More actions
No edit summary |
|||
Line 3: | Line 3: | ||
= General = | = General = | ||
This section contains the general information that is useful for both teams. | This section contains the general information that is useful for both teams. | ||
{| border="1" class="mw-collapsible | {| border="1" class="mw-collapsible" border="1" | ||
|+ style="text-align:left;"|'''Gamemodes and Maps:''' | |+ style="text-align:left;"|'''Gamemodes and Maps:''' | ||
|'''Infestation''' | |'''Infestation''' | ||
Line 20: | Line 20: | ||
|Colonial Marines has 5 maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''. The harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit', also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet ''''Big-Red''''. The everfloating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''. And the soon-to-be overrun '''Whiskey Outpost''' in the Tychon Rift sector. | |Colonial Marines has 5 maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''. The harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit', also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet ''''Big-Red''''. The everfloating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''. And the soon-to-be overrun '''Whiskey Outpost''' in the Tychon Rift sector. | ||
|} | |} | ||
{| border="1" | {| border="1" | ||
|'''How to get a trap off your leg''' | |||
|Click resist [[File:Hud-resist.png|24px]] [[File:Resist_button.png|48px]]. | |||
|- | |||
|'''The WO Role''' | |'''The WO Role''' | ||
|The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt. | |The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt. | ||
|- | |||
|'''Turning off xenomorph preference''' | |'''Turning off xenomorph preference''' | ||
|Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body automatically. | |Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body automatically. |
Revision as of 00:41, 12 April 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
General
This section contains the general information that is useful for both teams.
Infestation | The infestation gamemode is Aliens vs Marines, this gamemode ends upon the eradication of one side. Custom events started by admins can sometimes take place during this mode.This is the default gamemode of CM. Typically however the Server and Hub will show the Map Name as the game mode instead of Infestation. |
Hunter Games | The Hunter Games gamemode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a gamemode that needs one of the heads of staff to be online in order to play this mode properly. Remember, this is a gamemode that can only be playable from round start. |
Whiskey Outpost | During the Whiskey Outpost gamemode you play as one of the Marines in the USCM battalion 'Dust Raiders' who were previously in charge of 'keeping the peace' in the Tychon Rift sector. The aim of the mode is for the Dust Raiders to hold the outpost for as long as possible (Until Wave 10) against the xenomorph hordes, the game ends if either the aliens annihilated the Dust Raider marines or the Dust Raiders survived 10 waves against the xenomorphs. Requires one of the heads of staff to be online in order to play. Take note that after the round starts, you cannot late join onto the marine side and as such are forced to observe or play as a xeno. |
Extended | The Extended gamemode does appear in CM, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds, however it's up to the admin hosting the event. An example event that uses extended would be the CLF vs USCM. |
Maps | Colonial Marines has 5 maps. The foggy, tropical warzone colony of Lazarus Landing on Planet LV-624. The harsh, cold winter environment of Ice Colony on Planet LV-343 'Ifrit', also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet 'Big-Red'. The everfloating, maximum security station is known as the Florina Orbital Penitentiary or simply, Prison Station. And the soon-to-be overrun Whiskey Outpost in the Tychon Rift sector. |
How to get a trap off your leg | Click resist . |
The WO Role | The WO role is a custom preference for the map Whiskey Outpost (WO). If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt. |
Turning off xenomorph preference | Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body automatically. |
Check ping | Enter .ping in the chat bar (you can bind a hotkey for it with Macros). |
Toggle HUD On/Off | Press F12. Useful for when you are trying to target enemies that are blocked by your HUD. |
Marine
The majority of information has been moved to Marine Quickstart Guide.
Reloading Heavy Weapons (Smartgun and M5 RPG) | You can only reload Heavy Weapons by standing still, as moving will interrupt your reload. |
Squad Hud | As a non-combat role, you are able to see the squad HUD by toggling it to enabled, by right clicking your headset. |
Medical Hud: HoloCards | You can use the medHUD to add a visible holocard onto someone by shift-clicking them and using the holocard option at the bottom of their examine description. |
Headsets | If you are a member of command (SO, PO, etc), you can listen to marine squads' channel by activating the headset then click "engage". Note that all radio channels and how to use them with a headset can be found here. |
Removing Facepaint | Pick up a piece of paper, target the mouth and click on yourself. |
Mutinying | Mutinies are allowed, but should only be reserved for extreme situations. To follow the correct procedure so that you aren't banned while attempting one check out the rules page. |
Righting a knocked over sentry | Click on the sentry with an empty hand. |
Righting a fallen vendor | Click on the fallen vendor with an empty hand. |
Unlocking locked dropship by Xeno | In case the Queen locked the dropship, it can be unlocked by having a command role (SL, PO, SO, XO and CO) access the dropship console. |
Xeno
Non-Combat
Check where a tunnel leads to | Examine the tunnel by right click -> examine or shift + left click. |
Checking if slashing is enabled/disabled | Click on the Stats tab, once open it'll be clearly displayed in that tab whether or not slashing is enabled/disabled. |
How to knock over vendors | Use Grab intent (the yellow square on the intent wheel) and click on the vendor. |
Dealing with welded vents | You can melt the pipe you're inside to make a new exit. Said exit will be one way however! |
How to clear snow | Use Grab intent (the yellow square on the intent wheel) and click on the snow. |
Wall Holes
How to climb through wall holes | Click and drag yourself onto the wall with the hole in and you'll start to climb through it. Keep in mind that only small xenos can climb through, this being tier 1 xenos, the hunter and finally the spitter. |