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This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.
This is a compact table list of frequently asked questions and unique CM-SS13 server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.




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  |width=150|'''Colonial Marines'''
  |width=150|'''Colonial Marines'''
  |Also known as Infestation, the Colonial Marines game mode is Aliens vs. Marines; this game mode ends with the eradication of one side. Custom events started by admins can sometimes take place during this mode. This is the default game mode of CM.
  |Also known as Infestation, the CM-SS13 game mode is Aliens vs. Marines; this game mode ends with the eradication of one side. Custom events started by admins can sometimes take place during this mode. This is the default game mode of CM.
  |}
  |}


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  |width=150|'''[[Whiskey Outpost]]'''
  |width=150|'''[[Whiskey Outpost]]'''
  |During the Whiskey Outpost game mode you play as one of the Marines in the USCM battalion 'Dust Raiders' who were previously in charge of 'keeping the peace' in the Tychon Rift sector. The aim of the mode is for the Dust Raiders to hold the outpost for as long as possible (Until Wave 10) against the xenomorph hordes, the game ends if either the aliens annihilated the Dust Raider marines or the Dust Raiders survived ten waves against the xenomorphs. Requires one of the heads of staff to be online to play. Take note that after the round starts, you cannot late join the marine side and as such are forced to observe or play as a xeno.
  |A special defense game mode that is limited to the Whiskey Outpost map but it may be playable on other maps. More information can be found [[Whiskey Outpost|here]]. Only admins can change this gamemode.
  |}
  |}


  {| border="1"
  {| border="1"
  |width=150|'''Extended'''
  |width=150|'''Extended'''
  |The Extended game mode does appear in CM, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds; however, it's up to the admin hosting the event. An example event that uses extended would be the [[The_Colonial_Liberation_Front|CLF]] vs [[Lore#The_United_States_Colonial_Marines|USCM]].
  |The Extended game mode does appear in CM-SS13, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds; however, it's up to the admin hosting the event. An example event that uses extended would be the [[The_Colonial_Liberation_Front|CLF]] vs [[Lore#The_United_States_Colonial_Marines|USCM]].
  |}
  |}


  {| border="1"
  {| border="1"
  |width=150|'''Maps'''
  |width=150|'''Maps'''
  |Colonial Marines has five maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''. The harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit,' also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet ''''Big-Red''''. The ever-floating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''. And the soon-to-be overrun '''Whiskey Outpost''' in the Tychon Rift sector.
  |Colonial Marines has five maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''. The harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit,' also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet ''''Big-Red''''. The ever-floating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''. The large, open battleground of Trijent Dam. And the soon-to-be overrun '''Whiskey Outpost''' in the Tychon Rift sector.
  |}
  |}


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  |-
  |-
  |width=150|'''About End of Round Grief (EORG)'''
  |width=150|'''About End of Round Grief (EORG)'''
  |EORG is essentially doing something related to combat (Such as firing weapons to anyone and anything, friendly-firing, etc.) or breaking some rules of the server at the end of the round (indicated by a big round end message as well as an EORG message), hence End of Round Grief. Like most Heavy-Roleplay servers (Baystation 12, Aurorastation, etc.) in SS13, '''doing EORG is not allowed''', and '''continuing to do that can lead you to a ban for 3 hours without warning'''. [[Rules | Read Rule # 3 for more info.]]
  |EORG is essentially doing something related to combat (Such as firing weapons to anyone and anything, friendly-firing, etc.) or breaking some rules of the server at the end of the round (indicated by a big round end message as well as an EORG message), hence End of Round Grief. Like most Heavy-Roleplay servers (Baystation 12, Aurorastation, etc.) in SS13, '''doing EORG is not allowed''', and '''continuing to do that can lead you to a ban for 3 hours without warning'''. [[Rules|Read Rule # 3 for more info.]]
  |}
  |}


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  |-
  |-
  |width=150|'''Mounting Emplacements'''
  |width=150|'''Mounting Emplacements'''
  |You can mount the M56D emplacement by dragging it onto your sprite, and you can put it on burst-fire by ctrl clicking it while manning it.
  |You can mount the M56D emplacement by dragging it onto your person, and you can put it on burst-fire by ctrl clicking it while manning it.
  |-
  |-
  |width=150|'''Abilities: Orders'''
  |width=150|'''Abilities: Orders'''
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  |-
  |-
  |width=150|'''Intercoms'''
  |width=150|'''Intercoms'''
  |You can directly speak into an intercom without having to enable it by prepending your text with: i. For example, ' :i I'm speaking into an intercom. '
  |You can directly speak into an intercom without having to enable it by prepending your text with: i. For example, ":i I'm speaking into an intercom. "
  |-
  |-
  |width=150|'''Headsets'''
  |width=150|'''Headsets'''
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  |Mutinies are allowed, but should only be reserved for extreme situations. [http://colonial-marines.com/viewtopic.php?f=57&t=5094 To follow the correct procedure so that you aren't banned while attempting one check out the rules page.]
  |Mutinies are allowed, but should only be reserved for extreme situations. [http://colonial-marines.com/viewtopic.php?f=57&t=5094 To follow the correct procedure so that you aren't banned while attempting one check out the rules page.]
  |-
  |-
  |width=150|'''Righting a fallen vendor'''
  |width=150|'''Righting a fallen vendor/sentry gun'''
  |Click on the fallen vendor with an empty hand.
  |Click on the fallen vendor/sentry with an empty hand.
  |-
  |-
  |width=150|'''Restocking Items'''
  |width=150|'''Restocking Items'''

Revision as of 14:34, 28 December 2018

This is a compact table list of frequently asked questions and unique CM-SS13 server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.



What you'd like to know: How To:
General


This section contains the general information that is useful for both teams:

Marine

This section contains information for marine players:

Xenomorph

This section contains information for xenomorph players: