More actions
Very much a WiP
Pre-Alpha Trivia
- Ravagers for a brief period of time could slash through walls and doors due to having a two tile slash.
- Colonial Marines use have text to speech, although it caused a fair amount of lag.
- Aliens could strip marines in their nests of certain clothes and items.
- If you stood one tile directly in front of the HMG there was a bug which allowed you to not be hit by the bullets as they only appeared on the second tile in front of the HMG not the first.
- Custom events were plentiful, some of which being: Necromorphs, The Re-enactment of 1812, Space Marines, Aka Bruva Spess, Borers, Zombies and more.
- Firing a taser at a xeno would slow it down.
Pre-Alpha Marines
Marine Equipment
M37 Shotgun
Description: Traditional shotgun used during Pre-Alpha times of colonial marines, could only be used to fire slugs and bean bag rounds at the xeno menace. |
L6 Saw
Description: The L6 saw was the only light machine gun in Pre-Alpha and could be used in one hand in combination with a riot shield which was often seen with it. |
M41A
Description: The M41A is the classic rifle that's lived on throughout CM's history although to begin with it was just a CR20. |
M39
Description: The M39 was the good ol'SMG of the time. |
S&W
Description: The S&W was the predecessor of revolvers on CM to the M44 Revolver |
Colt 1911
Description: The Colt was the predecessor of most pistols on CM and was used as the standard sidearm players should carry, much like the m4a3 currently in that respect. |
HMG
Marine Armour
Heavy Infantry Team
The heavy infantry team was the only available response team for the time and were armed with advanced lasers, riot shields and a few other nifty weapons as well as all the tools you'd see in a typical ss13 ERT spawn area. You can find out more about the heavy infantry team Here.
Pre-Alpha Aliens
Tier 1 Evolution
You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available as long as the hive has a living Queen. Each caste has its pros and cons.
Job | Role | Difficulty |
---|---|---|
Drone |
Support: Grow the hive and support the Queen. | Medium |
Sentinel |
Defence: Defend the hive,guard captured prey and eliminate and deter threats from range. | Medium |
Runner |
Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats. | Hard |
Tier 2 Evolution
Job | Role | Difficulty |
---|---|---|
Spitter |
Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications. | Hard |
Warrior |
Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions. | Hard |
Hivelord |
Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between. | Medium |
Carrier |
Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial. | Hard |
Tier 3 Evolution
Job | Role | Difficulty |
---|---|---|
Corroder |
Defence: Very strong and quick-firing acid. Able to melt space itself. Is the embodiment of marine fear. | Hard |
Ravager |
Offence: The bringer of death. Very powerful claws, and able to charge to close short distances. | Hard |
Tier 4 Evolution
Job | Role | Difficulty |
---|---|---|
File:PA-Queen.png Queen |
Lead the hive. | Very Hard |
Pre-Alpha Maps
Pre-Alpha Sulaco