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==Pre-Alpha Nostromo== | ==Pre-Alpha Nostromo== | ||
[[File:Nostromo_monkeys.png]] | [[File:Nostromo_monkeys.png]] | ||
=Special/Seasonal Events Held= | |||
==April 1st 2016== | |||
For a week starting on April 1st the code was reverted to Pre-Alpha code so that players could experience and reminisce in old times, nothing fancy just a good old revert briefly. | |||
==April 1st 2017== | |||
For a day the colonial marines server used an edited version of the pre-alpha Sulaco named the USS Iowa and Nostromo set in a watery world, the Nostromo acting as an oil rig. There were some small additions to these maps like areas being moved and deleted compared to their pre-alpha counter parts, for example the previous logistics area on the pre-alpha Sulaco was turned into the canteen and the bridge was made into half a bathroom. Other small notable additions being: | |||
==== M56D Mounted Smartgun ==== | |||
{{Item | |||
|img = M56D.png | |||
|itemtitle = M56D Mounted Smartgun | |||
|description= These, engineer only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high brute damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. | |||
}} |
Revision as of 20:16, 1 April 2017
Very much a WiP
Pre-Alpha Trivia
- Ravagers for a brief period of time could slash through walls and doors due to having a two tile slash.
- Colonial Marines use have text to speech, although it caused a fair amount of lag.
- Aliens could strip marines in their nests of certain clothes and items.
- If you stood one tile directly in front of the HMG there was a bug which allowed you to not be hit by the bullets as they only appeared on the second tile in front of the HMG not the first.
- Custom events were plentiful, some of which being: Necromorphs, The Re-enactment of 1812, Space Marines, Aka Bruva Spess, Borers, Zombies and more.
- Firing a taser at a xeno would slow it down.
Pre-Alpha Marines
Marine Equipment
M37 Shotgun
Description: Traditional shotgun used during Pre-Alpha times of colonial marines, could only be used to fire slugs and bean bag rounds at the xeno menace. |
L6 Saw
Description: The L6 saw was the only light machine gun in Pre-Alpha and could be used in one hand in combination with a riot shield which was often seen with it. |
M41A
Description: The M41A is the classic rifle that's lived on throughout CM's history although to begin with it was just a CR20. |
M39
Description: The M39 was the good ol'SMG of the time. |
S&W
Description: The S&W was the predecessor of revolvers on CM to the M44 Revolver |
Colt 1911
Description: The Colt was the predecessor of most pistols on CM and was used as the standard sidearm players should carry, much like the m4a3 currently in that respect. |
HMG
Marine Armour
Pre-Alpha Aliens
Tier 1 Evolution
You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available as long as the hive has a living Queen. Each caste has its pros and cons.
Job | Role | Difficulty |
---|---|---|
Drone |
Support: Grow the hive and support the Queen. | Medium |
Sentinel |
Defence: Defend the hive,guard captured prey and eliminate and deter threats from range. | Medium |
Runner |
Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats. | Hard |
Tier 2 Evolution
Job | Role | Difficulty |
---|---|---|
Spitter |
Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications. | Hard |
Warrior |
Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions. | Hard |
Hivelord |
Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between. | Medium |
Carrier |
Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial. | Hard |
Tier 3 Evolution
Job | Role | Difficulty |
---|---|---|
Corroder |
Defence: Very strong and quick-firing acid. Able to melt space itself. Is the embodiment of marine fear. | Hard |
Ravager |
Offence: The bringer of death. Very powerful claws, and able to charge to close short distances. | Hard |
Tier 4 Evolution
Job | Role | Difficulty |
---|---|---|
File:PA-Queen.png Queen |
Lead the hive. | Very Hard |
Pre-Alpha Maps
Pre-Alpha Sulaco
Pre-Alpha Nostromo
Special/Seasonal Events Held
April 1st 2016
For a week starting on April 1st the code was reverted to Pre-Alpha code so that players could experience and reminisce in old times, nothing fancy just a good old revert briefly.
April 1st 2017
For a day the colonial marines server used an edited version of the pre-alpha Sulaco named the USS Iowa and Nostromo set in a watery world, the Nostromo acting as an oil rig. There were some small additions to these maps like areas being moved and deleted compared to their pre-alpha counter parts, for example the previous logistics area on the pre-alpha Sulaco was turned into the canteen and the bridge was made into half a bathroom. Other small notable additions being: