Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Chemistry: Difference between revisions

From CM-SS13 - Wiki
(Added NW, (NitrogenWater) Fe, (Pure Iron) and IS (IronSugar). Formatting fix putting MB (MeraBica) next to KD (KeloDerm) for easier reading. Moved dexalin closer to UNGA for niche usage reasons. Minor formatting fix on the ATD section.)
m (Fixes tricord anchor and updates MB and KD dispenser-only recipes)
 
(116 intermediate revisions by 28 users not shown)
Line 2: Line 2:
----
----


  '''Brief notice: Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.
{{Header
'''
|PrimaryColor = #C90000
 
  |HeaderContent = OOC Note
 
|SubContent = Only [[Doctor|Doctors]], [[Researcher|Researchers]], [[Nurse|Nurses]] and the [[Chief Medical Officer|CMO]] should be messing with chemical substances. [[Hospital Corpsman|Hospital Corpsmen]] should be aware of overdose thresholds and medications that cause harm when mixed in a patient.
}}
=Tools of the Trade=
=Tools of the Trade=
# '''Chem''' '''Dispenser''': If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units). [[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]
# '''Chem''' '''Dispenser''': If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units). [[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]
# '''ChemMaster''': This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
# '''ChemMaster''': This machine is used to precisely control the amount of chemicals in a beaker, creating bottles and pills.  
# '''Chemical Storage''': Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
#* Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker."  
# '''Vendor''': Holds restockable vials of key reagents, syringes for faster chemical synthesizing.
#* Pill bottles can be loaded into the machine by their boxes to hold created pills, you can choose multiple pill bottles to fill if needed.  
# '''Beakers''': Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
#* You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
#* You can label, colour and transfer the pill bottle directly to the Chemical Storage.
#* You can set the pills shape from some options.
#* You can set up presets to do both of the above customisation.
# '''Chemical Storage''': Chemical storage aka the Smart-Fridge. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
# '''Vendor''': Holds restockable bottles of key reagents, extra beakers and extra boxes of pill bottle.
# '''Chemistry Locker''': Holds the initial Cryoxadone meant for the cryo tubes. As well as additional boxes of pill bottles.
# '''Grinder'''/'''Juicer''': This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
# '''Grinder'''/'''Juicer''': This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
# '''Boxes of pill bottles''': Empty pill bottles to hold up to 16 pills per bottle.
# '''Empty Reagent Tanks''': Empty containers that the marines will want filled with all the drugs they could need for general use. (UNGA)
# '''Dropper and 2 beakers of Cryoxadone'''


----
----


==Equipment==
==Equipment==
*'''Beakers and Bottles:'''
 
**Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.
{| class="wikitable"
*'''Dropper:'''
|-
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
! Equipment !! Description
*'''Syringe:'''
|-
**Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
| '''Beakers and Bottles''' ||
*'''Injector:'''
* Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake.  
**Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.  
* They come in bottle/small beaker - 60u, large beaker - 120u, and high-capacity beaker - 500u.
*'''Pill:'''
|-
**60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
| '''Dropper''' ||
*'''Pill Bottle:'''
* Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
**Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.  
|-
*'''Syringe Case:'''
| '''Syringe''' ||
**Holds three syringes/bottles/injectors.
* Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
*'''Hypospray:'''
|-
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
| '''Injector''' ||
*'''Labellers and Pens:'''
* Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example, a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.  
**Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
|-
**Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.
| '''Pill''' ||
* 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and its contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
|-
| '''Pill Bottle''' ||
* Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.  
|-
| '''Hypospray''' ||
* Holds 30 units, and comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe or unloaded and loaded with vial. Instantly injects 5u doses.
|-
| '''Syringe Case''' ||
* Holds three syringes/bottles/injectors.
|-
| '''Labellers and Pens'''  
||
*Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
*Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.
|}
 
----
----


=Chemicals=
=Chemical mixes=
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise.
[[Hospital_Corpsman|Hospital Corpsmen]] will come to the pharmacy line to order specialized pills they cannot otherwise get. Note that '''all of these recipes assume that you are using a 500u high-capacity beaker.'''
The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.
 
Chems marked with '''(CATALYST)''' are not expended during the reaction.
==Most Common Mixes==
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. '''(C)''' indicates the effect of a critical overdose.
{| class="wikitable"
|-
!Mix Name !!Wey-Chem & Dispenser!!Chem Dispenser !! Abbreviations!!Common Colors
|-
|{{anchor|imialky}}[[#imialky|'''ImiAlky''' (10u, 5u)]]<br>
Results in '''160u''' of [[Chemistry#imidazoline|Imidazoline]] and '''80u''' of [[Chemistry#alkysine|Alkysine]].


Cocktails and drinks can be found [[Drinks|here]].  
Overdoses at '''30u''' for both reagents (3 and 6 pills, respectively).


==Basic==
Heals 3 brain and 1 eye damage per tick.  
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.  
|
{| class="wikitable unsortable" style="width: 100%;"
*Add '''120u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (2 bottles)
! style="width: 10%; margin: auto;" |Name
*Add '''40u''' {{Tooltip|[[Chemistry#chlorine|Chlorine]]|{{:Chemical/Chlorine}}}}
! style="width: 20%; margin: auto;" |Effect
*Add '''40u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
! style="width: 12%; margin: auto;" |Properties
*Add '''80u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
! style="margin: auto;" |Acquiring
* Add '''80u''' {{Tooltip|[[Chemistry#hydrogen|Hydrogen]]|{{:Chemical/Hydrogen}}}}
! style="width: 5%; margin: auto;" |Ratio
 
! style="width: 5%; margin: auto;" |Meta- bolism
Create 16 pills.
! style="width: 5%; margin: auto;" |OD
 
! style="width: 20%; margin: auto;" |OD effects
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''80u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#chlorine|Chlorine]]|{{:Chemical/Chlorine}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#hydrogen|Hydrogen]]|{{:Chemical/Hydrogen}}}}
 
Create 16 pills.
|
*'''IA'''
|<center>[[file:cyan pill bottle.png]]<br>Cyan</center>
|-
|-
|{{anchor|water}}[[#water|Water]]
|{{anchor|merabica}}[[#merabica|'''MeraBica''' (7.5u, 7.5u)]]<br>
Results in 120u of [[Chemistry#Meralyne|Meralyne]] and 120u of [[Chemistry#bicaridine|Bicaridine]].
 
Overdoses at '''15u''' of [[Chemistry#Meralyne|Meralyne]] and '''30u''' of [[Chemistry#bicaridine|Bicaridine]] (2 and 4 pills, respectively).
 
Heals 2.5 brute damage per tick.
|
|
* Gets things wet.
*Add '''180u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} (3 bottles)
* Extinguishes fires.
*Add '''40u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
* Explodes when mixed with [[#potassium|potassium]].
*Add '''40u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
|N/A
*Remove '''20u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} using the ChemMaster 3000
 
Create 16 pills.
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
|
* Environment:
*Add '''160u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
** Chem dispenser.
*Add '''40u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
** Coolers.
*Add '''30u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
** Sinks.
*Add '''30u''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
* Reaction:
*Remove '''20u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} using the ChemMaster 3000
** 2u [[#hydrogen|Hydrogen]]
 
** 1u [[#oxygen|Oxygen]]
Create 16 pills.
|3:1
|0,01
|N/A
|N/A
<!--|-
|{{anchor|holywater}}[[#holywater|Holy Water]]
|
|
* As above.
*'''MB'''
|<center>[[file:red pill bottle.png]]<br>Red</center>
|-
|{{anchor|keloderm}}[[#keloderm|'''KeloDerm''' (7.5u, 7.5u)]]<br>
Results in '''120u''' of [[Chemistry#dermaline|Dermaline]] and '''120u''' of [[Chemistry#kelotane|Kelotane]].
 
Overdoses at '''15u''' of [[Chemistry#dermaline|Dermaline]] and '''30u''' of [[Chemistry#kelotane|Kelotane]] (2 and 4 pills, respectively).
 
Heals 2.5 burn damage per tick.  
|
|
*Add '''180u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} (3 bottles)
*Add '''40u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''20u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} using the ChemMaster 3000
Create 16 pills.
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
|
*Add '''80u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''20u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} using the ChemMaster 3000
Create 16 pills.
|
|
|0,01
*'''KD'''
|
|<center>[[file:yellow pill bottle.png]]<br>Yellow</center>
|-->
|-
|-
|{{anchor|ethanol}}[[#ethanol|Ethanol]]
|{{anchor|fe}}[[#fe|'''Iron''' (15u)]]<br>
|
Results in '''240u''' of [[Chemistry#iron|Iron]]. Adding [[Chemistry#sugar|Sugar]] '''does not''' restore more blood.
* Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.
 
* Gets you drunk.
Overdoses at '''30u''' (2 pills).
* Can be used to remove ink from paper.
 
|
Creates 3u of blood per tick.  
* [[Researcher#ALH|ALH]] 4
* [[Researcher#FUL|FUL]] 3
* [[Researcher#OXI|OXI]] 3
* [[Researcher#FLW|FLW]] 2
|
* Chem dispenser.
|N/A
|0,2
|N/A
|N/A
|N/A
|-
|{{anchor|oxygen}}[[#oxygen|Oxygen]]
|
|
* Fire.
*Add '''240u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
|N/A
 
Create 16 pills.
|
|
* Chem dispenser.
*'''Fe'''
* Tank in OT workshop.
*'''FE'''
|N/A
|<center>[[file:light grey pill bottle.png]]<br>Light Grey<br>[[file:black pill bottle.png]]<br>Black
|0,01
|N/A
|N/A
|-
|-
|{{anchor|copper}}[[#copper|Copper]]
|}
 
==UNGA Tanks==
{| class="wikitable"
|-
!Mix Name!!How to Mix
|-
|{{anchor|unga}}[[#unga|UNGA]]<br>
This makes '''720u''' of [[Slang#All_Medical_Slang_&_acronyms|'UNGA']]. This should have '''120u''' of [[Chemistry#bicaridine|Bicaridine]], [[Chemistry#kelotane|Kelotane]], [[Chemistry#oxycodone|Oxycodone]], [[Chemistry#tricordrazine|Tricordrazine]], [[#bicaridine|Bicaridine]], and [[Chemistry#dermaline|Dermaline]].
 
The overdose limits depend on the chemicals, but a single 60u flask only holds 10u of each chemical. By itself, this is below all the OD thresholds. Be mindful of taking UNGA and an [[Guide to Medicine#emergency auto-injector|emergency auto-injector]]; this can cause small Oxy, Bica, and Kelo ODs.
 
This provides oxycodone-level painkilling and heals 3 brute, 3 burn, 0.5 toxin, and 0.5 oxygen damage per tick.
 
This is typically mixed in reagent tanks, and marines store it in 60u flasks from food vendors. Two tanks can be found in the Chemistry Lab, and more can be found in maintenance.
 
To save on energy, get bottles from the Wey-Med Plus in the Medical Storage room at the other side of Medbay Lobby.
|
*Add '''120u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} (2 bottles)
*Add '''120u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} (2 bottles)
*Add '''120u''' {{Tooltip|[[Chemistry#oxycodone|Oxycodone]]|{{:Chemical/Oxycodone}}}} (2 bottles)
*Add '''60u''' {{Tooltip|[[Chemistry#inaprovaline|Inaprovaline]]|{{:Chemical/Inaprovaline}}}} (1 bottle)
*Add '''60u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (1 bottle)
This makes 120u Bica, 120u Kelo, 120u Tricord, and 120u Oxy.
 
Add the following to a beaker:
*Add '''60u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} (1 bottle)
*Add '''60u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} (1 bottle)
*Add '''40u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''20u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} using the ChemMaster 3000
*Remove '''20u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} using the ChemMaster 3000
This makes 120u Mera and 120u Derma.
Add the beaker mix to the tank.
|-
|}
==More Mixes==
{| class="wikitable"
|-
!Mix Name!!Wey-Chem & Dispenser!!Chem Dispenser!!Abbreviations!!Common&nbsp;Colors
|-
|{{anchor|ironnutriment}}[[#ironnutriment|'''IronNutriment (7.5u, 7.5u)''']]<br>
Results in '''120u''' of [[Chemistry#nutriment|Nutriment]] and '''120u''' of [[Chemistry#iron|Iron]]. This is stronger than normal [[Chemistry#iron|Iron]] pills.
 
[[Chemistry#nutriment|Nutriment]] can't be dispensed, and is gained by grinding various foods, most commonly protein bars. A full satchel of 15 protein bars ground up will result in exactly 120 [[Chemistry#nutriment|Nutriment]]. A syringe can also extract [[Chemistry#nutriment|Nutriment]] from most food, but this is slower than grinding.
 
The [[Chemistry#iron|Iron]] overdoses at '''30u''' (2 pills).
 
Creates 4u of blood per tick and restores hunger.
|N/A
|
|
* Green fire colouring
*Add '''120u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
|N/A
*Add '''120u''' {{Tooltip|[[Chemistry#nutriment|Nutriment]]|{{:Chemical/Nutriment}}}}
 
Create 16 pills.
|
|
* Chem dispenser.
*'''FN'''
* OT workshop has sheets.
*'''IN'''
|N/A
|<center>[[file:light grey pill bottle.png]]<br>Light Grey<br>[[file:black pill bottle.png]]<br>Black</center>
|0,01
|N/A
|N/A
|-
|-
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]
|{{anchor|nitrogenwater}}[[#nitrogenwater|'''NitrogenWater''' (10u, 10u)]]<br>
|N/A
Results in '''80u''' of [[Chemistry#nitrogen|Nitrogen]] and [[Chemistry#water|Water]].
 
This has '''no overdose threshold'''; however, [[Chemistry#tramadol|Tramadol]] and [[Chemistry#paracetamol|Paracetamol]] creates [[Chemistry#generictoxin|Generic Toxin]] when mixed. Health scanners will give a warning if [[Chemistry#paracetamol|Paracetamol]] is present, but always double-check the patient for high levels of [[Chemistry#tramadol|Tramadol]] before using '''NW''' and plan for any toxic buildups. [[Chemistry#tricordrazine|Tricordrazine]], [[Chemistry#dylovene|Dylovene]], and [[Chemistry#atd|AriTricaDylo]] all directly remove [[Chemistry#generictoxin|Generic Toxin]] from the bloodstream and heal any toxin damage.
 
This helps deal with [[Chemistry#tramadol|Tramadol]] overdoses by reacting with [[Chemistry#tramadol|Tramadol]] in the body to create [[Chemistry#paracetamol|Paracetamol]]. This has a higher overdose threshold of '''60u''' compared to [[Chemistry#tramadol|Tramadol's]] '''30u'''.
 
This '''does not''' fix the toxin damage caused by the overdose.
|N/A
|N/A
|
|
* Chem dispenser.
*Add '''80u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
|N/A
*Add '''80u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
|0,01
 
|N/A
Create '''8''' pills.
|N/A
 
Creating 8 pills saves on power, and this is typically enough for standard operations.
|
*'''NW'''
|<center>[[file:light green pill bottle.png]]<br>Light Green</center>
|-
|-
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]
|{{anchor|dexplus}}[[#dexplus|'''Dexalin Plus''' (7.5u)]]<br>
Results in '''120u''' of [[Chemistry#dexalinplus|Dexalin Plus]]. Sometimes called '''Dex+'''.
 
[[Hospital_Corpsman|Hospital Corpsmen]] can use the pressurized chemical dispensers in their prep room and lower medical to make bottles/vials of D+.
 
Overdoses on 15u of [[Chemistry#dexalinplus|Dexalin Plus]] (2 pills).
 
Dexalin Plus removes '''all''' oxygen damage while present in the bloodstream.
|
|
* Explosives
*Add '''60u''' {{Tooltip|[[Chemistry#dexalin|Dexalin]]|{{:Chemical/Dexalin}}}} (1 bottle)
|N/A
*Add '''40u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
* Remove '''20u''' {{Tooltip|[[Chemistry#dexalin|Dexalin]]|{{:Chemical/Dexalin}}}} using the ChemMaster 3000
 
Create 16 pills.
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
|
* Chem dispenser.
*Add '''20u''' {{Tooltip|[[Chemistry#phoron|Phoron]]|{{:Chemical/Phoron}}}} (grind 1 bar in the All-In-One Grinder to make 20u)
* OT workshop has a tank.
*Add '''80u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
|N/A
*Add '''40u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
|0,01
*Add '''40u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
|N/A
*Remove '''16u''' {{Tooltip|[[Chemistry#phoron|Phoron]]|{{:Chemical/Phoron}}}} using the ChemMaster 3000
|N/A
 
Create 16 pills.
|  
*'''D+'''
|<center>[[file:blue pill bottle.png]]<br>Blue</center>
|-
|-
|{{anchor|potassium}}[[#potassium|Potassium]]
|{{anchor|tc}} [[Chemistry#tc|'''Tricord''' (15u)]]<br>
Results in '''240u''' of [[Chemistry#tricordrazine|Tricordrazine]].
 
Overdose at '''30u''' (2 pills). This OD causes eye damage!
 
Heals 0.5 brute, 0.5 burn, 0.5 toxin, 0.5 oxygen damage per tick, and removes 1u of toxins from the bloodstream.
|
|
* Explodes when mixed with water.
*Add '''120''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (2 bottles)
|N/A
*Add '''120''' {{Tooltip|[[Chemistry#inaprovaline|Inaprovaline]]|{{:Chemical/Inaprovaline}}}} (2 bottles)
 
Create 16 pills.  
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''40''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''40''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
*Add '''40''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''40''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
*Add '''40''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
 
Create 16 pills.
|
|
* Chem dispenser.
*'''Tc'''
|N/A
*'''TC'''
|0,01
*'''Tri'''
|N/A
|<center>[[file:orange pill bottle.png]]<br>Orange</center>
|N/A
|-
|-
|{{anchor|mercury}}[[#mercury|Mercury]]
|{{anchor|atd}}[[Chemistry#atd|'''AriTricaDylo''' (3.75u, 7.5u, 7.5u)]]<br>
Results in '''60u''' of [[Chemistry#arithrazine|Arithrazine]], '''120u''' of [[Chemistry#tricordrazine|Tricordrazine]], and '''120u''' of  [[Chemistry#dylovene|Dylovene]].
 
Overdoses at '''15u''' of [[Chemistry#arithrazine|Arithrazine]], '''30u''' of both [[Chemistry#tricordrazine|Tricordrazine]] and [[Chemistry#dylovene|Dylovene]] (4 pills).
 
Heals 3.5 toxin damage, heals 0.5 burn damage, removes 3u of toxins, and '''deals''' 0.5 brute damage per tick.
|
|
* Deals 7 brain damage per tick
*Add '''240u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (4 bottles)
*Add '''60u''' {{Tooltip|[[Chemistry#inaprovaline|Inaprovaline]]|{{:Chemical/Inaprovaline}}}}
*Add '''30u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''30u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} using the ChemMaster 3000
 
Create 16 pills.
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
|
* [[Researcher#NRT|NRT]] 4
*Add '''20u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
*Add '''30u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Add '''70u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''70u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''70u''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
Create 16 pills.
|
|
* Chem dispenser.
*'''ATD'''
|N/A
|<center>[[file:light green pill bottle.png]]<br>Light Green</center>
|0,2
|30
|
* Deals 12 brain damage per tick
* Makes you jittery
* Makes you drowsy
|-
|-
|{{anchor|sulphur}}[[#sulphur|Sulphur]]
|}
|N/A
<!-- I think TriBica has lost its usefulness since chem energy reworks and pressurized chemical dispensers were added. But here is its entry in case anyone wants to ever re-add it -HungerJames, Jan 2026
|N/A
 
|{{anchor|tribica}}[[#tribica|'''TriBica''' (15u, 15u)]]<br>
Results in '''240u''' of [[Chemistry#tricordrazine|Tricordrazine]] and '''240u''' of [[Chemistry#bicaridine|Bicaridine]].
 
Overdoses at '''30u''' for both reagents (2 pills).
 
Heals 1.5 brute, 0.5 burn, 0.5 toxin, and 0.5 oxygen damage per tick. 
|
|
* Chem dispenser.
*Add '''120u''' {{Tooltip|[[Chemistry#inaprovaline|Inaprovaline]]|{{:Chemical/Inaprovaline}}}}
|N/A
*Add '''240u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}}
|0,01
*Add '''120u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}}
|N/A
 
|N/A
Split into 16 pills.
|-
 
|{{anchor|carbon}}[[#carbon|Carbon]]
Use empty bottles on the Wey-Chem Plus to refill or restock it.
|
|
* Chemfire modifier
*Add '''100u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
|N/A
*Add '''40u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''40u''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
 
Split into '''8''' pills. Repeat the recipe for another 8 pills.
|*'''TB'''
|<center>[[file:red pill bottle.png]]<br>Red<br>[[file:orange pill bottle.png]]<br>Orange</center>
-->
==Making Two Pill Bottles at a Time==
{|
|
|
* Chem dispenser.
#Insert the high-capacity beaker with your "double mix" into the ChemMaster 3000.
|N/A
#Load at least '''two''' pill bottles into the ChemMaster.
|0,01
#Check "Fill bottle" option for two pill bottles.
|N/A
#Move the "double mix" from the Beaker to the Buffer.
|N/A
#Create 16 pills using the button in the bottom left. 
#*Creating 16 pills makes 16 for '''each''' bottle.
#**'''32''' total pills are made.
#Set the Label and Color for the pill bottles.
#Transfer the bottles to the Smart Chemical Storage or eject them to hand.
|[[file:chemmaster two bottles.png]]
|}
{| class="wikitable"
|-
!Mix Name!!Wey-Chem & Dispenser!! Chem Dispenser!! Abbreviations!!Common&nbsp;Colors
|-
|-
|{{anchor|chlorine}}[[#chlorine|Chlorine]]
|[[#imialky|'''ImiAlky''' (10u, 5u)]]<br>
Results in '''320u''' of [[Chemistry#imidazoline|Imidazoline]] and '''160u''' of [[Chemistry#alkysine|Alkysine]].
 
Overdoses at '''30u''' for both reagents (3 and 6 pills, respectively).
 
Heals 3 brain and 1 eye damage per tick.
|
|
* Deals 1 brute and burn damage per tick
*Add '''240u''' {{Tooltip|[[Chemistry#dylovene|Dylovene]]|{{:Chemical/Dylovene}}}} (4 bottles)
*Add '''160u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''160u''' {{Tooltip|[[Chemistry#hydrogen|Hydrogen]]|{{:Chemical/Hydrogen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#chlorine|Chlorine]]|{{:Chemical/Chlorine}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''20u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
 
You add 20u of [[Chemistry#nitrogen|Nitrogen]] four times, rather than 80u once, because of the 500u maximum of the high-capacity beakers.
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
|
* [[Researcher#BCD|BCD]] 1
*Add '''160u''' {{Tooltip|[[Chemistry#nitrogen|Nitrogen]]|{{:Chemical/Nitrogen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#potassium|Potassium]]|{{:Chemical/Potassium}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#chlorine|Chlorine]]|{{:Chemical/Chlorine}}}}
*Add '''160u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''160u''' {{Tooltip|[[Chemistry#hydrogen|Hydrogen]]|{{:Chemical/Hydrogen}}}}
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
|
|
* Chem dispenser.
*'''IA'''
|N/A
|<center>[[file:cyan pill bottle.png]]<br>Cyan</center>
|0,2
|-
|[[#merabica|'''MeraBica''' (7.5u, 7.5u)]]<br>
Results in 240u of [[Chemistry#Meralyne|Meralyne]] and 240u of [[Chemistry#bicaridine|Bicaridine]].
 
Overdoses at 15u of [[Chemistry#Meralyne|Meralyne]] and 30u of [[Chemistry#bicaridine|Bicaridine]] (2 and 4 pills, respectively).
 
Heals 2.5 brute damage per tick.
|
|
* 30
*Add '''360u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} (6 bottles)
* 50
*Add '''80u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
*Remove '''40u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} using the ChemMaster 3000
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
*Add '''320u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#water|Water]]|{{:Chemical/Water}}}}
*Add '''60u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''60u''' {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}}
*Remove '''40u''' {{Tooltip|[[Chemistry#bicaridine|Bicaridine]]|{{:Chemical/Bicaridine}}}} using the ChemMaster 3000
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
|
|
* Deals 2 brute and burn damage
*'''MB'''
* '''(C)''' Deals 4 brute and burn damage
|<center>[[file:red pill bottle.png]]<br>Red</center>
|-
|-
|{{anchor|fluorine}}[[#fluorine|Fluorine]]
|[[#keloderm|'''KeloDerm''' (7.5u, 7.5u)]]<br>
Results in '''240u''' of [[Chemistry#dermaline|Dermaline]] and '''240''' of [[Chemistry#kelotane|Kelotane]].
 
Overdoses at '''30u''' of [[Chemistry#dermaline|Dermaline]] and '''15u''' of [[Chemistry#kelotane|Kelotane]] (2 and 4 pills, respectively).
 
Heals 2.5 burn damage per tick.
|
|
* Deals 1 toxin damage per tick
*Add '''360u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} (6 bottles)
*Add '''80u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''40u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} using the ChemMaster 3000
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
 
Use empty bottles on the Wey-Chem Plus to refill or restock them.
|
|
* [[Researcher#TOX|TOX]] 1
*Add '''160u''' {{Tooltip|[[Chemistry#carbon|Carbon]]|{{:Chemical/Carbon}}}}
*Add '''160u''' {{Tooltip|[[Chemistry#silicon|Silicon]]|{{:Chemical/Silicon}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#oxygen|Oxygen]]|{{:Chemical/Oxygen}}}}
*Add '''80u''' {{Tooltip|[[Chemistry#phosphorus|Phosphorus]]|{{:Chemical/Phosphorus}}}}
*Remove '''40u''' {{Tooltip|[[Chemistry#kelotane|Kelotane]]|{{:Chemical/Kelotane}}}} using the ChemMaster 3000
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
|
|
* Chem dispenser.
*'''KD'''
|<center>[[file:yellow pill bottle.png]]<br>Yellow</center>
|-
|[[#fe|'''Iron''' (15u)]]<br>
Results in '''240u''' of {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}. Adding {{Tooltip|[[Chemistry#sugar|Sugar]]|{{:Chemical/Sugar}}}} '''does not''' restore more blood.
 
Overdoses at '''30u''' (2 pills).
 
Creates 3u of blood per tick.  
|N/A
|N/A
|0,2
|
|
* 30
*Add '''480u''' {{Tooltip|[[Chemistry#iron|Iron]]|{{:Chemical/Iron}}}}
* 50
 
Create 16 pills, and have '''two''' pill bottles set to "Fill bottle."
|
|
* Deals 2 toxin damage per tick
*'''Fe'''
* '''(C)''' Deals 4 toxin damage per tick
*'''FE'''
|<center>[[file:light grey pill bottle.png]]<br>Light Grey<br>[[file:black pill bottle.png]]<br>Black</center>
|-
|-
|{{anchor|sodium}}[[#sodium|Sodium]]
|}
|N/A
 
|N/A
=Chemicals=
|
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise.
* Chem dispenser.
The ratio column indicates how much of the chem you get when mixing. For example, a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.
|N/A
Chems marked with '''(CATALYST)''' are not expended during the reaction.
|0,01
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. '''(C)''' indicates the effect of a critical overdose.
 
Cocktails and drinks can be found [[Drinks|here]].
 
There are seven types of reactions:
*{{Tooltip|[[#endothermic|Endothermic]]|{{:Properties/Reactions/Endothermic}}}}
*{{Tooltip|[[#exothermic|Exothermic]]|{{:Properties/Reactions/Exothermic}}}}
*{{Tooltip|[[#foaming|Foaming]]|{{:Properties/Reactions/Foaming}}}}
* {{Tooltip|[[#glowing|Glowing]]|{{:Properties/Reactions/Glowing}}}}
*{{Tooltip|[[#inert|Inert]]|{{:Properties/Reactions/Inert}}}}
*{{Tooltip|[[#smoking|Smoking]]|{{:Properties/Reactions/Smoking}}}}
*Special. These uniquely affect certain chemicals, mainly a few [[#explosive_and_flammable_chems|explosive and flammable chems]].
All reactions on this page are inert unless stated otherwise.
==Basic==
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|aluminium}}[[#aluminium|Aluminium]]
|N/A
|N/A
|{{:Chemical/Aluminium}}
|N/A
|0,2
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]
|{{anchor|carbon}}[[#carbon|Carbon]]
|
|
* Fire modifier
*Chemfire modifier.
|N/A
|N/A
|
|{{:Chemical/Carbon}}
* Chem dispenser.
|N/A
|N/A
|0,01
|0,01
Line 252: Line 538:
|N/A
|N/A
|-
|-
|{{anchor|lithium}}[[#lithium|Lithium]]
|{{anchor|chlorine}}[[#chlorine|Chlorine]]
|
|
* Fire modifier
*Deals 0.5 brute damage per tick.
* Makes you less confused and sends messages in chat.
|
|
* [[Researcher#OXI|OXI]] 1
*[[Researcher#BCD|BCD]] 1
|{{:Chemical/Chlorine}}
|N/A
|0,2
|
|
* Chem dispenser.
*30
* OT workshop has a beaker.
*50
|N/A
|0,01
|
* 30
* 50
|
|
* Deals 1 brain damage per tick
*Deals 1.5 brute damage per tick.
* '''(C)''' Deals 4 brain damage per tick
*'''(C)''' Deals 4 brute damage per tick.
* '''(C)''' Makes you hallucinate
|-
|-
|{{anchor|Nutriment}}[[#nutriment|Nutriment]]
|{{anchor|copper}}[[#copper|Copper]]
|
|
* Nutritious. Helps restore lost blood.
*Green fire coloring.
|
| N/A
* [[#NTR|NTR]] 1
|{{:Chemical/Copper}}
|
| N/A
* Extracted from food.
|0,01
* Kitchen.
|N/A
|0,2
|N/A
|N/A
|N/A
|N/A
|-
|-
|-
|{{anchor|ethanol}}[[#ethanol|Ethanol]]
|{{anchor|sugar}}[[#sugar|Sugar]]
|
|
* Nutritious. Helps restore lost blood.
*Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.
*Gets you drunk.
*Can be used to remove ink from paper.
|
|
* [[#NTR|NTR]] 1
*[[Researcher#ALH|ALH]] 4
*[[Researcher#FUL|FUL]] 3
*[[Researcher#OXI|OXI]] 3
*[[Researcher#FLW|FLW]] 2
|
|
* Chem dispenser.
{{:Chemical/Ethanol}}
* Kitchen.
|N/A
|N/A
|0,2
|0,2
Line 298: Line 580:
|N/A
|N/A
|-
|-
|{{anchor|iron}}[[#iron|Iron]]
|{{anchor|fluorine}}[[#fluorine|Fluorine]]
|
|
* Restores lost blood
*Deals 0.5 toxin damage per tick.
|
|
* [[Researcher#HMG|HMG]] 3
*[[Researcher#TOX|TXC]] 1
|
|{{:Chemical/Flourine}}
* Chem dispenser.
* Grind metal sheets.
|N/A
|N/A
|0,2
|0,2
|
|
* 30
*30
* 50
*50
|
|
* Applies 6 toxin damage per tick
*Deals 1.5 toxin damage per tick.
* '''(C)''' Makes you really hungry
*'''(C)''' Deals 4 toxin damage per tick.
|-
|-
|{{anchor|gold}}[[#gold|Gold]]
|{{anchor|gold}}[[#gold|Gold]]
|N/A
|N/A
|N/A
|N/A
|
|{{:Chemical/Gold}}
* Chem dispenser.
* OT workshop has bars.
|N/A
|N/A
|0,2
|0,2
|N/A
|N/A  
|N/A
|N/A
|-
|-
|{{anchor|silver}}[[#silver|Silver]]
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]
|
*Explosive modifer.
|N/A
|{{:Chemical/Hydrogen}}
|N/A
|N/A
|0,01
|N/A
|N/A
| N/A
|-
|{{anchor|iron}}[[#iron|Iron]]
|
*Turns nutrition into blood.
|
|
* Chem dispenser.
*[[Researcher#HMG|HMG]] 3
* OT workshop has bars.
|{{:Chemical/Iron}}
|N/A
|N/A
|0,2
|0,2
|N/A
|
|N/A
*30
*50
|
*Deals 1.5 toxin damage per tick.
*'''(C)''' Makes you really hungry.
|-
|-
|{{anchor|uranium}}[[#uranium|Uranium]]
|{{anchor|lithium}}[[#lithium|Lithium]]
|
|
* Deals 1 radiation damage per tick
*Fire modifier
*Makes you less confused and sends messages in chat.
|
|
* [[Researcher#CRG|CRG]] 2
* [[Researcher#OXI|OXI]] 1
|
*[[Researcher#PST|PST]] 1
* Grind sheets.
|{{:Chemical/Lithium}}
|N/A
|N/A
|0,2
|0,2
|N/A
|
|N/A
*30
*50
|
* Deals 0.5 brain damage per tick.
* '''(C)''' Deals 3 brain damage per tick.
*'''(C)''' Makes you hallucinate.
|-
|-
|{{anchor|aluminium}}[[#aluminium|Aluminium]]
|{{anchor|mercury}}[[#mercury|Mercury]]
|N/A
|
|N/A
*Deals 4 brain damage per tick
*Stuns you.
|
|
* Chem dispenser.
*[[Researcher#NRT|NRT]] 4
* OT workshop has sheets.
|{{:Chemical/Mercury}}
|N/A
|N/A
|0,2
|0,2
|N/A
|30
|N/A
|
*Deals 10 brain damage per tick.
*Makes you jittery.
*Stuns you.
|-
|-
|{{anchor|silicon}}[[#silicon|Silicon]]
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]
|N/A
|N/A
|N/A
|N/A
|
|{{:Chemical/Nitrogen}}
* Chem dispenser.
|N/A
|N/A
|0,2
|0,01
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]
|{{anchor|nutriment}}[[#nutriment|Nutriment]]
|
* Fire modifier
* Deals 1 toxin damage per tick
|
|
* [[Researcher#FUL|FUL]] 5
*Nutritious. Helps restore lost blood.
* [[Researcher#OXI|OXI]] 3
* [[Researcher#VIS|VIS]] 4
* [[Researcher#TOX|TOX]] 1
|
|
* Tanks all over the place.
*[[Chemistry#NTR|NTR]] 2
*[[Researcher#NGN|NGN]] 1
*[[Researcher#HMG|HMG]] 1
| {{:Chemical/Nutriment}}
|N/A
|N/A
|0,2
|0,2
|N/A
|N/A
|-
|{{anchor|oxygen}}[[#oxygen|Oxygen]]
|
|
* 30
*Fire modifer.
* 50
|N/A
|
|
* Deals 2 toxin damage per tick
{{:Chemical/Oxygen}}
* '''(C)''' Deals 4 toxin damage per tick
|N/A
|0,01
| N/A
|N/A
|-
|-
|{{anchor|phoron}}[[#phoron|Phoron]]
|{{anchor|phoron}}[[#phoron|Phoron]]
|
|
* Fire modifier
*Fire modifier.
* Deals 1 toxin damage per tick
*Deals 0.5 toxin damage per tick.
|
|
* [[Researcher#TOX|TOX]] 1
*[[Researcher#TOX|TXC]] 1
|
|
* Grind bars.
{{:Chemical/Phoron}}
** OT workshop.
** Medical.
** Research.
** Req can order more.
|N/A
|N/A
|0,1
|0,1
|N/A
|N/A
|N/A
| N/A
|-
|-
|{{anchor|radium}}[[#radium|Radium]]
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]
|
|
* Deals 1 radiation damage per tick
*Fire modifier.
|N/A
|
|
* [[Researcher#CRG|CRG]] 2
{{:Chemical/Phosphorus}}
|
* Chem dispenser.
|N/A
|N/A
|0,2
|0,01
|N/A
|N/A
|N/A
|N/A
|}
==Medical==
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 1%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 1%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 1%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]
|{{anchor|potassium}}[[#potassium|Potassium]]
|
|
* Prevents gaining further oxygen damage from being in crit.
*Explodes when mixed with water.
* Stops ALL reactions from taking place in the body.
|N/A
|
|
* [[Researcher#CSL|CSL]] 3
{{:Chemical/Potassium}}
|N/A
| 0,01
|N/A
|N/A
|-
|{{anchor|radium}}[[#radium|Radium]]
|
|
* Weylandmeds.
*Deals 0.5 radiation damage per tick.
* Recipe:
** 1u [[#oxygen|Oxygen]]
** 1u [[#carbon|Carbon]]
** 1u [[#sugar|Sugar]]
|3:3
|0,1
|
|
* 60
* [[Researcher#CRG|CRG]] 2
* 100
|{{:Chemical/Radium}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silicon}}[[#silicon|Silicon]]
|N/A
|N/A
|
|
* Knocks you out.
{{:Chemical/Silicon}}
* Causes Jitter
|N/A
* '''(C)''' Deals 0,5 heart damage per tick.
|0,2
* '''(C)''' Sleeps you.
|N/A
|N/A
|-
|-
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]
|{{anchor|silver}}[[#silver|Silver]]
|N/A
|N/A
|
|
* Reduces pain.
{{:Chemical/Silver}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|sodium}}[[#sodium|Sodium]]
|N/A
|N/A
|
|
* [[Researcher#PNK|PNK]] 2
{{:Chemical/Sodium}}
|
|N/A
* 1u [[#tramadol|Tramadol]]
|0,01
* 1u [[#nitrogen|Nitrogen]]
|N/A
* 1u [[#water|Water]]
|N/A
|3:3
|-
|0,05
|{{anchor|sugar}}[[#sugar|Sugar]]
|  
*Nutritious. Helps restore lost blood.
|
|
* 60
*[[#NTR|NTR]] 1
* 100
|
|
* Makes you hallucinate.
{{:Chemical/Sugar}}
* Deals 2 toxin damage per tick.
|N/A
* '''(C)''' Deals 3 liver damage per tick.
|0,2
* '''(C)''' Deals 1 brain damage per tick.
|N/A
* '''(C)''' Deals 3 oxygen damage per tick.
|N/A
|-
|-
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]
|{{anchor|sulfur}}[[#sulfur|Sulfur]]
|N/A
|N/A
|
|
* Fixes disabilities and disfigurements.
{{:Chemical/Sulphur}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|uranium}}[[#uranium|Uranium]]
|
|
* [[Researcher#AID|AID]] 2
*Deals 0.5 radiation damage per tick.
|
|
* 1u [[#arithrazine|Arithrazine]]
*[[Researcher#CRG|CRG]] 2
* 1u [[#carbon|Carbon]]
|2:2
|0,2
|
|
* 30
{{:Chemical/Uranium}}
* 50
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|water}}[[#water|Water]]
|
|
* Makes you confused.
*Gets things wet.
* Deals 1 toxin damage per tick.
*Extinguishes fires.
* '''(C)''' Knocks you out.
*Explodes when mixed with [[#potassium|potassium]].
* '''(C)''' Deals 2 toxin damage per tick.
|N/A
* '''(C)''' Deals 6 radiation damage per tick.
|{{:Chemical/Water}}
|-
|3:1
|{{anchor|tramadol}}[[#tramadol|Tramadol]]
| 0,01
|N/A
|N/A
<!--|-
|{{anchor|holywater}}[[#holywater|Holy Water]]
|
|
* Reduces pain.
* As above.
|
|
* [[Researcher#PNK|PNK]] 5
|
|
* Weylandmeds.
* Recipe:
** 1u [[#inaprovaline|Inaprovaline]]
** 1u [[#ethanol|Ethanol]]
** 1u [[#oxygen|Oxygen]]
|3:3
|0,05
|
|
* 30
|0,01
* 50
|
|
* Makes you hallucinate.
|-->|-
* Deals 2.5 toxin damage per tick.
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]
* '''(C)''' Deals 7.5 liver damage per tick.
* '''(C)''' Deals 2.5 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]
|
|
* Reduces pain.
*Fire modifier.
*Deals 0.5 toxin damage per tick.
|
|
* [[Researcher#PNK|PNK]] 8
*[[Researcher#FUL|FUL]] 5
*[[Researcher#OXI|OXI]] 3
*[[Researcher#VIS|VIS]] 4
*[[Researcher#TOX|TXC]] 1
|
|
* Weylandmeds.
{{:Chemical/Welding Fuel}}
* Recipe:
| N/A
** 1u [[#ethanol|Ethanol]]
|0,2
** 1u [[#tramadol|Tramadol]]
** 1u [[#phoron|phoron]] '''(CATALYST)'''
|2:1
|0,1
|
|
* 20
*30
* 30
* 50
|
|
* Makes you hallucinate.
*Deals 1.5 toxin damage per tick.
* Deals 4 toxin damage per tick.
*'''(C)''' Deals 4 toxin damage per tick.
* '''(C)''' Deals 12 liver damage per tick.
|}
* '''(C)''' Deals 4 brain damage per tick.
 
* '''(C)''' Deals 3 oxygen damage.
==Medical==
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
{| class="wikitable sortable" style="width: 100%;"
! style="width: 1%; margin: auto;" |Name
! style="width: 20%; margin: auto;" scope=col class=unsortable |Effect
! style="width: 12%; margin: auto;" scope=col class=unsortable |Properties
! style="margin: auto;" scope=col class=unsortable |Recipe
! style="width: 1%; margin: auto;" scope=col class=unsortable |Ratio
! style="width: 5%; margin: auto;" scope=col class=unsortable |Meta- bolism
! style="width: 1%; margin: auto;" scope=col class=unsortable |OD
! style="width: 20%; margin: auto;" scope=col class=unsortable |OD effects
|-
|-
|{{anchor|leporazine}}[[#leporazine|Leporazine]]
|{{anchor|alkysine}}[[#alkysine|Alkysine]]
|
|
* Attempts to stabilise your temperature.
*Heals 3 brain damage per tick.
|
|
* [[Researcher#TSL|TSL]] 2
*[[Researcher#NRP|NRP]] 2
|
{{:Chemical/Alkysine}}
|3:2
|0,05
|
|
* 1u [[#silicon|Silicon]]
*30
* 1u [[#copper|Copper]]
*50
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
|2:2
|0,2
|
|
* 30
*Deals 1 toxin damage per tick.
* 50
*'''(C)''' Deals 3 brain damage per tick.
|
*'''(C)''' Stuns you.
* Knocks you out.
* '''(C)''' Sleeps you.
|-
|-
|{{anchor|kelotane}}[[#kelotane|Kelotane]]
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]
|
|
* Repairs 2 burn damage per tick.
*Note that '''technically''', as far as the code is concerned, this is a subtype of xeno plasmas.
*Protects you from [[Sentinel|getting shot with any kind of neuro]].
|
*[[Researcher#NRS|NRS]] 1
|
|
* [[Researcher#ACR|ACR]] 2
{{:Chemical/Anti-Neurotoxin}}
|2:1
|0,4
|
|
* Weylandmeds.
*30
* Recipe:
*50
** 1u [[#silicon|Silicon]]
** 1u [[#carbon|Carbon]]
|2:2
|0,2
|
|
* 30
*Deals 1 liver damage per tick.
* 50
*'''(C)''' Deals 2 brain damage per tick.
|
* Deals 2 brute and toxin damage per tick.
* '''(C)''' Deals 8 brute and toxin damage per tick.
|-
|-
|{{anchor|dermaline}}[[#dermaline|Dermaline]]
|{{anchor|antized}}[[#antized|Anti-Zed]]
|
|
* Repairs 3 burn damage per tick.
*Prevents zombies from reviving.
*Cures the zombie virus.
*Cures all other diseases as well.
|
|
* [[Researcher#ACR|ACR]] 3
*[[Researcher#CUR|CUR]] 2
|
|
* 1u [[#oxygen|Oxygen]]
{{:Chemical/Anti-Zed}}
* 1u [[#phosphorus|Phosphorus]]
|N/A
* 1u [[#kelotane|Kelotane]]
|0,01
|3:3
| N/A
|0,2
|N/A
|-
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]
|
|
* 15
*Heals 1 toxin damage per tick.
* 25
*Removes 1u of any type of [[#toxin|toxin]] per tick.
*Deals 1 brute damage tick.
|
|
* Deals 3 brute and toxin damage per tick.
*[[Researcher#ATX|ATX]] 1
* '''(C)''' Deals 12 brute and toxin damage per tick.
*[[Researcher#BCD|BCD]] 1
|-
|{{anchor|Meralyne}}[[#dermaline|Meralyne]]
|
|
* Repairs 3 brute damage per tick.
{{:Chemical/Arithrazine}}
|2:2
|0,05
|
|
* [[Researcher#NGN|NGN]] 3
*15
*25
|
|
* 1u [[#carbon|Carbon]]
* Deals 1 eye damage per tick.
* 1u [[#water|Water]]
*Deals 2 brute damage per tick.
* 1u [[#bicaridine|Bicaridine]]
*'''(C)''' Makes you fall asleep.
|3:3
*'''(C)''' Deals 4 brute damage per tick.
|0,2
|-
|{{Anchor}}[[Chemistry#atrophine|Atrophine]]
|
|
* 15
*'''CANNOT BE INGESTED'''. Use a syringe or injector.
* 25
*Increases defibrillator healing by 28 brute, burn and toxin damage.
*Deals 0.875 brain damage per tick.
|
|
* Deals 3 burn damage per tick.
* [[Researcher#EGN|EGN]] 7
* '''(C)''' Deals 12 burn and 6 toxin damage per tick.
*[[Researcher#INV|INV]] 1
* [[Researcher#NRT|NRT]] 0.5
|{{:Chemical/Atrophine}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{anchor|dexalin}}[[#dexalin|Dexalin]]
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]
|
|
* Repairs 4 oxygen damage. <!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn't. So I used the formula for if it doesn't.-->
*Heals 1 brute damage per tick.
* Removes 4u of [[#lexorin|lexorin]] per tick.
|
|
* [[Researcher#OXG|OXG]] 4
*[[Researcher#NGN|NGN]] 2
|
|
* Weylandmeds.
*Weylandmeds.
* Recipe:
*Recipe:
** 2u [[#oxygen|Oxygen]]
{{:Chemical/Bicaridine}}
** 0,1u [[#phoron|Phoron]]
|2:2
** 5u [[#phoron|Phoron]] '''(CATALYST)'''
|2,1:1
|0,2
|0,2
|
|
* 30
*30
* 50
*50
|
|
* Deals 2 toxin damage per tick.
*Deals 1 burn damage per tick.
* '''(C)''' Deals 4 brute damage per tick.
*'''(C)''' Deals 6 burn damage per tick.
* '''(C)''' Deals 8 toxin damage per tick.
* '''(C)''' Deals 2 toxin damage per tick.
|-
|-
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]
|{{anchor|citalopram}}[[#citalopram|Citalopram]]
|
|
* Repairs all oxygen damage instantly.
*Gives you messages about your mind becoming clearer.
* Removes 6u of [[#lexorin|lexorin]] per tick.
*Removes confusion.
|
|
* [[Researcher#OXG|OXG]] 6
*[[Researcher#PST|PST]] 2
|
|{{:Chemical/Citalopram}}
* 1u [[#dexalin|Dexalin]]
|2:3
* 1u [[#carbon|Carbon]]
|0,01
* 1u [[#iron|Iron]]
|N/A
|3:3
|N/A
|-
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]
|
*'''ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.'''<!--Not as above part: (This main entry previously said "as above" and was below the Cryoxadone entry. This is a funny joke! It deserves to have its context preserved.) No snowflake code here.-->
*Heals 6 radiation damage per tick.
*Heals 6 brute damage per tick.
*Heals 6 burn damage per tick.
*Heals 6 toxin damage per tick.
|
*[[Researcher#CMB|CMB]] 6
*[[Researcher#NGN|NGN]] 3
*[[Researcher#ACR|ACR]] 3
*[[Researcher#ATX|ATX]] 3
*[[Researcher#ACG|ACG]] 3
|{{:Chemical/Clonexadone}}
|2.1:2
|0,2
|0,2
|N/A
|N/A
|-
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]
|
|
* 15
*''' ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.'''<!--Fun fact: for some reason it has BOTH the cryo-metabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.-->
* 25
*Heals 3 radiation damage per tick.
*Heals 3 brute damage per tick.
*Heals 3 burn damage per tick.
*Heals 3 toxin damage per tick.
*Heals 1 oxygen damage per tick.
|
|
* Deals 3 toxin damage per tick.
*[[Researcher#CMB|CMB]] 2
* '''(C)''' Deals 6 brute damage per tick.
*[[Researcher#NGN|NGN]] 1
* '''(C)''' Deals 12 toxin damage per tick.
*[[Researcher#ACR|ACR]] 1
*[[Researcher#ATX|ATX]] 1
*[[Researcher#ACG|ACG]] 1
|{{:Chemical/Cryoxadone}}
|3:3
| 0,2
|N/A
|N/A
|-
|-
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]
|{{anchor|dermaline}}[[#dermaline|Dermaline]]
|
|
* Heals 0.5 brute damage.
*Heals 1.5 burn damage per tick.
* Heals 0.5 burn damage.
* Heals 0.5 toxin damage.
* Heals 0.5 oxygen damage.
* Removes 1u of <!--[[#generictoxin|generic toxin]] and--> all types of [[#toxin|toxin]].
|
|
* [[Researcher#NGN|NGN]] 1
*[[Researcher#ACR|ACR]] 3
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#OXG|OXG]] 1
|
|
* 1u [[#inaprovaline|Inaprovaline]]
{{:Chemical/Dermaline}}
* 1u [[#dylovene|Dylovene]]
|3:3
|2:2
|0,2
|0,1
|
|
* 30
*15
* 50
*25
|
|
* Deals 0.5 burn damage
*Deals 1.5 brute damage per tick.
* Deals 0.5 brute damage.
*Deals 1.5 toxin damage per tick.
* Deals 0.25 toxin damage.
*'''(C)''' Deals 9 brute damage per tick.
* Deals 0.5 Eye damage.
*'''(C)''' Deals toxin damage per tick.
* '''(C)''' Deals 2.5 burn damage.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 2.5 brute damage.
* "(C)" Sleeps you
|-
|-
|{{anchor|dylovene}}[[#dylovene|Dylovene]]
|{{anchor|dexalin}}[[#dexalin|Dexalin]]
|
|
* Heals 2 toxin damage.
*Repairs 4 oxygen damage per tick.<!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn't. So I used the formula for if it doesn't.-->
* Removes 1u of [[#toxin|toxin]] of any type.
* Removes 4u of [[#lexorin|lexorin]] per tick.
* Removes 5u of [[#mindbreaker|mindbreaker toxin]].
* Removes 5u of [[#spacedrugs|space drugs]]
* Reduces the potency of hallucinations and other drug related effects.
|
|
* [[Researcher#ATX|ATX]] 2
* [[Researcher#OXG|OXG]] 4
* [[Researcher#AHL|AHL]] 2
|
|
* Weylandmeds.
* Weylandmeds.
* Recipe:
*Recipe:
** 1u [[#silicon|Silicon]]
{{:Chemical/Dexalin}}
** 1u [[#potassium|Potassium]]
|2.1:1
** 1u [[#nitrogen|Nitrogen]]
|0,2
|
*30
* 50
|
*Deals 2 toxin damage per tick.
*'''(C)''' Deals 4 brute damage per tick.
*'''(C)''' Deals 8 toxin damage per tick.
|-
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]
|
*Repairs all oxygen damage instantly.
*Removes 6u of [[#lexorin|lexorin]] per tick.
|
*[[Researcher#OXG|OXG]] 6
|
{{:Chemical/Dexalin Plus}}
|3:3
|3:3
|0,2
|0,2
|
|
* 30
*15
* 50
*25
|
* Deals 1.5 toxin damage per tick.
*'''(C)''' Deals 3 brute damage per tick.
*'''(C)''' Deals 7.5 toxin damage per tick.
|-
|{{anchor|dylovene}}[[#dylovene|Dylovene]]
|
*Heals 2 toxin damage per tick.
*Removes 1u of [[#toxin|toxin]] of any type per tick.
* Removes 5u of [[#mindbreaker|mindbreaker toxin]] per tick.
* Removes 5u of [[#spacedrugs|space drugs]] per tick.
*Reduces the potency of hallucinations and other drug-related effects.
|
*[[Researcher#ATX|ATX]] 2
* [[Researcher#AHL|AHL]] 2
|
*Weylandmeds.
{{:Chemical/Dylovene}}
|3:3
| 0,2
|
*30
*50
|
|
* Deals 2 eye damage.
*Deals 1 eye damage per tick.
* Deals 2 toxin damage.
*'''(C)''' Makes you fall asleep.
* '''(C)''' Sleeps you.
*'''(C)''' Deals 1 burn damage per tick.
* '''(C)''' Deals 2 burn damage.
*'''(C)''' Deals 1 brute damage per tick.
* '''(C)''' Deals 2 brute damage.
*'''(C)''' Deals 2 toxin damage per tick.
* '''(C)''' Deals 6 toxin damage.
<!--|-
<!--|-
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]
Line 727: Line 1,105:
|-->
|-->
|-
|-
|{{anchor|thwei}}[[#thwei|Thwei]]
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]
|
* '''MUST BE INJECTED. CANNOT TAKE IN PILLS.'''
*Increases defibrillator healing by 20 per damage type.
*Reduces pain.
*A small amount is consumed on each defib attempt.
|
* [[Researcher#PNK|PNK]] 0.75<!--WHY/ Still asking that to this day-  Niv-->
*[[Researcher#EGN|EGN]] 2
*[[Researcher#INV|INV]] 1
|
|
* Heals 1,2 brute damage.
{{:Chemical/Epinephrine}}
* Heals 2,2 burn damage.
|3:2
* Heals 1 toxin damage.
|0,4
* Heals 1 organ damage.
* Removes 1u of [[#toxin|toxin]] of any type.
* Heals all oxygen damage.
* Removes 6u of [[#lexorin|lexorin]].
* Heals 6 radiation damage per tick.
* Repairs bones (splinted/unsplinted in minutes)
** Chest and groin:  3 / 7
** Head: 1 / 5
** Hands and feet: 0,5 / 0,5
** Arms and legs: 0,5 / 1
* Rapidly restores lost blood.
** '''(HUMAN ONLY)''' After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
* Fixes disabilities and disfigurements.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Weakens drug related effects.
* Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]].
* Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
* Fixes eye damage.
* Cures the zombie virus (black goo).
* Cures a certain other rare disease. <!--As with anti-zed. Not giving a precise explanation-->
|
|
* [[Researcher#XMB|XMB]] 1
*10.5
* [[Researcher#HGN|HGN]] 1
*20
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#HMG|HMG]] 9
* [[Researcher#OXG|OXG]] 6
* [[Researcher#ACG|ACG]] 6
* [[Researcher#BNM|BNM]] 6
* [[Researcher#AID|AID]] 1
* [[Researcher#AHL|AHL]] 2
* [[Researcher#FCS|FCS]] 6
* [[Researcher#CUR|CUR]] 4
|
|
* Preds have this.
*Deals 2 toxin damage per tick.
|N/A
*Makes you hallucinate.
|0,2
*'''(C)''' Deals 1 brute damage per tick.
|N/A
*'''(C)''' Deals 3 oxygen damage per tick.
|N/A
*'''(C)''' Deals 1.5 brain damage per tick.
* '''(C)''' Deals 4.5 liver damage per tick.
|-
|-
<!--
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]
|
|
* Reduces pain.
*Removes confusion, drowsiness, stuttering, blurry vision, blindness, dizziness, and jitteriness.
* Weakens stuns and knockdowns.
*Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body per tick.
* Reduces drug related effects.
*Reacts with [[#ethanol|ethanol]] to turn into water.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Deals 1 toxin damage.
|
|
* [[Researcher#PNK|PNK]] 1
*[[Researcher#FCS|FCS]] 3
* [[Researcher#NST|NST]] 1
* [[Researcher#AHL|AHL]] 1
* [[Researcher#TOX|TOX]] 1
|
|
* Currently unobtainable
{{:Chemical/Ethylredoxrazine}}
|3:3
|3:3
|0,1
|0,2
|
*30
*50
|
|
* 6
*Deals 1.5 toxin damage per tick.
* 10
*'''(C)''' Deals 6 toxin damage per tick.
|
* Makes you hallucinate.
* Deals 6 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 10 toxin damage.
* '''(C)''' Deals 3 liver damage.
* '''(C)''' Deals 1 brain damage.
* '''(C)''' Deals 3 oxygen damage.
-->
|-
|-
|{{anchor|neuraline}}[[#neuraline|Neuraline]]
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]
|
|
* Weakens stuns and knockdowns.
*Heals 1 eye damage per tick.
* Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
*Fixes blurry vision and blindness.  
|
|
* [[Researcher#NST|NST]] 5
*[[Researcher#OCP|OCP]] 2
|
|
* The CL can give out implants that inject this.
{{:Chemical/Imidazoline}}
|N/A
|3:2
|0,4
|0,2
|
|
* 2
*30
* 3
* 50
|
|
* Deals 10 toxin damage.
*Deals 1 toxin damage per tick.
* '''(C)''' Deals 5 brute damage.
* '''(C)''' Deals 1 brute damage per tick.
* '''(C)''' Deals 5 burn damage.
*'''(C)''' Deals 1 burn damage per tick.
* '''(C)''' Deals 15 toxin damage.
*'''(C)''' Deals 4 toxin damage per tick.
*'''(C)''' Deals 1 brain damage per tick.
|-
|-
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]
|
|
* Heals 1 toxin damage.
*Prevents gaining further oxygen damage from being in crit.
* Removes 1u of any type of [[#toxin|toxin]].
*Reduces pain
* Deals 1 brute damage.
|
|
* [[Researcher#ATX|ATX]] 1
*[[Researcher#CSL|CSL]] 3
* [[Researcher#BCD|BCD]] 1
|
|
* 1u [[#dylovene|Dylovene]]
*Weylandmeds.
* 1u [[#phosphorus|Phosphorus]]
{{:Chemical/Inaprovaline}}
|2:2
|3:3
|0,05
|0,2
|
|
* 15
* 60
* 25
*100
|
|
* Deals 1 eye damage.
*Stuns you.
* Deals 2 brute damage.
*Causes jitters.
* '''(C)''' Sleeps you.
*'''(C)''' Deals 0.5 heart damage per tick.
* '''(C)''' Deals 4 brute damage.
*'''(C)''' Stuns you.
|-
|-
|{{anchor|russianred}}[[#russianred|Russian Red]]
|{{anchor|kelotane}}[[#kelotane|Kelotane]]
|
|
* Heals 1 toxin damage.
*Heals 1 burn damage per tick.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 2 brute damage.
|
|
* [[Researcher#ATX|ATX]] 1
*[[Researcher#ACR|ACR]] 2
* [[Researcher#BCD|BCD]] 2
|
|
* Radiation first aid kits.
*Weylandmeds.
|N/A
{{:Chemical/Kelotane}}
|1
|2:2
|0,2
|
|
* 20
*30
* 30
*50
|
|
* Deals 1 eye damage.
*Deals 1 brute and toxin damage per tick.
* Deals 4 brute damage.
*'''(C)''' Deals 5.5 brute and toxin damage per tick.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 8 brute damage.
|-
|-
|{{anchor|alkysine}}[[#alkysine|Alkysine]]
|{{anchor|leporazine}}[[#leporazine|Leporazine]]
|
*Attempts to stabilize your temperature.
|
|
* Heals 6 brain damage.
*[[Researcher#TSL|TSL]] 2
|
|
* [[Researcher#NRP|NRP]] 2
{{:Chemical/Leporazine}}
|
|2:2
* 1u [[#chlorine|Chlorine]]
|0,2
* 1u [[#nitrogen|Nitrogen]]
* 1u [[#dylovene|Dylovene]]
|3:2
|0,05
|
|
* 30
* 30
* 50
*50
|
|
* Deals 2 toxin damage.
*Knocks you out.
* '''(C)''' Deals 6 brain damage.
*'''(C)''' Makes you fall asleep.
* '''(C)''' Stuns you.
|-
|-
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]
|{{anchor|lipozine}}[[#lipozine|Lipozine]]
|
|
* Heals 2 eye damage.
*Causes you to lose fat and makes you hungry.
* Fixes blurry vision and blindness.
|
|
* [[Researcher#OCP|OCP]] 2
*[[Researcher#KTG|KTG]] 4
|
|
* 1u [[#carbon|Carbon]]
{{:Chemical/Lipozine}}
* 1u [[#hydrogen|Hydrogen]]
|3:3
* 1u [[#dylovene|Dylovene]]
|0,05
|3:2
|
|0,2
*30
*50
|
|
* 30
*Makes you very hungry.
* 50
* '''(C)''' Deals 2 toxin damage per tick.
|
* Deals 4 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 6 toxin damage.
* Deals 2 brain damage.
|-
|-
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]
|{{anchor|Meralyne}}[[#Meralyne|Meralyne]]
|
|
* Prevents you from suffering consequences of organ damage.
*Heals 1.5 brute damage per tick.
* Does '''NOT''' fix organs.
|
|
* [[Researcher#OGS|OGS]] 4
* [[Researcher#NGN|NGN]] 3
|
|
* Weylandmeds.
{{:Chemical/Meralyne}}
* Recipe:
|3:3
** 2u [[#bicaridine|Bicaridine]]
|0,2
** 2u [[#clonexadone|Clonexadone]]
** 5u [[#phoron|Phoron]] '''(CATALYST)'''
|4:2
|0,05
|
|
* 15
*15
* 25
*25
|
|
* Deals 2 brute damage.
* Deals 1.5 burn damage per tick.
* '''(C)''' Deals 6 brute damage.
*'''(C)''' Deals 9 burn and 3 toxin damage per tick.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 6 toxin damage.
|-
|-
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]
|
|
* Heals 2 brute damage.
*Gives you messages about your mind becoming clearer.
*Removes confusion.
|
|
* [[Researcher#NGN|NGN]] 2
*[[Researcher#PST|PST]] 4
|
|
* Weylandmeds.
{{:Chemical/Methylphenidate}}
* Recipe:
|2:3
** 1u [[#inaprovaline|Inaprovaline]]
|0,01
** 1u [[#carbon|Carbon]]
|N/A
|2:2
|N/A
|0,1
|
* 30
* 50
|
* Deals 1 burn damage.
* If there is '''NO''' brute damage present in the patient instantly fixes internal bleeding.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 2 toxin damage.
|-
|-
|{{anchor|quickclot}}[[#quickclot|Quickclot]]
|{{anchor|neuraline}}[[#neuraline|Neuraline]]
|
|
* '''Temporarily''' stops all bleeding.
*Weakens stuns and knockdowns.
*Fixes stuttering, blurry vision, confusion, dizziness, jitteriness and drowsiness.
|
|
* [[Researcher#UNK|UNK]] 6 <!--Actual effect handled by blood code-->
* [[Researcher#NST|NST]] 5
|
|
* 2u [[#kelotane|Kelotane]]
{{:Chemical/Neuraline}}
* 2u [[#clonexadone|Clonexadone]]
|N/A
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
|0,4
|4:1
|0,05
|
|
* 15
* 2
* 25
*3
|
|
* Deals 1 brute damage.
*Deals 10 toxin damage per tick.
* '''(C)''' Deals 9 brute damage.
*'''(C)''' Deals 5 brute damage per tick.
* '''(C)''' Deals 9 burn damage.
*'''(C)''' Deals 5 burn damage per tick.
* '''(C)''' Deals 9 toxin damage.
*'''(C)''' Deals 15 toxin damage per tick.
|-
|-
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]
|
|
* '''MUST BE INJECTED. CANNOT TAKE IN PILLS.'''
*Reduces pain.
* Increases defibrillator healing by 16 per damage type.
* Reduces pain.
* Makes you move faster.
* A small amount is consumed on each defib attempt.
|
|
* [[Researcher#PNK|PNK]] 1,5 <!--WHY/ Still asking that to this day-  Niv-->
*[[Researcher#PNK|PNK]] 4
* [[Researcher#EGN|EGN]] 4
|
|
* 1u [[#carbon|Carbon]]
*Weylandmeds.
* 1u [[#nitrogen|Nitrogen]]
{{:Chemical/Oxycodone}}
* 1u [[#oxygen|Oxygen]]
|2:1
|3:2
|0,1
|0,4
|
|
* 10,5
*20
* 20
*30
|
|
* '''(C)''' Deals 1 brute damage.
*Makes you hallucinate.
*Deals 4 toxin damage per tick.
*'''(C)''' Deals 12 liver damage per tick.
*'''(C)''' Deals 4 brain damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|-
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]
|
|
* Makes you much faster.
*Reduces pain.
* Makes you addicted to it.
|
|
* [[Researcher#MST|MST]] 40
*[[Researcher#PNK|PNK]] 1
* [[Researcher#ADT|ADT]] 8
|
|
* Mutated plants.
{{:Chemical/Paracetamol}}
|N/A
|3:3
|0,0167 <!--bruh, Indeed-->
|
* 10,5
* 20
|
* Deals 40 heart damage.
* Deals 8 brain damage.
* '''(C)''' Deals 40 brute damage.
* '''(C)''' Makes you nervous. <!--I have no idea what this means-->
<!--|-
|{{anchor|stimulant}}[[#stimulant|Stimulant]]
|
* Reduces stamina damage by 75%
|
* [[Researcher#UNK|UNK]] 1
|
* Agent pill bottles.
|N/A
|0,05
|0,05
|
|
* 15
*60
* 25
*100
|
|
* Deals 1 brute damage.
*Makes you hallucinate.
* '''(C)''' Deals 3 brute damage.
*Deals 2 toxin damage per tick.
* '''(C)''' Deals 3 burn damage.
*'''(C)''' Deals 3 liver damage per tick.
* '''(C)''' Deals 3 toxin damage.-->
*'''(C)''' Deals 1 brain damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|-
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]
|
|
* '''ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.''' <!--Fun fact: for some reason it has BOTH the cryometabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.-->
*Gives you messages about your mind becoming clearer.
* Heals 3 radiation damage.
*Removes confusion.
* Heals 3 brute damage.
*Makes you hallucinate.
* Heals 3 burn damage.
*Makes you jittery.
* Heals 3 toxin damage.
* Heals 1 oxygen damage.
|
|
* [[Researcher#CMB|CMB]] 2
* [[Researcher#PST|PST]] 6
* [[Researcher#NGN|NGN]] 1
*[[Researcher#HLG|HLG]] 6
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#ACG|ACG]] 1
|
|
* 1u [[#dexalin|Dexalin]]
{{:Chemical/Paroxetine}}
* 1u [[#water|Water]]
* 1u [[#oxygen|Oxygen]]
|3:3
|3:3
|0,2
|0,01
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]
|
|
* '''AS ABOVE''' <!--Not as above part: no snowflake code here.-->
*Prevents you from suffering consequences of organ damage.
* Heals 6 radiation damage.
*Does '''NOT''' fix organs.
* Heals 6 brute damage.
* Heals 6 burn damage.
* Heals 6 toxin damage.
|
|
* [[Researcher#CMB|CMB]] 6
*[[Researcher#OGS|OGS]] 4
* [[Researcher#NGN|NGN]] 3
* [[Researcher#ACR|ACR]] 3
* [[Researcher#ATX|ATX]] 3
* [[Researcher#ACG|ACG]] 3
|
|
* 1u [[#cryoxadone|Cryoxadone]]
*Weylandmeds.
* 1u [[#sodium|Sodium]]
* Recipe:
* 0,1u [[#phoron|Phoron]]
{{:Chemical/Peridaxon}}
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
|4:2
|2,1:2
|0,05
|0,2
|
|N/A
*15
|N/A
* 25
|
*Deals 2 brute damage per tick.
*'''(C)''' Deals 8 brute damage per tick.
*'''(C)''' Deals 6 burn damage per tick.
*'''(C)''' Deals 6 toxin damage per tick.
|-
|-
|{{anchor|rezadone}}[[#rezadone|Rezadone]]
|{{anchor|rezadone}}[[#rezadone|Rezadone]]
|
|
* Heals 1 brute damage.
*Heals 1 brute damage per tick.
* Removes disabilities and disfigurements.
* Removes disabilities and disfigurements.
* Heals 2 radiation damage.
*Heals 2 radiation damage per tick.
* Deals 2 toxin damage.
*Deals 2 toxin damage per tick.
|
|
* [[Researcher#NGN|NGN]] 1
*[[Researcher#NGN|NGN]] 1
* [[Researcher#AID|AID]] 3
*[[Researcher#AID|AID]] 3
* [[Researcher#TOX|TOX]] 2
* [[Researcher#TOX|TXC]] 2
* [[Researcher#ACG|ACG]] 2
* [[Researcher#ACG|ACG]] 2
|
|
* 1u [[#carpotoxin|Carpotoxin]]
{{:Chemical/Rezadone}}
* 1u [[#cryptobiolin|Cryptobiolin]]
* 1u [[#copper|Copper]]
|3:3
|3:3
|0,2
|0,2
|
|
* 30
* 30
* 50
*50
|
|
* Deals 1 burn damage.
*Deals 1 burn damage per tick.
* Makes you confused.
*Makes you confused.
* Deals 11 toxin damage.
*Deals 11 toxin damage per tick.
* '''(C)''' Knocks you out.
*'''(C)''' Knocks you out.
* '''(C)''' Deals 13 toxin damage.
* '''(C)''' Deals 13 toxin damage per tick.
* '''(C)''' Deals 9 radiation damage.
*'''(C)''' Deals 9 radiation damage per tick.
* '''(C)''' Deals 4 burn damage.
*'''(C)''' Deals 4 burn damage per tick.
* '''(C)''' Deals 4 brute damage.
*'''(C)''' Deals 4 brute damage per tick.
|-
<!--
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]
|
|
* Cures mundane infections like the flu.
* Reduces pain.
* Weakens stuns and knockdowns.
* Reduces drug-related effects.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Deals 1 toxin damage.
|
|
* [[Researcher#UNK|UNK]] 1
* [[Researcher#PNK|PNK]] 1
* [[Researcher#NST|NST]] 1
* [[Researcher#AHL|AHL]] 1
* [[Researcher#TOX|TXC]] 1
|
|
* 1u [[#cryptobiolin|Cryptobiolin]]
{{:Chemical/Synaptizine}}
* 1u [[#inaprovaline|Inaprovaline]]
|3:3
|2:2
|0,1
|0,01
|
|
* 30
* 6
* 50
* 10
|
|
* Deals 1 brute damage.
* Makes you hallucinate.
* '''(C)''' Deals 3 brute damage.
* Deals 6 toxin damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 3 toxin damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 10 toxin damage.
* '''(C)''' Deals 3 liver damage.
* '''(C)''' Deals 1 brain damage.
* '''(C)''' Deals 3 oxygen damage.
-->
|-
|-
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]
|{{anchor|russianred}}[[#russianred|Russian Red]]
|
|
* Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
*Heals 1 toxin damage per tick.
* Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body.
*Removes 1u of any type of [[#toxin|toxin]] per tick.
* Reacts with [[#ethanol|ethanol]] to turn into water.
*Deals 2 brute damage per tick.
|
|
* [[Researcher#FCS|FCS]] 3
*[[Researcher#ATX|ATX]] 1
*[[Researcher#BCD|BCD]] 2
|
|
* 1u [[#oxygen|Oxygen]]
{{:Chemical/Russian Red}}
* 1u [[#dylovene|Dylovene]]
|N/A
* 1u [[#carbon|Carbon]]
|1
|3:3
|0,2
|
|
* 30
*20
* 50
*30
|
|
* Deals 1 toxin damage.
*Deals 1 eye damage per tick.
* Deals 4 toxin damage.
*Deals 4 brute damage per tick.
*'''(C)''' Makes you fall asleep.
* '''(C)''' Deals 8 brute damage per tick.
|-
|-
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]
|
|
* Gives you messages about your mind becoming clearer.
*Fixes disabilities and disfigurements.
* Removes confusion.
|
|
* [[Researcher#PST|PST]] 4
*[[Researcher#AID|AID]] 2
|
|
* 1u [[#mindbreaker|Mindbreaker toxin]]
{{:Chemical/Ryetalyn}}
* 1u [[#hydrogen|Hydrogen]]
|2:2
|2:3
| 0,2
|0,01
|N/A
|N/A
|-
|{{anchor|citalopram}}[[#citalopram|Citalopram]]
|
|
* As above.
*30
*50
|
|
* [[Researcher#PST|PST]] 2
*Makes you confused.
*Deals 1 toxin damage per tick.
*'''(C)''' Knocks you out.
*'''(C)''' Deals 2 toxin damage per tick.
*'''(C)''' Deals 3 radiation damage per tick.
|-
|{{Anchor}}[[Chemistry#sleen|Sleen]]
|
|
* 1u [[#mindbreaker|Mindbreaker toxin]]
*Reduces pain.
* 1u [[#carbon|Carbon]]
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]
|
|
* As above.
* [[Researcher#PNK|PNK]] 3
* Makes you hallucinate.
|{{:Chemical/Sleen}}
* Makes you jittery.
|1:1
|0,2
|
|
* [[Researcher#PST|PST]] 6
*20
* [[Researcher#HLG|HLG]] 6
*30
|
|
* 1u [[#mindbreaker|Mindbreaker toxin]]
*Makes you hallucinate.
* 1u [[#oxygen|Oxygen]]
*Deals 3 toxin damage per tick.
* 1u [[#inaprovaline|Inaprovaline]]
*'''(C)''' Deals 9 liver damage per tick.
|3:3
*'''(C)''' Deals 3 brain damage per tick.
|0,01
* '''(C)''' Deals 3 oxygen damage per tick.
|N/A
|N/A
|-
|-
|{{anchor|antized}}[[#antized|Anti-Zed]]
|{{anchor|soporific}}[[#soporific|Soporific]]
|
|
* Prevents zombies from reviving.
*Causes confusion, and then puts you to sleep.
* Cures the zombie virus.
*Reduces pain.
* Cures all other diseases as well.
|
|
* [[Researcher#CUR|CUR]] 2
*[[Researcher#PNK|PNK]] 5
*[[Researcher#SDT|HYP]] 2
|
|
* Admin spawns during zombie events.
{{:Chemical/Soporific}}
|N/A
|5:5
|0,1
|
*30
*50
|
*Makes you hallucinate.
*Deals 5 toxin damage per tick.
*'''(C)''' Deals 15 liver damage per tick.
*'''(C)''' Deals 5 brain damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]
|
*Cures mundane infections like the flu.
|
*[[Researcher#UNK|UNK]] 1
|
{{:Chemical/Spaceacillin}}
|2:2
|0,01
|0,01
|N/A
|
|N/A
*30
*50
|
*Deals 1 brute damage per tick.
*'''(C)''' Deals 3 brute damage per tick.
*'''(C)''' Deals 3 burn damage per tick.
*'''(C)''' Deals 3 toxin damage per tick.
|-
|-
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]
|
|  
* Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
*Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
|N/A
|N/A
|
|
* 1u [[#ethanol|Ethanol]]
{{:Chemical/Sterilizine}}
* 1u [[#dylovene|Dylovene]]
* 1u [[#chlorine|Chlorine]]
|3:3
|3:3
|0,2
|0,2
Line 1,218: Line 1,528:
|N/A
|N/A
|-
|-
|{{anchor|soporific}}[[#soporific|Soporific]]
|{{anchor|thwei}}[[#thwei|Thwei]]
|
|
* Puts you to sleep.
*Heals 1.2 brute damage per tick.
* Reduces pain.
*Heals 1 toxin damage per tick.
*Heals 1 organ damage per tick.
*Removes 1u of [[#toxin|toxin]] of any type per tcik
*Heals all oxygen damage.
*Removes 6u of [[#lexorin|lexorin]] per tick.
*Heals 6 radiation damage per tick.
*Repairs bones (splinted/unsplinted in minutes)
**Chest and groin:  3 / 7
**Head: 1 / 5
**Hands and feet: 0.5 / 0,5
**Arms and legs: 0.5 / 1
* Rapidly restores lost blood.
**'''(HUMAN ONLY)''' After blood is over maximum starts deals 9 brute, 9 burn, and 18 oxygen damage per tick.
*Fixes disabilities and disfigurements.
*Removes 5u of [[#mindbreaker|mindbreaker]] per tick.
*Removes 5u of [[#spacedrugs|space drugs]] per tick.
*Weakens drug-related effects.
*Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]] per tick.
*Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness, and wakes you up.
*Fixes eye damage.
*Cures the zombie virus (black goo).
*Cures a certain other rare disease.<!--As with anti-zed. Not giving a precise explanation-->
|
|
* [[Researcher#PNK|PNK]] 10
*[[Researcher#XMB|XMB]] 1
* [[Researcher#SDT|SDT]] 2
*[[Researcher#ATX|ATX]] 1
*[[Researcher#HMG|HMG]] 9
*[[Researcher#OXG|OXG]] 6
*[[Researcher#ACG|ACG]] 6
* [[Researcher#BNM|BNM]] 6
*[[Researcher#AID|AID]] 1
*[[Researcher#AHL|AHL]] 2
*[[Researcher#FCS|FCS]] 6
*[[Researcher#CUR|CUR]] 4
|
|
* 4u [[#sugar|Sugar]]
{{:Chemical/Thwei}}
* 1u [[#chloralhydrate|Chloral Hydrate]]
|N/A
|5:5
|0,2
|0,1
|N/A
|
|N/A
* 30
* 50
|
* Makes you hallucinate.
* Deals 10 toxin damage.
* '''(C)''' Deals 30 liver damage.
* '''(C)''' Deals 10 brain damage.
* '''(C)''' Deals 3 oxygen damage.
|-
|-
|{{anchor|vaccine}}[[#vaccine|Vaccine]]
|{{Anchor}}[[Chemistry#thymol|Thymol]]
|
* Prevents you from catching the virus this is a vaccine against.
* Cures the zombie virus.
* Prevents dead zombies from reviving.
* Cures all other diseases as well.
|
|
* [[Researcher#CUR|CUR]] 4
*Decreases the larva stage counter by 0.5 per tick.
*Deals 0.2 burn damage per tick.
*When the larva gets regressed to stage 0:
**Removes the larva from the host.
**Deals between 20 and 40 burn damage to the host.
|
|
* Admin spawns.
*[[Researcher#APS|APS]] 0.5
|{{:Chemical/Thymol}}
|N/A
|N/A
|0,2
|0,2
Line 1,255: Line 1,586:
|N/A
|N/A
|-
|-
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]
|{{anchor|tramadol}}[[#tramadol|Tramadol]]
|
|
* Note that '''technically''', as far as the code is concerned, this is a subtype of xeno plasmas.
*Reduces pain.
* Protects you from [[Sentinel|getting shot with any kind of neuro]].
|
|
* [[Researcher#NRS|NRS]] 1
*[[Researcher#PNK|PNK]] 2.5
|
|
* 1u [[#neurotoxin|Neurotoxin Plasma]]
*Weylandmeds.
* 1u [[#dylovene|Dylovene]]
{{:Chemical/Tramadol}}
|2:1
|3:3
|0,4
|0,05
|
|
* 30
*30
* 50
*50
|
|
* Deals 1 liver damage.
*Makes you hallucinate.
* '''(C)''' Deals 2 brain damage.
*Deals 2.5 toxin damage per tick.
*'''(C)''' Deals 7.5 liver damage per tick.
*'''(C)''' Deals 2.5 brain damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|-
|{{anchor|lipozine}}[[#lipozine|Lipozine]]
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]
|
|
* Causes you to lose fat and makes you hungry
*Heals 0.5 brute damage per tick.
*Heals 0.5 burn damage per tick.
*Heals 0.5 toxin damage per tick.
*Heals 0.5 oxygen damage per tick.
*Removes 1u of <!--[[#generictoxin|generic toxin]] and--> all types of [[#toxin|toxin]] per tick.
|
|
* [[Researcher#KTG|KTG]] 4
*[[Researcher#NGN|NGN]] 1
*[[Researcher#ACR|ACR]] 1
*[[Researcher#ATX|ATX]] 1
*[[Researcher#OXG|OXG]] 1
|
|
* 1u [[#salt|Table Salt]]
{{:Chemical/Tricordrazine}}
* 1u [[#ethanol|Ethanol]]
|2:2
* 1u [[#radium|Radium]]
|0,2
|3:3
|0.05
|
|
* 30
*30
* 50
*50
|
|
* Makes you even more hungry
*Deals 0.5 burn damage per tick.
* '''(C)''' Deals 4 toxin Damage
*Deals 0.5 brute damage per tick.
|}
*Deals 0.25 toxin damage per tick.
 
*Deals 0.5 Eye damage per tick.
==Toxins and acids==
*'''(C)''' Deals 2.5 burn damage per tick.
Most of these chemicals generally don't have much use outside of murder.
*'''(C)''' Deals 4 toxin damage per tick.
{| class="wikitable unsortable" style="width: 100%;"
*'''(C)''' Deals 2.5 brute damage per tick.
! style="width: 10%; margin: auto;" |Name
*'''(C)''' Makes you fall asleep.
! style="width: 20%; margin: auto;" |Effect
|-
! style="width: 12%; margin: auto;" |Properties
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]
|
|
* Most other chemicals in this table are a subtype of this one.
*Makes you much faster.
* Deals 1 toxin damage every tick.
*Makes you addicted to it.
|
|
* [[Researcher#TOX|TOX]] 1
*[[Researcher#MST|MST]] 40
*[[Researcher#ADT|ADT]] 8
|
|
* Found in poison berries.
{{:Chemical/Ultrazine}}
|N/A
|0,1
|N/A
|N/A
|N/A
|0,0167<!--bruh, Indeed-->
|-
|{{anchor|toxin}}[[#toxin|Toxin]]
|
|
* Deals 1 toxin damage every tick.
*10,5
*20
|
|
* [[Researcher#TOX|TOX]] 1
*Deals 40 heart damage per tick.
*Deals 8 brain damage per tick.
*'''(C)''' Deals 40 brute damage per tick.
*'''(C)''' Makes you nervous.<!--I have no idea what this means-->
<!--|-
|{{anchor|stimulant}}[[#stimulant|Stimulant]]
|
* Reduces stamina damage by 75%
|
|
* 1u [[#hyperzine|Hyperzine]]
* [[Researcher#UNK|UNK]] 1
* 1u [[#peridaxon|Peridaxon]]
|
'''OR'''
{{:Chemical/Stimulant}}
* 1u [[#paracetamol|Paracetamol]]
* 1u [[#tramadol|Tramadol]]
|2:2
|1
|N/A
|N/A
|N/A
|0,05
|-
<!--
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]
|
|
* Deals 4 oxygen damage.
* 15
* 25
|
|
* [[Researcher#HPX|HPX]] 2
* Deals 1 brute damage.
|
* '''(C)''' Deals 3 brute damage.
* 1u [[#synaptizine|Synaptizine]]
* '''(C)''' Deals 3 burn damage.
* 1u [[#dylovene|Dylovene]]
* '''(C)''' Deals 3 toxin damage.-->
|2:2
|0,1
|N/A
|N/A
|-
|-
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]
|{{anchor|vaccine}}[[#vaccine|Vaccine]]
|
|
* Deals 1 toxin damage.
*Prevents you from catching the virus this is a vaccine against.
*Cures the zombie virus.
*Prevents dead zombies from reviving.
*Cures all other diseases as well.
|
|
* [[Researcher#TOX|TOX]] 1
*[[Researcher#CUR|CUR]] 4
|
|
* Amanita mushrooms.
{{:Chemical/Vaccine}}
|N/A
|N/A
|0,1
|0,2
|N/A
|N/A
|N/A
|N/A
-->
|}
 
==Toxins and acids==
Most of these chemicals generally don't have much use outside of murder.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" | OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]
|{{Anchor}}[[Chemistry#amatoxin|Amatoxin]]
|
|
* Deals 0,5 radiation damage per tick.
*Deals 1 toxin damage per tick.
|
|
* [[Researcher#CRG|CRG]] 1
*[[Researcher#TXC|TXC]] 1
|
|{{:Chemical/Amatoxin}}
* 1u [[#radium|Radium]]
|N/A
* 1u [[#phosphorus|Phosphorus]]
* 1u [[#chlorine|Chlorine]]
|3:3
|0,1
|0,1
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|lexorin}}[[#lexorin|Lexorin]]
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]
|
|
* Deals 16 oxygen damage.
* Deals 2 toxin damage.
* Deals 1 brute damage.
|
|
* [[Researcher#HPX|HPX]] 8
*[[Researcher#TOX|TXC]] 2
* [[Researcher#BCD|BCD]] 1
|{{:Chemical/Carpotoxin}}
|
|N/A
* 1u [[#phoron|Phoron]]
* 1u [[#hydrogen|Hydrogen]]
* 1u [[#nitrogen|Nitrogen]]
|3:3
|0,1
|0,1
|N/A
|N/A
<!--|-
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]
|
|
* 30
* Deals 1 toxin damage.
* 50
* By the power of snowflake code:
** Silences you.
** Makes you seem dead (but not on the medihud, fools the analyzer though).
** Knocks you down.
** Deals a shitload of oxygen damage. This kills you instantly.
|
* [[Researcher#TOX|TXC]] 1
|
{{:Chemical/Zombie Powder}}
|15:2
|0,1
|
|-->|-
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]
|
*Deals 0.5 toxin damage.
*Puts you to sleep.
|
*[[Researcher#SDT|HYP]] 6
*[[Researcher#TOX|TXC]] 1
|{{:Chemical/Chloral Hydrate}}
|
|0,1
|
*15
*25
|
|
* Deals 10 brute damage.
*Deals 1.5 toxin damage.
* Deals 8 toxin damage.
*Knocks you out.
* Deals 40 oxygen damage.
*'''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 44 brute damage.
*'''(C)''' Deals 15 oxygen damage.
* '''(C)''' Deals 16 toxin damage.
|-
|-
|{{anchor|cyanide}}[[#cyanide|Cyanide]]
|{{Anchor}}[[Chemistry#coppersulfate|Copper Sulfate]]
|
|
* Deals 8 oxygen damage.
*Deals 5 burn damage per tick.
* Puts you to sleep after a while.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
|
* [[Researcher#HPX|HPX]] 4
*'''Caution:''' {{Tooltip|[[#smoking|Smoking]]|{{:Properties/Reactions/Smoking}}}}
* [[Researcher#SDT|SDT]] 1
*[[Researcher#CRS|CRS]] 5
|
|{{:Chemical/Copper Sulfate}}
* Contained in poison apples.
|6:1
|N/A
|0.1
|0,4
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]
|{{anchor|cyanide}}[[#cyanide|Cyanide]]
|
|
* Deals 1 toxin damage.
*Deals 8 oxygen damage.
*Puts you to sleep after a while.
|
|
* [[Researcher#TOX|TOX]] 1
*[[Researcher#HPX|HPX]] 4
*[[Researcher#SDT|HYP]] 1
|
|
* Contained in mints.
{{:Chemical/Cyanide}}
|N/A
|N/A
|0,1
|0,4
|N/A
|N/A
|N/A
|N/A
|-
<!--
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]
|
|
* Deals 2 toxin damage.
* Deals 4 oxygen damage.
|
|
* [[Researcher#TOX|TOX]] 2
* [[Researcher#HPX|HPX]] 2
|
|
* Contained in carp meat.
{{:Chemical/SDToxin}}
|N/A
|2:2
|0,1
|0,1
|N/A
|N/A
|N/A
|N/A
<!--|-
|-
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]
|
|
* Deals 1 toxin damage.
* Deals 1 toxin damage.
* By the power of snowflake code:
** Silences you.
** Makes you seem dead (but not on the medihud, fools the analyzer though).
** Knocks you down.
** Deals a shitload of oxygen damage. This kills you instantly.
|
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#TOX|TXC]] 1
|
|
* 5u [[#carpotoxin|Carpotoxin]]
{{:Chemical/Amatoxin}}
* 5u [[#soporific|Soporific]]
|N/A
* 5u [[#copper|Copper]]
|15:2
|0,1
|0,1
|N/A
|N/A
-->
|-
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]
|
|
|-->
*Deals 1 toxin damage.
|-
*Deals 0,5 radiation damage.
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]
*Ingredient for explosives.
|
|
* Deals 1 toxin damage.
*'''Caution:''' {{Tooltip|[[#smoking|Smoking]]|{{:Properties/Reactions/Smoking}}}}
* Puts you to sleep.
*[[Researcher#TOX|TXC]] 1
*[[Researcher#CRG|CRG]] 1
|
|
* [[Researcher#SDT|SDT]] 6
{{:Chemical/Formaldehyde}}
* [[Researcher#TOX|TOX]] 1
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]
|
|
* 3u [[#chlorine|Chlorine]]
* Most other chemicals in this table are a subtype of this one.
* 1u [[#ethanol|Ethanol]]
*Deals 1 toxin damage every tick.
* 1u [[#water|Water]]
|
|
*[[Researcher#TOX|TXC]] 1
|{{:Chemical/Generic Toxin}}
|N/A
|0,1
|0,1
|
|N/A
* 15
|N/A
* 25
|
* Deals 2 toxin damage.
* Knocks you out.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 30 oxygen damage.
|-
|-
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]
|{{anchor|impedrezene}}[[Chemistry#impedrezene|Impedrezene]]
|
|
* Fire modifier.
*Deals 3,5 brain damage.
* Deals 4 oxygen damage.
*Slows you down.
* Slows you.
|
|
* [[Researcher#HPX|HPX]] 2
*[[Researcher#NRT|NRT]] 2
* [[Researcher#RLX|RLX]] 4
*[[Researcher#RLX|ASP]] 1
|{{:Chemical/Impedrezene}}
|3:2
|0,2
|
|
* 1u [[#salt|Salt]]
*30
* 1u [[#potassium|Potassium]]
*50
|2:2
|0,2
|30
|
|
* Deals 2 brute damage.
*Deals 6 brain damage.
* Deals 2 toxin damage.
*Makes you sleepier.
* Deals 10 oxygen damage.
*Slows you down by a lot.
* Slows you down by a lot.
*'''(C)''' Has a chance to knock you out.
*'''(C)''' Deals 1 oxygen damage.
*'''(C)''' Deals 0,75 heart damage.
*'''(C)''' Has a chance to knock you down.
|-
|-
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]
|{{Anchor|ironphoridesulfate}}[[#ironphoridesulfate|Iron Phoride Sulfate]]
|
|
* Slows you down.
* Deals 5 burn damage per tick.
* Deals 8 oxygen damage.
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
* Deals 2 toxin damage.
|
|
* [[Researcher#RLX|RLX]] 8
*'''Caution:''' {{Tooltip|[[#exothermic|Exothermic]]|{{:Properties/Reactions/Exothermic}}}}
* [[Researcher#HPX|HPX]] 4
*[[Researcher#CRS|CRS]] 5
* [[Researcher#TOX|TOX]] 2
*[[Researcher#OXI|OXI]] 3
|{{:Chemical/Iron Phoride Sulfate}}
|4:1
|0,1
|N/A
|N/A
|-
|{{Anchor}}[[Chemistry#ironsulfate|Iron Sulfate]]
|
|
* 1u [[#potassiumchloride|Potassium Chloride]]
*Deals 1 burn damage per tick.
* 1u [[#phoron|Phoron]]
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
* 1u [[#chloralhydrate|Chloral Hydrate]]
|3:4
|0,2
|20
|
|
* Deals 4 brute damage.
*[[Researcher#CRS|CRS]] 1
* Deals 4 toxin damage.
|{{:Chemical/Iron Sulfate}}
* Deals 20 oxygen damage.
|6:1
* Deals 4 toxin damage.
|0,1
* Slows you down by a lot.
|N/A
<!--|-
|N/A
|{{anchor|beer}}[[#beer|Beer]]
|-
|{{anchor|lexorin}}[[#lexorin|Lexorin]]
|
|
* Toxic beer.
*Deals 8 oxygen damage per tick.
* Deals 6 toxin damage per tick.
*Deals 0.5 brute damage per tick.
* Makes you drunk.
|
|
* [[Researcher#AOL|AOL]] 2
*[[Researcher#HPX|HPX]] 8
* [[Researcher#TOX|TOX]] 6
*[[Researcher#BCD|BCD]] 1
|
|
{{:Chemical/Lexorin}}
|3:3
|0,1
|
|
|0,15
*30
* 50
|
|
* 15
*Deals 5.5 brute damage.
* 25
*Deals 4 toxin damage.
|
*Deals 28 oxygen damage.
* Deals 13 toxin damage.
*'''(C)''' Deals 28 brute and oxygen damage.
* Makes you extremely drunk.
*'''(C)''' Deals 12 toxin damage.
* '''(C)''' Deals 24 toxin damage.
|-
* '''(C)''' Deals 1 liver damage.-->
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]
|-
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]
|
|
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
* Deals 1 toxin damage.
* Deals 1 toxin damage.
* Deals 1 burn damage.
|
|
* [[Researcher#TOX|TOX]] 1
*[[Researcher#TOX|TXC]] 1
* [[Researcher#CRS|CRS]] 1
|
|
* OT workshop has a tank.
{{:Chemical/Mint Toxin}}
* Recipe:
|N/A
** 2u [[#hydrogen|Hydrogen]]
** 1u [[#sulphur|Sulphur]]
** 4u [[#oxygen|Oxygen]]
|7:1
|0,1
|0,1
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
|{{Anchor|molecularacid}}[[Chemistry#molecularacid|Molecular Acid]]
|
|
* As above, but a higher chance to melt.
* Deals 1 burn damage per tick.
* Deals 2 toxin damage.
*Deals 0.5 toxin damage per tick.
* Deals 3 burn damage.
|
|
* [[Researcher#CRS|CRS]] 3
*[[Researcher#CRS|CRS]] 2
* [[Researcher#TOX|TOX]] 2
*[[Researcher#TOX|TXC]] 1
|
*[[Researcher#XMB|XMB]] 3
* 1u [[#sulphuricacid|Sulphuric Acid]]
| Injected by Spitter's and Boiler's Tail Stab
* 1u [[#chlorine|Chlorine]]
|N/A
* 1u [[#potassium|Potassium]]
 
|3:3
|0,2
|0,1
 
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]
|
|
* Deals 1 toxin damage.
* Deals 1 toxin damage.
* Deals 0,5 radiation damage.
*Ingredient for explosives.
* Ingredient for explosives.
|
|
* [[Researcher#TOX|TOX]] 1
*[[Researcher#TOX|TXC]] 1
* [[Researcher#CRG|CRG]] 1
|
|
* 1u [[#methane|Methane]]
{{:Chemical/Paraformaldehyde}}
* 1u [[#phoron|Phoron]]
|2:1
* 1u [[#oxygen|Oxygen]] PUT IN LAST.!
 
* Silver beaker '''or''' 5u [[#silver|Silver]] '''(CATALYST)'''
|3:3
|0,1
|0,1
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]
|{{Anchor}}[[Chemistry#phenol|Phenol]]
|
|
* Deals 1 toxin damage.
*'''CANNOT BE INGESTED'''. Use a syringe or injector.
* Ingredient for explosives.
*Deals 8,75 brain damage per tick.
|
*[[Researcher#INV|INV]] 1
*[[Researcher#NRT|NRT]] 5
|{{:Chemical/Phenol}}
|N/A
|0,2
|
*10,5
* 20
|
*Deals 15 brain damage per tick.
*Slowly inflicts drowsyness.
*'''(C)''' 75% chance to apply a sentinel's  [[Sentinel|slowing spit]] effect per tick.
|-
|{{Anchor}}[[Chemistry#phenolformaldehyderesin|Phenol Formaldehyde Resin]]
|
* Deals 3 toxin damage per tick.
|
* '''Caution:''' {{Tooltip|[[#endothermic|Endothermic]]|{{:Properties/Reactions/Endothermic}}}}
* [[Researcher#TXC|TXC]] 3
|{{:Chemical/Phenol Formaldehyde}}
|1:1
|0,1
|N/A
|N/A
|-
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
|
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
* Deals 1 toxin damage per tick.
*Deals 1.5 burn damage per tick.
|
|
* [[Researcher#TOX|TOX]] 1
*[[Researcher#CRS|CRS]] 3
*[[Researcher#TOX|TXC]] 2
|
|
* '''SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER'''
{{:Chemical/Polytrinic Acid}}
* 1u [[#formaldehyde|Formaldehyde]]
|3:3
* 1u [[#water|Water]]
'''OR'''
* 1u [[#formaldehyde|Formaldehyde]]
* 1u [[#frostoil|Frost Oil]]
|2:1
|0,1
|0,1
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|impedrezene}}[[#Impedrezene|Impedrezene]]
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]
|
|
* Deals 3,5 brain damage.
*Fire modifier.
* Slows you down.
*Deals 4 oxygen damage.
*Slows you.
|
|
* [[Researcher#NRT|NRT]] 2
*'''Caution:''' {{Tooltip|[[#smoking|Smoking]]|{{:Properties/Reactions/Smoking}}}}
* [[Researcher#RLX|RLX]] 1
*[[Researcher#HPX|HPX]] 2
*[[Researcher#RLX|ASP]] 4
|
|
* 1u [[#mercury|Mercury]]
{{:Chemical/Potassium Chloride}}
* 1u [[#oxygen|Oxygen]]
| 2:2
* 1u [[#sugar|Sugar]]
|3:2
|0,2
|0,2
|
|
* 30
* 30
* 50
|
|
* Deals 6 brain damage.
*Deals 2 brute damage.
* Makes you sleepier.
*Deals 2 toxin damage.
* Slows you down by a lot.
*Deals 10 oxygen damage.
* '''(C)''' Has a chance to knock you out.
*Slows you down by a lot.
* '''(C)''' Deals 1 oxygen damage.
|-
* '''(C)''' Deals 0,75 heart damage.
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]
* '''(C)''' Has a chance to knock you down.
|}
 
==Drugs==
Reagents that get marines high.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]
|
|
* Literally LSD.
*Slows you down.
* Makes you hallucinate.
*Deals 8 oxygen damage.
* Makes you high.
* Deals 2 toxin damage.
* Makes you jittery.
|
|
* [[Researcher#HLG|HLG]] 8
*'''Caution:''' {{Tooltip|[[#foaming|Foaming]]|{{:Properties/Reactions/Foaming}}}}
*[[Researcher#RLX|ASP]] 8
*[[Researcher#HPX|HPX]] 4
*[[Researcher#TOX|TXC]] 2
|
|
* 1u [[#silicon|Silicon]]
{{:Chemical/Potassium Chlorophoride}}
* 1u [[#hydrogen|Hydrogen]]
|3:4
* 1u [[#dylovene|Dylovene]]
|0,2
|3:3
|0,1
|
|
* 30
*20
* 50
|
|
* Makes you hallucinate more.
*Deals 4 brute damage.
* Makes you stumble around.
*Deals 4 toxin damage.
* '''(C)''' Deals 8 brain damage.
*Deals 20 oxygen damage.
* '''(C)''' Knocks you out.
*Deals 4 toxin damage.
|-
*Slows you down by a lot.
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]
<!--|-
|{{anchor|beer}}[[#beer|Beer]]
|
* Toxic beer.
* Deals 6 toxin damage per tick.
* Makes you drunk.
|
|
* Baby's first drug.
* [[Researcher#AOL|AOL]] 2
* Makes you high.
* [[Researcher#TOX|TXC]] 6
|
|
* [[Researcher#HLG|HLG]] 2
|
|
* 1u [[#mercury|Mercury]]
|0,15
* 1u [[#sugar|Sugar]]
* 1u [[#lithium|Lithium]]
|3:3
|0,2
|
|
* 30
* 15
* 50
* 25
|
|
* Makes you hallucinate.
* Deals 13 toxin damage.
* Makes you jittery.
* Makes you extremely drunk.
* '''(C)''' Deals 2 brain damage.
* '''(C)''' Deals 24 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 1 liver damage.-->
|-
|-
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]
|{{Anchor}}[[Chemistry#potassiumphorosulfate|Potassium Phorosulfate]]
|
* Causes baldness.
*Deals 8 oxygen damage per tick.
* Deals 5 brute damage per tick.
|
|
* Makes you high.
*'''Caution:''' {{Tooltip|[[#endothermic|Endothermic]]|{{:Properties/Endothermic}}}}
* Makes you hallucinate.
*
* Makes you jittery.
[[Researcher#BLD|ATR]] 10
*[[Researcher#HPX|HPX]] 4
*[[Researcher#BCD|BCD]] 5
|{{:Chemical/Potassium Phorosulfate}}
|5:1
|0,1
|
|
* [[Researcher#HLG|HLG]] 3
*10
|
|
* Certain mushrooms contain this.
* Deals 5 radiation damage per tick.
|N/A
*Deals 14 brute damage per tick.
|0,2
*Deals 4 toxin damage per tick.
*Deals 20 oxygen damage per tick.
|-
|{{Anchor}}[[Chemistry#psoralen|Psoralen]]
|
|
* 30
* Deals 3 radiation damage per tick.
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 3 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|nicotine}}[[#nicotine|Nicotine]]
|N/A <!--Put it here because even though there's no ingame effects this is still probably the best category.-->
|N/A
|
|
* Contained in cigarettes.
*[[Researcher#CRG|CRG]] 6
|{{:Chemical/Psoralen}}
|N/A
|N/A
|0,2
|0,2
|N/A
|N/A
|N/A
|N/A
|}
==Xeno blood and plasma==
Chemicals acquired from xenos.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]
|
|
* Deals 3 burn damage.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
*Deals 0.5 toxin damage per tick.
*Deals 1.5 burn damage per tick.
|
|
* [[Researcher#CRS|CRS]] 3
*[[Researcher#TOX|TXC]] 1
*[[Researcher#CRS|CRS]] 3
|
|
* All xenos except queen have this inside them.
{{:Chemical/Sulphuric Acid}}
 
|7:1
|0,1
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|toxin}}[[#toxin|Toxin]]
|
*Deals 0.5 toxin damage per tick.
|
*[[Researcher#TOX|TXC]] 1
|{{:Chemical/Toxin}}
|2:2
|1
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]
|{{Anchor}}[[Chemistry#urishiol|Urishiol]]
|
*Makes you sneeze, blink and cough.
*Deals 3 burn damage per tick.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
|
* Deals 6 burn damage.
*[[Researcher#ALG|ALG]] 6
*[[Researcher#CRS|CRS]] 3
|{{:Chemical/Urishiol}}
|N/A
|0,025
|
|
* [[Researcher#CRS|CRS]] 6
* 6
*10
|
|
* Queen.
*Deals 6 burn damage per tick.
|N/A
*'''(C)''' Deals 12 burn damage per tick.
|N/A
|N/A
|N/A
|-
|-
|{{anchor|plasma}}[[#plasma|Plasma]]
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]
|
*Deals 0,5 radiation damage per tick.
|
|
* Base type for all of the following.
*[[Researcher#CRG|CRG]] 1
|N/A
|{{:Chemical/Unstable Mutagen}}
|N/A
|3:3
|N/A
|0,1
|0,4
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]
|{{Anchor}}[[Chemistry#zygacine|Zygacine]]
|
|
* Makes you high.
*Deals 0,75 heart damage per tick.
* Makes you hallucinate.
* Helps you with knockdowns, knockouts and stuns.
* Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
|
|
* [[Researcher#HLG|HLG]] 8
*[[Researcher#CDT|CDT]] 3
* [[Researcher#NST|NST]] 6
|{{:Chemical/Zygacine}}
|N/A
|0,2
|
|
* Hivelord.
*6
* Praetorian.
*10
* Queen.
|N/A
|0,4
|30
|
|
* Makes you stumble around.
*Deals 6 oxygen damage per tick.
* Makes you hallucinate more.
*'''(C)''' Deals 15 oxygen damage per tick.
* Deals 12 toxin damage.
|}
* '''(C)''' Deals 8 brain damage.
 
* '''(C)''' Knocks you out.
==Drugs==
* '''(C)''' Deals 6 brute damage.
Reagents that get marines high.
* '''(C)''' Deals 6 burn damage.
{| class="wikitable unsortable" style="width: 100%;"
* '''(C)''' Deals 18 toxin damage.
! style="width: 10%; margin: auto;" | Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" | Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]
|
|
* Prevents fractures.
*Literally LSD.
*Makes you hallucinate.
*Makes you high.
*Makes you jittery.
|
|
* [[Researcher#HDN|HDN]] 1
*[[Researcher#HLG|HLG]] 8
|
|
* Defender.
{{:Chemical/Mindbreaker Toxin}}
* Queen.
|3:3
* Crusher
|0,1
|N/A
|0,4
|
|
* 30
*30
* 50
*50
|
|
* Slows you down.
*Makes you hallucinate more.
* '''(C)''' Deals 3 brute damage.
*Makes you stumble around.
*'''(C)''' Deals 4 brain damage.
*'''(C)''' Knocks you out.
|-
|-
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]
|{{anchor|nicotine}}[[#nicotine|Nicotine]]
|N/A<!--Put it here because even though there's no ingame effects this is still probably the best category.-->
|N/A
|
|
* Applies pain.
{{:Chemical/Nicotine}}
* Makes you faster.
|N/A
|
 
* [[Researcher#PNG|PNG]] 2
|0,2
* [[Researcher#MST|MST]] 6
|N/A
|
* Warrior.
* Runner.
* Lurker.
* Ravager.
* Predalien.
|N/A
|N/A
|0,4
|
* 30
* 50
|
* Increased pain.
* Deals 2 brute damage.
* Deals 6 heart damage.
* '''(C)''' Deals 10 brute damage.
|-
|-
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]
|
|
* Infects with a xeno larva.
*Makes you high.
* Makes more of itself by draining blood.
*Makes you hallucinate.
*Makes you jittery.
|
|
* [[Researcher#HST|HST]] 4
*[[Researcher#HLG|HLG]] 3
|
|
* Eggs.
{{:Chemical/Psilocybin}}
* Eggsac carrier.
|N/A
|0,2
|
|
|0,4
*30
|
*50
* 80
* 100
|
|
* Drains blood and replicates itself faster.
*Makes you hallucinate more.
* '''(C)''' Makes you nervous.
*Makes you stumble around.
*'''(C)''' Deals 3 brain damage.
*'''(C)''' Knocks you out.
|-
|-
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]
|
|
* Not to be confused with the [[Drinks#neurotoxin|drink]].
*Baby's first drug.
* Deals 7 brain damage.
*Makes you high.
* Deals 1 toxin damage.
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
|
* [[Researcher#NRT|NRT]] 4
*[[Researcher#HLG|HLG]] 2
* [[Researcher#TOX|TOX]] 1
* [[Researcher#HLG|HLG]] 6
|
|
* Queen.
{{:Chemical/Space Drugs}}
* Spitter.
|3:3
* Sentinel.
|0,2
* Boiler.
* Praetorian.
|
|
|0,4
*30
*50
|
|
* 30
* Makes you hallucinate.
* 50
*Makes you jittery.
|
*'''(C)''' Deals 2 brain damage.
* Deals 12 brain damage.
*'''(C)''' Knocks you out.
* Makes you stumble around.
|}
* Makes you hallucinate more.
 
* Makes you more jittery.
==Xeno blood and plasma ==
* Makes you drowsy.
Chemicals acquired from xenos.
* Deals 2 toxin damage.
{| class="wikitable unsortable" style="width: 100%;"
* '''(C)''' Knocks you out.
! style="width: 10%; margin: auto;" |Name
* '''(C)''' Deals 6 brain damage.
! style="width: 20%; margin: auto;" | Effect
* '''(C)''' Applies the same effect as getting shot with [[Sentinel|neuro]].
! style="width: 12%; margin: auto;" |Properties
* '''(C)''' Deals 4 toxin damage.
! style="margin: auto;" | Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]
|
|
* Deals 2 brute damage.
*Deals 3 burn damage.
|
|
* [[#BCD|BCD]] 2
*[[Researcher#CRS|CRS]] 3
|
|
* Drone.
{{:Chemical/Acidic Blood}}
* Hivelord.
|N/A
* Burrower.
|N/A
* Carrier.
|N/A
|N/A
|N/A
|0,4
|
* 30
* 50
|
* Deals 4 brute damage.
* '''(C)''' Deals 8 brute damage.
|-
|-
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]
|
|
* May be key to a certain research achievement. <!--While this is basically common knowledge at this point, I don't want to just put precise instructions on the wiki.-->
*Applies pain.
* Makes you addicted to itself.
*Makes you faster.
* Deals 4 brute damage.
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
|
* [[Researcher#BCD|BCD]] 4
*[[Researcher#PNG|NTP]] 2
* [[Researcher#ADT|ADT]] 1
*[[Researcher#MST|MST]] 6
* [[Researcher#HLG|HLG]] 4
* [[Researcher#CIP|CIP]] 1
|
|
* Queen.
{{:Chemical/Catecholamine Plasma}}
|N/A
|N/A
|0,4
|0,4
|
|
* 30
*30
* 50
*50
|
|
* Deals 1 brain damage.
*Increased pain.
* Deals 8 brute damage.
*Deals 2 brute damage.
* Makes you stumble around.
*Deals 6 heart damage.
* Makes you hallucinate more.
*'''(C)''' Deals 10 brute damage.
* Makes you more jittery
* '''(C)''' Deals 4 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 16 brute damage.
* '''(C)''' Makes you nervous.
|}
 
==Other==
This contains reagents that don't neatly fit into other categories.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]
|
*Prevents fractures.
|
|
* Usable as fertilizer for plants.
*[[Researcher#HDN|HDN]] 1
* Deals 0,5 toxin damage.
|
|
* [[Researcher#TOX|TOX]] 0,5
{{:Chemical/Chitin Plasma}}
|N/A
|N/A
|0,1
|N/A
|N/A
|N/A
|0,4
|
*30
*50
|
*Slows you down.
*'''(C)''' Deals 3 brute damage.
|-
|-
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]
|
|
* Kills xeno weeds.
*Deals 6 burn damage.
* Kills normal weeds.
|  
* Harms helpful plants in hydro trays too.
*[[Researcher#CRS|CRS]] 6
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
* 1u [[#generictoxin|Generic Toxin]]
* 1u [[#water|Water]]
|5:5
|0,1
|N/A
|N/A
|-
|{{anchor|smoke}}[[#smoke|Smoke]]
|
|
* Creates smoke
Queen and Praetorians.
|N/A
|
* 1u [[#phosphorus|Phosphorus]]
* 1u [[#sugar|Sugar]]
* 1u [[#potassium|Potassium]]
|N/A
|N/A
|N/A
|N/A
Line 1,995: Line 2,323:
|N/A
|N/A
|-
|-
|{{anchor|flashpowder}}[[#flashpowder|Flash Powder]]
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]
|
*Infects with a xeno larva.
*Makes more of itself by draining blood.
|
|
* Creates a bright light that lasts for a while.
*[[Researcher#HST|HST]] 4
|N/A
|
|
* 1u [[#aluminium|Aluminium]]
{{:Chemical/Egg Plasma}}
* 1u [[#sulphur|Sulphur]]
* 1u [[#potassium|Potassium]]
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|blood}}[[#blood|Blood]]
|
|
* Spreads diseases if injected.
|0,4
* Restores blood volume when injected into a human.
** Deals toxin damage if blood type is incorrect. (Just use O-)
|N/A
|
|
* Blood bags in medbay.
*80
* Humans and monkeys.
*100
|N/A
|
|N/A
*Drains blood and replicates itself faster.
|N/A
*'''(C)''' Makes you nervous.
|N/A
|-
|-
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]
|
*Not to be confused with the [[Drinks#neurotoxin|drink]].
*Deals 7 brain damage.
*Deals 1 toxin damage.
* Makes you high.
*Makes you hallucinate.
* Makes you jittery.
|
|
* Deals 1 toxin damage.
*[[Researcher#NRT|NRT]] 4
* Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
*[[Researcher#TOX|TXC]] 1
*[[Researcher#HLG|HLG]] 6
|
|
* [[Researcher#TOX|TOX]] 1
{{:Chemical/Neurotoxin Plasma}}
|N/A
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
|
|
* Makes you sneeze, blink and cough.
|0,4
|
|
* [[Researcher#ALG|ALG]] 2
*30
|N/A
*50
|N/A
|0,2
|
|
* 30
*Deals 12 brain damage.
* 50
*Makes you stumble around.
|N/A
*Makes you hallucinate more.
*Makes you more jittery.
*Makes you drowsy.
*Deals 2 toxin damage.
*'''(C)''' Knocks you out.
*'''(C)''' Deals 6 brain damage.
*'''(C)''' Applies the same effect as getting shot with [[Sentinel|neuro]].
*'''(C)''' Deals 4 toxin damage.
|-
|-
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]
|
|
* Used for making nitroglycerin.
*Makes you high.
|N/A
*Makes you hallucinate.
*Helps you with knockdowns, knockouts and stuns.
*Fixes stuttering, confusion, blurry vision, drowsiness, dizziness, and jitteriness.
|
|
* 3u [[Cooking#cornoil|Corn Oil]]
*[[Researcher#HLG|HLG]] 8
* 1u [[#sulphuricacid|Sulphuric Acid]]
*[[Researcher#NST|NST]] 6
|4:1
|
|0,01
{{:Chemical/Pheromone Plasma}}
| N/A
|0,4
|
*30
|
* Makes you stumble around.
*Makes you hallucinate more.
*Deals 12 toxin damage.
*'''(C)''' Deals 8 brain damage.
*'''(C)''' Knocks you out.
*'''(C)''' Deals 6 brute damage.
*'''(C)''' Deals 6 burn damage.
*'''(C)''' Deals 18 toxin damage.
|-
|{{anchor|plasma}}[[#plasma|Plasma]]
|
* Base type for all of the following.
|N/A
|{{:Chemical/Plasma}}
|N/A
|0,4
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]
|
|
* No pathology on CM. So this is entirely useless.
*Deals 2 brute damage.
* Satiates you.
|
|
* [[Researcher#NTR|NTR]] 2
*[[#BCD|BCD]] 2
|
|
* 1u [[#water|Water]]
{{:Chemical/Purple Plasma}}
* 1u [[Cooking#milk|Milk]]
* 1u [[#oxygen|Oxygen]]
|3:3
|0,2
|N/A
|N/A
|N/A
|0,4
|
*30
*50
|
*Deals 4 brute damage.
*'''(C)''' Deals 8 brute damage.
|-
|-
|{{anchor|thermite}}[[#thermite|Thermite]]
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]
|
|
* Fire modifier.
*Makes you addicted to itself.
* Deals 2 burn damage.
*Deals 4 brute damage.
* Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
*Makes you hallucinate.
*Makes you high.
*Makes you jittery.
|
|
* [[Researcher#FUL|FUL]] 7
*[[Researcher#BCD|BCD]] 4
* [[Researcher#OXI|OXI]] 5
*[[Researcher#ADT|ADT]] 1
* [[Researcher#VIS|VIS]] 4
*[[Researcher#HLG|HLG]] 4
* [[Researcher#CRS|CRS]] 2
*[[Researcher#CIP|CIP]] 1
|
|
* 1u [[#aluminium|Aluminium]]
{{:Chemical/Royal Plasma}}
* 1u [[#iron|Iron]]
* 1u [[#oxygen|Oxygen]]
|3:3
|0,2
|N/A
|N/A
|N/A
|0,4
|
*30
*50
|
*Deals 1 brain damage.
* Deals 8 brute damage.
*Makes you stumble around.
*Makes you hallucinate more.
*Makes you more jittery
*'''(C)''' Deals 4 brain damage.
*'''(C)''' Knocks you out.
*'''(C)''' Deals 16 brute damage.
*'''(C)''' Makes you nervous.
|}
==Other==
This contains reagents that don't neatly fit into other categories.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" | Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|
|
* Cleans objects when splashed/sprayed on them.
*Used for explosives.
* Use a spray bottle filled with it to clean a dirty microwave.
|N/A
|N/A
|{{:Chemical/Ammonia}}
|4:3
|0,2
|N/A
|N/A
|-
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|
|
* 1u [[#ammonia|Ammonia]]
*Gives you the zombie virus.
* 1u [[#water|Water]]
* 1u [[#salt|Salt]]
|3:2
|0,2
|
|
* 30
*[[Researcher#RAV|RAV]] 1
* 50
|{{:Chemical/Black Goo}}
|
|N/A
* Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
|100
|N/A
|N/A
|-
|-
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|{{anchor|blood}}[[#blood|Blood]]
|
|
* Used for making spaceacillin.
*Spreads diseases if injected.
*Restores blood volume when injected into a human.
** Deals toxin damage if blood type is incorrect (Just use O-).
|N/A
|N/A
|
|
* 1u [[#potassium|Potassium]]
{{:Chemical/Blood}}
* 1u [[#oxygen|Oxygen]]
|N/A
* 1u [[#sugar|Sugar]]
|3:3
|0,2
|N/A
|N/A
| N/A
|N/A
|N/A
<!--|-
|-
|{{anchor|nanites}}[[#nanites|Nanites]]
|{{Anchor}}[[Chemistry#capsaicin|Capsaicin]]
|
|
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
*Increases body temperature by 2 per tick.
** Beep boop, motherfucker.
*Causes gasping.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|
|
* [[Cooking#roburger|Roburgers]]
*[[Researcher#HPR|HPR]] 1
|{{:Chemical/Capsaicin}}
|N/A
|N/A
|0,2
|0,2
|N/A
|N/A
|N/A-->
|N/A
<!--|-
|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|{{Anchor}}[[Chemistry#concentratedcapsaicin|Concentrated Capsaicin]]
|
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
*Increases body temperature by 8 per tick.
** Takes a LONG time. Be patient.
* Causes gasping.
*Applies pain.
*When applied topically, it instead knocks out the target, blurs vision, and blinds them.
|
* [[Researcher#HPR|HPR]] 4
|{{:Chemical/Condensed Capsaicin}}
|2:5
|0,2
|N/A
|N/A
|N/A
|N/A
|-
|{{Anchor}}[[Chemistry#coniine|Coniine]]
|
*Makes you fall asleep.
|
*[[Researcher#SDT|HYP]] 5
|{{:Chemical/Coniine}}
|N/A
|N/A
|0,2
|0,2
|N/A
|
|N/A-->
*6
*10
|
*Knocks you out.
*'''(C)''' Deals 25 oxygen damage per tick.
|-
|-
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|
|
* Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.
*Used for making [[Chemistry#Spaceacillin|spaceacillin]].
* Applies all other chems present in the container to mobs through the foam.
|N/A
|N/A
|
|{{:Chemical/Cryptobiolin}}
* 2u [[#fluorine|Fluorine]]
|3:3
* 2u [[#carbon|Carbon]]
* 1u [[#sulphuricacid|Sulphuric Acid]]
|5:5
|0,2
|0,2
|N/A
|N/A
|N/A
|N/A
|-
<!--|-
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
|{{anchor|nanites}}[[#nanites|Nanites]]
|
|
* Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]] or 3u [[#iron|iron]].
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|N/A
|
|
* 1u [[#lithium|Lithium]]
* [[Cooking#roburger|Roburgers]]
* 1u [[#hydrogen|Hydrogen]]
|N/A
|2:1
|0,2
|0,2
|N/A
|N/A-->
<!--|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|
* Used for explosives.
|N/A
|N/A
|
* 3u [[#hydrogen|Hydrogen]]
* 1u [[#nitrogen|Nitrogen]]
|4:3
|0,2
|0,2
|N/A
|N/A
|N/A
|N/A-->|-
|-
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
|
|
* As above.
*Fertilizer.
|N/A
|N/A
|
|{{:Chemical/Diethylamine}}
* 3u [[#formaldehyde|Formaldehyde]]
|2:2
* 2u [[#ammonia|Ammonia]]
|5:3
|0,2
|0,2
|N/A
|N/A
|N/A
| N/A
<!--|-
|-
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|{{Anchor}}[[Chemistry#digoxin|Digoxin]]
|
*Heals 1.5 heart damage per tick.
*Causes hair growth.
|
|
* Literally does nothing.
*[[Researcher#CDP|CDP]] 3
|N/A
*[[Researcher#FLF|TRI]] 1
|N/A
|{{:Chemical/Digoxin}}
|N/A
|N/A
|0,2
|0,2
|N/A
|
|N/A-->
*10.5
*20
|
*Deals 6 oxygen damage per tick.
* 25% chance of 1 brute damage per tick.
*'''(C)''' Applies a large amount of pain.
*'''(C)''' Deals 1 brain damage per tick.
|-
|-
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|{{anchor|dinitroaniline}}[[#dinitroaniline|Dinitroaniline]]
|
|
* Fertilizer.
*A herbicide and pesticide mixture used in hydroponics
|N/A
*Deals 1 toxin damage per tick.
|
|
* 1u [[#ammonia|Ammonia]]
*[[Researcher#TOX|TXC]] 1
* 1u [[#ethanol|Ethanol]]
|{{:Chemical/Dinitroaniline}}
|2:2
|3:3
|0,2
|0,2
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
|
*Usable as fertilizer for plants.
*Deals 0.5 toxin damage per tick.
|
|
* Gives you the zombie virus.
*[[Researcher#TOX|TXC]] 0,5
|
|
* [[Researcher#RAV|RAV]] 1
{{:Chemical/Fertilizer}}
|N/A
|N/A
|0,1
|N/A
|N/A
|N/A
|100
|-
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|
*Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.
|N/A
|N/A
|{{:Chemical/Fluorosurfactant}}
|5:5
|0,2
|N/A
|N/A
|N/A
|-
|-
|{{anchor|dinitronaline}}[[#dinitronaline|Dinitronaline]]
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
|
|
* A herbicide and pesticide mixture used in hydroponics
*Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]].
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
* 1u [[#ammonia|Ammonia]]
* 1u [[#nitrogen|Nitrogen]]
* 1u [[#sulphuricacid|Sulphuric Acid]]
|3:3
|0.2
|N/A
|N/A
|{{:Chemical/Foaming Agent}}
|2:1
|0,2
|N/A
|N/A
|N/A
|}
==Explosives and flammable chems==
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Recipe
! style="width: 10%; margin: auto;" |Ratio
! style="width: 10%; margin: auto;" |Power
! style="width: 10%; margin: auto;" |Falloff
! style="width: 10%; margin: auto;" |Intensity
! style="width: 10%; margin: auto;" |Radius
! style="width: 10%; margin: auto;" |Duration
! style="width: 10%; margin: auto;" |Fire colour
|-
|-
| [[#water|Water]]
|{{anchor|flashpowder}}[[#flashpowder|Flash Powder]]
|
*Creates a bright light that lasts for a while.
|
|
* 2u [[#hydrogen|Hydrogen]]
* '''Caution:''' {{Tooltip|[[#exothermic|Exothermic]]|{{:Properties/Reactions/Exothermic}}}}
* 1u [[#oxygen|Oxygen]]
|{{:Chemical/Flash Powder}}
| 3:1
|N/A
| 0
|N/A
| 0
|N/A
| -3
| 0
| 0
| N/A
| N/A
|-
|-
| [[#oxygen|Oxygen]]
|{{Anchor}}[[Cooking#coldsauce|Frost Oil]]
| N/A
|
| N/A
*Decreases body temperature by 12 per tick.
| 0
|
| 0
*[[Researcher#HPO|HPO]] 6
| 0,75
|{{:Chemical/Frost Oil}}
| -0,08
|N/A
| 0
|0,2
| #58daff (light blue)
|N/A
|N/A
|-
|-
| [[#copper|copper]]
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
|
*Used for making [[Chemistry#Nitroglycerin|nitroglycerin]].
| N/A
| N/A
| N/A
|{{:Chemical/Gylcerol}}
| 0
|4:1
| 0
|0,01
| 0
|N/A
| 0
|N/A
| 0
| #78be5a (green)
|-
|-
| [[#hydrogen|hydrogen]]
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
| N/A
|
| N/A
*Used for explosives.
| 0,15
|
| 0
* '''Caution:''' {{Tooltip|[[#foaming|Foaming]]|{{:Properties/Foaming}}}}
| -0,5
|{{:Chemical/Hexamine}}
| 0,2
|5:3
| -0,5
|0,2
| #b6f8ff (super light blue)
|N/A
|N/A
<!--|-
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|
* Literally does nothing.
|N/A
|{{:Chemical/Ultraglue}}
|N/A
|0,2
|N/A
|N/A-->
|-
|-
| [[#carbon|Carbon]]
|{{Anchor}}[[Chemistry#macho|Macho]]
| N/A
|
| N/A
*Increases body temperature by 16 per tick.
| 0
*Causes gasping.
| 0
*Applies pain.
| 0
|
| 0
*[[Researcher#HPR|HPR]] 8
| 1
|{{:Chemical/Macho Sauce}}
| #ffd700 (gold)
|1:1
|1
|
*30
*50
|
*Increases body temperature by 32 per tick.
*Applies pain.
*'''(C)''' Knocks you out.
|-
|-
| [[#phosphorus|Phosphorus]]
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
| N/A
| N/A
| 0
| 0
| 1
| -0,12
| 0,1
| #ffdba4 (skin tone) <!--I have no idea how to describe this colour. So this is what you get.-->
|-
| [[#lithium|Lithium]]
| N/A
| N/A
| 0
| 0
| 0,35
| -0,01
| -0,1
| #ff356f (dark pink)
|-
| [[#thermite|Thermite]]
|
* 1u [[#iron|Iron]]
* 1u [[#aluminium|Aluminium]]
* 1u [[#oxygen|Oxygen]]
| 3:3
| 0,5
| 1
| 0,3
| -0,08
| 0,9
| #ffb300 (orange)
|-
| [[#fuel|Welding Fuel]]
| N/A
| N/A
| 0,12
| -0,1
| 0,1
| -0,08
| 0,7
| #ff9900 (orange)
|-
| [[#hexamine|Hexamine]]
|
|
* 3u [[#formaldehyde|Formaldehyde]]
*Kills xeno weeds.
* 2u [[#ammonia|Ammonia]]
*Kills normal weeds.
| 5:2
*Harms helpful plants in hydro trays too.
| 0
*Deals 1 toxin damage per tick.
| 0
| 0
| 0
| 0,5
| #ff9900 (as above)
|-
| [[#napalm|Napalm]]
|
|
* '''Needs to have an amount of [[#water|water]] equal to OVER half of the total amount of napalm that will be in the container after mixing.''' After mixing the water may be safely removed.
*[[Researcher#TOX|TXC]] 2
** 1u [[#phoron|Phoron]]
** 1u [[#aluminium|Aluminium]]
** 1u [[#sulphuricacid|Sulphuric Acid]]
| 3:1
| 0
| 0
| 0,45
| 0,06
| 0,75
| #D05006 (dark orange)
|-
| {{anchor|clf3}}[[#clf3|CLF3 (Chlorine Trifluoride )]]
|
|
* '''AS ABOVE'''
{{:Chemical/Plant-B-Gone}}
** 1u [[#chlorine|Chlorine]]
|5:5
** 3u [[#fluorine|Fluorine]]
|0,1
| 4:1
|N/A
| 0
|N/A
| 0
| 1,6
| -0,08
| -0,8
| #ff9300 (orange)
|-
|-
| [[#methane|Methane]]
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
|
|
* 4u [[#hydrogen|Hydrogen]]
*Deals 1 toxin damage.
* 1u [[#carbon|Carbon]]
*Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
| 5:1
|
| 0,15
*[[Researcher#TOX|TXC]] 1
| 0
|{{:Chemical/Plasticide}}
| -0,35
|N/A
| 0,095
|0,01
| 0,25
|N/A
| #00a5ff (blue)
|N/A
|-
|-
| {{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
|
|
* 1u [[#ammonia|Ammonia]]
*Makes you sneeze, blink and cough.
* 1u [[#polytrinicacid|Polytrinic Acid]]
| 2:2
| 0,4
| 1,5
| 0,5
| 0
| -0,2
| #ff9900 (orange)
|-
| {{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]
|
|
* '''Mix this in batches of 60 at most. So add 30 [[#fuel|welding fuel]] per pour. NOT MORE.''' You can make more than 60u in the same container TOTAL, just not at once. For example, if you get 120 [[#ammoniumnitrate|AN]] and add 30 [[#fuel|welding fuel]] two times you WON'T explode and will have 120 anfo. But if you try to add 40 fuel instead, the mix will explode instantly.
*[[Researcher#ALG|ALG]] 2
** 1u [[#fuel|Welder Fuel]]
|{{:Chemical/Serotrotium}}
** 2u [[#ammoniumnitrate|Ammonium Nitrate]]
|N/A
| 3:2
|0,2
| 1
 
| -0,6
|  
| 0
*30
| 0
*50
| 0
|N/A
| N/A
|-
|-
| {{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]
|{{anchor|smoke}}[[#smoke|Smoke]]
|
|
* '''As with [[#anfo|ANFO]], but the threshhold is 5u instead of 60.
*Creates smoke.
** 1u [[#glycerol|Glycerol]]
** 1u [[#polytrinicacid|Polytrinic Acid]]
** 1u [[#sulphuricacid|Sulphuric Acid]]
| 3:2
| 1
| -0,5
| 0
| 0
| 0
| N/A
| N/A
|-
| {{anchor|cyclonite}}[[#cyclonite|Cyclonite]]
|
|
* 1u [[#hexamine|Hexamine]]
{{:Chemical/Smoke}}
* 1u [[#polytrinicacid|Polytrinic Acid]]
|N/A
| 2:2
|N/A
| 1,5
|N/A
| -0,4
|N/A
| 0
| 0
| 0
| N/A
|-
|-
| {{anchor|octogen}}[[#octogen|Octogen]]
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|
|
* 1u [[#paraformaldehyde|Paraformaldehyde]]
*Cleans objects when splashed/sprayed on them.
* 1u [[#hexamine|Hexamine]]
*Use a spray bottle filled with it to clean a dirty microwave.
* 1u [[#ammoniumnitrate|Ammonium Nitrate]]
|N/A
* 1u [[#polytrinicacid|Polytrinic Acid]]
|
| 4:2
{{:Chemical/Space Cleaner}}
| 2
|3:2
| -0,2
|0,2
| 0,4
|
| -0,02
*30
| -0,2
*50
| Orange <!--I have no clue what the exact hex code is. But it looks orange.-->
|
*Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
|-
|-
| {{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]
|{{anchor|stabilizedmetallicfoam}}[[#stabilizedmetallicfoam|Stabilized Metallic Foam]]
|
*Used in flamethrowers to produce a metal foam flamethrower. Has a range of 6 tiles and spreads like the pyrotechnician specialists green flame sideways.
|N/A
|
|
* Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
{{:Chemical/Stabilized Metallic Foam}}
** 1u [[#water|Water]]
|1:1
** 1u [[#potassium|Potassium]]
|0,2
| 2:1
|N/A
| 0,5
|N/A
| 0
| 0
| 0
| 0
| N/A
|-
|-
| [[#phoron|Phoron]]
|{{anchor|thermite}}[[#thermite|Thermite]]
| N/A
|
| N/A
*Fire modifier.
| 0
*Deals 1 burn damage.
| 0
*Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
| 0,4
|
| 0,05
*[[Researcher#FUL|FUL]] 7
| -0,8
*[[Researcher#OXI|OXI]] 5
| #e01e1e (red)
*[[Researcher#VIS|VIS]] 4
|-
*[[Researcher#CRS|CRS]] 2
| [[#potassiumchloride|Potassium Chloride]]
|
|
* 1u [[#salt|Salt]]
{{:Chemical/Thermite}}
* 1u [[#potassium|Potassium]]
|3:3
| 2:2
|0,2
| 0
|N/A
| 0
|N/A
| 0,1
| 0
| 0
| #800080 (purple)
|-
|-
| {{anchor|salt}}[[#salt|Table Salt]]
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
|  
|  
*1u [[#sodium|Sodium]]
*No pathology on CM. So this is entirely useless.
*1u [[#chlorine|Chlorine]]
*Satiates you.
| 1:1
|
| 0
*[[Researcher#NTR|NTR]] 2
| 0
|{{:Chemical/Virus Food}}
| 0,1
 
| 0
| 3:3
| 0
|0,2
| #ffff00 (yellow)
|N/A
|N/A
|-
|-
| [[#ethanol|Ethanol]] and [[Drinks#Alcoholic|subtypes]].
|{{anchor|virusfood}}[[Chemistry#xenogenic|Xenogenic]]
|
|
* Just ask medical for it instead. The chem dispensers have it.
* Deals 50 radiation damage per tick.
* 6u [[#hydrogen|Hydrogen]]
* Turns humans into xenos.
* 2u [[#carbon|Carbon]]
* Consumes 10u of blood per tick.
* 1u [[#oxygen|Oxygen]]
* Increases this chem's amount by 1 each tick.
| 9:1
|
| 0
* [[Researcher#DDI|DDI]] 5
| 0
* [[Researcher#HST|HST]] 2
| 0,2
|{{:Chemical/Xenogenic}}
| 0,1
|N/A
| 0,2
|0,2
| #6897f7 (blue)
|
* 10
* 20
|
* Consumes 20u of blood per tick.
* Increases this chem's by 4 each tick.
* '''(C)''' Inflicts nervousness.
|}
|}
<br>


=Chemical mixes=
==Explosives and flammable chems==
Various common mixes of medical reagents ordered by squad medics. '''All of these recipes assume that you are using a bluespace beaker.'''
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
 
{| class="wikitable unsortable" style="width: 100%;"
==ImiAlky (10u, 5u)==
! style="width: 10%; margin: auto;" |Name
 
! style="width: 20%; margin: auto;" |Recipe
Also known as '''IA'''. Results in 160u of [[#Imidazoline|Imidazoline]] and 80u of [[#Alkysine|Alkysine]].<br>
! style="width: 10%; margin: auto;" |Ratio
 
! style="width: 10%; margin: auto;" |Power
Overdoses 30u for both reagents (3 pills).
! style="width: 10%; margin: auto;" |Falloff
 
! style="width: 10%; margin: auto;" |Intensity
Used for healing brain damage and eye damage.
! style="width: 10%; margin: auto;" |Radius
 
! style="width: 10%; margin: auto;" |Duration
=== Using both the Vendor and Chem Dispenser (recommended) ===
! style="width: 10%; margin: auto;" |Fire colour
*Add '''120u''' of [[Chemistry#Dylovene|Dylovene]] from the Chem Dispenser.
|-
*Add '''40u''' Chlorine
|{{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]
*Add '''40u''' Nitrogen
|{{:Chemical/Ammonium Nitrate}}
*Add '''80u''' Carbon
|2:2
*Add '''80u''' Hydrogen
|0.4
 
| 1.5
Split into 16 pills.<br>
|0.5
 
|0
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
| -0.2
 
|#ff9900 (orange)
=== Using only the Chem Dispenser ===
|-
*Add '''40u''' Silicon, '''40u''' Nitrogen, '''40u''' Potassium to make '''120u''' of [[Chemistry#Dylovene|Dylovene]],
|{{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]
*Add '''40u''' Chlorine
|{{:Chemical/Ammonium Nitrate Fuel Oil}}
*Add '''40u''' Nitrogen
|3:2
*Add '''80u''' Carbon
|1
*Add '''80u''' Hydrogen
| -0.6
 
|0
Split into 16 pills.<br>
| 0
 
|0
==MeraBica (7.5u, 7.5u)==
|N/A
Also known as '''MB'''. Results in 120u of [[#Meralyne|Meralyne]] and 120u of [[#Bicaridine|Bicaridine]].<br>
|-
 
|[[#carbon|Carbon]]
Overdoses on 15u of [[#Meralyne|Meralyne]] and 30u of [[#Bicaridine|Bicaridine]] (2 and 3 pills respectively).
|{{:Chemical/Carbon}}
 
|N/A
Rapidly heals Brute damage.
|0
 
|0
===Using both the Vendor and Chem Dispenser (recommended)===
|0
*Add '''160u''' Bicaridine,
|0
*Add '''40u''' Water,
|1
*Add '''40u''' Carbon
|#ffd700 (gold)
 
|-
Split into 16 pills.<br><br>
|{{anchor|clf3}}[[#clf3|CLF3 (Chlorine Trifluoride )]]
 
|{{:Chemical/Chlorine Triflouride}}
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.  
|4:1
 
|0
===Using only the Chem Dispenser(not recommended)===
|0
*Add '''160u''' Carbon,
|1.6
*Add '''40u''' Water
| -0.08
*Add '''30u''' Oxygen
| -0.8
*Add '''30u''' Sugar
|#ff9300 (orange)
 
|-
Remove  '''20u''' Bicaridine using the ChemMaster to have '''120u''' of Bicaridine and '''120u''' Meralyne.
|[[#copper|Copper]]
 
|{{:Chemical/Copper}}
Split into 16 pills <br>
|N/A
 
|0
==KeloDerm (7.5u, 7.5u)==
| 0
Also known as '''KD'''. Results in 120u of [[#Kelotane|Kelotane]] and 120u of [[#Dermaline|Dermaline]].<br>
|0
 
|0
Overdoses on 30u of [[#Kelotane|Kelotane]] and 15u of [[#Dermaline|Dermaline]] (2 pills).
|0
 
|#78be5a (green)
Rapidly heals burn damage.
|-
 
|{{anchor|cyclonite}}[[#cyclonite|Cyclonite]]
===Using both the Vendor and Chem Dispenser (recommended)===
|{{:Chemical/Cyclonite}}
*Add '''160u''' Kelotane,
|2:1
*Add '''40u''' Oxygen,
|1.5
*Add '''40u''' Phosphorus
| -0.4
 
|0
Split into 16 pills.<br><br>
|0
 
|0
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.  
|N/A
 
|-
===Using only the Chem Dispenser===
|[[#hexamine|Hexamine]]
*Add '''40u''' Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.
|{{:Chemical/Hexamine}}
 
|5:3
Split into 16 pills.<br>
|0
 
|0
==TriBica (15u, 15u)==
|0
Also known as '''TB'''. Results in 240u of [[#Bicaridine|Bicaridine]] and 240u of [[#Tricordrazine|Tricordrazine]]. <br>
|0
 
|0.5
Overdoses at 30u for both reagents (2 pills).
|#ff9900 (orange)
 
|-
Heals brute damage at a moderate rate and also slowly heals burns and toxin damage.
|{{anchor|hcnapalm}}[[#hcnapalm|High-Combustion Napalm]]
 
|{{:Chemical/High-Combustion Napalm}}
There are 3 ways of formulating:
|1:1
 
|0
===Entirely using the Vendor (recommended)===
|0
 
|0.8
* Add '''60u''' of Inaprovaline
|0.1
* Add '''120u''' Bicaridine
|0.5
* Add '''60u''' of Dylovene
|#742424 (dark red)
 
|-
Split into 8 pills.<br>
|[[#hydrogen|Hydrogen]]
 
|{{:Chemical/Hydrogen}}
* Add '''60u''' of Inaprovaline
|N/A
* Add '''120u''' Bicaridine
|0.15
* Add '''60u''' of Dylovene
|0
 
| -0.5
Split into 8 pills.<br>
|0.2
 
| -0.5
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
|#b6f8ff (super light blue)
 
|-
===Using both the Vendor and Chem Dispenser===
|{{Anchor|ironphoridesulfate}}[[#ironphoridesulfate|Iron Phoride Sulfate]]
*Add '''120u''' of Inaprovaline
|{{:Chemical/Iron Phoride Sulfate}}
*Add '''30u''' Carbon, Carbon
|4:1
*Add '''60u''' of Dylovene
|0
 
|0
Split into 8 pills.<br>
|0.6
 
| -0.03
*Add '''120u''' of Inaprovaline
| -0.3
*Add '''30u''' Carbon, Carbon
|#4b1f5e (dark purple)
*Add '''60u''' of Dylovene
|-
 
|[[#lithium|Lithium]]
Split into 8 pills.<br><br>
|{{:Chemical/Lithium}}
 
|N/A
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
|0
 
|0
===Using only the Chem Dispenser (not recommended)===
|0.35
 
| -0.01
*Add '''40u''' Carbon, Sugar, Oxygen
| -0.1
*Add '''30u''' Carbon, Carbon
|#ff356f (dark pink)
*Add '''20u''' Nitrogen, Potassium, Silicon
|-
 
|[[#methane|Methane]]
Split into 8 pills.<br>
|{{:Chemical/Methane}}
 
|5:1
*Add '''40u''' Carbon, Sugar, Oxygen
| 0.15
*Add '''30u''' Carbon, Carbon
|0
*Add '''20u''' Nitrogen, Potassium, Silicon
| -0.35
 
|0.095
Split into 8 pills.<br>
|0.25
|#00a5ff (blue)
|-
|[[#napalm|Napalm]]
|{{:Chemical/Napalm}}
|3:1
|0
|0
|0.45
|0.06
|0.75
|#D05006 (dark orange)
|-
|{{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]
|{{:Chemical/Nitroglycerin}}
|3:2
|1
| -0.5
|0
|0
|0
|N/A
|-
|{{anchor|octogen}}[[#octogen|Octogen]]
|{{:Chemical/Octogen}}
|4:2
|2
| -0.2
|0.4
| -0.02
| -0.2
|Orange<!--I have no clue what the exact hex code is. But it looks orange.-->
|-
|[[#oxygen|Oxygen]]
|{{:Chemical/Oxygen}}
|N/A
|0
|0
|0.75
| -0.08
|0
|#58daff (light blue)
|-
|[[#phoron|Phoron]]
|{{:Chemical/Phoron}}
|N/A
|0
|0
|0.4
|0.05
| -0.8
|#e01e1e (red)
|-
|[[#phosphorus|Phosphorus]]
|{{:Chemical/Phosphorus}}
|N/A
|0
|0
|1
| -0.12
|0.1
|#ffdba4
|-
|[[#potassiumchloride|Potassium Chloride]]
|
{{:Chemical/Potassium Chloride}}
|2:2
|0
|0
|0.1
|0
|0
|#800080 (purple)
|-
|{{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]
|
*Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
{{:Chemical/Potassium Hydroxide}}
|2:1
|0.5
|0
|0
|0
|0
|N/A
|-
|{{anchor|stickynapalm}}[[#stickynapalm|Sticky Napalm]]
|{{:Chemical/Sticky Napalm}}
|1:1
|0
|0
|0.2
|0.5
|0.5
|#f8e3b2 (barley white)
|-
|{{anchor|salt}}[[#salt|Table Salt]]
|
{{:Chemical/Table Salt}}
|1:1
|0
|0
|0.1
|0
|0
|#ffff00 (yellow)
|-
|[[#thermite|Thermite]]
|
{{:Chemical/Thermite}}
|3:3
|0.5
|1
|0.3
| -0.08
|0.9
|#ffb300 (orange)
|-
|[[#water|Water]]
|{{:Chemical/Water}}
|3:1
|0
|0
| -3
|0
|0
|N/A
|-
|[[#fuel|Welding Fuel]]
|{{:Chemical/Welding Fuel}}
|N/A
|0.12
| -0.1
|0.1
| -0.08
|0.7
|#ff9900 (orange)
|}


==NitrogenWater (120u, 120u)==
<br>
More commonly referred to as '''NW'''. Helps deal with [[#Tramadol|Tramadol]] overdoses by reacting with in the body to create [[#Paracetamol|Paracetamol]], which has a higher overdose threshold of '''60u''' compared to [[#Tramadol|Tramadol's]] '''30u'''.
 
This medical reagent has '''no overdose threshold'''.
 
Tramadol overdose neutralizer. Does not fix Toxin damage caused by the overdose.
 
===Using the Chem Dispenser ===
*Add '''120u''' of Nitrogen,
*Add '''120u''' of Water,
 
Split into 16. <br>
 
==Iron (15u)==
Also known as it's chemical name of '''Fe'''. Adding [[#Sugar|Sugar]] to the mixture does not help restore more blood. [[#Sugar|Sugar]] is Nutritious to an extent (NTR 1) but not Hemogenic. Results in  <br>
 
Overdoses at '''30u'''. <br>
 
Hemogenic level 3 (HMG 3). Restores lost blood faster.
 
===Using the Chem Dispenser===
*Add '''240u''' of [[#Iron|Iron]]
 
Split into 16 pills. <br>
 
==IronSugar (7.5u, 7.5u)==
Also known as '''IS'''. An objectively less effective version of just Iron. Results in '''120u''' of Sugar and '''120u''' of Iron.
 
Overdoses at '''30u''' due to the Iron being present in the reagent. <br>
 
'''"Why would I make this for the Marines? For emergency food, of course!"'''
''-An anonymous Doctor'' <br>
 
===Using the Chem Dispenser===
*Add '''120u''' of Iron
*Add '''120u''' of Sugar
 
Split to 16. <br>
 
==AriTricaDylo (5u, 5u, 5u)==
Also known as '''ATD'''. Results in '''80u''' of [[#Arithrazine|Arithrazine]], '''80u''' of [[#Dylovene|Dylovene]], and '''80u''' of [[#Tricordrazine|Tricordrazine]]. <br>
 
Overdoses at '''15u''' of [[#Arithrazine|Arithrazine]], '''30u''' of both [[#Dylovene|Dylovene]] and [[#Tricordrazine|Tricordrazine]]. (3 and 4 pills respectively).
 
Potent Toxin damage healer.
 
===Using the Vendor and Chem Dispenser (recommended)===
*Add '''160u''' Dylovene,
*Add '''40u''' Phosperous,
*Add '''40u''' Inaprovaline,
 
Split into 16 pills. <br>
Remember to stock the used bottles back on the Vendor once you are done. This can be done by first refilling the bottles by clicking with it in your hand on a vendor, then dragging the bottles in one hand onto the Vendor.
 
===Using the Chem Dispenser only (not recommended)===
*Add '''55u''' Silicon, '''55u''' Carbon, '''55u''' Potasssium to make '''165u''' of Dylovene,
*Add '''40u''' Phosperous,
*Add '''15u''' Oxygen, '''15u''' Sugar, '''15u''' Carbon to make '''45u''' of Inaprovaline,
Remove '''5u''' Dylovene and '''5u''' Inaprovaline using the Chemaster to have 80u of [[#Arithrazine|Arithrazine]], 80u of [[#Dylovene|Dylovene]], and 80u of [[#Tricordrazine|Tricordrazine]].
 
Split into 16 pills.<br>
 
==Dexalin Plus (7.5u)==
Also known as '''Dex+'''. Results in 480u of [[#Dexalin Plus|Dexalin Plus]]. <br>
 
===Using both the Vendor and Chem Dispenser===
*Add '''40u''' Dexalin
*Add '''40u''' Carbon
*Add '''40u''' Iron
 
===Entirely using the Chem Dispenser (not recommended)===
 
*Add '''23u''' of Phoron (grind a bar up and use a dropper)
*Add '''40u''' Oxygen, Oxygen
*Add '''40u''' Carbon, Iron
 
To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.<br>
*Add '''40u''' Oxygen, Oxygen
*Add '''40u''' Carbon, Iron
 
Repeat the above step for 3 more times.
 
==UNGA==
UNGA is a mix of commonly used medicines combined into one substance: "UNGA juice". '''UNGA should only be bottled (60u), do not make UNGA pills.'''
 
OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be '''15u''' due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This used to make a full bottle (60u) containing equal proportions.
 
*Add '''12u''' Tricordrazine
*Add '''12u''' Bicaridine
*Add '''12u''' Kelotane
*Add '''12u''' Dermaline
*Add '''12u''' Oxycodone
*Add '''12u''' Meralyne
 
===Making UNGA in the reagent tank===
 
*Add '''160u''' Bicaridine
*Add '''40u''' Carbon
*Add '''40u''' Water
*Add '''60u''' Inaprovaline
*Add '''60u''' Dylovene
*Add '''160u''' Kelotane
*Add '''40u''' Oxygen
*Add '''40u''' Phosphorus
*Add '''120u''' Oxycodone


= Additional User made information=
=Additional User made information=
* [https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson
*[https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson

Latest revision as of 20:36, 18 January 2026


OOC Note
Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Hospital Corpsmen should be aware of overdose thresholds and medications that cause harm when mixed in a patient.

Tools of the Trade

  1. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
    Chemistry Lab
  2. ChemMaster: This machine is used to precisely control the amount of chemicals in a beaker, creating bottles and pills.
    • Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker."
    • Pill bottles can be loaded into the machine by their boxes to hold created pills, you can choose multiple pill bottles to fill if needed.
    • You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
    • You can label, colour and transfer the pill bottle directly to the Chemical Storage.
    • You can set the pills shape from some options.
    • You can set up presets to do both of the above customisation.
  3. Chemical Storage: Chemical storage aka the Smart-Fridge. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
  4. Vendor: Holds restockable bottles of key reagents, extra beakers and extra boxes of pill bottle.
  5. Chemistry Locker: Holds the initial Cryoxadone meant for the cryo tubes. As well as additional boxes of pill bottles.
  6. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
  7. Empty Reagent Tanks: Empty containers that the marines will want filled with all the drugs they could need for general use. (UNGA)

Equipment

Equipment Description
Beakers and Bottles
  • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake.
  • They come in bottle/small beaker - 60u, large beaker - 120u, and high-capacity beaker - 500u.
Dropper
  • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
Syringe
  • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
Injector
  • Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example, a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.
Pill
  • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and its contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
Pill Bottle
  • Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
Hypospray
  • Holds 30 units, and comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe or unloaded and loaded with vial. Instantly injects 5u doses.
Syringe Case
  • Holds three syringes/bottles/injectors.
Labellers and Pens
  • Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
  • Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.

Chemical mixes

Hospital Corpsmen will come to the pharmacy line to order specialized pills they cannot otherwise get. Note that all of these recipes assume that you are using a 500u high-capacity beaker.

Most Common Mixes

Mix Name Wey-Chem & Dispenser Chem Dispenser Abbreviations Common Colors
ImiAlky (10u, 5u)

Results in 160u of Imidazoline and 80u of Alkysine.

Overdoses at 30u for both reagents (3 and 6 pills, respectively).

Heals 3 brain and 1 eye damage per tick.

Create 16 pills.

Use empty bottles on the Wey-Chem Plus to refill or restock them.

Create 16 pills.

  • IA
Cyan pill bottle.png
Cyan
MeraBica (7.5u, 7.5u)

Results in 120u of Meralyne and 120u of Bicaridine.

Overdoses at 15u of Meralyne and 30u of Bicaridine (2 and 4 pills, respectively).

Heals 2.5 brute damage per tick.

Create 16 pills.

Use empty bottles on the Wey-Chem Plus to refill or restock them.

  • Add 160u Carbon
    Chem dispenser.
  • Add 40u Water
    Chem dispenser, Coolers, Sinks.
    2u Hydrogen
    Chem dispenser.
    OT workshop has a tank.

    1u Oxygen
    Chem dispenser.
    Tank in OT workshop.
  • Add 30u Oxygen
    Chem dispenser.
    Tank in OT workshop.
  • Add 30u Sugar
    Chem dispenser.
    Kitchen.
  • Remove 20u Bicaridine
    Weylandmeds.
    Recipe:
    1u Inaprovaline
    1u Oxygen
    Chem dispenser.
    Tank in OT workshop.

    1u Carbon
    Chem dispenser.

    1u Sugar
    Chem dispenser.
    Kitchen.

    1u Carbon
    Chem dispenser.
    using the ChemMaster 3000

Create 16 pills.

  • MB
Red pill bottle.png
Red
KeloDerm (7.5u, 7.5u)

Results in 120u of Dermaline and 120u of Kelotane.

Overdoses at 15u of Dermaline and 30u of Kelotane (2 and 4 pills, respectively).

Heals 2.5 burn damage per tick.

Create 16 pills.

Use empty bottles on the Wey-Chem Plus to refill or restock them.

Create 16 pills.

  • KD
Yellow pill bottle.png
Yellow
Iron (15u)

Results in 240u of Iron. Adding Sugar does not restore more blood.

Overdoses at 30u (2 pills).

Creates 3u of blood per tick.

N/A
  • Add 240u Iron
    Chem dispenser.
    Grind metal sheets.

Create 16 pills.

  • Fe
  • FE
Light grey pill bottle.png
Light Grey
Black pill bottle.png
Black

UNGA Tanks

Mix Name How to Mix
UNGA

This makes 720u of 'UNGA'. This should have 120u of Bicaridine, Kelotane, Oxycodone, Tricordrazine, Bicaridine, and Dermaline.

The overdose limits depend on the chemicals, but a single 60u flask only holds 10u of each chemical. By itself, this is below all the OD thresholds. Be mindful of taking UNGA and an emergency auto-injector; this can cause small Oxy, Bica, and Kelo ODs.

This provides oxycodone-level painkilling and heals 3 brute, 3 burn, 0.5 toxin, and 0.5 oxygen damage per tick.

This is typically mixed in reagent tanks, and marines store it in 60u flasks from food vendors. Two tanks can be found in the Chemistry Lab, and more can be found in maintenance.

To save on energy, get bottles from the Wey-Med Plus in the Medical Storage room at the other side of Medbay Lobby.

This makes 120u Bica, 120u Kelo, 120u Tricord, and 120u Oxy.

Add the following to a beaker:

This makes 120u Mera and 120u Derma. Add the beaker mix to the tank.

More Mixes

Mix Name Wey-Chem & Dispenser Chem Dispenser Abbreviations Common Colors
IronNutriment (7.5u, 7.5u)

Results in 120u of Nutriment and 120u of Iron. This is stronger than normal Iron pills.

Nutriment can't be dispensed, and is gained by grinding various foods, most commonly protein bars. A full satchel of 15 protein bars ground up will result in exactly 120 Nutriment. A syringe can also extract Nutriment from most food, but this is slower than grinding.

The Iron overdoses at 30u (2 pills).

Creates 4u of blood per tick and restores hunger.

N/A
  • Add 120u Iron
    Chem dispenser.
    Grind metal sheets.
  • Add 120u Nutriment
    Extracted from food.
    Kitchen.

Create 16 pills.

  • FN
  • IN
Light grey pill bottle.png
Light Grey
Black pill bottle.png
Black
NitrogenWater (10u, 10u)

Results in 80u of Nitrogen and Water.

This has no overdose threshold; however, Tramadol and Paracetamol creates Generic Toxin when mixed. Health scanners will give a warning if Paracetamol is present, but always double-check the patient for high levels of Tramadol before using NW and plan for any toxic buildups. Tricordrazine, Dylovene, and AriTricaDylo all directly remove Generic Toxin from the bloodstream and heal any toxin damage.

This helps deal with Tramadol overdoses by reacting with Tramadol in the body to create Paracetamol. This has a higher overdose threshold of 60u compared to Tramadol's 30u.

This does not fix the toxin damage caused by the overdose.

N/A
  • Add 80u Nitrogen
    Chem dispenser.
  • Add 80u Water
    Chem dispenser, Coolers, Sinks.
    2u Hydrogen
    Chem dispenser.
    OT workshop has a tank.

    1u Oxygen
    Chem dispenser.
    Tank in OT workshop.

Create 8 pills.

Creating 8 pills saves on power, and this is typically enough for standard operations.

  • NW
Light green pill bottle.png
Light Green
Dexalin Plus (7.5u)

Results in 120u of Dexalin Plus. Sometimes called Dex+.

Hospital Corpsmen can use the pressurized chemical dispensers in their prep room and lower medical to make bottles/vials of D+.

Overdoses on 15u of Dexalin Plus (2 pills).

Dexalin Plus removes all oxygen damage while present in the bloodstream.

  • Add 60u Dexalin
    2u Oxygen
    Chem dispenser.
    Tank in OT workshop.

    0.1u Phoron
    Grind bars from:
    OT workshop
    Medical
    Research
    Req can order more.

    5u Phoron
    Grind bars from:
    OT workshop
    Medical
    Research
    Req can order more.
    (CATALYST)
    (1 bottle)
  • Add 40u Carbon
    Chem dispenser.
  • Add 40u Iron
    Chem dispenser.
    Grind metal sheets.
  • Remove 20u Dexalin
    2u Oxygen
    Chem dispenser.
    Tank in OT workshop.

    0.1u Phoron
    Grind bars from:
    OT workshop
    Medical
    Research
    Req can order more.

    5u Phoron
    Grind bars from:
    OT workshop
    Medical
    Research
    Req can order more.
    (CATALYST)
    using the ChemMaster 3000

Create 16 pills.

Use empty bottles on the Wey-Chem Plus to refill or restock them.

  • Add 20u Phoron
    Grind bars from:
    OT workshop
    Medical
    Research
    Req can order more.
    (grind 1 bar in the All-In-One Grinder to make 20u)
  • Add 80u Oxygen
    Chem dispenser.
    Tank in OT workshop.
  • Add 40u Carbon
    Chem dispenser.
  • Add 40u Iron
    Chem dispenser.
    Grind metal sheets.
  • Remove 16u Phoron
    Grind bars from:
    OT workshop
    Medical
    Research
    Req can order more.
    using the ChemMaster 3000

Create 16 pills.

  • D+
Blue pill bottle.png
Blue
Tricord (15u)

Results in 240u of Tricordrazine.

Overdose at 30u (2 pills). This OD causes eye damage!

Heals 0.5 brute, 0.5 burn, 0.5 toxin, 0.5 oxygen damage per tick, and removes 1u of toxins from the bloodstream.

Create 16 pills.

Use empty bottles on the Wey-Chem Plus to refill or restock them.

  • Add 40 Oxygen
    Chem dispenser.
    Tank in OT workshop.
  • Add 40 Carbon
    Chem dispenser.
  • Add 40 Sugar
    Chem dispenser.
    Kitchen.
  • Add 40 Silicon
    Chem dispenser.
  • Add 40 Potassium
    Chem dispenser.
  • Add 40 Nitrogen
    Chem dispenser.

Create 16 pills.

  • Tc
  • TC
  • Tri
Orange pill bottle.png
Orange
AriTricaDylo (3.75u, 7.5u, 7.5u)

Results in 60u of Arithrazine, 120u of Tricordrazine, and 120u of Dylovene.

Overdoses at 15u of Arithrazine, 30u of both Tricordrazine and Dylovene (4 pills).

Heals 3.5 toxin damage, heals 0.5 burn damage, removes 3u of toxins, and deals 0.5 brute damage per tick.

Create 16 pills.

Use empty bottles on the Wey-Chem Plus to refill or restock them.

Create 16 pills.

  • ATD
Light green pill bottle.png
Light Green

Making Two Pill Bottles at a Time

  1. Insert the high-capacity beaker with your "double mix" into the ChemMaster 3000.
  2. Load at least two pill bottles into the ChemMaster.
  3. Check "Fill bottle" option for two pill bottles.
  4. Move the "double mix" from the Beaker to the Buffer.
  5. Create 16 pills using the button in the bottom left.
    • Creating 16 pills makes 16 for each bottle.
      • 32 total pills are made.
  6. Set the Label and Color for the pill bottles.
  7. Transfer the bottles to the Smart Chemical Storage or eject them to hand.
Chemmaster two bottles.png
Mix Name Wey-Chem & Dispenser Chem Dispenser Abbreviations Common Colors
ImiAlky (10u, 5u)

Results in 320u of Imidazoline and 160u of Alkysine.

Overdoses at 30u for both reagents (3 and 6 pills, respectively).

Heals 3 brain and 1 eye damage per tick.

You add 20u of Nitrogen four times, rather than 80u once, because of the 500u maximum of the high-capacity beakers.

Create 16 pills, and have two pill bottles set to "Fill bottle."

Use empty bottles on the Wey-Chem Plus to refill or restock them.

Create 16 pills, and have two pill bottles set to "Fill bottle."

  • IA
Cyan pill bottle.png
Cyan
MeraBica (7.5u, 7.5u)

Results in 240u of Meralyne and 240u of Bicaridine.

Overdoses at 15u of Meralyne and 30u of Bicaridine (2 and 4 pills, respectively).

Heals 2.5 brute damage per tick.

Create 16 pills, and have two pill bottles set to "Fill bottle."

Use empty bottles on the Wey-Chem Plus to refill or restock them.

  • Add 320u Carbon
    Chem dispenser.
  • Add 80u Water
    Chem dispenser, Coolers, Sinks.
    2u Hydrogen
    Chem dispenser.
    OT workshop has a tank.

    1u Oxygen
    Chem dispenser.
    Tank in OT workshop.
  • Add 60u Oxygen
    Chem dispenser.
    Tank in OT workshop.
  • Add 60u Sugar
    Chem dispenser.
    Kitchen.
  • Remove 40u Bicaridine
    Weylandmeds.
    Recipe:
    1u Inaprovaline
    1u Oxygen
    Chem dispenser.
    Tank in OT workshop.

    1u Carbon
    Chem dispenser.

    1u Sugar
    Chem dispenser.
    Kitchen.

    1u Carbon
    Chem dispenser.
    using the ChemMaster 3000

Create 16 pills, and have two pill bottles set to "Fill bottle."

  • MB
Red pill bottle.png
Red
KeloDerm (7.5u, 7.5u)

Results in 240u of Dermaline and 240 of Kelotane.

Overdoses at 30u of Dermaline and 15u of Kelotane (2 and 4 pills, respectively).

Heals 2.5 burn damage per tick.

Create 16 pills, and have two pill bottles set to "Fill bottle."

Use empty bottles on the Wey-Chem Plus to refill or restock them.

Create 16 pills, and have two pill bottles set to "Fill bottle."

  • KD
Yellow pill bottle.png
Yellow
Iron (15u)
Results in 240u of Iron
Chem dispenser.
Grind metal sheets.
. Adding Sugar
Chem dispenser.
Kitchen.
does not restore more blood.

Overdoses at 30u (2 pills).

Creates 3u of blood per tick.

N/A
  • Add 480u Iron
    Chem dispenser.
    Grind metal sheets.

Create 16 pills, and have two pill bottles set to "Fill bottle."

  • Fe
  • FE
Light grey pill bottle.png
Light Grey
Black pill bottle.png
Black

Chemicals

The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example, a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. (C) indicates the effect of a critical overdose.

Cocktails and drinks can be found here.

There are seven types of reactions:

  • Endothermic
    The reaction causes a big temperature drop. This significantly slows the reaction speed.
  • Exothermic
    The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.
  • Foaming
    When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.
  • Glowing
    The reaction causes a faint glow for a short period.
  • Inert
    The reaction occurs instantly with no side effects.
  • Smoking
    A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.
  • Special. These uniquely affect certain chemicals, mainly a few explosive and flammable chems.

All reactions on this page are inert unless stated otherwise.

Basic

Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Aluminium N/A N/A Chem dispenser.
OT workshop has sheets.
N/A 0,2 N/A N/A
Carbon
  • Chemfire modifier.
N/A Chem dispenser. N/A 0,01 N/A N/A
Chlorine
  • Deals 0.5 brute damage per tick.
Chem dispenser. N/A 0,2
  • 30
  • 50
  • Deals 1.5 brute damage per tick.
  • (C) Deals 4 brute damage per tick.
Copper
  • Green fire coloring.
N/A Chem dispenser.
OT workshop has sheets.
N/A 0,01 N/A N/A
Ethanol
  • Basic alcohol type. All other ones are a subtype of this.
  • Gets you drunk.
  • Can be used to remove ink from paper.

Chem dispenser.

N/A 0,2 N/A N/A
Fluorine
  • Deals 0.5 toxin damage per tick.
Chem dispenser. N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 4 toxin damage per tick.
Gold N/A N/A OT workshop has bars. N/A 0,2 N/A N/A
Hydrogen
  • Explosive modifer.
N/A Chem dispenser.
OT workshop has a tank.
N/A 0,01 N/A N/A
Iron
  • Turns nutrition into blood.
Chem dispenser.
Grind metal sheets.
N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick.
  • (C) Makes you really hungry.
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.
Chem dispenser.
OT workshop has a beaker.
N/A 0,2
  • 30
  • 50
  • Deals 0.5 brain damage per tick.
  • (C) Deals 3 brain damage per tick.
  • (C) Makes you hallucinate.
Mercury
  • Deals 4 brain damage per tick
  • Stuns you.
Chem dispenser. N/A 0,2 30
  • Deals 10 brain damage per tick.
  • Makes you jittery.
  • Stuns you.
Nitrogen N/A N/A Chem dispenser. N/A 0,01 N/A N/A
Nutriment
  • Nutritious. Helps restore lost blood.
Extracted from food.
Kitchen.
N/A 0,2 N/A N/A
Oxygen
  • Fire modifer.
N/A

Chem dispenser.
Tank in OT workshop.

N/A 0,01 N/A N/A
Phoron
  • Fire modifier.
  • Deals 0.5 toxin damage per tick.

Grind bars from:
OT workshop
Medical
Research
Req can order more.

N/A 0,1 N/A N/A
Phosphorus
  • Fire modifier.
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Potassium
  • Explodes when mixed with water.
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Radium
  • Deals 0.5 radiation damage per tick.
Chem dispenser. N/A 0,2 N/A N/A
Silicon N/A N/A

Chem dispenser.

N/A 0,2 N/A N/A
Silver N/A N/A

OT workshop has bars.

N/A 0,2 N/A N/A
Sodium N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Sugar
  • Nutritious. Helps restore lost blood.

Chem dispenser.
Kitchen.

N/A 0,2 N/A N/A
Sulfur N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Uranium
  • Deals 0.5 radiation damage per tick.

Grind sheets.

N/A 0,2 N/A N/A
Water
  • Gets things wet.
  • Extinguishes fires.
  • Explodes when mixed with potassium.
N/A Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0,01 N/A N/A
Welding Fuel
  • Fire modifier.
  • Deals 0.5 toxin damage per tick.

Tanks all over the place.

N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 4 toxin damage per tick.

Medical

These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Alkysine
  • Heals 3 brain damage per tick.
1u Chlorine
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:2 0,05
  • 30
  • 50
  • Deals 1 toxin damage per tick.
  • (C) Deals 3 brain damage per tick.
  • (C) Stuns you.
Anti-Neurotoxin 1u Neurotoxin Plasma
Queen.
Spitter.
Sentinel.
Boiler.
Praetorian.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
2:1 0,4
  • 30
  • 50
  • Deals 1 liver damage per tick.
  • (C) Deals 2 brain damage per tick.
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures all other diseases as well.

Admin spawns during zombie events.

N/A 0,01 N/A N/A
Arithrazine
  • Heals 1 toxin damage per tick.
  • Removes 1u of any type of toxin per tick.
  • Deals 1 brute damage tick.
1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Phosphorus
Chem dispenser.
2:2 0,05
  • 15
  • 25
  • Deals 1 eye damage per tick.
  • Deals 2 brute damage per tick.
  • (C) Makes you fall asleep.
  • (C) Deals 4 brute damage per tick.
Atrophine
  • CANNOT BE INGESTED. Use a syringe or injector.
  • Increases defibrillator healing by 28 brute, burn and toxin damage.
  • Deals 0.875 brain damage per tick.
Mutated poppies may contain this. N/A 0,2 N/A N/A
Bicaridine
  • Heals 1 brute damage per tick.
  • Weylandmeds.
  • Recipe:
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 1 burn damage per tick.
  • (C) Deals 6 burn damage per tick.
  • (C) Deals 2 toxin damage per tick.
Citalopram
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Carbon
Chem dispenser.
2:3 0,01 N/A N/A
Clonexadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 6 radiation damage per tick.
  • Heals 6 brute damage per tick.
  • Heals 6 burn damage per tick.
  • Heals 6 toxin damage per tick.
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2.1:2 0,2 N/A N/A
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage per tick.
  • Heals 3 brute damage per tick.
  • Heals 3 burn damage per tick.
  • Heals 3 toxin damage per tick.
  • Heals 1 oxygen damage per tick.
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Dermaline
  • Heals 1.5 burn damage per tick.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phosphorus
Chem dispenser.

1u Kelotane
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 brute damage per tick.
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 9 brute damage per tick.
  • (C) Deals toxin damage per tick.
Dexalin
  • Repairs 4 oxygen damage per tick.
  • Removes 4u of lexorin per tick.
  • Weylandmeds.
  • Recipe:
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2.1:1 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage instantly.
  • Removes 6u of lexorin per tick.
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Carbon
Chem dispenser.

1u Iron
Chem dispenser.
Grind metal sheets.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 3 brute damage per tick.
  • (C) Deals 7.5 toxin damage per tick.
Dylovene
  • Heals 2 toxin damage per tick.
  • Removes 1u of toxin of any type per tick.
  • Removes 5u of mindbreaker toxin per tick.
  • Removes 5u of space drugs per tick.
  • Reduces the potency of hallucinations and other drug-related effects.
  • Weylandmeds.
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:3 0,2
  • 30
  • 50
  • Deals 1 eye damage per tick.
  • (C) Makes you fall asleep.
  • (C) Deals 1 burn damage per tick.
  • (C) Deals 1 brute damage per tick.
  • (C) Deals 2 toxin damage per tick.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing by 20 per damage type.
  • Reduces pain.
  • A small amount is consumed on each defib attempt.
1u Carbon
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:2 0,4
  • 10.5
  • 20
  • Deals 2 toxin damage per tick.
  • Makes you hallucinate.
  • (C) Deals 1 brute damage per tick.
  • (C) Deals 3 oxygen damage per tick.
  • (C) Deals 1.5 brain damage per tick.
  • (C) Deals 4.5 liver damage per tick.
Ethylredoxrazine
  • Removes confusion, drowsiness, stuttering, blurry vision, blindness, dizziness, and jitteriness.
  • Removes 3u ethanol and other alcohols from the body per tick.
  • Reacts with ethanol to turn into water.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Carbon
Chem dispenser.
3:3 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 6 toxin damage per tick.
Imidazoline
  • Heals 1 eye damage per tick.
  • Fixes blurry vision and blindness.
1u Carbon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:2 0,2
  • 30
  • 50
  • Deals 1 toxin damage per tick.
  • (C) Deals 1 brute damage per tick.
  • (C) Deals 1 burn damage per tick.
  • (C) Deals 4 toxin damage per tick.
  • (C) Deals 1 brain damage per tick.
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Reduces pain
  • Weylandmeds.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,2
  • 60
  • 100
  • Stuns you.
  • Causes jitters.
  • (C) Deals 0.5 heart damage per tick.
  • (C) Stuns you.
Kelotane
  • Heals 1 burn damage per tick.
  • Weylandmeds.
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 1 brute and toxin damage per tick.
  • (C) Deals 5.5 brute and toxin damage per tick.
Leporazine
  • Attempts to stabilize your temperature.
1u Silicon
Chem dispenser.

1u Copper
Chem dispenser.
OT workshop has sheets.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:2 0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Makes you fall asleep.
Lipozine
  • Causes you to lose fat and makes you hungry.
1u Table Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Radium
Chem dispenser.
3:3 0,05
  • 30
  • 50
  • Makes you very hungry.
  • (C) Deals 2 toxin damage per tick.
Meralyne
  • Heals 1.5 brute damage per tick.
1u Carbon
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Bicaridine
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 burn damage per tick.
  • (C) Deals 9 burn and 3 toxin damage per tick.
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.
2:3 0,01 N/A N/A
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jitteriness and drowsiness.

The CL can give out implants that inject this.

N/A 0,4
  • 2
  • 3
  • Deals 10 toxin damage per tick.
  • (C) Deals 5 brute damage per tick.
  • (C) Deals 5 burn damage per tick.
  • (C) Deals 15 toxin damage per tick.
Oxycodone
  • Reduces pain.
  • Weylandmeds.
1u Ethanol
Chem dispenser.

1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:1 0,1
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 4 toxin damage per tick.
  • (C) Deals 12 liver damage per tick.
  • (C) Deals 4 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Paracetamol
  • Reduces pain.
1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Nitrogen
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,05
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 3 liver damage per tick.
  • (C) Deals 1 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Paroxetine
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
  • Makes you hallucinate.
  • Makes you jittery.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,01 N/A N/A
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
  • Weylandmeds.
  • Recipe:
Weylandmeds.
Recipe:
2u Bicaridine
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.

2u Clonexadone
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
4:2 0,05
  • 15
  • 25
  • Deals 2 brute damage per tick.
  • (C) Deals 8 brute damage per tick.
  • (C) Deals 6 burn damage per tick.
  • (C) Deals 6 toxin damage per tick.
Rezadone
  • Heals 1 brute damage per tick.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage per tick.
  • Deals 2 toxin damage per tick.
1u Carpotoxin
Contained in carp meat.

1u Cryptobiolin
1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.

1u Copper
3:3 0,2
  • 30
  • 50
  • Deals 1 burn damage per tick.
  • Makes you confused.
  • Deals 11 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage per tick.
  • (C) Deals 9 radiation damage per tick.
  • (C) Deals 4 burn damage per tick.
  • (C) Deals 4 brute damage per tick.
Russian Red
  • Heals 1 toxin damage per tick.
  • Removes 1u of any type of toxin per tick.
  • Deals 2 brute damage per tick.

Used to be found in radiation first aid kits. Can be found on Sorokyne Strata in a pill bottle.

N/A 1
  • 20
  • 30
  • Deals 1 eye damage per tick.
  • Deals 4 brute damage per tick.
  • (C) Makes you fall asleep.
  • (C) Deals 8 brute damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
1u Arithrazine
1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Phosphorus
Chem dispenser.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 1 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 3 radiation damage per tick.
Sleen
  • Reduces pain.
1u Oxycodone
1u Ethanol
Chem dispenser.

1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Lime Souto
Souto soft drinks machine
1:1 0,2
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 3 toxin damage per tick.
  • (C) Deals 9 liver damage per tick.
  • (C) Deals 3 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Soporific
  • Causes confusion, and then puts you to sleep.
  • Reduces pain.
4u Sugar
Chem dispenser.
Kitchen.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 5 toxin damage per tick.
  • (C) Deals 15 liver damage per tick.
  • (C) Deals 5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Spaceacillin
  • Cures mundane infections like the flu.
1u Cryptobiolin
1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.

1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
2:2 0,01
  • 30
  • 50
  • Deals 1 brute damage per tick.
  • (C) Deals 3 brute damage per tick.
  • (C) Deals 3 burn damage per tick.
  • (C) Deals 3 toxin damage per tick.
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
N/A 1u Ethanol
Chem dispenser.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Chlorine
Chem dispenser.
3:3 0,2 N/A N/A
Thwei
  • Heals 1.2 brute damage per tick.
  • Heals 1 toxin damage per tick.
  • Heals 1 organ damage per tick.
  • Removes 1u of toxin of any type per tcik
  • Heals all oxygen damage.
  • Removes 6u of lexorin per tick.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0.5 / 0,5
    • Arms and legs: 0.5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn, and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker per tick.
  • Removes 5u of space drugs per tick.
  • Weakens drug-related effects.
  • Removes 6u of ethanol and other alcohol per tick.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness, and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other rare disease.

Preds have this.
Pred crystals can be used on the industrial grinder to obtain this.

N/A 0,2 N/A N/A
Thymol
  • Decreases the larva stage counter by 0.5 per tick.
  • Deals 0.2 burn damage per tick.
  • When the larva gets regressed to stage 0:
    • Removes the larva from the host.
    • Deals between 20 and 40 burn damage to the host.
Mutated death and poison berries (mutations of berries) may contain this. N/A 0,2 N/A N/A
Tramadol
  • Reduces pain.
  • Weylandmeds.
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,05
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 2.5 toxin damage per tick.
  • (C) Deals 7.5 liver damage per tick.
  • (C) Deals 2.5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Tricordrazine
  • Heals 0.5 brute damage per tick.
  • Heals 0.5 burn damage per tick.
  • Heals 0.5 toxin damage per tick.
  • Heals 0.5 oxygen damage per tick.
  • Removes 1u of all types of toxin per tick.
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 0.5 burn damage per tick.
  • Deals 0.5 brute damage per tick.
  • Deals 0.25 toxin damage per tick.
  • Deals 0.5 Eye damage per tick.
  • (C) Deals 2.5 burn damage per tick.
  • (C) Deals 4 toxin damage per tick.
  • (C) Deals 2.5 brute damage per tick.
  • (C) Makes you fall asleep.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.

The Corporate Liaison might have some.

N/A 0,0167
  • 10,5
  • 20
  • Deals 40 heart damage per tick.
  • Deals 8 brain damage per tick.
  • (C) Deals 40 brute damage per tick.
  • (C) Makes you nervous.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures all other diseases as well.

Admin spawns.

N/A 0,2 N/A N/A

Toxins and acids

Most of these chemicals generally don't have much use outside of murder.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Amatoxin
  • Deals 1 toxin damage per tick.
Reishi mushrooms, destroying angel, and fly amanita contain this.
Mutated mushrooms may contain this.
N/A 0,1 N/A N/A
Carpotoxin
  • Deals 2 toxin damage.
Contained in carp meat. N/A 0,1 N/A N/A
Chloral Hydrate
  • Deals 0.5 toxin damage.
  • Puts you to sleep.
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
0,1
  • 15
  • 25
  • Deals 1.5 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 15 oxygen damage.
Copper Sulfate
  • Deals 5 burn damage per tick.
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Caution: Smoking
    A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.
  • CRS 5
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

2u Copper
Chem dispenser.
OT workshop has sheets.

5u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
6:1 0.1 N/A N/A
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.

Contained in poison apples.

N/A 0,4 N/A N/A
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Ingredient for explosives.
  • Caution: Smoking
    A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.
  • TXC 1
  • CRG 1
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)
3:3 0,1 N/A N/A
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.
Found in poison berries. N/A 0,1 N/A N/A
Impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
1u Mercury
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.
3:2 0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.
Iron Phoride Sulfate
  • Deals 5 burn damage per tick.
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Caution: Exothermic
    The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.
  • CRS 5
  • OXI 3
Exothermic
The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.

3u Iron Sulfate
1u Iron
Chem dispenser.
Grind metal sheets.

5u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
4:1 0,1 N/A N/A
Iron Sulfate
  • Deals 1 burn damage per tick.
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
1u Iron
Chem dispenser.
Grind metal sheets.

5u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
6:1 0,1 N/A N/A
Lexorin
  • Deals 8 oxygen damage per tick.
  • Deals 0.5 brute damage per tick.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
3:3 0,1
  • 30
  • 50
  • Deals 5.5 brute damage.
  • Deals 4 toxin damage.
  • Deals 28 oxygen damage.
  • (C) Deals 28 brute and oxygen damage.
  • (C) Deals 12 toxin damage.
Mint Toxin
  • Deals 1 toxin damage.

Contained in mints.

N/A 0,1 N/A N/A
Molecular Acid
  • Deals 1 burn damage per tick.
  • Deals 0.5 toxin damage per tick.
Injected by Spitter's and Boiler's Tail Stab N/A 0,2 N/A N/A
Paraformaldehyde
  • Deals 1 toxin damage.
  • Ingredient for explosives.
SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER
1u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

OR
1u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Frost Oil
Contained in ice peppers.
Found in the Cole's Cold Bottle in the kitchen's freezer crate.
2:1 0,1 N/A N/A
Phenol
  • CANNOT BE INGESTED. Use a syringe or injector.
  • Deals 8,75 brain damage per tick.
Mutated carrots may contain this. N/A 0,2
  • 10,5
  • 20
  • Deals 15 brain damage per tick.
  • Slowly inflicts drowsyness.
  • (C) 75% chance to apply a sentinel's slowing spit effect per tick.
Phenol Formaldehyde Resin
  • Deals 3 toxin damage per tick.
  • Caution: Endothermic
    The reaction causes a big temperature drop. This significantly slows the reaction speed.
  • TXC 3
Endothermic
The reaction causes a big temperature drop. This significantly slows the reaction speed.

2u Formaldehyde
1u Phenol
5u Methane (CATALYST)
1:1 0,1 N/A N/A
Polytrinic Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 1 toxin damage per tick.
  • Deals 1.5 burn damage per tick.
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
3:3 0,1 N/A N/A
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
  • Caution: Smoking
    A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.
  • HPX 2
  • ASP 4
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0,2
  • 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
  • Caution: Foaming
    When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.
  • ASP 8
  • HPX 4
  • TXC 2
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

1u Potassium Chloride
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:4 0,2
  • 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Potassium Phorosulfate
  • Causes baldness.
  • Deals 8 oxygen damage per tick.
  • Deals 5 brute damage per tick.

ATR 10

Endothermic
The reaction causes a big temperature drop. This significantly slows the reaction speed.

1u Potassium Chlorophoride
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

1u Potassium Chloride
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

4u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
5:1 0,1
  • 10
  • Deals 5 radiation damage per tick.
  • Deals 14 brute damage per tick.
  • Deals 4 toxin damage per tick.
  • Deals 20 oxygen damage per tick.
Psoralen
  • Deals 3 radiation damage per tick.
Mutated cabbages may contain this. N/A 0,2 N/A N/A
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 0.5 toxin damage per tick.
  • Deals 1.5 burn damage per tick.
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
7:1 0,1 N/A N/A
Toxin
  • Deals 0.5 toxin damage per tick.
1u Paracetamol
1u Tramadol
2:2 1 N/A N/A
Urishiol
  • Makes you sneeze, blink and cough.
  • Deals 3 burn damage per tick.
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
Mutated death nettles (mutation of Nettles) may contain this. N/A 0,025
  • 6
  • 10
  • Deals 6 burn damage per tick.
  • (C) Deals 12 burn damage per tick.
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
1u Radium
Chem dispenser.

1u Phosphorus
Chem dispenser.

1u Chlorine
Chem dispenser.
3:3 0,1 N/A N/A
Zygacine
  • Deals 0,75 heart damage per tick.
Mutated reishi mushrooms may contain this. N/A 0,2
  • 6
  • 10
  • Deals 6 oxygen damage per tick.
  • (C) Deals 15 oxygen damage per tick.

Drugs

Reagents that get marines high.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • Literally LSD.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
Nicotine N/A N/A

Contained in cigarettes and cigars.

N/A 0,2 N/A N/A
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.

Reishi mushrooms, destroying angel, and fly amanita contain this.
Mutated mushrooms may contain this.

N/A 0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
1u Mercury
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Lithium
Chem dispenser.
OT workshop has a beaker.
3:3 0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.

Xeno blood and plasma

Chemicals acquired from xenos.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.

All xenos except queen have this inside them.

N/A N/A N/A N/A
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.

Warrior.
Runner.
Lurker.
Ravager.
Predalien.

N/A 0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Chitin Plasma
  • Prevents fractures.

Defender.
Queen.
Crusher

N/A 0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Dark Acidic Blood
  • Deals 6 burn damage.

Queen and Praetorians.

N/A N/A N/A N/A
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.

Eggs.
Eggsac carrier.
1u Egg Plasma
10u Blood
makes 2u Egg Plasma

0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.

Queen.
Spitter.
Sentinel.
Boiler.
Praetorian.

0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsiness, dizziness, and jitteriness.

Hivelord.
Praetorian.
Queen.

N/A 0,4
  • 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Plasma
  • Base type for all of the following.
N/A N/A N/A 0,4 N/A N/A
Purple Plasma
  • Deals 2 brute damage.

Drone.
Hivelord.
Burrower.
Carrier.

N/A 0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.

Queen.
1u Egg Plasma
1u Royal Blood

N/A 0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Ammonia
  • Used for explosives.
N/A 3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
4:3 0,2 N/A N/A
Black Goo
  • Gives you the zombie virus.
N/A N/A 100 N/A N/A
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect (Just use O-).
N/A

Blood bags in medbay.
Humans and monkeys.

N/A N/A N/A N/A
Capsaicin
  • Increases body temperature by 2 per tick.
  • Causes gasping.
Grind chili peppers. N/A 0,2 N/A N/A
Concentrated Capsaicin
  • Increases body temperature by 8 per tick.
  • Causes gasping.
  • Applies pain.
  • When applied topically, it instead knocks out the target, blurs vision, and blinds them.
  • Pepper Spray (extract with a syringe).
  • Military Police pepper spray refillers.
  • Recipe:
2u Capsaicin
Grind chili peppers.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:5 0,2 N/A N/A
Coniine
  • Makes you fall asleep.
Mutated carrots may contain this. N/A 0,2
  • 6
  • 10
  • Knocks you out.
  • (C) Deals 25 oxygen damage per tick.
Cryptobiolin N/A 1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,2 N/A N/A
Diethylamine
  • Fertilizer.
N/A 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Ethanol
Chem dispenser.
2:2 0,2 N/A N/A
Digoxin
  • Heals 1.5 heart damage per tick.
  • Causes hair growth.
Mutated messa's tear may contain this. N/A 0,2
  • 10.5
  • 20
  • Deals 6 oxygen damage per tick.
  • 25% chance of 1 brute damage per tick.
  • (C) Applies a large amount of pain.
  • (C) Deals 1 brain damage per tick.
Dinitroaniline
  • A herbicide and pesticide mixture used in hydroponics
  • Deals 1 toxin damage per tick.
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0.5 toxin damage per tick.

N/A

N/A 0,1 N/A N/A
Fluorosurfactant
  • Turns into foam when mixed with water at a 1:1 ratio.
N/A 2u Fluorine
Chem dispenser.

2u Carbon
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,2 N/A N/A
Foaming Agent N/A 1u Lithium
Chem dispenser.
OT workshop has a beaker.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.
2:1 0,2 N/A N/A
Flash Powder
  • Creates a bright light that lasts for a while.
  • Caution: Exothermic
    The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.
Exothermic
The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphur
Chem dispenser.

1u Potassium
Chem dispenser.
N/A N/A N/A N/A
Frost Oil
  • Decreases body temperature by 12 per tick.
Contained in ice peppers.
Found in the Cole's Cold Bottle in the kitchen's freezer crate.
N/A 0,2 N/A N/A
Glycerol N/A 3u Corn Oil
Contained in corn.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
4:1 0,01 N/A N/A
Hexamine
  • Used for explosives.
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

3u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
5:3 0,2 N/A N/A
Macho
  • Increases body temperature by 16 per tick.
  • Causes gasping.
  • Applies pain.
1u Condensed Capsaicin
  • Pepper Spray (extract with a syringe).
  • Military Police pepper spray refillers.
  • Recipe:
2u Capsaicin
Grind chili peppers.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Souto Classic
Souto soft drinks machine
1:1 1
  • 30
  • 50
  • Increases body temperature by 32 per tick.
  • Applies pain.
  • (C) Knocks you out.
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage per tick.
1u Generic Toxin
Found in poison berries.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,1 N/A N/A
Plasticide
  • Deals 1 toxin damage.
  • Turns into plastic when mixed at a 20:10 ratio with Sulphuric Acid.
N/A N/A 0,01 N/A N/A
Serotrotium
  • Makes you sneeze, blink and cough.
N/A N/A 0,2
  • 30
  • 50
N/A
Smoke
  • Creates smoke.
N/A 1u Phosphorus
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Potassium
Chem dispenser.
N/A N/A N/A N/A
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
N/A 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.
3:2 0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Stabilized Metallic Foam
  • Used in flamethrowers to produce a metal foam flamethrower. Has a range of 6 tiles and spreads like the pyrotechnician specialists green flame sideways.
N/A 1u Fluorosurfactant
2u Fluorine
Chem dispenser.

2u Carbon
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0,2 N/A N/A
Thermite
  • Fire modifier.
  • Deals 1 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Milk
Kitchen fridges.
Apply reagent container to live cow.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Xenogenic
  • Deals 50 radiation damage per tick.
  • Turns humans into xenos.
  • Consumes 10u of blood per tick.
  • Increases this chem's amount by 1 each tick.
Information classified by the W-Y Company's Research and Development Division. N/A 0,2
  • 10
  • 20
  • Consumes 20u of blood per tick.
  • Increases this chem's by 4 each tick.
  • (C) Inflicts nervousness.

Explosives and flammable chems

This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.

Name Recipe Ratio Power Falloff Intensity Radius Duration Fire colour
Ammonium Nitrate 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0.4 1.5 0.5 0 -0.2 #ff9900 (orange)
Ammonium Nitrate Fuel Oil Mix this in batches of 60 at most. So add 30 welding fuel
Tanks all over the place.
per pour. NOT MORE.

1u welding fuel
Tanks all over the place.

2u Ammonium Nitrate
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
3:2 1 -0.6 0 0 0 N/A
Carbon Chem dispenser. N/A 0 0 0 0 1 #ffd700 (gold)
CLF3 (Chlorine Trifluoride ) Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of chlorine trifluoride that will be in the container after mixing.
After mixing the water may be safely removed.
1u Chlorine
Chem dispenser.

3u Fluorine
Chem dispenser.
4:1 0 0 1.6 -0.08 -0.8 #ff9300 (orange)
Copper Chem dispenser.
OT workshop has sheets.
N/A 0 0 0 0 0 #78be5a (green)
Cyclonite 1u Hexamine
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

3u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:1 1.5 -0.4 0 0 0 N/A
Hexamine Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

3u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
5:3 0 0 0 0 0.5 #ff9900 (orange)
High-Combustion Napalm Inside of a flamethrower tank this chemical has maximum intensity and minimum duration, stronger than blueflame.
1u CLF3 (Chlorine Trifluoride )
1u Napalm
Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0 0 0.8 0.1 0.5 #742424 (dark red)
Hydrogen Chem dispenser.
OT workshop has a tank.
N/A 0.15 0 -0.5 0.2 -0.5 #b6f8ff (super light blue)
Iron Phoride Sulfate Exothermic
The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.

3u Iron Sulfate
1u Iron
Chem dispenser.
Grind metal sheets.

5u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
4:1 0 0 0.6 -0.03 -0.3 #4b1f5e (dark purple)
Lithium Chem dispenser.
OT workshop has a beaker.
N/A 0 0 0.35 -0.01 -0.1 #ff356f (dark pink)
Methane 4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.
5:1 0.15 0 -0.35 0.095 0.25 #00a5ff (blue)
Napalm Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0 0 0.45 0.06 0.75 #D05006 (dark orange)
Nitroglycerin Mix this in batches of 5u at most.
1u Glycerol
3u Corn Oil
Contained in corn.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:2 1 -0.5 0 0 0 N/A
Octogen 1u Paraformaldehyde
SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER
1u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

OR
1u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Frost Oil
Contained in ice peppers.
Found in the Cole's Cold Bottle in the kitchen's freezer crate.

1u Hexamine
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

3u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Ammonium Nitrate
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
4:2 2 -0.2 0.4 -0.02 -0.2 Orange
Oxygen Chem dispenser.
Tank in OT workshop.
N/A 0 0 0.75 -0.08 0 #58daff (light blue)
Phoron Grind bars from:
OT workshop
Medical
Research
Req can order more.
N/A 0 0 0.4 0.05 -0.8 #e01e1e (red)
Phosphorus Chem dispenser. N/A 0 0 1 -0.12 0.1 #ffdba4
Potassium Chloride Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0 0 0.1 0 0 #800080 (purple)
Potassium Hydroxide
  • Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Potassium
Chem dispenser.
2:1 0.5 0 0 0 0 N/A
Sticky Napalm 1u Welding Fuel
Tanks all over the place.

1u Napalm
Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0 0 0.2 0.5 0.5 #f8e3b2 (barley white)
Table Salt 1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.
1:1 0 0 0.1 0 0 #ffff00 (yellow)
Thermite 1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0.5 1 0.3 -0.08 0.9 #ffb300 (orange)
Water Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0 0 -3 0 0 N/A
Welding Fuel Tanks all over the place. N/A 0.12 -0.1 0.1 -0.08 0.7 #ff9900 (orange)


Additional User made information