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This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you. | This is a compact table list of frequently asked questions and unique CM-SS13 server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you. | ||
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{| border="1" | {| border="1" | ||
|width=150|'''Colonial Marines''' | |width=150|'''Colonial Marines''' | ||
|Also known as Infestation, the | |Also known as Infestation, the CM-SS13 game mode is Aliens vs. Marines; this game mode ends with the eradication of one side. Custom events started by admins can sometimes take place during this mode. This is the default game mode of CM. | ||
|} | |} | ||
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{| border="1" | {| border="1" | ||
|width=150|'''[[Whiskey Outpost]]''' | |width=150|'''[[Whiskey Outpost]]''' | ||
| | |A special defense game mode that is limited to the Whiskey Outpost map but it may be playable on other maps. More information can be found [[Whiskey Outpost|here]]. Only admins can change this gamemode. | ||
|} | |} | ||
{| border="1" | {| border="1" | ||
|width=150|'''Extended''' | |width=150|'''Extended''' | ||
|The Extended game mode does appear in CM, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds; however, it's up to the admin hosting the event. An example event that uses extended would be the [[The_Colonial_Liberation_Front|CLF]] vs [[Lore#The_United_States_Colonial_Marines|USCM]]. | |The Extended game mode does appear in CM-SS13, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds; however, it's up to the admin hosting the event. An example event that uses extended would be the [[The_Colonial_Liberation_Front|CLF]] vs [[Lore#The_United_States_Colonial_Marines|USCM]]. | ||
|} | |} | ||
{| border="1" | {| border="1" | ||
|width=150|'''Maps''' | |width=150|'''Maps''' | ||
|Colonial Marines has five maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''. The harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit,' also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet ''''Big-Red''''. The ever-floating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''. And the soon-to-be overrun '''Whiskey Outpost''' in the Tychon Rift sector. | |Colonial Marines has five maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''. The harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit,' also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet ''''Big-Red''''. The ever-floating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''. The large, open battleground of Trijent Dam. And the soon-to-be overrun '''Whiskey Outpost''' in the Tychon Rift sector. | ||
|} | |} | ||
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|width=150|'''About End of Round Grief (EORG)''' | |width=150|'''About End of Round Grief (EORG)''' | ||
|EORG is essentially doing something related to combat (Such as firing weapons to anyone and anything, friendly-firing, etc.) or breaking some rules of the server at the end of the round (indicated by a big round end message as well as an EORG message), hence End of Round Grief. Like most Heavy-Roleplay servers (Baystation 12, Aurorastation, etc.) in SS13, '''doing EORG is not allowed''', and '''continuing to do that can lead you to a ban for 3 hours without warning'''. [[Rules | Read Rule # 3 for more info.]] | |EORG is essentially doing something related to combat (Such as firing weapons to anyone and anything, friendly-firing, etc.) or breaking some rules of the server at the end of the round (indicated by a big round end message as well as an EORG message), hence End of Round Grief. Like most Heavy-Roleplay servers (Baystation 12, Aurorastation, etc.) in SS13, '''doing EORG is not allowed''', and '''continuing to do that can lead you to a ban for 3 hours without warning'''. [[Rules|Read Rule # 3 for more info.]] | ||
|} | |} | ||
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|width=150|'''Mounting Emplacements''' | |width=150|'''Mounting Emplacements''' | ||
|You can mount the M56D emplacement by dragging it onto your | |You can mount the M56D emplacement by dragging it onto your person, and you can put it on burst-fire by ctrl clicking it while manning it. | ||
|- | |- | ||
|width=150|'''Abilities: Orders''' | |width=150|'''Abilities: Orders''' | ||
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|width=150|'''Intercoms''' | |width=150|'''Intercoms''' | ||
|You can directly speak into an intercom without having to enable it by prepending your text with: i. For example, | |You can directly speak into an intercom without having to enable it by prepending your text with: i. For example, ":i I'm speaking into an intercom. " | ||
|- | |- | ||
|width=150|'''Headsets''' | |width=150|'''Headsets''' | ||
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|Mutinies are allowed, but should only be reserved for extreme situations. [http://colonial-marines.com/viewtopic.php?f=57&t=5094 To follow the correct procedure so that you aren't banned while attempting one check out the rules page.] | |Mutinies are allowed, but should only be reserved for extreme situations. [http://colonial-marines.com/viewtopic.php?f=57&t=5094 To follow the correct procedure so that you aren't banned while attempting one check out the rules page.] | ||
|- | |- | ||
|width=150|'''Righting a fallen vendor''' | |width=150|'''Righting a fallen vendor/sentry gun''' | ||
|Click on the fallen vendor with an empty hand. | |Click on the fallen vendor/sentry with an empty hand. | ||
|- | |- | ||
|width=150|'''Restocking Items''' | |width=150|'''Restocking Items''' |
Revision as of 14:34, 28 December 2018
This is a compact table list of frequently asked questions and unique CM-SS13 server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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General |
Ladders & Wall Holes
Combat
Setup Character
Preferences & Others
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Marine |
This section contains information for marine players: Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
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Xenomorph |
This section contains information for xenomorph players: Non-Combat
Wall Holes
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