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=Overview=
=Overview=
[[File:Ovipositor.gif|150px|thumb]]The final tier. '''The Queen''' is the most vital member of the hive. But with great power comes great responsibility, and she's often misused. Evolved from a [[Drone]], the Queen '''is the mind of the Hive'''. Comparable to the [[Marines|Marine]] [[Commanding Officer]], her primary function is '''to lead the Hive'''. Communication is key, and the Hive '''must''' follow her orders.
[[File:Ovipositor.gif|150px|thumb]]The final tier. '''The Queen''' is the most vital member of the hive. But with great power comes great responsibility, and she's often misused. Evolved from a [[Drone]], the Queen '''is the mind of the Hive'''. Comparable to the [[Marines|Marine]] [[Commanding Officer]], her primary function is '''to lead the Hive'''. Communication is key, and the Hive '''[https://cm-ss13.com/rules must]''' follow her orders.


One definitive feature of the Queen is her ability to grow an ovipositor and lay eggs. Those eggs must be picked up and planted on weeds by the hive castes (Drone, Hivelord, Carrier, Queen) '''Eggs can only be planted on hive weeds'''. In the egg-laying mode, the Queen can toggle a more extensive vision mode, can use her remote eye ability, and she can overwatch an alien. The Queens pheromones are centered around her (When Mobile) and the current alien she is overwatching (When stationary, Egg laying Mode). '''The Aliens' evolution progress stops when the Queen is not in egg-laying mode.'''
One definitive feature of the Queen is her ability to grow an ovipositor and lay eggs. Those eggs must be picked up and planted on weeds by the hive castes (Drone, Hivelord, Carrier, Queen) '''Eggs can only be planted on hive weeds'''. In the egg-laying mode, the Queen can toggle a more extensive vision mode, can use her remote eye ability, and she can overwatch an alien. The Queens pheromones are centered around her (When Mobile) and the current alien she is overwatching (When stationary, Egg laying Mode) and her leaders if on oviulator. '''The Aliens' evolution progress stops when the Queen is not in egg-laying mode.'''


Combat wise, the Queen has the highest health of all aliens and can be tough to kill. She's a capable fighter when threatened, but her increased health won't typically be enough to save her from a squad of Marines if she's caught in the open. If attacked, however, her <code>'''Screech'''</code> ability causes nearby Marines to drop what they're holding and be stunned long enough for any assisting aliens to take down a small squad completely. The Queen also has corrosive acid on par with a spitter that allows her to open new pathways or dissolve enemy weapons quickly. Queen fighting on the frontline is both a boost to alien fighting power and a curse if queen dies to it. The death of queen will '''kill half of the burrowed larvae''', as well as disabling the Xeno hivemind until the next Queen evolves, which cannot happen for five minutes. '''Nothing kill a hives quicker than the first queen dying early on.'''{{Template:Autowiki/Content/XenoStats/Queen}}
Combat wise, the Queen has the highest health of all aliens and can be tough to kill. She's a capable fighter when threatened, but her increased health won't typically be enough to save her from a squad of Marines if she's caught in the open. If attacked, however, her <code>'''Screech'''</code> ability causes nearby Marines to drop what they're holding and be stunned long enough for any assisting aliens to take down a small squad completely. The Queen also has corrosive acid on par with a spitter that allows her to open new pathways or dissolve enemy weapons quickly. Queen fighting on the frontline is both a boost to alien fighting power and a curse if queen dies to it. The death of queen will '''kill half of the burrowed larvae''', as well as disabling the Xeno hivemind until the next Queen evolves, which cannot happen for five minutes. '''Nothing kill a hives quicker than the first queen dying early on.'''{{Template:Autowiki/Content/XenoStats/Queen}}
=Getting started=
Your first task is to choose a hive location, at the start of the game you are presented with several options of where to start the hive, choose one you are comfortable with. Your second task is to place your hive core using the '''Order Construction''', then find a suitable place to '''Grow Ovipositor''', it is also recommended to place down egg morphers. If you are new to the map, ask in hivemind (''';''') where a good location is. Once you have grown the ovipositor, you will start laying eggs. You can '''plant eggs''' by pick them up then click on a tile near you. One common early strategy is to '''assign leaders''' to drones (later reassign to fighting castes with fighting starts) and you emit recovery so the drones get the big plasma regen buff to spread weed and build. '''Set Hive Orders''' for standing orders like evolution limits for T3s or simply free evolution. Use '''Word of the Queen''' to announce your plans, like how you want to deal with [[Marines|tall hosts]], headhunters or before you are removing ovipositor to move to a new location. Please note that removing the ovipositor early is detrimental to the hive as it halts evolution progress. As the scouts may encounter survivors, you may consider '''forbid slashing''' (slashing is permitted by default) to ensure the hosts are alive to be infected, yet it will also be riskier if the hosts are armed.


= Getting started =
=Overwatching=
Your first task is select your hive location, then create a hivecore using the '''Order Construction''', then find a suitable place to '''Grow Ovipositor''', typically by the aforementioned structures. Than to put egg morphers within the hive, two to four is a good amount. If you are new to the map, ask in hivemind (''';''') where a good location is. Once you have grown the ovipositor, you will start laying eggs. You can '''plant eggs''' by pick them up then click on a tile near you. One common early strategy is to '''assign leaders''' to drones (later reassign to fighting castes with fighting starts) and you emit recovery so the drones get the big plasma regen buff to spread weed and build. '''Set Hive Orders''' for standing orders like evolution limits for T3s or simply free evolution. Use '''Word of the Queen''' to announce your plans, like how you want to deal with [[Marines|tall hosts]], headhunters or before you are removing ovipositor to move to a new location. Please note that removing the ovipositor early is detrimental to the hive as it halts evolution progress. As the scouts may encounter survivors, you may consider '''forbid slashing''' (slashing is permitted by default) to ensure the hosts are alive to be infected, yet it will also be riskier if the hosts are armed.
[[File:Hive Status buttons.png|thumb|Hive Status Buttons, you are able to click " Heal " and " Give Plasma " towards respective Xenomorphs quickly.]]
 
When you are Overwatching, always keep the hive status open and click the names to see how they are doing, you can '''Ctrl + middle mouse click''' on a alien to switch to them. Let them know your presence, alien is decentralized compared to marines, and they need leaders to rally them and focus points of attacks because alien , unlike marines, cannot afford to lose their numbers. The first tool you have is assigning leaders, leaders also share the Pheromones you are emitting. It is recommended that you emit recovery as it greatly increases the rate of healing and plasma regeneration. You can have two leaders first then more as you upgrade. Leader should be assigned to:
= Overwatching =
*Drones and Hivelords initially, for the plasma regeneration.
When you are overwatching, always keep the hive status open and click the names to see how they are doing, you can Ctrl + middle mouse click on a alien to switch to them. Let them know your presence, alien is decentralized compared to marines, and they need leaders to rally them and focus points of attacks because alien , unlike marines, cannot afford to lose their numbers. The first tool you have is assigning leaders, leaders also share the Pheromones you are emitting. It is recommended that you emit warding as it greatly reduces the incoming damage for aliens. You can have two leaders first then more as you upgrade. Leader should be assigned to:
*T3/T2 as your pheromones will keep the valuable T3/T2s alive.
* T3/T2 as your pheromones will keep the valuable T3/T2s alive
*the most teamplay and outspoken alien, as they can relay information to the hive and rally them
* the most teamplay and outspoken alien, as they can relay information to the hive and rally them
It is best to spread your pheromones. For example in LV, perhaps there are three fronts, namely barren/central river, medbay/hydro and a lurker gang in hydro road/cargo, then you should assign a leader to each of the fronts.
It is best to spread your pheromones. For example in LV, perhaps there are three fronts, namely barren/central river, medbay/hydro and a lurker gang in hydro road/cargo, then you should assign a leader to each of the fronts.


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The second tool is Word of the Queen in the Alien tab, announce your (war) plan with it, likely let the hive know incoming flanks, when you are doing a flank or you are going to grow/remove ovipositor. Announce what is going on to alert the hive from time to time, use word of the queen or hivemind.
The second tool is Word of the Queen in the Alien tab, announce your (war) plan with it, likely let the hive know incoming flanks, when you are doing a flank or you are going to grow/remove ovipositor. Announce what is going on to alert the hive from time to time, use word of the queen or hivemind.
=Royal Resin=
These are abilities usable regardless of whether you are on ovipositor or not.
'''You must have the appropriate pylon amount to use Royal Resin. You cannot use Royal Resin if you do not have a [[Hives|Pylon]], and it will be stored instead.'''
'''You access the menu to spend Royal Resin via the " Manage Hive " menu.'''
{| class="wikitable mw-collapsible"
! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span>
! style="background-color:#423042;" |<span style="color:white;">Description:</span>
|-
![[File:Minor-boon.png]]<br>Minor Boon
| Avaliable after the 1 hour ingame time, along with having a [[Hives|Pylon]] on a communications tower.
{| class="wikitable mw-collapsible" "mw-collapsed"
![[File:Minor Evolution Boon.png]]<br>Minor Evolution Boon
|Costs 1 Royal Resin
Doubles evolution speed for 5 minutes.
|-
![[File:Boon of Fire Resistance.png]]<br>Boon of Fire Resistance
|Costs 1 Royal Resin
Makes all xenomorphs immune to fire for 5 minutes.
|-
![[File:Boon of Aggression.png]]<br>Boon of Aggression
|Costs 1 Royal Resin
Increases all xenomorph damage by 5 for 5 minutes
|-
![[File:Minor Larva Surge.png]]<br>Minor Larva Surge
|Costs 5 Royal Resin
Provides 5 larva instantly to the hive


= Abilities =
'''This is not re-useable. One time use only.'''
|}
|-
![[File:Major boon.png]]<br>Major Boon
|Avaliable after the 1 hour ingame time, along with having both '''two''' [[Hives|Pylons]] on two communication towers. 
{| class="wikitable mw-collapsible" "mw-collapsed"
![[File:Major Boon of Evolution.png]]<br>Major Boon of Evolution
|Costs 2 Royal Resin
Doubles evolution speed for 10 minutes and '''allows evolution progress without an ovipositor.'''
|-
![[File:Boon of Adaptability.png]]<br>Boon of Adaptability
|Costs 2 Royal Resin
Allows each xenomorph to change to a different caste of the same tier.
|-
![[File:Major Boon of Aggressions.png]]<br>Major Boon of Aggression
|Costs 2 Royal Resin
Increases all xenomorph damage by 10 for 10 minutes
|-
![[File:His Grace.png]]<br>His Grace
|Costs 0 Royal Resin.
Begins growing the [[King]]. It gives the [[Hives|Pylon]] Orbital Bombardment
Immunity.
The marines are made aware of His Grace growing.
Spawns in the cacoon of the King.
15 Minute Cooldown.
Requires open space around the hive core to spawn.
Only one king may exist.
 
'''This open only appears between 1:35 minutes and 1:55 minutes, randomly.'''
|}
|}
 
=Abilities=
These are abilities usable regardless of whether you are on ovipositor or not.
These are abilities usable regardless of whether you are on ovipositor or not.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! style="background-color:#423042;" width=150|<span style="color:white;">Abilities:</span>
! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span>
! style="background-color:#423042;" |<span style="color:white;">Description:</span>
! style="background-color:#423042;" |<span style="color:white;">Description:</span>
|-
|-
![[File:Regurgitate.png]]<br>Regurgitate
{{Devour}}
|{{Devour}}
|-
|-
![[File:Grow_Ovipositor.png]]<br>Grow Ovipositor
![[File:Grow_Ovipositor.png]]<br>Grow Ovipositor
|Grows or remove the ovipositor from which the queen begins to passively create eggs from.
|Grows or remove the ovipositor from which the queen begins to passively create eggs from.
 
This has a five minute cooldown,.
 
It takes 20 seconds to grow one, '''and you must be on weeds to do so.'''
Costs 700 plasma.
Costs 700 plasma.
|-
![[File:Watch_Xeno.png]]<br> Watch Alien
|Allows the queen to watch over aliens as if they were cameras.
You can also use '''Hive Status''' in the '''Alien''' tab (which can be bound as a [[Macros|Macro]] for ease of use.), or '''Ctrl + middle mouse click on an alien''' (if you are already watching another alien) to choose who to watch.
|-
|-
![[File:Stomp.png]]<br>Screech
![[File:Stomp.png]]<br>Screech
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|-
|-
![[File:Hive-Construction-Order.png]]<br>Order Construction
![[File:Hive-Construction-Order.png]]<br>Order Construction
|Orders the construction of a hive structure to be built.
|Orders the construction of a hive structure to be built.  
 
'''If there is no hivecore, it will automatically be chosen to be built and cannot be unchosen.'''
 


Costs 400 plasma.
Costs 400 plasma.
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Costs 30 plasma, with a constant ticking cost of 6 while emitting.
Costs 30 plasma, with a constant ticking cost of 6 while emitting.
|-
|-
!Word of the Queen
![[File:Word of the Queen.png]]<br>Word of the Queen
|Sends a message to all aliens that is larger than standard text and can be used to announce battle plans, so your hive all know what to do when the time comes. '''Accessed via the Alien tab.'''
|Sends a message to all aliens that is larger than standard text and can be used to announce battle plans, so your hive all know what to do when the time comes. '''Accessed via the Alien tab.'''


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Costs 50 plasma.
Costs 50 plasma.
|-
|-
!Set Hive Orders
![[File:Psychic_Whisper.png]]<br> Psychic Communication
|Lets you set orders that are always visible to the rest of the hive in the stats tab. '''Accessed via the Alien tab.'''
|Methods of communicating with other mobs who cannot speak your tongue.
{| class="wikitable"
|-
![[File:Issue_Order.png]]<br>Give Order
|Sends an order to the currently overwatched alien that only they will be able to see. 
Costs 100 Plasma.
|-
![[File:Psychic Radiance.png]]<br>Psychic Radiance
|Allows you to psychically whisper to mobs all around you, indiscriminately. 
Costs 100 Plasma.
|-
![[File:Psychic_Whisper.png]]<br>Psychic Whisper
|Allows you to select a mob to psychically whisper to. You must have an unobstructed line of sight to use this.
|-
|}
|-
![[File:Manage_Hive.png]]<br>Manage Hive
|'''Banish Xenomorphs'''
* The Queen can banish Xenos who fail to uphold these standards and expectations - banish cannot be used as a joke.
 
Banishments are subject to strict moderation, this is effectively round-removing someone. Consult the [https://cm-ss13.com/rules rules] for more information, or ahelp for further details.
 
Costs 500 Plasma.
 
'''Re-admit'''
 
*This re-admits the xenomorph back into the hive.


Costs 100 Plasma.


Costs 50 plasma.
'''Reward Jelly'''
 
You can choose to award the following Royal Jelly's towards xenomorphs.
 
* Royal Jelly of Slaughter
*Royal Jelly of Resilience
*Royal Jelly of Sabotague
*Royal Jelly of Proliferation
*Royal Jelly of Rejuvenation
 
This is akin towards the [[Commanding Officer|Commanding Officer's]] medals he can give towards marines.
 
'''Joke Royal Jelly's are not permitted in the [https://cm-ss13.com/rules rules].'''
 
Costs 500 Plasma.
 
'''De-evolve'''
 
*'''You must actively overwatching the xenomorph, this can be done off or on ovipositor.'''
* Forcefully de-evolves a xenomorph down a tier.
 
Costs 500 Plasma.
 
'''Exchange larva for evolution'''
 
*Requires at least three burrowed larva
* 20 minutes into the round
*Gives 250 units of evolution to a selected xenomorph.
 
Costs 100 Plasma.
 
'''Purchase Buffs'''
 
*See Royal Resin, above.
|}
|}


==Mobile Abilities==
==Mobile Abilities==
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! style="background-color:#423042;" width=150|<span style="color:white;">Abilities:</span>
! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span>
! style="background-color:#423042;" |<span style="color:white;">Description:</span>
! style="background-color:#423042;" |<span style="color:white;">Description:</span>
|-
|-
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|-
|-
![[File:Xeno_Rest.png]]<br>Rest
![[File:Xeno_Rest.png]]<br>Rest
|Used to rest and get up. Aliens heal faster when resting on weeds.
| Used to rest and get up. Aliens heal faster when resting on weeds.
|-
|-
![[File:Plant purple sac.png]]<br>Plant Resin Node
![[File:Plant purple sac.png]]<br>Plant Resin Node
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Costs 75 plasma.
Costs 75 plasma.
|-
|-
![[File:Build select.png]]<br>Choose Resin Structure
![[File:Build select.png]]<br>Choose Resin Structure  
|Click to choose what resin structure to make. This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.
| Click to choose what resin structure to make. This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.




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|-
|-
![[File:Secrete Resin.png]]<br>Secrete Resin
![[File:Secrete Resin.png]]<br>Secrete Resin
|Secretes the chosen Resin Structure on your tile. As a Queen, you secrete resin faster than the [[Drone]] you evolved from.
|Secretes the chosen Resin Structure on your tile you choose to middle-mouse click, provided it has resin. As a Queen, you secrete resin faster than the [[Drone]] you evolved from.
 
 
Costs 100 Plasma.
Cooldown 2 Seconds.
Building speed is 1.2 seconds.
 
'''For the first 30 minutes of the round, you have boosted building.'''


The buff does the following


Costs 75 plasma.
*Removes the plasma cost for building
*Building speed increased by 0.2 seconds.
*You are able to thicken resin, turning it hardened, via building the appropriate structure over the old structure.
|-
|-
![[File:Corrosive acid.png]]<br>Corrosive Acid
![[File:Corrosive acid.png]]<br>Corrosive Acid
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Costs 200 plasma.
Costs 200 plasma.
|-
![[File:Psychic_Whisper.png]]<br>Psychic Whisper
|Allows you to select a mob to psychically whisper to. Must have Line of Sight to the mob.
|-
|-
![[File:Toggle_Spit_Type.png]]<br>Toggle Spit Type
![[File:Toggle_Spit_Type.png]]<br>Toggle Spit Type
|Allows you to switch between neurotoxic spit costing 50 plasma to fire or spitting acid which costs 100 plasma to fire.
|Allows you to switch between neurotoxic spit costing 50 plasma to fire or spitting acid which costs 100 plasma to fire.
Neurotoxic spit stuns marines.
Spitting Acid applies acid on marines.
|-
|-
![[File:Xeno_Spit.png]]<br>Alien Spit
![[File:Xeno_Spit.png]]<br>Alien Spit
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==Stationary Abilities==
==Stationary Abilities==
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! style="background-color:#423042;" width=150|<span style="color:white;">Abilities:</span>
! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span>
! style="background-color:#423042;" |<span style="color:white;">Description:</span>
! style="background-color:#423042;" |<span style="color:white;">Description:</span>
|-
![[File:Psychic_Whisper.png]]<br>Psychic Whisper
|Allows you to select a mob to psychically whisper to. You must have unobstructed line of sight to use this.
|-
![[File:Watch_Xeno.png]]<br> Watch Alien
|Allows the queen to watch over aliens as if they were cameras. You can also use '''Hive Status''' in the '''Alien''' tab (which can be bound as a [[Macros|Macro]] for ease of use.) or Ctrl + middle mouse click on an alien (if you are already watching another alien) to choose who to watch.
|-
|-
![[File:Plant purple sac.png]]<br>Expand Weeds
![[File:Plant purple sac.png]]<br>Expand Weeds
|Expands the weeds by one tile wherever you click as long as it is connected to a purple sac.
|Expands the weeds by one tile wherever you click as long as it is connected to a purple sac.
Turns normal weeds into a purple sac.
Turns normal weeds into a resin nodes, via trying to expand weed on weed already.


Can be used in conjunction with the Queen Eye mode.
Can be used in conjunction with the Queen Eye mode.


Costs 300 plasma for a purple sac.
Costs 300 plasma for a resin node.  
 
Costs 50 plasma to expand the weeds.
Costs 50 plasma to expand the weeds.


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Costs varies depending on building type selected.
Costs varies depending on building type selected.
|-
|-
![[File:Choose-Follow_Xeno_Leaders.png]]<br>Choose/Follow Alien Leaders
![[File:Choose-Follow_Xeno_Leaders.png]]<br>Choose/Follow Alien Leaders  
|Allows you to appoint a Alien leader to help with commanding and also follow them. Alien leaders are automatically moved to the top of the Hive Status list.
|Allows you to appoint a Alien leader to help with commanding and also follow them. Alien leaders are automatically moved to the top of the Hive Status list.




Alien leaders are limited numerically based on the Queen's upgrade tier. A new queen gets to select two, then an additional one for every upgrade tier she reaches. Alien leaders broadcast the Queen's pheromones around them as long as the queen is not in their combat mode, even if the Alien leader isn't within the current overwatch range.  
Alien leaders are limited numerically based on the Queen's upgrade tier. A new queen gets to select two, then an additional one for every upgrade tier she reaches. Alien leaders broadcast the Queen's pheromones around them as long as the queen is not in their combat mode (not on ovipositor), even if the Alien leader isn't within the current overwatch range.
<br />
Cooldown: 10 seconds (shared with other overwatch abilities).


You must be actively overwatching the xenomorph to be able to make them leader.


Cooldown: 10 seconds (shared with other overwatch abilities).
Clicking on Choose Leaders while not overwatching shows you the list of leaders currently chosen, and lets you overwatch them asif you are using the '''Watch Alien'''.
|-
|-
![[File:Heal_Xeno.png]]<br>Heal Alien  
![[File:Heal_Xeno.png]]<br>Heal Alien
|Heals an Alien for 30% of the Alien's maximum health over 20 seconds.
|Heals an Alien for 30% of the Alien's maximum health over 20 seconds.
It also has 5x5 Area of Effect for the Alien the Queen is watching.
It also has 5x5 Area of Effect for the Alien the Queen is watching.


Costs 600 plasma, cooldown: 10 seconds (shared with other overwatch abilities).
Costs 600 plasma,  
 
Cooldown: 8 seconds (shared with other overwatch abilities).
|-
|-
![[File:Give_Plasma.png]]<br> Give Plasma
![[File:Give_Plasma.png]]<br> Give Plasma  
|Gives plasma to an Alien up to 50% of its maximum plasma.
|Gives plasma to an Alien up to 50% of its maximum plasma.
It also has 5x5 Area of Effect for the Alien the Queen is watching.
It is to be used on a xenomorph, directly.  
 
Costs 400 plasma,


Costs 600 plasma, cooldown: 10 seconds (shared with other overwatch abilities).
Cooldown: 12 seconds (shared with other overwatch abilities).
|-
![[File:Issue_Order.png]]<br> Issue order
|Sends an order to the currently overwatched alien that only they will be able to see.
|-
|-
![[File:De-Evolve_Xeno.png]]<br>De-Evolve Alien
![[File:Queen-Eye-Mode.png]]<br>'''Enter Eye Form'''
|Allows you to de-evolve an alien to allow another to take its place.
| Enter Eye Form, where you're able to move an invisible eye on weeds. This allows you to view the battlefields and shape the hive remotely.
|-
'''You are able to use the abilities above while in Eye Form.'''
|[[File:Queen-Banish.png]]
'''Banish an Alien '''
|Banishes the Alien you are currently overwatching. When banished, other aliens are able to attack it but the banished will not be able to retaliate.
|-
|[[File:Queen-Readmit.png]]
'''Readmit a Alien'''
|Readmit the alien you're currently overwatching.
|-
|[[File:Queen-Eye-Mode.png]]
'''Enter Eye Form'''
|Enter eye form where you're able to move an invisible eye on weeds. This allows you to view the battlefields and shape the hive remotely.
|}
|}


= Combat =
 
=Combat=
[[File:Queen Stun gif.gif|thumb|Queen walking over xenomorphs. This is automatic, with no shoving.]]
The Queen can soak up an incredible number of hits. Unfortunately, she is slow and has a large hitbox. Marines may hit you around corners; any tile your sprite is on is a tile you can be injured from. The Queen needs to fight in cramped environments where the Marines can't focus fire on her, as in the open she will quickly be torn to shreds by Marines who can run faster than her - meaning all of them.
The Queen can soak up an incredible number of hits. Unfortunately, she is slow and has a large hitbox. Marines may hit you around corners; any tile your sprite is on is a tile you can be injured from. The Queen needs to fight in cramped environments where the Marines can't focus fire on her, as in the open she will quickly be torn to shreds by Marines who can run faster than her - meaning all of them.


If you manage to somehow catch a marine, perhaps by cornering him or surprising him, you have the potential to drag him into an egg chamber for instant infection, or just shove him in a nest if he was trying to escape. The Queen's innate neurotoxin spit works best as the Queen's disarm timer is rather long. While the screech is a fantastic crowd control tool, '''it works best when you are accompanied by multiple aliens and capitalize on the mass stun'''. Therefore, you should warn the Hive of an impending screech, then charge in and do it once they're in position. This will stun every marine in its radius and turn an assault into a rout. Though, beware of over-enthusiastic aliens that block your retreat. To counter body blocking the queen has a 100% stun chance on aliens if she disarms them, though it is very short, and often does not condemn them. '''Do not be afraid to abuse this ability. Your life is more important than any other alien.'''
If you manage to somehow catch a marine, perhaps by cornering him or surprising him, you have the potential to drag him into an egg chamber for instant infection, or just shove him in a nest if he was trying to escape. The Queen's innate neurotoxin spit works best as the Queen's disarm timer is rather long. While the screech is a fantastic crowd control tool, '''it works best when you are accompanied by multiple aliens and capitalize on the mass stun'''. Therefore, you should warn the Hive of an impending screech, then charge in and do it once they're in position. This will stun every marine in its radius and turn an assault into a rout. To counter body blocking, the queen has a 100% stun chance on aliens if she walked on them '''automatically''' and it is very short, and often does not condemn them to death. '''Do not be afraid to abuse this ability. Your life is more important than any other alien.'''


=Pheromones=
=Pheromones=
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{{Pheromones List}}
{{Pheromones List}}


=How to Lead=
= How to Lead =
Remember that the aliens are a HIVEMIND. They are not "One Mind, Many Bodies." A Hivemind is a collective intelligence. As the Queen, you are actually the member of the Hive with the LEAST personality. You're a reflection of every other member of the Hive. That doesn't mean you shouldn't give orders, but it does mean you should listen to the other aliens. Ten heads think better than one - and they're your eyes and ears. Refusing to listen to other aliens is like putting a blindfold on.
Remember that the aliens are a HIVEMIND. They are not "One Mind, Many Bodies." A Hivemind is a collective intelligence. As the Queen, you are actually the member of the Hive with the LEAST personality. You're a reflection of every other member of the Hive. That doesn't mean you shouldn't give orders, but it does mean you should listen to the other aliens. Ten heads think better than one - and they're your eyes and ears. Refusing to listen to other aliens is like putting a blindfold on.


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So how do you separate the good Queens from the bad ones? Well, here is a checklist of bad Queen behavior:
So how do you separate the good Queens from the bad ones? Well, here is a checklist of bad Queen behavior:
* The Queen insults the lower castes regularly or expresses contempt for the lower castes.
*The Queen insults the lower castes regularly or expresses contempt for the lower castes.
* The Queen insults sisters who die in battle.
*The Queen insults sisters who die in battle.
* The Queen refuses to even acknowledge suggestions.
* The Queen refuses to even acknowledge suggestions.
* The Queen orders any lower caste member who disagrees or criticizes them to cease talking.
* The Queen orders any lower caste member who disagrees or criticizes them to cease talking.
* The Queen gives orders contradictory to the purpose of the caste (Ordering runners to play Hive guard, ordering drones to capture hosts).
*The Queen gives orders contradictory to the purpose of the caste (Ordering runners to play Hive guard, ordering drones to capture hosts).
* The Queen gives contradictory orders, or impossible orders, such as ordering the Aliens to only kill in defense of the Hive and then setting slashing to Not Allowed.
*The Queen gives contradictory orders, or impossible orders, such as ordering the Aliens to only kill in defense of the Hive and then setting slashing to Not Allowed.
* The Queen refuses to allow the members of the Hive to hunt at all and keeps everyone inside even when a siege is not taking place.
*The Queen refuses to allow the members of the Hive to hunt at all and keeps everyone inside even when a siege is not taking place.
* The Queen refuses any responsibility for failures.
*The Queen refuses any responsibility for failures.
* The Queen refuses to grow their ovipositor even if it's at the right time.
* The Queen refuses to grow their ovipositor even if it's at the right time.


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If a Queen somehow does everything on this list, tell an Admin via <code>ahelp</code>, because that's griefing. Nobody does all this on accident. Or if they do, then they need a stern talking to.
If a Queen somehow does everything on this list, tell an Admin via <code>ahelp</code>, because that's griefing. Nobody does all this on accident. Or if they do, then they need a stern talking to.


= Taking Command Of the Bird =
=Taking Command of the Bird=
To take command of the Bird you'll want to click on the bird's console or pressing the dropship lockdown button. Doing so will lock it down for the next 10 minutes, giving your hive plenty of time to board and redecorate. When you're ready to go to your new destination press the launch button on the console and the Bird will fly you away. You'll also be able to select where you crash as well.
To take command of the Bird you'll want to click on the bird's console or pressing the dropship lockdown button. Doing so will lock it down for the next 10 minutes, giving your hive plenty of time to board and redecorate. When you're ready to go to your new destination press the launch button on the console and the Bird will fly you away. You'll also be able to select where you crash as well.


Remember this, you'll need most of your hive onboard the dropship in order to launch an attack on the Almayer. Those who didn't make it on the dropship when you've taken off will perish.
Remember this, you'll need most of your hive onboard the dropship in order to launch an attack on the Almayer. '''Those who didn't make it on the dropship when you've taken off will perish and be taken back as larva, appearing once a new hivecore is built.'''
 
When flying, the hives evolution is significantly buffed. It is a good time to grow an ovipositor and allow your sisters to evolve. You will also get a surge in larva.
 
'''Warning'''


'''Warning:''' If the marines defend the area you are crashing into with their AA Cannon, the dropship will be diverted towards a random target.
*If the marines defend the area you are crashing into with their AA Cannon, the dropship will be diverted towards a random target.
*Your hivecore is destroyed, you will need to make a new one. Remember to put egg morphers as well.


{| border="1" class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed" border="1"
|+ style="text-align:left;"|'''Targets:'''
|+ style="text-align:left;" |'''Targets:'''
|
|
*Upper Deck Foreship (CIC Area)
*Upper Deck Foreship (CIC Area)
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=Sources and Reading=
=Sources and Reading=
* [http://cm-ss13.com/viewtopic.php?f=94&t=2894 Doctor Bright's Guide to Proper Queen Etiquette] by Evilkyle24
*[https://www.avpcentral.com/top-10-alien-queens List of Alien Queens] by Alien vs. Predator Central
* [http://cm-ss13.com/viewtopic.php?f=94&t=16594 Advanced Alien Strategy] by Redrover1760
*[https://forum.cm-ss13.com/t/everything-resin-the-xeno-building-guide/12808 Xeno Building Guide] by victoriousv
* [https://www.avpcentral.com/top-10-alien-queens List of Alien Queens] by Alien vs. Predator Central
*No other relevent sources directed at Queen directly, maybe '''you''' should make one, hm?


== Queen Stats ==
==Queen Stats==
''The Young Queen has Half the Health of the Mature Queen, Equivalent to Tier 6.''
''The Young Queen has Half the Health of the Mature Queen, Equivalent to Tier 6.''
{{XenoSkills
{{XenoSkills

Latest revision as of 05:34, 15 March 2025

ALIEN - FINAL TIER
Queen.png
Queen
Evolves From: Drone
Evolves To: N/A
Role: Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your acid to melt into places.
Guides: Guide to Hive Building, Guide to Pheromones


Overview

Ovipositor.gif

The final tier. The Queen is the most vital member of the hive. But with great power comes great responsibility, and she's often misused. Evolved from a Drone, the Queen is the mind of the Hive. Comparable to the Marine Commanding Officer, her primary function is to lead the Hive. Communication is key, and the Hive must follow her orders.

One definitive feature of the Queen is her ability to grow an ovipositor and lay eggs. Those eggs must be picked up and planted on weeds by the hive castes (Drone, Hivelord, Carrier, Queen) Eggs can only be planted on hive weeds. In the egg-laying mode, the Queen can toggle a more extensive vision mode, can use her remote eye ability, and she can overwatch an alien. The Queens pheromones are centered around her (When Mobile) and the current alien she is overwatching (When stationary, Egg laying Mode) and her leaders if on oviulator. The Aliens' evolution progress stops when the Queen is not in egg-laying mode.

Combat wise, the Queen has the highest health of all aliens and can be tough to kill. She's a capable fighter when threatened, but her increased health won't typically be enough to save her from a squad of Marines if she's caught in the open. If attacked, however, her Screech ability causes nearby Marines to drop what they're holding and be stunned long enough for any assisting aliens to take down a small squad completely. The Queen also has corrosive acid on par with a spitter that allows her to open new pathways or dissolve enemy weapons quickly. Queen fighting on the frontline is both a boost to alien fighting power and a curse if queen dies to it. The death of queen will kill half of the burrowed larvae, as well as disabling the Xeno hivemind until the next Queen evolves, which cannot happen for five minutes. Nothing kill a hives quicker than the first queen dying early on.

Queen Stats Collapse
Maximum Health 1000
Maximum Plasma 1000
Plasma Regeneration 4
Armor 25
Evasion 0
Speed 0.4
Slash Damage 35–45
Claw Strength 3
Explosion Resistance 100

Getting started

Your first task is to choose a hive location, at the start of the game you are presented with several options of where to start the hive, choose one you are comfortable with. Your second task is to place your hive core using the Order Construction, then find a suitable place to Grow Ovipositor, it is also recommended to place down egg morphers. If you are new to the map, ask in hivemind (;) where a good location is. Once you have grown the ovipositor, you will start laying eggs. You can plant eggs by pick them up then click on a tile near you. One common early strategy is to assign leaders to drones (later reassign to fighting castes with fighting starts) and you emit recovery so the drones get the big plasma regen buff to spread weed and build. Set Hive Orders for standing orders like evolution limits for T3s or simply free evolution. Use Word of the Queen to announce your plans, like how you want to deal with tall hosts, headhunters or before you are removing ovipositor to move to a new location. Please note that removing the ovipositor early is detrimental to the hive as it halts evolution progress. As the scouts may encounter survivors, you may consider forbid slashing (slashing is permitted by default) to ensure the hosts are alive to be infected, yet it will also be riskier if the hosts are armed.

Overwatching

Hive Status Buttons, you are able to click " Heal " and " Give Plasma " towards respective Xenomorphs quickly.

When you are Overwatching, always keep the hive status open and click the names to see how they are doing, you can Ctrl + middle mouse click on a alien to switch to them. Let them know your presence, alien is decentralized compared to marines, and they need leaders to rally them and focus points of attacks because alien , unlike marines, cannot afford to lose their numbers. The first tool you have is assigning leaders, leaders also share the Pheromones you are emitting. It is recommended that you emit recovery as it greatly increases the rate of healing and plasma regeneration. You can have two leaders first then more as you upgrade. Leader should be assigned to:

  • Drones and Hivelords initially, for the plasma regeneration.
  • T3/T2 as your pheromones will keep the valuable T3/T2s alive.
  • the most teamplay and outspoken alien, as they can relay information to the hive and rally them

It is best to spread your pheromones. For example in LV, perhaps there are three fronts, namely barren/central river, medbay/hydro and a lurker gang in hydro road/cargo, then you should assign a leader to each of the fronts.

Another popular strategy is to name Praetorians as leaders, since they can emit their own pheromones in tandem with the Queen's. Recovery and Warding are a popular combo during prolonged battles for maximum survival, with Frenzy and Warding being excellent during pursuits as anyone receiving them are both faster and durable.

The second tool is Word of the Queen in the Alien tab, announce your (war) plan with it, likely let the hive know incoming flanks, when you are doing a flank or you are going to grow/remove ovipositor. Announce what is going on to alert the hive from time to time, use word of the queen or hivemind.

Royal Resin

These are abilities usable regardless of whether you are on ovipositor or not.

You must have the appropriate pylon amount to use Royal Resin. You cannot use Royal Resin if you do not have a Pylon, and it will be stored instead.

You access the menu to spend Royal Resin via the " Manage Hive " menu.

Abilities: CollapseDescription:
Minor-boon.png
Minor Boon
Avaliable after the 1 hour ingame time, along with having a Pylon on a communications tower.
Minor Evolution Boon.png
Minor Evolution Boon
CollapseCosts 1 Royal Resin

Doubles evolution speed for 5 minutes.

Boon of Fire Resistance.png
Boon of Fire Resistance
Costs 1 Royal Resin

Makes all xenomorphs immune to fire for 5 minutes.

Boon of Aggression.png
Boon of Aggression
Costs 1 Royal Resin

Increases all xenomorph damage by 5 for 5 minutes

Minor Larva Surge.png
Minor Larva Surge
Costs 5 Royal Resin

Provides 5 larva instantly to the hive

This is not re-useable. One time use only.

Major boon.png
Major Boon
Avaliable after the 1 hour ingame time, along with having both two Pylons on two communication towers.
Major Boon of Evolution.png
Major Boon of Evolution
CollapseCosts 2 Royal Resin

Doubles evolution speed for 10 minutes and allows evolution progress without an ovipositor.

Boon of Adaptability.png
Boon of Adaptability
Costs 2 Royal Resin

Allows each xenomorph to change to a different caste of the same tier.

Major Boon of Aggressions.png
Major Boon of Aggression
Costs 2 Royal Resin

Increases all xenomorph damage by 10 for 10 minutes

His Grace.png
His Grace
Costs 0 Royal Resin.

Begins growing the King. It gives the Pylon Orbital Bombardment Immunity. The marines are made aware of His Grace growing. Spawns in the cacoon of the King. 15 Minute Cooldown. Requires open space around the hive core to spawn. Only one king may exist.

This open only appears between 1:35 minutes and 1:55 minutes, randomly.

Abilities

These are abilities usable regardless of whether you are on ovipositor or not.

Abilities: CollapseDescription:
Regurgitate.png
Release

To haul, grab a host with Ctrl + Click or Grab intent (3 in hotkey mode) then click yourself, keep still, this will start restraining them. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are restraining them, once fully restrained you will haul them. Xenos hauling humans can not vent crawl but Xenos hauling monkeys can. Hosts with boot knives or other melee weapons can injure the Xenomorph they are being hauled by if they are conscious. Using this ability whilst hauling a host will free them from your grip, giving a moderate stun.

Grow Ovipositor.png
Grow Ovipositor
Grows or remove the ovipositor from which the queen begins to passively create eggs from.

This has a five minute cooldown,. It takes 20 seconds to grow one, and you must be on weeds to do so. Costs 700 plasma.

Watch Xeno.png
Watch Alien
Allows the queen to watch over aliens as if they were cameras.

You can also use Hive Status in the Alien tab (which can be bound as a Macro for ease of use.), or Ctrl + middle mouse click on an alien (if you are already watching another alien) to choose who to watch.

Stomp.png
Screech
A wide area of effect stun, screeches upon activation. Any marine that can see you and is on your screen (ie: not observing you through a scope) is affected. Marines close to you will be knocked down, while those farther away will be merely unable to act for a short time. If the victim is deaf, they will not be affected by this ability.


Costs 250 plasma, cooldown: 50 seconds.

Hive-Construction-Order.png
Order Construction
Orders the construction of a hive structure to be built.

If there is no hivecore, it will automatically be chosen to be built and cannot be unchosen.

Costs 400 plasma.

Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromones that are not already being emitted, as pheromones don't stack except for Frenzy pheromone.

Costs 30 plasma, with a constant ticking cost of 6 while emitting.

Word of the Queen.png
Word of the Queen
Sends a message to all aliens that is larger than standard text and can be used to announce battle plans, so your hive all know what to do when the time comes. Accessed via the Alien tab.


Costs 50 plasma.

Psychic Whisper.png
Psychic Communication
Methods of communicating with other mobs who cannot speak your tongue.
Issue Order.png
Give Order
Sends an order to the currently overwatched alien that only they will be able to see.

Costs 100 Plasma.

Psychic Radiance.png
Psychic Radiance
Allows you to psychically whisper to mobs all around you, indiscriminately.

Costs 100 Plasma.

Psychic Whisper.png
Psychic Whisper
Allows you to select a mob to psychically whisper to. You must have an unobstructed line of sight to use this.
Manage Hive.png
Manage Hive
Banish Xenomorphs
  • The Queen can banish Xenos who fail to uphold these standards and expectations - banish cannot be used as a joke.

Banishments are subject to strict moderation, this is effectively round-removing someone. Consult the rules for more information, or ahelp for further details.

Costs 500 Plasma.

Re-admit

  • This re-admits the xenomorph back into the hive.

Costs 100 Plasma.

Reward Jelly

You can choose to award the following Royal Jelly's towards xenomorphs.

  • Royal Jelly of Slaughter
  • Royal Jelly of Resilience
  • Royal Jelly of Sabotague
  • Royal Jelly of Proliferation
  • Royal Jelly of Rejuvenation

This is akin towards the Commanding Officer's medals he can give towards marines.

Joke Royal Jelly's are not permitted in the rules.

Costs 500 Plasma.

De-evolve

  • You must actively overwatching the xenomorph, this can be done off or on ovipositor.
  • Forcefully de-evolves a xenomorph down a tier.

Costs 500 Plasma.

Exchange larva for evolution

  • Requires at least three burrowed larva
  • 20 minutes into the round
  • Gives 250 units of evolution to a selected xenomorph.

Costs 100 Plasma.

Purchase Buffs

  • See Royal Resin, above.

Mobile Abilities

Abilities: CollapseDescription:
Passive - Giant
  • Your footsteps have a formidable sound, Heard in 1.5 times the screen range.
  • Your huge claws cut deep into armored vehicles, Dealing 50% extra damage.
Xeno Rest.png
Rest
Used to rest and get up. Aliens heal faster when resting on weeds.
Plant purple sac.png
Plant Resin Node
Can't be planted if there is already a node on the tile. Can be removed by one slash with harm intent for re-plant.


Costs 75 plasma.

Build select.png
Choose Resin Structure
Click to choose what resin structure to make. This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.


Buildable Structures:
Structure: Description: Stats:

Resinwall.png Resin Wall

Weird slime solidified into a wall. The most basic hive structure available to construct. Bullet resistant but won't do well against melee hits. Health Points: 900


Melee Damage Multiplier: x 8.2

Resinmembrane.png Resin Membrane

Weird slime translucent enough to let light pass through. Allows non strain boilers to launch globs of acid over it. Health Points: 300


Melee Damage Multiplier: x 8.2

Resin door.png Resin Door

A door specifically made to allow other friendly xenomorphs to pass through. Requires a wall on either side to be able to build one. It's destroyed if nothing is supporting it on any side. Health Points: 600


Melee Damage Multiplier: x 8.2

Resin sticky.png Sticky Resin

A layer of disgusting sticky slime. Slows down Marines that walks over it significantly. Health Points: 45

Resin fast.png Fast Resin

A layer of disgusting sleek slime. Increases a friendly Alien's speed as they run over it. Does not slow down Marines. Health Points: 30

Resin spike.png Resin Spike

A small cluster of bone spikes. Ouch. Deals 8 damage to a random leg or foot when a Marine walks over it. Health Points: 45
Secrete Resin.png
Secrete Resin
Secretes the chosen Resin Structure on your tile you choose to middle-mouse click, provided it has resin. As a Queen, you secrete resin faster than the Drone you evolved from.


Costs 100 Plasma. Cooldown 2 Seconds. Building speed is 1.2 seconds.

For the first 30 minutes of the round, you have boosted building.

The buff does the following

  • Removes the plasma cost for building
  • Building speed increased by 0.2 seconds.
  • You are able to thicken resin, turning it hardened, via building the appropriate structure over the old structure.
Corrosive acid.png
Corrosive Acid
Vomits a glob of acid on an item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to drones due to how the queen has stronger corrosive acid.


Costs 100 plasma.

Gut.png
Gut
Gibs the mob you decide to gut. This requires you to stand adjacent to your target(No grab is needed.) and for both you and your victim to remain still during the considerable windup.

Costs 200 plasma.

Toggle Spit Type.png
Toggle Spit Type
Allows you to switch between neurotoxic spit costing 50 plasma to fire or spitting acid which costs 100 plasma to fire.

Neurotoxic spit stuns marines. Spitting Acid applies acid on marines.

Xeno Spit.png
Alien Spit
Use middle mouse button to spit globs of neurotoxin or acid.

Cooldown: ~2.5 seconds

Tail Stab64x64.png
Tail Stab
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.


Unless otherwise stated, this is shared by all strains.


Cooldown: 10 seconds.

Stationary Abilities

Abilities: CollapseDescription:
Plant purple sac.png
Expand Weeds
Expands the weeds by one tile wherever you click as long as it is connected to a purple sac.

Turns normal weeds into a resin nodes, via trying to expand weed on weed already.

Can be used in conjunction with the Queen Eye mode.

Costs 300 plasma for a resin node.

Costs 50 plasma to expand the weeds.

Build select.png
Choose Resin Structure
Click to choose what resin structure to make. This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.


Buildable Structures:
Structure: Description: Stats:

Thick Resinwall.png Thick Resin Wall

Weird slime solidified into a wall. The most basic hive structure available to construct. Much stronger than the drone version. Bullet resistant but won't do well against melee hits.. Health Points: 900


Melee Damage Multiplier: x 8.2

Thick Resinmembrane.png Thick Resin Membrane

Weird slime translucent enough to let light pass through. Allows non strain boilers to launch globs of acid over it. Much stronger than the drone version. Health Points: 600


Melee Damage Multiplier: x 8.2

Resin door.png Resin Door

A door specifically made to allow other friendly xenomorphs to pass through. Requires two walls on both sides to be able to build one. It's destroyed if nothing is supporting it on both sides. Stronger than the drone versions. Health Points: 900


Melee Damage Multiplier: x 8.2

Resin sticky.png Sticky Resin

A layer of disgusting sticky slime. Slows a host down that walks over it significantly. Health Points: 45

Resin fast.png Sticky Resin

A layer of disgusting sleek slime. Increases a friendly xenomorph's speed as they run over it. Does not slow down hosts. Health Points: 30

Reflective Resinwall.png Resin Reflective Wall

Weird hardened slime solidified into a fine, smooth wall. Reflects projectiles and even rockets back to the shooter. Health Points: 300


Melee Damage Multiplier: x 8.2

Resin spike.png Resin Spike

A small cluster of bone spikes. Ouch. Deals 8 damage to a random leg or foot when a host walks over it. Health Points: 45

Acid Pillar.png Acid Pillar

A resin pillar that is oozing with acid. Fires a lane of acid against targets within a 5 tile range and extinguishes xenomorphs on fire. Health Points: 300

Deals 41 burn damage.

Range of 5 tiles.

Extinguishes xenomorphs on fire.

Secrete Resin.png
Project Resin
Remotely builds a resin structure on the tile you click on.

Can be used in conjunction with the Queen Eye mode.

Costs varies depending on building type selected.

Choose-Follow Xeno Leaders.png
Choose/Follow Alien Leaders
Allows you to appoint a Alien leader to help with commanding and also follow them. Alien leaders are automatically moved to the top of the Hive Status list.


Alien leaders are limited numerically based on the Queen's upgrade tier. A new queen gets to select two, then an additional one for every upgrade tier she reaches. Alien leaders broadcast the Queen's pheromones around them as long as the queen is not in their combat mode (not on ovipositor), even if the Alien leader isn't within the current overwatch range.
Cooldown: 10 seconds (shared with other overwatch abilities).

You must be actively overwatching the xenomorph to be able to make them leader.

Clicking on Choose Leaders while not overwatching shows you the list of leaders currently chosen, and lets you overwatch them asif you are using the Watch Alien.

Heal Xeno.png
Heal Alien
Heals an Alien for 30% of the Alien's maximum health over 20 seconds.

It also has 5x5 Area of Effect for the Alien the Queen is watching.

Costs 600 plasma,

Cooldown: 8 seconds (shared with other overwatch abilities).

Give Plasma.png
Give Plasma
Gives plasma to an Alien up to 50% of its maximum plasma.

It is to be used on a xenomorph, directly.

Costs 400 plasma,

Cooldown: 12 seconds (shared with other overwatch abilities).

Queen-Eye-Mode.png
Enter Eye Form
Enter Eye Form, where you're able to move an invisible eye on weeds. This allows you to view the battlefields and shape the hive remotely.

You are able to use the abilities above while in Eye Form.


Combat

Queen walking over xenomorphs. This is automatic, with no shoving.

The Queen can soak up an incredible number of hits. Unfortunately, she is slow and has a large hitbox. Marines may hit you around corners; any tile your sprite is on is a tile you can be injured from. The Queen needs to fight in cramped environments where the Marines can't focus fire on her, as in the open she will quickly be torn to shreds by Marines who can run faster than her - meaning all of them.

If you manage to somehow catch a marine, perhaps by cornering him or surprising him, you have the potential to drag him into an egg chamber for instant infection, or just shove him in a nest if he was trying to escape. The Queen's innate neurotoxin spit works best as the Queen's disarm timer is rather long. While the screech is a fantastic crowd control tool, it works best when you are accompanied by multiple aliens and capitalize on the mass stun. Therefore, you should warn the Hive of an impending screech, then charge in and do it once they're in position. This will stun every marine in its radius and turn an assault into a rout. To counter body blocking, the queen has a 100% stun chance on aliens if she walked on them automatically and it is very short, and often does not condemn them to death. Do not be afraid to abuse this ability. Your life is more important than any other alien.

Pheromones

Pheromones vary based on what caste and strain is emitting them, aka a Healer Drone emitting pheromones will have a stronger pheromone effect than a normal Drone emitting them and as such the strongest will be used instead. If an Alien is injured, use recovery. Also, use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. Note that same type pheromones do not stack, but varied ones do. e.g., Recovery and Warding.


In general, you should always emit Recovery pheromones, until you are more confident in your ability to read frontlines and know what situations too switch to others in.

Pheromone Effect
Recovery Pheromone.png
Recovery
Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
Warding Pheromone.png
Warding
Increases the needed critical damage for Xenos to die, and the damage taken by being in critical condition. Potent enough warding pheromones will completely negate bleed out.
Frenzy Pheromone.png
Frenzy
Increases movement speed and damage from slashes. Slash damage may stack however the movement speed does not.

How to Lead

Remember that the aliens are a HIVEMIND. They are not "One Mind, Many Bodies." A Hivemind is a collective intelligence. As the Queen, you are actually the member of the Hive with the LEAST personality. You're a reflection of every other member of the Hive. That doesn't mean you shouldn't give orders, but it does mean you should listen to the other aliens. Ten heads think better than one - and they're your eyes and ears. Refusing to listen to other aliens is like putting a blindfold on.

It's important to remember that while the other castes have to do what the Queen says, they don't have to like it. They can bitch and moan and make a Queen's life a living hell by generally not giving it their all. As the Queen, you need to be... NICE. The aliens have to LIKE YOU. If they don't, a Queen is in for a bad time.

The number one rule of Queen has nothing to do with how you fight, or how you build your Hive. The number one rule of playing Queen is: BE POLITE!

As the Queen, you're a monarch, not a dictator. What's the difference? A monarch rules through worldly might, but also through charisma. Do you know what happens when a monarch is hated by the people she rules? The French Revolution, that's what. Now, obviously your children can't rebel in this game quite so drastically, but aliens who hate the Queen are demoralized, and their behavior is quite erratic. When you hate your commander's guts, you will, at least subconsciously, perform WORSE.

So how do you separate the good Queens from the bad ones? Well, here is a checklist of bad Queen behavior:

  • The Queen insults the lower castes regularly or expresses contempt for the lower castes.
  • The Queen insults sisters who die in battle.
  • The Queen refuses to even acknowledge suggestions.
  • The Queen orders any lower caste member who disagrees or criticizes them to cease talking.
  • The Queen gives orders contradictory to the purpose of the caste (Ordering runners to play Hive guard, ordering drones to capture hosts).
  • The Queen gives contradictory orders, or impossible orders, such as ordering the Aliens to only kill in defense of the Hive and then setting slashing to Not Allowed.
  • The Queen refuses to allow the members of the Hive to hunt at all and keeps everyone inside even when a siege is not taking place.
  • The Queen refuses any responsibility for failures.
  • The Queen refuses to grow their ovipositor even if it's at the right time.


If a Queen somehow does everything on this list, tell an Admin via ahelp, because that's griefing. Nobody does all this on accident. Or if they do, then they need a stern talking to.

Taking Command of the Bird

To take command of the Bird you'll want to click on the bird's console or pressing the dropship lockdown button. Doing so will lock it down for the next 10 minutes, giving your hive plenty of time to board and redecorate. When you're ready to go to your new destination press the launch button on the console and the Bird will fly you away. You'll also be able to select where you crash as well.

Remember this, you'll need most of your hive onboard the dropship in order to launch an attack on the Almayer. Those who didn't make it on the dropship when you've taken off will perish and be taken back as larva, appearing once a new hivecore is built.

When flying, the hives evolution is significantly buffed. It is a good time to grow an ovipositor and allow your sisters to evolve. You will also get a surge in larva.

Warning

  • If the marines defend the area you are crashing into with their AA Cannon, the dropship will be diverted towards a random target.
  • Your hivecore is destroyed, you will need to make a new one. Remember to put egg morphers as well.
Targets:
  • Upper Deck Foreship (CIC Area)
  • Upper Deck Midship (Upper medbay/research)
  • Upper Deck Aftship (Upper Engineering/Self Destruct)
  • Lower Deck Foreship (Vehicle Bay, Hangar)
  • Lower Deck Midship (Medbay, Brig, Briefing Room)
  • Lower Deck Aftship (Requisitions, Cryo-stasis, Engine)

Sources and Reading

Queen Stats

The Young Queen has Half the Health of the Mature Queen, Equivalent to Tier 6.

Tier 16
Tier 15
Tier 14
Tier 13
Tier 12
Tier 11
Tier 10
Tier 9
Tier 8
Tier 7
Tier 6
Tier 5
Tier 4
Tier 3
Tier 2
Tier 1
Health Lower Melee Upper Melee Plasma Plasma Regeneration Armor Explosive Resistance Speed Evasion


You can learn more about alien stats here.