Difference between revisions of "Chief Medical Officer"

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You also have some limited authority over the [[Squad Medic|Combat Medics]], as you have absolute say (except in the case of the [[Commanding Officer]] and [[Executive Officer]]) over all medical procedures on and off of the Almayer.
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You also have some limited authority over the [[Squad Medic|Combat Medics]], as you have absolute say (except if the [[Commanding Officer]],XO or aCO overrules you) over all medical procedures on and off of the Almayer.
 
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Latest revision as of 14:47, 2 August 2020

MEDICAL / COMMAND
CMO.png
Chief Medical Officer
Difficulty: Hard
Supervisors: Commanding Officer / Executive Officer
Rank: N/A
Duties: Oversee the Medical/Science Department. Heal people to full recovery.
Guides: Guide to Medicine, Surgery, Guide to Chemistry
Unlock Requirements: Six hours as a Doctor.
Detailed Description:
|__________|
You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.

You have final authority over the medical department, medications, and treatments.

Make sure that the doctors and nurses are doing their jobs and keeping the marines healthy and strong.
|__________|



Introduction

The Chief Medical Officer (CMO) is responsible for the overall health of ALL staff on the USS Almayer. That means you should be in medical at all times, ensuring patients get treated so they can go out to get hurt again. Your job also includes overseeing the research department, which is usually some researcher working on... Nothing!

You also have some limited authority over the Combat Medics, as you have absolute say (except if the Commanding Officer,XO or aCO overrules you) over all medical procedures on and off of the Almayer.

Upon mission start you'll find yourself in the medical department in the centre of the ship. Report for duty on the command channel (:v) and then ask for the medical personnel to report in on the medical channel (:m) so you can gauge your workforce and effectively distribute them tasks.

Communication

When playing as the CMO you'll want to keep in contact with the medics (Note that they can get a medical radio key for their headset so they should have access to the medical channel) asking if they require any medical supplies. Make sure the pilots or medics are telling you when wounded are coming up (as the medevac system can bring back two wounded every few minutes and they can come up on the alamo) so you can have a doctor on standby in the Hangar to intercept and quickly get injured to the Medical Bay for efficient treatment. If you find that the operating theatres and autodoc aren't enough and that you need to conduct more surgeries, then you can ask Requisitions to order you a surgery crate and conduct your surgery on a roller bed.


Duties

Here is a basic list of your duties:

  • Treating injured marines
  • Overseeing the Medbay
  • Overseeing the Almayer Doctors and Researcher
  • Advising the Commander on matters of Health and Wellness



Tools

To accomplish your task, High Command has supplied you with the latest and greatest in corporate medical technology! In Medical, you should be able to find:

  • Two cryogenic cells.
  • Two Chemistry departments (Upstairs and downstairs).
  • Four operating theatres, with a fifth upstairs in the morgue that is meant for autopsies.
  • Two autodoc medical system.
  • A sleeper.
  • Four body scanners.
  • A handful defibrillators.
  • A ton of medical kits!
  • A bunch of other supplies which can be vended from the medical vendors.

Your Skillset

CMO skillset.png

To find out about how the skill system works head over to the skills system page.

Additional Reading