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Previous wiki username: Mr. Penguin
Retired CM-SS13 Wiki Maintainer
http://cm-ss13.com/wiki/Later_Wiki_Project (Previous Maps Page)
map descriptions need updating/adding
Number of Wiki pages | 5,217 |
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Total Page Edits | 27,576 |
Number of Files | 3,038 |
Number of Users | 764 |
Number of Active Users | 19 |
Number of Administrators | 19 |
Server History
Human vs Xenos | CM Timeline
Date: | Events of Significance: |
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2013, Jun 29 |
Server Name: Kittyshack
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2013, Circa |
Server Name: Infestation Station |
2013, Nov 27 |
Server Name Changes to: Colonial Marines |
2014, Circa |
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2014, April/May |
Server Name Changes back to: Infestation Station |
2014, Circa |
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2014, Sept 27 |
Server Name Changes to: New Eden Colonial Marines |
2014, Nov 18 | Sulaco V1 Released |
2015, Feb 2: | Jaggerstep resigns as host and Verbose Lucidity/Dre9889 becomes the new host for New Eden and Colonial Marines. |
2015, April 20: | Colonial Marines splits from New Eden Station: Apophis775 becomes the host, Rahlzel becoming Co-Host.
Server Name Changes to: Colonial Marines |
2015, Jun 10: | Planet LV-624 Released
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2015, July 19: | Predator Whitelist opens. |
2015, July 30: |
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2015, Oct 24: | Haunted House Released for "Nightmare Before Colonialween". |
2015, Nov 8: | Haunted House taken out of circulation and the Nightmare Before Colonialween event ends. |
2015, Nov 14: | Prison V1 Released |
2016, May 6: | Ice Colony Released |
2016, May 28: | V1 Whiskey Outpost (WO) Released |
2016, Jun 27: | Gun overhaul: chambering a round, gun jamming etc. |
2016, Dec 11: | Commander Whitelist opens. |
2017, Jan 8: | V2 Whiskey Outpost (WO) Released |
2017, April 24: |
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2017, Aug 17: | Synthetic Whitelist opens. |
2017, Nov 21: | Prison Station V2 Released |
2018, Jun 10: | Apophis775 retires as Host. |
2018, Jun 11: | Rahlzel becomes the Host of this server.
Server Name Changes to: CM-SS13 to appease Fox |
2018, Jul 28: | Rahlzel retires as Host. NGGJamie becomes the Host, Slc97 becoming Co-Host. |
2018, Nov 9: | V3 Whiskey Outpost (WO) Released. |
2019, Jan 12: | Slc97 retires as Co-Host. |
Historical Occasions of Note
Population Booms
The increased notoriety on video sharing platforms such as youtube has led to population booms for SS13 and in turn CM-SS13. Below is a list of all the population booms that have affected CM-SS13.
Date: | Population Booms of Significance: |
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2019, Mar 17 |
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April Fools
Year: | April Fools Events: |
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2016 | For the 2016 april fools event the server was changed to use Pre-Alpha code, which led to a lot of confusion from the more recent players and a barrel of nostalgia from the older veteran players. |
2017 | 2017 was an interesting one as it wasn't a Pre-Alpha code revert but it did reintroduce some of the Pre-Alpha maps with a watery theme instead of space. Sulaco V1 was made out of wood and called the USS Iowa the infestation map was the nostromo with a watery theme (space was replaced with water tiles, which if moved into would kill you, as such many a marine was lost to drowning at sea.) icly it was described as an infested oil rig. |
2018 | 2018, 24 hours of Xenos vs Marines basketball and space jam. For your viewing pleasure below are a list of recorded rounds:
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2019 | Admins released a virus that was updated from the zombie virus code to give player characters ears. All the playable maps were randomly rotated for each round, to add to the horror. |
2020 | The game was reverted to an older branch of omega. The March 2019 branch was used for the April fools day event. |
Maps
Marine Ships
Date of Circulation: October 30th, 2014 - July 30th, 2015
Era of Creation: Early Pre-Alpha
Sulaco V1, or simply known as the NMV Sulaco at the time was the first Marine ship map used on Colonial Marines before being phased out in favour of its successor, Sulaco V2, due to an ever expanding population in July 2015. It has since been retired and only makes occasional appearances for April fools with a better design, which is known as the USS Iowa.
Date of Circulation: July 30th, 2015 - April 24th, 2017
Era of Creation: Early Alpha
Sulaco V2, or known as the USS Sulaco at the time was the revamped version of the Sulaco V1 and was the second marine ship and also first map to use multiple z-levels to simulate different levels of the map as well as two different transportation methods, in this case decks of a ship and the usage of Droppod and Dropship respectively. Uniquely it has been the only map to use a supermatter for power generation. It was later phased out in favour of its successor, the USS Almayer, due to an ever-expanding population in April 2017. It has since been retired and has not made an appearance since.
Date of Circulation: April 24th, 2017 - September 16th, 2018
Era of Creation: Early Omega
The USS Almayer is the latest marine ship to be released on Colonial Marines and is by far the largest due to the population growth that the server has witnessed in recent years. The USS Almayer was the first map and marine ship to fully incorporate perspective sprites for the entirety of the map.
Date of Circulation: September 16th, 2018 - Current
Era of Creation: Early Omega
The USS Almayer V2 doesn't change all too much besides enlarging the ships length and width due to the increased amount of players actively playing the server.
Infestation Maps
Date of Circulation: October 30th, 2014 - June 10th, 2015
Era of Creation: Early Pre-Alpha
Nostromo, aka (CM) boxstation was the sole infestation map used on Colonial Marines before being phased out in favour of its successor, LV-624, due to an ever expanding population in June 2015. It has since been retired and only makes occasional appearances for April Fools, which is known as Waterworld.
Date of Circulation: June 10th, 2015 - Current
Era of Creation: Late Pre-Alpha
LV-624 was the successor map to the Nostromo and was additionally the first ground map to be introduced into Colonial Marines. The map itself was created by Absynth and then tweaked later by other developers to keep the map fresh and balanced. It was one of the first maps to introduce a method to prevent early game rushing from both sides, which is the thick fog on the map.
Date of Circulation: October 24th, 2015 - November 8th, 2015
Era of Creation: Early Alpha
The haunted house map is the only map to offer the experience of fighting hostile monsters upon deployment and a cave system which you can use ladders to go down into you can take the cave pathway.
To be done
Date of Circulation: May 6, 2016 - Oct, 2017 (Roughly)
Era of Creation: Alpha
Ice Colony otherwise known as "Shiva's Snowball" was an additional infestation map which contained unique snow mechanics (Slowing of mobs when walking through snow, and the construction of snow barricades).
Underground
Over Ground:
Date of Circulation: October 9th 2016 - Januray 16th 2017
Era of Creation: Alpha
Big Red V1 was a unique design and a massive map with the unique requirement that outside of the colony outpost buildings you were required to have a filtration system on you (aka a breath mask and an oxygen tank) otherwise you'd die. Though that unique feature didn't last too long as it caused a lot of imbalance so it was removed but as the map was played more it became apparent that there were a few atmos issues, especially with pressure. The large open areas of the map also caused the rounds to drag on for a long while. With all that said, the atmosphere of the map itself with tight underground maint tunnels and closely knit hallways was tense at times which made for great rounds.
Map Trivia: There were some original static barricades (the one's marines can build currently) on the map that survivors sometimes used. Do keep in mind they couldn't be built just yet.
Date of Circulation: April 24th, 2017 - Current
Era of Creation: Early Omega
Big Red V2, otherwise known as "Solaris Ridge" was an entire overhaul of the V1 map, which doesn' share much within common with its predecessor. Though with that said it did share similarities to the Nostromo's Research lab and V2 big reds research lab, along with various other buildings that have a Nostromo to Big red V2 parallel: Bar, Dorms, and the cafeteria.
Date of Circulation: November 14th, 2015 - April 22nd, 2016 (Roughly)
Era of Creation: Early Alpha
Prison Station, also known as Florina Orbital Penetrary takes the players back to the old ways with it's concept being a 'station' in space similar to Nostromo with long hallways and small rooms for both teams to fight over. Prison Station is also the only map to contain a hostile section not controlled by either team.
Date of Circulation: November 21st, 2017 - Current
Era of Creation: Early Omega
Prison Station, also known as Florina Orbital Penetrary takes the players back to the old ways with it's concept being a 'station' in space similar to Nostromo with long hallways and small rooms for both teams to fight over. Prison Station is also the only map to contain a hostile section not controlled by either team.
Date of First Public Test: December 12th, 2018
Date of Circulation: Date required - Current
Era of Creation: Mid Omega
Desert Dam, also known as Trijent Dam is one of CM-SS13's largest maps ever used (More than 4 times the size of big red) so far. It introduces the new mechanic of water filtration; this mechanic smoothly filters the toxic water into clean water which can change the flow of a round entirely.
Developers who contributed to the map: |
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Last Stand Maps
The last stand gamemode, also dubbed as the WO gamemode (due to whiskey outpost being the only available map) was originally created by Infernus44 and since then it has undergone a lot of changes and revisions to what it is today.
Date of Circulation: May 28th 2016 - January 8th 2017
Creator: Apophis775
Era of Creation: Late Pre-Alpha
Whiskey Outpost was loosely based off of the Whiskey Outpost seen in the first starship troopers film at least in namesake, and is the first and only last stand map which is available on Colonial Marines.
Date of Circulation: January 8 2017 - November 9th 2018
Note that there was a timespan between these dates where whiskey Outpost was broken and unplayable, but currently I have been unable to secure those dates.
Creator: Artouris
Era of Creation: Late Alpha
The second major revision of whiskey outpost to turn the map from just a last stand gamemode to a lore based last stand, with the Dust Raiders being introduced. This revision also was required due to the population increasing.
Date of Circulation: November 9th 2018 - Current
Creator: Artouris
Era of Creation:Mid Omega
The third major revision of whiskey outpost which expanded upon V2's lore. The map was also enlarged to fit the increasing player population along with the new mechanics/weapons that have been added e.g. mortars and the tank.
Sprite History
Equipment
At the end of each category a sprite designer section is there to provide information on who made what sprites.
Armor Sprite Designer(s): |
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Colt M1911 / Phase One: M4A3 |
The Colt M1911 replaced the Stetchkin Pistol from infestation station and became the primary sidearm for the marines. The Colt M1911 near the end of Pre-Alpha recieved a name change to M4A3.
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Smith and Wesson Victory |
The S&W was the standard revolver for the marines and the predecessor to the M44 Combat Revolver. | ||||||
Phase One: M39 Submachine Gun |
The M39 was a freshly designed submachine gun for the marines to use. Later on the sprite was improved upon nearing the end of pre-alpha.
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Phase One: M41A Pulse Rifle Mk2 |
The M41A Mk2 replaced the CR20 from Infestation Station and became the primary rifle for the marines. During the late stages of Pre-Alpha the sprite was improved upon.
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L6 SAW |
The L6 SAW was the only LMG in Pre-Alpha and could be used with one hand in combination with a Riot Shield. | ||||||
Riot Shotgun / Phase One: M37A2 Shotgun |
The riot shotgun was renamed to the M37A2 Shotgun and became the primary shotgun for the marines during Pre-Alpha. | ||||||
Heavy Machine Gun |
The HMG was the backbone of the Marines during the Pre-Alpha stage. To use the HMG all you had to do was stand on the same tile as the HMG and make sure it was anchored down with a wrench, after that you just clicked on the enemy or a tile to fire. Do note that the HMG could only fire in straight bullet paths, though this did make it extremely useful for defending long hallways. One was available to each squad. |
Weaponry Sprite Designer(s): |
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Exceptions to this are:
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Ammo Bag |
Previously used to store multiple magazines and shotgun shell boxes. One was available to each squad. |
Storage Sprite Designer(s): |
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Ripley Powerloader |
The original ripley powerloader sprite that was used up until the Omega Era. |
Mech Sprite Designer(s): |
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[[File:]] To do |
To do |
Phase Two: M4A3 Service Pistol |
After the Colt M1911 was renamed to the M4A3 near the end of Pre-Alpha, the M4A3 has continued to be improved upon. Phase Two of the M4A3 Service Pistol was released shortly after Colonial Marines entered it's Alpha state.
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Phase One: M44 Combat Revolver |
The M44 Combat revolver was the standard revolver for the marines that replaced the Smith and Wesson Victory from Pre-Alpha.
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Phase Three: M39 Submachine Gun |
Went into Colonial Marines in the mid Alpha stage and was the last iteration of the M39 Submachine Gun sprite. | ||||
Phase Four: M41A Pulse Rifle Mk2 |
After the M41A replaced the CR20 in Pre-Alpha, it has continued to be improved upon. Phase Four of the M41A Pulse Rifle Mk2 was released shortly after Colonial Marines entered it's Alpha state.
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M41AE2 Heavy Pulse Rifle |
Filled the Light Machine Gun gap after the L6 SAW was removed early into the Alpha. | ||||
Phase Two: M37A2 Shotgun |
The Phase Two M37A2 Shotgun replaced the Riot Shotgun sprite from Pre-Alpha and became the primary shotgun for the marines during early-mid Alpha.
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[[File:]]
Sprite stuff
Phase One: M46C |
Phase one of the M46C. The designated commanders special rifle.
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Phase One: UPP UM5 Personal Armour |
This is only seen in the server's Lore. Wasn't implemented. |
Powerloader |
A redid version of the ripley powerloader to fit in line with the servers lore and the revamped graphical theme. |
Mech Sprite Designer(s): |
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Black Donnovan |
The character Black Donnovan from the arcade machine games has a unique set of concept armor and weapons to go with him. |
Trivia Sprite Designer(s): |
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Marine Jobs
Difficulty: Medium Supervisors: Executive Officer, Commanding Officer Rank: Ensign Duties: Collect intel and decrypt it. Lower the DEFCON level. Guides: Defcon Unlock Requirements: Six hours as any squad role. Detailed Description: Your job is to assist the marines in collecting intelligence related to the current operation to better inform command of their opposition. You are in charge of gathering any data disks, folders, and notes you may find on the operational grounds in order to decrypt any data in order to further the DEFCON status. |__________| |
"Military Intelligence is a contradiction in terms." - Groucho Marx
Overview Good job Intelligence Officer (IO). Seems you're now in the position of scouring the Area of Operations and securing any intelligence you find for the brass! Got yourself the rank of Ensign, a nice sidearm, some fancy equipment and have gotten the job of collecting all the incriminating evidence, sorting it all and decoding everything you find. High Command wants you to collect enough intelligence in the area to warrant them to lower the DEFCON threat level to give your battalion some extra fire power. Stay in communication gathering Intelligence on the Intelligence Channel (:z) to better organize your search. Get to it Ensign, that threat level isn't gonna lower itself!
Intelligence Officer Area
The intelligence officer has their unique area where they decode and catalog all the data they have. Whether it would be an item, scrap of paper or folder, you'll need to process them and put them into storage to be safely accounted for.
In this area you'll be greeted with your information finding equipment in your locker, the computer lab where you'll decode disks and a place to store all that precious information. Those computers will need disks and passwords to be decoded and you are the prime candidate to search and retrieve them.
Intelligence Officer Equipment Rack
Equipment: | Description: | |
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Insulated Gloves |
Protects users against electrical shocks. | |
XM4 Pattern Intel Armor |
A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches.
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Headset |
Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. This one is a command variant which has access to all channels. | |
USCM Lightweight Expedition Pack |
A heavy-duty IMP based backpack that can be slung around the front or to the side, and can quickly be accessed with only one hand. Usually issued to USCM intelligence officers. | |
MRE |
Standard issue USCM brand Meal Ready-to-Eat, property of the US Colonial Marines. Meant to be consumed in the field, and has an expiration that is at least two decades past your combat life expectancy. |
Sidearms: | Description: | ||||||||||||||||||||||||||||||
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M4A3 Custom Pistol |
This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics, in terms of damage and accuracy.
Standard issue to Staff Officers, Pilot Officers, Intelligence Officer and Vehicle Crewmen.
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VP-78 Pistol |
A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the Personal Self Defense kits in the ColMarTech Automated Closets.
It is the standard sidearm for Corporate PMC Officers, Squad Specialists, Intelligence Officers and the Executive Officer
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Belt: | Description: |
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G8-A General Utility Pouch |
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. |
M276 Pattern Ammo Load Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines. |
M276 Pattern M4A3 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. |
M276 Pattern Knife Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives. |
M276 Pattern M39 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. |
M276 Pattern M44 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. |
Shotgun Shell Load Rig |
An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells. |
M276 Pattern Toolbelt Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work. |
Pouch: | Description: | ||||||||
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Document Pouch |
A pouch used to hold documents for safe keeping. Can hold 21 items. | ||||||||
First-Aid Pouch |
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships.
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Flare Pouch |
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. | ||||||||
Fuel tank strap pouch |
Two rings straps that loop around M240 variety napalm tanks. Handle with care. | ||||||||
Large General Pouch |
A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. | ||||||||
Large Magazine Pouch |
Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.
Contains 4 slots. | ||||||||
Large Pistol Magazine Pouch |
Pouch able to 6 hold pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||
Magazine Pouch |
Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots. | ||||||||
Sidearm Pouch |
A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. | ||||||||
Tools Pouch |
Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 4 slots. Can hold the following items below: |
Accessories: | Description: |
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Black Webbing Vest |
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items. |
Brown Webbing Vest |
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. |
Shoulder Holster |
A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. |
Webbing |
Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines. |
Equipment: | Description: |
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XM12 Pattern Intel Helmet |
An experimental brain-bucket that works better as a brain-plate. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work. |
Standard Beret |
A hat typically worn by the field-officers of the USCM. Occasionally they find their way down the ranks into the hands of squad-leaders and decorated grunts. This one is green |
Tan Beret |
A hat typically worn by the field-officers of the USCM. Occasionally they find their way down the ranks into the hands of squad-leaders and decorated grunts. This one is tan. |
USCM Officer Cap |
A hat usually worn by officers in the USCM. While it has limited combat functionality, some prefer to wear it instead of the standard issue helmet. |
Mask: | Description: |
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File:Gas mask.png Gas Mask |
A face-covering mask that can be connected to an air supply. |
Heat absorbent coif |
A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
Part of the marine uniform on snow planets. Without one of these or a Rebreather keeping their face warm the bitter cold will slowly freeze them to death. It's a good idea to bring down a few spares in a backpack for those that might've forgot theirs. Spawns at the Automated Closet as Standard Equipment if the map is Sorokyne Strata or Corsat. Otherwise available at the Surplus Uniform Vendor. |
Intelligence Officer Gear Rack
Equipment: | Description: | |
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Crowbar |
Used for Opening unpowered doors and displacing girders so you can move them. | |
Fulton Device |
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | |
Data Detector |
The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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Binoculars |
A military-issued pair of binoculars. There is nothing special about this pair of binoculars. |
Weapons: | Description: |
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M41A Mk1 Pulse Rifle |
An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition. Holds 95 armour piercing rifle rounds per magazine. Slightly less accurate than the standard MK2 but fires in 4 round bursts instead of 3. It's also less modular than the MK2 but makes up for it in its high capacity armour piercing magazines. |
Supplies: | Description: | ||||
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Autoinjector Pouch Costs: 15 Points |
A Large pouch dedicated to holding autoinjectors. Issued to squad medics, doctors and can also be found in First Responses Medical Support kits.
Contains: | ||||
Binoculars Costs: 5 Points |
A military-issued pair of binoculars. There is nothing special about this pair of binoculars. | ||||
Data Detector Costs: 15 Points |
The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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Mini Extinguisher |
A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher. | ||||
Fulton Device |
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | ||||
Large Magazine Pouch |
Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.
Contains 4 slots. | ||||
H5 Pattern M2132 Machete Scabbard |
A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor. | ||||
Motion Detector |
The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode).
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Plastique Explosive Costs:10 points |
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 5 meter radius.
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Welding Goggles Costs:5 Points |
A pair of Welding Goggles. Goes on the eyes slot. |
Magazine: | Description: | |
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L42A Armor Piercing Magazine Costs:10 points |
Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. Uses the same caliber bullets as armor piercing M41A magazines, so it can be refilled using bullets from armor piercing M41A magazines.
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M39 Armor Piercing Magazine Costs:10 points |
Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
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M39 Extended Magazine Costs:10 points |
Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
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M41A Armor Piercing Magazine Costs:10 points |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
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M41A Extended Magazine Costs:10 points |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
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M44 heavy speed Loader Costs:10 points |
Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
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Attachment: | Benefits: | Drawbacks: | |||||
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Angled Grip Costs:10 points
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Extended Barrel Costs:10 points
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Gryoscopic Stabilizer Costs:10 points
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Laser Sight Costs:10 points |
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U7 Underbarrel Shotgun Costs:10 points |
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Shotgun Stock Costs:10 points |
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Submachinegun Stock Costs:10 points |
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M41A Solid Stock Costs:10 points |
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Quickfire Adapater Costs:10 points |
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Recoil Compensator Costs:10 points |
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Red Dot Sight Costs:10 points |
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Reflex Sight Costs:10 points |
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Suppressor Costs:10 points |
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Vertical Grip Costs:10 points
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Documents/Data retrieval
Listed below are the items of importance hidden about the Area of Operations. You're gonna need to find them and more then likely bring them back to the ship's storage for safe keeping.
Objective: | Description: |
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A piece of paper located somewhere on the map. It can be found on the ground, on tables, inside filing cabinets, or inside lockers. Paper scraps take about 2 seconds to analyze while progress reports take about 5 seconds, providing you with the location of a folder. You will be indicated whether it should be returned to the Almayer. Once on the Almayer place them on the racks in the computer lab. | |
A folder located somewhere on the map. It can be found on the ground, on tables, cabinets, or inside lockers. It takes about 10 seconds to analyze, providing you with the location of a data disk and its encryption key. You should return it to the Almayer.Once on the Almayer place them on the racks in the computer lab. | |
A floppy disk located somewhere on the map. It can be found on the ground, on tables, or inside lockers. Return it to the Almayer so that someone with the disk's decryption key can decrypt it in the universal disk reader, potentially providing you with an item to retrieve or a console to analyze. Once the data has been scanned place them on the racks in the computer lab. | |
Scattered around the Area of Operations will be technical manuals. Once read through, will lead directly to an item retrieval clue. They, along with all data items contribute to DEFCON and should be stored in the Computer Storage area. | |
A computer located in certain areas of the map. They can be found in rooms of importance and require a password from a decrypted Data Disk. Once the correct password is used, information from the terminal will be sent back towards the ship, increasing the intelligence gathered. |
Item Retrieval Sometimes when uploading data disks or data terminals, ARES will occasionally ask you to retrieve items with specific serial code numbers. You can examine items to see what their serial code is.
Objective: | Description: |
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An item that ARES may ask you to retrieve with a special serial code number on it. Simply secure the item in the computer storage area for it to contribute to DEFCON. | |
An item that ARES may ask you to retrieve with a special serial code number on it. Simply secure the item in the computer storage area for it to contribute to DEFCON. | |
A disk of data containing one of the administration authentication codes necessary to lift the lockdown. Typically found in administrative areas and must be used in a pair at the lockdown override terminal. Found on CORSAT. |
Retrieval of Research Assets.
The Company has promised to pay High Command to lower the DEFCON threat level, if your researchers manage to identify any lost research assets from the colony.
Objective: | Description: |
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A research note left behind by a scientist from the colony. Bring them to the researcher on-board the Almayer. | |
A box containing up to six vials. These might contain the results of chemical research from the colony. Bring them to the researcher on-board the Almayer so they can identify it. |
Search & Retrieve
This is a very simple task. You search for documents, you retrieve the document and you store them into storage. Sounds easy right? Well it is. The hard part of this job is that you're gonna usually be alone out there, with little to no support if you're hunting for Intel alone.
Documents and objects of interest will be scattered all over the area of operations. Whether they're in lockers, on the floor or anywhere in buildings, it's up to you to find them all. Your trusty data detector will help you find these items with ease. It'll help you detect anything worth bring back to the Almayer for processing and storage.
Items in safes can not be open with C4 or Thermite.
Cataloging and sorting data
When you've been gathering folders, scraps of paper or anything in the field that is considered valuable to DEFCON. It is important to sort out what you've read through and what needs to be read through.
It is recommended that all intel items requiring processing be put in Storage and processed intel items in the High-Sec Storage.
Disks should also be sorted into encrypted and decrypted piles so as not to waste efforts on finished tasks.
If you have lost track of what is left to retrieve, open the IC > View objective clues tab.
A key objective is to find decryption disks in order to reduce the DEFCON. In order to do that,
1. Read all the scraps.
2. Check if you have the folders ship-side already. If not, broadcast the clues to the Intelligence chat to any planet-side IOs to retrieve them.
3. Once the right folder is retrieved, read it and the decryption disk will be revealed along with its decryption key.
4. Check if you have the disk on ship-side. If not, broadcast the clues to the Intelligence chat to any planet-side IOs to retrieve them.
5. Load the disk onto one of the ARES terminals, enter the decryption key and continue with the cataloging.
Resources
- A Supplementary guide to Intelligence Officer (In-Depth) by Seabass390 on 26 January 2020
- How To: Intelligence Officer by Soapbar on 18 September 2019
Aliens
Alien Evolutionary Charts
Date of Applicability: October 30th, 2014 - December 12th, 2014
Era of Creation: Early Pre-Alpha
Date of Applicability: December 13th, 2014 (Pre-Alpha) - August 14th, 2015 (Alpha)
Era of Creation: Early Pre-Alpha
Date of Applicability: August 14th, 2015 - August 29th, 2015
Era of Creation: Early Alpha
Date of Applicability: August 29th, 2015 - May 21st, 2018
Era of Creation: Early Alpha
Alien Castes
Xenomorph Sprite Designer(s): |
---|
|
Caste | Pre-Alpha | Alpha | Omega | Additional Information |
---|---|---|---|---|
Drone |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Support: Grow the hive and support the Queen. (Latest Alpha sprites are still used in Mob NPCs instead of players) |
Sentinel |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - December 9th, 2016 Sprite Circulation: December 9th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Defence: Defend the hive, guard captured prey and eliminate and deter threats from range. |
Runner |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats. |
Defender | Not Applicable
Sprite Circulation: N/A |
Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Defence: A good engagement starter that additionally specifies in protecting other castes with it's unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal. |
Caste | Pre-Alpha | Alpha | Omega | Additional Information |
---|---|---|---|---|
Spitter |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - December 9th, 2016 Sprite Circulation: December 9th, 2016 - May 21st. 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description: Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications. |
Hivelord |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between. |
Lurker |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - December 9th, 2016 Sprite Circulation: December 9th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions.
Warrior - Pre-Alpha Hunter - Alpha Lurker - Omega (Latest Alpha sprites are still used in Mob NPCs instead of players) |
Carrier |
Sprite Circulation: October 30th, 2014 - February 4th, 2015 |
Sprite Circulation: February 4th, 2015 - June 11th, 2016 Sprite Circulation: June 11th, 2016 - June 24th, 2018 |
Sprite Circulation: June 24th, 2018 - Current |
Description:
Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial. During the Omega period this caste was changed to a tier 3 as of September 25th 2018. |
Warrior | Not Applicable
Sprite Circulation: N/A |
Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: A highly mobile xeno which packs a punch, good for ambushing and general harassment of the marines supply lines. |
Caste | Pre-Alpha | Alpha | Omega | Additional Information |
---|---|---|---|---|
Corroder |
Sprite Circulation: October 30th, 2014 - December 12th, 2014 |
Not Applicable
Sprite Circulation: N/A |
Not Applicable
Sprite Circulation: N/A |
Description: Defence: Very strong and quick-firing acid. Able to melt space itself. Is the embodiment of marine fear. |
Boiler | Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: August 29th, 2015 - June 11th, 2016 Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: Bring the Hive's ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way. (Latest Alpha sprites are still used in Mob NPCs instead of players) |
Praetorian |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: Act as a surrogate Queen. Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places. |
Crusher | Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: August 14th, 2015 - June 11th, 2016 Sprite Circulation: June 11th, 2016 - Current |
Not Applicable
Sprite Circulation: N/A |
Description:
Defence: Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body. |
Ravager |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: The bringer of death. Very powerful claws, and able to charge to close short distances. |
Burrower | Not Applicable
Sprite Circulation: N/A |
Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: Sept 25th, 2018 - Current |
Description:
During the Omega period this caste was changed to a tier 2 as of September 25th 2018. |
Caste | Pre-Alpha | Alpha | Omega | Additional Information |
---|---|---|---|---|
Queen |
Sprite Circulation: October 30th, 2014 - April 7th, 2015 Sprite Circulation: April 7th, 2015 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - June 24th, 2018 |
Sprite Circulation: June 24th, 2018 - Current |
Lead the hive. |