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* Deals <POTENCY> brain damage. | * Deals <POTENCY> brain damage. |
Revision as of 17:59, 31 May 2021
Difficulty: Medium Supervisors: Chief Medical Officer, Commanding Officer/Executive Officer Rank: N/A Duties: Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades in cooperation with the Ordnance Technicians and discover new chemicals. Guides: Guide to Chemistry, Guide to Paperwork Unlock Requirements: Three hours as a Doctor. Detailed Description: You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM. You are tasked with researching and developing new medical treatments, helping your fellow doctors, and generally learning new things. |__________| |
"I wish you could understand what we're trying to do here. The potential for this species goes way beyond urban pacification. New alloys, new vaccines. Nothing like this we've ever seen on any world before." ―Dr. Wren, Alien Resurrection
Role
As the Medical Researcher it is your job to research and develop new technologies in the science lab and study anything xenobiological. The nature of the Researcher means the role is very open-ended, and can be played in several ways.
Ultimately, your job is to focused around analyzing chemicals, alien blood/liquids, storing alien corpses. Synthesizing experimental drugs and creating prototype explosive grenades. Furthermore you are fully qualified to assist the Medical staff with surgeries, should Medbay be overwhelmed in triage.
Chemical Research: Pharmacology
Research has its own chemistry lab that can be used to help out medical by pumping out useful healing chemicals. It is also possible to mix chemicals together to get multiple benefits; however, be aware that there are certain chemicals which will cause more harm if they are used together. Consult the chemistry guide for more details.
Researching Chemicals
As a medical researcher on-board the USS Almayer you're tasked with creating new medications that might be useful to the marines. But what can you do that the silly doctor in chemistry downstairs can not? Discovering completely new medications of course! Every round there will be new chemicals for you to discover. You'll even start with a note in your old lab coat pocket to get you started. Researching a new chemical requires two important tasks to be completed: discovering the recipe and the properties of the chemical. The latter requiring either thorough testing or sufficient data clearance. So what are you waiting for? It is time to do SCIENCE!
A lot of your work will require a resource called Research Credits. These can currently be earned by identifying new chemicals, or given to you by the Corporate Liaison (CL).
The Company has provided your laboratory with an Advanced X-Ray Fluorescence Scanner to help you identify chemicals. On your journey, you will be expected to use this and analyze research samples received from colonies. If you identify a valuable chemical, The Company's interest in your lab will increase. They might even pay USCM High Command.
Research Machines
Picture | Name | Explanation |
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Advanced X-Ray Fluorescence Scanner | The A-XRF is an advanced spectrometer that can not only detect what a sample is, but also its chemical composition. It does this by nuking the sample with high energy radiation and detecting the emitted fluorescent x-ray patterns. By comparing this to the database it can identify the unique pattern of a sampled chemical, and the combination of chemicals that make the pattern possible. Although there might be chemicals which composition can't be fully identified. This means that you must acquire a sample of the unknown chemical first, and scan it with the XRF. Whenever the XRF scans something unknown, it will save that chemical's emission pattern to its database. Successfully identifying a chemical increases Company interests."
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Chemical Centrifuge | The centrifuge is a research machine meant to assist working with the A-XRF and vial management. By using centrifugal forces it can separate chemicals from a beaker into a set of vials. To operate, insert any beaker with a mixture of chemicals and a vial box containing any amount of vials. The centrifuge will try to fill the vials with different chemicals from the beaker best possible. It will also label pure vials for you.
Additionally the centrifuge also accepts autoinjectors. To do this, load empty autoinjectors into a vial storage box and insert the box into the centrifuge. The centrifuge will recharge the autoinjectors.
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Turing Dispenser | This advanced dispenser is only available to researchers and allows for a level of automation in chem production. While it is relatively complicated to use, it can become a powerful tool in the right hands. Use it to automate the production of advanced research chemicals or complicated drug mixes.
The Turing Dispenser operates by following a set of instructions for what it should be dispensing. These instructions are provided by inserting a vial box, with the vial containing the amount of the chemical you want to dispense. The dispenser reads the vials in order from left to right. The dispenser will run until either: the output beaker is full, all program cycles has finished or a setting is changed while running. Unlike the normal dispenser, the Turing Dispenser can directly dispense a wider range of chemicals. It can dispense any chemical the normal dispenser can with the exception of ethanol. In addition to any chemical available from the medical vendor with the exception of oxycodone. It can also directly dispense simple chemical compositions such as Sodium Chloride, Methane and Ammonia. Any other chemical requires the use of the Smartlink to be dispensed.
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Research Data Terminal | This terminal found inside the research study allows control of all research assets. It contains the database for all saved research documents, such as A-XRF scans and Synthesis reports. You can read the documents directly from the terminal, or print a copy. Additionally, the current status of research credits can be checked, and used for various functions. Any document can be added to the database by clicking it with a paper in hand.
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Synthesis Simulator | This computer uses advanced algorithms to perform simulations of reagent properties, for the purpose of calculating the synthesis required to make a new variant. It needs a complete data sheet from an A-XRF scan to function, meaning that all components and properties of the chemical must be known. All simulations requires research credits. Making a chemical better will result in the OD threshold decreasing by 5 units, while making it worse will instead increase it (some properties are considered neutral and does not affect the OD threshold). Mixing a chemical with another variant of itself will cause it to react back into its original form.
Suppress This function is the opposite of Amplify, meaning the level of the property is decreased. The credit cost for this function is always 2. Suppressing a positive property increases the OD threshold and vice versa. Relate The relate function makes it possible to change the actual properties of the chemical. To do this, an A-XRF analysis of a reference chemical must also be inserted. The target and reference property must be of the exact same level for relation to be possible, and the target must have more than one property. The credit cost is equal to the level of the targeted property.
Chemical Naming ConventionsWhen a chemical property is changed, the simulator will automatically label the chemical with a code telling you about the changes. The codes are three letter combinations followed by a number signifying the new level of the property. |
Properties
This is a list of all chemical properties and their effects. They are sorted in the same categories as in the code. <POTENCY> is the level of the property.
The DISABLED rarity means this property can't appear in randomly generated chems. The same goes for ADMIN, with the addition that very few non event exclusive reagents have properties with this rarity level.
All effects are applied once per life tick. Life ticks happen once every two seconds.
Positive
Code | Name | Rarity | Effect | OD | Crit OD |
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ATX | Antitoxic | COMMON |
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ACR | Anticorrosive | COMMON |
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NGN | Neogenetic | COMMON |
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REP | Repairing | UNCOMMON |
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HMG | Hemogenic | COMMON |
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NST | Nervestimulating | COMMON |
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MST | Musclestimulating | COMMON |
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PNK | Painkilling | COMMON |
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HPP | Hematopeutic | UNCOMMON |
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NPP | Nephropeutic | UNCOMMON |
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PNP | Pneumopeutic | UNCOMMON |
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OCP | Oculopeutic | COMMON |
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CDP | Cardiopeutic | UNCOMMON |
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NRP | Neuropeutic | COMMON |
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BNM | Bonemending | UNCOMMON |
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FLX | Fluxing | UNCOMMON |
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NRC | Neurocrygenic | UNCOMMON |
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APS | Antiparasitic | UNCOMMON |
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OGS | Organstabilize | COMMON |
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EGN | Electrogenetic | COMMON |
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DFB | Defibrillating | RARE |
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HDN | Hyperdensificating | RARE |
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NRS | Neuroshielding | RARE |
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AAD | Antiaddictive | RARE |
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FUL | Fueling | COMMON |
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N/A | N/A |
OXI | Oxidizing | COMMON |
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N/A | N/A |
FLW | Flowing | COMMON |
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N/A | N/A |
EXP | Explosive | COMMON |
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N/A | N/A |
CSL | Cardiostabilizing | DISABLED |
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AID | Aiding | DISABLED |
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OXG | Oxygenating | DISABLED |
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ACG | Anticarcinogenic | DISABLED |
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Neutral
Code | Name | Rarity | Effect | OD | Crit OD |
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CMB | Cryometabolizing | COMMON |
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N/A | N/A |
TMB | Thanatometabolizing | RARE |
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N/A | N/A |
EXT | Excreting | UNCOMMON |
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N/A | N/A |
NTR | Nutritious | COMMON |
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N/A | N/A |
KTG | Ketogenic | COMMON |
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NIH | Neuroinhibiting | UNCOMMON |
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AOL | Alcoholic | COMMON |
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HLG | Hallucinogenic | COMMON |
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RLX | Relaxing | COMMON |
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HPR | Hyperthermic | COMMON |
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HPO | Hypothermic | COMMON |
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BLD | Balding | UNCOMMON |
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FLF | Fluffing | UNCOMMON |
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ALG | Allergenic | UNCOMMON |
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N/A | N/A |
EPH | Euphoric | UNCOMMON |
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EME | Emetic | UNCOMMON |
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PST | Psychostimulating | COMMON |
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AHL | Antihallucinogenic | COMMON |
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OMB | Hypometabolic | UNCOMMON |
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N/A | N/A |
SDT | Sedative | COMMON |
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HTR | Hyperthrottling | RARE |
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VIS | Viscous | COMMON |
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N/A | N/A |
TSL | Thermostabilizing | DISABLED |
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FCS | Focusing | COMMON |
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UNK | Unknown | DISABLED |
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Negative
Code | Name | Rarity | Effect | OD | Crit OD |
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HPX | Hypoxemic | COMMON |
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TOX | Toxic | COMMON |
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CRS | Corrosive | COMMON |
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BCD | Biocidic | COMMON |
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PNG | Paining | UNCOMMON |
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HML | Hemolytic | UNCOMMON |
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HMR | Hemmorrhaging | UNCOMMON |
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CRG | Carcinogenic | COMMON |
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HPT | Hepatotoxic | UNCOMMON |
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NPT | Nephrotoxic | UNCOMMON |
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PNT | Pneumotoxic | UNCOMMON |
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OCT | Oculotoxic | UNCOMMON |
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CDT | Cardiotoxic | COMMON |
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NRT | Neurotoxic | COMMON |
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EMB | Hypermetabolic | UNCOMMON |
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N/A | N/A |
ADT | Addictive | RARE |
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HST | Hemositic | DISABLED |
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Special
Code | Name | Rarity | Effect | OD | Crit OD |
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BST | Boosting | LEGENDARY |
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N/A | N/A |
REG | Regulating | LEGENDARY | N/A |
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HGN | Hypergenetic | LEGENDARY |
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DDI | DNA disintegrating | LEGENDARY |
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N/A | N/A |
CIP | Ciphering | DISABLED |
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N/A | N/A |
XMB | Crossmetabolizing | ADMIN |
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N/A | N/A |
MYO | Embryonic | ADMIN |
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N/A | N/A |
RAV | Ravening | ADMIN |
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N/A | N/A |
CUR | Curing | ADMIN |
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N/A | N/A |
OMN | Omnipotent | ADMIN |
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N/A | N/A |
RAD | Radius | ADMIN |
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N/A | N/A |
INT | Intensity | ADMIN |
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N/A | N/A |
DUR | Duration | ADMIN |
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N/A | N/A |
PTR | Fire penetrating | ADMIN |
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N/A | N/A |
Hints
Dealing with an unknown chemical is like walking blindfolded. The chemical can have any combination of good and bad properties. Discovering what these are will require testing and organized procedures. How to best approach this will be up to the individual researcher. But here's some things to keep in mind:
- You need 30 units of a chemical for the XRF to work. If you don't have enough, you might want to save it until you know the recipe. If you scan a chemical with the XRF you will know everything about the chemical's properties, given enough clearance.
- Negative properties can also be useful when used with the synthesis simulator to increase the OD threshold.
- Pay attention to research notes brought back from the colony. Colony notes can describe chemicals that are much stronger than the ones you can discover in the lab.
- Distributing a new chemical can still get you in trouble if you overlooked a really bad effect.
- If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics.
- Your goal is not to get every single person a sample of your new drug, but to help as many as possible. Use the Turing Dispenser for mass production and persuade your superiors to assist with the distribution.
Chemical Distribution
While it might be fun to inject a monkey (or coworkers) with your wonder-drug, your ultimate goal should be to distribute it to where it is most needed. You should always seek the CMO's approval before performing mass distribution, because if an accident happens it will be your medical license that is threatened otherwise. Below are some suggestions to how to distribute your chemicals.
Alien Research: Xenology
The art of Xenology. Throughout the operation you will have the opportunity to conduct preliminary research on the Aliens. While this research is more esoteric in nature, providing technical data for the Marine Corps and the Company to use.
At its core, Xenology is accomplished by analyzing alien blood and other liquids, storing dead alien bodies in the research containers, and containing a live alien in the research pen.
Xenology Blood Research
Each alien will have two or more unique liquids/blood samples to collect. To analyze alienblood you will need a corpse, an empty beaker, and either a syringe or an IV Drip. After collecting the blood sample, you can place it into a Chemical Centrifuge to split up the different samples. Afterwards you can analyze the samples at the XRF Scanner.
Xeno Blood properties:
- Acidic Blood - Deals 3 burn damage.
- Dark Acidic Blood - Deals 6 burn bamage.
- Pheremone Plasma - Makes you high, fixes stuttering, confusion, blurry vision, drowsiness, dizziness, and jitteriness.
- Catecholamine Plasma - Deals 4 brute damage, makes you faster.
- Chitin Plasma - Prevents fractures.
- Neurotoxin Plasma - Deals 7 brain damage, deals 1 toxin damage, makes you jittery and hallucinate.
- Anti-Neurotoxin - Neuro-Shielding Level 1, Level 2 make marines immune to Queen spit.
- Purple Plasma - Deals 2 brute damage.
- Egg Plasma - Infects with Xeno larva, useful in research.
- Royal Plasma - Infects with Xeno larva, makes you addicted, deals 4 brute damage, makes you hallucinate, makes you high, makes you jittery, useful in research.
Xenology Body and Live Specimen Study
You will need the Marines' assistance in securing egg samples, To grow a Xeno, you will need a monkey in a containment cell and an egg, plant the Egg In the containment cell, then wait.
However
Making Xenos on their own is not useful and is actually be more of a detriment. This might stall the game out, and if the proper precautions were not taken, Xenos may even break out of containment. Not very good.
The better solution is making Corrupted Hive. These are friendly Xenos that can be used to help in combat and ship security.
Materials
- Clearance Level 3
- Egg plasma - extracted from Xeno eggs
- Royal plasma - extracted from an Empress OR can be made by mixing Egg Plasma and Dark Acidic Blood (extracted from a praetorian)
Let's Start Making Xenos
- Make sure you have Level 3 clearance.
- Scan or re-scan Royal Plasma.
- Change one unique property of Royal Plasma in the Synthesis Simulator called Cyphering. It will cost 10 points, make sure the receipt doesn't have Egg Plasma and Dark Acid Blood or it will just make basic Royal Plasma, so just change cheaper properties. Different levels of unique properties will make different Xeno hives. Level 2 - Corrupt, Level 3 - Alpha and etc.
- Make sure the monkey you are using is connected to a blood supply, such as an IV, as the monkey will lose a lot of blood in this process.
- Infect monkey with egg or Egg plasma.
- Inject 5 units of modified Royal Plasma, before larva hatches.
- Good work! This may take some time before the Corrupted Hive hatches so be patient. Do not try to speed up the process.
Hydroponics Research
Note that hydroponics is currently undergoing a rework, much of the information here is subject to change.
Hydroponics is the process of growing plants without soil. The Company has provided The USS Almayer's research wing with a hydroponics laboratory. Here, researchers can grow and experiment with plant genetics.
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Your Skillset
To find out about how the skill system works head over to the skills system page.
Additional User made information
- Magnum Opus on Research by Cory Paulson