<div align="center">Rule 0.2 - Authority</div>
| [[Staff Officer]]
| If a staff member gives you an instruction or makes a ruling, do not argue with the staff member and follow the instruction/accept the ruling. You may file a staff report on the forums or take it up with their manager directly if you do not agree with the decision made after the round ends. Arguing with a staff member may lead to you being punished. Staff members are volunteers and will not tolerate toxicity or hostility during the course of their duties.
| Second Lieutenant (O1)
|-
| Officer
|}
</tab>
</tabs>
|}
|}


===Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content===
===Operations===
Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA.
{| class="wikitable" style="width:400px"
{| style="width: 100%; border: none"
! Job
|style="width: 100%; vertical-align: top;" | <tabs>
! Rank
<tab name="Examples">
! Rating
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature.
| [[Pilot Officer]]
* If you are not sure whether something you wish to say or do is okay, AHelp first. We would rather you ask and be told no, than have it happen and a ban become necessary.
| Second Lieutenant (O1)
!<div align="center">Sexual Acts</div>
| Officer
|  
* No character should ever engage in any form of sexual intercourse in the game, whether alone or with another player.
* No sexual act or genitalia should ever be given explicit description. If a sexual act must be referenced, there should never be a description of how particular body parts made contact or interacted in any way, nor should any particular act be named.
** Distasteful but non-sexual bravado do not apply to this. A marine scratching their nuts, for example, is fine.
|-
|-
!<div align="center">Euphemisms</div>
| [[Dropship Crew Chief]]
|
| Sergeant (E5)
* Euphemisms that also have a sexual meaning are allowed in non-sexual contexts. Common terms or phrases like "Suck my dick" are fine, as long as saying such is not a literal invitation or solicitation to do so.
| Enlisted
|-
|-
|}
| [[Vehicle Crewman]]
The above are guidelines for reference, and it is highly recommended not to straddle the line along what is and is not allowed when dealing with erotic/18+ content.
| Corporal (E4)
</tab>
| Enlisted
</tabs>
|}
|}


===Rule 2. Roleplay===
===Marine Squads===
CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards.
{| class="wikitable" style="width:400px"
* Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated.
! Job
{| style="width: 100%; border: none"
! Rank
|style="width: 100%; vertical-align: top;" | <tabs>
! Rating
<tab name="Human Roleplay Standards">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
|-
|-
!<div align="center">Sanity</div>
| [[Squad Leader]]
|  
| Sergeant (E5)
* All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason. Marriages are forbidden, no two people employed by the USCM on the same ship may be married. The USCM has knowledge of most threats, including all human forces (UPP, CLF, PMC, etc) and general knowledge of the Xenomorph hive structure. The USCM does not know there is a Xenomorph threat on the planet of operation unless that information is given in a custom event.
| Enlisted
|-
|-
!<div align="center">Deployment</div>
| [[Squad Radio Telephone Operator]]
|  
| Corporal (E4)
* All personnel deployed should be following their role requirements. A doctor would not deploy to fight Xenos on the front line, a Squad Medic would not only be healing themself, and a Squad Leader would not ignore the orders of command just to do their own thing.
| Enlisted
* Heads of Departments (CE, RO, CMP and CMO) should not be leaving the ship barring exceptional circumstances.
* All marines should be deploying where possible, refusing to deploy because someone got arrested is not allowed.
|-
|-
!<div align="center">Synthetics</div>
| [[Squad Specialist]]
|
| Lance Corporal (E3)
* Synthetics are cold and do not feel emotions as strongly as humans, though they may fake them. They serve the USCM and may not turn against them. Synthetics must adhere to the [https://cm-ss13.com/forums/showthread.php?10-Synthetic-Programming-and-Guidelines Synthetic Programming] and Guidelines.
| Enlisted
* Synthetic Survivors have altered Programming which can also be found there.
* Synthetic Guideline breaches are dealt with by the Synthetic Whitelist Council, who can be contacted on discord or through Player Reports.
|-
|-
!<div align="center">Survivors</div>
| [[Squad Smartgunner]]
|
| Lance Corporal (E3)
* Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may '''NOT''' be hostile unless they have been spawned as hostile survivors (CLF).
| Enlisted
|-
|-
!<div align="center">ID Cards</div>
| [[Squad Engineer]]
|
| Lance Corporal (E3)
* These should only be taken for a roleplay reason, such as from a dead XO to call for help on a computer in the ship’s bridge. If you take an ID or find one from a living player (or a dead player that has since been revived), you should make every attempt to return it unless your character has a good reason not to.
| Enlisted
** Agents should not be stealing ID cards from people unless they are braindead.
|-
|-
!<div align="center">Language</div>
| [[Squad Medic]]
|
| Lance Corporal (E3)
* Spamming chat (Local or Radio) with non-english characters, symbols or other gibberish is considered LRP, and a violation of Rule 7
| Enlisted
|-
|-
!<div align="center">Aliens & Predators</div>
| [[Squad Marine]]
|
| Private/Private First Class (E1/E2)
* Marines know what Xenos are and have encountered them before. They have a basic knowledge of how the hive works.
| Enlisted
** They '''do not''' know there are Xenos on the colony.
|}
* Marines have not encountered Predators before. Any encounters are to be considered the first of their kind.
 
===Military Police===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
|-
|}
| [[Chief MP]]
</tab>
| First Lieutenant (O2)
<tab name="Agent Roleplay Standards">
| Officer
'''Agents are a side-antagonist role on the ship. They are given objectives to complete that cause a minor disruption in shipside operations. However, they are still bound by rules and are not to cause a major disruption.'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
|-
|-
!<div align="center">Round Impact</div>
| [[Warden]]
|
| Second Lieutenant (O1)
* Agents should follow their objectives, however they should avoid destroying equipment required for round progress (OB Equipment, CIC/Overwatch Consoles/Reactors, etc...) They should also not upset the flow of the round or cause a severe imbalance.
| Officer
* Agents should not be removing a player from the round unless proper escalation was met while defending themselves.
|-
|-
!<div align="center">Escalation</div>
| [[Military Police]]
|
| Staff Sergeant (E6)
* Agents have to follow proper escalation and are required to use non-lethal abilities to avoid capture. The goal of an agent is not to murder anyone, however they can defend themselves if need be.
| Enlisted
|-
|-
!<div align="center">Kidnapping</div>
| [[Military Police Cadet]]
|
| Corporal (E4)
* Agents may not kidnap people. They may incapacitate them, restrain them, and run away.
| Enlisted
|}
 
===Engineering===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
|-
!<div align="center">Marine Law</div>
| [[Chief Engineer]]
|
| First Lieutenant (O2)
* Agent violations are handled by Marine law, and agent actions may not be considered outright sedition. Refer to Marine Law if an agent is caught conducting illegal activity.
| Officer
** It is not sedition to place a tracking device down, or break a window in a specific place.
** It may be sedition to blow up a wall in CIC which injures anyone within the explosion radius
* Preemptive sabotage is not permitted.
** I.E Disabling Brig power or otherwise taking action to facilitate escape from MPs prior to detection that would impede their ability to fulfil their role within the mainstream round.
|-
|-
!<div align="center">Aiding and Abetting</div>
| [[Ordnance Technician]]
|
| Corporal (E4)
* Non Agents may not help Agents to complete their objectives.
| Enlisted
* Non Agents may not help Agents to escape or evade the Military Police.
|-
|-
| [[Maintenance Technician]]
| Private First class (E2)
| Enlisted
|}
|}
</tab>
 
<tab name="Xeno Roleplay Standards">
===Requisitions===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable" style="width:400px"
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! Job
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
! Rank
! Rating
|-
|-
!<div align="center">Freedom</div>
| [[Requisitions Officer]]
|
| First Lieutenant (O2)
* Aliens have no free will. They are a hivemind, and their purpose is to enforce the will of the Queen and expand the Hive.
| Officer
* They are not friendly and will not negotiate.
|-
|-
!<div align="center">Language</div>
| [[Cargo Technician]]
|
| Private First Class (E2)
* Xeno hivemind is an English translation of their thoughts, so words such as “hydro” or “shuttle” are acceptable.
| Enlisted
* Spamming "Reeeee" and similar such behaviour in Hivemind or Local Chat is not allowed.
|}
|-
 
!<div align="center">Marines</div>
===Medical===
|
{| class="wikitable" style="width:400px"
* Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment.
! Job
* At the start of the round, the Xenos can sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly.
! Rank
! Rating
|-
|-
!<div align="center">Larva</div>
| [[Chief Medical Officer]]
|
| First Lieutenant (O2)
* Larva should typically remain within the Hive and avoid the frontlines.
| Officer
* Larva cannot sneak onto dropships to get to the marine ship.
|-
|-
!<div align="center">Queen</div>
| [[Doctor]]
|
| Second Lieutenant (O1)
* The Queen can banish Xenos who fail to uphold these standards and expectations.
| Officer
* Abuse of banish for memes or other reasons that would not be applicable may result in punishment.
|-
|-
|}
| [[Researcher]]
</tab>
| Second Lieutenant (O1)
<tab name="Predator Roleplay Standards">
| Officer
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
|-
|-
!<div align="center">Predators</div>
| [[Nurse]]
|
| Sergeant (E5)
* Predators are honorable hunters. They must follow the [https://cm-ss13.com/forums/showthread.php?46-Predator-Honor-Code Code of Honor] and act like a serious predator, not a prankster.
| Enlisted
* The USCM does not hold any information about these beings, meaning each contact is unknown regarding them.
* Predator Honor Code breaches are handled by the Predator Whitelist Council, who can be contacted on Discord or through Player Reports.
|}
</tab>
</tabs>
|}
|}


===Rule 3. Community Expectations===
===Others===
The general behavioural expectations for members of the community. Unless explicitly stated these rules apply to all areas of the community.
{| class="wikitable" style="width:400px"
* Don't be a dick.
! Job
* This is not a complete list and only includes the most important elements.
! Rank
 
! Rating
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Expectations">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Expectation
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Details
|-
|-
!<div align="center">English Only</div>
| [[Senior Enlisted Advisor]]
|  
| Gunnery Sergeant-Sergeant Major (E7/E8(E)/E9(E))
* All communications within the server (IC and OOC) should be done in English only. Phrases from other languages are fine but should not make up the majority of your conversations.
| Enlisted
*  This extends to the use of Netspeak in-character. You should not be using LOL, WTF,
|-
|-
!<div align="center">Profane RP</div>
| [[Mess Sergeant]]
|  
| Private First Class (E2)
* Roleplaying hostile actions, beliefs or emotions through the use of profanity is permitted. However staff reserve the right to make calls on situations if a player has crossed the line. If a staff member tells you to stop, you stop.
| Enlisted
|-
|-
!<div align="center">Racism and Bigotry</div>
| [[Corporate Liaison]]
|
| N/A
* Racism, the use of slurs and other targeting terms or phrases is strictly forbidden and will not be tolerated.
| Civilian
* Being Homophobic, Sexist or a general bigot is not ok, and action will be taken to rectify such behaviour.
|-
|-
!<div align="center">Stereotypes</div>
| [[Synthetic]]
|  
| N/A
* Playing a character that is based upon a specific stereotype is permitted however playing to a racial, religious or cultural caricature is not.
| N/A
* Management staff, or the highest ranking alternative available, reserve the right to make calls on specific stereotypes being racially, religiously or culturally offensive.
|-
|-
!<div align="center">No Advertising</div>
|
* Don’t post byond://, Discord, Twitch, etc, links to other servers purely for the sake of advertising. If you wish to share links to these kinds of places, either ahelp for permission or do so off the server (IE: over Byond messages or Discord).
|-
!<div align="center">Media Spoilers</div>
|
* Giving out plot spoilers to any media with malicious intent is not allowed, but the general discussion of plot that contains spoilers about media released 1 year ago or longer is fine.
|}
</tab>
</tabs>
|}
|}


===Rule 4. No griefing===
 
Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.
==USCM Ranks==




{| style="width: 100%; border: none"
=== Rank Terminology ===
|style="width: 100%; vertical-align: top;" | <tabs>
{| style= "width:400px; border: 1px solid black;"
<tab name="Griefing">
! Paygrade:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! Description:
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Typical Griefing</div>
|style="border: 2px solid black; padding: 5px;" |<center> E</center>
|
|style="border: 2px solid black; padding: 5px;" | Enlisted. E.g. a person who is enlisted into the USCM.
|-
|-
!<div align="center">End of Round Grief (EORG)</div>
|style="border: 2px solid black; padding: 5px;" | <center>O</center>
|
|style="border: 2px solid black; padding: 5px;" | Officer. E.g. a person who is commissioned into the USCM.
* End of Round Grief (EORG) is fighting and generating any combat logs with friendly players after the round ends and is an immediate 3-hour ban without warning. Exceptions are between normal enemies, such as Marines and Aliens, Marines and UPP, etc.
** This includes suicide at the end of the round without a valid RP reason.
|-
|-
|}
|style="border: 2px solid black; padding: 5px;" | <center>Pv</center>
</tab>
|style="border: 2px solid black; padding: 5px;" | Member of the Provost Office. E.g. A Provost Inspector.
</tabs>
|}
|}


 
{| style= "width:400px; border: 1px solid black;"
===Rule 5. Mechanical Exploits===
! Classifications:
Do not abuse bugs or unintended features to gain an unfair advantage for yourself or your team. Xenos should not be moving structures/crates across the map for cover or moving fuel tanks to specific locations to blow them up.
! Description:
 
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Marine Exploits">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Not Exploits</div>
|style="border: 2px solid black; padding: 5px;" |<center>NCO</center>
|
|style="border: 2px solid black; padding: 5px;" | Non-commissioned officer (any enlisted above Grade 2).
* A standard marine deconstructing a wall.
|-
|-
!<div align="center">Exploits</div>
|style="border: 2px solid black; padding: 5px;" | <center>SNCO</center>
|
|style="border: 2px solid black; padding: 5px;" | Senior non-commissioned officer (any enlisted above Grade 5).
* A standard marine creating Ordnance Tech Grenades or Explosives.
* An Ordnance Tech stacking multiple C4 on one entity or object.
|}
</tab>
<tab name="Alien Exploits">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Not Exploits</div>
|style="border: 2px solid black; padding: 5px;" | <center>Senior Officer</center>
|
|style="border: 2px solid black; padding: 5px;" | Any officer of Grade 4 or higher.
*
|-
|-
!<div align="center">Exploits</div>
|style="border: 2px solid black; padding: 5px;" | <center>Flag Officer</center>
|
|style="border: 2px solid black; padding: 5px;" | Any officer above Grade 6
*
|}
</tab>
</tabs>
|}
|}


===Rule 6. No Metagaming or Metacommunication===
===Officers===
Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.
<small>*'''Note:''' Members of the CO council get the honorary title of Lt. Colonel, this is only a fluff title in normal rounds.</small>


{| style="width: 100%; border: none"
{| class="wikitable" style="width:500px"
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width:50px;"| Paygrade:
<tab name="Metagaming">
! Rank Name:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! style="width:50px;"| Abbreviation:
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! Jobs:
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
| O10C
| Commandant of the Marine Corps
| CMC
| N/A
|-
| O10
| General
| Gen.
| N/A
|-
| O9
| Lieutenant General
| LtGen.
| N/A
|-
|-
!<div align="center">Not Metagaming</div>
| O8
|
| Major General
* Xenos destroying colony assets prior to Marine landing, such as APCs, lights, vendors, etc.
| MajGen
* Xenos & Marines building traps to catch and kill the other side.
| N/A
* Marines killing themselves after becoming infected or captured by the Xenos.
|-
|-
!<div align="center">Metagaming</div>
| O7
|
| Brigadier General
* Wordlessly following a friend around without having any IC communications or interactions.
| BGen
* Building defenses on the ship before a hostile force is en route.
| N/A
* Xenos sitting next to the dropship landing pad to attack right as the Marines open the doors.
|-
* Xenos melting every colony wall in a specific location to remove a building/defensive point.
| O6
|}
| Colonel
</tab>
| Col
<tab name="Metacommunication">
| N/A
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Not Metacommunication</div>
| O5
|
| Lieutenant Colonel
* Teaching someone how to play the game and various mechanics through Voicechat, LOOC or other external communication methods.
| Lt.Col
| [https://cm-ss13.com/forums/showthread.php?44-Current-Whitelist-Council-Members CO Council]
|-
|-
!<div align="center">Metacommunication</div>
| O4
|
| Major
* Telling someone where the enemy are, event details or other In-Character information, that would otherwise be inaccessible, through Voicechat, LOOC or other external communication methods.
| Maj
|}
| [[Commanding_Officer| CO]]
</tab>
</tabs>
|}
 
===Rule 7. No Ban Evading / Multi-Keying===
Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.
 
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="FAQ">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Question
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Answer
|-
|-
!<div align="center">Can I use a VPN?</div>
| O3
| Yes, the use of VPNs is not forbidden, however you may become captured in other people's bans.
| Captain
| CPT
| [[Executive Officer | XO]]
|-
|-
!<div align="center">Can other people play at my house?</div>
| O2
| Yes, but please ahelp beforehand so staff are aware and can make a note of it.
| First Lieutenant
| 1stLT
| [[Chief Engineer | CE]], [[Chief MP | CMP]], [[Requisitions Officer | RO]], [[Chief Medical Officer | CMO]]
|-
|-
!<div align="center">Can I change my ckey?</div>
| O1
| You can create a new account at your discretion, but you will need to ahelp ingame with both accounts to transfer your notes and bans. Failure to do this you may result in a ban.
| Second Lieutenant
* Changing your ckey will mean you will not be allowed to use your previous account. Doing so may result in a ban.
| 2ndLT
|}
| [[Pilot Officer | PO]], [[Staff Officer | SO]], [[Warden]], [[Doctor]], [[Researcher]]
</tab>
</tabs>
|}
|}


===Rule 8. Suicide, Rage-Quitting, and Logging off===
===Enlisted===
If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one. Suicide is permitted if you have a reasonable roleplay reason why, such as you are infected with a xenomorph and there is no hope of rescue, or you are the last xenomorph alive and there is no queen. Committing suicide without a valid reason will result in a ban and/or jobban.
{| class="wikitable" style="width:500px"
 
! style="width:50px;"| Paygrade:
{| style="width: 100%; border: none"
! Rank Name:
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width:50px;"| Abbreviation:
<tab name="Ghosting and Logging Out">
! style="width:50px;"| Jobs:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
Some roles carry the risk of punishment for logging out or ghosting without notice.
| E9C
* This is particularly strict at the start of the round (roughly the first 20 minutes)
| Command Sergeant Major (SNCO)
!<div align="center">High Risk Roles</div>
| CSGM
|  
| N/A
These are some example roles that are likely to be punished for logging out/ghosting without notice.
* Executive Officer
* Vehicle Crewman
* Squad Specialist
* Queen
|-
|-
!<div align="center">Medium Risk Roles</div>
| E9E
|
| Master Gunnery Sergeant (SNCO)
These are some example roles that might be punished for logging out/ghosting without notice.
| MGySGT
* Requisitions Officer
| N/A
* Cargo Technician
* Doctor
* Xeno
|-
|-
!<div align="center">Low Risk Roles</div>
| E9
|
| Sergeant Major (SNCO)
These are some example roles that are unlikely to be punished for logging out/ghosting without notice.
| SGM
* Squad Marine
| N/A
* Maintenance Technician
|-
|-
|}
| E8E
</tab>
| Master Sergeant (SNCO)
<tab name="Suicide">
| MSGT
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| N/A
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
Some roles carry the risk of punishment for logging out or ghosting without notice.
| E8
* This is particularly strict at the start of the round (roughly the first 20 minutes)
| First Sergeant (SNCO)
!<div align="center">Mid-Round Suicide</div>
| 1stSGT
|
| [[Senior Enlisted Advisor | SEA]]
Suicide in the round is to be limited to critical situations. For example;
* When you have been abandoned on the Colony after Evacuation.
* When Xenos are confirmed to have hijacked the shuttle and are inbound.
* When you are infected and have little to no chance of being saved.
|-
|-
!<div align="center">Round-End Suicide</div>
| E7
| Suicide at the end of the round is usually considered EORG and will land an automatic 3 hour ban.
| Gunnery Sergeant, (SNCO)
| GySGT
| [[Senior Enlisted Advisor | SEA]]
|-
|-
|}
| E6
</tab>
| Staff Sergeant (SNCO)
</tabs>
| SSGT
|}
| [[Military Police | MP]]
 
===Rule 9. Character names===
Use a reasonable, unique, lore-friendly character name that has a first name and surname. Short reasonable nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez). Other character names should not be used, this includes ckeys. Nicknames should not be considered a meme. You may be a sibling or cousin of another player's character, however you cannot play another player's character unless it's part of a staff event. References can be made to characters in the Official CM-SS13 lore.
 
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Naming">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
* '''Ranked, titled, honorific, offensive, famous and pop-culture names are not allowed'''
| E5
* '''Roman numerals may be used, but should not be excessive.'''
| Sergeant (NCO)
* '''Nicknames should not be written in all Caps Lock'''
| SGT
* '''Nicknames should at the maximum contain two words.'''
| [[Squad Leader | SL]], [[Nurse]]
!<div align="center">Acceptable Names</div>
|  
* Arthur Walker
* Jeremy Bennett
* Becky Jones
|-
|-
!<div align="center">Unacceptable Names</div>
| E4
|  
| Corporal (NCO)
* Adolf Hitler
| CPL
* Vladimir Putin
| [[Squad Radio Telephone Operator| RTO]], [[Vehicle Crewman | VC]], [[Ordnance Technician | OT]]
* Donald Trump
* Johnny 'Nazi' Johnson
* Mike Rotch
* David Weyland
* Ellen Ripley
|-
|-
|}
| E3
</tab>
| Lance Corporal (NCO)
</tabs>
| LCPL
|}
| [[Squad Medic | Medic]], [[Squad Engineer | Engineer]], [[Squad Smartgunner | Smartgunner]], [[Squad Specialist | Specialist]]
 
===Rule 10. Lethal Force===
Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law.
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Examples">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
!<div align="center">Escalation</div>
|
* Fists/General melee
* Knives/Dangerous melee
* Lethal Weapons
 
* If at any point combat is disengaged and both parties leave the area, you cannot skip escalation and plunge back into a fight. What's done is done.
|-
|-
!<div align="center">Exceptional Circumstances</div>
| E2
|
| Private First Class
Some Exceptional Circumstances exist that give cause to bypass typical escalation. These include, but are not limited to the following situations:
| PFC
* There is one evac pod left and four people are trying to board it. The Hive is closing in on you, in desperation you kill the marine in front of you to take their place.
| [[Squad Marine | Standard]], [[Maintenance Technician | MT]], [[Cargo Technician | CT]], [[Mess Sergeant]]
* You are on the frontlines, another marine is enraged at you because you took one of his ammo magazines. You're engaged in a furious battle with the approaching hive and the fellow marine is attempting to disarm and tackle you to the ground. With no barricades around you, and no safe area to take cover within, you shoot the marine.
** This needs discussion before being set in stone
|-
|-
| E1
| Private
| PVT
| [[Squad Marine | Standard]]
|}
|}
</tab>
</tabs>
|}
===Rule 11. Marine Law===


{| style="width: 100%; border: none"
===Provost Office===
|style="width: 100%; vertical-align: top;" | <tabs>
{| class="wikitable" style="width:500px"
<tab name="Marine Law">
! style="width:50px;"| Paygrade:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! Rank Name:
! scope="col" style="background-color:#EEEEFF;" width=150|Information
! style="width:50px;"| Abbreviation:
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! style="width:50px;"| Jobs:
|-
|-
!<div align="center">Mandatory Obedience</div>
| PvCM (O10C)
|  
| Provost Chief Marshal
The following roles are required to follow Marine Law by the server rules. Breaking Marine Law may result in jobbans or further consequences.
| PCM
* All Military Police roles
| Provost Chief Marshal
* Senior Enlisted Advisor
* USCM Synthetics
|-
|-
!<div align="center">Exceptions</div>
| PvSM (O9)
|
| Vice Admiral
* Military Police may ignore Minor Crimes unless ordered to enforce them, but they may not ignore Major or Capital Crimes.
| VADM
* Survivor Synthetics are not forced to follow Marine Law, dependent on their chosen alignment (Colony/Survivors/USCM/WY etc.)
| Provost Sector Marshal
* Marine Law can be broken when necessary to preserve the lives and safety of others.
|-
|-
|}
| PvM (O8)
</tab>
| Rear Admiral
<tab name="Mutinies">
| RADM
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| Provost Marshal
! scope="col" style="background-color:#EEEEFF;" width=150|Information
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved.
| PvI
!<div align="center">Mutinies</div>
| Inspector
|  
| Insp
* If the mutiny does not have a valid reason, it can't happen.
| Provost Inspector
** Staff reserve the right to grant or deny mutinies, and to decide if the reason given is sufficient.
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.
* Only the Acting Commander can be mutinied against for their decisions, actions, or inactions. They must be given a chance to stand down peacefully.
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is strictly forbidden, as is perma-killing anyone involved. If you have surrendered during a mutiny, you must remain as such.
** Once you have picked a side, it is permanent. No take-backs unless you surrender.
* Once concluded, all sides must be given medical treatment. Only a Captain or higher is able to deny treatment or battlefield execute specific mutineers.
* Mutinies must have 5 members minimum.
** Roles bound to follow Marine Law through Mandatory Obedience are unable to mutiny.
*** The USCM Synthetic is not required to aid Command in a Mutiny situation if this would put themselves at high risk, however their choice to help or not is binding, and they are unable to change their mind afterwards.
|-
|-
!<div align="center">Valid Reason Examples</div>
| PvTML, PvA (E9)
|  
| Master Chief Petty Officer (MCPO)
* Command refusing to allow evacuation. This applies to both the field and the ship during hijack. This is the only permitted mutiny during hijack.
| MCPO
* Command are generally noncommunicative and make no effort to lead.
| Provost Team Leader, Provost Advisor
*
|-
|-
!<div align="center">Invalid Reason Examples</div>
| PvE (E8)
|
| Senior Chief Petty Officer (SCPO)
* Xenos achieved an early or relatively easy victory, outside the control of command.
| SCPO
*
| Provost Enforcer
*
|-
|-
| PvO (E7)
| Chief Petty Officer (CPO)
| CPO
| Provost Officer
|}
|}
</tab>
 
<tab name="Battlefield Executions">
=Marine Law=
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
<center><big>'''United States Colonial Marines'''</big><br />
! scope="col" style="background-color:#EEEEFF;" width=150|Information
<big>Uniform Code of Military Justice</big><br /></center>
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
=Laws and Punishments=
|-
===== Verbiage: =====
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.
!<div align="center">Battlefield Executions</div>
* '''Commanding Officer:''' A whitelisted USCM Commanding Officer. Anything with the words '''Commanding Officer''' only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.
| Whitelisted Commanding Officers are allowed to instantly kill any player at any time if the player fulfills the conditions found in Marine Law. Excessive or poorly-reasoned battlefield executions (such as BEing MPs over a valid arrest) may end with the Commanding Officers being removed from the whitelist.
* '''Commander:''' The current Commander of this ship. Anything that mentions the '''Commander''' also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.
|-
* '''MP:''' Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.
* '''Officer:''' A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current '''Commander''' may appoint people to a new position.
 
'''Charges:''' Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.
 
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as Doctors and the Corporate Liason have to remain respectful. The CL and CMO are considered to be bellow the current '''Commander''' directly. Doctors and CMO are held to their department standing orders and should not be ordered unless the '''Commander''' wills it.
 
The CMP can only be arrested if approved by the '''Commander''' or High Command. Any MP's can only be arrested if approved by the '''Commander''' or CMP. The '''Commander''' has the final say.
 
'''Aiding, abetting, conspiring:'''Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment. False witness statements and testimonies also fall under this law.
 
==Spirit of The Law ==
The laws written are meant as intended by USCM High Command and not by word alone. The laws written are meant as intended by their spirit and not necessarily exact wording, should MP's disagree on edge cases the Marine Law rank structure must be followed. High Command > '''Commanding Officer''' > CMP > Warden > MP > MP Cadet.
 
 
==Optional==
These can be added on to any existing charge as needed.
{| border="1" class="wikitable sortable"
! Charge
! class="unsortable" | Description
! Punishment
! Punishment
|-
| Resisting Arrest
| To resist a lawful arrest or search by a Military Police officer.
 
'''Minor:'''
* Refusing to go through with a legal Search.
'''Major:'''
* Resisting a legal arrest by an MP.
 
| Completion of the Search
| 10 Minutes
|-
| Aiding and Abetting
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one.
Any person Aiding and Abetting is required to be told the crimes of the person they aided.
| Same punishment as the crime committed
|
|-
| Disorderly Conduct in Confinement
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.
 
'''This offense stacks.'''
 
'''Minor:'''
* Breaking a Minor Law while under arrest or in Prison.
'''Major:'''
* Breaking a Major Law while under arrest or in Prison.
| 7.5 Minutes
| 15 Minutes
|}
 
==Crimes==
{| border="1" class="wikitable sortable"
! Charge
! class="unsortable" | Description
! Minor Punishment
! Major Punishment
|-
| Damage to Government Property
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.
* Materials for Repairs should be taken from the Maintenance Storages.
'''Minor:'''
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc.
'''Major:'''
* Breaking the law in a major manner includes breaking /dismantling walls or multiple windows.
| Return ship to its exact previous state or 7.5 Minutes.
| 10 Minutes
|-
| Insubordination
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.
 
* Illegal orders do not need to be followed.
 
'''Minor:'''
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.
'''Major:'''
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.
| 7.5 Minutes
| 15 Minutes
|-  
| Interference
Interfering in a legal arrest being performed.
 
'''Minor:'''
* Interfering without ill intent, such as blocking the way or helping someone up.
'''Major:'''
* Interfering with ill intent or in a clear way to hinder the arrest being performed.
| 7.5 Minutes
| 15 Minutes
|-
|  Contraband
|  Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs.
 
'''Minor:'''
* Possessing items or weapons from the Area of Operations not authorized by someone with the position of acting Squad Leader and upwards.
'''Major:'''
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.
| 7.5 Minutes; Confiscation of contraband items
| 15 Minutes; Confiscation of contraband items
|}
 
==Minor Crimes==
{| border="1"  class="wikitable sortable"
! Charge
! class="unsortable" | Description
! Punishment
|-
| class="sortable" | Failure to Follow Procedure
| Failing to follow the regulations found in the [[Standard Operating Procedure]].
| 10 Minutes; Equipment confiscation
|-  
| Hooliganism
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview.  
| NJP
|-
| Trespassing
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.
| Escort out of the unauthorized area or 7.5 minutes.
|-
| Intoxication
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.
| 10 Minutes
|-
| Theft
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission.
| 10 minutes; item returned to the owner
|-
| Disrespecting a superior Officer
| Using offensive names or being directly disrespectful to someone of a Commissioned Officer of higher rank or position.
| 10 Minutes
|}
 
==Major Crimes==
{| border="1"  class="wikitable sortable"
! Charge
! class="unsortable" | Description
! Punishment
|-
| Disorderly Conduct
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing.
| 10 Minutes
|-
| Subterfuge
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.
| 15 Minutes and Termination of ID + Discharge to planet.
|-
| Neglect of duty
| Failure to perform one’s role to an acceptable standard. For example, a '''Commander''' failing to properly organize and ensure his personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the '''Commander''' or their Department Head.
| 15 Minutes
|-
| Assault
| To threaten or use physical force against someone with ill intent, but without intent to kill.
| 15 Minutes
|-
| Prevarication
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP.
| 20 Minutes
|-
| Manslaughter
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.
| 20 Minutes; Demotion
|-
| Assault with a deadly weapon
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.
| 20 Minutes
|-
| Illegal Confinement
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.
| 20 Minutes
|-
| Cruelty to Animals
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.
| 30 Minutes
|-
| Sexual Harassment
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.
| 30 Minutes
|}
|}
</tab>
 
</tabs>
==Capital Crimes==
{| border="1"  class="wikitable sortable"
! Charge
! class="unsortable" | Description
! Punishment
|-
| Jailbreak/Escape
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.
 
* This takes precedence over “Unruly Prisoner.”
 
| Execution Or Permanent Confinement - Demotion
|-
| Insanity
| Acting in such a manner which makes the offender not sound clear of mind. The person in the position of CMO or Synthetic can declare insanity on a Marine if the Marine is believed to not be of sound mind.
 
The Marine, once cleared to be of sound mind, may be released from this particular charge.
 
* Persons jailed for insanity may not be executed for that sole charge by itself and should not be counted for execution purposes.
| Permanent Confinement - Demotion
|-
| Attempted Murder
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.
| Execution Or Permanent Confinement - Demotion
|-
| Murder or Unauthorized Execution
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.
| Execution Or Permanent confinement - Demotion
|-
| Sedition
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure. Creating a massive threat to the ship without the knowledge and approval of the '''Commander''' falls under sedition.
| Execution Or Permanent confinement - Demotion
|-
| Desertion
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).
| Execution Or Permanent confinement - Demotion
|}
|}
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.
==Non-Judicial Punishments (NJPs)==
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn't otherwise be able to arrest. This would be the '''Commanding Officer''', CMP, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. Accepting the NJP requires waiving the right to appeal.
NJP's can be given to people in a cell at any point in time unless the total sentence they are serving is above 10 Minutes or a major crime.  The decision to offer a NJP cannot be overruled by someone higher on the mp ranking structure. The NJP can not take longer then the remaining time on their timer.
=== Further Information: ===
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.
All punishment-related orders to perform tasks outside a marine's assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the '''Commanding Officer'''’s NJP directive. Failure to comply with the non-judicial punishment will result in a resisting arrest charge in addition to the original sentence, failing to complete the NJP is not a failure to comply so long as a legitimate attempt is made.
=Application=
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the '''Commander''', Chief MP, UPP, Freelancers, PMC's, other factions and organizations. The only exceptions are specially dispatched officials from High command or the Provost Marshal Office and Diplomatically Immune Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular MP.
* On USCM ships and operations, the law is enforced by the MPs and Chief MP, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.
* The '''Commanding Officer''' Of the Almayer has the final say on law enforcement within his operational area unless overseen by higher officials of the Provost Marshal Office or High Command.
* The Chief MP is the second highest authority in law enforcement, above even the Executive Officer. While he may perform arrests, it is his duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.
* Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.
** If the life and limb of a ship's crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.
*** Gaining entry to a room the person normally has no access to due to a person's life is in danger - for example.
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side - for example.
** Abuse of this may be met with High Command interference ranging from Execution to payment docking.
=Lawful Orders=
Personnell are required to follow all lawful orders from their superiors and are '''NOT-required''' to follow '''unlawful''' orders.
* If personnell refuses to follow the order, the personnell must state why they believe it would break Marine Law.
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law.
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnell who carried it out.
Orders meant as punishment that would cause personnell to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.
=Officer Requested Arrests=
Should a Commissioned Officer '''order''' an arrest for a crime, MPs '''MUST''' arrest that person. Only the '''Commander''' and CMP can order an arrest on an MP. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however.
The CMP or '''Commander''' may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges.
An officer must clearly communicate that he wishes the criminal arrested, for the arrest to be compulsory.
=Arrest Procedure=
== Arresting a Suspect ==
# Inform the Suspect he is under arrest.
# Take down the Suspect if he resists and securely restrain him.
# Move the Suspect to the Brig.
# Inform the Suspect of his Charges before the brig timer starts.
# Inform the Suspect he may file an appeal should he wish so.
==Lethal Force==
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the Chief MP or '''Commander''' may authorize the use of lethal force.
If the MP has no non-lethal weaponry, he may use lethals should the suspect be a threat to the crew or ship.The suspect should only be fired upon with lethals until they no longer can present any harm.
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in MP Custody. 
* If the CMP or '''Commander''' are not responding to hails over comms within a timely fashion or are incapacitated, the MP can use Lethals freely from Code Red and upwards.
* If non-lethals prove inefficient against the target such as rogue synthetic units, the MP may use lethals from the beginning.
** The synthethic unit must be given a chance to stand down.
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down i. It should be released after serving its sentence.
==Suspect in Area of Operations==
Arrests are restricted to the FOB, dropships, and secure areas unless in "hot pursuit" - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. MP's may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.
* This includes Delta Alert, and Hijack, or if Self Destruct is Activated.
=Search Procedure=
Searches can be performed by the '''Commander''' or any Military Police personnell as long as the following procedure is followed. Is the procedure not followed it would incur a NoD charge.
==Personnel==
# Searches must be approved by the CMP or '''Commander'''.
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.
## Should an MP witness a crime, then a search can be approved after the arrest.
# Inform the person you are conducting a search and the reason.
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don't comply.
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.
# Return items to Requisitions that are no longer needed for evidence.
==Area==
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.
# Search the area for evidence and ensure all evidence is secured.
# Restore the searched area to its previous state as closely as possible.
# Reopen the area to normal traffic and take all evidence to the brig for processing.
# Return items to Requisitions that are no longer needed for evidence.
=Detainment and Brig Procedures=
'''Note:''' If the prisoner is removed from his cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:
* Set the charges and print the Prisoners Timer out from JAS.
* Insert the paper containing their charges into the cell timer panel and activate it.
* Put them in an orange uniform and shoes.
* Give them a standard headset.
* Take their ID off if possible.
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.
* Search their belonging for contraband and theft.
* Update their records with their "Prisoner" status, charges, and the time they are serving.
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to "Released".
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.
=Executions=
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the '''Commanding Officer''' or '''BOTH''' the '''Commander''' and the Chief MP if the '''Commanding Officer''' is '''absent.'''
Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.
'''Procedure for Execution:'''
* The '''Commander''' or Chief MP must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.
* Authorized methods of execution are either Firing Squad (handled by MPs and the '''Commanding Officer''') or Lethal Injection (handled by the CMO).
** The CMP or '''Commanding Officer''' can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only.
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, these procedures may be ignored but should otherwise be granted:
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable.
* The condemned may also request a blindfold for the execution.
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.
* The '''Commander''' or Chief MP '''must''' be present at the execution.
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse.
** If any of these take more than two minutes in total, the execution may proceed.
=Prisoner Rights=
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP or '''Commander'''. Prisoners can fax High Command to have their rights be given back or inform of malpractice.
== The Courtyard aka Common Space ==
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permabrigged prisoners. This right can be lost in the following scenarios.
* Permabrigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.
* Mutiny, Riots, or Emergency Situations removes this right.
* Active jailbreak attempts removes this right.
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the CMP or '''Commander'''.
==Protection and Medical Treatment==
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an MP or the Chief MP must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.
If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.
==Access to a Radio==
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.
* Prisoners may request an appeal as much as they want.
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.
= Right to appeal =
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.
==Appeal Sentence in a timely manner==
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to the CMP or the '''Commander''', who may designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved mp or uninvolved commissioned officer.
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal.
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for.
# A charge cannot be removed if the prisoner is guilty.
# Should an appeal not be started within 10 Minutes, or 30 Minutes for people permanently brigged after a request of it has been made. The prisoner is to be released.
## It must be clearly communicated to either an MP, the CMP or '''Commander'''. Should the person recieving the request for an appeal fail to take appropiate action on it they are to be given a NoD charge.
# Appeals must be handled before Executions, Demotions and NJP's. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.
# Appeals can not influence other punishments.A marine may be placed in holding awaiting their appeal if it carries no brig sentence.
== Suspending Appeals ==
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.
* The marine needs medical treatment and is not conscious.
* There is another appeal that was requested before this appeal.
* The marine has escaped and is unreachable in person.
Examples of invalid reasons to postpone appeals.
* The '''Commander''' and CMP are busy doing other tasks.
* The prisoner is ruled to be insane.
=== Proper Appeal procedure ===
To ensure appeals are done properly, the following set of procedure is to be followed.
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well.This may be done by any MP, or person handling the appeal.
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. '''Even if the wrong charges were applied through a procedural mistake.'''
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.
=== Appeals checklist ===
The following checklist is recommended for the appeal.
# Are you there in person with the accused?
# Have the charges and their punishments been stated?
# Did you check the story of the accuser(s)?
# Did you check the story of any witnesses?
# Did you check the story of the accused?
# Did you check any extra evidence?
# Did you check if the evidence supports the charges? And the stories?
# Have you handled mitigating circumstances?
# Have you decided on the appeal?
# Have you informed the accused of your decision on a per charge basis?
# Did you adjust the punishment of the accused?
# Have you informed the prisoner of their right to fax HC for an additional appeal?
=== Appeals to High Command ===
An alternative to a normal appeal is an appeal to high command, this is an extra appeal a prisoner may do after having their appeal denied. If the prisoner is to be set up for execution. High Command has 10 Minutes to send a reply back. Should no reply arrive within the given timeframe, the execution may commence.When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to high command. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. '''During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.'''
=Special Provisions=
==Medical Experiments==
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the '''Commander''' or Chief Medical Officer.
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment.
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.
==Insanity==
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one's required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.
==Mutinies and arresting the Commander==
Attempting to overthrow legitimate command staff is obviously illegal, and MPs must do everything in their power to prevent it. MPs must contact High Command for approval and get approval before taking any action against the '''Commanding Officer'''. If there is no '''Commanding Officer''', the '''Commander''' of the operation may be arrested, but High Command must be notified after the fact through fax.
Should a mutiny be successful and the '''Commander''' is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.
==Self-Defense and the Defense of Others==
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.
* Proportional Force
** Punching against being punched.
** Melee weapons against melee weapons.
** Guns against guns.
** The person defending should only return with lethal force until the other person is unable to attack the defendant.
*** The defendant should notify MP’s or his command about the use of self-defense.
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.
== Emergency Situations ==
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel may be released by the CMP if they have reason to believe they will not be a threat or hindrance to USCM personnel during the course of the emergency, particularly so if they consistently displayed good behavior.
If the imprisoned personnel are denied the release or are clearly too dangerous or detrimental to the survival of the USS Almayer’s crew if released, they are to be either escorted to an escape pod while in the custody of a commissioned officer or MP charged with maintaining their safety. A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.
= Synthetic Units and Marine Law. =
== The Almayer Synthetics ==
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless High Command has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine.
* If any MP believes the Synthetic unit has broken Marine Law, this should be faxed to High Command and taken up to the Synthetic Council.
* If an officer orders the arrest of a Synthetic, the MP must ignore the order and inform the officer he must fax High Command for them to allow the arrest of the synthetic.
* Any other synthetic units not directly a part of the USCM does not have this arrest immunity.
== Survivor Synthetics ==
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the '''Commander''' or CMP without a need to fax High Command.
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth.
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting '''Commander'''.
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.
=Commanding Officer Provisions=
==Arrest Immunity==
The '''Commanding Officer''' is not above Marine Law. However, they may not be arrested without the explicit permission of High Command. Should the '''Commanding Officer''' break Marine Law, High Command may be contacted via fax for permission to arrest the '''Commanding Officer'''. The right to contact High Command may not be denied.
If the '''Commanding Officer''' has been deposed due to a mutiny, the MPs should hold the deposed '''Commanding Officer''' in confinement if their freedom would reignite the conflict; once a '''Commanding Officer''' has been deposed, they lose their arrest immunity and are no longer considered the '''Commander'''.
==Execution Privileges==
The '''Commanding Officer''' may perform Battlefield Executions. This means they may '''personally''' execute anyone under their authority on the ship or Area of Operations without warning or procedure '''unless in MP Custody''', provided their words or actions fulfill one of the following conditions:
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through '''illegal''' means. (Minor insults, disagreements, or being faxed about to high command is not undermining your command. Countermanding or refusing to follow orders is.)
* A threat to persons. Credibly threatening and attempting to do harm to the '''Commanding Officer''' or to someone while in the '''Commanding Officer''''s presence.
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the '''Commanding Officer'''’s presence.
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE's.
Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The '''Commanding Officer''' may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).
Additionally, the '''Commanding Officer''' may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to High Command or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.
== Escort Missions ==
The '''Commanding Officer''' can request up to two MP’s to escort him planetside, no more may participate. Should the '''Commanding Officer''' be incapacitated then the escorting MP's are to try and recover the '''Commanding Officer''''s body. Should this not be possible they are to return shipside. During the escort mission it is required the '''Commanding Officer''' and MP's follow the Escort mission rules written below:
* Deployed MP’s focus is to keep the '''Commanding Officer''' Secure at all times. Not enforce Marine law.
* MP's have to remain within Line of Sight to the '''Commanding Officer''' at all times to the best of their ability.
** If the '''Commanding Officer''' orders the MP to do something that would put the MP outside line of sight, the MP may not do it.
* There has to be at least one MP on the Almayer at all times. The CMP must always remain onboard and can be counted as the needed MP for Escort missions.
== Pardons ==
The '''Commanding Officer''' may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned.
Capital offenders may not be pardoned except in special circumstances with the permission of High Command. The Chief MP or, in their absence, an MP may appeal pardons to High Command via fax. The '''Commanding Officer''' may be held responsible for further criminal actions committed by those they pardon, and should High Command reverse the decision; they must ensure the condemned return to serve their time without incident.
Failure to do so may result in removal and arrest at the discretion of High Command. If any MP thinks the pardon was wrongfully done they should inform High Command about it as well as the CO Council.
* When anyone of the rank '''Commanding Officer''' or above performs a pardon, they must know the crimes committed and roughly when they were committed.
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the '''Commanding Officer''' does not need to be there for the release itself.
== Demotion Clause ==
The '''Commanding Officer''' may demote or discharge USCM personnel below his position if the personnel have commited a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.
==General Article NJPs==
The '''Commanding Officer''' may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.
==Deputizing==
The '''Commanding Officer''' may deputize the Executive Officer, Staff Officers or Synthethic to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.
=USCM Provost Office=
==The Provost==
Members of the USCM Provost Office hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM High Command may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.
==Authority==
* Members of the Provost Office obey only their direct superiors and are not beholden to the Marine Chain of Command.
* Provost Inspectors and above are the final word on Marine Law in their AO.
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.
===Contact Information===
'''Marine Law is Currently handled by Provost Chief Marshal Admiral Claymore Allister'''
* '''Contact: “Nanu#3012” on the USCM Galactic Discord Server.'''
=SOP=
===== Verbiage: =====
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.
* '''Commanding Officer:''' A whitelisted USCM Commanding Officer. Anything with the words '''Commanding Officer''' only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.
* '''Commander:''' The current Commander of this ship. Anything that mentions the '''Commander''' also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.
* '''MP:''' Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.
* '''Officer:''' A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current '''Commander''' may appoint people to a new position.
= Foreword: The Commanding Officer =
The '''Commanding Officer''' of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may reasonably alter General Regulations within Standard Operating Procedure so long as these alterations do not contradict Marine Law or go against the SOP’s listed as unavailable for change. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The '''Commanding Officer''' may also face punishment. This privilege is not extended to anyone taking up command in the '''Commanding Officer'''’s absence.
* Military Police must be informed of any changes made to the SOP '''before''' its implemented.
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.
== General Regulations ==
=== Rules of Engagement ===
The following are the standard rules of engagement. They may be modified by the '''Commander''' as necessary in accordance with AO developments.
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of SSGT and above.
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.
=== Communication Procedure ===
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.
== Equipment ==
=== Standard issue equipment ===
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.
Additionally, the '''Commanding Officer''' may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, Commanding Officer’s Mess, Commanding Officer’s Quarters and CL’s Private Quarters.
=== Uniform Regulations ===
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.
* The '''Commanding Officer''' may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or '''Commander'''.
** MP's must always use their department-specific headgear.
** One should not use other head of department's uniforms or headgear unless approved by ones own head of department.
** One is free to fold or otherwise shorten their uniform at their discretion.
=== Equipment Handling Procedure ===
Aboard the ship, weapons must remain holstered when not in use. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). Medicines may not be left out in the open. All pills must be contained within properly labeled pill bottles, and syringes, autoinjectors, surgery tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)
=== Authorized Weapons - Code Restrictions ===
* '''Code Green''' - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions), security (non-lethals and sidearms only, not riot gear such as beanbags) and any personnel issued with a weapon upon the start of an operation.
* '''Code Blue''' - All crew are authorized pistols. Military Police may carry any lethal weapons to subdue non-human threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel. Flashbangs are considered a Riot tool.
* '''Code Red''' - No Weapon Restrictions.
* '''Code Delta''' - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting '''Commander''' may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.
* '''Exception:''' Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.
== Ship modifications ==
The ship may only be modified with approval from the '''Commander'''. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made '''prior''' to them taking effect.
* The '''Commander''' has final authority over changes on board the ship.
= <span style="color:red">Non-Modifiable</span> Standard Operating Procedure =
The SOP written below may only be modified with High Command's permission and not solely by the '''Commanding Officer'''.
== Conduct of Briefing ==
The '''Commanding Officer''' or '''Commander''' is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger.
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.
* This procedure may be skipped in the event of Delta alert or another Emergency situation.
== Armories ==
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The Commanding Officer's M46C is not to be handed out.
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.
* The '''Commander''' may hand them out to deploying CIC staff as part of their standard equipment.
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.
== Department SOP and Heads of Staff ==
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for his department and answers directly to the '''Commander''' of the ship. Department heads are not allowed to deploy to the AO, with the exception of the CMP and CE. Following this, anyone that intends to deploy requires permission from either the head of their department or the '''Commander''', where the '''Commander''' can overrule the department head.
=== Medical ===
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the '''Commander'''. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the '''Commander''', are required to listen to and obey the orders of the CMO.
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.
=== Requisitions ===
The Requisitions Officer has control over the requisitions bay and the right to decline service to any member of the crew, including other officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the RO’s approval. His decisions on such matters may only be overridden by the '''Commander'''.
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.
=== Engineering ===
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes. The Ordnance Technicians are also under the Chief Engineer and their department a part of Engineering as a whole. The CE is still required to follow the Ship modifications SOP. The CE is directly below the '''Commander''', but may only be overridden by the '''Commanding Officer'''.
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the '''Commander'''. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.
=== Security ===
The '''Commanding Officer''' has the final say on law enforcement in his operational area as outlined in Marine Law. It is the duty of the Chief MP to ensure the procedure is observed and the law is carried out in a just manner. Should the Chief MP believe the '''Commanding Officer''' Is abusing his position, he must contact High Command for permission to relieve him.
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.
== Third-Party Personnel ==
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP's. They may keep their clothes and tools, provided they are not used for criminal purposes.
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the '''Commander'''. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.
=== Eviction of Survivors ===
Survivors can only be evicted or denied access to the ship in these cases: The '''Commanding Officer''' can overrule either decision and the '''Commander''' may overrule the CMP.
* Should a survivor commit a Major crime the '''Commander''' or CMP may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again.
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The '''Commander''' or CMP may bar the person from entering.
== Employment Regulations ==
=== Demotion and Termination Procedure ===
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the '''Commander''' wish, he may turn any demotion to a termination instead allowing them access only to the common areas of the ship.
== Employment Procedure ==
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current '''Commander''' allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department.
=== Restricted Areas and Access Modification ===
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The '''Commander''' may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the '''Commander'''.
The '''Commanding Officer''' may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The '''Commander''' may modify access to all departments and grant access to all departments with the Head of Department's approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.
Anyone with access to a department may grant others access to that area but may be overruled by the head of the department. The '''Commanding Officer''' can overrule Head of Departments, but a regular '''Commander''' may not.

Latest revision as of 08:43, 22 December 2021

Marine Ranks

Ranks and Command

While rank is to be respected at all times, during normal operations, command is determined by position. If someone is given conflicting orders, they must give priority to those of their department’s superiors. The Commanding Officer’s authority is absolute and all personnel aboard must defer to his authority with the exception of specially dispatched officials from High Command or other Diplomatically Immune officials. The following section determines whose orders crew members are bound to follow.


  • Enlisted: Enlisted personnel must obey any lawful order given to them by commissioned officers, with priority given to the CO, XO and those of their department. Additionally, enlisted combat marines must obey the orders of enlisted personnel with higher rank than theirs.
  • Officers: Officers have authority over their own department but must obey the orders of the CO and XO or the person in command of the operation.
  • Civilians: While in the AO(Area of Operation), all civilians must comply with orders given by military personnel. On ship, Civilians are under the direct authority of the Command and Security departments. They must obey their orders, but are not required to obey the orders of any other military personnel unless they are placed in a department, in which case they are also under the authority of all crewmembers of that department.


Succession/Chain of Command

Should the Commanding Officer become unfit to command, be it due to absence, SSD, Death, imprisonment or other circumstances, the next person on this list assumes command. The person in command of the operation does not assume their superior’s rank, title or powers such as access changes or ship modification, but other personnel must follow their orders that pertain to directing the operation such as construction or requisitions orders.


  1. Commanding Officer
  2. Executive Officer
  3. Chief Engineer
  4. Requisitions Officer
  5. Chief MP
  6. Staff Officer
  7. Warden
  8. Pilot Officer
  9. Senior Enlisted Advisor
  10. Military Police
  11. Squad Leader (Starts at Alpha and goes through the squads)
  12. Ranking military personnel

Departments and Ranks

These are the departments which make up the USCM.

Command

Job Rank Rating
Commanding Officer Major/Lt. Colonel (O4/O5) Officer
Executive Officer Captain (O3) Officer
Staff Officer Second Lieutenant (O1) Officer

Operations

Job Rank Rating
Pilot Officer Second Lieutenant (O1) Officer
Dropship Crew Chief Sergeant (E5) Enlisted
Vehicle Crewman Corporal (E4) Enlisted

Marine Squads

Job Rank Rating
Squad Leader Sergeant (E5) Enlisted
Squad Radio Telephone Operator Corporal (E4) Enlisted
Squad Specialist Lance Corporal (E3) Enlisted
Squad Smartgunner Lance Corporal (E3) Enlisted
Squad Engineer Lance Corporal (E3) Enlisted
Squad Medic Lance Corporal (E3) Enlisted
Squad Marine Private/Private First Class (E1/E2) Enlisted

Military Police

Job Rank Rating
Chief MP First Lieutenant (O2) Officer
Warden Second Lieutenant (O1) Officer
Military Police Staff Sergeant (E6) Enlisted
Military Police Cadet Corporal (E4) Enlisted

Engineering

Job Rank Rating
Chief Engineer First Lieutenant (O2) Officer
Ordnance Technician Corporal (E4) Enlisted
Maintenance Technician Private First class (E2) Enlisted

Requisitions

Job Rank Rating
Requisitions Officer First Lieutenant (O2) Officer
Cargo Technician Private First Class (E2) Enlisted

Medical

Job Rank Rating
Chief Medical Officer First Lieutenant (O2) Officer
Doctor Second Lieutenant (O1) Officer
Researcher Second Lieutenant (O1) Officer
Nurse Sergeant (E5) Enlisted

Others

Job Rank Rating
Senior Enlisted Advisor Gunnery Sergeant-Sergeant Major (E7/E8(E)/E9(E)) Enlisted
Mess Sergeant Private First Class (E2) Enlisted
Corporate Liaison N/A Civilian
Synthetic N/A N/A


USCM Ranks

Rank Terminology

Paygrade: Description:
E
Enlisted. E.g. a person who is enlisted into the USCM.
O
Officer. E.g. a person who is commissioned into the USCM.
Pv
Member of the Provost Office. E.g. A Provost Inspector.
Classifications: Description:
NCO
Non-commissioned officer (any enlisted above Grade 2).
SNCO
Senior non-commissioned officer (any enlisted above Grade 5).
Senior Officer
Any officer of Grade 4 or higher.
Flag Officer
Any officer above Grade 6

Officers

*Note: Members of the CO council get the honorary title of Lt. Colonel, this is only a fluff title in normal rounds.

Paygrade: Rank Name: Abbreviation: Jobs:
O10C Commandant of the Marine Corps CMC N/A
O10 General Gen. N/A
O9 Lieutenant General LtGen. N/A
O8 Major General MajGen N/A
O7 Brigadier General BGen N/A
O6 Colonel Col N/A
O5 Lieutenant Colonel Lt.Col CO Council
O4 Major Maj CO
O3 Captain CPT XO
O2 First Lieutenant 1stLT CE, CMP, RO, CMO
O1 Second Lieutenant 2ndLT PO, SO, Warden, Doctor, Researcher

Enlisted

Paygrade: Rank Name: Abbreviation: Jobs:
E9C Command Sergeant Major (SNCO) CSGM N/A
E9E Master Gunnery Sergeant (SNCO) MGySGT N/A
E9 Sergeant Major (SNCO) SGM N/A
E8E Master Sergeant (SNCO) MSGT N/A
E8 First Sergeant (SNCO) 1stSGT SEA
E7 Gunnery Sergeant, (SNCO) GySGT SEA
E6 Staff Sergeant (SNCO) SSGT MP
E5 Sergeant (NCO) SGT SL, Nurse
E4 Corporal (NCO) CPL RTO, VC, OT
E3 Lance Corporal (NCO) LCPL Medic, Engineer, Smartgunner, Specialist
E2 Private First Class PFC Standard, MT, CT, Mess Sergeant
E1 Private PVT Standard

Provost Office

Paygrade: Rank Name: Abbreviation: Jobs:
PvCM (O10C) Provost Chief Marshal PCM Provost Chief Marshal
PvSM (O9) Vice Admiral VADM Provost Sector Marshal
PvM (O8) Rear Admiral RADM Provost Marshal
PvI Inspector Insp Provost Inspector
PvTML, PvA (E9) Master Chief Petty Officer (MCPO) MCPO Provost Team Leader, Provost Advisor
PvE (E8) Senior Chief Petty Officer (SCPO) SCPO Provost Enforcer
PvO (E7) Chief Petty Officer (CPO) CPO Provost Officer

Marine Law

United States Colonial Marines
Uniform Code of Military Justice

Laws and Punishments

Verbiage:

To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.

  • Commanding Officer: A whitelisted USCM Commanding Officer. Anything with the words Commanding Officer only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.
  • Commander: The current Commander of this ship. Anything that mentions the Commander also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.
  • MP: Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.
  • Officer: A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.
  • For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current Commander may appoint people to a new position.

Charges: Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section. Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.

Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as Doctors and the Corporate Liason have to remain respectful. The CL and CMO are considered to be bellow the current Commander directly. Doctors and CMO are held to their department standing orders and should not be ordered unless the Commander wills it.

The CMP can only be arrested if approved by the Commander or High Command. Any MP's can only be arrested if approved by the Commander or CMP. The Commander has the final say.

Aiding, abetting, conspiring:Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment. False witness statements and testimonies also fall under this law.

Spirit of The Law

The laws written are meant as intended by USCM High Command and not by word alone. The laws written are meant as intended by their spirit and not necessarily exact wording, should MP's disagree on edge cases the Marine Law rank structure must be followed. High Command > Commanding Officer > CMP > Warden > MP > MP Cadet.


Optional

These can be added on to any existing charge as needed.

Charge Description Punishment Punishment
Resisting Arrest To resist a lawful arrest or search by a Military Police officer.
Minor:
  • Refusing to go through with a legal Search.
Major:
  • Resisting a legal arrest by an MP.
Completion of the Search 10 Minutes
Aiding and Abetting

Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.

Same punishment as the crime committed
Disorderly Conduct in Confinement

To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.

This offense stacks.

Minor:
  • Breaking a Minor Law while under arrest or in Prison.
Major:
  • Breaking a Major Law while under arrest or in Prison.
7.5 Minutes 15 Minutes

Crimes

Charge Description Minor Punishment Major Punishment
Damage to Government Property

Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.

  • Materials for Repairs should be taken from the Maintenance Storages.
Minor:
  • Breaking the law in a minor manner includes breaking a window or damaging a wall etc.
Major:
  • Breaking the law in a major manner includes breaking /dismantling walls or multiple windows.
Return ship to its exact previous state or 7.5 Minutes. 10 Minutes
Insubordination

Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.

  • Illegal orders do not need to be followed.
Minor:
  • An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.
Major:
  • An order personally directed at a person in question using either their name or clearly communicating its meant for them.
7.5 Minutes 15 Minutes
Interference

Interfering in a legal arrest being performed.

Minor:
  • Interfering without ill intent, such as blocking the way or helping someone up.
Major:
  • Interfering with ill intent or in a clear way to hinder the arrest being performed.
7.5 Minutes 15 Minutes
Contraband Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs.
Minor:
  • Possessing items or weapons from the Area of Operations not authorized by someone with the position of acting Squad Leader and upwards.
Major:
  • Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.
7.5 Minutes; Confiscation of contraband items 15 Minutes; Confiscation of contraband items

Minor Crimes

Charge Description Punishment
Failure to Follow Procedure Failing to follow the regulations found in the Standard Operating Procedure. 10 Minutes; Equipment confiscation
Hooliganism Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. NJP
Trespassing Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval. Escort out of the unauthorized area or 7.5 minutes.
Intoxication To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance. 10 Minutes
Theft To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. 10 minutes; item returned to the owner
Disrespecting a superior Officer Using offensive names or being directly disrespectful to someone of a Commissioned Officer of higher rank or position. 10 Minutes

Major Crimes

Charge Description Punishment
Disorderly Conduct Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing. 10 Minutes
Subterfuge Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM. 15 Minutes and Termination of ID + Discharge to planet.
Neglect of duty Failure to perform one’s role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the Commander or their Department Head. 15 Minutes
Assault To threaten or use physical force against someone with ill intent, but without intent to kill. 15 Minutes
Prevarication To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. 20 Minutes
Manslaughter Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill. 20 Minutes; Demotion
Assault with a deadly weapon To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them. 20 Minutes
Illegal Confinement Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War. 20 Minutes
Cruelty to Animals Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt. 30 Minutes
Sexual Harassment Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment. 30 Minutes

Capital Crimes

Charge Description Punishment
Jailbreak/Escape To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.
  • This takes precedence over “Unruly Prisoner.”
Execution Or Permanent Confinement - Demotion
Insanity Acting in such a manner which makes the offender not sound clear of mind. The person in the position of CMO or Synthetic can declare insanity on a Marine if the Marine is believed to not be of sound mind.

The Marine, once cleared to be of sound mind, may be released from this particular charge.

  • Persons jailed for insanity may not be executed for that sole charge by itself and should not be counted for execution purposes.
Permanent Confinement - Demotion
Attempted Murder Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself. Execution Or Permanent Confinement - Demotion
Murder or Unauthorized Execution Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure. Execution Or Permanent confinement - Demotion
Sedition To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure. Creating a massive threat to the ship without the knowledge and approval of the Commander falls under sedition. Execution Or Permanent confinement - Demotion
Desertion Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is). Execution Or Permanent confinement - Demotion
  • Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.

Non-Judicial Punishments (NJPs)

For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn't otherwise be able to arrest. This would be the Commanding Officer, CMP, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. Accepting the NJP requires waiving the right to appeal.

NJP's can be given to people in a cell at any point in time unless the total sentence they are serving is above 10 Minutes or a major crime. The decision to offer a NJP cannot be overruled by someone higher on the mp ranking structure. The NJP can not take longer then the remaining time on their timer.


Further Information:

This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.

All punishment-related orders to perform tasks outside a marine's assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the Commanding Officer’s NJP directive. Failure to comply with the non-judicial punishment will result in a resisting arrest charge in addition to the original sentence, failing to complete the NJP is not a failure to comply so long as a legitimate attempt is made.

Application

The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the Commander, Chief MP, UPP, Freelancers, PMC's, other factions and organizations. The only exceptions are specially dispatched officials from High command or the Provost Marshal Office and Diplomatically Immune Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular MP.

  • On USCM ships and operations, the law is enforced by the MPs and Chief MP, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.
  • The Commanding Officer Of the Almayer has the final say on law enforcement within his operational area unless overseen by higher officials of the Provost Marshal Office or High Command.
  • The Chief MP is the second highest authority in law enforcement, above even the Executive Officer. While he may perform arrests, it is his duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.
  • Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.
    • If the life and limb of a ship's crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.
      • Gaining entry to a room the person normally has no access to due to a person's life is in danger - for example.
      • Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side - for example.
    • Abuse of this may be met with High Command interference ranging from Execution to payment docking.


Lawful Orders

Personnell are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.

  • If personnell refuses to follow the order, the personnell must state why they believe it would break Marine Law.

Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnell who carried it out. Orders meant as punishment that would cause personnell to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.


Officer Requested Arrests

Should a Commissioned Officer order an arrest for a crime, MPs MUST arrest that person. Only the Commander and CMP can order an arrest on an MP. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. The CMP or Commander may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that he wishes the criminal arrested, for the arrest to be compulsory.

Arrest Procedure

Arresting a Suspect

  1. Inform the Suspect he is under arrest.
  2. Take down the Suspect if he resists and securely restrain him.
  3. Move the Suspect to the Brig.
  4. Inform the Suspect of his Charges before the brig timer starts.
  5. Inform the Suspect he may file an appeal should he wish so.


Lethal Force

During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the Chief MP or Commander may authorize the use of lethal force. If the MP has no non-lethal weaponry, he may use lethals should the suspect be a threat to the crew or ship.The suspect should only be fired upon with lethals until they no longer can present any harm.

  • A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in MP Custody.
  • If the CMP or Commander are not responding to hails over comms within a timely fashion or are incapacitated, the MP can use Lethals freely from Code Red and upwards.
  • If non-lethals prove inefficient against the target such as rogue synthetic units, the MP may use lethals from the beginning.
    • The synthethic unit must be given a chance to stand down.
    • The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down i. It should be released after serving its sentence.

Suspect in Area of Operations

Arrests are restricted to the FOB, dropships, and secure areas unless in "hot pursuit" - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. MP's may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.

  • This includes Delta Alert, and Hijack, or if Self Destruct is Activated.

Search Procedure

Searches can be performed by the Commander or any Military Police personnell as long as the following procedure is followed. Is the procedure not followed it would incur a NoD charge.

Personnel

  1. Searches must be approved by the CMP or Commander.
    1. If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.
    2. Should an MP witness a crime, then a search can be approved after the arrest.
  2. Inform the person you are conducting a search and the reason.
  3. If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.
  4. Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don't comply.
  5. If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.
  6. Return items to Requisitions that are no longer needed for evidence.

Area

  1. Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.
  2. Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.
  3. Search the area for evidence and ensure all evidence is secured.
  4. Restore the searched area to its previous state as closely as possible.
  5. Reopen the area to normal traffic and take all evidence to the brig for processing.
  6. Return items to Requisitions that are no longer needed for evidence.


Detainment and Brig Procedures

Note: If the prisoner is removed from his cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:

  • Set the charges and print the Prisoners Timer out from JAS.
  • Insert the paper containing their charges into the cell timer panel and activate it.
  • Put them in an orange uniform and shoes.
  • Give them a standard headset.
  • Take their ID off if possible.
  • Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.
  • Search their belonging for contraband and theft.
  • Update their records with their "Prisoner" status, charges, and the time they are serving.
  • Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to "Released".

If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.

Executions

Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the Commanding Officer or BOTH the Commander and the Chief MP if the Commanding Officer is absent. Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.


Procedure for Execution:

  • The Commander or Chief MP must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.
  • Authorized methods of execution are either Firing Squad (handled by MPs and the Commanding Officer) or Lethal Injection (handled by the CMO).
    • The CMP or Commanding Officer can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only.


During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, these procedures may be ignored but should otherwise be granted:

  • The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable.
  • The condemned may also request a blindfold for the execution.
  • The Condemned may request a maximum of three people to view their execution from the designated viewing room.
  • The Commander or Chief MP must be present at the execution.
  • The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse.
    • If any of these take more than two minutes in total, the execution may proceed.

Prisoner Rights

The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP or Commander. Prisoners can fax High Command to have their rights be given back or inform of malpractice.

The Courtyard aka Common Space

All prisoners are allowed to enter the common space / courtyard by default, exception to this are permabrigged prisoners. This right can be lost in the following scenarios.

  • Permabrigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.
  • Mutiny, Riots, or Emergency Situations removes this right.
  • Active jailbreak attempts removes this right.
  • Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the CMP or Commander.

Protection and Medical Treatment

All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an MP or the Chief MP must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.

  • It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.
  • The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.

If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.

Access to a Radio

Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.

  • Prisoners may request an appeal as much as they want.
  • Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.

Right to appeal

An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.

Appeal Sentence in a timely manner

  1. Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to the CMP or the Commander, who may designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved mp or uninvolved commissioned officer.
  2. The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal.
  3. The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for.
  4. A charge cannot be removed if the prisoner is guilty.
  5. Should an appeal not be started within 10 Minutes, or 30 Minutes for people permanently brigged after a request of it has been made. The prisoner is to be released.
    1. It must be clearly communicated to either an MP, the CMP or Commander. Should the person recieving the request for an appeal fail to take appropiate action on it they are to be given a NoD charge.
  6. Appeals must be handled before Executions, Demotions and NJP's. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.
  7. Appeals can not influence other punishments.A marine may be placed in holding awaiting their appeal if it carries no brig sentence.

Suspending Appeals

During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.

  • The marine needs medical treatment and is not conscious.
  • There is another appeal that was requested before this appeal.
  • The marine has escaped and is unreachable in person.

Examples of invalid reasons to postpone appeals.

  • The Commander and CMP are busy doing other tasks.
  • The prisoner is ruled to be insane.

Proper Appeal procedure

To ensure appeals are done properly, the following set of procedure is to be followed.

  • All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well.This may be done by any MP, or person handling the appeal.
  • Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.
  • The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. Even if the wrong charges were applied through a procedural mistake.
  • The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.
  • The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.
  • The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.
    • Exception being a neglect of duty charge if the appeals procedure was not followed correctly.

Appeals checklist

The following checklist is recommended for the appeal.

  1. Are you there in person with the accused?
  2. Have the charges and their punishments been stated?
  3. Did you check the story of the accuser(s)?
  4. Did you check the story of any witnesses?
  5. Did you check the story of the accused?
  6. Did you check any extra evidence?
  7. Did you check if the evidence supports the charges? And the stories?
  8. Have you handled mitigating circumstances?
  9. Have you decided on the appeal?
  10. Have you informed the accused of your decision on a per charge basis?
  11. Did you adjust the punishment of the accused?
  12. Have you informed the prisoner of their right to fax HC for an additional appeal?

Appeals to High Command

An alternative to a normal appeal is an appeal to high command, this is an extra appeal a prisoner may do after having their appeal denied. If the prisoner is to be set up for execution. High Command has 10 Minutes to send a reply back. Should no reply arrive within the given timeframe, the execution may commence.When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to high command. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.

Special Provisions

Medical Experiments

An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the Commander or Chief Medical Officer.

  • Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment.
  • Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.

Insanity

Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one's required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.

Mutinies and arresting the Commander

Attempting to overthrow legitimate command staff is obviously illegal, and MPs must do everything in their power to prevent it. MPs must contact High Command for approval and get approval before taking any action against the Commanding Officer. If there is no Commanding Officer, the Commander of the operation may be arrested, but High Command must be notified after the fact through fax.

Should a mutiny be successful and the Commander is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.

Self-Defense and the Defense of Others

Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.

  • Proportional Force
    • Punching against being punched.
    • Melee weapons against melee weapons.
    • Guns against guns.
    • The person defending should only return with lethal force until the other person is unable to attack the defendant.
      • The defendant should notify MP’s or his command about the use of self-defense.
  • The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.

Emergency Situations

In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel may be released by the CMP if they have reason to believe they will not be a threat or hindrance to USCM personnel during the course of the emergency, particularly so if they consistently displayed good behavior. If the imprisoned personnel are denied the release or are clearly too dangerous or detrimental to the survival of the USS Almayer’s crew if released, they are to be either escorted to an escape pod while in the custody of a commissioned officer or MP charged with maintaining their safety. A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.


Synthetic Units and Marine Law.

The Almayer Synthetics

The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless High Command has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine.

  • If any MP believes the Synthetic unit has broken Marine Law, this should be faxed to High Command and taken up to the Synthetic Council.
  • If an officer orders the arrest of a Synthetic, the MP must ignore the order and inform the officer he must fax High Command for them to allow the arrest of the synthetic.
  • Any other synthetic units not directly a part of the USCM does not have this arrest immunity.

Survivor Synthetics

  • Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the Commander or CMP without a need to fax High Command.
  • The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth.
  • Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting Commander.
    • Once declared rogue, the Synth loses any protection it has and may be taken down freely.

Commanding Officer Provisions

Arrest Immunity

The Commanding Officer is not above Marine Law. However, they may not be arrested without the explicit permission of High Command. Should the Commanding Officer break Marine Law, High Command may be contacted via fax for permission to arrest the Commanding Officer. The right to contact High Command may not be denied. If the Commanding Officer has been deposed due to a mutiny, the MPs should hold the deposed Commanding Officer in confinement if their freedom would reignite the conflict; once a Commanding Officer has been deposed, they lose their arrest immunity and are no longer considered the Commander.

Execution Privileges

The Commanding Officer may perform Battlefield Executions. This means they may personally execute anyone under their authority on the ship or Area of Operations without warning or procedure unless in MP Custody, provided their words or actions fulfill one of the following conditions:

  • A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through illegal means. (Minor insults, disagreements, or being faxed about to high command is not undermining your command. Countermanding or refusing to follow orders is.)
  • A threat to persons. Credibly threatening and attempting to do harm to the Commanding Officer or to someone while in the Commanding Officer's presence.
  • A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the Commanding Officer’s presence.

Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE's. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The Commanding Officer may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert). Additionally, the Commanding Officer may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to High Command or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.

Escort Missions

The Commanding Officer can request up to two MP’s to escort him planetside, no more may participate. Should the Commanding Officer be incapacitated then the escorting MP's are to try and recover the Commanding Officer's body. Should this not be possible they are to return shipside. During the escort mission it is required the Commanding Officer and MP's follow the Escort mission rules written below:

  • Deployed MP’s focus is to keep the Commanding Officer Secure at all times. Not enforce Marine law.
  • MP's have to remain within Line of Sight to the Commanding Officer at all times to the best of their ability.
    • If the Commanding Officer orders the MP to do something that would put the MP outside line of sight, the MP may not do it.
  • There has to be at least one MP on the Almayer at all times. The CMP must always remain onboard and can be counted as the needed MP for Escort missions.

Pardons

The Commanding Officer may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. Capital offenders may not be pardoned except in special circumstances with the permission of High Command. The Chief MP or, in their absence, an MP may appeal pardons to High Command via fax. The Commanding Officer may be held responsible for further criminal actions committed by those they pardon, and should High Command reverse the decision; they must ensure the condemned return to serve their time without incident. Failure to do so may result in removal and arrest at the discretion of High Command. If any MP thinks the pardon was wrongfully done they should inform High Command about it as well as the CO Council.

  • When anyone of the rank Commanding Officer or above performs a pardon, they must know the crimes committed and roughly when they were committed.
  • The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the Commanding Officer does not need to be there for the release itself.

Demotion Clause

The Commanding Officer may demote or discharge USCM personnel below his position if the personnel have commited a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.

General Article NJPs

The Commanding Officer may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.

Deputizing

The Commanding Officer may deputize the Executive Officer, Staff Officers or Synthethic to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.

USCM Provost Office

The Provost

Members of the USCM Provost Office hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM High Command may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.

Authority

  • Members of the Provost Office obey only their direct superiors and are not beholden to the Marine Chain of Command.
  • Provost Inspectors and above are the final word on Marine Law in their AO.
  • Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.
  • Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.

Contact Information

Marine Law is Currently handled by Provost Chief Marshal Admiral Claymore Allister

  • Contact: “Nanu#3012” on the USCM Galactic Discord Server.

SOP

Verbiage:

To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.

  • Commanding Officer: A whitelisted USCM Commanding Officer. Anything with the words Commanding Officer only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.
  • Commander: The current Commander of this ship. Anything that mentions the Commander also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.
  • MP: Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.
  • Officer: A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.
  • For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current Commander may appoint people to a new position.


Foreword: The Commanding Officer

The Commanding Officer of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may reasonably alter General Regulations within Standard Operating Procedure so long as these alterations do not contradict Marine Law or go against the SOP’s listed as unavailable for change. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The Commanding Officer may also face punishment. This privilege is not extended to anyone taking up command in the Commanding Officer’s absence.

  • Military Police must be informed of any changes made to the SOP before its implemented.
  • The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.
    • Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.


General Regulations

Rules of Engagement

The following are the standard rules of engagement. They may be modified by the Commander as necessary in accordance with AO developments.

  • Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of SSGT and above.
  • Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.
  • Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.
  • Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.
  • Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.
  • The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.

Communication Procedure

Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.

Equipment

Standard issue equipment

Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.

Additionally, the Commanding Officer may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, Commanding Officer’s Mess, Commanding Officer’s Quarters and CL’s Private Quarters.

Uniform Regulations

USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.

  • The Commanding Officer may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.
  • Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or Commander.
    • MP's must always use their department-specific headgear.
    • One should not use other head of department's uniforms or headgear unless approved by ones own head of department.
    • One is free to fold or otherwise shorten their uniform at their discretion.

Equipment Handling Procedure

Aboard the ship, weapons must remain holstered when not in use. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). Medicines may not be left out in the open. All pills must be contained within properly labeled pill bottles, and syringes, autoinjectors, surgery tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)


Authorized Weapons - Code Restrictions

  • Code Green - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions), security (non-lethals and sidearms only, not riot gear such as beanbags) and any personnel issued with a weapon upon the start of an operation.
  • Code Blue - All crew are authorized pistols. Military Police may carry any lethal weapons to subdue non-human threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel. Flashbangs are considered a Riot tool.
  • Code Red - No Weapon Restrictions.
  • Code Delta - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting Commander may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.
  • Exception: Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.

Ship modifications

The ship may only be modified with approval from the Commander. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made prior to them taking effect.

  • The Commander has final authority over changes on board the ship.

Non-Modifiable Standard Operating Procedure

The SOP written below may only be modified with High Command's permission and not solely by the Commanding Officer.

Conduct of Briefing

The Commanding Officer or Commander is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger.

The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.

  • This procedure may be skipped in the event of Delta alert or another Emergency situation.


Armories

Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The Commanding Officer's M46C is not to be handed out.

One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.

  • The Commander may hand them out to deploying CIC staff as part of their standard equipment.
  • Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.

Department SOP and Heads of Staff

Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for his department and answers directly to the Commander of the ship. Department heads are not allowed to deploy to the AO, with the exception of the CMP and CE. Following this, anyone that intends to deploy requires permission from either the head of their department or the Commander, where the Commander can overrule the department head.


Medical

The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the Commander. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the Commander, are required to listen to and obey the orders of the CMO. During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.

Requisitions

The Requisitions Officer has control over the requisitions bay and the right to decline service to any member of the crew, including other officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the RO’s approval. His decisions on such matters may only be overridden by the Commander. During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.

Engineering

The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes. The Ordnance Technicians are also under the Chief Engineer and their department a part of Engineering as a whole. The CE is still required to follow the Ship modifications SOP. The CE is directly below the Commander, but may only be overridden by the Commanding Officer. During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.

  • The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the Commander. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.

Security

The Commanding Officer has the final say on law enforcement in his operational area as outlined in Marine Law. It is the duty of the Chief MP to ensure the procedure is observed and the law is carried out in a just manner. Should the Chief MP believe the Commanding Officer Is abusing his position, he must contact High Command for permission to relieve him.

MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.

Third-Party Personnel

Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP's. They may keep their clothes and tools, provided they are not used for criminal purposes.

  • Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.
  • Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.

They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the Commander. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.

  • Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.

Eviction of Survivors

Survivors can only be evicted or denied access to the ship in these cases: The Commanding Officer can overrule either decision and the Commander may overrule the CMP.

  • Should a survivor commit a Major crime the Commander or CMP may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again.
  • Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The Commander or CMP may bar the person from entering.

Employment Regulations

Demotion and Termination Procedure

For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the Commander wish, he may turn any demotion to a termination instead allowing them access only to the common areas of the ship.


Employment Procedure

Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current Commander allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department.


Restricted Areas and Access Modification

Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The Commander may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the Commander.

The Commanding Officer may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The Commander may modify access to all departments and grant access to all departments with the Head of Department's approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.

Anyone with access to a department may grant others access to that area but may be overruled by the head of the department. The Commanding Officer can overrule Head of Departments, but a regular Commander may not.