Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

History

From CM-SS13 - Wiki

Very much a WiP

Pre-Alpha Trivia

  • Ravagers for a brief period of time could slash through walls and doors due to having a two tile slash.
  • Colonial Marines use have text to speech, although it caused a fair amount of lag.
  • Aliens could strip marines in their nests of certain clothes and items.
  • If you stood one tile directly in front of the HMG there was a bug which allowed you to not be hit by the bullets as they only appeared on the second tile in front of the HMG not the first.
  • Custom events were plentiful, some of which being: Necromorphs, The Re-enactment of 1812, Space Marines, Aka Bruva Spess, Borers, Zombies and more.

Pre-Alpha Marines

Marine Equipment

M37 Shotgun

M37.png
M37 Shotgun
Description: Traditional shotgun used during Pre-Alpha times of colonial marines, could only be used to fire slugs and bean bag rounds at the xeno menace.

L6 Saw

L6saw.png
L6 Saw
Description: The L6 saw was the only light machine gun in Pre-Alpha and could be used in one hand in combination with a riot shield which was often seen with it.

M41A

File:M41A with ammo.png
M41A
Description: The M41A is the classic rifle that's lived on throughout CM's history although to begin with it was just a CR20.

M39

M39 with ammo.png
M39
Description: The M39 was the good ol'SMG of the time.


S&W

S&W Victory with ammo.png
S&W
Description: The S&W was the predecessor of revolvers on CM to the M44 Revolver

Colt 1911

Colt 1911 with Ammo.png
Colt 1911
Description: The Colt was the predecessor of most pistols on CM and was used as the standard sidearm players should carry, much like the m4a3 currently in that respect.

HMG

Mgun+barrier.png
HMG
Description: The HMG was the backbone of a Pre-Alpha squad, forget sentries and their fancy auto shooting functions. This puppy felt like you were firing a .50cal and by god did it shred the xenos into paste along with anyone who stood in front of it.


Marine Armour

Pre-Alpha Aliens

File:Evolution corroder.png

Tier 1 Evolution

You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available as long as the hive has a living Queen. Each caste has its pros and cons.

Job Role Difficulty
PA-Drone.png
Drone
Support: Grow the hive and support the Queen. cMedium
PA-Sentinel.png
Sentinel
Defence: Defend the hive,guard captured prey and eliminate and deter threats from range. cMedium
PA-Runner.png
Runner
Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats. cHard

Tier 2 Evolution

Job Role Difficulty
PA-Spitter.png
Spitter
Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications. cHard
PA-Warrior.png
Warrior
Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions. cHard
PA-Hivelord.png
Hivelord
Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between. cMedium
PA-Carrier.png
Carrier
Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial. cHard

Tier 3 Evolution

Job Role Difficulty
PA-Corroder.png
Corroder
Defence: Very strong and quick-firing acid. Able to melt space itself. Is the embodiment of marine fear. cHard
PA-Ravager.png
Ravager
Offence: The bringer of death. Very powerful claws, and able to charge to close short distances. cHard

Tier 4 Evolution

Job Role Difficulty
File:PA-Queen.png
Queen
Lead the hive. cVery Hard

Pre-Alpha Maps

Pre-Alpha Sulaco

Sulaco.png


Pre-Alpha Nostromo

Nostromo monkeys.png