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Chemistry: Difference between revisions

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  '''Brief notice: Only Doctors, Researchers and the CMO should be messing with chemical substances.
{{Header
'''
|PrimaryColor = #C90000
|HeaderContent = OOC Note
  |SubContent = Only [[Doctor|Doctors]], [[Researcher|Researchers]], [[Nurse|Nurses]] and the [[Chief Medical Officer|CMO]] should be messing with chemical substances. [[Hospital Corpsman|Hospital Corpsmen]] should be aware of overdose thresholds and medications that cause harm when mixed in a patient.
}}


=Tools of the Trade=
# '''Chem''' '''Dispenser''': If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units). [[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]
# '''ChemMaster''': This machine is used to precisely control the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
# '''Chemical Storage''': Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
# '''Vendor''': Holds restockable vials of key reagents, and syringes for faster chemical synthesizing.
# '''Beakers''': Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
# '''Grinder'''/'''Juicer''': This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
# '''Boxes of pill bottles''': Empty pill bottles to hold up to 16 pills per bottle.
# '''Dropper and 2 beakers of Cryoxadone'''


====Tools of the Trade====
# '''Grinder'''/'''Juicer''': This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]
# '''Chem''' '''Dispenser''': If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
# '''ChemMaster''': This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
# '''Beakers''': At round-start, there will be several empty beakers and a beaker containing Cryoxadone.
# '''Chemical Storage''': Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
----
----


====Equipment====
==Equipment==
*'''Beakers and Bottles:'''
 
**Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There's only one bluespace beaker on the map, so don't put it in a grenade.
{| class="wikitable"
*'''Dropper:'''
|-
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
! Equipment !! Description
*'''Syringe:'''
|-
**Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
| '''Beakers and Bottles''' ||
*'''Injector:'''
* Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake.  
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.
* They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.
*'''Pill:'''
|-
**60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
| '''Dropper''' ||
*'''Pill Bottle:'''
* Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.  
|-
*'''Syringe Case:'''
| '''Syringe''' ||
**Holds three syringes/bottles/injectors.
* Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
*'''Hypospray:'''
|-
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
| '''Injector''' ||
*'''Labellers and Pens:'''
* Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example, a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.  
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)
|-
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.
| '''Pill''' ||
* 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and its contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
|-
| '''Pill Bottle''' ||
* Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.  
|-
| '''Hypospray''' ||
* Holds 30 units, and comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe or unloaded and loaded with vial. Instantly injects 5u doses.
|-
| '''Syringe Case''' ||
* Holds three syringes/bottles/injectors.
|-
| '''Labellers and Pens'''  
||
*Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
*Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.
|}
 
----
----


=Chemical mixes=
Various common mixes of medical reagents are ordered by hospital corpsmen. '''All of these recipes assume that you are using a bluespace beaker.'''


{| class="wikitable"
|-
! Mix Name !! Vendor and Chem Dispenser !! Chem Dispenser
|-
| {{anchor|imialky}}[[#imialky|'''ImiAlky''' (10u, 5u)]]
Also known as '''IA'''. Results in 160u of Imidazoline and 80u of Alkysine.
Overdoses 30u for both reagents (3 pills).
Used for healing brain damage and eye damage.
||
*Add '''120u''' of Dylovene from the Chem Dispenser.
*Add '''40u''' Chlorine,
*Add '''40u''' Nitrogen,
*Add '''80u''' Carbon,
*Add '''80u''' Hydrogen


Split into 16 pills.<br>


====Medicines and Chemicals====
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
*'''How do they mix?''':
||
Recipes have ratios in parts. For example, Dylovene is <code>1 part Nitrogen, 1 part Potassium and 1 part Silicon</code>, resulting in 3 parts Dylovene.
*Add '''40u''' Silicon, '''40u''' Nitrogen, '''40u''' Potassium to make '''120u''' of Dylovene,
*Add '''40u''' Chlorine,
*Add '''40u''' Nitrogen,
*Add '''80u''' Carbon,
*Add '''80u''' Hydrogen


Peridaxon, on the other hand, is <code>1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)</code>, meaning that any amount of Bicardine and Clonexadone will mix as long as there's 5 units of Phoron present.  
Split into 16 pills.<br>
|-
| {{anchor|merabica}}[[#merabica|'''MeraBica''' (7.5u, 7.5u)]]
Also known as '''MB'''. Results in 120u of [[#Meralyne|Meralyne]] and 120u of [[Chemistry#bicaridine|Bicaridine]].<br>


Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it '''will not''' be used up in the reaction.
Overdoses on 15u of [[#Meralyne|Meralyne]] and 30u of [[Chemistry#bicaridine|Bicaridine]] (2 and 3 pills respectively).


Remember to always add the catalyst last, or you will end up with fucked up ratios and things like "5.982329779799999 units".
Rapidly heals Brute damage.
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.
||
*Add '''160u''' Bicaridine,
*Add '''40u''' Water,
*Add '''40u''' Carbon


Be careful: Some chemicals produce TOXINS when combined with othersExamples are: Hyperzine and Peridoxin, Paracemol and Tramadol, and Dylovene and Synaptazine.
Split into 16 pills.<br><br>
----
 
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.  
||
*Add '''160u''' Carbon,
*Add '''40u''' Water,
*Add '''30u''' Oxygen,
*Add '''30u''' Sugar
 
Remove '''20u''' Bicaridine using the ChemMaster to have '''120u''' of Bicaridine and '''120u''' Meralyne.
 
Split into 16 pills <br>
|-
| {{anchor|keloderm}}[[#keloderm|'''KeloDerm''' (7.5u, 7.5u)]]
Also known as '''KD'''. Results in 120u of [[Chemistry#kelotane|Kelotane]] and 120u of [[Chemistry#dermaline|Dermaline]].<br>
 
Overdoses on 30u of [[Chemistry#kelotane|Kelotane]] and 15u of [[Chemistry#dermaline|Dermaline]] (2 pills).
 
Rapidly heals burn damage.
||
*Add '''160u''' Kelotane,
*Add '''40u''' Oxygen,
*Add '''40u''' Phosphorus
 
Split into 16 pills.<br><br>
 
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
||
*Add '''40u''' Carbon, Carbon, Silicon, Silicon, Oxygen, and Phosphorus.
 
Split into 16 pills.<br>
|-
| {{anchor|tribica}}[[#tribica|'''TriBica''' (15u, 15u)]]
Also known as '''TB'''. Results in 240u of [[Chemistry#bicaridine|Bicaridine]] and 240u of [[Chemistry#tricordrazine|Tricordrazine]]. <br>
 
Overdoses at 30u for both reagents (2 pills).
 
Heals brute damage at a moderate rate and also slowly heals burns and toxin damage.
||
* Add '''60u''' of Inaprovaline,
* Add '''120u''' Bicaridine,
* Add '''60u''' of Dylovene
 
Split into 8 pills.<br>
 
* Add '''60u''' of Inaprovaline,
* Add '''120u''' Bicaridine,
* Add '''60u''' of Dylovene
 
Split into 8 pills.<br>
 
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
||
*Add '''40u''' Carbon, Sugar, Oxygen,
*Add '''30u''' Carbon, Carbon,
*Add '''20u''' Nitrogen, Potassium, Silicon
 
Split into 8 pills.<br>
 
*Add '''40u''' Carbon, Sugar, Oxygen,
*Add '''30u''' Carbon, Carbon,
*Add '''20u''' Nitrogen, Potassium, Silicon
 
Split into 8 pills.<br>
|-
| {{anchor|nitrogenwater}}[[#nitrogenwater|'''NitrogenWater''' (10u, 10u)]]
More commonly referred to as '''NW'''. Helps deal with [[Chemistry#tramadol|Tramadol]] overdoses by reacting with in the body to create [[Chemistry#paracetamol|Paracetamol]], which has a higher overdose threshold of '''60u''' compared to [[Chemistry#tramadol|Tramadol's]] '''30u'''.
<br>
Tramadol overdose '''neutralizer'''. Does '''not''' fix toxin damage caused by the overdose.
<br>
This medical reagent has '''no overdose threshold'''. It should however be noted that [[Chemistry#tramadol|Tramadol]] and [[Chemistry#paracetamol|Paracetamol]] are toxic when mixed together. It is advised to double-check the patient for high levels of tramadol before using '''NW'''.
<br>
|| N/A
||
*Add '''40u''' of Nitrogen,
*Add '''40u''' of Water
 
Split into 4. <br>
|-
| {{anchor|fe}}[[#fe|'''Iron''' (15u)]]
Also known as it's chemical name of '''Fe'''. Adding [[Chemistry#sugar|Sugar]] to the mixture does not help restore more blood. [[Chemistry#sugar|Sugar]] is nutritious to an extent (NTR 1) but not Hemogenic. Results in 240u of [[Chemistry#iron|Iron]]. <br>
 
Overdoses at '''30u'''. <br>
 
Hemogenic level 3 (HMG 3). Restores lost blood faster.
||
N/A
||
*Add '''240u''' of [[Chemistry#iron|Iron]]


{| class="wikitable mw-collapsible sortable"
Split into 16 pills. <br>
|+Recipes
! Name
! class="unsortable" | Effects
! class="unsortable" |Recipe
! class="unsortable" |Overdose
! Type
|-
|-
| Alkysine
|  
|  
*Heals '''Genetic''' Brain Damage only
{{anchor|ironsugar}}[[#ironsugar|'''IronSugar (7.5u, 7.5u)''']]
<br>
Also known as '''IS'''. An objectively less effective version of just Iron. Results in '''120u''' of Sugar and '''120u''' of Iron.
 
Overdoses at '''30u''' due to the Iron being present in the reagent. <br>
<br>
||
N/A
||
*Add '''120u''' of Iron,
*Add '''120u''' of Sugar
 
Split to 16. <br>
|-
| {{anchor|atd}}[[#atd|'''AriTricaDylo''' (5u, 5u, 5u)]]
Also known as '''ATD'''. Results in '''80u''' of [[Chemistry#arithrazine|Arithrazine]], '''80u''' of [[Chemistry#dylovene|Dylovene]], and '''80u''' of [[Chemistry#tricordrazine|Tricordrazine]]. <br>
 
Overdoses at '''15u''' of [[Chemistry#arithrazine|Arithrazine]], '''30u''' of both [[Chemistry#dylovene|Dylovene]] and [[Chemistry#tricordrazine|Tricordrazine]]. (3 and 4 pills respectively).
 
Potent Toxin damage healer.
||
*Add '''40u''' Inaprovaline,
*Add '''40u''' Phosphorous,
*Add '''180u''' Dylovene.
 
Remove '''20u''' of [[Chemistry#dylovene|Dylovene]] to make '''80u''' of [[Chemistry#arithrazine|Arithrazine]], '''80u''' of [[Chemistry#dylovene|Dylovene]], and '''80u''' of [[Chemistry#tricordrazine|Tricordrazine]]
Split into 16 pills. <br>
||
*Add '''15u''' Carbon, '''15u''' Oxygen, '''20u''' Sugar to make '''45u''' of Inaprovaline,
*Add '''55u''' Silicon, '''55u''' Nitrogen, '''55u''' Potassium to make '''165u''' of Dylovene,
*Add '''40u''' Phosphorous.
'''NOTE: Very important you do these in the exact order.
Remove '''5u''' Sugar using the ChemMaster to have 80u of [[Chemistry#arithrazine|Arithrazine]], 80u of [[Chemistry#dylovene|Dylovene]], and 80u of [[Chemistry#tricordrazine|Tricordrazine]].
 
Split into 16 pills.<br>
|-
| {{anchor|dexplus}}[[#dexplus|'''Dexalin Plus''' (7.5u)]]
Also known as '''Dex+'''. Results in '''120u''' of [[Chemistry#dexalinplus|Dexalin Plus]].
<br>
Overdoses on 15u of [[Chemistry#dexalinplus|Dexalin Plus]].
<br>
Dexalin Plus instantly removes any initial oxygen damage.<br>
||
*Add '''40u''' Dexalin,
*Add '''40u''' Carbon,
*Add '''40u''' Iron
 
Split into 16 pills.
||
*Add '''23u''' of Phoron (grind a bar up and use a dropper)
*Add '''40u''' Oxygen, Oxygen,
*Add '''40u''' Carbon, Iron
 
To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.<br>
*Add '''40u''' Oxygen, Oxygen,
*Add '''40u''' Carbon, Iron
 
Repeat the above step 3 more times.
 
|-
|}
 
{| class="wikitable"
|-
! Description !! Bottle !! Tank + Bottle
|-
| '''UNGA'''
 
UNGA is a mix of commonly used medicines combined into one substance: "UNGA juice". The final product should be pink once everything is mixed in. '''UNGA should only be bottled (60u), do not make UNGA pills.'''
||
OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be '''15u''' due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This is used to make a full bottle (60u) containing equal proportions.
 
*Add '''12u''' Tricordrazine,
*Add '''12u''' Bicaridine,
*Add '''12u''' Kelotane,
*Add '''12u''' Dermaline,
*Add '''12u''' Oxycodone,
*Add '''12u''' Meralyne
||Add the following to the tank:
*Add '''120u''' Bicaridine ,
*Add 120u Kelotane,
*Add 60u Inaprovaline,
*Add '''60u''' Dylovene,
*Add '''120u''' Oxycodone
Add the following to a beaker:
 
* Add 40u Bicaridine,
* Add 40u Kelotane,
* Add 40u Carbon, Water,
* Add 40u Oxygen, Phosphorus
 
Add the beaker's contents to the tank.
|-
|}
 
=Chemicals=
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise.
The ratio column indicates how much of the chem you get when mixing. For example, a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.
Chems marked with '''(CATALYST)''' are not expended during the reaction.
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. '''(C)''' indicates the effect of a critical overdose.
 
Cocktails and drinks can be found [[Drinks|here]].
 
==Basic==
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|water}}[[#water|Water]]
|
* Gets things wet.
* Extinguishes fires.
* Explodes when mixed with [[#potassium|potassium]].
|N/A
|
{{:Chemical/Water}}
|3:1
|0,01
|N/A
|N/A
<!--|-
|{{anchor|holywater}}[[#holywater|Holy Water]]
|
* As above.
|
|
|
|0,01
|
|-->
|-
|{{anchor|ethanol}}[[#ethanol|Ethanol]]
|
* Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.
* Gets you drunk.
* Can be used to remove ink from paper.
|
* [[Researcher#ALH|ALH]] 4
* [[Researcher#FUL|FUL]] 3
* [[Researcher#OXI|OXI]] 3
* [[Researcher#FLW|FLW]] 2
|
{{:Chemical/Ethanol}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|oxygen}}[[#oxygen|Oxygen]]
|
* Fire.
|N/A
|
{{:Chemical/Oxygen}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|copper}}[[#copper|Copper]]
|
* Green fire coloring
|N/A
|
{{:Chemical/Copper}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]
|N/A
|N/A
|
{{:Chemical/Nitrogen}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]
|
* Explosives
|N/A
|
{{:Chemical/Hydrogen}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|potassium}}[[#potassium|Potassium]]
|
* Explodes when mixed with water.
|N/A
|
{{:Chemical/Potassium}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|mercury}}[[#mercury|Mercury]]
|
* Deals 4 brain damage per tick
|
* [[Researcher#NRT|NRT]] 4
|
{{:Chemical/Mercury}}
|N/A
|0,2
|30
|
* Deals 10 brain damage per tick
* Makes you jittery
* Makes you drowsy
|-
|{{anchor|sulfur}}[[#sulfur|Sulfur]]
|N/A
|N/A
|
{{:Chemical/Sulphur}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|carbon}}[[#carbon|Carbon]]
|
* Chemfire modifier
|N/A
|
{{:Chemical/Carbon}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|chlorine}}[[#chlorine|Chlorine]]
|
* Deals 0.5 brute damage per tick
|
* [[Researcher#BCD|BCD]] 1
|
{{:Chemical/Chlorine}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 1.5 brute damage per tick
* '''(C)''' Deals 4 brute damage per tick
|-
|{{anchor|fluorine}}[[#fluorine|Fluorine]]
|
* Deals 0.5 toxin damage per tick
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Flourine}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 1.5 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|{{anchor|sodium}}[[#sodium|Sodium]]
|N/A
|N/A
|
{{:Chemical/Sodium}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]
|
* Fire modifier
|N/A
|
{{:Chemical/Phosphorus}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|lithium}}[[#lithium|Lithium]]
|
* Fire modifier
* Makes you less confused and sends messages in chat.
|
* [[Researcher#OXI|OXI]] 1
* [[Researcher#PST|PST]] 1
|
{{:Chemical/Lithium}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 0.5 brain damage per tick
* '''(C)''' Deals 3 brain damage per tick
* '''(C)''' Makes you hallucinate
|-
|{{anchor|nutriment}}[[#nutriment|Nutriment]]
|
* Nutritious. Helps restore lost blood.
|
* [[Chemistry#NTR|NTR]] 2
 
* [[Researcher#NGN|NGN]] 1
 
* [[Researcher#HMG|HMG]] 1
|
{{:Chemical/Nutriment}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{anchor|sugar}}[[#sugar|Sugar]]
|
* Nutritious. Helps restore lost blood.
|
* [[#NTR|NTR]] 1
|
{{:Chemical/Sugar}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|iron}}[[#iron|Iron]]
|
* Turns nutrition into blood.
|
* [[Researcher#HMG|HMG]] 3
|
{{:Chemical/Iron}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 1.5 toxin damage per tick
* '''(C)''' Makes you really hungry
|-
|{{anchor|gold}}[[#gold|Gold]]
|N/A
|N/A
|
{{:Chemical/Gold}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silver}}[[#silver|Silver]]
|N/A
|N/A
|
{{:Chemical/Silver}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|uranium}}[[#uranium|Uranium]]
|
* Deals 0.5 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
{{:Chemical/Uranium}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|aluminium}}[[#aluminium|Aluminium]]
|N/A
|N/A
|
{{:Chemical/Aluminium}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silicon}}[[#silicon|Silicon]]
|N/A
|N/A
|
{{:Chemical/Silicon}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]
|
* Fire modifier
* Deals 0.5 toxin damage per tick
|
* [[Researcher#FUL|FUL]] 5
* [[Researcher#OXI|OXI]] 3
* [[Researcher#VIS|VIS]] 4
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Welding Fuel}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 1.5 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|{{anchor|phoron}}[[#phoron|Phoron]]
|
* Fire modifier
* Deals 0.5 toxin damage per tick
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Phoron}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|radium}}[[#radium|Radium]]
|
* Deals 0.5 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
{{:Chemical/Radium}}
|N/A
|0,2
|N/A
|N/A
|}
 
==Medical==
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
{| class="wikitable sortable" style="width: 100%;"
! style="width: 1%; margin: auto;" |Name
! style="width: 20%; margin: auto;" scope=col class=unsortable |Effect
! style="width: 12%; margin: auto;" scope=col class=unsortable |Properties
! style="margin: auto;" scope=col class=unsortable |Recipe
! style="width: 1%; margin: auto;" scope=col class=unsortable |Ratio
! style="width: 5%; margin: auto;" scope=col class=unsortable |Meta- bolism
! style="width: 1%; margin: auto;" scope=col class=unsortable |OD
! style="width: 20%; margin: auto;" scope=col class=unsortable |OD effects
|-
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]
|
* Prevents gaining further oxygen damage from being in crit.
|
* [[Researcher#CSL|CSL]] 3
|
* Weylandmeds.
{{:Chemical/Inaprovaline}}
|3:3
|0,2
|
* 60
* 100
|
* Knocks you out.
* Causes Jitter
* '''(C)''' Deals 0,5 heart damage per tick.
* '''(C)''' Sleeps you.
|-
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 2
|
{{:Chemical/Paracetamol}}
|3:3
|0,05
|
* 60
* 100
|
* Makes you hallucinate.
* Deals 2 toxin damage per tick.
* '''(C)''' Deals 3 liver damage per tick.
* '''(C)''' Deals 1 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]
|
* Fixes disabilities and disfigurements.
|
* [[Researcher#AID|AID]] 2
|
{{:Chemical/Ryetalyn}}
|2:2
|0,2
|
* 30
* 50
|
* Makes you confused.
* Deals 1 toxin damage per tick.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 2 toxin damage per tick.
* '''(C)''' Deals 3 radiation damage per tick.
|-
|{{anchor|tramadol}}[[#tramadol|Tramadol]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 5
|
* Weylandmeds.
{{:Chemical/Tramadol}}
|3:3
|0,05
|
* 30
* 50
|
* Makes you hallucinate.
* Deals 2.5 toxin damage per tick.
* '''(C)''' Deals 7.5 liver damage per tick.
* '''(C)''' Deals 2.5 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 8
|
* Weylandmeds.
{{:Chemical/Oxycodone}}
|2:1
|0,1
|
* 20
* 30
|
* Makes you hallucinate.
* Deals 4 toxin damage per tick.
* '''(C)''' Deals 12 liver damage per tick.
* '''(C)''' Deals 4 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage.
|-
|{{anchor|leporazine}}[[#leporazine|Leporazine]]
|
* Attempts to stabilize your temperature.
|
* [[Researcher#TSL|TSL]] 2
|
{{:Chemical/Leporazine}}
|2:2
|0,2
|
* 30
* 50
|
* Knocks you out.
* '''(C)''' Sleeps you.
|-
|{{anchor|kelotane}}[[#kelotane|Kelotane]]
|
* Heals 1 burn damage per tick.
|
* [[Researcher#ACR|ACR]] 2
|
* Weylandmeds.
{{:Chemical/Kelotane}}
|2:2
|0,2
|
* 30
* 50
|
* Deals 1 brute and toxin damage per tick.
* '''(C)''' Deals 5.5 brute and toxin damage per tick.
|-
|{{anchor|dermaline}}[[#dermaline|Dermaline]]
|
* Heals 1.5 burn damage per tick.
|
* [[Researcher#ACR|ACR]] 3
|
{{:Chemical/Dermaline}}
|3:3
|0,2
|
* 15
* 25
|
* Deals 1.5 brute and toxin damage per tick.
* '''(C)''' Deals 9 brute and toxin damage per tick.
|-
|{{anchor|Meralyne}}[[#Meralyne|Meralyne]]
|
* Heals 1.5 brute damage per tick.
|
* [[Researcher#NGN|NGN]] 3
|
{{:Chemical/Meralyne}}
|3:3
|0,2
|
* 15
* 25
|
* Deals 1.5 burn damage per tick.
* '''(C)''' Deals 9 burn and 3 toxin damage per tick.
|-
|{{anchor|dexalin}}[[#dexalin|Dexalin]]
|
* Repairs 4 oxygen damage. <!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn't. So I used the formula for if it doesn't.-->
* Removes 4u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 4
|
* Weylandmeds.
* Recipe:
{{:Chemical/Dexalin}}
|2,1:1
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick.
* '''(C)''' Deals 4 brute damage per tick.
* '''(C)''' Deals 8 toxin damage per tick.
|-
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]
|
* Repairs all oxygen damage instantly.
* Removes 6u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 6
|
{{:Chemical/Dexalin Plus}}
|3:3
|0,2
|
* 15
* 25
|
* Deals 1.5 toxin damage per tick.
* '''(C)''' Deals 3 brute damage per tick.
* '''(C)''' Deals 7.5 toxin damage per tick.
|-
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]
|
* Heals 0.5 brute damage.
* Heals 0.5 burn damage.
* Heals 0.5 toxin damage.
* Heals 0.5 oxygen damage.
* Removes 1u of <!--[[#generictoxin|generic toxin]] and--> all types of [[#toxin|toxin]].
|
* [[Researcher#NGN|NGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#OXG|OXG]] 1
|
{{:Chemical/Tricordrazine}}
|2:2
|0,2
|
* 30
* 50
|
* Deals 0.5 burn damage
* Deals 0.5 brute damage.
* Deals 0.25 toxin damage.
* Deals 0.5 Eye damage.
* '''(C)''' Deals 2.5 burn damage.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 2.5 brute damage.
* "(C)" Sleeps you
|-
|{{anchor|dylovene}}[[#dylovene|Dylovene]]
|
* Heals 2 toxin damage.
* Removes 1u of [[#toxin|toxin]] of any type.
* Removes 5u of [[#mindbreaker|mindbreaker toxin]].
* Removes 5u of [[#spacedrugs|space drugs]]
* Reduces the potency of hallucinations and other drug-related effects.
|
* [[Researcher#ATX|ATX]] 2
* [[Researcher#AHL|AHL]] 2
|
* Weylandmeds.
{{:Chemical/Dylovene}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 eye damage..
* '''(C)''' Sleeps you.
* '''(C)''' Deals 1 burn damage.
* '''(C)''' Deals 1 brute damage.
* '''(C)''' Deals 2 toxin damage.
<!--|-
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]
|
* Omnipotent
|
* Omnipotent 2
|
|
|0,2
|
|-->
|-
|{{anchor|thwei}}[[#thwei|Thwei]]
|
* Heals 1,2 brute damage.
* Heals 1 toxin damage.
* Heals 1 organ damage.
* Removes 1u of [[#toxin|toxin]] of any type.
* Heals all oxygen damage.
* Removes 6u of [[#lexorin|lexorin]].
* Heals 6 radiation damage per tick.
* Repairs bones (splinted/unsplinted in minutes)
** Chest and groin:  3 / 7
** Head: 1 / 5
** Hands and feet: 0,5 / 0,5
** Arms and legs: 0,5 / 1
* Rapidly restores lost blood.
** '''(HUMAN ONLY)''' After blood is over maximum starts deals 9 brute, 9 burn, and 18 oxygen damage per tick.
* Fixes disabilities and disfigurements.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Weakens drug-related effects.
* Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]].
* Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness, and wakes you up.
* Fixes eye damage.
* Cures the zombie virus (black goo).
* Cures a certain other rare disease. <!--As with anti-zed. Not giving a precise explanation-->
|
* [[Researcher#XMB|XMB]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#HMG|HMG]] 9
* [[Researcher#OXG|OXG]] 6
* [[Researcher#ACG|ACG]] 6
* [[Researcher#BNM|BNM]] 6
* [[Researcher#AID|AID]] 1
* [[Researcher#AHL|AHL]] 2
* [[Researcher#FCS|FCS]] 6
* [[Researcher#CUR|CUR]] 4
|
{{:Chemical/Thwei}}
|N/A
|0,2
|N/A
|N/A
|-
<!--
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]
|
* Reduces pain.
* Weakens stuns and knockdowns.
* Reduces drug-related effects.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Deals 1 toxin damage.
|
* [[Researcher#PNK|PNK]] 1
* [[Researcher#NST|NST]] 1
* [[Researcher#AHL|AHL]] 1
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Synaptizine}}
|3:3
|0,1
|
* 6
* 10
|
* Makes you hallucinate.
* Deals 6 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 10 toxin damage.
* '''(C)''' Deals 3 liver damage.
* '''(C)''' Deals 1 brain damage.
* '''(C)''' Deals 3 oxygen damage.
-->
|-
|{{anchor|neuraline}}[[#neuraline|Neuraline]]
|
* Weakens stuns and knockdowns.
* Fixes stuttering, blurry vision, confusion, dizziness, jitteriness and drowsiness.
|
* [[Researcher#NST|NST]] 5
|
{{:Chemical/Neuraline}}
|N/A
|0,4
|
* 2
* 3
|
* Deals 10 toxin damage.
* '''(C)''' Deals 5 brute damage.
* '''(C)''' Deals 5 burn damage.
* '''(C)''' Deals 15 toxin damage.
|-
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]
|
* Heals 1 toxin damage.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 1 brute damage.
|
* [[Researcher#ATX|ATX]] 1
* [[Researcher#BCD|BCD]] 1
|
{{:Chemical/Arithrazine}}
|2:2
|0,05
|
* 15
* 25
|
* Deals 1 eye damage.
* Deals 2 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 4 brute damage.
|-
|{{anchor|russianred}}[[#russianred|Russian Red]]
|
* Heals 1 toxin damage.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 2 brute damage.
|
* [[Researcher#ATX|ATX]] 1
* [[Researcher#BCD|BCD]] 2
|
{{:Chemical/Russian Red}}
|N/A
|1
|
* 20
* 30
|
* Deals 1 eye damage.
* Deals 4 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 8 brute damage.
|-
|{{anchor|alkysine}}[[#alkysine|Alkysine]]
|
* Heals 3 brain damage per tick.
|
* [[Researcher#NRP|NRP]] 2
|
{{:Chemical/Alkysine}}
|3:2
|0,05
|
* 30
* 50
|
* Deals 1 toxin damage.
* '''(C)''' Deals 3 brain damage.
* '''(C)''' Stuns you.
|-
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]
|
* Heals 1 eye damage.
* Fixes blurry vision and blindness.
|
* [[Researcher#OCP|OCP]] 2
|
{{:Chemical/Imidazoline}}
|3:2
|0,2
|
* 30
* 50
|
* Deals 1 toxin damage.
* '''(C)''' Deals 1 brute damage.
* '''(C)''' Deals 1 burn damage.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 1 brain damage.
|-
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]
|
* Prevents you from suffering consequences of organ damage.
* Does '''NOT''' fix organs.
|
* [[Researcher#OGS|OGS]] 4
|
* Weylandmeds.
* Recipe:
{{:Chemical/Peridaxon}}
|4:2
|0,05
|
* 15
* 25
|
* Deals 2 brute damage.
* '''(C)''' Deals 8 brute damage.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 6 toxin damage.
|-
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]
|
* Heals 1 brute damage per tick.
|
* [[Researcher#NGN|NGN]] 2
|
* Weylandmeds.
* Recipe:
{{:Chemical/Bicaridine}}
|2:2
|0,2
|
* 30
* 50
|
* Deals 1 burn damage.
* '''(C)''' Deals 6 burn damage
* '''(C)''' Deals 2 toxin damage.
|-
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]
|
* '''MUST BE INJECTED. CANNOT TAKE IN PILLS.'''
* Increases defibrillator healing by 20 per damage type.
* Reduces pain.
* A small amount is consumed on each defib attempt.
|
* [[Researcher#PNK|PNK]] 1,5 <!--WHY/ Still asking that to this day-  Niv-->
* [[Researcher#EGN|EGN]] 4
* [[Researcher#INV|INV]] 1
|
{{:Chemical/Epinephrine}}
|3:2
|0,4
|
* 10,5
* 20
|
* '''(C)''' Deals 1 brute damage.
|-
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]
|
* Makes you much faster.
* Makes you addicted to it.
|
* [[Researcher#MST|MST]] 40
* [[Researcher#ADT|ADT]] 8
|
{{:Chemical/Ultrazine}}
|N/A
|0,0167 <!--bruh, Indeed-->
|
* 10,5
* 20
|
* Deals 40 heart damage.
* Deals 8 brain damage.
* '''(C)''' Deals 40 brute damage.
* '''(C)''' Makes you nervous. <!--I have no idea what this means-->
<!--|-
|{{anchor|stimulant}}[[#stimulant|Stimulant]]
|
* Reduces stamina damage by 75%
|
* [[Researcher#UNK|UNK]] 1
|
{{:Chemical/Stimulant}}
|N/A
|0,05
|
* 15
* 25
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.-->
|-
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]
|
* ''' ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.''' <!--Fun fact: for some reason it has BOTH the cryo-metabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.-->
* Heals 3 radiation damage.
* Heals 3 brute damage.
* Heals 3 burn damage.
* Heals 3 toxin damage.
* Heals 1 oxygen damage.
|
* [[Researcher#CMB|CMB]] 2
* [[Researcher#NGN|NGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#ACG|ACG]] 1
|
{{:Chemical/Cryoxadone}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]
|
* '''AS ABOVE''' <!--Not as above part: no snowflake code here.-->
* Heals 6 radiation damage.
* Heals 6 brute damage.
* Heals 6 burn damage.
* Heals 6 toxin damage.
|
* [[Researcher#CMB|CMB]] 6
* [[Researcher#NGN|NGN]] 3
* [[Researcher#ACR|ACR]] 3
* [[Researcher#ATX|ATX]] 3
* [[Researcher#ACG|ACG]] 3
|
{{:Chemical/Clonexadone}}
|2,1:2
|0,2
|N/A
|N/A
|-
|{{anchor|rezadone}}[[#rezadone|Rezadone]]
|
* Heals 1 brute damage.
* Removes disabilities and disfigurements.
* Heals 2 radiation damage.
* Deals 2 toxin damage.
|
* [[Researcher#NGN|NGN]] 1
* [[Researcher#AID|AID]] 3
* [[Researcher#TOX|TOX]] 2
* [[Researcher#ACG|ACG]] 2
|
{{:Chemical/Rezadone}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 burn damage.
* Makes you confused.
* Deals 11 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 13 toxin damage.
* '''(C)''' Deals 9 radiation damage.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 4 brute damage.
|-
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]
|
* Cures mundane infections like the flu.
|
* [[Researcher#UNK|UNK]] 1
|
{{:Chemical/Spaceacillin}}
|2:2
|0,01
|
* 30
* 50
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.
|-
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]
|
* Removes confusion, drowsiness, stuttering, blurry vision, blindness, dizziness, and jitteriness.
* Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body.
* Reacts with [[#ethanol|ethanol]] to turn into water.
|
* [[Researcher#FCS|FCS]] 3
|
{{:Chemical/Ethylredoxrazine}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 1.5 toxin damage per tick
* '''(C)''' Deals 6 toxin damage per tick
|-
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]
|
* Gives you messages about your mind becoming clearer.
* Removes confusion.
|
* [[Researcher#PST|PST]] 4
|
{{:Chemical/Methylphenidate}}
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|citalopram}}[[#citalopram|Citalopram]]
|
* As above.
|
* [[Researcher#PST|PST]] 2
|
{{:Chemical/Citalopram}}
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]
|
* As above.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#PST|PST]] 6
* [[Researcher#HLG|HLG]] 6
|
{{:Chemical/Paroxetine}}
|3:3
|0,01
|N/A
|N/A
|-
|{{anchor|antized}}[[#antized|Anti-Zed]]
|
* Prevents zombies from reviving.
* Cures the zombie virus.
* Cures all other diseases as well.
|
* [[Researcher#CUR|CUR]] 2
|
{{:Chemical/Anti-Zed}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]
|
* Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
|N/A
|
{{:Chemical/Sterilizine}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|soporific}}[[#soporific|Soporific]]
|
* Puts you to sleep.
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 10
* [[Researcher#SDT|SDT]] 2
|
{{:Chemical/Soporific}}
|5:5
|0,1
|
* 30
* 50
|
* Makes you hallucinate.
* Deals 5 toxin damage.
* '''(C)''' Deals 15 liver damage.
* '''(C)''' Deals 5 brain damage.
* '''(C)''' Deals 3 oxygen damage.
|-
|{{anchor|vaccine}}[[#vaccine|Vaccine]]
|
* Prevents you from catching the virus this is a vaccine against.
* Cures the zombie virus.
* Prevents dead zombies from reviving.
* Cures all other diseases as well.
|
* [[Researcher#CUR|CUR]] 4
|
{{:Chemical/Vaccine}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]
|
* Note that '''technically''', as far as the code is concerned, this is a subtype of xeno plasmas.
* Protects you from [[Sentinel|getting shot with any kind of neuro]].
|
* [[Researcher#NRS|NRS]] 1
|
{{:Chemical/Anti-Neurotoxin}}
|2:1
|0,4
|
* 30
* 50
|
* Deals 1 liver damage.
* '''(C)''' Deals 2 brain damage.
|-
|{{anchor|lipozine}}[[#lipozine|Lipozine]]
|
* Causes you to lose fat and makes you hungry
|
* [[Researcher#KTG|KTG]] 4
|
{{:Chemical/Lipozine}}
|3:3
|0.05
|
* 30
* 50
|
* Makes you even more hungry
* '''(C)''' Deals 2 toxin Damage
|}
 
==Toxins and acids==
Most of these chemicals generally don't have much use outside of murder.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]
|
* Most other chemicals in this table are a subtype of this one.
* Deals 1 toxin damage every tick.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Generic Toxin}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|toxin}}[[#toxin|Toxin]]
|
* Deals 0.5 toxin damage per tick.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Toxin}}
|2:2
|1
|N/A
|N/A
|-
<!--
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]
|
* Deals 4 oxygen damage.
|
* [[Researcher#HPX|HPX]] 2
|
{{:Chemical/SDToxin}}
|2:2
|0,1
|N/A
|N/A
|-
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]
|
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Amatoxin}}
|N/A
|0,1
|N/A
|N/A
-->
|-
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]
|
* Deals 0,5 radiation damage per tick.
|
* [[Researcher#CRG|CRG]] 1
|
{{:Chemical/Unstable Mutagen}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|lexorin}}[[#lexorin|Lexorin]]
|
* Deals 8 oxygen damage per tick.
* Deals 0.5 brute damage per tick.
|
* [[Researcher#HPX|HPX]] 8
* [[Researcher#BCD|BCD]] 1
|
{{:Chemical/Lexorin}}
|3:3
|0,1
|
* 30
* 50
|
* Deals 5.5 brute damage.
* Deals 4 toxin damage.
* Deals 28 oxygen damage.
* '''(C)''' Deals 28 brute and oxygen damage.
* '''(C)''' Deals 12 toxin damage.
|-
|{{anchor|cyanide}}[[#cyanide|Cyanide]]
|
* Deals 8 oxygen damage.
* Puts you to sleep after a while.
|
* [[Researcher#HPX|HPX]] 4
* [[Researcher#SDT|SDT]] 1
|
{{:Chemical/Cyanide}}
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]
|
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Mint Toxin}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]
|
* Deals 2 toxin damage.
|
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Carpotoxin}}
|N/A
|0,1
|N/A
|N/A
<!--|-
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]
|
* Deals 1 toxin damage.
* By the power of snowflake code:
** Silences you.
** Makes you seem dead (but not on the medihud, fools the analyzer though).
** Knocks you down.
** Deals a shitload of oxygen damage. This kills you instantly.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Zombie Powder}}
|15:2
|0,1
|
|-->
|-
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]
|
* Deals 0.5 toxin damage.
* Puts you to sleep.
|
* [[Researcher#SDT|SDT]] 6
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Chloral Hydrate}}
|
|0,1
|
* 15
* 25
|
* Deals 1.5 toxin damage.
* Knocks you out.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 15 oxygen damage.
|-
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]
|
* Fire modifier.
* Deals 4 oxygen damage.
* Slows you.
|
* [[Researcher#HPX|HPX]] 2
* [[Researcher#RLX|RLX]] 4
|
{{:Chemical/Potassium Chloride}}
|2:2
|0,2
|30
|
* Deals 2 brute damage.
* Deals 2 toxin damage.
* Deals 10 oxygen damage.
* Slows you down by a lot.
|-
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]
|
* Slows you down.
* Deals 8 oxygen damage.
* Deals 2 toxin damage.
|
* [[Researcher#RLX|RLX]] 8
* [[Researcher#HPX|HPX]] 4
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Potassium Chlorophoride}}
|3:4
|0,2
|20
|
* Deals 4 brute damage.
* Deals 4 toxin damage.
* Deals 20 oxygen damage.
* Deals 4 toxin damage.
* Slows you down by a lot.
<!--|-
|{{anchor|beer}}[[#beer|Beer]]
|
* Toxic beer.
* Deals 6 toxin damage per tick.
* Makes you drunk.
|
* [[Researcher#AOL|AOL]] 2
* [[Researcher#TOX|TOX]] 6
|
|
|0,15
|
* 15
* 25
|
* Deals 13 toxin damage.
* Makes you extremely drunk.
* '''(C)''' Deals 24 toxin damage.
* '''(C)''' Deals 1 liver damage.-->
|-
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]
|
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
* Deals 0.5 toxin damage per tick.
* Deals 1.5 burn damage per tick.
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#CRS|CRS]] 3
|
{{:Chemical/Sulphuric Acid}}
|7:1
|0,1
|N/A
|N/A
|-
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
|
* As above, but a higher chance to melt.
* Deals 1 toxin damage per tick.
* Deals 1.5 burn damage per tick.
|
* [[Researcher#CRS|CRS]] 3
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Polytrinic Acid}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]
|
* Deals 1 toxin damage.
* Deals 0,5 radiation damage.
* Ingredient for explosives.
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#CRG|CRG]] 1
|
{{:Chemical/Formaldehyde}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]
|
* Deals 1 toxin damage.
* Ingredient for explosives.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Paraformaldehyde}}
|2:1
|0,1
|N/A
|N/A
|-
|{{anchor|impedrezene}}[[Chemistry#impedrezene|Impedrezene]]
|
* Deals 3,5 brain damage.
* Slows you down.
|
* [[Researcher#NRT|NRT]] 2
* [[Researcher#RLX|RLX]] 1
|
{{:Chemical/Impedrezene}}
|3:2
|0,2
|
* 30
* 50
|
* Deals 6 brain damage.
* Makes you sleepier.
* Slows you down by a lot.
* '''(C)''' Has a chance to knock you out.
* '''(C)''' Deals 1 oxygen damage.
* '''(C)''' Deals 0,75 heart damage.
* '''(C)''' Has a chance to knock you down.
|}
 
==Drugs==
Reagents that get marines high.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]
|
* Literally LSD.
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 8
|
{{:Chemical/Mindbreaker Toxin}}
|3:3
|0,1
|
* 30
* 50
|
|
*1 Part Dylovene
* Makes you hallucinate more.
*1 Part Nitrogen
* Makes you stumble around.
*1 Part Chlorine
* '''(C)''' Deals 4 brain damage.
| 30 Units
* '''(C)''' Knocks you out.
| Medicine
|-
|-
| Ammonia
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]
|  
|
*Ingredient needed to make the Space Cleaner
* Baby's first drug.
* Makes you high.
|
* [[Researcher#HLG|HLG]] 2
|
{{:Chemical/Space Drugs}}
|3:3
|0,2
|
* 30
* 50
|
* Makes you hallucinate.
* Makes you jittery.
* '''(C)''' Deals 2 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]
|
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 3
|
{{:Chemical/Psilocybin}}
|N/A
|0,2
|
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 3 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|nicotine}}[[#nicotine|Nicotine]]
|N/A <!--Put it here because even though there's no ingame effects this is still probably the best category.-->
|N/A
|
|
*3 Parts Hydrogen
{{:Chemical/Nicotine}}
*1 Part Nitrogen
|N/A
| -
|0,2
| Chemical
|N/A
|N/A
|}


==Xeno blood and plasma==
Chemicals acquired from xenos.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]
|
* Deals 3 burn damage.
|
* [[Researcher#CRS|CRS]] 3
|
{{:Chemical/Acidic Blood}}
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]
|
* Deals 6 burn damage.
|
* [[Researcher#CRS|CRS]] 6
|
Queen and Praetorians.
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|plasma}}[[#plasma|Plasma]]
|
* Base type for all of the following.
|N/A
|{{:Chemical/Plasma}}
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]
|
* Makes you high.
* Makes you hallucinate.
* Helps you with knockdowns, knockouts and stuns.
* Fixes stuttering, confusion, blurry vision, drowsiness, dizziness, and jitteriness.
|
* [[Researcher#HLG|HLG]] 8
* [[Researcher#NST|NST]] 6
|
{{:Chemical/Pheromone Plasma}}
|N/A
|0,4
|30
|
* Makes you stumble around.
* Makes you hallucinate more.
* Deals 12 toxin damage.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brute damage.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 18 toxin damage.
|-
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]
|
* Prevents fractures.
|
* [[Researcher#HDN|HDN]] 1
|
{{:Chemical/Chitin Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Slows you down.
* '''(C)''' Deals 3 brute damage.
|-
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]
|
* Applies pain.
* Makes you faster.
|
* [[Researcher#PNG|PNG]] 2
* [[Researcher#MST|MST]] 6
|
{{:Chemical/Catecholamine Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Increased pain.
* Deals 2 brute damage.
* Deals 6 heart damage.
* '''(C)''' Deals 10 brute damage.
|-
|-
| Arithrazine
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]
|  
|
*Advanced Radiation Healing
* Infects with a xeno larva.
*Chance of minor Brute Damage
* Makes more of itself by draining blood.
*Slight Toxin Healing
|
|  
* [[Researcher#HST|HST]] 4
*1 Part Hyronalin
|
*1 Part Hydrogen
{{:Chemical/Egg Plasma}}
| 30 Units
|
| Medicine
|0,4
|
* 80
* 100
|
* Drains blood and replicates itself faster.
* '''(C)''' Makes you nervous.
|-
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]
|
* Not to be confused with the [[Drinks#neurotoxin|drink]].
* Deals 7 brain damage.
* Deals 1 toxin damage.
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#NRT|NRT]] 4
* [[Researcher#TOX|TOX]] 1
* [[Researcher#HLG|HLG]] 6
|
{{:Chemical/Neurotoxin Plasma}}
|
|0,4
|
* 30
* 50
|
* Deals 12 brain damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery.
* Makes you drowsy.
* Deals 2 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Applies the same effect as getting shot with [[Sentinel|neuro]].
* '''(C)''' Deals 4 toxin damage.
|-
|-
| Bicardine
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]
|  
|
*Heals Brute Damage
* Deals 2 brute damage.
|  
|
*1 Part Inaprovaline
* [[#BCD|BCD]] 2
*1 Part Carbon
|
| 30 Units
{{:Chemical/Purple Plasma}}
| Medicine
|N/A
|0,4
|
* 30
* 50
|
* Deals 4 brute damage.
* '''(C)''' Deals 8 brute damage.
|-
|-
| Clonexadone
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]
|  
|
* Heals all Damage when in Cryo Tube
* Makes you addicted to itself.
* Only works at very low temperatures
* Deals 4 brute damage.
* More effective than Cryoxadone
* Makes you hallucinate.
|  
* Makes you high.
*1 Part Cryoxadone
* Makes you jittery.
*1 Part Sodium
|
* 0.1 Part Phoron
* [[Researcher#BCD|BCD]] 4
* 5 Parts Phoron (Catalyst)
* [[Researcher#ADT|ADT]] 1
| Never
* [[Researcher#HLG|HLG]] 4
| Medicine
* [[Researcher#CIP|CIP]] 1
|
{{:Chemical/Royal Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Deals 1 brain damage.
* Deals 8 brute damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery
* '''(C)''' Deals 4 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 16 brute damage.
* '''(C)''' Makes you nervous.
|}
 
==Other==
This contains reagents that don't neatly fit into other categories.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
| Cryoxadone
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
|  
|
* Heals all Damage when in Cryo Tube
* Usable as fertilizer for plants.
* Only works at very low temperatures
* Deals 0,5 toxin damage.
|
* [[Researcher#TOX|TOX]] 0,5
|
|
* 1 Part Dexalin
{{:Chemical/Fertilizer}}
* 1 Part Water
|N/A
* 1 Part Oxygen
|0,1
| Never
|N/A
| Medicine
|N/A
|-
|-
| Cryptobiolin
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
|  
|
*Component for Creating Spaceacillin
* Kills xeno weeds.
|
* Kills normal weeds.
*1 Part Potassium
* Harms helpful plants in hydro trays too.
*1 Part Sugar
* Deals 1 toxin damage.
*1 Part Oxygen
|
| Never
* [[Researcher#TOX|TOX]] 2
| Chemical
|
{{:Chemical/Plant-B-Gone}}
|5:5
|0,1
|N/A
|N/A
|-
|-
| Dermaline
|{{anchor|smoke}}[[#smoke|Smoke]]
|  
|
*Heals Burn Damage
* Creates smoke
*Faster than Kelotane
|N/A
|  
|
*1 Part Kelotane
{{:Chemical/Smoke}}
*1 Part Phosphorus
|N/A
*1 Part Oxygen
|N/A
| 15 Units
|N/A
| Medicine
|N/A
|-
|-
| Dexalin
|{{anchor|flashpowder}}[[#flashpowder|Flash Powder]]
|  
|
*Heals Suffocation Damage
* Creates a bright light that lasts for a while.
|  
|N/A
*2 Parts Oxygen
|
*0.1 Parts Phoron
{{:Chemical/Flash Powder}}
*5 Parts Phoron (Catalyst)
|N/A
| 30 Units
|N/A
| Medicine
|N/A
|N/A
|-
|-
| Dexalin Plus
|{{anchor|blood}}[[#blood|Blood]]
|  
|
*Heals All Suffocation Damage
* Spreads diseases if injected.
|  
* Restores blood volume when injected into a human.
*1 Part Dexalin
** Deals toxin damage if blood type is incorrect. (Just use O-)
*1 Part Carbon
|N/A
*1 Part Iron
|
| 15 Units
{{:Chemical/Blood}}
| Medicine
|N/A
|N/A
|N/A
|N/A
|-
|-
| Dylovene
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
|  
|
*Heals Toxin Damage
* Deals 1 toxin damage.
*Wakes Up Sedated Humans
* Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
*Overdoses at 30u and causes blindness
|
|  
* [[Researcher#TOX|TOX]] 1
*1 Part Nitrogen
|{{:Chemical/Plasticide}}
*1 Part Potassium
|N/A
*1 Part Silicon
|0,01
| 30 Units
|N/A
| Medicine
|N/A
|-
|-
| Ethylredoxrazine
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
|  
|
*Cures Drunkenness
* Makes you sneeze, blink and cough.
|  
|
*1 Part Oxygen
* [[Researcher#ALG|ALG]] 2
*1 Part Dylovene
|{{:Chemical/Serotrotium}}
*1 Part Carbon
|N/A
| 30 Units
|0,2
| Medicine
|
* 30
* 50
|N/A
|-
|-
| Explosion
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
|  
|
*Causes Immediate Explosion
* Used for making nitroglycerin.
|  
|N/A
*1 Part Potassium
|
*1 Part Water
{{:Chemical/Gylcerol}}
| Never
|4:1
| Reaction
|0,01
|N/A
|N/A
|-
|-
| Flash Powder
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
|  
|
*Causes Immediate Flash Effect: Blinding
* No pathology on CM. So this is entirely useless.
|  
* Satiates you.
*1 Part Aluminium
|
*1 Part Potassium
* [[Researcher#NTR|NTR]] 2
*1 Part Sulfur
|
| Never
{{:Chemical/Virus Food}}
| Reaction
|3:3
|0,2
|N/A
|N/A
|-
|-
| Glycerol
|{{anchor|thermite}}[[#thermite|Thermite]]
|  
|
*Used in Making Nitroglycerin
* Fire modifier.
|  
* Deals 1 burn damage.
*3 Part Corn Oil (Blend Corn)
* Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
*1 Part Sulphuric Acid
|
| Never
* [[Researcher#FUL|FUL]] 7
| Chemical
* [[Researcher#OXI|OXI]] 5
* [[Researcher#VIS|VIS]] 4
* [[Researcher#CRS|CRS]] 2
|
{{:Chemical/Thermite}}
|3:3
|0,2
|N/A
|N/A
|-
|-
| Hyronalin
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|
* Cleans objects when splashed/sprayed on them.
* Use a spray bottle filled with it to clean a dirty microwave.
|N/A
|
{{:Chemical/Space Cleaner}}
|3:2
|0,2
|
|
*Heals Radiation Damage
* 30
* 50
|
|
*1 Part Dylovene
* Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
*1 Part Radium
| 30 Units
| Chemical
|-
|-
| Hyperzine
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|  
|
*Allows Greater Movement in Heavy Armour
* Used for making spaceacillin.
*Causes Twitching
|N/A
*Addictive
|
*Overdoses after 6 units causing heart damage
{{:Chemical/Cryptobiolin}}
*Creates toxin damage when used with Synaptizine
|3:3
|  
|0,2
*1 Part Sugar
|N/A
*1 Part Phosphorus
|N/A
*1 Part Sulfur
<!--|-
| 6 Units
|{{anchor|nanites}}[[#nanites|Nanites]]
| Chemical
|
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|
* [[Cooking#roburger|Roburgers]]
|N/A
|0,2
|N/A
|N/A-->
<!--|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->
|-
|-
| Imidazoline
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|  
|
*Heals (Non-Genetic) Eye Damage
* Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.
|  
|N/A
*1 Part Carbon
|
*1 Part Hydrogen
{{:Chemical/Fluorosurfactant}}
*1 Part Dylovene
|5:5
| 30 Units
|0,2
| Medicine
|N/A
|N/A
|-
|-
| Impedrezene
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
|  
|
*Causes Massive Brain Damage
* Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]].
|  
|N/A
*1 Part Mercury
|
*1 Part Oxygen
{{:Chemical/Foaming Agent}}
*1 Part Sugar
|2:1
| Never
|0,2
| Chemical
|N/A
|N/A
|-
|-
| Inaprovaline
|{{anchor|stabilizedmetallicfoam}}[[#stabilizedmetallicfoam|Stabilized Metallic Foam]]
|  
|
*Stabilizes Critical Patients
* Used in flamethrowers to produce a metal foam flamethrower. Has a range of 6 tiles and spreads like the pyrotechnician specialists green flame sideways.
*Weak Painkiller
|N/A
|  
|
*1 Part Carbon
{{:Chemical/Stabilized Metallic Foam}}
*1 Part Sugar
|1:1
*1 Part Oxygen
|0,2
| 60 Units
|N/A
| Medicine
|N/A
|-
|-
| Kelotane
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|  
|
*Heals Burn Damage
* Used for explosives.
|  
|N/A
*1 Part Carbon
|
*1 Part Silicon
{{:Chemical/Ammonia}}
| 30 Units
|4:3
| Medicine
|0,2
|N/A
|N/A
|-
|-
| Leporazine
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
|  
|
*Stabilizes Patient Temperature
* As above.
|  
|N/A
*1 Part Silicon
|
*1 Part Copper
{{:Chemical/Hexamine}}
*5 Parts Phoron (Catalyst)
|5:3
| 30 Units
|0,2
| Medicine
|N/A
|N/A
<!--|-
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|
* Literally does nothing.
|N/A
|{{:Chemical/Ultraglue}}
|N/A
|0,2
|N/A
|N/A-->
|-
|-
| Lexorin
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|  
|
*Temporarily Stops Respiration
* Fertilizer.
*Causes Tissue Damage
|N/A
|  
|
*1 Part Phoron
{{:Chemical/Diethylamine}}
*1 Part Hydrogen
|2:2
*1 Part Nitrogen
|0,2
| Never
|N/A
| Chemical
|N/A
|-
|-
|Lipozine
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|
|
*Causes weight loss upon consumption.  
* Gives you the zombie virus.
|
|
*1 Part Salt
* [[Researcher#RAV|RAV]] 1
*1 Part Ethanol
|{{:Chemical/Black Goo}}
*1 Part Radium
|N/A
| Never
|100
| Medicine
|N/A
|N/A
|-
|-
| Napalm
|{{anchor|dinitroaniline}}[[#dinitroaniline|Dinitroaniline]]
|
|
*Causes Immediate Fire
* A herbicide and pesticide mixture used in hydroponics
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Dinitroaniline}}
|3:3
|0.2
|N/A
|N/A
|}
 
==Explosives and flammable chems==
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Recipe
! style="width: 10%; margin: auto;" |Ratio
! style="width: 10%; margin: auto;" |Power
! style="width: 10%; margin: auto;" |Falloff
! style="width: 10%; margin: auto;" |Intensity
! style="width: 10%; margin: auto;" |Radius
! style="width: 10%; margin: auto;" |Duration
! style="width: 10%; margin: auto;" |Fire colour
|-
| [[#water|Water]]
|
|
*1 Part Phoron
{{:Chemical/Water}}
*1 Part Aluminium
| 3:1
*1 Part Sulphuric Acid
| 0
| Never
| 0
| Reaction
| -3
| 0
| 0
| N/A
|-
| [[#oxygen|Oxygen]]
| {{:Chemical/Oxygen}}
| N/A
| 0
| 0
| 0,75
| -0,08
| 0
| #58daff (light blue)
|-
| [[#copper|Copper]]
| {{:Chemical/Copper}}
| N/A
| 0
| 0
| 0
| 0
| 0
| #78be5a (green)
|-
| [[#hydrogen|Hydrogen]]
| {{:Chemical/Hydrogen}}
| N/A
| 0,15
| 0
| -0,5
| 0,2
| -0,5
| #b6f8ff (super light blue)
|-
| [[#carbon|Carbon]]
| {{:Chemical/Carbon}}
| N/A
| 0
| 0
| 0
| 0
| 1
| #ffd700 (gold)
|-
| [[#phosphorus|Phosphorus]]
| {{:Chemical/Phosphorus}}
| N/A
| 0
| 0
| 1
| -0,12
| 0,1
| #ffdba4
|-
| [[#lithium|Lithium]]
| {{:Chemical/Lithium}}
| N/A
| 0
| 0
| 0,35
| -0,01
| -0,1
| #ff356f (dark pink)
|-
|-
| Oxycodone
| [[#thermite|Thermite]]
|  
|  
*Extremely Powerful Painkiller
{{:Chemical/Thermite}}
*Addictive
| 3:3
|  
| 0,5
*1 Part Tramadol
| 1
*1 Part Ethanol
| 0,3
*1 Part Phoron (Catalyst)
| -0,08
| 20 Units
| 0,9
| Medicine
| #ffb300 (orange)
|-
| [[#fuel|Welding Fuel]]
| {{:Chemical/Welding Fuel}}
| N/A
| 0,12
| -0,1
| 0,1
| -0,08
| 0,7
| #ff9900 (orange)
|-
|-
| Paracetamol
| [[#hexamine|Hexamine]]
|  
|
*Mild Painkiller
{{:Chemical/Hexamine}}
|  
| 5:2
*1 Part Tramadol
| 0
*1 Part Sugar
| 0
*1 Part Water
| 0
| 60 Units
| 0
| Medicine
| 0,5
| #ff9900 (as above)
|-
|-
| Peridaxon
| [[#napalm|Napalm]]
|  
|
*Heals Organ Damage
{{:Chemical/Napalm}}
|  
| 3:1
*1 Part Bicaridine
| 0
*1 Part Clonexadone
| 0
*5 Parts Phoron (Catalyst)
| 0,45
| 10 Units
| 0,06
| Medicine
| 0,75
| #D05006 (dark orange)
|-
|-
| Polytrinic Acid
| {{anchor|clf3}}[[#clf3|CLF3 (Chlorine Trifluoride )]]
|  
|
*Extremely Corrosive
{{:Chemical/Chlorine Triflouride}}
*Destroys Organic Material
| 4:1
|  
| 0
*1 Part Sulphuric Acid
| 0
*1 Part Chlorine
| 1,6
*1 Part Potassium
| -0,08
| Never
| -0,8
| Chemical
| #ff9300 (orange)
|-
|-
| Ryetalyn
| [[#methane|Methane]]
|  
|
*Heals Genetic Damage
{{:Chemical/Methane}}
|  
| 5:1
*1 Part Arithrazine
| 0,15
*1 Part Carbon
| 0
| Never
| -0,35
| Medicine
| 0,095
| 0,25
| #00a5ff (blue)
|-
|-
| Smoke
| {{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]
|
|
*Causes Immediate Smoke Cloud
{{:Chemical/Ammonium Nitrate}}
| 2:2
| 0,4
| 1,5
| 0,5
| 0
| -0,2
| #ff9900 (orange)
|-
| {{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]
|
|
*1 Part Potassium
{{:Chemical/Ammonium Nitrate Fuel Oil}}
*1 Part Sugar
| 3:2
*1 Part Phosphorus
| 1
| Never
| -0,6
| Reaction
| 0
| 0
| 0
| N/A
|-
|-
| Soporific
| {{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]
|  
|
*Causes Unconsciousness
{{:Chemical/Nitroglycerin}}
|  
| 3:2
*1 Part Chloral Hydrate
| 1
*4 Parts Sugar
| -0,5
| Never
| 0
| Chemical
| 0
| 0
| N/A
|-
|-
| Spaceacillin
| {{anchor|cyclonite}}[[#cyclonite|Cyclonite]]
|  
|
*Anti-Biotic
{{:Chemical/Cyclonite}}
*Cures Infections
| 2:2
|  
| 1,5
*1 Part Inaprovaline
| -0,4
*1 Part Cryptobiolin
| 0
| 30 Units
| 0
| Medicine
| 0
| N/A
|-
|-
| Space Cleaner
| {{anchor|octogen}}[[#octogen|Octogen]]
|  
|
*Cleans Dirty Surfaces
{{:Chemical/Octogen}}
|  
| 4:2
*1 Part Ammonia
| 2
*1 Part Water
| -0,2
| Never
| 0,4
| Chemical
| -0,02
| -0,2
| Orange <!--I have no clue what the exact hex code is. But it looks orange.-->
|-
|-
| Sterilizine
| {{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]
|  
|
*Sterilizes Wounds for Surgery
* Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
|  
{{:Chemical/Potassium Hydroxide}}
*1 Part Ethanol
| 2:1
*1 Part Dylovene
| 0,5
*1 Part Chlorine
| 0
| Never
| 0
| Medicine
| 0
| 0
| N/A
|-
|-
| Synaptazine
| [[#phoron|Phoron]]
|  
| {{:Chemical/Phoron}}
*Reduces stunning
| N/A
*Creates toxin damage when used with Hyperzine
| 0
|  
| 0
*1 Part Lithium
| 0,4
*1 Part Sugar
| 0,05
*1 Part Water
| -0,8
| 6 units
| #e01e1e (red)
| Medicine
|-
|-
| Thermite
| [[#potassiumchloride|Potassium Chloride]]
|  
|
*Burns at Extreme Temperatures
{{:Chemical/Potassium Chloride}}
*Can Melt Walls
| 2:2
|  
| 0
*1 Part Iron
| 0
*1 Part Aluminium
| 0,1
*1 Part Oxygen
| 0
| Never
| 0
| Chemical
| #800080 (purple)
|-
|-
| Tramadol
| {{anchor|salt}}[[#salt|Table Salt]]
|  
|  
*Mild Painkiller
{{:Chemical/Table Salt}}
|  
| 1:1
*1 Part Inaprovaline
| 0
*1 Part Ethanol
| 0
*1 Part Oxygen
| 0,1
*Overdoses at 30 units causing blindness
| 0
| 30 Units
| 0
| Medicine
| #ffff00 (yellow)
|-
|-
| Tricordrazine
| {{anchor|stickynapalm}}[[#stickynapalm|Sticky Napalm]]
|  
|
*Heals Brute, Burn and Toxin but at a slower rate than specialized medicines.
{{:Chemical/Sticky Napalm}}
*Does not heal suffocation damage.
| 1:1
|  
| 0
*1 Part Inaprovaline
| 0
*1 Part Dylovene
| 0,2
*Overdoses at 30 units causing brain damage
| 0,5
| 30 Units
| 0,5
| Medicine
| #f8e3b2 (barley white)
|-
|-
| Water
| {{anchor|hcnapalm}}[[#hcnapalm|High-Combustion Napalm]]
|  
|
*Quenches Thirst
{{:Chemical/High-Combustion Napalm}}
*Causes Drowning
| 1:1
*It's Just Water
| 0
|  
| 0
*1 Part Hydrogen
| 0,8
*2 Part Oxygen
| 0,1
| Never
| 0,5
| Chemical
| #742424 (dark red)
|}
|}


====References====
<br>
There are various chemistry guides on the forums. Read them!
 
[http://www.colonial-marines.com/viewtopic.php?f=94&t=5689 How2Chem]


[http://www.colonial-marines.com/viewtopic.php?f=94&p=145283 Rhi's Guide to Experimental Drugs]
= Additional User made information=
* [https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson

Latest revision as of 01:50, 15 November 2024


OOC Note
Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Hospital Corpsmen should be aware of overdose thresholds and medications that cause harm when mixed in a patient.

Tools of the Trade

  1. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
    Chemistry Lab
  2. ChemMaster: This machine is used to precisely control the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
  3. Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
  4. Vendor: Holds restockable vials of key reagents, and syringes for faster chemical synthesizing.
  5. Beakers: Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
  6. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
  7. Boxes of pill bottles: Empty pill bottles to hold up to 16 pills per bottle.
  8. Dropper and 2 beakers of Cryoxadone

Equipment

Equipment Description
Beakers and Bottles
  • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake.
  • They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.
Dropper
  • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
Syringe
  • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
Injector
  • Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example, a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.
Pill
  • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and its contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
Pill Bottle
  • Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
Hypospray
  • Holds 30 units, and comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe or unloaded and loaded with vial. Instantly injects 5u doses.
Syringe Case
  • Holds three syringes/bottles/injectors.
Labellers and Pens
  • Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
  • Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.

Chemical mixes

Various common mixes of medical reagents are ordered by hospital corpsmen. All of these recipes assume that you are using a bluespace beaker.

Mix Name Vendor and Chem Dispenser Chem Dispenser
ImiAlky (10u, 5u)

Also known as IA. Results in 160u of Imidazoline and 80u of Alkysine. Overdoses 30u for both reagents (3 pills). Used for healing brain damage and eye damage.

  • Add 120u of Dylovene from the Chem Dispenser.
  • Add 40u Chlorine,
  • Add 40u Nitrogen,
  • Add 80u Carbon,
  • Add 80u Hydrogen

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

  • Add 40u Silicon, 40u Nitrogen, 40u Potassium to make 120u of Dylovene,
  • Add 40u Chlorine,
  • Add 40u Nitrogen,
  • Add 80u Carbon,
  • Add 80u Hydrogen

Split into 16 pills.

MeraBica (7.5u, 7.5u)

Also known as MB. Results in 120u of Meralyne and 120u of Bicaridine.

Overdoses on 15u of Meralyne and 30u of Bicaridine (2 and 3 pills respectively).

Rapidly heals Brute damage.

  • Add 160u Bicaridine,
  • Add 40u Water,
  • Add 40u Carbon

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

  • Add 160u Carbon,
  • Add 40u Water,
  • Add 30u Oxygen,
  • Add 30u Sugar

Remove 20u Bicaridine using the ChemMaster to have 120u of Bicaridine and 120u Meralyne.

Split into 16 pills

KeloDerm (7.5u, 7.5u)

Also known as KD. Results in 120u of Kelotane and 120u of Dermaline.

Overdoses on 30u of Kelotane and 15u of Dermaline (2 pills).

Rapidly heals burn damage.

  • Add 160u Kelotane,
  • Add 40u Oxygen,
  • Add 40u Phosphorus

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

  • Add 40u Carbon, Carbon, Silicon, Silicon, Oxygen, and Phosphorus.

Split into 16 pills.

TriBica (15u, 15u)

Also known as TB. Results in 240u of Bicaridine and 240u of Tricordrazine.

Overdoses at 30u for both reagents (2 pills).

Heals brute damage at a moderate rate and also slowly heals burns and toxin damage.

  • Add 60u of Inaprovaline,
  • Add 120u Bicaridine,
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 60u of Inaprovaline,
  • Add 120u Bicaridine,
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

  • Add 40u Carbon, Sugar, Oxygen,
  • Add 30u Carbon, Carbon,
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

  • Add 40u Carbon, Sugar, Oxygen,
  • Add 30u Carbon, Carbon,
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

NitrogenWater (10u, 10u)

More commonly referred to as NW. Helps deal with Tramadol overdoses by reacting with in the body to create Paracetamol, which has a higher overdose threshold of 60u compared to Tramadol's 30u.
Tramadol overdose neutralizer. Does not fix toxin damage caused by the overdose.
This medical reagent has no overdose threshold. It should however be noted that Tramadol and Paracetamol are toxic when mixed together. It is advised to double-check the patient for high levels of tramadol before using NW.

N/A
  • Add 40u of Nitrogen,
  • Add 40u of Water

Split into 4.

Iron (15u)

Also known as it's chemical name of Fe. Adding Sugar to the mixture does not help restore more blood. Sugar is nutritious to an extent (NTR 1) but not Hemogenic. Results in 240u of Iron.

Overdoses at 30u.

Hemogenic level 3 (HMG 3). Restores lost blood faster.

N/A

Split into 16 pills.

IronSugar (7.5u, 7.5u)
Also known as IS. An objectively less effective version of just Iron. Results in 120u of Sugar and 120u of Iron.

Overdoses at 30u due to the Iron being present in the reagent.


N/A

  • Add 120u of Iron,
  • Add 120u of Sugar

Split to 16.

AriTricaDylo (5u, 5u, 5u)

Also known as ATD. Results in 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine.

Overdoses at 15u of Arithrazine, 30u of both Dylovene and Tricordrazine. (3 and 4 pills respectively).

Potent Toxin damage healer.

  • Add 40u Inaprovaline,
  • Add 40u Phosphorous,
  • Add 180u Dylovene.

Remove 20u of Dylovene to make 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine Split into 16 pills.

  • Add 15u Carbon, 15u Oxygen, 20u Sugar to make 45u of Inaprovaline,
  • Add 55u Silicon, 55u Nitrogen, 55u Potassium to make 165u of Dylovene,
  • Add 40u Phosphorous.

NOTE: Very important you do these in the exact order.

Remove 5u Sugar using the ChemMaster to have 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine.

Split into 16 pills.

Dexalin Plus (7.5u)

Also known as Dex+. Results in 120u of Dexalin Plus.
Overdoses on 15u of Dexalin Plus.
Dexalin Plus instantly removes any initial oxygen damage.

  • Add 40u Dexalin,
  • Add 40u Carbon,
  • Add 40u Iron

Split into 16 pills.

  • Add 23u of Phoron (grind a bar up and use a dropper)
  • Add 40u Oxygen, Oxygen,
  • Add 40u Carbon, Iron

To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.

  • Add 40u Oxygen, Oxygen,
  • Add 40u Carbon, Iron

Repeat the above step 3 more times.

Description Bottle Tank + Bottle
UNGA

UNGA is a mix of commonly used medicines combined into one substance: "UNGA juice". The final product should be pink once everything is mixed in. UNGA should only be bottled (60u), do not make UNGA pills.

OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be 15u due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This is used to make a full bottle (60u) containing equal proportions.

  • Add 12u Tricordrazine,
  • Add 12u Bicaridine,
  • Add 12u Kelotane,
  • Add 12u Dermaline,
  • Add 12u Oxycodone,
  • Add 12u Meralyne
Add the following to the tank:
  • Add 120u Bicaridine ,
  • Add 120u Kelotane,
  • Add 60u Inaprovaline,
  • Add 60u Dylovene,
  • Add 120u Oxycodone

Add the following to a beaker:

  • Add 40u Bicaridine,
  • Add 40u Kelotane,
  • Add 40u Carbon, Water,
  • Add 40u Oxygen, Phosphorus

Add the beaker's contents to the tank.

Chemicals

The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example, a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. (C) indicates the effect of a critical overdose.

Cocktails and drinks can be found here.

Basic

Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Water
  • Gets things wet.
  • Extinguishes fires.
  • Explodes when mixed with potassium.
N/A Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0,01 N/A N/A
Ethanol
  • Basic alcohol type. All other ones are a subtype of this.
  • Gets you drunk.
  • Can be used to remove ink from paper.

Chem dispenser.

N/A 0,2 N/A N/A
Oxygen
  • Fire.
N/A

Chem dispenser.
Tank in OT workshop.

N/A 0,01 N/A N/A
Copper
  • Green fire coloring
N/A

Chem dispenser.
OT workshop has sheets.

N/A 0,01 N/A N/A
Nitrogen N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Hydrogen
  • Explosives
N/A

Chem dispenser.
OT workshop has a tank.

N/A 0,01 N/A N/A
Potassium
  • Explodes when mixed with water.
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Mercury
  • Deals 4 brain damage per tick

Chem dispenser.

N/A 0,2 30
  • Deals 10 brain damage per tick
  • Makes you jittery
  • Makes you drowsy
Sulfur N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Carbon
  • Chemfire modifier
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Chlorine
  • Deals 0.5 brute damage per tick

Chem dispenser.

N/A 0,2
  • 30
  • 50
  • Deals 1.5 brute damage per tick
  • (C) Deals 4 brute damage per tick
Fluorine
  • Deals 0.5 toxin damage per tick

Chem dispenser.

N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Sodium N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Phosphorus
  • Fire modifier
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.

Chem dispenser.
OT workshop has a beaker.

N/A 0,2
  • 30
  • 50
  • Deals 0.5 brain damage per tick
  • (C) Deals 3 brain damage per tick
  • (C) Makes you hallucinate
Nutriment
  • Nutritious. Helps restore lost blood.

Extracted from food.
Kitchen.

N/A 0,2 N/A N/A
Sugar
  • Nutritious. Helps restore lost blood.

Chem dispenser.
Kitchen.

N/A 0,2 N/A N/A
Iron
  • Turns nutrition into blood.

Chem dispenser.
Grind metal sheets.

N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick
  • (C) Makes you really hungry
Gold N/A N/A

OT workshop has bars.

N/A 0,2 N/A N/A
Silver N/A N/A

OT workshop has bars.

N/A 0,2 N/A N/A
Uranium
  • Deals 0.5 radiation damage per tick

Grind sheets.

N/A 0,2 N/A N/A
Aluminium N/A N/A

Chem dispenser.
OT workshop has sheets.

N/A 0,2 N/A N/A
Silicon N/A N/A

Chem dispenser.

N/A 0,2 N/A N/A
Welding Fuel
  • Fire modifier
  • Deals 0.5 toxin damage per tick

Tanks all over the place.

N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Phoron
  • Fire modifier
  • Deals 0.5 toxin damage per tick

Grind bars from:
OT workshop
Medical
Research
Req can order more.

N/A 0,1 N/A N/A
Radium
  • Deals 0.5 radiation damage per tick

Chem dispenser.

N/A 0,2 N/A N/A

Medical

These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Weylandmeds.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,2
  • 60
  • 100
  • Knocks you out.
  • Causes Jitter
  • (C) Deals 0,5 heart damage per tick.
  • (C) Sleeps you.
Paracetamol
  • Reduces pain.
1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Nitrogen
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,05
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 3 liver damage per tick.
  • (C) Deals 1 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
1u Arithrazine
1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Phosphorus
Chem dispenser.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 1 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 3 radiation damage per tick.
Tramadol
  • Reduces pain.
  • Weylandmeds.
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,05
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 2.5 toxin damage per tick.
  • (C) Deals 7.5 liver damage per tick.
  • (C) Deals 2.5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Oxycodone
  • Reduces pain.
  • Weylandmeds.
1u Ethanol
Chem dispenser.

1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:1 0,1
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 4 toxin damage per tick.
  • (C) Deals 12 liver damage per tick.
  • (C) Deals 4 brain damage per tick.
  • (C) Deals 3 oxygen damage.
Leporazine
  • Attempts to stabilize your temperature.
1u Silicon
Chem dispenser.

1u Copper
Chem dispenser.
OT workshop has sheets.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:2 0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Sleeps you.
Kelotane
  • Heals 1 burn damage per tick.
  • Weylandmeds.
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 1 brute and toxin damage per tick.
  • (C) Deals 5.5 brute and toxin damage per tick.
Dermaline
  • Heals 1.5 burn damage per tick.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phosphorus
Chem dispenser.

1u Kelotane
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 brute and toxin damage per tick.
  • (C) Deals 9 brute and toxin damage per tick.
Meralyne
  • Heals 1.5 brute damage per tick.
1u Carbon
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Bicaridine
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 burn damage per tick.
  • (C) Deals 9 burn and 3 toxin damage per tick.
Dexalin
  • Repairs 4 oxygen damage.
  • Removes 4u of lexorin per tick.
  • Weylandmeds.
  • Recipe:
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2,1:1 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage instantly.
  • Removes 6u of lexorin per tick.
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Carbon
Chem dispenser.

1u Iron
Chem dispenser.
Grind metal sheets.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 3 brute damage per tick.
  • (C) Deals 7.5 toxin damage per tick.
Tricordrazine
  • Heals 0.5 brute damage.
  • Heals 0.5 burn damage.
  • Heals 0.5 toxin damage.
  • Heals 0.5 oxygen damage.
  • Removes 1u of all types of toxin.
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 0.5 burn damage
  • Deals 0.5 brute damage.
  • Deals 0.25 toxin damage.
  • Deals 0.5 Eye damage.
  • (C) Deals 2.5 burn damage.
  • (C) Deals 4 toxin damage.
  • (C) Deals 2.5 brute damage.
  • "(C)" Sleeps you
Dylovene
  • Heals 2 toxin damage.
  • Removes 1u of toxin of any type.
  • Removes 5u of mindbreaker toxin.
  • Removes 5u of space drugs
  • Reduces the potency of hallucinations and other drug-related effects.
  • Weylandmeds.
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:3 0,2
  • 30
  • 50
  • Deals 1 eye damage..
  • (C) Sleeps you.
  • (C) Deals 1 burn damage.
  • (C) Deals 1 brute damage.
  • (C) Deals 2 toxin damage.
Thwei
  • Heals 1,2 brute damage.
  • Heals 1 toxin damage.
  • Heals 1 organ damage.
  • Removes 1u of toxin of any type.
  • Heals all oxygen damage.
  • Removes 6u of lexorin.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0,5 / 0,5
    • Arms and legs: 0,5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn, and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Weakens drug-related effects.
  • Removes 6u of ethanol and other alcohol.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness, and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other rare disease.

Preds have this.
Pred crystals can be used on the industrial grinder to obtain this.

N/A 0,2 N/A N/A
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jitteriness and drowsiness.

The CL can give out implants that inject this.

N/A 0,4
  • 2
  • 3
  • Deals 10 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Deals 5 burn damage.
  • (C) Deals 15 toxin damage.
Arithrazine
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 1 brute damage.
1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Phosphorus
Chem dispenser.
2:2 0,05
  • 15
  • 25
  • Deals 1 eye damage.
  • Deals 2 brute damage.
  • (C) Sleeps you.
  • (C) Deals 4 brute damage.
Russian Red
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 2 brute damage.

Used to be found in radiation first aid kits. Can be found on Sorokyne Strata in a pill bottle.

N/A 1
  • 20
  • 30
  • Deals 1 eye damage.
  • Deals 4 brute damage.
  • (C) Sleeps you.
  • (C) Deals 8 brute damage.
Alkysine
  • Heals 3 brain damage per tick.
1u Chlorine
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:2 0,05
  • 30
  • 50
  • Deals 1 toxin damage.
  • (C) Deals 3 brain damage.
  • (C) Stuns you.
Imidazoline
  • Heals 1 eye damage.
  • Fixes blurry vision and blindness.
1u Carbon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:2 0,2
  • 30
  • 50
  • Deals 1 toxin damage.
  • (C) Deals 1 brute damage.
  • (C) Deals 1 burn damage.
  • (C) Deals 4 toxin damage.
  • (C) Deals 1 brain damage.
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
  • Weylandmeds.
  • Recipe:
Weylandmeds.
Recipe:
2u Bicaridine
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.

2u Clonexadone
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
4:2 0,05
  • 15
  • 25
  • Deals 2 brute damage.
  • (C) Deals 8 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 6 toxin damage.
Bicaridine
  • Heals 1 brute damage per tick.
  • Weylandmeds.
  • Recipe:
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • (C) Deals 6 burn damage
  • (C) Deals 2 toxin damage.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing by 20 per damage type.
  • Reduces pain.
  • A small amount is consumed on each defib attempt.
1u Carbon
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:2 0,4
  • 10,5
  • 20
  • (C) Deals 1 brute damage.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.

The Corporate Liaison might have some of these.

N/A 0,0167
  • 10,5
  • 20
  • Deals 40 heart damage.
  • Deals 8 brain damage.
  • (C) Deals 40 brute damage.
  • (C) Makes you nervous.
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage.
  • Heals 3 brute damage.
  • Heals 3 burn damage.
  • Heals 3 toxin damage.
  • Heals 1 oxygen damage.
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Clonexadone
  • AS ABOVE
  • Heals 6 radiation damage.
  • Heals 6 brute damage.
  • Heals 6 burn damage.
  • Heals 6 toxin damage.
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2,1:2 0,2 N/A N/A
Rezadone
  • Heals 1 brute damage.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage.
  • Deals 2 toxin damage.
1u Carpotoxin
Contained in carp meat.

1u Cryptobiolin
1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.

1u Copper
3:3 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Makes you confused.
  • Deals 11 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage.
  • (C) Deals 9 radiation damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 4 brute damage.
Spaceacillin
  • Cures mundane infections like the flu.
1u Cryptobiolin
1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.

1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
2:2 0,01
  • 30
  • 50
  • Deals 1 brute damage.
  • (C) Deals 3 brute damage.
  • (C) Deals 3 burn damage.
  • (C) Deals 3 toxin damage.
Ethylredoxrazine
  • Removes confusion, drowsiness, stuttering, blurry vision, blindness, dizziness, and jitteriness.
  • Removes 3u ethanol and other alcohols from the body.
  • Reacts with ethanol to turn into water.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Carbon
Chem dispenser.
3:3 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick
  • (C) Deals 6 toxin damage per tick
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.
2:3 0,01 N/A N/A
Citalopram
  • As above.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Carbon
Chem dispenser.
2:3 0,01 N/A N/A
Paroxetine
  • As above.
  • Makes you hallucinate.
  • Makes you jittery.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,01 N/A N/A
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures all other diseases as well.

Admin spawns during zombie events.

N/A 0,01 N/A N/A
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
N/A 1u Ethanol
Chem dispenser.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Chlorine
Chem dispenser.
3:3 0,2 N/A N/A
Soporific
  • Puts you to sleep.
  • Reduces pain.
4u Sugar
Chem dispenser.
Kitchen.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 5 toxin damage.
  • (C) Deals 15 liver damage.
  • (C) Deals 5 brain damage.
  • (C) Deals 3 oxygen damage.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures all other diseases as well.

Admin spawns.

N/A 0,2 N/A N/A
Anti-Neurotoxin 1u Neurotoxin Plasma
Queen.
Spitter.
Sentinel.
Boiler.
Praetorian.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
2:1 0,4
  • 30
  • 50
  • Deals 1 liver damage.
  • (C) Deals 2 brain damage.
Lipozine
  • Causes you to lose fat and makes you hungry
1u Table Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Radium
Chem dispenser.
3:3 0.05
  • 30
  • 50
  • Makes you even more hungry
  • (C) Deals 2 toxin Damage

Toxins and acids

Most of these chemicals generally don't have much use outside of murder.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.

Found in poison berries.

N/A 0,1 N/A N/A
Toxin
  • Deals 0.5 toxin damage per tick.

1u Paracetamol
1u Tramadol

2:2 1 N/A N/A
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
1u Radium
Chem dispenser.

1u Phosphorus
Chem dispenser.

1u Chlorine
Chem dispenser.
3:3 0,1 N/A N/A
Lexorin
  • Deals 8 oxygen damage per tick.
  • Deals 0.5 brute damage per tick.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
3:3 0,1
  • 30
  • 50
  • Deals 5.5 brute damage.
  • Deals 4 toxin damage.
  • Deals 28 oxygen damage.
  • (C) Deals 28 brute and oxygen damage.
  • (C) Deals 12 toxin damage.
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.

Contained in poison apples.

N/A 0,4 N/A N/A
Mint Toxin
  • Deals 1 toxin damage.

Contained in mints.

N/A 0,1 N/A N/A
Carpotoxin
  • Deals 2 toxin damage.

Contained in carp meat.

N/A 0,1 N/A N/A
Chloral Hydrate
  • Deals 0.5 toxin damage.
  • Puts you to sleep.
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
0,1
  • 15
  • 25
  • Deals 1.5 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 15 oxygen damage.
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0,2 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
1u Potassium Chloride
1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:4 0,2 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 0.5 toxin damage per tick.
  • Deals 1.5 burn damage per tick.
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
7:1 0,1 N/A N/A
Polytrinic Acid
  • As above, but a higher chance to melt.
  • Deals 1 toxin damage per tick.
  • Deals 1.5 burn damage per tick.
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
3:3 0,1 N/A N/A
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Ingredient for explosives.
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)
3:3 0,1 N/A N/A
Paraformaldehyde
  • Deals 1 toxin damage.
  • Ingredient for explosives.
SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER
1u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

OR
1u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Frost Oil
Contained in ice peppers.
2:1 0,1 N/A N/A
Impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
1u Mercury
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.
3:2 0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.

Drugs

Reagents that get marines high.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • Literally LSD.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
1u Mercury
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Lithium
Chem dispenser.
OT workshop has a beaker.
3:3 0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.

Certain mushrooms contain this.

N/A 0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Nicotine N/A N/A

Contained in cigarettes.

N/A 0,2 N/A N/A

Xeno blood and plasma

Chemicals acquired from xenos.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.

All xenos except queen have this inside them.

N/A N/A N/A N/A
Dark Acidic Blood
  • Deals 6 burn damage.

Queen and Praetorians.

N/A N/A N/A N/A
Plasma
  • Base type for all of the following.
N/A N/A N/A 0,4 N/A N/A
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsiness, dizziness, and jitteriness.

Hivelord.
Praetorian.
Queen.

N/A 0,4 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Chitin Plasma
  • Prevents fractures.

Defender.
Queen.
Crusher

N/A 0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.

Warrior.
Runner.
Lurker.
Ravager.
Predalien.

N/A 0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.

Eggs.
Eggsac carrier.
1u Egg Plasma
10u Blood
makes 2u Egg Plasma

0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.

Queen.
Spitter.
Sentinel.
Boiler.
Praetorian.

0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Purple Plasma
  • Deals 2 brute damage.

Drone.
Hivelord.
Burrower.
Carrier.

N/A 0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.

Queen.
1u Egg Plasma
1u Royal Blood

N/A 0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0,5 toxin damage.

N/A

N/A 0,1 N/A N/A
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage.
1u Generic Toxin
Found in poison berries.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,1 N/A N/A
Smoke
  • Creates smoke
N/A 1u Phosphorus
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Potassium
Chem dispenser.
N/A N/A N/A N/A
Flash Powder
  • Creates a bright light that lasts for a while.
N/A 1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphur
Chem dispenser.

1u Potassium
Chem dispenser.
N/A N/A N/A N/A
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect. (Just use O-)
N/A

Blood bags in medbay.
Humans and monkeys.

N/A N/A N/A N/A
Plasticide
  • Deals 1 toxin damage.
  • Turns into plastic when mixed at a 20:10 ratio with Sulphuric Acid.
N/A N/A 0,01 N/A N/A
Serotrotium
  • Makes you sneeze, blink and cough.
N/A N/A 0,2
  • 30
  • 50
N/A
Glycerol
  • Used for making nitroglycerin.
N/A 3u Corn Oil
Contained in corn.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
4:1 0,01 N/A N/A
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Milk
Kitchen fridges.
Apply reagent container to live cow.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Thermite
  • Fire modifier.
  • Deals 1 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
N/A 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.
3:2 0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Cryptobiolin
  • Used for making spaceacillin.
N/A 1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,2 N/A N/A
Fluorosurfactant
  • Turns into foam when mixed with water at a 1:1 ratio.
N/A 2u Fluorine
Chem dispenser.

2u Carbon
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,2 N/A N/A
Foaming Agent N/A 1u Lithium
Chem dispenser.
OT workshop has a beaker.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.
2:1 0,2 N/A N/A
Stabilized Metallic Foam
  • Used in flamethrowers to produce a metal foam flamethrower. Has a range of 6 tiles and spreads like the pyrotechnician specialists green flame sideways.
N/A 1u Fluorosurfactant
2u Fluorine
Chem dispenser.

2u Carbon
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0,2 N/A N/A
Ammonia
  • Used for explosives.
N/A 3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
4:3 0,2 N/A N/A
Hexamine
  • As above.
N/A 3u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
5:3 0,2 N/A N/A
Diethylamine
  • Fertilizer.
N/A 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Ethanol
Chem dispenser.
2:2 0,2 N/A N/A
Black Goo
  • Gives you the zombie virus.
N/A N/A 100 N/A N/A
Dinitroaniline
  • A herbicide and pesticide mixture used in hydroponics
  • Deals 1 toxin damage.
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0.2 N/A N/A

Explosives and flammable chems

This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.

Name Recipe Ratio Power Falloff Intensity Radius Duration Fire colour
Water Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0 0 -3 0 0 N/A
Oxygen Chem dispenser.
Tank in OT workshop.
N/A 0 0 0,75 -0,08 0 #58daff (light blue)
Copper Chem dispenser.
OT workshop has sheets.
N/A 0 0 0 0 0 #78be5a (green)
Hydrogen Chem dispenser.
OT workshop has a tank.
N/A 0,15 0 -0,5 0,2 -0,5 #b6f8ff (super light blue)
Carbon Chem dispenser. N/A 0 0 0 0 1 #ffd700 (gold)
Phosphorus Chem dispenser. N/A 0 0 1 -0,12 0,1 #ffdba4
Lithium Chem dispenser.
OT workshop has a beaker.
N/A 0 0 0,35 -0,01 -0,1 #ff356f (dark pink)
Thermite 1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,5 1 0,3 -0,08 0,9 #ffb300 (orange)
Welding Fuel Tanks all over the place. N/A 0,12 -0,1 0,1 -0,08 0,7 #ff9900 (orange)
Hexamine 3u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
5:2 0 0 0 0 0,5 #ff9900 (as above)
Napalm Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0 0 0,45 0,06 0,75 #D05006 (dark orange)
CLF3 (Chlorine Trifluoride ) Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of chlorine trifluoride that will be in the container after mixing.
After mixing the water may be safely removed.
1u Chlorine
Chem dispenser.

3u Fluorine
Chem dispenser.
4:1 0 0 1,6 -0,08 -0,8 #ff9300 (orange)
Methane 4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.
5:1 0,15 0 -0,35 0,095 0,25 #00a5ff (blue)
Ammonium Nitrate 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0,4 1,5 0,5 0 -0,2 #ff9900 (orange)
Ammonium Nitrate Fuel Oil Mix this in batches of 60 at most. So add 30 welding fuel
Tanks all over the place.
per pour. NOT MORE.

1u welding fuel
Tanks all over the place.

2u Ammonium Nitrate
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
3:2 1 -0,6 0 0 0 N/A
Nitroglycerin Mix this in batches of 5u at most.
1u Glycerol
3u Corn Oil
Contained in corn.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:2 1 -0,5 0 0 0 N/A
Cyclonite 1u Hexamine
3u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 1,5 -0,4 0 0 0 N/A
Octogen 1u Paraformaldehyde
SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER
1u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

OR
1u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Frost Oil
Contained in ice peppers.

1u Hexamine
3u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Ammonium Nitrate
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
4:2 2 -0,2 0,4 -0,02 -0,2 Orange
Potassium Hydroxide
  • Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Potassium
Chem dispenser.
2:1 0,5 0 0 0 0 N/A
Phoron Grind bars from:
OT workshop
Medical
Research
Req can order more.
N/A 0 0 0,4 0,05 -0,8 #e01e1e (red)
Potassium Chloride 1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0 0 0,1 0 0 #800080 (purple)
Table Salt 1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.
1:1 0 0 0,1 0 0 #ffff00 (yellow)
Sticky Napalm 1u Welding Fuel
Tanks all over the place.

1u Napalm
Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0 0 0,2 0,5 0,5 #f8e3b2 (barley white)
High-Combustion Napalm Inside of a flamethrower tank this chemical has maximum intensity and minimum duration, stronger than blueflame.
1u CLF3 (Chlorine Trifluoride )
1u Napalm
Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0 0 0,8 0,1 0,5 #742424 (dark red)


Additional User made information