More actions
XSlayer300 (talk | contribs) No edit summary |
Medeelel18 (talk | contribs) (Added a table for multi channel radio speak, below "Intercoms") |
||
(21 intermediate revisions by 9 users not shown) | |||
Line 19: | Line 19: | ||
{| border="1" | {| border="1" | ||
|width=150|''' | |width=150|'''Distress Signal''' | ||
|Also known as Infestation, the CM-SS13 game mode is Aliens vs. Marines; this game mode ends with the eradication of one side. Custom events started by admins can sometimes take place during this mode. This is the default game mode of CM. | |Also known as Infestation and formerly known as Colonial Marines, the CM-SS13 game mode is Aliens vs. Marines; this game mode ends with the eradication of one side. Custom events started by admins can sometimes take place during this mode. This is the default game mode of CM. | ||
|} | |} | ||
{| border="1" | {| border="1" | ||
|width=150|'''[[ | |width=150|'''[[Alternate Gamemodes]]''' | ||
|The Hunter Games game mode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about, and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a game mode that needs one of the heads of staff to be online to play this mode properly. Remember, this is a game mode that can only be playable from round start. | |The Hunter Games game mode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about, and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a game mode that needs one of the heads of staff to be online to play this mode properly. Remember, this is a game mode that can only be playable from round start. | ||
|} | |} | ||
Line 31: | Line 31: | ||
|width=150|'''[[Whiskey Outpost]]''' | |width=150|'''[[Whiskey Outpost]]''' | ||
|A special defense game mode that is limited to the Whiskey Outpost map but it may be playable on other maps. More information can be found [[Whiskey Outpost|here]]. Only admins can change this gamemode. | |A special defense game mode that is limited to the Whiskey Outpost map but it may be playable on other maps. More information can be found [[Whiskey Outpost|here]]. Only admins can change this gamemode. | ||
|} | |||
{| border="1" | |||
|width=150|'''Hive Wars''' | |||
|A xenomorph only gamemode that involves a four-way war between the Alpha, Bravo, Charlie, and Delta hives. Gameplay involves diplomacy and combat, with the main objective of wiping out the enemy hive cores and queens until one hive remains. | |||
|} | |} | ||
{| border="1" | {| border="1" | ||
|width=150|'''Extended''' | |width=150|'''Extended''' | ||
|The Extended game mode does appear in CM-SS13, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds; however, it's up to the admin hosting the event. An example event that uses extended would be the [[The_Colonial_Liberation_Front|CLF]] vs [[ | |The Extended game mode does appear in CM-SS13, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds; however, it's up to the admin hosting the event. An example event that uses extended would be the [[The_Colonial_Liberation_Front|CLF]] vs [[Lore_Home#United_States_Colonial_Marines|USCM]]. | ||
|} | |} | ||
{| border="1" | {| border="1" | ||
|width=150|'''Maps''' | |width=150|'''Maps''' | ||
|Colonial Marines has | |Colonial Marines currently has nine maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''; the harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit,' also known as Shiva's Snowball; the modern, hot areas of the research facility Solaris Ridge on the Planet '''Big-Red'''; the ever-floating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''; the expansive, open, sandy battleground of '''Trijent Dam'''; The rocky and desolate colony of chances is also simply called '''Chances Claim''' or LV-522 as the official designation goes <!--the space-borne, multi-environmental biodome research station known as '''CORSAT'''-->; the divided biome colony of Sorokyne Strata; the linear farming colony of '''Kutjevo'''; and the soon-to-be overrun '''Whiskey Outpost''' in the Neroid sector. | ||
|} | |} | ||
Line 56: | Line 61: | ||
'''Setup Character''' | '''Setup Character''' | ||
{| border="1" | |||
|width=150|'''The WO Role''' | |||
|The WO role is a custom preference for the map [http://cm-ss13.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt. | |||
|- | |||
|width=150|'''Heads Up Display''' | |||
|To change your heads up display go to your '''Character Creator/Editor''' and into '''Settings''' under '''UI Customization''', click the button next to Styles to change the style of the HUD. A popular choice is selecting the '''dark''' type. | |||
|} | |||
'''Preferences & Others''' | '''Preferences & Others''' | ||
Line 106: | Line 114: | ||
|Once emptied, Incinerator tanks can be refilled by clicking on a fuel tank, welder pack or welding tank. | |Once emptied, Incinerator tanks can be refilled by clicking on a fuel tank, welder pack or welding tank. | ||
|- | |- | ||
|width=150|'''Reloading Heavy Weapons ( | |width=150|'''Reloading Heavy Weapons (M5 RPG)''' | ||
|You can only reload Heavy Weapons by standing still, as moving will interrupt your reload. | |You can only reload Heavy Weapons by standing still, as moving will interrupt your reload. | ||
|} | |} | ||
Line 130: | Line 138: | ||
|width=150|'''Helping a recently facehugged marine regain consciousness''' | |width=150|'''Helping a recently facehugged marine regain consciousness''' | ||
|After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and '''<span style="background-color: lightgreen;">Help</span>''' intent. | |After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and '''<span style="background-color: lightgreen;">Help</span>''' intent. | ||
|- | |||
|width=150|'''Preparing an item for a high toss''' | |||
|If you want to throw items over machines and peoples heads. Press CTRL+R (for hotkeys toggled on) to use high toss. Click a tile you want to toss it at and after a short windup, you'll toss the item, over peoples heads. Do note, it has a short range of 4 tiles. | |||
|- | |||
|width=150|'''Fireman Carrying''' | |||
|''You will need to have any level of fireman skill to perform this action.'' | |||
To fireman carry you need to be on grab intent (yellow), then grab your target and upgrade the grab (aggressive grab) and drag their sprite onto yours while on grab intent. | |||
|} | |} | ||
Line 142: | Line 157: | ||
|width=150|'''Intercoms''' | |width=150|'''Intercoms''' | ||
|You can directly speak into an intercom without having to enable it by prepending your text with: i. For example, ":i I'm speaking into an intercom. " | |You can directly speak into an intercom without having to enable it by prepending your text with: i. For example, ":i I'm speaking into an intercom. " | ||
|- | |||
|- | |||
|Multi-Radio speak | |||
|You can speak over multiple radio channels, if you have the access to them and the channel enabled on your headset. Over regular speech text, type: ",abcd" in order to broadcast to Alpha, Bravo, Charlie, Delta. Change the letters depending on what the comms you want to speak is. As example, to speak to command and engineering would be: ",vn". "v" being the command encryption key, and "n" being engineering encryption key. | |||
|- | |||
|width=150|'''Headsets''' | |width=150|'''Headsets''' | ||
|If you are a member of command (SO, PO, etc.), you can listen to marine squads' channel by activating the headset then click "engage." [http://cm-ss13.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.] | |If you are a member of command (SO, PO, etc.), you can listen to marine squads' channel by activating the headset then click "engage." [http://cm-ss13.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.] | ||
Line 150: | Line 169: | ||
|- | |- | ||
|width=150|'''Throwing other marines''' | |width=150|'''Throwing other marines''' | ||
|<span style="background-color: yellow;">Grab</span> or Right-click -> Pull a marine in active hand then click [[File:UP-GRADE.png|32px]] (or press | |<span style="background-color: yellow;">Grab</span> or Right-click -> Pull a marine in active hand then click [[File:UP-GRADE.png|32px]] (or press {{Key press|Z}} in hotkey mode) two times (there is a few seconds cooldown in between) to upgrade it to [[File:DISARM-KILL.png|32px]]. Then you can use throw [[File:Hud-throw.png|20px]] to throw them up to seven tiles away and over '''unbarbed wire''' barricades, but it doesn't pass over window frames and tables. To overcome window frames and tables, click the window frame or the table next to you to put them on it when it's [[File:DISARM-KILL.png|32px]]. | ||
|- | |- | ||
|width=150|'''Removing Facepaint''' | |width=150|'''Removing Facepaint''' | ||
Line 172: | Line 191: | ||
|width=150|'''Unlocking access to dropship doors by Xeno''' | |width=150|'''Unlocking access to dropship doors by Xeno''' | ||
|This is the same case as above; however, this affects only when the dropship is on the ground, you are unable to access the door locks for 10 minutes once the Queen disables door locking. | |This is the same case as above; however, this affects only when the dropship is on the ground, you are unable to access the door locks for 10 minutes once the Queen disables door locking. | ||
|- | |||
|width=150|'''How do you drag a resting person onto a roller bed?''' | |||
|See the section "Throwing other marines" | |||
|- | |||
|width=150|'''How do take shrapnel out of yourself?''' | |||
|Hold out a knife and activate it in your hand ({{Key press|Z}} in hotkey mode). You'll start to dig out the shrapnel, do not move until the process is over. | |||
|} | |} | ||
Line 191: | Line 216: | ||
|width=150|'''Check where a tunnel leads to''' | |width=150|'''Check where a tunnel leads to''' | ||
|Examine the tunnel by right click -> examine or shift + left click. | |Examine the tunnel by right click -> examine or shift + left click. | ||
|- | |||
|width=150|'''How to exit a tunnel''' | |||
|Alt+click the tunnel to exit. | |||
|- | |- | ||
|width=150|'''Checking if slashing is enabled/disabled''' | |width=150|'''Checking if slashing is enabled/disabled''' | ||
Line 202: | Line 230: | ||
|- | |- | ||
|width=150|'''How to clear snow''' | |width=150|'''How to clear snow''' | ||
|Use | |Use '''any''' non-help intent and click on the snow. | ||
|} | |} | ||
Line 208: | Line 236: | ||
{| border="1" | {| border="1" | ||
|width=150|'''How to climb through wall holes''' | |width=150|'''How to climb through wall holes''' | ||
|Click and drag yourself onto the wall with the hole in and you'll start to climb through it. Keep in mind that only small xenos can climb through, this being tier 1 xenos, the | |Click and drag yourself onto the wall with the hole in and you'll start to climb through it. Keep in mind that only small xenos can climb through, this being tier 1 xenos, the lurker and the spitter. | ||
|} | |} | ||
|} | |} |
Latest revision as of 14:51, 27 March 2024
This is a compact table list of frequently asked questions and unique CM-SS13 server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
General |
Ladders & Wall Holes
Combat
Setup Character
Preferences & Others
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marine |
This section contains information for marine players: Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xenomorph |
This section contains information for xenomorph players: Non-Combat
Wall Holes
|