More actions
mNo edit summary |
mNo edit summary |
||
Line 24: | Line 24: | ||
{| border="1" | {| border="1" | ||
|width=150|'''[[ | |width=150|'''[[Alternate_Gamemodes]]''' | ||
|The Hunter Games game mode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about, and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a game mode that needs one of the heads of staff to be online to play this mode properly. Remember, this is a game mode that can only be playable from round start. | |The Hunter Games game mode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about, and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a game mode that needs one of the heads of staff to be online to play this mode properly. Remember, this is a game mode that can only be playable from round start. | ||
|} | |} |
Revision as of 17:08, 2 March 2021
This is a compact table list of frequently asked questions and unique CM-SS13 server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
General |
Ladders & Wall Holes
Combat
Setup Character
Preferences & Others
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marine |
This section contains information for marine players: Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xenomorph |
This section contains information for xenomorph players: Non-Combat
Wall Holes
|