A high-end superheavy magrail sniper rifle from Weyland-Armat chambered in a specialized variant of the heaviest ammo available, 10x99mm Caseless. This weapon requires a specialized armor rig for recoil mitigation in order to be used effectively.
Stats:
Recoil Wielded: 5
Recoil Unwielded: N/A
Scatter Wielded: 0.1
Scatter Unwielded: N/A
Burst Scatter: 4
Burst Amount: 1
Firerate: 19
Falloff: 0
Effective Range: 0
Burst Firerate: 12
Accuracy Wielded: 99.2
Accuracy Unwielded: N/A
Maximum Range: 32
Ammunition & Damage:
Ammo Type
Damage Table
Icon
Name
M42C marksman magazine (10x99mm)
M42C marksman magazine (10x99mm)
Armor Value:
0
5
10
15
20
25
30
35
40
45
50
Damage:
150
150
150
150
150
150
150
150
150
150
150
Abilities:
Aimed Shot
A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition.
To activate an aimed shot on a target, middle click your opponent. As long you have a clear line of sight to the target, you'll be able to fire it.
The time to lock on is cut in half by aiming at a spotted target or using a laser, and with both it will be 65% faster.
Toggle Laser
A togglable ability that interacts with your aimed shot and gives you a visible laser to the target. This laser will reveal your position, however will also boost Aimed Shot speed; making it 50% faster without a spotter, and 15% faster with a spotter mark.
Once activated, it will automatically trigger when you use Aimed Shot on a target.
The actual firearm in the 4-piece M56D Smartgun System. If you have this, you're about to bring some serious pain to anyone in your way.
You may toggle firing restrictions by using a special action.
Alt-click it to open the feed cover and allow for reloading.
Modifies the smartgun to fire more accurately at targets.
Power usage: Low
Ammo Type
Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.
Power usage: None
Auto Fire
Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.
Power usage: High
Lethal Mode
Toggles the ability for the smartgun's bullets to hit friendlies or not.
Power usage: None
Frontline Mode
Toggles the IFF to an alternate mode which doesn't allow firing over friendlies, but in exchange enhances weapon performance over distance.
Power usage: None
Motion Detector
Toggles the inbuilt motion detector that scans the area for hostiles.
Power usage: Low
Recoil Compensation
Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.
The actual firearm in the 4-piece M56T Smartgun System. If you have this, you're about to bring some serious pain to anyone in your way.
You may toggle firing restrictions by using a special action.
Alt-click it to open the feed cover and allow for reloading.
Modifies the smartgun to fire more accurately at targets.
Power usage: Low
Ammo Type
Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.
Power usage: None
Auto Fire
Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.
Power usage: High
Lethal Mode
Toggles the ability for the smartgun's bullets to hit friendlies or not.
Power usage: None
Frontline Mode
Toggles the IFF to an alternate mode which doesn't allow firing over friendlies, but in exchange enhances weapon performance over distance.
Power usage: None
Motion Detector
Toggles the inbuilt motion detector that scans the area for hostiles.
Power usage: Low
Recoil Compensation
Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.
A modified version M41A Pulse Rifle MK2, re-engineered for better weight, handling and accuracy. Fires precise two-round bursts. Given only to elite units.
A rare sight, this rifle is seen most commonly in the hands of Weyland-Yutani PMCs. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance at long and medium range, but compares similarly up close.
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
An old design, but one that's stood the test of time. A leaked and unencrypted 3D-printing pattern alongside an extremely robust and reasonably cheap to manufacture frame have ensured this weapon be a mainstay of rim colonies and private security firms for over a century.
The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.
A carbine variant of the Type 71, easier to handle at the cost of lesser damage, but negative soldier reviews have shifted it out of active use, given only to reserves or troops not expected to face much combat.
A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units.
As UPP soldiers frequently reported being outmatched by enemy combatants, UPP High Command commissioned a large amount of Type 23 shotguns, originally used for quelling defector colony riots. This slow semi-automatic shotgun chambers 8 gauge, and packs a mean punch.
A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil.
The QYJ-72 is the standard GPMG of the Union of Progressive Peoples, chambered in 7.62x54mmR, it fires a hard-hitting cartridge with a high rate of fire. With an extremely large box at 250 rounds, the QJY-72 is designed with suppressing fire and accuracy by volume of fire at its forefront.
Alt-click it to open the feed cover and allow for reloading.
The HJRA-12 Handheld Anti-Tank Grenade Launcher is the standard Anti-Armor weapon of the UPP. It is designed to be easy to use and to take out or disable armored vehicles.
The standard issue DMR of the UPP, the Type 88 is sought after by competitive shooters and terrorists alike for its high degree of accuracy. Typically loaded with armor-piercing 7.62x54mmR rounds in a 12 round magazine.
The standard submachinegun of the UPP, sporting an unusual 64 round helical magazine, it has a high fire-rate, but is unusually accurate. This one has a faux-wood grip, denoting it as civilian use or as an export model.
An outdated, but reliable and powerful, submachinegun originating in the Union of Progressive Peoples, it is still in limited service in the UPP but is most often used by paramilitary groups or corporate security forces. It is usually used with a 35 round stick magazine, or a 71 round drum.
The standard issue sidearm of the UPP. The NP92 is a small but powerful sidearm, well-liked by most it is issued to, although some prefer the weapon it was meant to replace, the Type 73. Takes 12 round magazines.
The Type 73 is the once-standard issue sidearm of the UPP. Replaced by the NP92 in UPP use, it remains popular with veteran UPP troops due to familiarity and extra power. Due to an extremely large amount being produced, they tend to end up in the hands of forces attempting to arm themselves on a budget. Users include the Union of Progressive Peoples, Colonial Liberation Front, and just about any mercenary or pirate group out there.
The Type 74 is the designation for a specially modified Type 73 with an integrated laser sight system, multiple lightning cuts to reduce weight in order to allow a higher pressure round to be used with the same recoil sping, and a more comfortable grip. Due to the adoption of the NP92, the Type 74 was produced in limited numbers, because of this it is typically only issued on request to high-ranking officers.
The ZHNK-72 is a UPP designed revolver. The ZHNK-72 is used by the UPP armed forces in a policing role as well as limited numbers in the hands of SNCOs.
A rare sight, this rifle is seen most commonly in the hands of Three World Empire RMCs. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance. This one is painted in RMC's purple-blue camouflage
A rare sight, this rifle is seen most commonly in the hands of Three World Empire RMCs. This particular model was modified to facilitate RMC operations in tight quarters, allowing for it to be fired one-handed. This however crippled its stopping power due to a shorter barrel needed to make it compact. Burst fire still kicks like a mule. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance. This one is painted in RMC's purple-blue camouflage
The actual firearm in the 2-piece L56A2 Smartgun System. This Variant is used by the Three World Empires Royal Marines Commando units.
You may toggle firing restrictions by using a special action.
Alt-click it to open the feed cover and allow for reloading.
Modifies the smartgun to fire more accurately at targets.
Power usage: Low
Ammo Type
Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.
Power usage: None
Auto Fire
Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.
Power usage: High
Lethal Mode
Toggles the ability for the smartgun's bullets to hit friendlies or not.
Power usage: None
Frontline Mode
Toggles the IFF to an alternate mode which doesn't allow firing over friendlies, but in exchange enhances weapon performance over distance.
Power usage: None
Motion Detector
Toggles the inbuilt motion detector that scans the area for hostiles.
Power usage: Low
Recoil Compensation
Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
This lever-action was designed for small scout operations in harsh environments such as the jungle or particularly windy deserts, as such its internal mechanisms are simple yet robust.
An old, reliable design first adopted by the U.S. military in the 1960s. Something like this belongs in a museum of war history. It is chambered in 5.56x45mm.
An archaic design going back almost a century, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. An extremely ergonomic and lightweight design allows easy mass production and surpisingly good handling, but the cheap materials used hurt the weapon's scatter noticeably.
Named after its eccentric designers, the Basira-Armstrong is a cheap but reliable civilian bolt-action rifle frequently found in the outer colonies. Despite its legally-mandated limited magazine capacity, its light weight and legendary accuracy makes it popular among hunters and competitive shooters.
A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics.
An old design, but one that's stood the test of time. A leaked and unencrypted 3D-printing pattern alongside an extremely robust and reasonably cheap to manufacture frame have ensured this weapon be a mainstay of rim colonies and private security firms for over a century.
A eight-round pump action shotgun with four-round capacity dual internal tube magazines allowing for quick reloading and highly accurate fire. Used exclusively by Colonial Marshals. You can switch the active internal magazine by toggling the shotgun tube.
A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. For some reason it seems that someone tried to saw through the barrel and gave up halfway through. This probably isn't going to be the greatest gun for combat..
A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. It has been artificially shortened to reduce range but increase damage and spread.
A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is NOT compatible with the SU-6.
The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon.
A lean .38 made by Smith & Wesson. A timeless classic, from antiquity to the future. This specific model is known to be wildly inaccurate, yet extremely lethal.
The M83A2 SADAR is a lightweight one-shot anti-armor weapon capable of engaging enemy vehicles at ranges up to 1,000m. Fully disposable, the rocket's launcher is discarded after firing. When stowed (unique-action), the SADAR system consists of a watertight carbon-fiber composite blast tube, inside of which is an aluminum launch tube containing the missile. The weapon is fired by pushing a charge button on the trigger grip. It is sighted and fired from the shoulder.
Originally designed as a replacement for the USCM's M44 combat revolver, it was rejected at the last minute by a committee, citing its need to be cocked after every loaded magazine to be too cumbersone and antiquated. The design has recently been purchased by the Henjin-Garcia company, refitted for .45 ACP, and sold to the Colonial Marshals and other various unscrupulous armed groups.
A popular police firearm in the 20th century, often employed by hardboiled cops while confronting terrorists. A classic of its time, chambered in 9mm. This specific pistol is a burst-fire, limited availability, police-issue 93FR type Beretta. Not too accurate, aftermarket modififcations are recommended.
A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon.
Uncommonly found in the hands of very brave (or stupid)Colonial Liberation Front soldiers.
A dusty sword commonly seen in historical museums. Where you got this is a mystery, for sure. Only a mercenary would be nuts enough to carry one of these.
A finely made Japanese sword, with a well sharpened blade. The blade has been filed to a molecular edge, and is extremely deadly. Commonly found in the hands of mercenaries and yakuza.
An enormously heavy double-barreled rifle with a bore big enough to fire the Moon. If you want an intact trophy, don't aim for the head.
The recoil is apocalyptic: if you aren't highly experienced with it and braced using a Specialist Activation, you won't get a second shot.
A heavy top-break revolver. Bakelite grips, and older than most nations. .455 was good enough for angry tribesmen and les boche, and by Gum it'll do for Colonial Marines and xenomorphs as well.
A military version of the iconic HG 37-12, this design can fit one extra shell in each of its dual-tube internal magazines, and fires shells with increased velocity, resulting in more damage. Issued to select USCM vessels and stations in the outer veil. A button on the side toggles the internal tubes.
An old, reliable design first adopted by the U.S. military in the 1960s. Something like this belongs in a museum of war history. It is chambered in 5.56x45mm.
An old, reliable design first adopted by the U.S. military in the 1960s. Something like this belongs in a museum of war history. It is chambered in 5.56x45mm. This one has an irremovable M203 grenade launcher attached to it, holds one propriatary 40mm shell at a time, it lacks modern IFF systems and will impact the first target it hits; introduce your little friend.
A double barrel shotgun produced by Spearhead. Archaic, sturdy, affordable. For some reason it seems that someone tried to saw through the barrel and gave up halfway through. This probably isn't going to be the greatest gun for combat..
An earlier version of the more widespread M16 rifle. Considered to be the father of the 20th century rifle. How one of these ended up here is a mystery of its own. It is chambered in 7.62x51mm.
A timeless classic since the first World War, the M1911A1 has limited use with the USCM, and is often used as a sidearm by non-governmental bodies due to its reliability. This is a modernized version with an ammo counter and a polymer grip, designated M48A4. Chambered in .45 ACP.
A carpentry tool, used to drive nails into tough surfaces. Of course, if there isn't anything there, that's just a very sharp nail launching at high velocity...
One of the experimental predecessors to the M41 line that never saw widespread adoption beyond elite marine units. Of the rifles in the USCM inventory that are still in production, this is the only one to feature an integrated suppressor. It can accept M41A MK2 magazines, but also features its own proprietary magazine system. Extremely lethal in burstfire mode.
Way back in 2168, Wey-Yu began testing the MK221. The USCM picked up an early prototype, and later adopted it with a limited military contract. But the USCM Special Operations Forces wasn't satisfied, and iterated on the early prototypes they had access to; eventually, their internal armorers and tinkerers produced the MK210, designated XM38, a lightweight folding shotgun that snaps to the belt. And to boot, it's fully automatic, made of stamped medal, and keeps the UGL. Truly an engineering marvel.
The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.
Boasting a gold-plated frame and grips made of a critically-endangered rosewood tree, this heavily-customized Mateba revolver's pretentious design rivals only the power of its wielder. Fit for a king. Or a general.
Stats:
Recoil Wielded: 4
Recoil Unwielded: 4
Scatter Wielded: 0.1
Scatter Unwielded: 10
Burst Scatter: 5
Burst Amount: 3
Firerate: 42
Falloff: 1
Effective Range: 0
Burst Firerate: 62
Accuracy Wielded: 7.8
Accuracy Unwielded: 4.5
Maximum Range: 22
Ammunition & Damage:
Ammo Type
Damage Table
Icon
Name
Mateba speed loader (.454)
Icon
Name
High Impact Mateba speed loader (.454)
Icon
Name
High Impact Armor-Piercing Mateba speed loader (.454)
Icon
Name
Mateba explosive speed loader (.454)
Mateba speed loader (.454)
Armor Value:
0
5
10
15
20
25
30
35
40
45
50
Damage:
90
90
90
90
90
81
74
67
61
55
43
High Impact Mateba speed loader (.454)
Armor Value:
0
5
10
15
20
25
30
35
40
45
50
Damage:
90
90
81
74
67
61
55
43
37
31
26
High Impact Armor-Piercing Mateba speed loader (.454)
The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles. Enough said.
Properly known as the Pflager Katsumata Series-D Blaster, the M2019 is a relic of a handgun used by detectives and blade runners, having replaced the snub nose .38 detective special in 2019. Fires .44 custom packed sabot magnum rounds. Legally a revolver, the unconventional but robust internal design has made this model incredibly popular amongst collectors and enthusiasts.
Sold to civilians and private corporations, the Pflager Katsumata Series-L Blaster is a premium double barrel sidearm that can fire two rounds at the same time. Usually found in the hands of combat synths and replicants, this hand cannon is worth more than the combined price of three Emanators. Originally commissioned by the Wallace Corporation, it has since been released onto public market as a luxury firearm.
In service since 2049, the LAPD 2049 .44 special has been used to retire more replicants than there are colonists in the American Corridor. The top mounted picatinny rail allows this revised version to mount a wide variety of optics for the aspiring detective. Although replicants aren't permitted past the outer core systems, this piece occasionally finds its way to the rim in the hand of defects, collectors, and thieves.
A high power focusing laser pistol designed for Extra-Vehicular Activity, though it works just about anywhere really. Derived from the same technology as laser welders. Issued by the Weyland-Yutani Corporation, but also available on the civilian market.
Ingame Description: That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
Not available during normal gameplay. Only available during admin events.
An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.
Not available during normal gameplay. Only available during admin events.
Stats:
Wielded Damage:
45
One handed Damage:
25
Weapon Attachments
Marines can acquire attachments for weapons. Most attachments must be acquired via Requisitions or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
Requires 2 seconds of setup time if there's no surface to put the bipod on or on flipped tables and barricades by Activating Weapon Attachment while facing the object before you get the benefits
When undeploying the bipod, the user is slowed down for a bit
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.
Worn by MARSOC Operators.
Can be worn by attaching it to a pocket.
Contains 8 slots.
Holds the following items below:
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
Part of the marine uniform on snow planets.
Spawns at the Automated Closet as Standard Equipment.
An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.
A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet.
A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite Specialist soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet.
A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system.
A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready.
A sturdy freelancer's beret. More protective than it seems. For the use of making sure your Freelancers know who's in charge of the team. That should be you by the way.
This armor is worn by the Freelancer Mercenary Leaders.
A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.
This armor is worn by the Colonial Liberation Front.
This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the Colonial Liberation Front.
For some reason, seeing this helmet causes you to feel extremely distressed.
Wait a minute, there's a button on the helmet...
This helmet is worn by the HEFA Knights. One helmet is found in Fiorina - Science Annex.
Stats:
Armor Melee = 0
Armor Bullet = 0
Armor Bomb = 100
Armor Internal Damage = 0
Armor Bio = 0
Armor
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.
A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.
This armor is worn by most Weyland Yutani PMC personnel.
A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the PMC Sniper and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively.
This armor is worn by most Weyland Yutani PMC Snipers.
A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the PMC Smartgunners.
A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer.
This armor is worn by most Weyland Yutani PMC Team Leaders.
A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk.
The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives.
An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.
This armor is worn by the UPP Officers and UPP Minigunner.
A customizable personal armor system used by the Three World Empire's Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC's M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire's smaller but better equipped Royal Marines.
Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots.
This armor is worn by the RMC Riflemen and RMC Marksman.
A heavier version of the armor system used by the Three World Empire's Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor.
Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun.
Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour.
This armor is worn by the RMC Officers and RMC Team Leaders.
An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month.
The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.
This armor is worn by the Colonial Liberation Front.
The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.
This armor is worn by the Colonial Liberation Front.
The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.
This armor is worn by the Colonial Liberation Front.
The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.
This armor is worn by the Colonial Liberation Front.
Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the Colonial Liberation Front.