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"'' | __TOC__ | ||
"''Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...''" - Private Hudson, ''Aliens'' | |||
"''I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher.''" ―Corporal Hicks, ''Aliens'' | |||
The Colonial Marines are equipped with the best equipment around, well | The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment. | ||
For information on what other forces are equipped with see [[Non-USCM Equipment]]. | |||
= | =Basic Weapon Parameters= | ||
The following are parameters most weapons have in some combination: | |||
'''Accuracy:''' Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile. | |||
'''Burst Count:''' Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. | |||
'''Damage:''' Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's '''Ammunition''' section. | |||
'''Damage Falloff:''' Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage. | |||
'''Effective Range:''' Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect. | |||
'''Fire/Attack Rate:''' Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks. | |||
'''Recoil:''' Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks. | |||
'''Spread:''' Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode. | |||
'''Weapon Size:''' Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally. | |||
== | =USCM Weapons= | ||
== | <center> | ||
{| style="width: 100%; border: none" | |||
< | | style="width: 100%; vertical-align: top;" | <tabs> | ||
<tab name="Standard Weapons"> | |||
==== | {| style="border: 2px solid black; class="mw-collapsible" | ||
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/M4A4_service_pistol}} |- | |||
{{Template:Autowiki/Content/Gun/88 Mod 4 combat pistol}}|- | |||
{{Template:Autowiki/Content/Gun/M44_combat_revolver}}|- | |||
{{Template:Autowiki/Content/Gun/M10 auto pistol}}|- | |||
{{Template:Autowiki/Content/Gun/M39 submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/M41A pulse rifle MK2}}|- | |||
{{Template:Autowiki/Content/Gun/M4RA battle rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M37A2 pump shotgun}}|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M5 'Night Raider' bayonet"></span>[[File:knife.png|64px]] | |||
[[#M5 'Night Raider' bayonet|'''M5 'Night Raider' bayonet''']] | |||
| style="border: 2px solid black; padding: 5px;" |The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle. | |||
{{M5 'Night Raider' bayonet Stats}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M11 Throwing Knife"></span>[[File:throwing-knife.png|64px]] | |||
[[#M11 Throwing Knife|'''M11 Throwing Knife''']] | |||
| style="border: 2px solid black; padding: 5px;" |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively. | |||
{{M11 Throwing Knife Stats}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M2132 Machete"></span>[[File:Machete.png|64px]] | |||
[[#M2132 Machete|'''M2132 Machete''']] | |||
| style="border: 2px solid black; padding: 5px;" |Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet. | |||
Commonly found in requisitions and the Automated closets of most marines. | |||
{{M2132 Machete Stats}} | |||
|} | |||
==== | </tab> | ||
<tab name="Specialist"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/M42A scoped rifle}}{{Template:Sniper Rifle Abilities}} | |||
|- | |||
{{Template:Autowiki/Content/Gun/XM43E1 experimental anti-materiel rifle}}{{Template:Sniper Rifle Abilities}}{{Template:XM43E1 Abilities}} | |||
|- | |||
{{Template:Autowiki/Content/Gun/M92 grenade launcher}}|- | |||
{{Template:Autowiki/Content/Gun/M5 RPG}}|- | |||
{{Template:Autowiki/Content/Gun/M4RA custom battle rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M240-T incinerator unit}}|- | |||
|} | |||
= | </tab> | ||
<tab name="Restricted"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/Mateba autorevolver custom}}|- | |||
{{Template:Autowiki/Content/Gun/polished_vintage_Desert_Eagle}}|- | |||
{{Template:Autowiki/Content/Gun/M44 custom combat revolver}}|- | |||
{{Template:Autowiki/Content/Gun/VP78 pistol}}|- | |||
{{Template:Autowiki/Content/Gun/M4A3 custom pistol}}|- | |||
{{Template:Autowiki/Content/Gun/SU-6 Smartpistol}}|- | |||
==== | {{Template:Autowiki/Content/Gun/M82-F flare gun}}|- | ||
{{Template:Autowiki/Content/Gun/M56B_smartgun}}{{Template:Smartgun Abilities}} | |||
|- | |||
{{Template:Autowiki/Content/Gun/MK221 tactical shotgun}}|- | |||
{{Template:Autowiki/Content/Gun/MOU53 break action shotgun}}|- | |||
{{Template:Autowiki/Content/Gun/M81 grenade launcher}}|- | |||
{{Template:Autowiki/Content/Gun/M79 grenade launcher}}|- | |||
{{Template:Autowiki/Content/Gun/M240A1 incinerator unit}}|- | |||
{{Template:Autowiki/Content/Gun/M41AE2 heavy pulse rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M41A pulse rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M46C pulse rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M56C 'Cavalier' smartgun}}{{Template:Smartgun Abilities}} | |||
|- | |||
{{Template:Autowiki/Content/Gun/XM88 heavy rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M6H-BRUTE_launcher_system}}|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center" |<span id ="Ceremonial Sword"></span>[[File:CeremonialSword.png|64px]] | |||
[[#Ceremonial Sword|'''Ceremonial Sword''']] | |||
| style="border: 2px solid black; padding: 5px; | A fancy ceremonial sword passed down from generation to generation. Despite this, it has been very well cared for, and is in top condition. | |||
{{Ceremonial Sword Stats}} | |||
|} | |||
</tab> | |||
<tab name="Restricted Static Weapons "> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M56D Mounted Smartgun"></span>[[File:M56D.png|64px]] | |||
[[#M56D Mounted Smartgun|'''M56D Mounted Heavy Machine Gun''']] | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|{{M56D Description}} | |||
{{M56D Consolidated}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M2C Heavy Machine Gun"></span>[[File:M2C_HMG.png|64px]] | |||
[[#M2C Heavy Machine Gun|'''M2C Heavy Machine Gun''']] | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|{{M2C Description}} | |||
{{M2C Consolidated}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M20 Mine Box"></span>[[File:M20_mine_box.png|64px]] | |||
[[#M20 Mine Box|'''M20 Mine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" |A secure box holding anti-personnel proximity mines. There are 5 M20 Claymore anti-personnel mines per mine box. They cost $3000 to order two boxes, totaling 10, from Requisitions. | |||
{{Mine Deployment and Deactivation}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="UA 571-C Sentry"></span>[[File:SentryGun.png|64px]] | |||
[[#UA 571-C Sentry|'''UA 571-C Sentry''']] | |||
| style="border: 2px solid black; padding: 5px;" |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets. | |||
{{UA 571-C Consolidated}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="UUA 42-F Sentry Flamer"></span>[[File:Flamer-Sentry-Gun.png|64px]] | |||
[[#UA 42-F Sentry Flamer |'''UA 42-F Sentry Flamer''']] | |||
| style="border: 2px solid black; padding: 5px;" | The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel. | |||
{{UA 42-F Flamer Sentry Consolidated}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="21S Tesla Coil"></span>[[File:Tesla-Coil.png|64px]] | |||
[[#21S Tesla Coil |'''21S Tesla Coil''']] | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"| A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled. | |||
== | {{Static Non-Directional Deployment and Maintenance}} | ||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="JIMA Planted Flag"></span>[[File:Defence-Flag.png|64px]] | |||
[[#JIMA Planted Flag |'''JIMA Planted Flag''']] | |||
| style="border: 2px solid black; padding: 5px;" | A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it. | |||
{{Static Non-Directional Deployment and Maintenance}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|[[File:sentry_upgrade_kit.png|64px]] | |||
[[#Sentry Upgrade Kit|'''Sentry Upgrade Kit''']] | |||
| style="border: 2px solid black; padding: 5px;" | Can be bought for 30 points. Allows the engineer to upgrade their chosen handheld defense into the below upgrades: | |||
== | {{Sentry Upgrades}} | ||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M402 Mortar"></span>[[File:M402_Mortar.png]] | |||
[[#M402 Mortar|'''M402 Mortar''']] | |||
| style="border: 2px solid black; padding: 5px;" | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. '''Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].''' | |||
{{Mortar Ammunition}} | |||
{{Mortar Usage}} | |||
|} | |||
</tab> | |||
<tab name="Explosives"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|colspan="2" style="background-color:rgb(255, 105, 0, 0.1);"|To use a grenade, simply prime it by clicking it (or pressing {{Key press|Z}} if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode. | |||
Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you. | |||
There are two kinds of explosive grenades: | |||
* Blast: Standard explosive grenades that deal damage once they detonate. | |||
* Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage. | |||
== | '''WARNING: Many explosives are amplified in small and condensed rooms.''' | ||
A | |- | ||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="C4 Explosive Charge"></span>[[File:c4.png|64px]] | |||
[[#C4 Explosive Charge|'''C4 Explosive Charge''']] | |||
| style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Technicians''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Additionally can be vended from the armaments vendor in requisitions. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Breaching Charge"></span>[[File:Breaching Charge.png|64px]] | |||
[[#Breaching Charge|'''Breaching Charge''']] | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|{{Breaching_Charge_Description}} | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Type 5 Shrapnel Grenade"></span>[[File:Type5.png|64px]] | |||
[[#Type 5 Shrapnel Grenade|'''Type 5 Shrapnel Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled. | |||
It is used by '''UPP Personnel'''. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Type 8 White Phosphorus Grenade"></span>[[File:Type8.png|64px]] | |||
[[#Type 8 White Phosphorus Grenade|'''Type 8 White Phosphorus Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Webley Mk15 Stick Grenade"></span>[[File:Mk15.png|64px]] | |||
[[#Webley Mk15 Stick Grenade|'''Webley Mk15 Stick Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled. | |||
It is used by the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Improvised Fire Bomb"></span>[[File:Improvised_Firebomb.png|64px]] | |||
[[#Improvised Fire Bomb|'''Improvised Fire Bomb''']] | |||
| style="border: 2px solid black; padding: 5px;" |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face. | |||
It is used by the '''Colonial Liberation Front''' and '''Survivors'''. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M12 Blast Grenade"></span>[[File:M12_Blast_grenade.png|64px]] | |||
[[#M12 Blast Grenade|'''M12 Blast Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms. | |||
It is used by the '''PMCs''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M15 Fragmentation Grenade"></span>[[File:Grenade.png|64px]] | |||
[[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |Explodes in a 6x6 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius and explosive power than the M40 HEDP. | |||
They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="G2 Electroshock Grenade"></span>[[File:G2_Grenade.png|64px]] | |||
[[#G2 Electroshock Grenade|'''G2 Electroshock Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away. | |||
They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 HPDP Grenade"></span>[[File:M40_HPDP.png|64px]] | |||
[[#M40 HPDP Grenade|'''M40 HPDP Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds. | |||
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 HEDP Grenade"></span>[[File:M40 HEDP.png|64px]] | |||
[[#M40 HEDP Grenade|'''M40 HEDP Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 5 seconds. | |||
Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' has these grenades in their vendors at round start. More can be ordered in Cargo. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 HEFA Grenade"></span>[[File:M50 HEFA.png|64px]] | |||
[[#M40 HEFA Grenade|'''M40 HEFA Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicentre of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M74 AGM-F 40mm Grenade"></span>[[File:M74 Airburst Grenade.png|64px]] | |||
[[#M74 AGM-F 40mm Grenade|'''M74 AGM-F 40mm Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" | Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armour alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit. | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! Video Demonstration | |||
|- | |||
|[[File:AirburstDemo.mp4]] | |||
|} | |||
'''Must be loaded into a Grenade Launcher''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M74 AGM-I 40mm Grenade"></span>[[File:M74 Incen Airburst Grenade.png|64px]] | |||
[[#M74 AGM-I 40mm Grenade|'''M74 AGM-I 40mm Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" | Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away. | |||
[https://www.youtube.com/watch?v=TM-5ahHUlU4&ab_channel=Sargeantmuffinman '''Video Demonstration'''] | |||
'''Must be loaded into a Grenade Launcher''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M74 AGM-S 40mm Grenade"></span>[[File:M74 Smoke Airburst Grenade.png|64px]] | |||
[[#M74 AGM-S 40mm Grenade|'''M74 AGM-S 40mm Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" | Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding. | |||
==== | '''Must be loaded into a Grenade Launcher''' | ||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 HIDP Incendiary Grenade"></span>[[File:incingrenade.png|64px]] | |||
[[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back. | |||
'''Combat Technicians''' are able to buy them in their vendors at round start. '''Corporate Commando Units''' start with one as well. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 HSDP Smoke Grenade"></span>[[File:Smoke_grenade.png|64px]] | |||
[[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 MFHS Metal Foam grenade"></span>[[File:Metal Foam Grenade.png|64px]] | |||
[[#M40 MFHS Metal Foam grenade|'''M40 Metal Foam grenade''']] | |||
| style="border: 2px solid black; padding: 5px;" |A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Creates a field of liquid metal that quickly solidfies into foamed metal that acts like a temporary wall, said metal foam is easy to destroy. | |||
|} | |||
</tab> | |||
<tab name="Explosives and Ammo Boxes"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
==== | <center> | ||
=== KEEP AWAY FROM FIRE === | |||
</center> | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 HEDP Box"></span>[[File:M40_HEDP_box.png |64px]] | |||
[[#M40 HEDP Box|'''M40 HEDP Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 HPDP Box"></span>[[File:M40_HPDP_box.png |64px]] | |||
[[#M40 HPDP Box|'''M40 HPDP Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 25 Grenades.''' A secure box holding 25 M40 HPDP grenades. Contains White Phosphorus that when detonated, releases a cloud of smoke that ignites anyone within. Don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M40 HEFA Box"></span>[[File:M40_HEFA_box.png |64px]] | |||
[[#M40 HEFA Box|'''M40 HEFA Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M74 AGM-F Grenade Box"></span>[[File:M74_AGM-F_Grenade_Box.png |64px]] | |||
[[#M74 AGM-F Grenade Box|'''M74 AGM-F Grenade Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 25 Grenades.''' A secure box holding 25 M74 AGM Fragmentation grenades. Explosive, don't store near the flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. Can only be loaded into a grenade launcher. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M07 Training grenade Box"></span>[[File:M07 Training Grenade Box.png|64px]] | |||
[[#M07 Training Grenade Box|'''M07 Training Grenade Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 25 Training Grenades.''' A secure box holding 25 M07 training grenades. Harmless and reusable. | |||
==== | '''Not available during normal gameplay.''' | ||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Magazine Box (M4A3 x 16)"></span>[[File:M4A3 Magazine Box.png|64px]] | |||
[[#Magazine Box (M4A3 x 16)|'''Magazine Box (M4A3 x 16)''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Magazine Box (M44 x 16)"></span>[[File:SpeedLoader_Box.png|64px]] | |||
[[#Magazine Box (M44 x 16)|'''Magazine Box (M44 x 16)''']] | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|'''Contains 16 speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Magazine Box (Marksman M44 x 16)"></span>[[File:Marksman_SpeedLoader_Box.png|64px]] | |||
[[#Magazine Box (Marksman M44 x 16)|'''Magazine Box (Marksman M44 x 16)''']] | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|'''Contains 16 marksman speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Magazine Box (Heavy M44 x 16)"></span>[[File:Heavy_SpeedLoader_Box.png|64px]] | |||
[[#Magazine Box (Heavy M44 x 16)|'''Magazine Box (Heavy M44 x 16)''']] | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|'''Contains 16 heavy speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Magazine Box (88 Mod 4 AP x 16)"></span>[[File:88Mod4 AP Magazine Box.png|64px]] | |||
[[#Magazine Box (88 Mod 4 AP x 16)|'''Magazine Box (88 Mod 4 AP x 16)''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Magazine Box (SU-6 x 16)"></span>[[File:SU-6 Magazine Box.png|64px]] | |||
[[#Magazine Box (SU-6 x 16)|'''Magazine Box (SU-6 x 16)''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Magazine Box (VP78 x 16)"></span>[[File:VP78 Magazine Box.png|64px]] | |||
[[#Magazine Box (VP-78 x 16)|'''Magazine Box (VP78 x 16)''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M41A Magazine Box"></span>[[File:M41A Magazine Box.png |64px]] | |||
[[#M41A Magazine Box|'''M41A Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. | |||
'''Note:''' | |||
*Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground. | |||
*After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it. | |||
*To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M4RA Magazine Box"></span>[[File:M4RA_Magazine_Box.png|64px]] | |||
[[#M4RA Magazine Box|'''M4RA Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M39 Magazine Box"></span>[[File:M39 Magazine Box.png |64px]] | |||
[[#M39 Magazine Box|'''M39 Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M41A Extended Magazine Box"></span>[[File:M41A Extended Magazine Box.png |64px]] | |||
[[#M41A Extended Magazine Box|'''M41A Extended Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M4RA Extended Magazine Box"></span>[[File:M4RA Extended Magazine Box.png |64px]] | |||
[[#M4RA Extended Magazine Box|'''M4RA Extended Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M39 Extended Magazine Box"></span>[[File:M39 Extended Magazine Box.png|64px]] | |||
[[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M4A3 Armor Piercing Magazine Box"></span>[[File:M4A3 Armor Piercing Magazine Box.png |64px]] | |||
[[#M4A3 Armor Piercing Magazine Box|'''M4A3 Armor Piercing Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M41A Armor Piercing Magazine Box"></span>[[File:M41A Armor Piercing Magazine Box.png |64px]] | |||
[[#M41A Armor Piercing Magazine Box|'''M41A Armor Piercing Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M4RA AP Magazine Box"></span>[[File:M4RA_AP_Magazine_Box.png|64px]] | |||
[[#M4RA AP Magazine Box|'''M4RA AP Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M39 Armor Piercing Magazine Box"></span>[[File:M39 Armor Piercing Magazine Box.png |64px]] | |||
[[#M39 Armor Piercing Magazine Box|'''M39 Armor Piercing Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 12 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M4A3 Hollow Point Magazine Box"></span>[[File:M4A3 Hollow Point Magazine Box.png |64px]] | |||
[[#M4A3 Hollow PointMagazine Box|'''M4A3 Hollow Point Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M41A Incendiary Magazine Box"></span>[[File:M41A_Incendiary_Magazine_Box.png |64px]] | |||
[[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 10 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M4RA Incendiary Magazine Box"></span>[[File:M4RA_Inc_Magazine_Box.png |64px]] | |||
[[#M4RA Incendiary Magazine Box|'''M4RA Incendiary Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RAmagazine box if a space is available. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="M39 Light Explosive Magazine Box"></span>[[File:M39 Light Explosive Magazine Box.png |64px]] | |||
[[#M39 Light Explosive Magazine Box|'''M39 Light Explosive Magazine Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 12 light explosive magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available. | |||
'''Not available during normal gameplay.''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Slug Shell Box"></span>[File:Slug Shell Box.png |64px]] | |||
[[#Slug Shell Box|'''Slug Shell Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 100 slug shells, 20 handfuls.''' | |||
'''Note:''' | |||
*Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground. | |||
*After the box has been placed on the ground just click it with an empty hand to vend a handful of shells. | |||
=== | *To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character. | ||
= | |- | ||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Buckshot Shell Box"></span>[[File:Buckshot Shell Box.png |64px]] | |||
[[#Buckshot Shell Box|'''Buckshot Shell Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 100 buckshot shells, 20 handfuls.''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Flechette Shell Box"></span>[[File:Flechette Shell Box.png |64px]] | |||
[[#Flechette Shell Box|'''Flechette Shell Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 100 flechette shells, 20 handfuls.''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Beanbag Shell Box"></span>[[File:Beanbag Shell Box.png |64px]] | |||
[[#BeanbagShell Box|'''BeanbagShell Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 100 Beanbag shells, 20 handfuls.''' | |||
==== | '''Not available during normal gameplay.''' | ||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Incendiary Shell Box"></span>[[File:Incendiary Shell Box.png |64px]] | |||
[[#Incendiary Shell Box|'''Incendiary Shell Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 100 Incendiary shells, 20 handfuls.''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="458 SOCOM Bullets Box"></span>[[File:Big_Ammo_Box_458.png |64px]] | |||
[[#.458 SOCOM Bullets Box|'''.458 SOCOM Bullets Box''']] | |||
| style="border: 2px solid black; padding: 5px;" | | |||
'''Contains 300 rounds of .458 SOCOM rounds.''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Rifle Ammunition Box (M41A)"></span>[[File:Big_Ammo_Box_10mm.png |64px]] | |||
[[#Rifle Ammunition Box (M41A)|'''Rifle Ammunition Box (M41A)''']] | |||
| style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, and M4RA magazines. | |||
'''Note:''' | |||
*To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left. | |||
*To transfer bullets from a magazine into the ammo box, switch to '''HARM''' intent and click the ammo box. | |||
*Keep in mind you can't fill Armor piercing mags with this ammo box. | |||
== | *Can be worn on the backpack slot for convenience of carrying. | ||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="AP Rifle Ammunition Box (M41A)"></span>[[File:Big_Ammo_Box_AP_M41A.png |64px]] | |||
[[#AP Rifle Ammunition Box (M41A)|'''AP Rifle Ammunition Box (M41A)''']] | |||
| style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and M4RA armor piercing magazines. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="LE Rifle Ammunition Box (M41A)"></span>[[File:Big_Ammo_Box_LE_M41A.png |64px]] | |||
[[#LE Rifle Ammunition Box (M41A)|'''LE Rifle Ammunition Box (M41A)''']] | |||
| style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and M4RA light explosive magazines. | |||
'''Not available during normal gameplay.''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Incendiary Rifle Ammunition Box (M41A)"></span>[[File:Big_Ammo_Box_INCEN_M41A.png |64px]] | |||
[[#Incendiary Rifle Ammunition Box (M41A)|'''Incendiary Rifle Ammunition Box (M41A)''']] | |||
| style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and M4RA incendiary magazines. | |||
'''Not available during normal gameplay.''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="SMG Ammunition Box (M39)"></span>[[File:Big_Ammo_Box_9mm.png |64px]] | |||
[[#SMG Ammunition Box (M39)|'''SMG Ammunition Box (M39)''']] | |||
| style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="AP SMG Ammunition Box (M39)"></span>[[File:Big_Ammo_Box_9mm AP.png |64px]] | |||
[[#AP SMG Ammunition Box (M39)|'''AP SMG Ammunition Box (M39)''']] | |||
| style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines. | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="LE SMG Ammunition Box (M39)"></span>[[File:Big_Ammo_Box_SMG LE.png|64px]] | |||
[[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']] | |||
| style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines. | |||
'''Not available during normal gameplay.''' | |||
|- | |||
| style="border: 2px solid black; padding: 5px; text-align:center;"|<span id ="Incendiary SMG Ammunition Box (M39)"></span>[[File:Big_Ammo_Box_SMG_Incen.png|64px]] | |||
[[#Incendiary SMG Ammunition Box (M39)|'''Incendiary SMG Ammunition Box (M39)''']] | |||
| style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines. | |||
'''Not available during normal gameplay.''' | |||
|} | |||
</tab> | |||
= | <tab name="Discontinued Weapons"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/L42A battle rifle}}|- | |||
{{Template:Autowiki/Content/Gun/XM51 breaching scattergun}}|- | |||
{{Template:Autowiki/Content/Gun/M37 pump shotgun}}|- | |||
</tab> | |||
</tabs> | |||
|} | |||
</center> | |||
=Weapon Attachments= | |||
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located | Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. | ||
Most guns have three attachment locations: the rail, | Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. | ||
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment. | The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment. | ||
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects. | |||
<center> | |||
{| style="width: 70%; border: none" | |||
|style="width: 100%; vertical-align: top;" | <tabs> | |||
<tab name="Muzzle"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' | |||
! style="background-color:#A9A9A9;"|'''Benefits:''' | |||
! style="background-color:#A9A9A9;"|'''Drawbacks:''' | |||
{{Suppressor Stats}} | |||
{{Compact Suppressor Stats}} | |||
{{Bayonet Stats}} | |||
{{Extended Barrel Stats}} | |||
{{Extended Compensator Stats}} | |||
{{Recoil Compensator Stats}} | |||
{{M10 Extended Recoil Compensator}} | |||
{{M10 Extended Spiked Recoil Compensator}} | |||
|} | |||
</tab> | |||
<tab name="Rail"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' | |||
! style="background-color:#A9A9A9;"|'''Benefits:''' | |||
! style="background-color:#A9A9A9;"|'''Drawbacks:''' | |||
{{Rail Flashlight Stats}} | |||
{{Red Dot Sight Stats}} | |||
{{Micro Dot Sight Stats}} | |||
{{Reflex Sight}} | |||
{{Magnetic Harness Stats}} | |||
{{Railscope Stats}} | |||
{{Miniscope_Stats}} | |||
{{Smartscope Stats}} | |||
{{XM88Scope_Stats}} | |||
|} | |||
</tab> | |||
<tab name="Underbarrel"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' | |||
! style="background-color:#A9A9A9;"|'''Benefits:''' | |||
! style="background-color:#A9A9A9;"|'''Drawbacks:''' | |||
{{Vertical Grip}} | |||
{{Angled Grip Stats}} | |||
{{Flashlight Grip Stats}} | |||
{{Gyroscopic Stabilizer Stats}} | |||
{{Bipod Stats}} | |||
{{UGL_Stats}} | |||
{{MK1_UGL_Stats}} | |||
{{Miniflamer_Stats}} | |||
{{Underbarrel_Shotgun_Stats}} | |||
{{Burst Fire Assembly Stats}} | |||
{{Laser_Sight_Stats}} | |||
{{Micro Laser Module Stats}} | |||
{{Underbarrel Extinguisher Stats}} | |||
{{XM-VESG-1 Flamer Nozzle Stats}} | |||
|} | |||
</tab> | |||
<tab name="Stock"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' | |||
! style="background-color:#A9A9A9;"|'''Benefits:''' | |||
! style="background-color:#A9A9A9;"|'''Drawbacks:''' | |||
{{M41A Stock Stats}} | |||
{{M41A Folding Stock Stats}} | |||
{{L42A Stock Stats}} | |||
{{M44 Stock Stats}} | |||
{{M37 Wooden Stock Stats}} | |||
{{MK221 Tactical Stock Stats}} | |||
{{Submachinegun Stock Stats}} | |||
{{Collapsible Submachinegun Stock Stats}} | |||
{{Submachinegun Arm Brace Stats}} | |||
{{MOU53 Tactical Stock Stats}} | |||
{{M10 Folding Stock}} | |||
{{M10 Solid Stock}} | |||
{{XM88 Padded Stock Stats}} | |||
|- | |- | ||
!Attachment | </tab> | ||
!Benefits | <tab name="Barrels"> | ||
!Drawbacks | {| style="border: 2px solid black; class="mw-collapsible" | ||
! | ! style="background-color:#A9A9A9; width:150px;"|'''Attachment:''' | ||
! | ! style="background-color:#A9A9A9; width:300px;"|'''Benefits:''' | ||
! style="background-color:#A9A9A9; width:300px;"|'''Drawbacks:''' | |||
{{Mateba Standard Barrel Stats}} | |||
{{Mateba Marksman Barrel Stats}} | |||
{{Mateba Short Barrel Stats}} | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |||
</center> | |||
=Pouches= | |||
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches. | |||
{| class="mw-collapsible" | |||
! style="background-color:#A9A9A9;" |Equipment: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
![[File:G18-Utility-Pouch.png|64px]] | |||
<span id ="G8-A General Utility Pouch"></span> | |||
[[#G8-A General Utility Pouch|'''G8-A General Utility Pouch''']] | |||
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. '''They can hold 3 items.''' | |||
|- | |- | ||
< | !<span id ="Light General Pouch"></span>[[File:gen-pouch.png|64px]] | ||
| | [[#Light General Pouch|'''Light General Pouch''']] | ||
|A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]] or in the pockets of '''[[Freelancer Mercenaries|mercenaries]]''' and '''[[The Colonial Liberation Front|CLF]]'''. | |||
||[[ | |||
|- | |- | ||
<!-- | !<span id ="Medium General Pouch"></span>[[File:Medium-gen-pouch.png|64px]] | ||
| | [[#Medium General Pouch|'''Medium General Pouch''']] | ||
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the '''ColMarTech Automated Closet''' and can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. | |||
|| | |- | ||
!<span id ="Large General Pouch"></span>[[File:Large-gen-pouch.png|64px]] | |||
|| | [[#Large General Pouch|'''Large General Pouch''']] | ||
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by '''Squad Leaders''' and '''Staff Officers.''' Not stocked in requisitions by default. | |||
|- | |||
!<span id ="Magazine Pouch"></span>[[File:medmag-pouch.png|64px]] | |||
||[[File: | [[#Magazine Pouch|'''Magazine Pouch''']] | ||
|{{Magazine Pouch Description}} | |||
|- | |||
!<span id ="Large Magazine Pouch"></span>[[File:largemag-pouch.png|64px]] | |||
[[#Large Magazine Pouch|'''Large Magazine Pouch''']] | |||
|{{Large Magazine Pouch Description}} | |||
|- | |||
!<span id ="Shotgun Shell Pouch"></span>[[File:shell-pouch.png|64px]] | |||
[[#Shotgun Shell Pouch|'''Shotgun Shell Pouch''']] | |||
|{{Shotgun Shell Pouch Description}} | |||
|- | |||
!<span id ="Large Shotgun Shell Pouch"></span>[[File:largeshell-pouch.png|64px]] | |||
[[#Large Shotgun Shell Pouch|'''Large Shotgun Shell Pouch''']] | |||
|{{Large Shotgun Shell Pouch Description}} | |||
|- | |||
!<span id ="Explosive Pouch"></span>[[File:explarge-pouch.png|64px]] | |||
[[#Explosive Pouch|'''Explosive Pouch''']] | |||
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
|- | |||
!<span id ="Pistol Magazine Pouch"></span>[[File:pistol-mag-pouch.png|64px]] | |||
[[#Pistol Magazine Pouch|'''Pistol Magazine Pouch''']] | |||
|Pouch able to hold 3 pistol magazines. It is one of the pouch options of the '''ColMarTech Automated Closet'''. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | |||
|- | |||
!<span id ="Large Pistol Magazine Pouch"></span>[[File:pistol-mag-pouch-large.png|64px]] | |||
[[#Large Pistol Magazine Pouch|'''Large Pistol Magazine Pouch''']] | |||
|{{Large Pistol Magazine Pouch Description}} | |||
|- | |||
!<span id ="Pistol Pouch"></span>[[File:pistol-pouch.png|64px]] | |||
[[#Sidearm Pouch|'''Sidearm Pouch''']] | |||
|A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
|- | |||
!<span id ="Flare Pouch"></span>[[File:flare-pouch.png|64px]] | |||
[[#Flare Pouch|'''Flare Pouch''']] | |||
|Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
!<span id ="Radio Pouch"></span>[[File:radio-pouch.png|64px]] | |||
[[#Radio Pouch|'''Radio Pouch''']] | |||
|Used to hold 2 sets of radio headsets. Why would you use this? | |||
|- | |||
!<span id ="Bayonet Pouch"></span>[[File:knife-pouch.png|64px]] | |||
[[#Bayonet Pouch|'''Bayonet Pouch''']] | |||
|A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the '''ColMarTech Automated Closet''' or are usually found in the pockets of the '''UPP Soldiers'''. | |||
|- | |||
!<span id ="Survival Pouch"></span>[[File:survival-pouch.png|64px]] | |||
[[#Survival Pouch|'''Survival Pouch''']] | |||
|A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of [[Survivor|Civilians]]. | |||
Contains a packet of 4 tramadol pills, 10 sterile gauze rolls, crowbar, a flashlight and 50 sheets of metal; all good tools for a survivor on the move. | |||
|- | |- | ||
< | !<span id ="Document Pouch"></span>[[File:document-pouch.png|64px]] | ||
[[#Document Pouch|'''Document Pouch''']] | |||
| A pouch used to hold documents for safe keeping. | |||
'''Field Intelligence Support Kit''' pouch variant can hold 7 items. | |||
| | |||
While Intelligence Officer's have one that holds 21 items. | |||
|- | |||
!<span id ="Tools Pouch"></span>[[File:Tool_Pouch.png]] | |||
[[#Tools Pouch|'''Tools Pouch''']] | |||
|Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
Contains 4 slots. | |||
Can hold the following items below: | |||
{| border="1" class="wikitable style="width: 80%;" | |||
|[[File:Screwdriver.png|48px]] | |||
[[#Screwdriver|'''Screwdriver''']] | |||
||[[File:Welder.gif|48px]] | |||
[[#Blowtorch|'''Blowtorch''']] | |||
||[[File:Crowbar.png|48px]] | |||
[[#Crowbar|'''Crowbar''']] | |||
||[[File:Wrench.png|48px]] | |||
[[#Wrench|'''Wrench''']] | |||
||[[File:CableCoils.png|48px]] | |||
[[#Cable Coil|'''Cable Coil''']] | |||
||[[File:Multitool.png|48px]] | |||
[[#Security Access Tuner|'''Security Access Tuner''']] | |||
||[[File:Wirecutters.png|48px]] | |||
[[#Wirecutters|'''Wirecutters''']] | |||
||[[File:Entrenching_Tool_Unfolded.png|48px]] | |||
[[#Entrenching Tool|'''Entrenching Tool''']] | |||
|} | |||
|- | |||
!<span id ="Electronics Pouch"></span>[[File:electronics-pouch.png|64px]] | |||
[[#Electronics Pouch|'''Electronics Pouch''']] | |||
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
Contains 6 slots. | |||
Can hold the following items below: | |||
{| border="1" class="wikitable style="width: 20%;" | |||
|[[File:Circuitboard.png|48px]] | |||
[[#Circuitboards|'''Circuitboards''']] | |||
||[[File:Powercell.png|48px]] | |||
[[#Powercells|'''Powercells''']] | |||
|} | |||
|- | |||
!<span id ="Construction Pouch"></span>[[File:const-pouch.png|64px]] | |||
[[#Construction Pouch|'''Construction Pouch''']] | |||
|Designed to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]]. | |||
Contains 3 slots. | |||
Can hold the following items below: | |||
{| border="1" class="wikitable | |||
|[[File:Metal.png|48px]] | |||
[[#Metal Sheets|'''Metal Sheets''']] | |||
||[[File:Plasteel.png|48px]] | |||
[[#Plasteel Sheets|'''Plasteel Sheets''']] | |||
||[[File:Sandbag_Empty.png|48px]] | |||
[[#Empty Sandbags|'''Empty Sandbags''']] | |||
||[[File:Planks.png|48px]] | |||
[[#Wooden Planks|'''Wooden Planks''']] | |||
||[[File:Rods.png|48px]] | |||
[[#Metal Rods|'''Metal Rods''']] | |||
||[[File:CableCoils.png|48px]] | |||
[[#Cable Coil|'''Cable Coil''']] | |||
||[[File:Barbed_Wire.png|48px]] | |||
[[#Barbed Wire|'''Barbed Wire''']] | |||
||[[File:Entrenching_Tool_Unfolded.png|48px]] | |||
[[#Entrenching Tool|'''Entrenching Tool''']] | |||
|} | |||
|- | |||
!<span id ="First-Aid Pouch"></span>[[File:aid-pouch.png|64px]] | |||
[[#First-Aid Pouch|'''First-Aid Pouch (Splints/Gauze/Ointment)''']] | |||
|{{aid-pouch}} | |||
|- | |||
!<span id ="First-Aid Pouch"></span>[[File:aid-pouch.png|64px]] | |||
[[#First-Aid Pouch|'''First-Aid Pouch (Refillable Injectors)''']] | |||
|{{aid-pouch-refil}} | |||
|- | |||
!<span id ="First-Aid Pouch"></span>[[File:aid-pouch.png|64px]] | |||
[[#First-Aid Pouch|'''First-Aid Pouch (Pills)''']] | |||
|{{aid-pouch-packet}} | |||
|- | |- | ||
< | !<span id ="Medical Pouch"></span>[[File:medic-pouch.png|64px]] | ||
| | [[#Medical Pouch|'''Medical Pouch''']] | ||
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |||
|| | Contains 3 slots. | ||
{| border="1" class="wikitable style="width: 80%;" | |||
|| | |[[File:Dexalin.png|48px]] | ||
[[#Autoinjectors|'''Autoinjectors''']] | |||
||[[File:Ointment.png|48px]] | |||
[[#Ointment|'''Ointment''']] | |||
||[[File:Gauze.png|48px]] | |||
[[#Gauze|'''Gauze''']] | |||
||[] | ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]] | ||
[[#Advanced Kits|'''Advanced Kits''']] | |||
||[[File:Healthanalyzer.png|48px]] | |||
[[#Health Analyzer|'''Health Analyzer''']] | |||
|[[File:PillBottle.png|48px]] | |||
[[#Pill Bottles|'''Pill Bottles''']] | |||
|[[File:Hypospray.png|48px]] | |||
[[#Hyposprays|'''Hyposprays''']] | |||
|} | |||
|- | |- | ||
<!-- | !<span id ="Autoinjector Pouch"></span>[[File:autoinjector-pouch.png|64px]] | ||
| | [[#Autoinjector Pouch|'''Autoinjector Pouch''']] | ||
|A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits. | |||
|| | Holds 7 Autoinjectors. | ||
|- | |||
|| | !<span id ="Medkit Pouch"></span>[[File:medkit-pouch.png|64px]] | ||
[[#Medkit Pouch|'''Medkit Pouch''']] | |||
|Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |||
||[] | {| border="1" class="wikitable style="width: 10%;" | ||
|[[File:First-aid_kit.png|48px]] | |||
[[#Medkits|'''Medkits''']] | |||
|} | |||
|- | |||
!<span id ="First Responder Tactical Pouch"></span>[[File:First-Responder-Tactical-Pouch.png|64px]] | |||
[[#First Responder Tactical Pouch|'''First Responder Tactical Pouch''']] | |||
|Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the '''ColMarTech automated armaments vendor''' in their mini-medical kits. | |||
Holds 4 medical items. | |||
{| border="1" class="wikitable style="width: 70%;" | |||
|[[File:Healthanalyzer.png|48px]] | |||
[[#Health Analyzer|'''Health Analyzer''']] | |||
|[[File:Splint.png|48px]] | |||
[[#Splint|'''Splint''']] | |||
|[[File:Advburnkit.png|48px]] | |||
[[#Advanced Burn Kit|'''Advanced Burn Kit''']] | |||
|[[File:Advtraumakit.png|48px]] | |||
[[#Advanced Trauma Kit|'''Advanced Trauma Kit''']] | |||
|} | |} | ||
|- | |||
!<span id ="Syringe Pouch"></span>[[File:syringe-pouch.png|64px]] | |||
[[#Syringe Pouch|'''Syringe Pouch''']] | |||
|Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases. | |||
|- | |||
!<span id ="Chemist Pouch"></span>[[File:chemist-pouch.png|64px]] | |||
[[#Chemist Pouch|'''Chemist Pouch''']] | |||
|A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay. | |||
Contains 2 slots. | |||
|- | |||
!<span id ="Vial Pouch"></span>[[File:vial-pouch.png|64px]] | |||
[[#Vial Pouch|'''Vial Pouch''']] | |||
|A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay. | |||
Contains 6 slots. | |||
|- | |||
!<span id ="Pressurized Pouch"></span>[[File:Pressurized-pouch.png|64px]] | |||
[[#Pressurized Pouch|'''Pressurized Pouch''']] | |||
|A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the [[Hospital Corpsman|Hospital Corpsman's]] '''ColMarTech automated equipment vendors'''. | |||
Contains 1 slot for an Auto-injector. | |||
|- | |||
!<span id ="Flame Pouch"></span>[[File:flame-pouch.png|64px]] | |||
[[#Fuel tank strap pouch|'''Fuel tank strap pouch''']] | |||
|Two rings straps that loop around M240 variety napalm tanks. Handle with care. | |||
Can be worn by attaching it to a pocket. | |||
|- | |||
!<span id ="Sling Pouch"></span>[[File:sling_pouch.png|64px]] | |||
[[#Sling Pouch|'''Sling Pouch''']] | |||
|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. | |||
|- | |||
!<span id ="Machete Pouch"></span>[[File:machete_pouch.png|64px]] | |||
[[#Machete Pouch|'''Machete Pouch''']] | |||
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot. | |||
|} | |||
=Storage Equipment= | |||
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. | |||
{| class="mw-collapsible" | |||
! style="background-color:#A9A9A9;" width=150|Equipment: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
!<span id ="Webbing"></span>[[File:webbing.png|64px]] | |||
[[#Webbing|'''Webbing''']] | |||
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines. | |||
It is the standard webbing for most of the '''USCM support personnel'''. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
!<span id ="Black Webbing"></span>[[File:Black_webbing_vest.png|64px]] | |||
[[#Black Webbing|'''Black Webbing''']] | |||
|Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
!<span id ="Brown Webbing Vest"></span>[[File:brown_webbing_vest.png|64px]] | |||
[[#Brown Webbing Vest|'''Brown Webbing Vest''']] | |||
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
!<span id ="Drop Pouch"></span>[[File:Drop Pouch.png|64px]] | |||
[[#Drop Pouch|'''Drop Pouch''']] | |||
|{{Drop Pouch Description}} | |||
|- | |||
!<span id ="M272 Pattern Knife Vest"></span>[[File:M272 Knife Rig.png|64px]] | |||
[[#M272 Pattern Knife Vest|'''M272 Pattern Knife Vest''']] | |||
|An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
!<span id ="M276 Pattern Ammo Load Rig"></span>[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] | |||
[[#M276 Pattern Ammo Load Rig|'''M276 Pattern Ammo Load Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells. | |||
It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
!<span id ="Shotgun Shell Load Rig"></span>[[File:Shotgun_belt.png|64px]] | |||
[[#Shotgun Shell Load Rig|'''Shotgun Shell Load Rig''']] | |||
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''. | |||
|- | |- | ||
! | !<span id ="M276 Pattern Knife Rig"></span>[[File:M276_pattern_knife.png|64px]] | ||
[[#M276 Pattern Knife Rig|'''M276 Pattern Knife Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E. | |||
It is one of the belt options of the '''ColMarTech Automated Closet'''. | |||
|- | |- | ||
< | !<span id ="M276 Pattern M40 HEDP Rig"></span>[[File:M276_pattern_M40_HEDP.png|64px]] | ||
[[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 Grenade Rig''']] | |||
| | |||
{{M276 Pattern M40 HEDP Rig Description}} | |||
|- | |- | ||
< | !<span id ="M276 Pattern M40 HEDP Rig"></span>[[File:M276_pattern_M40_HEDP.png|64px]] | ||
[[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 Grenade Rig MK.II''']] | |||
|The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips. | |||
It is the standard rig for '''USCM Heavy Grenadier Specialists'''. | |||
|- | |- | ||
!<span id ="M276 Pattern Toolbelt Rig"></span>[[File:M276_Pattern_Toolbelt_Rig.png|64px]] | |||
[[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work. | |||
It is the standard rig for '''Combat Technicians'''. | |||
|- | |- | ||
!<span id ="M276 Pattern Toolbelt Rig"></span>[[File:M276_Pattern_Combat_Toolbelt_Rig.png|64px]] | |||
[[#M276 Pattern Combat Toolbelt Rig|'''M276 Pattern Combat Toolbelt Rig''']] | |||
|The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart. | |||
Holds 5 slots for tools and the 6th slot is reserved for a sidearm. | |||
It is an optional rig for '''Combat Technicians'''. | |||
|- | |- | ||
!<span id ="M276 Pattern Medical Storage Rig"></span>[[File:M276_pattern_medical_storage_rig.png|64px]] | |||
[[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators. | |||
It is one of the standard rigs for '''Combat Medics'''. | |||
|- | |||
!<span id ="M276 Pattern Lifesaver Bag"></span>[[File:M276_pattern_lifesaver_bag.png|64px]] | |||
[[#M276 Pattern Lifesaver Bag|'''M276 Pattern Lifesaver Bag''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use. | |||
It is one of the standard rigs for '''Combat Medics'''. | |||
|- | |||
!<span id ="M804 Heavy Gunner Rig"></span>[[File:M804_Heavygunner_rig.png|64px]] | |||
[[#M804 Heavy Gunner Rig|'''M804 Heavy Gunner Rig''']] | |||
|The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench. | |||
It is found in the M2C Heavy Gunner kit and can only be obtained through '''Requisitions'''. | |||
|- | |||
!<span id ="M804 Heavy Gunner Rig"></span>[[File:M276_pattern_mortar_operator_belt.png|64px]] | |||
[[#M276 pattern mortar operator belt|'''M276 pattern mortar operator belt''']] | |||
|A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm. | |||
Holds 4 mortar shells of any kind and reserves a slot for a pistol. | |||
|- | |||
!<span id ="M280 Smartgunner Drum Belt"></span>[[File:M280_Smartgunner_Drum_Belt.png|64px]] | |||
[[#M280 Smartgunner Drum Belt|'''M280 Smartgunner Drum Belt''']] | |||
|Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?" | |||
<!-- | |- | ||
| | !<span id ="M276 pattern 45-70 loading rig"></span>[[File:M276 pattern 45-70 loading rig.png|64px]] | ||
[[#M276 pattern 45-70 loading rig|'''M276 pattern 45-70 loading rig''']] | |||
|An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly. | |||
|| | |||
Holds 28 handfuls of 45-70 bullets. | |||
|- | |||
|| | !<span id ="USCM mortar shell backpack"></span>[[File:USCM_mortar_shell_backpack.png|64px]] | ||
[[#USCM mortar shell backpack|'''USCM mortar shell backpack''']] | |||
||[[File: | |A backpack specifically designed to carry ammunition for the M402 mortar. | ||
Holds 7 mortar shells of any kind. | |||
|- | |||
!<span id ="USCM Lightweight IMP Backpack"></span>[[File:USCM_infantry_backpack.png|64px]] | |||
[[#USCM Lightweight IMP Backpack|'''USCM Lightweight IMP Backpack''']] | |||
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. | |||
Has to be held in one hand to access items inside. Holds 7 normal size items. | |||
|- | |||
!<span id ="USCM Technician Welderpack"></span>[[File:Welderpack.png|64px]] | |||
[[#USCM Technician Welderpack|'''USCM Technician Welderpack''']] | |||
|{{USCM Technician Welderpack}} | |||
|- | |||
!<span id ="USCM Technician Welder-Satchel"></span>[[File:Weldersatchel.png|64px]] | |||
[[#USCM Technician Welder-Satchel|'''USCM Technician Welder-Satchel''']] | |||
|{{USCM Technician Welder-Satchel}} | |||
|- | |||
!<span id ="USCM Satchel"></span>[[File:USCM_satchel.png|64px]] | |||
[[#USCM Satchel|'''USCM Satchel''']] | |||
|A heavy-duty satchel carried by most USCM soldiers. | |||
It is standard gear for most of the USCM. Holds 5 normal size items. | |||
|- | |||
!<span id ="USCM logistics IMP backpack"></span>[[File:IO_Pack.png|64px]] | |||
[[#USCM logistics IMP backpack|'''USCM logistics IMP backpack''']] | |||
|A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. '''Worn by USCM Synthetic Units''' | |||
|- | |||
!<span id ="M68 Thermal Cloak"></span>[[File:M68_Thermal_Cloak.png|64px]] | |||
[[#M68 Thermal Cloak|'''M68 Thermal Cloak''']] | |||
|The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. '''A fire extinguisher or acid sprayed at you will make you visible'''. Required to be worn over the M3-S Light Armor and '''equipped like a backpack in your inventory'''. To cloak yourself, go to the Scout tab and click <code>Activate-Cloak</code>, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. '''Worn by USCM Scout Specialists''' | |||
|- | |||
!<span id ="M3 Sniper's Smock"></span>[[File:m3snipersmock.png|64px]] | |||
[[#M3 Sniper's Smock|'''M3 Sniper's Smock''']] | |||
|A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Sniper Specialists''' | |||
|- | |||
!<span id ="Broiler-T flexible refueling system"></span>[[File:M240-T_Fuel Pack.png]] | |||
[[#Broiler-T flexible refueling system|'''Broiler-T flexible refueling system''']] | |||
|A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. '''Worn by USCM Pyrotechnician Specialists''' | |||
You can assign a [[Macros|Macro]] for the Broiler in order to switch fuel types. | |||
|- | |||
!<span id ="M22 Rocket Bags"></span>[[File:M22 rocket bag.png]] | |||
[[#M22 Rocket Bags|'''M22 Rocket Bags''']] | |||
|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Demolition Specialists''' | |||
|- | |||
!<span id ="USCM IMP M63A1 Grenade Satchel"></span>[[File:Grenade Satchel.png]] | |||
[[#USCM IMP M63A1 Grenade Satchel|'''USCM IMP M63A1 Grenade Satchel''']] | |||
|A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. | |||
'''Worn by USCM Heavy Grenadier Specialists''' | |||
|- | |||
!<span id ="USCM Radio Telephone Pack"></span>[[File:Rtobackpack.png|64px]] | |||
[[#USCM Radio Telephone Pack|'''USCM Radio Telephone Pack''']] | |||
|A heavy-duty pack, used for telecommunications between central command. | |||
Issued to '''Fireteam Leaders''' | |||
|- | |||
!<span id ="Marine Commanding Officer Backpack"></span>[[File:USCM_infantry_backpack.png|64px]] | |||
[[#Marine Commanding Officer Backpack|'''Marine Commanding Officer Backpack''']] | |||
|A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack. | |||
|- | |||
!<span id ="M103 pattern Tank-Ammo rig"></span>[[File:M103 pattern Tank-Ammo rig.png]] | |||
[[#M103 pattern Tank-Ammo rig|'''M103 pattern Tank-Ammo rig''']] | |||
|The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items. | |||
|- | |||
!<span id ="USCM Pyrotechnician G4-1 Fuel Tank"></span>[[File:G4-1 FuelTank.png]] | |||
[[#USCM Pyrotechnician G4-1 Fuel Tank|'''USCM Pyrotechnician G4-1 Fuel Tank''']] | |||
|A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling. | |||
Holds 350 units of fuel. | |||
|- | |- | ||
|} | |} | ||
==== | =Holsters and Scabbards= | ||
{| class=" | This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm. | ||
{| class="mw-collapsible" | |||
! style="background-color:#A9A9A9;" width=150|Equipment: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
!<span id ="Shoulder Holster"></span>[[File:Shoulder_Holster.png|64px]] | |||
[[#Shoulder Holster|'''Shoulder Holster''']] | |||
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. | |||
Can be ordered via crate at [[Requisitions]], and [[Military Police]] lockers contain one, but not carried normally. | |||
|- | |||
!<span id ="M276 Pattern M4A3 Holster Rig"></span>[[File:M276_pattern_M4A3_holster_rig.png|64px]] | |||
[[#M276 Pattern General Pistol Holster Rig|'''M276 Pattern General Pistol Holster Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | |||
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for '''Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the [[Executive Officer]]'''. | |||
|- | |||
!<span id ="M276 Pattern SU6 Smart pistol Holster Rig"></span>[[File:M276_pattern_SU-6 Smart pistol_holster_rig.png|64px]] | |||
[[#M276 Pattern SU-6 Smart Pistol Holster Rig|'''M276 Pattern SU-6 Smart Pistol Holster Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the '''SU-6 Smartgun kit.''' | |||
|- | |||
!<span id ="M276 Pattern M44 Holster Rig"></span>[[File:M276_pattern_M44_holster_rig.png|64px]] | |||
[[#M276 Pattern M44 Holster Rig|'''M276 Pattern M44 Holster Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. | |||
It is one of the uncommon rigs inside '''USCM Cargo Vendors, in the Marine Prep Vendors''', or standard issue for the '''[[Requisitions Officer]]'''. | |||
|- | |||
!<span id ="M802 Pattern Smartgunner Rig"></span>[[File:M802_Pattern_Smartgunner_rig.png|64px]] | |||
[[#M802 Pattern Smartgunner Rig|'''M802 Pattern Smartgunner Rig''']] | |||
|The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm. | |||
It is issued to [[Smartgunner|'''USCM Smartgunners''']] and can be found in their vendors. | |||
|- | |||
!<span id ="M276 Pattern M82F flare gun holster rig"></span>[[File:M276_pattern_M82F flare gun holster rig.png|64px]] | |||
[[#M276 Pattern M82F flare gun holster rig|'''M276 Pattern M82F flare gun holster rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. | |||
|- | |||
!<span id ="M276 Pattern M39 Holster Rig"></span>[[File:M276_pattern_M39_holster_rig.png|64px]] | |||
[[#M276 Pattern M39 Holster Rig|'''M276 Pattern M39 Holster Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. | |||
It is one of the uncommon rigs inside '''USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.'''. | |||
|- | |||
!<span id ="L44 M37A2 Scabbard"></span>[[File:L44_M37A2_scabbard.png|64px]] | |||
[[#L44 M37A2 Scabbard|'''L44 M37A2 Scabbard''']] | |||
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. | |||
It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. | |||
|- | |||
![[File:H5_pattern_M2132_machete_scabbard.png|64px]] | |||
<span id ="H5 Pattern M2132 Machete Scabbard"></span> | |||
[[#H5 Pattern M2132 Machete Scabbard|'''H5 Pattern M2132 Machete Scabbard''']] | |||
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s). | |||
It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. They all start with machetes inside. | |||
|} | |||
=Support Equipment= | |||
This is a list of equipment to aid Marines during the operation. | |||
{| class="mw-collapsible" | |||
! style="background-color:#A9A9A9;" width=150|Equipment: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |- | ||
! | ![[File:Tactical_Binoculars.png|64px]] | ||
! | |||
[[#Tactical Binoculars|'''Laser Designators''']] | |||
|<span id ="Laser Designators"></span> | |||
{{Tactical Binoculars Description}} | |||
|- | |||
![[File:Range_Finders.png|64px]] | |||
[[#Range Finders|'''Range Finders''']] | |||
|<span id ="Range Finders"></span> | |||
A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu | |||
|- | |- | ||
< | !<span id ="M2 Night Vision Goggles"></span> | ||
[[File:Night_Vision_Goggles.png|64px]] | |||
[[#M2 Night Vision Goggles|'''M2 Night Vision Goggles''']] | |||
| | |||
{{M2_Night_Vision_Goggle_Description}} | |||
|- | |- | ||
!<span id ="M94 Marking Flare Pack"></span> | |||
[[File:M94FlarePack.png|64px]] | |||
[[#M94 Marking Flare Pack|'''M94 Marking Flare Pack''']] | |||
| | |||
A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | |||
|- | |- | ||
!<span id ="M89 Marking Flare Pack"></span> | |||
[[File:M89 Signal FlarePack.png|64px]] | |||
[[#M89-S SignalFlare Pack|'''M89-S Signal Flare Pack''']] | |||
| | |||
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | |||
|- | |- | ||
![[File:Motion_Detector.gif|64px]] | |||
[[#Motion Detector|'''Motion Detector''']] | |||
|<span id ="Motion Detector"></span> | |||
A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). You can switch modes with Alt+Click. | |||
{| border="1" | |||
| | |+ style="text-align:left;"|'''Motion Detector Range Modes:''' | ||
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''. | |||
* | *'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate. | ||
* | *'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate. | ||
|} | |||
| | |||
|- | |- | ||
![[File:Data_Detector.png|64px]] | |||
| | |||
|| | [[#Data Detector|'''Data Detector''']] | ||
|<span id ="Data Detector"></span> | |||
|| | The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. | ||
* | You can switch modes with Alt+Click. | ||
* | |||
| | {| border="1" | ||
|+ style="text-align:left;"|'''Data Detector Range Modes:''' | |||
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the Data Detector and then clicking on ''Toggle Range Mode''. | |||
*'''Long Range:''' The Data Detector will detect movement on your whole screen and further at a slow rate. | |||
*'''Short Range:''' The Data Detector covers a smaller amount of your screen but detects Intel at a faster rate. | |||
|} | |||
|- | |- | ||
![[File:Whistle.png]] | |||
[[#Whistle|'''Whistle''']] | |||
|<span id ="Whistle"></span> | |||
A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | |||
|- | |- | ||
![[File:Fulton_Device.png]] | |||
| | |||
[[#Fulton Device|'''Fulton Device''']] | |||
|<span id ="Fulton Device"></span> | |||
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. | |||
There are 20 uses in the stack. | |||
|- | |- | ||
![[File:MB-6 Folding Barricade.png]] | |||
[[#MB-6 Folding Barricade|'''MB-6 Folding Barricade''']] | |||
|<span id ="MB-6 Folding Barricade"></span> | |||
A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded. | |||
'''Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter.''' | |||
|- | |||
![[File:Gasmask.png]] | |||
[[#Gas Mask|'''Gas Mask''']] | |||
|<span id ="Gas Mask"></span> | |||
{{Gas Mask}} | |||
|- | |||
![[File:cotablet.png]] | |||
[[#Command Tablet|'''Command Tablet''']] | |||
|<span id ="Command Tablet"></span> | |||
A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. | |||
|- | |||
|} | |} | ||
==== | =USCM Clothing= | ||
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation. | |||
{| class="mw-collapsible" | |||
! style="background-color:#A9A9A9;" width=150|Clothing: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |- | ||
! | !<span id ="USCM Marine Uniform"></span> | ||
[[File:jumpsuit.png|64px]] | |||
[[#USCM Marine Uniform|'''USCM Marine Uniform''']] | |||
|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | |||
Compatible with- | |||
M3-L Pattern Light Armor (Light Standard), | |||
M3 Pattern Personal Armor (Medium Standard), | |||
M3-H Pattern Heavy Armor (Heavy Standard), | |||
B12 Pattern Personal Armor (Squad Leader), | |||
M3-S Light Armor (Scout), | |||
M3-T Light Armor (Demolitionist), | |||
M45 Pattern Ghillie Armor (Sniper), | |||
M35 Armor (Pyrotechnic), | |||
M3-G4 Grenadier Armor (Grenadier), and | |||
M56 Combat Harness (Squad Gunner) | |||
|- | |- | ||
< | |||
| | !<span id ="Marine Intelligence Officer Uniform"></span> | ||
[[File:intel_officer_uniform.png|64px]] | |||
[[#Marine Intelligence Officer Uniform|'''Marine Intelligence Officer Uniform''']] | |||
|Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably. | |||
|| | Compatible with- | ||
M4 Pattern Intel Armor | |||
| | |- | ||
!<span id ="Staff Officer Uniform"></span> | |||
[[File:staff_officer_uniform.png|64px]] | |||
[[#Staff Officer Uniform|'''Staff Officer Uniform''']] | |||
|A uniform worn by commissioned officers of the USCM. Do the corps proud. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |||
!<span id ="Chief Engineer Uniform"></span> | |||
[[File:chief_engineer_uniform.png|64px]] | |||
[[#Chief Engineer Uniform|'''Chief Engineer Uniform''']] | |||
|A uniform for veteran military engineer. Often found covered in oil or engine grease. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |- | ||
!<span id ="Executive Officer Uniform"></span> | |||
[[File:executive_officer_uniform.png|64px]] | |||
[[#Executive Officer Uniform|'''Executive Officer Uniform''']] | |||
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |- | ||
!<span id ="Commander Uniform"></span> | |||
[[File:commander_uniform.png|64px]] | |||
[[#Commander Uniform|'''Commander Uniform''']] | |||
|The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |- | ||
!<span id ="Vehicle Crewman Officer Uniform"></span> | |||
[[File:tank_crewman_uniform.png|64px]] | |||
[[#Vehicle Crewman Officer Uniform|'''Vehicle Crewman Officer Uniform''']] | |||
|A uniform worn by commissioned officers of the USCM. Do the corps proud. | |||
Compatible with- | |||
M3 Pattern Tanker Armor | |||
|} | |||
=Miscellaneous Clothing= | |||
Other pieces of clothing that may or may not be found elsewhere. | |||
{| class="mw-collapsible" | |||
! style="background-color:#A9A9A9;" width=150|Clothing: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
!<span id ="Heat absorbent coif"></span> | |||
[[File:Heat_absorbent_coif.png|64px]] | |||
[[#Heat absorbent coif|'''Heat absorbent coif''']] | |||
|{{Heat Absorbent Coif Description}} | |||
|- | |||
!<span id ="Combat Boots"></span> | |||
[[File:Boots.png|64px]] | |||
[[#Combat Boots|'''Combat Boots''']] | |||
|Standard issue combat boots used by the USCM for combat situations. | |||
|- | |||
!<span id ="SWAT Mask"></span> | |||
[[File:swat_mask.png|64px]] | |||
[[#SWAT Mask|'''SWAT Mask''']] | |||
|A close-fitting tactical mask that can be connected to an air supply. | |||
Can be ordered by '''Cargo''' | |||
|- | |||
|} | |} | ||
== | =Helmets= | ||
[[File: | A list of helmets which are paired with Armor. Essential for keeping your head on the battlefield. | ||
{| class="mw-collapsible"; style="border: 2px solid black; | |||
! style="background-color:#A9A9A9; width:150px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
!style="text-align:center;"| <span id ="M10 Pattern Marine Helmet"></span> | |||
[[File:M10_pattern_marine_helmet.png|64px]] | |||
[[ | [[#M10 Pattern Marine Helmet|'''M10 Pattern Marine Helmet''']] | ||
|{{M10 Pattern Marine Helmet}} | |||
|- | |||
[[File: | !style="text-align:center;"| <span id ="M10 Technician Helmet"></span> | ||
[[File:M10_technician_helmet.png|64px]] | |||
[[ | [[#M10 Technician Helmet|'''M10 Technician Helmet''']] | ||
|{{M10 Technician Helmet}} | |||
|- | |||
[[File: | !style="text-align:center;"| <span id ="M11 Pattern Leader Helmet"></span> | ||
[[File:M11Helm.png|64px]] | |||
[[ | [[#M11 Pattern Leader Helmet|'''M11 Pattern Leader Helmet''']] | ||
|A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain. | |||
{{M11 Pattern Leader Helmet Stats}} | |||
|- | |||
[[File: | !style="text-align:center;"| <span id ="M3-S Helmet"></span> | ||
[[File:M3-S_helmet.png|64px]] | |||
[[ | [[#M3-S Helmet|'''M3-S Helmet''']] | ||
|A custom helmet from the M3 series designed to be lightweight and used for recon missions. | |||
This helmet is worn by the '''[[Weapons Specialist#Scout_Loadout|Scout Specialist]]'''. | |||
{{M10 Pattern Marine Helmet Stats}} | |||
|- | |||
== | !style="text-align:center;"| <span id ="M45 Ghillie Helmet"></span> | ||
[[File:Ghillie-Coif.png|64px]] | |||
[[#M45 Ghillie Helmet|'''M45 Ghillie Helmet''']] | |||
|A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions. | |||
This helmet is worn by the '''[[Weapons Specialist#Sniper_Loadout|Sniper Specialist]]'''. | |||
{{M45 Ghille Helmet Stats}} | |||
|- | |||
''' | |||
== | !style="text-align:center;"| <span id ="M35 Helmet"></span> | ||
[[File:M35_Helmet.png|64px]] | |||
[[#M35 Helmet|'''M35 Helmet''']] | |||
|A custom helmet from the M3 series designed to be highly flame retardant. | |||
This helmet is worn by the '''[[Weapons Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | |||
{{M10 Pattern Marine Helmet Stats}} | |||
|- | |||
== | !style="text-align:center;"| <span id ="M3-G4 Helmet"></span> | ||
[[File:B-18_helmet,_2.png|64px]] | |||
[[#M3-G4 Helmet|'''M3-G4 Helmet''']] | |||
|Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts. | |||
This helmet is worn by the '''[[Weapons Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''. | |||
{{M3-G4 Grenadier Helmet Stats}} | |||
|- | |||
= | !style="text-align:center;"| <span id ="Press Helmet"></span> | ||
[[File:Press_Helmet.png|64px]] | |||
[[#Press Helmet|'''Press Helmet''']] | |||
[[ | |A helmet designed to make it clear that the wearer is safety aware and not looking for a fight. | ||
It's worn by the '''[[Combat Correspondent]]''' | |||
[[ | {{Press Helmet Stats}} | ||
|- | |||
!style="text-align:center;"| <span id ="M10 Pattern Military Police Helmet"></span> | |||
[[File:M10_Pattern_MP_Helm.png|64px]] | |||
[[#M10 Pattern Military Police Helmet|'''M10 Pattern Military Police Helmet''']] | |||
|A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you're facing a crime syndicate or a mutiny, this bucket will keep your brains intact. | |||
{{M10 Pattern MP Helm Stats}} | |||
|- | |||
[[File: | !style="text-align:center;"| <span id ="Riot Helmet"></span> | ||
[[File:MP_Helmet.png|64px]] | |||
[[ | [[#Riot Helmet|'''Riot Helmet''']] | ||
|It's a helmet specifically designed to protect against close range attacks. It covers your ears. | |||
It's worn by the '''[[Military Police]]''' during riot situations. | |||
{{Riot Helmet Stats}} | |||
|- | |||
[[File: | !style="text-align:center;"| <span id ="M50 Tanker Helmet"></span> | ||
[[File:M50_Tanker_Helmet.png|64px]] | |||
[[#M50 Tanker Helmet|'''M50 Tanker Helmet''']] | |||
[[ | |The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for '''[[Vehicle_Crewman|Vehicle Crewmen]]'''. Features a toggle-able welding screen for eye protection. | ||
{{M50 Tanker Helmet Stats}} | |||
|- | |||
[[File: | !style="text-align:center;"| <span id ="M30 Tactical Helmet"></span> | ||
[[File:M30_Tactical_Helmet.png|64px]] | |||
[[#M30 Tactical Helmet|'''M30 Tactical Helmet''']] | |||
|The M30 tactical helmet has an left eyepiece filter used to filter tactical data. It is issued to '''[[Pilot_Officer|Pilot Officers]]'''. | |||
{{M30 Tactical Helmet Stats}} | |||
|- | |||
!style="text-align:center;"| <span id ="M12 Pattern Helmet"></span> | |||
[[File:XM12_Pattern_Intel_Helmet.png|64px]] | |||
[[#M12 Pattern Helmet|'''M12 Pattern Helmet''']] | |||
|An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership. | |||
Issued to '''[[Fireteam Leader|Fireteam Leaders]]''' and '''[[Intelligence Officer|Intelligence Officers]]'''. | |||
{{XM12 Pattern Radio Operator Helmet Stats}} | |||
|- | |||
|} | |||
=Armor= | |||
A list of multiple different armor sets which range from commonplace in a combat operation to experimental and rare to see.<br> | |||
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa. | |||
{| class="mw-collapsible"; | |||
! style="background-color:#A9A9A9; width:150px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
!style="text-align:center;"| <span id ="M3-L Pattern Light Armor"></span> | |||
[[File:M3_light_armor.png|64px]] | |||
[[#M3-L Pattern Light Armor|'''M3-L Pattern Light Armor''']] | |||
|{{M3-L Pattern Light Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3 Pattern Personal Armor"></span> | |||
[[File:M3_Pattern_Personal_Armor.png|64px]] | |||
[[#M3 Pattern Personal Armor|'''M3 Pattern Personal Armor''']] | |||
|{{M3 Medium Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3 Pattern Personal Armor"></span> | |||
[[File:M3_Pattern_Personal_Armor.png|64px]] | |||
[[#M3 Pattern Personal Armor|'''M3 Pattern Personal Armor''']] | |||
|{{M3 Medium Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3 EOD Pattern Heavy Armor"></span> | |||
[[File:M3_heavy_armor.png|64px]] | |||
[[#M3 EOD Pattern Heavy Armor|'''M3 EOD Pattern Heavy Armor''']] | |||
|{{M3 EOD Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="B12 Pattern Personal Armor"></span> | |||
[[File:B12_Pattern_Personal_Armour.png|64px]] | |||
[[#B12 Pattern Personal Armor|'''B12 Pattern Personal Armor''']] | |||
|{{B12 Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3-S Light Armor"></span> | |||
[[File:M3-S_light_armor.png|64px]] | |||
[[#M3-S Light Armor|'''M3-S Light Armor''']] | |||
|{{M3-S Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3-T Light Armor"></span> | |||
[[File:M3-T_Light_Armour.png|64px]] | |||
[[#M3-T Light Armor|'''M3-T Light Armor''']] | |||
|{{M3-T Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M45 Pattern Ghillie Armor"></span> | |||
[[File:M3-Sniper-Armor.png|64px]] | |||
[[#M45 Pattern Ghillie Armor|'''M45 Pattern Ghillie Armor''']] | |||
|{{M45 Pattern Ghillie Armour}} | |||
|- | |||
!style="text-align:center;"| <span id ="M35 Armor"></span> | |||
[[File:M35_Armour.png|64px]] | |||
[[#M35 Armor|'''M35 Armor''']] | |||
|{{M35 Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M35 Armor"></span> | |||
[[File:M35_Armour.png|64px]] | |||
[[#M35 Armor|'''M35 Armor''']] | |||
|{{M35 Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3-G4 Grenadier Armor"></span> | |||
[[File:M3G4_Grenadier_Armour.png|64px]] | |||
[[#M3-G4 Grenadier Armor|'''M3-G4 Grenadier Armor''']] | |||
|{{M3-G4 Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="Press Body Armor"></span> | |||
[[File:Press_Body_Armor.png|64px]] | |||
[[#Press Body Armor|'''Press Body Armor''']] | |||
|{{Press Body Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M2 Pattern MP Armor"></span> | |||
[[File:M2_Pattern_Personal_Armour.png|64px]] | |||
[[#M2 Pattern MP Armor|'''M2 Pattern MP Armor''']] | |||
|{{M2 Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3 Pattern Warden Armor"></span> | |||
[[File:M3_Pattern_Warden_Armour.png|64px]] | |||
[[#M3 Pattern Warden Armor|'''M3 Pattern Warden Armor''']] | |||
|{{M3 Warden Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3 Pattern Chief MP Armor"></span> | |||
[[File:M3_Pattern_Chief_MP_Armour.png|64px]] | |||
[[#M3 Pattern Chief MP Armor|'''M3 Pattern Chief MP Armor''']] | |||
|{{M3 CMP Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="Riot Armor"></span> | |||
[[File:Riot_Armour.png|64px]] | |||
[[#Riot Armor|'''Riot Armor''']] | |||
|{{Riot Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M56 Combat Harness"></span> | |||
[[File:M56_Combat_Harness.png|64px]] | |||
[[#M56 Combat Harness|'''M56 Combat Harness''']] | |||
|{{M56 Combat Harness}} | |||
|- | |||
!style="text-align:center;"| <span id ="M2 Pattern Officer Armor"></span> | |||
[[File:M3_Pattern_Officer_Armor.png|64px]] | |||
[[#M2 Pattern Officer Armor|'''M2 Pattern Officer Armor''']] | |||
|{{M2 Officer Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3 Pattern Tanker Armor"></span> | |||
[[File:M3_Pattern_Tanker_Armor.png|64px]] | |||
[[#M3 Pattern Tanker Armor|'''M3 Pattern Tanker Armor''']] | |||
|{{M3 Tanker Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3 Pattern Tanker Armor"></span> | |||
[[File:M3_Pattern_Tanker_Armor.png|64px]] | |||
[[#M3 Pattern Tanker Armor|'''M3 Pattern Tanker Armor''']] | |||
|{{M3 Tanker Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M4 Pattern Radio Operator Armor"></span> | |||
[[File:XM4_Pattern_Intel_Armor.png|64px]] | |||
[[#M4 Pattern Radio Operator Armor|'''M4 Pattern Radio Operator Armor''']] | |||
|{{M4 Armor}} | |||
|- | |||
!style="text-align:center;"| <span id ="M3-VL Pattern Vest Armor"></span> | |||
[[File:M3-VL_Pattern_Vest_Armor.png|64px]] | |||
[[#M3-VL Pattern Vest Armor|'''M3-VL Pattern Vest Armor''']] | |||
|{{M3-VL Armor}} | |||
|} | |||
[[Category:Weapons]] | |||
[ | [[Category:Attachments]] | ||
Latest revision as of 00:13, 26 November 2025
"Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..." - Private Hudson, Aliens
"I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher." ―Corporal Hicks, Aliens
The Colonial Marines are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.
For information on what other forces are equipped with see Non-USCM Equipment.
Basic Weapon Parameters
The following are parameters most weapons have in some combination:
Accuracy: Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile.
Burst Count: Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.
Damage: Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's Ammunition section.
Damage Falloff: Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage.
Effective Range: Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect.
Fire/Attack Rate: Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.
Recoil: Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.
Spread: Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.
Weapon Size: Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally.
USCM Weapons
KEEP AWAY FROM FIRE
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Weapon Attachments
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
|
Pouches
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
| Equipment: | Description: | ||||||||
|---|---|---|---|---|---|---|---|---|---|
|
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. | ||||||||
|
A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the ColMarTech automated armaments vendor in Requisitions or in the pockets of mercenaries and CLF. | ||||||||
|
A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||
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A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by Squad Leaders and Staff Officers. Not stocked in requisitions by default. | ||||||||
|
Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots. | ||||||||
|
Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.
Contains 4 slots. | ||||||||
|
A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.
It is one of the pouch options of the ColMarTech Automated Closet. Contains 5 slots. | ||||||||
|
A large shotgun shell pouch. It can contain more handfuls of shells, or bullets if you choose to for some reason.
Contains 7 slots. | ||||||||
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Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||
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Pouch able to hold 3 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet. Can be ordered by Requisitions. | ||||||||
|
Pouch able to hold 6 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet and is found in Requisitions.
| ||||||||
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A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||
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Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet. | ||||||||
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Used to hold 2 sets of radio headsets. Why would you use this? | ||||||||
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A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the ColMarTech Automated Closet or are usually found in the pockets of the UPP Soldiers. | ||||||||
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A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of Civilians.
| ||||||||
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A pouch used to hold documents for safe keeping.
Field Intelligence Support Kit pouch variant can hold 7 items. While Intelligence Officer's have one that holds 21 items. | ||||||||
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Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 4 slots. Can hold the following items below: | ||||||||
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Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 6 slots. Can hold the following items below: | ||||||||
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Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots. Can hold the following items below: | ||||||||
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed It contains the following: | ||||||||
|
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a medical vendor on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following:
| ||||||||
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following: | ||||||||
|
Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots. | ||||||||
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A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits.
Holds 7 Autoinjectors. | ||||||||
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Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the ColMarTech automated armaments vendor in Requisitions.
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Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the ColMarTech automated armaments vendor in their mini-medical kits.
Holds 4 medical items. | ||||||||
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Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases. | ||||||||
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A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.
Contains 2 slots. | ||||||||
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A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.
Contains 6 slots. | ||||||||
|
A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the Hospital Corpsman's ColMarTech automated equipment vendors.
Contains 1 slot for an Auto-injector. | ||||||||
|
Two rings straps that loop around M240 variety napalm tanks. Handle with care.
Can be worn by attaching it to a pocket. | ||||||||
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Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. | ||||||||
|
A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot. |
Storage Equipment
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
| Equipment: | Description: |
|---|---|
|
Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions. |
|
Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by Requisitions. |
|
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by Requisitions. |
|
A convenient pouch to carry loose items around. Able to hold 2 large items.
|
|
An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by Requisitions. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet. |
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An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.
It is one of the belt options of the ColMarTech Automated Closet. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades. It is one of the belt options of the ColMarTech Automated Closet.
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The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips.
It is the standard rig for USCM Heavy Grenadier Specialists. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work.
It is the standard rig for Combat Technicians. |
| The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart.
Holds 5 slots for tools and the 6th slot is reserved for a sidearm. It is an optional rig for Combat Technicians. | |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators.
It is one of the standard rigs for Combat Medics. |
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The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
It is one of the standard rigs for Combat Medics. |
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The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench.
It is found in the M2C Heavy Gunner kit and can only be obtained through Requisitions. |
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A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.
Holds 4 mortar shells of any kind and reserves a slot for a pistol. |
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Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?" |
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An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly.
Holds 28 handfuls of 45-70 bullets. |
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A backpack specifically designed to carry ammunition for the M402 mortar.
Holds 7 mortar shells of any kind. |
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The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items. |
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A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refuelling and use.
Has to be held in one hand to access items inside. Holds 7 normal size items and 260 units of welder fuel. |
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A specialized satchel worn by USCM technicians and engineers. It carries two small fuel tanks for quick welder refueling and use.
Holds 4 normal sized items. Contains 100 units of fuel. |
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A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items. |
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A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. Worn by USCM Synthetic Units |
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The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak, you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. Worn by USCM Scout Specialists
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A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Sniper Specialists |
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A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. Worn by USCM Pyrotechnician Specialists
You can assign a Macro for the Broiler in order to switch fuel types. |
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Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Demolition Specialists |
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A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
Worn by USCM Heavy Grenadier Specialists |
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A heavy-duty pack, used for telecommunications between central command.
Issued to Fireteam Leaders |
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A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack. |
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The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items. |
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A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
Holds 350 units of fuel. |
Holsters and Scabbards
This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.
| Equipment: | Description: |
|---|---|
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A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their ColMarTech Automated Closet.
Can be ordered via crate at Requisitions, and Military Police lockers contain one, but not carried normally. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the Executive Officer. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the SU-6 Smartgun kit. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
It is one of the uncommon rigs inside USCM Cargo Vendors, in the Marine Prep Vendors, or standard issue for the Requisitions Officer. |
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The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.
It is issued to USCM Smartgunners and can be found in their vendors. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.. |
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A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. |
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A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. They all start with machetes inside. |
Support Equipment
This is a list of equipment to aid Marines during the operation.
| Equipment: | Description: | |
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A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
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A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu | |
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Grants you the ability to see in the dark at the expense of battery power.This item is fragile and can break if you are slashed in the head. If broken you will need an engineer to repair it using a screwdriver. | ||
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A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | ||
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A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | ||
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A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. You can switch modes with Alt+Click.
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A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | |
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A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | |
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A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded. Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter. | |
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Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway. | |
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A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. |
USCM Clothing
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.
| Clothing: | Description: |
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| A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
Compatible with- M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
| Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.
Compatible with- M4 Pattern Intel Armor | |
| A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M2 Pattern Officer Armor | |
| A uniform for veteran military engineer. Often found covered in oil or engine grease.
Compatible with- M2 Pattern Officer Armor | |
| A uniform typically worn by a first-lieutenant Executive Officer in the USCM.
Compatible with- M2 Pattern Officer Armor | |
| The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.
Compatible with- M2 Pattern Officer Armor | |
| A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M3 Pattern Tanker Armor |
Miscellaneous Clothing
Other pieces of clothing that may or may not be found elsewhere.
| Clothing: | Description: |
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| A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
Part of the marine uniform on snow planets. | |
| Standard issue combat boots used by the USCM for combat situations. | |
| A close-fitting tactical mask that can be connected to an air supply.
Can be ordered by Cargo |
Helmets
A list of helmets which are paired with Armor. Essential for keeping your head on the battlefield.
| Helmets: | Description: | |
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| Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
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A modified M10 marine helmet for squad engineers. Features a toggleable welding screen for eye protection. Given to Squad Engineers.
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A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain.
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| A custom helmet from the M3 series designed to be lightweight and used for recon missions.
This helmet is worn by the Scout Specialist.
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| A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.
This helmet is worn by the Sniper Specialist.
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| A custom helmet from the M3 series designed to be highly flame retardant.
This helmet is worn by the Pyrotechnician Specialist.
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| Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts.
This helmet is worn by the Heavy Grenadier Specialist.
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| A helmet designed to make it clear that the wearer is safety aware and not looking for a fight.
It's worn by the Combat Correspondent
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A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you're facing a crime syndicate or a mutiny, this bucket will keep your brains intact.
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| It's a helmet specifically designed to protect against close range attacks. It covers your ears.
It's worn by the Military Police during riot situations.
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The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for Vehicle Crewmen. Features a toggle-able welding screen for eye protection.
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The M30 tactical helmet has an left eyepiece filter used to filter tactical data. It is issued to Pilot Officers.
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| An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership.
Issued to Fireteam Leaders and Intelligence Officers.
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Armor
A list of multiple different armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.
| Armor: | Description: | |||
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A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.
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| Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted directional flashlight for night time combat and a HUD to see their Marine roles. An all rounder in terms of protection with an additional 3 slots in the armor.
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| Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted directional flashlight for night time combat and a HUD to see their Marine roles. An all rounder in terms of protection with an additional 3 slots in the armor.
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A heavier version of the standard M3 pattern armor, the armor is primarily designed to withstand ballistic, explosive, and internal damage, with the drawback of increased bulk and thus reduced movement speed, alongside little additional protection from standard blunt force impacts and none from biological threats.
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A lightweight suit of carbon fiber body armor built for quick movement. Slightly better than the average M3 Pattern Personal Armor.
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| A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.
This armor is worn by the Scout Specialist.
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| A custom set of M3 armor designed for users of long ranged explosive weaponry.
This armor is worn by the Demolitionist Specialist
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| A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight and surprisingly very protective.
Can allow the user to blend in with their surroundings and give more precise and lethal shots. This armour is worn by the Sniper Specialist and their spotter.
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A custom piece of M3 armor designed to be highly flame retardant. Has an activate-able ability called "Fire Walk" which allows the user to walk through flames unharmed for 6 seconds with a 15 second cooldown. In order to activate fire walk yourself, go to the Pyro tab and click Activate-Fire-Shield, you may also assign a Macro to toggle the ability as well.
Allows the user to also walk through fire without being set on fire even when Fire Walk is not activated. Though you'll still take damage from the fire. This armor is worn by the Pyrotechnician Specialist.
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A custom piece of M3 armor designed to be highly flame retardant. Has an activate-able ability called "Fire Walk" which allows the user to walk through flames unharmed for 6 seconds with a 15 second cooldown. In order to activate fire walk yourself, go to the Pyro tab and click Activate-Fire-Shield, you may also assign a Macro to toggle the ability as well.
Allows the user to also walk through fire without being set on fire even when Fire Walk is not activated. Though you'll still take damage from the fire. This armor is worn by the Pyrotechnician Specialist.
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A custom set of M3 armour packed to the brim with padding, plating, and every other form of ballistic protection under the sun. Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts from the front. This armour is worn by Heavy Grenadier Specialists
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| Body armor used by war correspondents in battles and wars across the universe.
This armor is worn by the Combat Correspondent.
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| Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.
This armor is worn by the Military Police.
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| A well-crafted suit of M3 Pattern Armor typically distributed to Wardens.
This armor is worn by the Warden.
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| A well-crafted suit of M3 Pattern Armor typically distributed to Chief MPs. Useful for letting your men know who is in charge.
This armor is worn by the Chief MP.
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A heavily modified suit of M2 MP Armor used to suppress riots from buckethead marines. Slows you down a lot but can tank a lot of hits.
This armor is worn by the Military Police in riot situations. Also found in the Marshall's Office armory of Solaris Ridge and Prison Station.
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| An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system. Takes up the suit slot and the backpack slot.
This armor is worn by Smartgunners.
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| A well-crafted suit of M2 Pattern Armor typically found in the hands of higher-ranking officers. Useful for letting your men know who is in charge when taking to the field. The Commanding Officer has a special set in the CIC armory.
This armor is worn by Staff Officers and the Executive Officer.
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| A modified and refashioned suit of M3 Pattern armor designed to be worn by the loader of a USCM vehicle crew. While the suit is a bit more encumbering to wear with the crewman uniform, it offers the loader a degree of protection that would otherwise not be enjoyed.
This armour is worn by Vehicle Crewmen.
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| A modified and refashioned suit of M3 Pattern armor designed to be worn by the loader of a USCM vehicle crew. While the suit is a bit more encumbering to wear with the crewman uniform, it offers the loader a degree of protection that would otherwise not be enjoyed.
This armour is worn by Vehicle Crewmen.
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A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches. This armor is worn by Fireteam Leaders and Intelligence Officers.
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Up until 2189 USCM non-combat personnel were issued non-standardized ballistics vests, though the lack of IMP compatibility and suit lamps proved time and time again inefficient. This modified M3-L shell is the result of a 6 year R&D program; It provides utility, protection, AND comfort to all USCM non-combat personnel. This armor is worn by civilian personnel aboard the ship and is available through the red alert armouries.
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