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FAQ: Difference between revisions

From CM-SS13 - Wiki
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  |width=150|'''The WO Role'''
  |width=150|'''The WO Role'''
  |The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt.
  |The WO role is a custom preference for the map [http://cm-ss13.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt.
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  |width=150|'''Negotiation between hostile sides (USCM/CLF/UPP/Aliens)'''
  |width=150|'''Negotiation between hostile sides (USCM/CLF/UPP/Aliens)'''
  |It is not possible to negotiate with hostile factions, nor it is possible to have a peace treaty with one faction to work together against a common goal (Killing xenomorphs). [http://www.colonial-marines.com/viewtopic.php?p=188224#p188224 Read this for more info].
  |It is not possible to negotiate with hostile factions, nor it is possible to have a peace treaty with one faction to work together against a common goal (Killing xenomorphs). [http://cm-ss13.com/viewtopic.php?p=188224#p188224 Read this for more info].
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  |width=150|'''About End of Round Grief (EORG)'''
  |width=150|'''About End of Round Grief (EORG)'''
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  |width=150|'''Abilities: Orders'''
  |width=150|'''Abilities: Orders'''
  |The "issue-order" verb in the IC tab lets leaders (Squad Leader and LT+) issue an order (temporary buff) to marines around them. [http://www.colonial-marines.com/wiki/Squad_Leader#Abilities:_Orders To read more about the order ability click here.]
  |The "issue-order" verb in the IC tab lets leaders (Squad Leader and LT+) issue an order (temporary buff) to marines around them. [http://cm-ss13.com/wiki/Squad_Leader#Abilities:_Orders To read more about the order ability click here.]
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  |width=150|'''Friendly on Fire'''
  |width=150|'''Friendly on Fire'''
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  |width=150|'''Pumping a shotgun.'''
  |width=150|'''Pumping a shotgun.'''
  |Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://www.colonial-marines.com/wiki/Macros make a macro] to blind it with a key. The command is ''unique-action''
  |Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://cm-ss13.com/wiki/Macros make a macro] to blind it with a key. The command is ''unique-action''
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  |width=150|'''Helping a recently facehugged marine regain consciousness'''
  |width=150|'''Helping a recently facehugged marine regain consciousness'''
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  |width=150|'''Headsets'''
  |width=150|'''Headsets'''
  |If you are a member of command (SO, PO, etc.), you can listen to marine squads' channel by activating the headset then click "engage." [http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.]
  |If you are a member of command (SO, PO, etc.), you can listen to marine squads' channel by activating the headset then click "engage." [http://cm-ss13.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.]
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  |width=150|'''Removing weapon attached with Magnetic Harness'''
  |width=150|'''Removing weapon attached with Magnetic Harness'''

Revision as of 08:14, 15 July 2018

This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.



What you'd like to know: How To:
General


This section contains the general information that is useful for both teams:

Marine

This section contains information for marine players:

Xenomorph

This section contains information for xenomorph players: