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{{JobPageHeader | {{JobPageHeader | ||
|headerbgcolor = #ADA36C | |headerbgcolor = #ADA36C | ||
|headerfontcolor = grey | |headerfontcolor = grey | ||
|stafftype = Union of Progressive Peoples | |stafftype = Union of Progressive Peoples | ||
|jobtitle = Armed Forces of the UPP | |||
|imagebgcolor = grey | |imagebgcolor = grey | ||
|img = UppStandard.png | |img = UppStandard.png | ||
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}} | }} | ||
''Unity through Strength, Freedom through Unity'' | ''Unity through Strength, Freedom through Unity'' - UPP Armed Forces Motto. | ||
==Introduction== | ==Introduction== | ||
As a member of the '''Armed Forces of the Union of Progressive Peoples''', you are part of the largest human military force that stands in direct and hostile opposition to the '''United Americas''' and the '''United States Colonial Marine Corps'''. | As a member of the '''Armed Forces of the Union of Progressive Peoples''', you are part of the largest human military force that stands in direct and hostile opposition to the '''United Americas''' and the '''United States Colonial Marine Corps'''. | ||
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While during a typical '''Distress Call''' game mode, you exist in a state of cold war with the USCM, meaning you can often range from being hostile, neutral or even allied with the USCM. However, during the '''Faction Clash''' game mode, you will almost always be hostile towards the '''USCM and their allies'''. | While during a typical '''Distress Call''' game mode, you exist in a state of cold war with the USCM, meaning you can often range from being hostile, neutral or even allied with the USCM. However, during the '''Faction Clash''' game mode, you will almost always be hostile towards the '''USCM and their allies'''. | ||
Should you encounter any third party forces, such as '''non-combatant civilians''', '''colonial rebel forces''', or even '''xenomorphs''', you will generally use whatever force is necessary to defend yourself while prosecuting | Should you encounter any third party forces, such as '''non-combatant civilians''', '''colonial rebel forces''', or even '''xenomorphs''', you will generally use whatever force is necessary to defend yourself while prosecuting your primary task of defeating the USCM forces. | ||
==Command== | ==Command== | ||
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{{Marines | {{Marines | ||
| name = [[File:uppmayjor.png|64px|link=Mayjor]]<br>'''[[Commanding Officer|Major / Polkovnik]]''' | | name = [[File:uppmayjor.png|64px|link=Mayjor]]<br>'''[[Commanding Officer|Major / Polkovnik]]''' | ||
| description = The overall commander of the UPP forces. Lead your battalion and achieve a total victory for the UPP! <br />'''Note:''' This job is | | description = The overall commander of the UPP forces. Lead your battalion and achieve a total victory for the UPP! <br />'''Note:''' This job is whitelisted for HvH events. | ||
| difficulty = '''Very Hard'''}} | | difficulty = '''Very Hard'''}} | ||
{{Marines | {{Marines | ||
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UPP Synthetics are completely loyal to the cause and are unwavering in their belief in final victory. | UPP Synthetics are completely loyal to the cause and are unwavering in their belief in final victory. | ||
'''Note''': This role is | '''Note''': This role is whitelisted for HvH events. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 18:19, 21 November 2024
Unity through Strength, Freedom through Unity - UPP Armed Forces Motto.
Introduction
As a member of the Armed Forces of the Union of Progressive Peoples, you are part of the largest human military force that stands in direct and hostile opposition to the United Americas and the United States Colonial Marine Corps.
While during a typical Distress Call game mode, you exist in a state of cold war with the USCM, meaning you can often range from being hostile, neutral or even allied with the USCM. However, during the Faction Clash game mode, you will almost always be hostile towards the USCM and their allies.
Should you encounter any third party forces, such as non-combatant civilians, colonial rebel forces, or even xenomorphs, you will generally use whatever force is necessary to defend yourself while prosecuting your primary task of defeating the USCM forces.
Command
Leaders of the battalion. Working to Command and coordinate the soldiers in executing the tasks given to them.
See Template:Marines for instructions on how to add a new job.
Job | Role | Difficulty |
---|---|---|
Major / Polkovnik |
The overall commander of the UPP forces. Lead your battalion and achieve a total victory for the UPP! Note: This job is whitelisted for HvH events. |
Very Hard |
Captain / Kapitan |
The 2nd in Command. Execute the orders the Mayjor gives you and fill in for them if needed. | Hard |
Staff Officer / Starshiy Leytenant |
Assist in managing the squads and provide field intelligence to the Mayjor and Kapitan to allow them to formulate a brilliant strategic plan. | Medium |
Political Commissar |
Work to maintain the political ideology and political control of the battalion, maintain patriotic fervour amongst the troops. You operate outside of the chain of command and answer only to High Command, but you must still ingratiate yourself to the Command Staff lest you be shut out. You also have access to a special issue field camera, to better record the positive deeds of the troops. |
Medium |
Military Police
The Military Police work alongside the Command staff to ensure compliance amongst the men, to secure and process prisoners of war or other political enemies of the union and to protect the Command staff from any threats. These roles operate similarly to their USCM counterpart and are expected to hold themselves to a similar standard.
Job | Role | Difficulty |
---|---|---|
Military Police / Politsiya |
Military Police officer of the UPP. Detain and process prisoners of war, handle cases of insubordination and protect the lives of the Command staff. | Medium |
Solider
The Ground Troops of the Armed Forces of the UPP. Well trained, equipped and motivated. The UPP operate under a similar squad command structure that their USCM counterparts do. Each soldier is divided between four squads Akula, Bizon, Chayka, or Delfin squads, with each squad being assigned a Squad Leader, a Weapons Specialist, and a small group of Medics and Sappers.
Job | Role | Difficulty |
---|---|---|
Squad Leader / Starshiy Serzhant 1 per squad |
Leader of one of the four squads. Coordinate your subordinates in executing the plan of the Command staff. Issued superior armour due to their rank and trust. | Hard |
Weapons Specialist / Serzhant 1 per squad |
Trusted with access to a man portable heavy machinegun and top-tier armour for personal defence. In addition to man-portable anti-tank weaponry and incendiary weapons. A combat professional through and through, and totally loyal to the cause. | Medium |
Medic / MSzht Medic |
Keep the Soldiers in fighting condition, or as close as you can get them. Drag those who need to be sent back to Medbay for treatment. Assist in tending to recovered enemy POWs as required. | Very Hard |
Engineer / MSzht Engineer |
Build or remove fortifications. Establish and maintain Power. Gain access to blocked off areas and assist in frontline combat engineering tasks. Employ your sentry gun. | Medium |
Private / Ryadovoy |
The fanatical frontline soldiers of the union. Follow your squad leaders order and bring total victory to the union! | Easy |
Medical
As with the USCM, the Medical department is critical for the success of the troops. Heal the injured and keep the cause of the union alive.
Job | Role | Difficulty |
---|---|---|
Doctor / Leytenant Doktor |
Treat all the brave soldiers that come into your medbay. Perform field surgery as required. Assist the Military Police in stabilising captured enemy POWs. | Hard |
Supply
The Supply Department works to ensure the troops are supplied with whatever ancillary gear they need.
Job | Role | Difficulty |
---|---|---|
Logistics Technician |
Manage the supply depot, distribute gear to the soldiers as they need them. Perform engineering and construction tasks as required. | Easy |
Synthetic
The UPP also make use of Synthetics for frontline support work. Their Synthetics tend to be less "advance" compared to their USCM and Corporate counterparts, but they are nonetheless an invaluable tool and their presence is appreciated.
UPP Synthetics are completely loyal to the cause and are unwavering in their belief in final victory.
Note: This role is whitelisted for HvH events.
Job | Role | Difficulty |
---|---|---|
UPP Support Synthetic |
Communism is the final path on the road to freedom. Assist the men and women of the battalion in any and all applicable tasks. |
Very Hard |
Equipment
The UPP employ their own arsenal of unique weapons and armour. Broadly speaking, UPP equipment is generally less esoteric and flexible in functionality compared to their USCM counterparts. Whereas the USCM may have access to far more useful tools, the UPP often are left with more of a big stick. This does mean, generally, that UPP equipment tends to be somewhat more stronger in terms of damage dealing, or damage resistance.
SSV Rostock
The SSV Rostock is a Brandenburg-Class expeditionary-frigate. A model of warships employed by the Union of Progressive People's, the Brandenburg was initially designed as a frontline railgun assault frigate, but following a doctrinal overhaul following the disaster of the Tientsin campaign, the Brandenburg was redesigned to become a mid-range missile combatant with two light-railguns in reserve, being given an extended fuel supply, a far more powerful FTL engine and an expanded hanger bay, capable of holding an Accipiter-dropship and two MIG-730 aero superiority fighters. It was intended that the Brandenburg would act to screen the more larger and valuable VP-153D Kremlin capital ships.
The Rostock is one of the few warships operated by the UPP within the Neroid sector. Due to their precarious circumstances, the personnel of the Neroid garrison performed several modifications to the Rostock, including the installation of a stolen corporate FTL inhibitor, an expanded cryo-stasis rack and an improved stealth coating, allowing it to better shadow enemy vessels. Whilst the stealth armour has decreased the vessels survivability, it was judged that the Frigate is already sufficiently lightly armoured that it would be better to improve its ability to evade detection, than absorb incoming fire.
For the time being, the craft was relegated to reconnaissance duties across the Neroid sector, observing areas of interest and ascertaining the disposition of Imperial and American forces in the sector.
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