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=Previous Marine Jobs= | =Previous Marine Jobs= | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible mw-collapsed" | ||
! style="background-color:#A9A9A9;"|'''Intelligence Officer''' | ! style="background-color:#A9A9A9;"|'''Intelligence Officer''' | ||
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*[https://cm-ss13.com/forums/showthread.php?4510-An-Supplementary-guide-to-Intelligence-Officer-(In-Depth) A Supplementary guide to Intelligence Officer (In-Depth) ] by Seabass390 on 26 January 2020 | *[https://cm-ss13.com/forums/showthread.php?4510-An-Supplementary-guide-to-Intelligence-Officer-(In-Depth) A Supplementary guide to Intelligence Officer (In-Depth) ] by Seabass390 on 26 January 2020 | ||
* [https://cm-ss13.com/forums/showthread.php?3130-How-To-Intelligence-Officer&highlight=intelligence+officer How To: Intelligence Officer] by Soapbar on 18 September 2019 | * [https://cm-ss13.com/forums/showthread.php?3130-How-To-Intelligence-Officer&highlight=intelligence+officer How To: Intelligence Officer] by Soapbar on 18 September 2019 | ||
|} | |||
=Previous Special Jobs= | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9;"|'''Agent''' | |||
|- | |||
| | |||
{{JobPageHeader | |||
|headerbgcolor = black | |||
|headerfontcolor = white | |||
|stafftype = SPECIAL | |||
|imagebgcolor = grey | |||
|img = Agent.png | |||
|jobtitle = Agent | |||
|difficulty = Hard | |||
|rank = Dependent on role | |||
|superior = Dependent on role | |||
|unlock = Opt-in, specific roles. | |||
|duties = Complete objectives for your assigned faction. | |||
|guides = None | |||
|description = We know your secret, we know what you're keeping hidden and want nobody to find out about. Follow our demands or we'll tell everyone. Ignoring our orders will have serious consequences, so we suggest you keep this hidden and just do it. | |||
}} | |||
"''I say we grease this rat-fuck son-of-a-bitch right now!''" | |||
―Pvt. Hudson, ''Aliens'' | |||
__TOC__ | |||
= Introduction to Agency = | |||
Agents are ship-side crew (or stowaways) designed to function as minor antagonists and as a foil to the Military Police on the USS Almayer. These agents are assigned various objectives that they are expected to complete by the end of the operation without being detected. Those selected will have access to exclusive equipment to complete these objectives. If an agent is detected by security they will be terminated. | |||
Beginning 20 minutes into the round and reoccurring every 10 minutes afterwards, a beacon will be sent out. If less agents than MPs are active than a new agent will be selected or a stow-away will be invited from deadchat to spawn. If the ratio to MPs and agents is balanced, a random agent is given a new objective. To become a candidate for agency, you must have it enabled in your preferences and be one of the following roles: Corporate Liaison, Cargo Technician, Researcher, Maintenance Technician, Mess Sergeant, and Nurse. An automated ARES message over MP comms will always alert when this beacon is sent, so they will be aware of your presence. | |||
== Agent Rules == | |||
As an agent, you will have to properly follow '''Rule 18''', which dictates how you may play this role. Failure to abide by these regulations will lead to a potential agent job-ban. Be smart, and if you're not sure if something is okay, always ask the staff. | |||
* Agents have to follow proper escalation and are encouraged to use non-lethal abilities to avoid capture. The goal of an agent is not to murder anyone, however they can defend themselves if need be. | |||
* Agents may not kidnap people. They may incapacitate them, restrain them, and run away. Agents should not be removing a player from the round unless proper escalation was met while defending themselves. | |||
* Agents should follow their objectives, however they should avoid destroying equipment required for round progress (OB Equipment, CIC/Overwatch Consoles/Reactors, etc...) They should also not upset the flow of the round or cause a severe imbalance. | |||
* Agent violations are handled by Marine law, and agent actions may not be considered outright sedition. Refer to Marine Law if an agent is caught conducting illegal activity. (Example: It is not sedition to place a tracking device down, or break a window in a specific place. It may be sedition to blow up a wall in CIC which injures anyone within the explosion radius) | |||
=Art of the Agent= | |||
Congratulations if you're one of the lucky ones who meet the criteria, you will receive a pop-up determining if you would like to become an agent or not. If you accept, you will be given a prompt in chat that informs you of your special frequency code and your objectives. Afterwards you will be carrying out the wishes of the UPP, WY, RESS, or CLF. | |||
Once you are aware of your objectives, it's time to get to work. As an agent, your superiors offer you an uplink '''based inside your headset''' which you can access by holding it, clicking it, and then calling the special frequency with your code. If you ever forget your objectives or your code, you can always check with the Show Objectives ability in the top left. If you wish to receive new tasks after your current ones are completed, the Receive Incoming Transmission ability (if displayed) will grant you another objective to fulfill. | |||
{| class="wikitable mw-collapsible" | |||
! style=width=150|Abilities: | |||
! style=|Description: | |||
|- | |||
![[File:Objective1.png]]<br>Show Objectives | |||
|Display all of your current objectives and your special frequency code at any time. | |||
|- | |||
![[File:Objective2.png]]<br>Receive Incoming Transmission | |||
|Accept a new objective from your agency. | |||
|} | |||
[[File:Agenthud.png|350px|right]] | |||
== Getting that Greentext == | |||
Your uplink in your headset grants you a flat 40 points to start. You are free to spend these points at your leisure. Be advised that these points are scarce and you will not be able to get more. However, you are able to share points with other agents by printing them from your headset. You are also able to identify agents of your '''own''' faction by the symbol beside your character, but not agents of opposing factions. | |||
Your main goal is to complete your objectives '''without getting caught'''. If the MPs detain you and they find reasonable evidence that you're committing the crime of Subterfuge (being an agent), you will be jailed, terminated, and discharged to the colony. If your ID is terminated you '''fail all objectives''', period. | |||
The end of the round report will display all agents, their objectives, and whether or not they completed them. For a proper greentext, you cannot fail any of your tasks. | |||
== Possible Objectives == | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! style=width=100|Objective: | |||
! style=|Description: | |||
|- | |||
![[File:Metal.png]]<br>Prepare a Hideout | |||
|Have the given amount of structures constructed to complete this objective.<br>'''Example:''' Prepare a hideout by building 4 walls. | |||
|- | |||
![[File:C4.png]]<br>Destroy | |||
|Destroy structures at the given location.<br>'''Example:''' Weaken the structurals of the USS Almayer by destroying 3 walls at Upper Medbay. | |||
|- | |||
![[File:APC Red.png]]<br>Disable APC | |||
|Make sure the power of the APC is off.<br>'''Example:''' Cause a blackout. Disable an APC in Briefing. | |||
|- | |||
![[File:Floppy_disk.png]]<br>Floppy Disk | |||
|Insert the disk into a sensor computer.<br>'''Example:''' Ruin the computer systems, by inserting the suspicious floppy disk in a sensor computer in CIC. | |||
|- | |||
![[File:Cash.png]]<br>Money | |||
|Obtain cash and have it on your person.<br>'''Example:''' Cause confusion and disarray of the USS Almayer economy by amassing 7500 dollars. | |||
|- | |||
![[File:Jelly_toast.png]]<br>Poison | |||
|Make an officer (Ensign and above) eat the poisoned food.<br>'''Example:''' Poison an officer with the rotten jellied toast to upset their stomach. | |||
|- | |||
![[File:Poster_agents.png]]<br>Propaganda | |||
|Put up propaganda posters, make sure they aren't ripped down.<br>'''Example:''' Spread the message! Place 2 propaganda posters around the USS Almayer hallways. | |||
|- | |||
![[File:Goldencup.png]]<br>Steal | |||
|Steal an objective item and have it on your person.<br>'''Example:''' Drain the USS Almayer supplies by stealing a golden cup. | |||
|- | |||
![[File:Tracking_device.png]]<br>Tracking Beacon | |||
|Deploy the tracking beacon in the proper location. Make sure it remains there.<br>'''Example:''' Track USS Almayer's vital area by placing the tracking device in Captain's Mess. Make sure it doesn't get found. | |||
|} | |||
== Items of Interest == | |||
{| class="wikitable mw-collapsible" | |||
! style=width=100|Item: | |||
! style=|Description: | |||
|- | |||
![[File: Autopsy_scanner.png]]<br>Autopsy Scanner | |||
|Extracts information on wounds.<br>'''Location:''' Autopsy room, upper medbay. | |||
|- | |||
![[File:Earmuffs.png]]<br>Earmuffs | |||
|Protects your hearing from loud noises, and quiet ones as well.<br>'''Location:''' The CE's locker. | |||
|- | |||
![[File:Folded_medical_sheet.png]]<br>Folded Medical Sheet | |||
|A folded medical sheet, it is neatly packed.<br>'''Location:''' Lower medical storage, research. | |||
|- | |||
![[File:Goldencup.png]]<br>Golden Cup | |||
|A sign of vanity for the coffee addict. What idiot decided this was a good idea? Belongs to CiC staff.<br>'''Location:''' CIC front desk. | |||
|- | |||
![[File:Coin_gold.png]]<br>Gold Coin | |||
|A shiny and collectable gold coin.<br>'''Location:''' CMP's backroom, north of the brig. | |||
|- | |||
![[File:Goldenhealth.png]]<br>Golden Health Analyzer | |||
|A special health analyzer with a golden front place. Property of the Chief Medical Officer.<br>'''Location:''' CMO's office, upper medical. | |||
|- | |||
![[File:Obmanual.png]]<br>Orbital Bombardment Manual | |||
|Manual for the OB cannon.<br>'''Location:''' Orbital Bombardment room, at the lower fore of the ship. | |||
|- | |||
![[File:Tally_book.png]]<br>Tally Book | |||
|Property of the Requisitions Officer, this is the holy book of Requisition. It keeps count of all the money spent on supplies.<br>'''Location:''' RO's office, in Requisitions. | |||
|} | |||
= Agent Equipment = | |||
<center> | |||
{| style="width: 76%; border: none" | |||
|style="width: 100%; vertical-align: top;" | <tabs> | |||
<tab name="Weapons"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Stunbaton.png]] | |||
'''Configured Stunbaton''' | |||
|style="border: 2px solid black; padding: 5px;"|A stun baton with more charge, tuned to work only for agents. | |||
'''Costs''': 25 points. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Tranquilizer.png]] | |||
'''Tranquilizer Gun''' | |||
|style="border: 2px solid black; padding: 5px;"|A tranquilizer gun. Comes with 5 darts. Deals no damage, knockout guaranteed. | |||
'''Costs''': 25 points. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Rag.png]] | |||
'''Chloroform Cloth''' | |||
|style="border: 2px solid black; padding: 5px;"|A cloth dosed with chloroform. Has 8 effective uses and can only be used whilst behind a target. You must be in disarm intent to use. | |||
'''Costs''': 18 points. | |||
|- | |||
</tab> | |||
<tab name="One-Use Tools"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Tool:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Stimulant.png]] | |||
'''Experimental Stimulant Pills''' | |||
|style="border: 2px solid black; padding: 5px;"|Useful stimulants that allow you to resist stamina damage. Lasts for approximately 2 minutes. Take only 1 pill. Use with care. | |||
'''Costs''': 20 points. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Decoy.png]] | |||
'''Decoy''' | |||
|style="border: 2px solid black; padding: 5px;"|A decoy grenade. Emits a loud explosion that can be heard from very far away, keep away from ears. Can be used 3 times. | |||
'''Costs''': 14 points. | |||
|- | |||
|} | |||
</tab> | |||
<tab name="Utility"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Tool:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Multitool.png]] | |||
'''Security Access Tuner v2''' | |||
|style="border: 2px solid black; padding: 5px;"|An upgraded access tuner, able to rapidly hack various machinery. Disguised as a regular multitool. | |||
'''Costs''': 25 points. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Tracker.png]] | |||
'''OoI Tracker''' | |||
|style="border: 2px solid black; padding: 5px;"|A tracker that tracks different objects of interest in a nearby range. | |||
'''Costs''': 20 points. | |||
|- | |||
|} | |||
</tab> | |||
<tab name="Kits"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Kit:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Box.png]] | |||
'''Badass Kit''' | |||
|style="border: 2px solid black; padding: 5px;"|Contains MP private comms encryption key, for snooping into enemy communications and sunglasses that protect you from flashbangs. | |||
'''Costs''': 12 points. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Suspicious_toolbox.png]] | |||
'''Tools Kit''' | |||
|style="border: 2px solid black; padding: 5px;"|A toolbox containing general tools and an engineering pamphlet to help you break into places of interest. | |||
'''Costs''': 15 points. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Box.png]] | |||
'''Hacking Kit''' | |||
|style="border: 2px solid black; padding: 5px;"|A box containing a screwdriver, a multi-tool and an engineering pamphlet, as well as 5 signallers to help you hack doors. | |||
'''Costs''': 15 points. | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |||
</center> | |||
|} | |} | ||
Revision as of 08:52, 10 May 2021
Previous wiki username: Mr. Penguin
Retired CM-SS13 Wiki Maintainer
http://cm-ss13.com/wiki/Later_Wiki_Project (Previous Maps Page)
map descriptions need updating/adding
Number of Wiki pages | 5,213 |
---|---|
Total Page Edits | 27,566 |
Number of Files | 3,035 |
Number of Users | 764 |
Number of Active Users | 19 |
Number of Administrators | 19 |
Server History
Human vs Xenos | CM Timeline
Date: | Events of Significance: |
---|---|
2013, Jun 29 |
Server Name: Kittyshack
|
2013, Circa |
Server Name: Infestation Station |
2013, Nov 27 |
Server Name Changes to: Colonial Marines |
2014, Circa |
|
2014, April/May |
Server Name Changes back to: Infestation Station |
2014, Circa |
|
2014, Sept 27 |
Server Name Changes to: New Eden Colonial Marines |
2014, Nov 18 | Sulaco V1 Released |
2015, Feb 2: | Jaggerstep resigns as host and Verbose Lucidity/Dre9889 becomes the new host for New Eden and Colonial Marines. |
2015, April 20: | Colonial Marines splits from New Eden Station: Apophis775 becomes the host, Rahlzel becoming Co-Host.
Server Name Changes to: Colonial Marines |
2015, Jun 10: | Planet LV-624 Released
|
2015, July 19: | Predator Whitelist opens. |
2015, July 30: |
|
2015, Oct 24: | Haunted House Released for "Nightmare Before Colonialween". |
2015, Nov 8: | Haunted House taken out of circulation and the Nightmare Before Colonialween event ends. |
2015, Nov 14: | Prison V1 Released |
2016, May 6: | Ice Colony Released |
2016, May 28: | V1 Whiskey Outpost (WO) Released |
2016, Jun 27: | Gun overhaul: chambering a round, gun jamming etc. |
2016, Dec 11: | Commander Whitelist opens. |
2017, Jan 8: | V2 Whiskey Outpost (WO) Released |
2017, April 24: |
|
2017, Aug 17: | Synthetic Whitelist opens. |
2017, Nov 21: | Prison Station V2 Released |
2018, Jun 10: | Apophis775 retires as Host. |
2018, Jun 11: | Rahlzel becomes the Host of this server.
Server Name Changes to: CM-SS13 to appease Fox |
2018, Jul 28: | Rahlzel retires as Host. NGGJamie becomes the Host, Slc97 becoming Co-Host. |
2018, Nov 9: | V3 Whiskey Outpost (WO) Released. |
2019, Jan 12: | Slc97 retires as Co-Host. |
Historical Occasions of Note
Population Booms
The increased notoriety on video sharing platforms such as youtube has led to population booms for SS13 and in turn CM-SS13. Below is a list of all the population booms that have affected CM-SS13.
Date: | Population Booms of Significance: |
---|---|
2019, Mar 17 |
|
April Fools
Year: | April Fools Events: |
---|---|
2016 | For the 2016 april fools event the server was changed to use Pre-Alpha code, which led to a lot of confusion from the more recent players and a barrel of nostalgia from the older veteran players. |
2017 | 2017 was an interesting one as it wasn't a Pre-Alpha code revert but it did reintroduce some of the Pre-Alpha maps with a watery theme instead of space. Sulaco V1 was made out of wood and called the USS Iowa the infestation map was the nostromo with a watery theme (space was replaced with water tiles, which if moved into would kill you, as such many a marine was lost to drowning at sea.) icly it was described as an infested oil rig. |
2018 | 2018, 24 hours of Xenos vs Marines basketball and space jam. For your viewing pleasure below are a list of recorded rounds:
|
2019 | Admins released a virus that was updated from the zombie virus code to give player characters ears. All the playable maps were randomly rotated for each round, to add to the horror. |
2020 | The game was reverted to an older branch of omega. The March 2019 branch was used for the April fools day event. |
2021 | The Sulaco was updated and used for this years April Fools event with new sprites and modifications to the existing Sulaco to add in the additional features the Almayer has. The two things that stayed the same was the old Rasputin dropship and vindicator drop pod. The Sulaco did not include any deployable vehicles such as the tank or APC. |
Maps
Marine Ships
Date of Circulation: October 30th, 2014 - July 30th, 2015
Era of Creation: Early Pre-Alpha
Sulaco V1, or simply known as the NMV Sulaco at the time was the first Marine ship map used on Colonial Marines before being phased out in favour of its successor, Sulaco V2, due to an ever expanding population in July 2015. It has since been retired and only makes occasional appearances for April fools with a better design, which is known as the USS Iowa.
Date of Circulation: July 30th, 2015 - April 24th, 2017
Era of Creation: Early Alpha
Sulaco V2, or known as the USS Sulaco at the time was the revamped version of the Sulaco V1 and was the second marine ship and also first map to use multiple z-levels to simulate different levels of the map as well as two different transportation methods, in this case decks of a ship and the usage of Droppod and Dropship respectively. Uniquely it has been the only map to use a supermatter for power generation. It was later phased out in favour of its successor, the USS Almayer, due to an ever-expanding population in April 2017. It has since been retired and has not made an appearance since.
Date of Circulation: April 24th, 2017 - September 16th, 2018
Era of Creation: Early Omega
The USS Almayer is the latest marine ship to be released on Colonial Marines and is by far the largest due to the population growth that the server has witnessed in recent years. The USS Almayer was the first map and marine ship to fully incorporate perspective sprites for the entirety of the map.
Date of Circulation: September 16th, 2018 - Current
Era of Creation: Early Omega
The USS Almayer V2 doesn't change all too much besides enlarging the ships length and width due to the increased amount of players actively playing the server.
Infestation Maps
Date of Circulation: October 30th, 2014 - June 10th, 2015
Era of Creation: Early Pre-Alpha
Nostromo, aka (CM) boxstation was the sole infestation map used on Colonial Marines before being phased out in favour of its successor, LV-624, due to an ever expanding population in June 2015. It has since been retired and only makes occasional appearances for April Fools, which is known as Waterworld.
Date of Circulation: June 10th, 2015 - Current
Era of Creation: Late Pre-Alpha
LV-624 was the successor map to the Nostromo and was additionally the first ground map to be introduced into Colonial Marines. The map itself was created by Absynth and then tweaked later by other developers to keep the map fresh and balanced. It was one of the first maps to introduce a method to prevent early game rushing from both sides, which is the thick fog on the map.
Date of Circulation: October 24th, 2015 - November 8th, 2015
Era of Creation: Early Alpha
The haunted house map is the only map to offer the experience of fighting hostile monsters upon deployment and a cave system which you can use ladders to go down into you can take the cave pathway.
To be done
Date of Circulation: May 6, 2016 - Oct, 2017 (Roughly)
Era of Creation: Alpha
Ice Colony otherwise known as "Shiva's Snowball" was an additional infestation map which contained unique snow mechanics (Slowing of mobs when walking through snow, and the construction of snow barricades).
Underground
Over Ground:
Date of Circulation: October 9th 2016 - Januray 16th 2017
Era of Creation: Alpha
Big Red V1 was a unique design and a massive map with the unique requirement that outside of the colony outpost buildings you were required to have a filtration system on you (aka a breath mask and an oxygen tank) otherwise you'd die. Though that unique feature didn't last too long as it caused a lot of imbalance so it was removed but as the map was played more it became apparent that there were a few atmos issues, especially with pressure. The large open areas of the map also caused the rounds to drag on for a long while. With all that said, the atmosphere of the map itself with tight underground maint tunnels and closely knit hallways was tense at times which made for great rounds.
Map Trivia: There were some original static barricades (the one's marines can build currently) on the map that survivors sometimes used. Do keep in mind they couldn't be built just yet.
Date of Circulation: April 24th, 2017 - Current
Era of Creation: Early Omega
Big Red V2, otherwise known as "Solaris Ridge" was an entire overhaul of the V1 map, which doesn' share much within common with its predecessor. Though with that said it did share similarities to the Nostromo's Research lab and V2 big reds research lab, along with various other buildings that have a Nostromo to Big red V2 parallel: Bar, Dorms, and the cafeteria.
Date of Circulation: November 14th, 2015 - April 22nd, 2016 (Roughly)
Era of Creation: Early Alpha
Prison Station, also known as Florina Orbital Penetrary takes the players back to the old ways with it's concept being a 'station' in space similar to Nostromo with long hallways and small rooms for both teams to fight over. Prison Station is also the only map to contain a hostile section not controlled by either team.
Date of Circulation: November 21st, 2017 - Current
Era of Creation: Early Omega
Prison Station, also known as Florina Orbital Penetrary takes the players back to the old ways with it's concept being a 'station' in space similar to Nostromo with long hallways and small rooms for both teams to fight over. Prison Station is also the only map to contain a hostile section not controlled by either team.
Date of First Public Test: December 12th, 2018
Date of Circulation: Date required - Current
Era of Creation: Mid Omega
Desert Dam, also known as Trijent Dam is one of CM-SS13's largest maps ever used (More than 4 times the size of big red) so far. It introduces the new mechanic of water filtration; this mechanic smoothly filters the toxic water into clean water which can change the flow of a round entirely.
Developers who contributed to the map: |
---|
|
Last Stand Maps
The last stand gamemode, also dubbed as the WO gamemode (due to whiskey outpost being the only available map) was originally created by Infernus44 and since then it has undergone a lot of changes and revisions to what it is today.
Date of Circulation: May 28th 2016 - January 8th 2017
Creator: Apophis775
Era of Creation: Late Pre-Alpha
Whiskey Outpost was loosely based off of the Whiskey Outpost seen in the first starship troopers film at least in namesake, and is the first and only last stand map which is available on Colonial Marines.
Date of Circulation: January 8 2017 - November 9th 2018
Note that there was a timespan between these dates where whiskey Outpost was broken and unplayable, but currently I have been unable to secure those dates.
Creator: Artouris
Era of Creation: Late Alpha
The second major revision of whiskey outpost to turn the map from just a last stand gamemode to a lore based last stand, with the Dust Raiders being introduced. This revision also was required due to the population increasing.
Date of Circulation: November 9th 2018 - Current
Creator: Artouris
Era of Creation:Mid Omega
The third major revision of whiskey outpost which expanded upon V2's lore. The map was also enlarged to fit the increasing player population along with the new mechanics/weapons that have been added e.g. mortars and the tank.
Sprite History
Equipment
At the end of each category a sprite designer section is there to provide information on who made what sprites.
Armor Sprite Designer(s): |
---|
|
Colt M1911 / Phase One: M4A3 |
The Colt M1911 replaced the Stetchkin Pistol from infestation station and became the primary sidearm for the marines. The Colt M1911 near the end of Pre-Alpha recieved a name change to M4A3.
| ||||||
Smith and Wesson Victory |
The S&W was the standard revolver for the marines and the predecessor to the M44 Combat Revolver. | ||||||
Phase One: M39 Submachine Gun |
The M39 was a freshly designed submachine gun for the marines to use. Later on the sprite was improved upon nearing the end of pre-alpha.
| ||||||
Phase One: M41A Pulse Rifle Mk2 |
The M41A Mk2 replaced the CR20 from Infestation Station and became the primary rifle for the marines. During the late stages of Pre-Alpha the sprite was improved upon.
| ||||||
L6 SAW |
The L6 SAW was the only LMG in Pre-Alpha and could be used with one hand in combination with a Riot Shield. | ||||||
Riot Shotgun / Phase One: M37A2 Shotgun |
The riot shotgun was renamed to the M37A2 Shotgun and became the primary shotgun for the marines during Pre-Alpha. | ||||||
Heavy Machine Gun |
The HMG was the backbone of the Marines during the Pre-Alpha stage. To use the HMG all you had to do was stand on the same tile as the HMG and make sure it was anchored down with a wrench, after that you just clicked on the enemy or a tile to fire. Do note that the HMG could only fire in straight bullet paths, though this did make it extremely useful for defending long hallways. One was available to each squad. |
Weaponry Sprite Designer(s): |
---|
Exceptions to this are:
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Ammo Bag |
Previously used to store multiple magazines and shotgun shell boxes. One was available to each squad. |
Storage Sprite Designer(s): |
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Ripley Powerloader |
The original ripley powerloader sprite that was used up until the Omega Era. |
Mech Sprite Designer(s): |
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[[File:]] To do |
To do |
Phase Two: M4A3 Service Pistol |
After the Colt M1911 was renamed to the M4A3 near the end of Pre-Alpha, the M4A3 has continued to be improved upon. Phase Two of the M4A3 Service Pistol was released shortly after Colonial Marines entered it's Alpha state.
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Phase One: M44 Combat Revolver |
The M44 Combat revolver was the standard revolver for the marines that replaced the Smith and Wesson Victory from Pre-Alpha.
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Phase Three: M39 Submachine Gun |
Went into Colonial Marines in the mid Alpha stage and was the last iteration of the M39 Submachine Gun sprite. | ||||
Phase Four: M41A Pulse Rifle Mk2 |
After the M41A replaced the CR20 in Pre-Alpha, it has continued to be improved upon. Phase Four of the M41A Pulse Rifle Mk2 was released shortly after Colonial Marines entered it's Alpha state.
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M41AE2 Heavy Pulse Rifle |
Filled the Light Machine Gun gap after the L6 SAW was removed early into the Alpha. | ||||
Phase Two: M37A2 Shotgun |
The Phase Two M37A2 Shotgun replaced the Riot Shotgun sprite from Pre-Alpha and became the primary shotgun for the marines during early-mid Alpha.
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[[File:]]
Sprite stuff
Phase One: M46C |
Phase one of the M46C. The designated commanders special rifle.
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Phase One: UPP UM5 Personal Armour |
This is only seen in the server's Lore. Wasn't implemented. |
Powerloader |
A redid version of the ripley powerloader to fit in line with the servers lore and the revamped graphical theme. |
Mech Sprite Designer(s): |
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Black Donnovan |
The character Black Donnovan from the arcade machine games has a unique set of concept armor and weapons to go with him. |
Trivia Sprite Designer(s): |
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Previous Marine Jobs
Intelligence Officer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Good job Intelligence Officer (IO). Seems you're now in the position of scouring the Area of Operations and securing any intelligence you find for the brass! Got yourself the rank of Ensign, a nice sidearm, some fancy equipment and have gotten the job of collecting all the incriminating evidence, sorting it all and decoding everything you find. High Command wants you to collect enough intelligence in the area to warrant them to lower the DEFCON threat level to give your battalion some extra fire power. Stay in communication gathering Intelligence on the Intelligence Channel (:z) to better organize your search. Get to it Ensign, that threat level isn't gonna lower itself!
The intelligence officer has their unique area where they decode and catalog all the data they have. Whether it would be an item, scrap of paper or folder, you'll need to process them and put them into storage to be safely accounted for. In this area you'll be greeted with your information finding equipment in your locker, the computer lab where you'll decode disks and a place to store all that precious information. Those computers will need disks and passwords to be decoded and you are the prime candidate to search and retrieve them. Intelligence Officer Equipment Rack
Intelligence Officer Gear Rack
Documents/Data retrieval Listed below are the items of importance hidden about the Area of Operations. You're gonna need to find them and more then likely bring them back to the ship's storage for safe keeping.
Sometimes when uploading data disks or data terminals, ARES will occasionally ask you to retrieve items with specific serial code numbers. You can examine items to see what their serial code is.
Retrieval of Research Assets
Search & Retrieve
Cataloging and sorting data
When you've been gathering folders, scraps of paper or anything in the field that is considered valuable to DEFCON. It is important to sort out what you've read through and what needs to be read through. It is recommended that all intel items requiring processing be put in Storage and processed intel items in the High-Sec Storage. Disks should also be sorted into encrypted and decrypted piles so as not to waste efforts on finished tasks. If you have lost track of what is left to retrieve, open the IC > View objective clues tab. A key objective is to find decryption disks in order to reduce the DEFCON. In order to do that, 1. Read all the scraps. 2. Check if you have the folders ship-side already. If not, broadcast the clues to the Intelligence chat to any planet-side IOs to retrieve them. 3. Once the right folder is retrieved, read it and the decryption disk will be revealed along with its decryption key. 4. Check if you have the disk on ship-side. If not, broadcast the clues to the Intelligence chat to any planet-side IOs to retrieve them. 5. Load the disk onto one of the ARES terminals, enter the decryption key and continue with the cataloging.
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Previous Special Jobs
Agent | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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"I say we grease this rat-fuck son-of-a-bitch right now!" ―Pvt. Hudson, Aliens Introduction to AgencyAgents are ship-side crew (or stowaways) designed to function as minor antagonists and as a foil to the Military Police on the USS Almayer. These agents are assigned various objectives that they are expected to complete by the end of the operation without being detected. Those selected will have access to exclusive equipment to complete these objectives. If an agent is detected by security they will be terminated.
Agent RulesAs an agent, you will have to properly follow Rule 18, which dictates how you may play this role. Failure to abide by these regulations will lead to a potential agent job-ban. Be smart, and if you're not sure if something is okay, always ask the staff.
Art of the AgentCongratulations if you're one of the lucky ones who meet the criteria, you will receive a pop-up determining if you would like to become an agent or not. If you accept, you will be given a prompt in chat that informs you of your special frequency code and your objectives. Afterwards you will be carrying out the wishes of the UPP, WY, RESS, or CLF.
Getting that GreentextYour uplink in your headset grants you a flat 40 points to start. You are free to spend these points at your leisure. Be advised that these points are scarce and you will not be able to get more. However, you are able to share points with other agents by printing them from your headset. You are also able to identify agents of your own faction by the symbol beside your character, but not agents of opposing factions.
Possible Objectives
Items of Interest
Agent Equipment
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Aliens
Alien Evolutionary Charts
Date of Applicability: October 30th, 2014 - December 12th, 2014
Era of Creation: Early Pre-Alpha
Date of Applicability: December 13th, 2014 (Pre-Alpha) - August 14th, 2015 (Alpha)
Era of Creation: Early Pre-Alpha
Date of Applicability: August 14th, 2015 - August 29th, 2015
Era of Creation: Early Alpha
Date of Applicability: August 29th, 2015 - May 21st, 2018
Era of Creation: Early Alpha
Alien Castes
Xenomorph Sprite Designer(s): |
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Caste | Pre-Alpha | Alpha | Omega | Additional Information |
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Drone |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Support: Grow the hive and support the Queen. (Latest Alpha sprites are still used in Mob NPCs instead of players) |
Sentinel |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - December 9th, 2016 Sprite Circulation: December 9th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Defence: Defend the hive, guard captured prey and eliminate and deter threats from range. |
Runner |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats. |
Defender | Not Applicable
Sprite Circulation: N/A |
Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Defence: A good engagement starter that additionally specifies in protecting other castes with it's unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal. |
Caste | Pre-Alpha | Alpha | Omega | Additional Information |
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Spitter |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - December 9th, 2016 Sprite Circulation: December 9th, 2016 - May 21st. 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description: Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications. |
Hivelord |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between. |
Lurker |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - December 9th, 2016 Sprite Circulation: December 9th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions.
Warrior - Pre-Alpha Hunter - Alpha Lurker - Omega (Latest Alpha sprites are still used in Mob NPCs instead of players) |
Carrier |
Sprite Circulation: October 30th, 2014 - February 4th, 2015 |
Sprite Circulation: February 4th, 2015 - June 11th, 2016 Sprite Circulation: June 11th, 2016 - June 24th, 2018 |
Sprite Circulation: June 24th, 2018 - Current |
Description:
Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial. During the Omega period this caste was changed to a tier 3 as of September 25th 2018. |
Warrior | Not Applicable
Sprite Circulation: N/A |
Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: A highly mobile xeno which packs a punch, good for ambushing and general harassment of the marines supply lines. |
Caste | Pre-Alpha | Alpha | Omega | Additional Information |
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Corroder |
Sprite Circulation: October 30th, 2014 - December 12th, 2014 |
Not Applicable
Sprite Circulation: N/A |
Not Applicable
Sprite Circulation: N/A |
Description: Defence: Very strong and quick-firing acid. Able to melt space itself. Is the embodiment of marine fear. |
Boiler | Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: August 29th, 2015 - June 11th, 2016 Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: Bring the Hive's ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way. (Latest Alpha sprites are still used in Mob NPCs instead of players) |
Praetorian |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: Act as a surrogate Queen. Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places. |
Crusher | Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: August 14th, 2015 - June 11th, 2016 Sprite Circulation: June 11th, 2016 - Current |
Not Applicable
Sprite Circulation: N/A |
Description:
Defence: Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body. |
Ravager |
Sprite Circulation: October 30th, 2014 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - May 21st, 2018 |
Sprite Circulation: May 21st, 2018 - Current |
Description:
Offence: The bringer of death. Very powerful claws, and able to charge to close short distances. |
Burrower | Not Applicable
Sprite Circulation: N/A |
Not Applicable
Sprite Circulation: N/A |
Sprite Circulation: Sept 25th, 2018 - Current |
Description:
During the Omega period this caste was changed to a tier 2 as of September 25th 2018. |
Caste | Pre-Alpha | Alpha | Omega | Additional Information |
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Queen |
Sprite Circulation: October 30th, 2014 - April 7th, 2015 Sprite Circulation: April 7th, 2015 - June 11th, 2016 |
Sprite Circulation: June 11th, 2016 - June 24th, 2018 |
Sprite Circulation: June 24th, 2018 - Current |
Lead the hive. |