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While the A-XRF can read data from the Company's private chemical database, your clearance level is limited and some information may be classified. Use the '''Research Data Terminal''' to purchase higher clearance or get a clearance grant by a corporate official. For example, the [[Corporate Liaison|Corporate Liaison]], however, their power to do this is limited by the current [[Defcon|DEFCON]] level, so the Lower the DEFCON level, the higher the clearance level the Corporate Liaison may grant you. Certain colonists (doctors, scientists and colony liasons) can bypass the DEFCON restriction however. Some chemicals will require a higher clearance level than others. | While the A-XRF can read data from the Company's private chemical database, your clearance level is limited and some information may be classified. Use the '''Research Data Terminal''' to purchase higher clearance or get a clearance grant by a corporate official. For example, the [[Corporate Liaison|Corporate Liaison]], however, their power to do this is limited by the current [[Defcon|DEFCON]] level, so the Lower the DEFCON level, the higher the clearance level the Corporate Liaison may grant you. Certain colonists (doctors, scientists and colony liasons) can bypass the DEFCON restriction however. Some chemicals will require a higher clearance level than others. | ||
|- | |- | ||
|[[File:Chemical_Centrifuge.png|64px]]|| Chemical Centrifuge || The centrifuge is a research machine meant to assist working with the A-XRF and vial management. By using centrifugal forces it can separate chemicals from a beaker into a set of vials. To operate, insert any beaker with a mixture of chemicals and a vial box containing any amount of vials. The centrifuge will try to fill the vials with different chemicals from the beaker best possible. | |[[File:Chemical_Centrifuge.png|64px]]|| Chemical Centrifuge || The centrifuge is a research machine meant to assist working with the A-XRF and vial management. By using centrifugal forces it can separate chemicals from a beaker into a set of vials. To operate, insert any beaker with a mixture of chemicals and a vial box containing any amount of vials. The centrifuge will try to fill the vials with different chemicals from the beaker best possible. It will also label pure vials for you. | ||
Additionally the centrifuge also accepts autoinjectors. To do this, load empty autoinjectors into a vial storage box and insert the box into the centrifuge. The centrifuge will recharge the autoinjectors. | |||
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* Cycles through reagents in the input beaker starting from the top. | * Cycles through reagents in the input beaker starting from the top. | ||
* Will fill pure vials containing the same reagent or an empty one. Purity of vials is first priority for the purpose of operating the A-XRF. | * Will fill pure vials containing the same reagent or an empty one. Purity of vials is first priority for the purpose of operating the A-XRF. | ||
* Will ''not'' fill multiple vials with the same reagent. | * Will ''not'' fill multiple vials with the same reagent. '''Unless the beaker only has a ''single'' reagent, then it will try to fill all as much as possible. This is useful for when filling autoinjectors.''' | ||
* Will ''not'' transfer reagents from the input beaker if it is within an impure vial inside the box. Use this feature to make impure vials act as filters. | * Will ''not'' transfer reagents from the input beaker if it is within an impure vial inside the box. Use this feature to make impure vials act as filters. | ||
|- | |- | ||
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==== '''Chemical Naming Conventions''' ==== | ==== '''Chemical Naming Conventions''' ==== | ||
When a chemical property is changed, the simulator will automatically label the chemical with a code telling you about the changes. The codes are three letter combinations followed by a number signifying the new level of the property | When a chemical property is changed, the simulator will automatically label the chemical with a code telling you about the changes. The codes are three letter combinations followed by a number signifying the new level of the property. | ||
In addition to the below properties, there are 6 rare and 4 legendary properties with very unique effects. Legendary properties might even start a medical revolution. Rare properties can spawn in all research chemicals under special circumstances. One rare or legendary property will spawn in clearance level 3 (30%) and 4 (100%) chemicals. Discovering a rare or legendary property should be considered a special achievement by researchers. | |||
'''Negative Properties''' | '''Negative Properties''' | ||
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|- | |- | ||
| PST || Psychostimulating || Stimulates psychological functions causing increased awareness, focus and anti-depressing effects. | | PST || Psychostimulating || Stimulates psychological functions causing increased awareness, focus and anti-depressing effects. | ||
|- | |||
| EXT || Excreting || Excretes all chemicals contained in the blood stream by using the kidneys to turn it into urine. | |||
|- | |||
| OBM || Hypometabolic || Takes longer for this chemical to metabolize, resulting in it being in the bloodstream for more time per unit. | |||
|- | |||
| EBM || Hypermetabolic || Takes less for this chemical to metabolize, resulting in it being in the bloodstream for less time per unit. | |||
|- | |||
| SDT || Sedative || Causes the body to release melatonin resulting in increased sleepiness. | |||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| APS || Anti-parasitic || Antimicrobial property specifically targeting parasitic pathogens in the body disrupting their growth and potentially killing them. | | APS || Anti-parasitic || Antimicrobial property specifically targeting parasitic pathogens in the body disrupting their growth and potentially killing them. | ||
|- | |||
| EXP || Explosive || The chemical is highly explosive. Do not ignite. Careful when handling, sensitivity is based off the OD threshold, which can lead to spontanous detonation. | |||
|- | |||
| OXI || Oxidizing || The chemical is oxidizing, increasing the intensity of chemical fires. However, the fuel is also burned faster because of it. | |||
|- | |||
| FUL || Fueling || The chemical can be burned as a fuel, expanding the burn time of a chemical fire. However, this also lowers heat intensity. | |||
|- | |||
| FLW || Flowing || The chemical is the opposite of viscous, and it tends to spill everywhere. This could probably be used to expand the radius of a chemical fire. | |||
|- | |||
| VIS || Viscous || The chemical is thick and gooey due to high surface tension. It will not spread very far when spilled. This would decrease the radius of a chemical fire. | |||
|- | |- | ||
|} | |} | ||
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===Hints=== | ===Hints=== | ||
Dealing with an unknown chemical is like walking blindfolded. The chemical can have any combination of good and bad properties. Discovering what these are will require testing and organized procedures. How to best approach this will be up to the individual researcher. But here's some things to keep in mind: | Dealing with an unknown chemical is like walking blindfolded. The chemical can have any combination of good and bad properties. Discovering what these are will require testing and organized procedures. How to best approach this will be up to the individual researcher. But here's some things to keep in mind: | ||
* You need 30 units of a chemical for the XRF to work. If you don't have enough, you might want to save it until you know the recipe. | * You need 30 units of a chemical for the XRF to work. If you don't have enough, you might want to save it until you know the recipe. If you scan a chemical with the XRF you will know everything about the chemical's properties, given enough clearance. | ||
* Negative properties can also be useful when used with the synthesis simulator to increase the OD threshold. | * Negative properties can also be useful when used with the synthesis simulator to increase the OD threshold. | ||
* Pay attention to research notes brought back from the colony. Colony notes can describe chemicals that are much stronger than the ones you can discover in the lab. | * Pay attention to research notes brought back from the colony. Colony notes can describe chemicals that are much stronger than the ones you can discover in the lab. | ||
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* If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics. | * If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics. | ||
* Your goal is not to get every single person a sample of your new drug, but to help as many as possible. Use the Turing Dispenser for mass production and persuade your superiors to assist with the distribution. | * Your goal is not to get every single person a sample of your new drug, but to help as many as possible. Use the Turing Dispenser for mass production and persuade your superiors to assist with the distribution. | ||
==Chemical Distribution== | |||
While it might be fun to inject a money (or coworkers) with your wonder-drug, your ultimate goal should be to distribute it to where it is most needed. You should always seek the CMO's approval before performing mass distribution, because if an accident happens it will be ''your'' medical license that is threatened otherwise. Below are some suggestions to how to distribute your chemicals. | |||
{| class="wikitable" | |||
! style="background-color:#A9A9A9; width:100px;"|Picture | |||
! style="background-color:#A9A9A9; width:150px;"|Name | |||
! style="background-color:#A9A9A9;"|Explanation | |||
|- | |||
|[[File:PillBottle.png|64px]]|| Pill bottle || The old classic, but also the slowest in terms of production and ingestion. It's an efficient way to store a lot of chemical volume, but that's the only upside, really. | |||
|- | |||
|[[File:Hypospray.png|64px]]|| Hypospray || An experimental high-end chemical injector, used for instant injections. Can be unlocked using a screwdriver, to allow the vial capsule to be ejected as a magazine. Pairing a hypospray with a vial pouch can be an excellent way for one person to distribute a series of research chemicals in the field. | |||
|- | |||
|[[File:Customautoinjector.png|64px]]|| Custom Autoinjector || If you have a lot of your experimental chemical on hand, then making custom autoinjectors is a good way to distribute it to the masses. A few boxes with empty autoinjectors can be found in your lab. You can fill a bunch of autoinjectors easily by loading them in a vial storage box and inserting it into the centrifuge for filling. | |||
|- | |||
|[[File:Acid_harness.png|64px]]|| ACID Harness || '''A'''utomated '''C'''hemical '''I'''ntegrated '''D'''elivery Harness. This is the most advanced form of chemical distribution available. Why rely on someone to know when your wonder-drug should be injected and then to actually do it, when you can leave all the work to a computer that does everything for you? The A.C.I.D. will monitor the vitals status for its user constantly, and depending on your configuration, automatically inject the chemical from an internal vial into the user. Additionally the A.C.I.D. will never overdose its user. | |||
While the storage slots in the A.C.I.D. can technically be used for anything that would fit in the webbing, the A.C.I.D. specifically requires both a battery and a vial inside the storage slots in order to operate. A high capacity cell battery will last approximately 50 minutes. | |||
A couple of harnesses will be available in the test lab, but if you need more then you can make more by filling a black or brown vest webbing with the following items and then using a wirecutter on the webbing: hypospray, health analyzer, battery, radio, cables. | |||
To configure the A.C.I.D. use a multitool / security access tuner on the webbing. | |||
'''A.C.I.D. Core Configuration''' | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! style="background-color:#A9A9A9; width:120;"|Config | |||
! style="background-color:#A9A9A9; width:250;"|Type | |||
! style="background-color:#A9A9A9;"|Description | |||
|- | |||
| Injection Amount || Setting || How much to inject at a time. The A.C.I.D. will recheck its user's condition after 20 seconds for each unit injected to see if the conditions are still true. If it is, then it will proceed to inject again. | |||
|- | |||
| Damage Threshold || Setting || How much damage must be present in any ''damage type'' configuration. If no damage type configurations are enabled, this setting is not used. Damage type configurations are each considered their own condition. | |||
|- | |||
| AND / OR || Setting || To use AND or OR logic for the configuration. For OR configuration, it injects if any condition becomes true. For AND configuration, it injects only if all conditions are true at the same time. | |||
|- | |||
| Brute || Damage || External brute damage. | |||
|- | |||
| Burn || Damage || External burn damage. | |||
|- | |||
| Toxin || Damage || Internal toxin damage. | |||
|- | |||
| Oxygen || Damage || Internal oxygen damage. | |||
|- | |||
| Genetic || Damage || Genetic cell damage. | |||
|- | |||
| Heart / Liver / Lungs / Kidneys / Brain || Damage || Damage to the respective organ. | |||
|- | |||
| Vitals Level || Condition || Whether or not to inject based on vitals type configuration. If this is not enabled, vitals type configurations are ignored. | |||
|- | |||
| Bleeding || Condition || Whether or not the user is bleeding. | |||
|- | |||
| Internal || Condition || Whether or not the user has internal bleeding. | |||
|- | |||
| Bloodloss || Condition || Whether or not the user has less than 40% blood. | |||
|- | |||
| Fracture || Condition || Whether or not the user has a bone fracture. | |||
|- | |||
| Splinted || Condition || Whether or not the user is wearing a splint. | |||
|- | |||
| Organ damage || Condition || Whether or not an organ has 10 or more damage. | |||
|- | |||
| Organ failure || Condition || Whether or not an organ has 30 or more damage. | |||
|- | |||
| Death || Condition || Whether or not the user is currently dead. | |||
|- | |||
| Defibrillation || Condition || Whether or not the user has just been defibrillated. | |||
|- | |||
| Concussion || Condition || Whether or not the user has been knocked down or knocked out. | |||
|- | |||
| Intoxication || Condition || Whether or not the user is dazed, slowed, confused, drowsy, dizzy or hallucinating. | |||
|- | |||
| Foreign Object || Condition || Whether or not the user contain a foreign object. | |||
|- | |||
| Optimal || Vitals || User is 100% healthy. | |||
|- | |||
| Nominal || Vitals || User is between 80-100% healthy. | |||
|- | |||
| Low || Vitals || User is between 40-80% healthy. | |||
|- | |||
| Very Low || Vitals || User is between 10-40% healthy. | |||
|- | |||
| Critical || Vitals || User is between -10-10% healthy. | |||
|- | |||
| Emergency || Vitals || User is less than -10% healthy. | |||
|- | |||
|} | |||
|- | |||
|} | |||
=Xenomorph Research: Xenology= | =Xenomorph Research: Xenology= |
Revision as of 13:03, 22 April 2020
Difficulty: Medium Supervisors: Chief Medical Officer, Commanding Officer/Executive Officer Rank: N / A Duties: .Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades in cooperation with the Ordnance Technicians and discover new chemicals. Guides: Guide to Research, Guide to Chemistry, Guide to Paperwork Unlock Requirements: Not available. Detailed Description: You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM. You are tasked with researching and developing new medical treatments, helping your fellow doctors, and generally learning new things. |__________| |
"I wish you could understand what we're trying to do here. The potential for this species goes way beyond urban pacification. New alloys, new vaccines. Nothing like this we've ever seen on any world before." ―Dr. Wren, Alien Resurrection
Role
As the Medical Researcher it is your job to research and develop new technologies in the science lab and study anything xenobiological. The nature of the Researcher means the role is very open-ended, and can be played in several ways.
Ultimately, your job is to focused around lowering the DEFCON level via analyzing chemicals, xenomorph blood/liquids, storing xenomorph corpses. Synthesizing experimental drugs and creating prototype explosive grenades. Furthermore you are fully qualified to assist the Medical staff with surgeries, should Medbay be overwhelmed in triage.
When dealing with Xenomorphs, this role demands a high level of roleplay. Roleplay doesn’t include:
- “Yeah, well it makes you a host for xenomorphs.”
- “Yeah, I’ve seen this before.”
- “They’re hostile. Kill them all. Don’t worry, I can tell.”
- “Just jam it in the cage and forget it exists.”
All variations of this are also pretty horrible, so don’t do it, okay?
Chemical Research: Pharmacology
Research has its own chemistry lab that can be used to help out medical by pumping out useful healing chemicals. It is also possible to mix chemicals together to get multiple benefits; however, be aware that there are certain chemicals which will cause more harm if they are used together. Consult the chemistry guide for more details.
Researching Chemicals
As a medical researcher on-board the USS Almayer you're tasked with creating new medications that might be useful to the marines. But what can you do that the silly doctor in chemistry downstairs can not? Discovering completely new medications of course! Every round there will be new chemicals for you to discover. You'll even start with a note in your old lab coat pocket to get you started. Researching a new chemical requires two important tasks to be completed: discovering the recipe and the properties of the chemical. The latter requiring either thorough testing or sufficient data clearance. So what are you waiting for? It is time to do SCIENCE!
A lot of your work will require a resource called Research Credits. These can currently be earned by identifying new chemicals, or from DEFCON lowering. The lower the DEFCON gets, the more research credits are earned each time.
The Company has provided your laboratory with an Advanced X-Ray Fluorescence Scanner to help you identify chemicals. On your journey, you will be expected to use this and analyze research samples received from colonies. If you identify a valuable chemical, The Company's interest in your lab will increase. They might even pay USCM High Command and warrant them to lower the DEFCON threat level to ensure the survival of your research.
Research Machines
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Advanced X-Ray Fluorescence Scanner | The A-XRF is an advanced spectrometer that can not only detect what a sample is, but also its chemical composition. It does this by nuking the sample with high energy radiation and detecting the emitted fluorescent x-ray patterns. By comparing this to the database it can identify the unique pattern of a sampled chemical, and the combination of chemicals that make the pattern possible. Although there might be chemicals which composition can't be fully identified. This means that you must acquire a sample of the unknown chemical first, and scan it with the XRF. Whenever the XRF scans something unknown, it will save that chemical's emission pattern to its database. Successfully identifying a chemical increases Company interests and provides both DEFCON and research credits.
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Chemical Centrifuge | The centrifuge is a research machine meant to assist working with the A-XRF and vial management. By using centrifugal forces it can separate chemicals from a beaker into a set of vials. To operate, insert any beaker with a mixture of chemicals and a vial box containing any amount of vials. The centrifuge will try to fill the vials with different chemicals from the beaker best possible. It will also label pure vials for you.
Additionally the centrifuge also accepts autoinjectors. To do this, load empty autoinjectors into a vial storage box and insert the box into the centrifuge. The centrifuge will recharge the autoinjectors.
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Turing Dispenser | This advanced dispenser is only available to researchers and allows for a level of automation in chem production. While it is relatively complicated to use, it can become a powerful tool in the right hands. Use it to automate the production of advanced research chemicals or complicated drug mixes.
The Turing Dispenser operates by following a set of instructions for what it should be dispensing. These instructions are provided by inserting a vial box, with the vial containing the amount of the chemical you want to dispense. The dispenser reads the vials in order from left to right. The dispenser will run until either: the output beaker is full, all program cycles has finished or a setting is changed while running. Unlike the normal dispenser, the Turing Dispenser can directly dispense a wider range of chemicals. It can dispense any chemical the normal dispenser can with the exception of ethanol. In addition to any chemical available from the medical vendor with the exception of oxycodone. It can also directly dispense simple chemical compositions such as Sodium Chloride, Methane and Ammonia. Any other chemical requires the use of the Smartlink to be dispensed.
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Research Data Terminal | This terminal found inside the research study allows control of all research assets. It contains the database for all A-XRF scans and Simulation documents. Additionally, the current status of research credits can be checked, and used to upgrade the department's database clearance. Increasing the clearance level this way costs more the higher your clearance, but the cost is further decreased by the DEFCON status. The CL or a colonist (doctors, scientists and colony liasons) with database clearance can scan their ID card here to override the department's clearance levels without any additional costs. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Synthesis Simulator | This computer uses advanced algorithms to perform simulations of reagent properties, for the purpose of calculating the synthesis required to make a new variant. It needs a complete data sheet from an A-XRF scan to function, meaning that all components and properties of the chemical must be known. All simulations requires research credits. Making a chemical better will result in the OD threshold decreasing by 5 units, while making it worse will instead increase it (some properties are considered neutral and does not affect the OD threshold). Mixing a chemical with another variant of itself will cause it to react back into its original form.
Suppress This function is the opposite of Amplify, meaning the level of the property is decreased. The credit cost for this function is always 2. Suppressing a positive property increases the OD threshold and vice versa. Relate The relate function makes it possible to change the actual properties of the chemical. To do this, an A-XRF analysis of a reference chemical must also be inserted. The target and reference property must be of the exact same level for relation to be possible, and the target must have more than one property. The credit cost is equal to the level of the targeted property.
Chemical Naming ConventionsWhen a chemical property is changed, the simulator will automatically label the chemical with a code telling you about the changes. The codes are three letter combinations followed by a number signifying the new level of the property.
Negative Properties
|
Hints
Dealing with an unknown chemical is like walking blindfolded. The chemical can have any combination of good and bad properties. Discovering what these are will require testing and organized procedures. How to best approach this will be up to the individual researcher. But here's some things to keep in mind:
- You need 30 units of a chemical for the XRF to work. If you don't have enough, you might want to save it until you know the recipe. If you scan a chemical with the XRF you will know everything about the chemical's properties, given enough clearance.
- Negative properties can also be useful when used with the synthesis simulator to increase the OD threshold.
- Pay attention to research notes brought back from the colony. Colony notes can describe chemicals that are much stronger than the ones you can discover in the lab.
- Distributing a new chemical can still get you in trouble if you overlooked a really bad effect.
- If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics.
- Your goal is not to get every single person a sample of your new drug, but to help as many as possible. Use the Turing Dispenser for mass production and persuade your superiors to assist with the distribution.
Chemical Distribution
While it might be fun to inject a money (or coworkers) with your wonder-drug, your ultimate goal should be to distribute it to where it is most needed. You should always seek the CMO's approval before performing mass distribution, because if an accident happens it will be your medical license that is threatened otherwise. Below are some suggestions to how to distribute your chemicals.
Xenomorph Research: Xenology
The art of Xenology. Throughout the operation you will have the opportunity to conduct preliminary research on the Xenomorphs. While this research is more esoteric in nature, providing technical data for the Marine Corps and the Company to use, it will however provide a great boost towards lowering the DEFCON. Xenology has the potential to significantly decrease the DEFCON level if conducted in a thorough manner.
At its core, Xenology is accomplished by analyzing xenomorph blood and other liquids, storing dead xenomorph bodies in the research containers, and containing a live xenomorph in the research pen.
Xenology Blood Research
Each xenomorph will have two or more unique liquids/blood samples to collect. To analyze xenomorph blood you will need a corpse, an empty beaker, and either a syringe or an IV Drip. After collecting the blood sample, you can place it into a Chemical Centrifuge to split up the different samples. Afterwards you can analyze the samples at the XRF Scanner.
Each time you analyze a unique blood sample, you will decrease the DEFCON level. Scanning the same sample will not produce a result.
Xenology Body and Live Specimen Study
Storing dead xenomorphs in any research containment cell will contribute a small amount of DEFCON points. However, storing live xenomorphs will contribute a massive bonus to the DEFCON levels. You will need the Marines assistance in securing egg samples, which can be placed in the containment cells.
Hydroponics Research
Note that hydroponics is currently undergoing a rework, much of the information here is subject to change.
Hydroponics is the process of growing plants without soil. The Company has provided The USS Almayer's research wing with a hydroponics laboratory. Here, researchers can grow and experiment with plant genetics.
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Your Skillset
To find out about how the skill system works head over to the skills system page.