User:TopHatPenguin: Difference between revisions

5,225 editsJoined 1 June 2015
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!|2019
!|2019
| Admins released a virus that was updated from the zombie virus code to give player characters ears. All the playable maps were randomly rotated for each round, to add to the horror.
| Admins released a virus that was updated from the zombie virus code to give player characters ears. All the playable maps were randomly rotated for each round, to add to the horror.
|-
!|2020
| The game was reverted to an older branch of omega. The March 2019 branch was used for the April fools day event.
|}
|}



Revision as of 11:13, 2 April 2020

Previous wiki username: Mr. Penguin

Retired CM-SS13 Wiki Maintainer


http://cm-ss13.com/wiki/Later_Wiki_Project (Previous Maps Page)

map descriptions need updating/adding



CM-SS13 - Wiki Statistics
Number of Wiki pages 4,557
Total Page Edits 25,398
Number of Files 2,902
Number of Users 722
Number of Active Users 9
Number of Administrators 19



Server History

Human vs Xenos | CM Timeline

Date: Events of Significance:
2013, Jun 29
  • StrayKitty becomes the host of Kittyshack.

Server Name: Kittyshack


The founder of the infestation game mode, their server being the first to host a purely human vs xenos faction deathmatch without traitors, antag paranoia, or the classic elements of vanilla SS13.

Linear Server Progression from here onwards:
2013, Circa
  • Virgili555 becomes the host of Infestation Station.

Server Name: Infestation Station

2013, Nov 27
  • CaptainEnglish becomes the host of Infestation Station.

Server Name Changes to: Colonial Marines

2014, Circa
  • Hammer becomes the host of Colonial Marines.
2014, April/May
  • Smokebuds becomes the host of Colonial Marines.

Server Name Changes back to: Infestation Station

2014, Circa
  • Sgt Marine becomes the host of Infestation Station.
Pre-Alpha Era of CM begins:
2014, Sept 27
  • Infestation Station joins with New Eden, Jaggerstep takes over as host.

Server Name Changes to: New Eden Colonial Marines

2014, Nov 18 Sulaco V1 Released
2015, Feb 2: Jaggerstep resigns as host and Verbose Lucidity/Dre9889 becomes the new host for New Eden and Colonial Marines.
2015, April 20: Colonial Marines splits from New Eden Station: Apophis775 becomes the host, Rahlzel becoming Co-Host.

Server Name Changes to: Colonial Marines

2015, Jun 10: Planet LV-624 Released


Nostromo taken out of circulation.

2015, July 19: Predator Whitelist opens.
Alpha Era of CM begins:
2015, July 30:
  • The USS Sulaco receives a major overhaul: Sulaco V2 Released
2015, Oct 24: Haunted House Released for "Nightmare Before Colonialween".
2015, Nov 8: Haunted House taken out of circulation and the Nightmare Before Colonialween event ends.
2015, Nov 14: Prison V1 Released
2016, May 6: Ice Colony Released
2016, May 28: V1 Whiskey Outpost (WO) Released
2016, Jun 27: Gun overhaul: chambering a round, gun jamming etc.
2016, Dec 11: Commander Whitelist opens.
2017, Jan 8: V2 Whiskey Outpost (WO) Released
Omega Era of CM begins:
2017, April 24:
  • USS Almayer Map released.
  • Perspective sprite overhaul.
  • Solaris Ridge (Big Red) Map released.
2017, Aug 17: Synthetic Whitelist opens.
2017, Nov 21: Prison Station V2 Released
2018, Jun 10: Apophis775 retires as Host.
2018, Jun 11: Rahlzel becomes the Host of this server.

Server Name Changes to: CM-SS13 to appease Fox

2018, Jul 28: Rahlzel retires as Host. NGGJamie becomes the Host, Slc97 becoming Co-Host.
2018, Nov 9: V3 Whiskey Outpost (WO) Released.
2019, Jan 12: Slc97 retires as Co-Host.

Historical Occasions of Note

Population Booms

The increased notoriety on video sharing platforms such as youtube has led to population booms for SS13 and in turn CM-SS13. Below is a list of all the population booms that have affected CM-SS13.


Date: Population Booms of Significance:
2019, Mar 17

Seth-Population-Boom2.png Seth-Population-Boom.png


The high player influx on this scale for CM-SS13 required new discord channels to be made to help deal with all the newer players and their various questions.


342 players now sits as CM-SS13's highest player count.

April Fools

Year: April Fools Events:
2016 For the 2016 april fools event the server was changed to use Pre-Alpha code, which led to a lot of confusion from the more recent players and a barrel of nostalgia from the older veteran players.
2017 2017 was an interesting one as it wasn't a Pre-Alpha code revert but it did reintroduce some of the Pre-Alpha maps with a watery theme instead of space. Sulaco V1 was made out of wood and called the USS Iowa the infestation map was the nostromo with a watery theme (space was replaced with water tiles, which if moved into would kill you, as such many a marine was lost to drowning at sea.) icly it was described as an infested oil rig.
2018 2018, 24 hours of Xenos vs Marines basketball and space jam. For your viewing pleasure below are a list of recorded rounds:
2019 Admins released a virus that was updated from the zombie virus code to give player characters ears. All the playable maps were randomly rotated for each round, to add to the horror.
2020 The game was reverted to an older branch of omega. The March 2019 branch was used for the April fools day event.

Maps

Marine Ships

Sulaco.png

Date of Circulation: October 30th, 2014 - July 30th, 2015

Era of Creation: Early Pre-Alpha

Sulaco V1, or simply known as the NMV Sulaco at the time was the first Marine ship map used on Colonial Marines before being phased out in favour of its successor, Sulaco V2, due to an ever expanding population in July 2015. It has since been retired and only makes occasional appearances for April fools with a better design, which is known as the USS Iowa.

Sulaco top.png
Sulaco bottom.png

Date of Circulation: July 30th, 2015 - April 24th, 2017

Era of Creation: Early Alpha

Sulaco V2, or known as the USS Sulaco at the time was the revamped version of the Sulaco V1 and was the second marine ship and also first map to use multiple z-levels to simulate different levels of the map as well as two different transportation methods, in this case decks of a ship and the usage of Droppod and Dropship respectively. Uniquely it has been the only map to use a supermatter for power generation. It was later phased out in favour of its successor, the USS Almayer, due to an ever-expanding population in April 2017. It has since been retired and has not made an appearance since.

Uss Almayer V1.png

Date of Circulation: April 24th, 2017 - September 16th, 2018

Era of Creation: Early Omega

Map Changes Over This Time Period:


The USS Almayer is the latest marine ship to be released on Colonial Marines and is by far the largest due to the population growth that the server has witnessed in recent years. The USS Almayer was the first map and marine ship to fully incorporate perspective sprites for the entirety of the map.

USS Almayer V2.png

Date of Circulation: September 16th, 2018 - Current

Era of Creation: Early Omega

The USS Almayer V2 doesn't change all too much besides enlarging the ships length and width due to the increased amount of players actively playing the server.

Infestation Maps

Nostromo.png

Date of Circulation: October 30th, 2014 - June 10th, 2015

Era of Creation: Early Pre-Alpha

Nostromo, aka (CM) boxstation was the sole infestation map used on Colonial Marines before being phased out in favour of its successor, LV-624, due to an ever expanding population in June 2015. It has since been retired and only makes occasional appearances for April Fools, which is known as Waterworld.

link=http://cm-ss13.com/wiki/images/6/6f/LV624.png LV-624

Date of Circulation: June 10th, 2015 - Current

Era of Creation: Late Pre-Alpha

LV-624 was the successor map to the Nostromo and was additionally the first ground map to be introduced into Colonial Marines. The map itself was created by Absynth and then tweaked later by other developers to keep the map fresh and balanced. It was one of the first maps to introduce a method to prevent early game rushing from both sides, which is the thick fog on the map.

Haunted house.png

Date of Circulation: October 24th, 2015 - November 8th, 2015

Era of Creation: Early Alpha

The haunted house map is the only map to offer the experience of fighting hostile monsters upon deployment and a cave system which you can use ladders to go down into you can take the cave pathway.

To be done

Date of Circulation: May 6, 2016 - Oct, 2017 (Roughly)

Era of Creation: Alpha

Ice Colony otherwise known as "Shiva's Snowball" was an additional infestation map which contained unique snow mechanics (Slowing of mobs when walking through snow, and the construction of snow barricades).

Map icecolony.png

Date of Circulation: Jan 8 2017 - Current

Era of Creation: Alpha

To be done


Underground

V1 Big Red Underground.png

Over Ground:

V1 Big Red Ground Map.png


Date of Circulation: October 9th 2016 - Januray 16th 2017

Era of Creation: Alpha

Big Red V1 was a unique design and a massive map with the unique requirement that outside of the colony outpost buildings you were required to have a filtration system on you (aka a breath mask and an oxygen tank) otherwise you'd die. Though that unique feature didn't last too long as it caused a lot of imbalance so it was removed but as the map was played more it became apparent that there were a few atmos issues, especially with pressure. The large open areas of the map also caused the rounds to drag on for a long while. With all that said, the atmosphere of the map itself with tight underground maint tunnels and closely knit hallways was tense at times which made for great rounds.


Map Trivia: There were some original static barricades (the one's marines can build currently) on the map that survivors sometimes used. Do keep in mind they couldn't be built just yet.

Big Red.png

Date of Circulation: April 24th, 2017 - Current

Era of Creation: Early Omega

Big Red V2, otherwise known as "Solaris Ridge" was an entire overhaul of the V1 map, which doesn' share much within common with its predecessor. Though with that said it did share similarities to the Nostromo's Research lab and V2 big reds research lab, along with various other buildings that have a Nostromo to Big red V2 parallel: Bar, Dorms, and the cafeteria.

Prison V1.png

Date of Circulation: November 14th, 2015 - April 22nd, 2016 (Roughly)

Era of Creation: Early Alpha


Prison Station, also known as Florina Orbital Penetrary takes the players back to the old ways with it's concept being a 'station' in space similar to Nostromo with long hallways and small rooms for both teams to fight over. Prison Station is also the only map to contain a hostile section not controlled by either team.

Map Prison.png

Date of Circulation: November 21st, 2017 - Current

Era of Creation: Early Omega


Prison Station, also known as Florina Orbital Penetrary takes the players back to the old ways with it's concept being a 'station' in space similar to Nostromo with long hallways and small rooms for both teams to fight over. Prison Station is also the only map to contain a hostile section not controlled by either team.

Trijent Dam.png

Date of First Public Test: December 12th, 2018

Date of Circulation: Date required - Current

Era of Creation: Mid Omega


Desert Dam, also known as Trijent Dam is one of CM-SS13's largest maps ever used (More than 4 times the size of big red) so far. It introduces the new mechanic of water filtration; this mechanic smoothly filters the toxic water into clean water which can change the flow of a round entirely.


Developers who contributed to the map:
  • Spriting: Nicboone | Ribbonflex
  • Original Map Creator: Ribbonflex
  • Additional Map editors: Ravingmaniac | Awan | Cakey
  • Coding: Spookydonut | Ravingmaniac (water filtration) | Chowder


Last Stand Maps

The last stand gamemode, also dubbed as the WO gamemode (due to whiskey outpost being the only available map) was originally created by Infernus44 and since then it has undergone a lot of changes and revisions to what it is today.

V1 Whiskey Outpost.png

Date of Circulation: May 28th 2016 - January 8th 2017

Creator: Apophis775

Era of Creation: Late Pre-Alpha

Whiskey Outpost was loosely based off of the Whiskey Outpost seen in the first starship troopers film at least in namesake, and is the first and only last stand map which is available on Colonial Marines.

V2 Whiskey Outpost.png

Date of Circulation: January 8 2017 - November 9th 2018

Note that there was a timespan between these dates where whiskey Outpost was broken and unplayable, but currently I have been unable to secure those dates.

Creator: Artouris

Era of Creation: Late Alpha

The second major revision of whiskey outpost to turn the map from just a last stand gamemode to a lore based last stand, with the Dust Raiders being introduced. This revision also was required due to the population increasing.

Whiskey outpost.png

Date of Circulation: November 9th 2018 - Current

Creator: Artouris

Era of Creation:Mid Omega

The third major revision of whiskey outpost which expanded upon V2's lore. The map was also enlarged to fit the increasing player population along with the new mechanics/weapons that have been added e.g. mortars and the tank.


Sprite History

Equipment

At the end of each category a sprite designer section is there to provide information on who made what sprites.

Marine Armor:
First Armor concept.png
Concept Marine Armor
The initial concept armor developed for Colonial Marines.


Armor Variations Upon The Initial Concept:
Concept Armor Variations.png
Pre-Alpha Phase One Armor.png
Phase One Armor
The agreed upon first marine armor set which replaced the standard grey/coloured jumpsuits from Infestation Station. Later on the armor was improved upon with a revision of the original helmet.


Phase One Helmet Concept Variations:
Pre-Alpha Helmet Prototype1.png
New Helmet Concept
Wasn't implemented.
Pre-Alpha Helmet Prototype2.png
Final Helmet Concept
Went into Colonial Marines in the Mid Pre-Alpha stage.
Pre-Alpha Phase Two Armor.png
Phase Two Armor
The phase two marine armor was introduced into Colonial Marines in the late Pre-Alpha stage.
Armor Sprite Designer(s):
  • Joshuu


Marine Weaponry:
Colt 1911 with Ammo.png
Colt M1911 / Phase One: M4A3
The Colt M1911 replaced the Stetchkin Pistol from infestation station and became the primary sidearm for the marines. The Colt M1911 near the end of Pre-Alpha recieved a name change to M4A3.


Stechkin: The Predecessor
Pre-Alpha Stechkin.png The original sidearm for the marines which was replaced by the Colt M1911.
S&W Victory with ammo.png
Smith and Wesson Victory
The S&W was the standard revolver for the marines and the predecessor to the M44 Combat Revolver.
Pre-Alpha M39.png
Phase One: M39 Submachine Gun
The M39 was a freshly designed submachine gun for the marines to use. Later on the sprite was improved upon nearing the end of pre-alpha.


Phase Two: M39 Submachine Gun
Late Pre-Alpha smg.png Went into Colonial Marines in the late Pre-Alpha stage.
Phase One M41A.png
Phase One: M41A Pulse Rifle Mk2
The M41A Mk2 replaced the CR20 from Infestation Station and became the primary rifle for the marines. During the late stages of Pre-Alpha the sprite was improved upon.


CR20: The Predecessor
Pre-Alpha CR20.png The original main weapon for the marines which was replaced by the phase one M41A pulse rifle.


Phase Two: M41A Pulse Rifle Mk2
Phase Two M41A.png Went into Colonial Marines in the mid Pre-Alpha stage.
Phase Three: M41A Pulse Rifle Mk2
Phase Three M41A.png Went into Colonial Marines in the late Pre-Alpha stage.
L6saw.png
L6 SAW
The L6 SAW was the only LMG in Pre-Alpha and could be used with one hand in combination with a Riot Shield.
M37.png
Riot Shotgun / Phase One: M37A2 Shotgun
The riot shotgun was renamed to the M37A2 Shotgun and became the primary shotgun for the marines during Pre-Alpha.
Mgun+barrier.png
Heavy Machine Gun
The HMG was the backbone of the Marines during the Pre-Alpha stage. To use the HMG all you had to do was stand on the same tile as the HMG and make sure it was anchored down with a wrench, after that you just clicked on the enemy or a tile to fire. Do note that the HMG could only fire in straight bullet paths, though this did make it extremely useful for defending long hallways. One was available to each squad.
Weaponry Sprite Designer(s):
  • Joshuu

Exceptions to this are:

  • Stetchkin - Baystation developer? still researching.
  • Smith and Wesson Victory - Baystation developer? still researching.
  • CR20 - Baystation developer? still researching.
  • L6 SAW - Baystation developer? still researching.
  • Riot Shotgun / Phase One: M37A2 Shotgun - Baystation developer? still researching.
  • Heavy Machine Gun - Infernus potentially still needs researching.


Storage:
Ammo Bag.png
Ammo Bag
Previously used to store multiple magazines and shotgun shell boxes. One was available to each squad.
Storage Sprite Designer(s):
  • Joshuu
Mechs:
PA-A Powerloader.png
Ripley Powerloader
The original ripley powerloader sprite that was used up until the Omega Era.
Mech Sprite Designer(s):
  • Baystation/Tgstation developer? still researching.
Marine Armor:
[[File:]]
To do
To do



Marine Weaponry:
Phase Two M4A3.png
Phase Two: M4A3 Service Pistol
After the Colt M1911 was renamed to the M4A3 near the end of Pre-Alpha, the M4A3 has continued to be improved upon. Phase Two of the M4A3 Service Pistol was released shortly after Colonial Marines entered it's Alpha state.


Phase Three: M4A3 Service Pistol
Phase Three M4A3.png Went into Colonial Marines in the mid Alpha stage.
Phase Four: M4A3 Service Pistol
Phase Four M4A3.png Went into Colonial Marines in the late Alpha stage and was the last iteration of the M4A3 Service Pistol sprite.
Phase One M44.png
Phase One: M44 Combat Revolver
The M44 Combat revolver was the standard revolver for the marines that replaced the Smith and Wesson Victory from Pre-Alpha.


Smith and Wesson Victory: The Predecessor
S&W Victory with ammo.png The original revolver for the marines which was replaced by the M44 Combat Revolver.
Phase Two: M44 Combat Revolver
Phase Two M44 Combat Revolver.png Was introduced into Colonial Marines in the late Alpha stage and was the last iteration of the M44 Combat Revolver sprite.
Phase Three M39.png
Phase Three: M39 Submachine Gun
Went into Colonial Marines in the mid Alpha stage and was the last iteration of the M39 Submachine Gun sprite.
Phase Four M41A.png
Phase Four:
M41A Pulse Rifle Mk2
After the M41A replaced the CR20 in Pre-Alpha, it has continued to be improved upon. Phase Four of the M41A Pulse Rifle Mk2 was released shortly after Colonial Marines entered it's Alpha state.


Phase Five: M41A Pulse Rifle Mk2
Phase Five M41A.png Went into Colonial Marines in the late Alpha stage and was the last iteration of the M41A Pulse Rifle sprite.
M41ae2.png
M41AE2 Heavy Pulse Rifle
Filled the Light Machine Gun gap after the L6 SAW was removed early into the Alpha.
Phase Two M37 Shtogun.png
Phase Two: M37A2 Shotgun
The Phase Two M37A2 Shotgun replaced the Riot Shotgun sprite from Pre-Alpha and became the primary shotgun for the marines during early-mid Alpha.


Phase Three: M37A2 Shotgun
Shotgun.png Introduced into Colonial Marines in the late Alpha stage and was the last iteration of the M37A2 Shotgun sprite.

[[File:]]


Sprite stuff


Marine Weaponry:
M46C.png
Phase One: M46C
Phase one of the M46C. The designated commanders special rifle.


M46C Sprite Designer(s):
  • Triiodine
  • Kudos to the CO council for input.
ERT Armour:
UPPSingle.png
Phase One: UPP UM5 Personal Armour
This is only seen in the server's Lore. Wasn't implemented.


Mechs:
Omega Powerloader.png
Powerloader
A redid version of the ripley powerloader to fit in line with the servers lore and the revamped graphical theme.
Mech Sprite Designer(s):
  • Joshuu
Trivia:
Black Donnovan Arcade.png
Black Donnovan
The character Black Donnovan from the arcade machine games has a unique set of concept armor and weapons to go with him.
Trivia Sprite Designer(s):
  • Joshuu

Aliens

Alien Evolutionary Charts

Date of Applicability: October 30th, 2014 - December 12th, 2014

Era of Creation: Early Pre-Alpha

First Pre-Alpha Evolution Chart.png


Date of Applicability: December 13th, 2014 (Pre-Alpha) - August 14th, 2015 (Alpha)

Era of Creation: Early Pre-Alpha

Second Pre-Alpha Evolution Chart.png

Date of Applicability: August 14th, 2015 - August 29th, 2015

Era of Creation: Early Alpha

First Alpha Evolution Chart.png


Date of Applicability: August 29th, 2015 - May 21st, 2018

Era of Creation: Early Alpha

Second Alpha Evolution Chart.png

Date of Applicability: May 21st, 2018 - Sept 25th, 2018

Era of Creation: Early Omega

First Omega Evolution Chart.png


Date of Applicability: Sept 25th, 2018 - Current

Era of Creation: Early Omega Second Omega Evolution Chart.png

Alien Castes

Xenomorph Sprite Designer(s):
  • Pre-Alpha Era: WJohnston (TG Station Spriter) with small modifications from early CM developers.
  • Pre-Alpha Queen sprite: Original sprite made by Cawoijfaoiw (TG Station Spriter) but heavily modified by WJohnston (TG Station Spriter)
  • Alpha Era: Fridge with modifications from Joshuu
  • Omega Era: Fridge with modifications from Nicboone
Caste Pre-Alpha Alpha Omega Additional Information
Drone PA-Drone.png

Sprite Circulation: October 30th, 2014 - June 11th, 2016

Alpha-Drone.png

Sprite Circulation: June 11th, 2016 - May 21st, 2018

Alien-Drone.png

Sprite Circulation: May 21st, 2018 - Current


Description:

Support: Grow the hive and support the Queen.

(Latest Alpha sprites are still used in Mob NPCs instead of players)

Sentinel PA-Sentinel.png

Sprite Circulation: October 30th, 2014 - June 11th, 2016

Alpha-Sentinel.png

Sprite Circulation: June 11th, 2016 - December 9th, 2016

2nd-Alpha-Sentinel.png

Sprite Circulation: December 9th, 2016 - May 21st, 2018

Alien-Sentinel.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Defence: Defend the hive, guard captured prey and eliminate and deter threats from range.

Runner PA-Runner.png

Sprite Circulation: October 30th, 2014 - June 11th, 2016

Alpha-Runner.png

Sprite Circulation: June 11th, 2016 - May 21st, 2018

Alien-Runner.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats.

Defender Not Applicable

Sprite Circulation: N/A

Not Applicable

Sprite Circulation: N/A

Defender.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Defence: A good engagement starter that additionally specifies in protecting other castes with it's unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal.

Caste Pre-Alpha Alpha Omega Additional Information
Spitter PA-Spitter.png

Sprite Circulation: October 30th, 2014 - June 11th, 2016

Alpha Spitter.png

Sprite Circulation: June 11th, 2016 - December 9th, 2016

2nd Alpha spitter.png

Sprite Circulation: December 9th, 2016 - May 21st. 2018

Alien-Spitter.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications.

Hivelord PA-Hivelord.png

Sprite Circulation: October 30th, 2014 - June 11th, 2016

Alpha-Hivelord.png

Sprite Circulation: June 11th, 2016 - May 21st, 2018

Alien-Hivelord.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between.

Lurker PA-Warrior.png

Sprite Circulation: October 30th, 2014 - June 11th, 2016

Alpha-Warrior.png

Sprite Circulation: June 11th, 2016 - December 9th, 2016

2nd Alpha Warrior.png

Sprite Circulation: December 9th, 2016 - May 21st, 2018

Lurker.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions.


The Lurkers name transition throughout Cm's history:

Warrior - Pre-Alpha

Hunter - Alpha

Lurker - Omega

(Latest Alpha sprites are still used in Mob NPCs instead of players)

Carrier PA-Carrier.png

Sprite Circulation: October 30th, 2014 - February 4th, 2015

Alpha-Carrier.png

Sprite Circulation: February 4th, 2015 - June 11th, 2016

2nd-Alpha-Carrier.png

Sprite Circulation: June 11th, 2016 - June 24th, 2018

Alien-Carrier.png

Sprite Circulation: June 24th, 2018 - Current

Description:

Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial.

During the Omega period this caste was changed to a tier 3 as of September 25th 2018.

Warrior Not Applicable

Sprite Circulation: N/A

Not Applicable

Sprite Circulation: N/A

Warrior.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Offence: A highly mobile xeno which packs a punch, good for ambushing and general harassment of the marines supply lines.

Caste Pre-Alpha Alpha Omega Additional Information
Corroder PA-Corroder.png

Sprite Circulation: October 30th, 2014 - December 12th, 2014

Not Applicable

Sprite Circulation: N/A

Not Applicable

Sprite Circulation: N/A

Description:

Defence: Very strong and quick-firing acid. Able to melt space itself. Is the embodiment of marine fear.

Boiler Not Applicable

Sprite Circulation: N/A

Alpha Boiler.png

Sprite Circulation: August 29th, 2015 - June 11th, 2016

2nd Alpha Boiler.png

Sprite Circulation: June 11th, 2016 - May 21st, 2018

Alien-Boiler.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Offence: Bring the Hive's ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way.

(Latest Alpha sprites are still used in Mob NPCs instead of players)

Praetorian PA- Praetorian.png

Sprite Circulation: October 30th, 2014 - June 11th, 2016

Alpha-Praetorian.png

Sprite Circulation: June 11th, 2016 - May 21st, 2018

Alien-Praetorian.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Offence: Act as a surrogate Queen. Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.

Crusher Not Applicable

Sprite Circulation: N/A

Alpha Crusher.png

Sprite Circulation: August 14th, 2015 - June 11th, 2016

2nd Alpha-Crusher.png

Sprite Circulation: June 11th, 2016 - Current

Not Applicable

Sprite Circulation: N/A

Description:

Defence: Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.

Ravager PA-Ravager.png

Sprite Circulation: October 30th, 2014 - June 11th, 2016

Alpha - Ravager.png

Sprite Circulation: June 11th, 2016 - May 21st, 2018

Alien-Ravager.png

Sprite Circulation: May 21st, 2018 - Current

Description:

Offence: The bringer of death. Very powerful claws, and able to charge to close short distances.

Burrower Not Applicable

Sprite Circulation: N/A

Not Applicable

Sprite Circulation: N/A

Alien-Burrower.png

Sprite Circulation: Sept 25th, 2018 - Current

Description:

During the Omega period this caste was changed to a tier 2 as of September 25th 2018.

Caste Pre-Alpha Alpha Omega Additional Information
Queen PA Queen.png

Sprite Circulation: October 30th, 2014 - April 7th, 2015

2nd PA Queen.png

Sprite Circulation: April 7th, 2015 - June 11th, 2016

Alpha Queen.png

Sprite Circulation: June 11th, 2016 - June 24th, 2018

Queen.png

Sprite Circulation: June 24th, 2018 - Current



Description:

Lead the hive.